1 /**************************************************************************
3 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
5 The Weather Channel (TM) funded Tungsten Graphics to develop the
6 initial release of the Radeon 8500 driver under the XFree86 license.
7 This notice must be preserved.
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 **************************************************************************/
33 * Keith Whitwell <keith@tungstengraphics.com>
37 - Scissor implementation
38 - buffer swap/copy ioctls
41 - cmdbuffer management
45 #include "main/glheader.h"
46 #include "main/imports.h"
47 #include "main/context.h"
48 #include "main/api_arrayelt.h"
49 #include "main/enums.h"
50 #include "main/colormac.h"
51 #include "main/light.h"
52 #include "main/framebuffer.h"
53 #include "main/simple_list.h"
54 #include "main/renderbuffer.h"
55 #include "swrast/swrast.h"
58 #include "tnl/t_pipeline.h"
59 #include "swrast_setup/swrast_setup.h"
61 #include "main/blend.h"
62 #include "main/bufferobj.h"
63 #include "main/buffers.h"
64 #include "main/depth.h"
65 #include "main/shaders.h"
66 #include "main/texstate.h"
67 #include "main/varray.h"
68 #include "glapi/dispatch.h"
69 #include "swrast/swrast.h"
70 #include "main/stencil.h"
71 #include "main/matrix.h"
72 #include "main/attrib.h"
73 #include "main/enable.h"
74 #include "main/viewport.h"
79 #include "radeon_common.h"
80 #include "radeon_bocs_wrapper.h"
81 #include "radeon_lock.h"
82 #include "radeon_drm.h"
83 #include "radeon_mipmap_tree.h"
85 #define DEBUG_CMDBUF 0
87 /* =============================================================
91 static GLboolean
intersect_rect(drm_clip_rect_t
* out
,
92 drm_clip_rect_t
* a
, drm_clip_rect_t
* b
)
103 if (out
->x1
>= out
->x2
)
105 if (out
->y1
>= out
->y2
)
110 void radeonRecalcScissorRects(radeonContextPtr radeon
)
112 drm_clip_rect_t
*out
;
115 /* Grow cliprect store?
117 if (radeon
->state
.scissor
.numAllocedClipRects
< radeon
->numClipRects
) {
118 while (radeon
->state
.scissor
.numAllocedClipRects
<
119 radeon
->numClipRects
) {
120 radeon
->state
.scissor
.numAllocedClipRects
+= 1; /* zero case */
121 radeon
->state
.scissor
.numAllocedClipRects
*= 2;
124 if (radeon
->state
.scissor
.pClipRects
)
125 FREE(radeon
->state
.scissor
.pClipRects
);
127 radeon
->state
.scissor
.pClipRects
=
128 MALLOC(radeon
->state
.scissor
.numAllocedClipRects
*
129 sizeof(drm_clip_rect_t
));
131 if (radeon
->state
.scissor
.pClipRects
== NULL
) {
132 radeon
->state
.scissor
.numAllocedClipRects
= 0;
137 out
= radeon
->state
.scissor
.pClipRects
;
138 radeon
->state
.scissor
.numClipRects
= 0;
140 for (i
= 0; i
< radeon
->numClipRects
; i
++) {
141 if (intersect_rect(out
,
142 &radeon
->pClipRects
[i
],
143 &radeon
->state
.scissor
.rect
)) {
144 radeon
->state
.scissor
.numClipRects
++;
150 void radeon_get_cliprects(radeonContextPtr radeon
,
151 struct drm_clip_rect
**cliprects
,
152 unsigned int *num_cliprects
,
153 int *x_off
, int *y_off
)
155 __DRIdrawablePrivate
*dPriv
= radeon
->dri
.drawable
;
156 struct radeon_framebuffer
*rfb
= dPriv
->driverPrivate
;
158 if (radeon
->constant_cliprect
) {
159 radeon
->fboRect
.x1
= 0;
160 radeon
->fboRect
.y1
= 0;
161 radeon
->fboRect
.x2
= radeon
->glCtx
->DrawBuffer
->Width
;
162 radeon
->fboRect
.y2
= radeon
->glCtx
->DrawBuffer
->Height
;
164 *cliprects
= &radeon
->fboRect
;
168 } else if (radeon
->front_cliprects
||
169 rfb
->pf_active
|| dPriv
->numBackClipRects
== 0) {
170 *cliprects
= dPriv
->pClipRects
;
171 *num_cliprects
= dPriv
->numClipRects
;
175 *num_cliprects
= dPriv
->numBackClipRects
;
176 *cliprects
= dPriv
->pBackClipRects
;
177 *x_off
= dPriv
->backX
;
178 *y_off
= dPriv
->backY
;
183 * Update cliprects and scissors.
185 void radeonSetCliprects(radeonContextPtr radeon
)
187 __DRIdrawablePrivate
*const drawable
= radeon
->dri
.drawable
;
188 __DRIdrawablePrivate
*const readable
= radeon
->dri
.readable
;
189 struct radeon_framebuffer
*const draw_rfb
= drawable
->driverPrivate
;
190 struct radeon_framebuffer
*const read_rfb
= readable
->driverPrivate
;
193 radeon_get_cliprects(radeon
, &radeon
->pClipRects
,
194 &radeon
->numClipRects
, &x_off
, &y_off
);
196 if ((draw_rfb
->base
.Width
!= drawable
->w
) ||
197 (draw_rfb
->base
.Height
!= drawable
->h
)) {
198 _mesa_resize_framebuffer(radeon
->glCtx
, &draw_rfb
->base
,
199 drawable
->w
, drawable
->h
);
200 draw_rfb
->base
.Initialized
= GL_TRUE
;
203 if (drawable
!= readable
) {
204 if ((read_rfb
->base
.Width
!= readable
->w
) ||
205 (read_rfb
->base
.Height
!= readable
->h
)) {
206 _mesa_resize_framebuffer(radeon
->glCtx
, &read_rfb
->base
,
207 readable
->w
, readable
->h
);
208 read_rfb
->base
.Initialized
= GL_TRUE
;
212 if (radeon
->state
.scissor
.enabled
)
213 radeonRecalcScissorRects(radeon
);
219 void radeonUpdateScissor( GLcontext
*ctx
)
221 radeonContextPtr rmesa
= RADEON_CONTEXT(ctx
);
223 if ( rmesa
->dri
.drawable
) {
224 __DRIdrawablePrivate
*dPriv
= rmesa
->dri
.drawable
;
226 int x
= ctx
->Scissor
.X
;
227 int y
= dPriv
->h
- ctx
->Scissor
.Y
- ctx
->Scissor
.Height
;
228 int w
= ctx
->Scissor
.X
+ ctx
->Scissor
.Width
- 1;
229 int h
= dPriv
->h
- ctx
->Scissor
.Y
- 1;
231 rmesa
->state
.scissor
.rect
.x1
= x
+ dPriv
->x
;
232 rmesa
->state
.scissor
.rect
.y1
= y
+ dPriv
->y
;
233 rmesa
->state
.scissor
.rect
.x2
= w
+ dPriv
->x
+ 1;
234 rmesa
->state
.scissor
.rect
.y2
= h
+ dPriv
->y
+ 1;
236 radeonRecalcScissorRects( rmesa
);
240 /* =============================================================
244 void radeonScissor(GLcontext
* ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
)
246 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
247 if (ctx
->Scissor
.Enabled
) {
248 /* We don't pipeline cliprect changes */
249 radeon_firevertices(radeon
);
250 radeonUpdateScissor(ctx
);
255 /* ================================================================
256 * SwapBuffers with client-side throttling
259 static uint32_t radeonGetLastFrame(radeonContextPtr radeon
)
261 drm_radeon_getparam_t gp
;
265 gp
.param
= RADEON_PARAM_LAST_FRAME
;
266 gp
.value
= (int *)&frame
;
267 ret
= drmCommandWriteRead(radeon
->dri
.fd
, DRM_RADEON_GETPARAM
,
270 fprintf(stderr
, "%s: drmRadeonGetParam: %d\n", __FUNCTION__
,
278 uint32_t radeonGetAge(radeonContextPtr radeon
)
280 drm_radeon_getparam_t gp
;
284 gp
.param
= RADEON_PARAM_LAST_CLEAR
;
285 gp
.value
= (int *)&age
;
286 ret
= drmCommandWriteRead(radeon
->dri
.fd
, DRM_RADEON_GETPARAM
,
289 fprintf(stderr
, "%s: drmRadeonGetParam: %d\n", __FUNCTION__
,
297 static void radeonEmitIrqLocked(radeonContextPtr radeon
)
299 drm_radeon_irq_emit_t ie
;
302 ie
.irq_seq
= &radeon
->iw
.irq_seq
;
303 ret
= drmCommandWriteRead(radeon
->dri
.fd
, DRM_RADEON_IRQ_EMIT
,
306 fprintf(stderr
, "%s: drmRadeonIrqEmit: %d\n", __FUNCTION__
,
312 static void radeonWaitIrq(radeonContextPtr radeon
)
317 ret
= drmCommandWrite(radeon
->dri
.fd
, DRM_RADEON_IRQ_WAIT
,
318 &radeon
->iw
, sizeof(radeon
->iw
));
319 } while (ret
&& (errno
== EINTR
|| errno
== EBUSY
));
322 fprintf(stderr
, "%s: drmRadeonIrqWait: %d\n", __FUNCTION__
,
328 static void radeonWaitForFrameCompletion(radeonContextPtr radeon
)
330 drm_radeon_sarea_t
*sarea
= radeon
->sarea
;
332 if (radeon
->do_irqs
) {
333 if (radeonGetLastFrame(radeon
) < sarea
->last_frame
) {
334 if (!radeon
->irqsEmitted
) {
335 while (radeonGetLastFrame(radeon
) <
338 UNLOCK_HARDWARE(radeon
);
339 radeonWaitIrq(radeon
);
340 LOCK_HARDWARE(radeon
);
342 radeon
->irqsEmitted
= 10;
345 if (radeon
->irqsEmitted
) {
346 radeonEmitIrqLocked(radeon
);
347 radeon
->irqsEmitted
--;
350 while (radeonGetLastFrame(radeon
) < sarea
->last_frame
) {
351 UNLOCK_HARDWARE(radeon
);
352 if (radeon
->do_usleeps
)
354 LOCK_HARDWARE(radeon
);
360 void radeonWaitForIdleLocked(radeonContextPtr radeon
)
366 ret
= drmCommandNone(radeon
->dri
.fd
, DRM_RADEON_CP_IDLE
);
369 } while (ret
&& ++i
< 100);
372 UNLOCK_HARDWARE(radeon
);
373 fprintf(stderr
, "Error: R300 timed out... exiting\n");
378 static void radeonWaitForIdle(radeonContextPtr radeon
)
380 if (!radeon
->radeonScreen
->driScreen
->dri2
.enabled
) {
381 LOCK_HARDWARE(radeon
);
382 radeonWaitForIdleLocked(radeon
);
383 UNLOCK_HARDWARE(radeon
);
387 static void radeon_flip_renderbuffers(struct radeon_framebuffer
*rfb
)
389 int current_page
= rfb
->pf_current_page
;
390 int next_page
= (current_page
+ 1) % rfb
->pf_num_pages
;
391 struct gl_renderbuffer
*tmp_rb
;
393 /* Exchange renderbuffers if necessary but make sure their
394 * reference counts are preserved.
396 if (rfb
->color_rb
[current_page
] &&
397 rfb
->base
.Attachment
[BUFFER_FRONT_LEFT
].Renderbuffer
!=
398 &rfb
->color_rb
[current_page
]->base
) {
400 _mesa_reference_renderbuffer(&tmp_rb
,
401 rfb
->base
.Attachment
[BUFFER_FRONT_LEFT
].Renderbuffer
);
402 tmp_rb
= &rfb
->color_rb
[current_page
]->base
;
403 _mesa_reference_renderbuffer(&rfb
->base
.Attachment
[BUFFER_FRONT_LEFT
].Renderbuffer
, tmp_rb
);
404 _mesa_reference_renderbuffer(&tmp_rb
, NULL
);
407 if (rfb
->color_rb
[next_page
] &&
408 rfb
->base
.Attachment
[BUFFER_BACK_LEFT
].Renderbuffer
!=
409 &rfb
->color_rb
[next_page
]->base
) {
411 _mesa_reference_renderbuffer(&tmp_rb
,
412 rfb
->base
.Attachment
[BUFFER_BACK_LEFT
].Renderbuffer
);
413 tmp_rb
= &rfb
->color_rb
[next_page
]->base
;
414 _mesa_reference_renderbuffer(&rfb
->base
.Attachment
[BUFFER_BACK_LEFT
].Renderbuffer
, tmp_rb
);
415 _mesa_reference_renderbuffer(&tmp_rb
, NULL
);
419 /* Copy the back color buffer to the front color buffer.
421 void radeonCopyBuffer( __DRIdrawablePrivate
*dPriv
,
422 const drm_clip_rect_t
*rect
)
424 radeonContextPtr rmesa
;
425 struct radeon_framebuffer
*rfb
;
429 assert(dPriv
->driContextPriv
);
430 assert(dPriv
->driContextPriv
->driverPrivate
);
432 rmesa
= (radeonContextPtr
) dPriv
->driContextPriv
->driverPrivate
;
434 LOCK_HARDWARE(rmesa
);
436 rfb
= dPriv
->driverPrivate
;
438 if ( RADEON_DEBUG
& DEBUG_IOCTL
) {
439 fprintf( stderr
, "\n%s( %p )\n\n", __FUNCTION__
, (void *) rmesa
->glCtx
);
442 nbox
= dPriv
->numClipRects
; /* must be in locked region */
444 for ( i
= 0 ; i
< nbox
; ) {
445 GLint nr
= MIN2( i
+ RADEON_NR_SAREA_CLIPRECTS
, nbox
);
446 drm_clip_rect_t
*box
= dPriv
->pClipRects
;
447 drm_clip_rect_t
*b
= rmesa
->sarea
->boxes
;
450 for ( ; i
< nr
; i
++ ) {
456 if (rect
->x1
> b
->x1
)
458 if (rect
->y1
> b
->y1
)
460 if (rect
->x2
< b
->x2
)
462 if (rect
->y2
< b
->y2
)
465 if (b
->x1
>= b
->x2
|| b
->y1
>= b
->y2
)
472 rmesa
->sarea
->nbox
= n
;
477 ret
= drmCommandNone( rmesa
->dri
.fd
, DRM_RADEON_SWAP
);
480 fprintf( stderr
, "DRM_RADEON_SWAP_BUFFERS: return = %d\n", ret
);
481 UNLOCK_HARDWARE( rmesa
);
486 UNLOCK_HARDWARE( rmesa
);
489 static int radeonScheduleSwap(__DRIdrawablePrivate
*dPriv
, GLboolean
*missed_target
)
491 radeonContextPtr rmesa
;
493 rmesa
= (radeonContextPtr
) dPriv
->driContextPriv
->driverPrivate
;
494 radeon_firevertices(rmesa
);
496 LOCK_HARDWARE( rmesa
);
498 if (!dPriv
->numClipRects
) {
499 UNLOCK_HARDWARE(rmesa
);
500 usleep(10000); /* throttle invisible client 10ms */
504 radeonWaitForFrameCompletion(rmesa
);
506 UNLOCK_HARDWARE(rmesa
);
507 driWaitForVBlank(dPriv
, missed_target
);
512 static GLboolean
radeonPageFlip( __DRIdrawablePrivate
*dPriv
)
514 radeonContextPtr radeon
;
516 __DRIscreenPrivate
*psp
;
517 struct radeon_renderbuffer
*rrb
;
518 struct radeon_framebuffer
*rfb
;
521 assert(dPriv
->driContextPriv
);
522 assert(dPriv
->driContextPriv
->driverPrivate
);
524 radeon
= (radeonContextPtr
) dPriv
->driContextPriv
->driverPrivate
;
525 rfb
= dPriv
->driverPrivate
;
526 rrb
= (void *)rfb
->base
.Attachment
[BUFFER_FRONT_LEFT
].Renderbuffer
;
528 psp
= dPriv
->driScreenPriv
;
530 LOCK_HARDWARE(radeon
);
532 if ( RADEON_DEBUG
& DEBUG_IOCTL
) {
533 fprintf(stderr
, "%s: pfCurrentPage: %d %d\n", __FUNCTION__
,
534 radeon
->sarea
->pfCurrentPage
, radeon
->sarea
->pfState
);
536 drm_clip_rect_t
*box
= dPriv
->pClipRects
;
537 drm_clip_rect_t
*b
= radeon
->sarea
->boxes
;
539 radeon
->sarea
->nbox
= 1;
541 ret
= drmCommandNone( radeon
->dri
.fd
, DRM_RADEON_FLIP
);
543 UNLOCK_HARDWARE(radeon
);
546 fprintf( stderr
, "DRM_RADEON_FLIP: return = %d\n", ret
);
553 rfb
->pf_current_page
= radeon
->sarea
->pfCurrentPage
;
554 radeon_flip_renderbuffers(rfb
);
555 radeon_draw_buffer(radeon
->glCtx
, &rfb
->base
);
562 * Swap front and back buffer.
564 void radeonSwapBuffers(__DRIdrawablePrivate
* dPriv
)
567 __DRIscreenPrivate
*psp
;
569 if (dPriv
->driContextPriv
&& dPriv
->driContextPriv
->driverPrivate
) {
570 radeonContextPtr radeon
;
573 radeon
= (radeonContextPtr
) dPriv
->driContextPriv
->driverPrivate
;
576 if (ctx
->Visual
.doubleBufferMode
) {
577 GLboolean missed_target
;
578 struct radeon_framebuffer
*rfb
= dPriv
->driverPrivate
;
579 _mesa_notifySwapBuffers(ctx
);/* flush pending rendering comands */
581 radeonScheduleSwap(dPriv
, &missed_target
);
583 if (rfb
->pf_active
) {
584 radeonPageFlip(dPriv
);
586 radeonCopyBuffer(dPriv
, NULL
);
589 psp
= dPriv
->driScreenPriv
;
592 (*psp
->systemTime
->getUST
)( & ust
);
593 if ( missed_target
) {
594 rfb
->swap_missed_count
++;
595 rfb
->swap_missed_ust
= ust
- rfb
->swap_ust
;
599 radeon
->hw
.all_dirty
= GL_TRUE
;
602 /* XXX this shouldn't be an error but we can't handle it for now */
603 _mesa_problem(NULL
, "%s: drawable has no context!",
608 void radeonCopySubBuffer(__DRIdrawablePrivate
* dPriv
,
609 int x
, int y
, int w
, int h
)
611 if (dPriv
->driContextPriv
&& dPriv
->driContextPriv
->driverPrivate
) {
612 radeonContextPtr radeon
;
615 radeon
= (radeonContextPtr
) dPriv
->driContextPriv
->driverPrivate
;
618 if (ctx
->Visual
.doubleBufferMode
) {
619 drm_clip_rect_t rect
;
620 rect
.x1
= x
+ dPriv
->x
;
621 rect
.y1
= (dPriv
->h
- y
- h
) + dPriv
->y
;
622 rect
.x2
= rect
.x1
+ w
;
623 rect
.y2
= rect
.y1
+ h
;
624 _mesa_notifySwapBuffers(ctx
); /* flush pending rendering comands */
625 radeonCopyBuffer(dPriv
, &rect
);
628 /* XXX this shouldn't be an error but we can't handle it for now */
629 _mesa_problem(NULL
, "%s: drawable has no context!",
634 void radeon_draw_buffer(GLcontext
*ctx
, struct gl_framebuffer
*fb
)
636 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
637 struct radeon_renderbuffer
*rrbDepth
= NULL
, *rrbStencil
= NULL
,
643 /* this can happen during the initial context initialization */
647 /* radeons only handle 1 color draw so far */
648 if (fb
->_NumColorDrawBuffers
!= 1) {
649 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_DRAW_BUFFER
, GL_TRUE
);
653 /* Do this here, note core Mesa, since this function is called from
654 * many places within the driver.
656 if (ctx
->NewState
& (_NEW_BUFFERS
| _NEW_COLOR
| _NEW_PIXEL
)) {
657 /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
658 _mesa_update_framebuffer(ctx
);
659 /* this updates the DrawBuffer's Width/Height if it's a FBO */
660 _mesa_update_draw_buffer_bounds(ctx
);
663 if (fb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
664 /* this may occur when we're called by glBindFrameBuffer() during
665 * the process of someone setting up renderbuffers, etc.
667 /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
672 ;/* do something depthy/stencily TODO */
677 if (fb
->_ColorDrawBufferIndexes
[0] == BUFFER_FRONT_LEFT
) {
678 rrbColor
= radeon_renderbuffer(fb
->Attachment
[BUFFER_FRONT_LEFT
].Renderbuffer
);
679 radeon
->front_cliprects
= GL_TRUE
;
681 rrbColor
= radeon_renderbuffer(fb
->Attachment
[BUFFER_BACK_LEFT
].Renderbuffer
);
682 radeon
->front_cliprects
= GL_FALSE
;
685 /* user FBO in theory */
686 struct radeon_renderbuffer
*rrb
;
687 rrb
= radeon_renderbuffer(fb
->_ColorDrawBuffers
[0]);
689 offset
= rrb
->draw_offset
;
692 radeon
->constant_cliprect
= GL_TRUE
;
695 if (rrbColor
== NULL
)
696 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_DRAW_BUFFER
, GL_TRUE
);
698 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_DRAW_BUFFER
, GL_FALSE
);
701 if (fb
->_DepthBuffer
&& fb
->_DepthBuffer
->Wrapped
) {
702 rrbDepth
= radeon_renderbuffer(fb
->_DepthBuffer
->Wrapped
);
703 if (rrbDepth
&& rrbDepth
->bo
) {
704 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_DEPTH_BUFFER
, GL_FALSE
);
706 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_DEPTH_BUFFER
, GL_TRUE
);
709 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_DEPTH_BUFFER
, GL_FALSE
);
713 if (fb
->_StencilBuffer
&& fb
->_StencilBuffer
->Wrapped
) {
714 rrbStencil
= radeon_renderbuffer(fb
->_DepthBuffer
->Wrapped
);
715 if (rrbStencil
&& rrbStencil
->bo
) {
716 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_STENCIL_BUFFER
, GL_FALSE
);
717 /* need to re-compute stencil hw state */
719 rrbDepth
= rrbStencil
;
721 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_STENCIL_BUFFER
, GL_TRUE
);
724 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_STENCIL_BUFFER
, GL_FALSE
);
725 if (ctx
->Driver
.Enable
!= NULL
)
726 ctx
->Driver
.Enable(ctx
, GL_STENCIL_TEST
, ctx
->Stencil
.Enabled
);
728 ctx
->NewState
|= _NEW_STENCIL
;
731 /* Update culling direction which changes depending on the
732 * orientation of the buffer:
734 if (ctx
->Driver
.FrontFace
)
735 ctx
->Driver
.FrontFace(ctx
, ctx
->Polygon
.FrontFace
);
737 ctx
->NewState
|= _NEW_POLYGON
;
740 * Update depth test state
742 if (ctx
->Driver
.Enable
) {
743 ctx
->Driver
.Enable(ctx
, GL_DEPTH_TEST
,
744 (ctx
->Depth
.Test
&& fb
->Visual
.depthBits
> 0));
745 ctx
->Driver
.Enable(ctx
, GL_STENCIL_TEST
,
746 (ctx
->Stencil
._Enabled
&& fb
->Visual
.stencilBits
> 0));
748 ctx
->NewState
|= (_NEW_DEPTH
| _NEW_STENCIL
);
751 radeon
->state
.depth
.rrb
= rrbDepth
;
752 radeon
->state
.color
.rrb
= rrbColor
;
753 radeon
->state
.color
.draw_offset
= offset
;
756 /* update viewport since it depends on window size */
757 if (ctx
->Driver
.Viewport
) {
758 ctx
->Driver
.Viewport(ctx
, ctx
->Viewport
.X
, ctx
->Viewport
.Y
,
759 ctx
->Viewport
.Width
, ctx
->Viewport
.Height
);
764 ctx
->NewState
|= _NEW_VIEWPORT
;
766 /* Set state we know depends on drawable parameters:
768 if (ctx
->Driver
.Scissor
)
769 ctx
->Driver
.Scissor(ctx
, ctx
->Scissor
.X
, ctx
->Scissor
.Y
,
770 ctx
->Scissor
.Width
, ctx
->Scissor
.Height
);
771 radeon
->NewGLState
|= _NEW_SCISSOR
;
773 if (ctx
->Driver
.DepthRange
)
774 ctx
->Driver
.DepthRange(ctx
,
778 /* Update culling direction which changes depending on the
779 * orientation of the buffer:
781 if (ctx
->Driver
.FrontFace
)
782 ctx
->Driver
.FrontFace(ctx
, ctx
->Polygon
.FrontFace
);
784 ctx
->NewState
|= _NEW_POLYGON
;
788 * Called via glDrawBuffer.
790 void radeonDrawBuffer( GLcontext
*ctx
, GLenum mode
)
792 if (RADEON_DEBUG
& DEBUG_DRI
)
793 fprintf(stderr
, "%s %s\n", __FUNCTION__
,
794 _mesa_lookup_enum_by_nr( mode
));
796 radeon_draw_buffer(ctx
, ctx
->DrawBuffer
);
799 void radeonReadBuffer( GLcontext
*ctx
, GLenum mode
)
801 /* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
802 if (ctx
->ReadBuffer
== ctx
->DrawBuffer
) {
803 /* This will update FBO completeness status.
804 * A framebuffer will be incomplete if the GL_READ_BUFFER setting
805 * refers to a missing renderbuffer. Calling glReadBuffer can set
806 * that straight and can make the drawing buffer complete.
808 radeon_draw_buffer(ctx
, ctx
->DrawBuffer
);
813 /* Turn on/off page flipping according to the flags in the sarea:
815 void radeonUpdatePageFlipping(radeonContextPtr radeon
)
817 struct radeon_framebuffer
*rfb
= radeon
->dri
.drawable
->driverPrivate
;
819 rfb
->pf_active
= radeon
->sarea
->pfState
;
820 rfb
->pf_current_page
= radeon
->sarea
->pfCurrentPage
;
821 rfb
->pf_num_pages
= 2;
822 radeon_flip_renderbuffers(rfb
);
823 radeon_draw_buffer(radeon
->glCtx
, radeon
->glCtx
->DrawBuffer
);
826 void radeon_window_moved(radeonContextPtr radeon
)
828 if (!radeon
->radeonScreen
->driScreen
->dri2
.enabled
) {
829 radeonUpdatePageFlipping(radeon
);
831 radeonSetCliprects(radeon
);
834 void radeon_viewport(GLcontext
*ctx
, GLint x
, GLint y
, GLsizei width
, GLsizei height
)
836 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
837 __DRIcontext
*driContext
= radeon
->dri
.context
;
838 void (*old_viewport
)(GLcontext
*ctx
, GLint x
, GLint y
,
839 GLsizei w
, GLsizei h
);
841 if (!driContext
->driScreenPriv
->dri2
.enabled
)
844 radeon_update_renderbuffers(driContext
, driContext
->driDrawablePriv
);
845 if (driContext
->driDrawablePriv
!= driContext
->driReadablePriv
)
846 radeon_update_renderbuffers(driContext
, driContext
->driReadablePriv
);
848 old_viewport
= ctx
->Driver
.Viewport
;
849 ctx
->Driver
.Viewport
= NULL
;
850 radeon
->dri
.drawable
= driContext
->driDrawablePriv
;
851 radeon_window_moved(radeon
);
852 radeon_draw_buffer(ctx
, radeon
->glCtx
->DrawBuffer
);
853 ctx
->Driver
.Viewport
= old_viewport
;
857 static void radeon_print_state_atom(radeonContextPtr radeon
, struct radeon_state_atom
*state
)
860 int dwords
= (*state
->check
)(radeon
->glCtx
, state
);
862 fprintf(stderr
, "emit %s %d/%d\n", state
->name
, state
->cmd_size
, dwords
);
864 if (RADEON_DEBUG
& DEBUG_VERBOSE
)
865 for (i
= 0 ; i
< dwords
; i
++)
866 fprintf(stderr
, "\t%s[%d]: %x\n", state
->name
, i
, state
->cmd
[i
]);
870 static INLINE
void radeonEmitAtoms(radeonContextPtr radeon
, GLboolean dirty
)
872 BATCH_LOCALS(radeon
);
873 struct radeon_state_atom
*atom
;
876 if (radeon
->vtbl
.pre_emit_atoms
)
877 radeon
->vtbl
.pre_emit_atoms(radeon
);
879 /* Emit actual atoms */
880 foreach(atom
, &radeon
->hw
.atomlist
) {
881 if ((atom
->dirty
|| radeon
->hw
.all_dirty
) == dirty
) {
882 dwords
= (*atom
->check
) (radeon
->glCtx
, atom
);
884 if (DEBUG_CMDBUF
&& RADEON_DEBUG
& DEBUG_STATE
) {
885 radeon_print_state_atom(radeon
, atom
);
888 (*atom
->emit
)(radeon
->glCtx
, atom
);
890 BEGIN_BATCH_NO_AUTOSTATE(dwords
);
891 OUT_BATCH_TABLE(atom
->cmd
, dwords
);
894 atom
->dirty
= GL_FALSE
;
896 if (DEBUG_CMDBUF
&& RADEON_DEBUG
& DEBUG_STATE
) {
897 fprintf(stderr
, " skip state %s\n",
907 GLboolean
radeon_revalidate_bos(GLcontext
*ctx
)
909 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
913 ret
= radeon_cs_space_check(radeon
->cmdbuf
.cs
, radeon
->state
.bos
, radeon
->state
.validated_bo_count
);
914 if (ret
== RADEON_CS_SPACE_OP_TO_BIG
)
916 if (ret
== RADEON_CS_SPACE_FLUSH
) {
926 void radeon_validate_reset_bos(radeonContextPtr radeon
)
930 for (i
= 0; i
< radeon
->state
.validated_bo_count
; i
++) {
931 radeon
->state
.bos
[i
].bo
= NULL
;
932 radeon
->state
.bos
[i
].read_domains
= 0;
933 radeon
->state
.bos
[i
].write_domain
= 0;
934 radeon
->state
.bos
[i
].new_accounted
= 0;
936 radeon
->state
.validated_bo_count
= 0;
939 void radeon_validate_bo(radeonContextPtr radeon
, struct radeon_bo
*bo
, uint32_t read_domains
, uint32_t write_domain
)
941 radeon
->state
.bos
[radeon
->state
.validated_bo_count
].bo
= bo
;
942 radeon
->state
.bos
[radeon
->state
.validated_bo_count
].read_domains
= read_domains
;
943 radeon
->state
.bos
[radeon
->state
.validated_bo_count
].write_domain
= write_domain
;
944 radeon
->state
.bos
[radeon
->state
.validated_bo_count
].new_accounted
= 0;
945 radeon
->state
.validated_bo_count
++;
947 assert(radeon
->state
.validated_bo_count
< RADEON_MAX_BOS
);
950 void radeonEmitState(radeonContextPtr radeon
)
952 if (RADEON_DEBUG
& (DEBUG_STATE
|DEBUG_PRIMS
))
953 fprintf(stderr
, "%s\n", __FUNCTION__
);
955 if (radeon
->vtbl
.pre_emit_state
)
956 radeon
->vtbl
.pre_emit_state(radeon
);
958 /* this code used to return here but now it emits zbs */
959 if (radeon
->cmdbuf
.cs
->cdw
&& !radeon
->hw
.is_dirty
&& !radeon
->hw
.all_dirty
)
962 /* To avoid going across the entire set of states multiple times, just check
963 * for enough space for the case of emitting all state, and inline the
964 * radeonAllocCmdBuf code here without all the checks.
966 rcommonEnsureCmdBufSpace(radeon
, radeon
->hw
.max_state_size
, __FUNCTION__
);
968 if (!radeon
->cmdbuf
.cs
->cdw
) {
969 if (RADEON_DEBUG
& DEBUG_STATE
)
970 fprintf(stderr
, "Begin reemit state\n");
972 radeonEmitAtoms(radeon
, GL_FALSE
);
975 if (RADEON_DEBUG
& DEBUG_STATE
)
976 fprintf(stderr
, "Begin dirty state\n");
978 radeonEmitAtoms(radeon
, GL_TRUE
);
979 radeon
->hw
.is_dirty
= GL_FALSE
;
980 radeon
->hw
.all_dirty
= GL_FALSE
;
985 void radeonFlush(GLcontext
*ctx
)
987 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
988 if (RADEON_DEBUG
& DEBUG_IOCTL
)
989 fprintf(stderr
, "%s %d\n", __FUNCTION__
, radeon
->cmdbuf
.cs
->cdw
);
991 /* okay if we have no cmds in the buffer &&
992 we have no DMA flush &&
993 we have no DMA buffer allocated.
994 then no point flushing anything at all.
996 if (!radeon
->dma
.flush
&& !radeon
->cmdbuf
.cs
->cdw
&& !radeon
->dma
.current
)
999 if (radeon
->dma
.flush
)
1000 radeon
->dma
.flush( ctx
);
1002 radeonEmitState(radeon
);
1004 if (radeon
->cmdbuf
.cs
->cdw
)
1005 rcommonFlushCmdBuf(radeon
, __FUNCTION__
);
1008 /* Make sure all commands have been sent to the hardware and have
1009 * completed processing.
1011 void radeonFinish(GLcontext
* ctx
)
1013 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
1014 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
1019 if (radeon
->radeonScreen
->kernel_mm
) {
1020 for (i
= 0; i
< fb
->_NumColorDrawBuffers
; i
++) {
1021 struct radeon_renderbuffer
*rrb
;
1022 rrb
= radeon_renderbuffer(fb
->_ColorDrawBuffers
[i
]);
1024 radeon_bo_wait(rrb
->bo
);
1027 struct radeon_renderbuffer
*rrb
;
1028 rrb
= radeon_get_depthbuffer(radeon
);
1030 radeon_bo_wait(rrb
->bo
);
1032 } else if (radeon
->do_irqs
) {
1033 LOCK_HARDWARE(radeon
);
1034 radeonEmitIrqLocked(radeon
);
1035 UNLOCK_HARDWARE(radeon
);
1036 radeonWaitIrq(radeon
);
1038 radeonWaitForIdle(radeon
);
1044 * Send the current command buffer via ioctl to the hardware.
1046 int rcommonFlushCmdBufLocked(radeonContextPtr rmesa
, const char *caller
)
1050 if (rmesa
->cmdbuf
.flushing
) {
1051 fprintf(stderr
, "Recursive call into r300FlushCmdBufLocked!\n");
1054 rmesa
->cmdbuf
.flushing
= 1;
1056 if (RADEON_DEBUG
& DEBUG_IOCTL
) {
1057 fprintf(stderr
, "%s from %s - %i cliprects\n",
1058 __FUNCTION__
, caller
, rmesa
->numClipRects
);
1061 if (rmesa
->cmdbuf
.cs
->cdw
) {
1062 ret
= radeon_cs_emit(rmesa
->cmdbuf
.cs
);
1063 rmesa
->hw
.all_dirty
= GL_TRUE
;
1065 radeon_cs_erase(rmesa
->cmdbuf
.cs
);
1066 rmesa
->cmdbuf
.flushing
= 0;
1068 if (radeon_revalidate_bos(rmesa
->glCtx
) == GL_FALSE
) {
1069 fprintf(stderr
,"failed to revalidate buffers\n");
1075 int rcommonFlushCmdBuf(radeonContextPtr rmesa
, const char *caller
)
1079 radeonReleaseDmaRegion(rmesa
);
1081 LOCK_HARDWARE(rmesa
);
1082 ret
= rcommonFlushCmdBufLocked(rmesa
, caller
);
1083 UNLOCK_HARDWARE(rmesa
);
1086 fprintf(stderr
, "drmRadeonCmdBuffer: %d\n", ret
);
1094 * Make sure that enough space is available in the command buffer
1095 * by flushing if necessary.
1097 * \param dwords The number of dwords we need to be free on the command buffer
1099 void rcommonEnsureCmdBufSpace(radeonContextPtr rmesa
, int dwords
, const char *caller
)
1101 if ((rmesa
->cmdbuf
.cs
->cdw
+ dwords
+ 128) > rmesa
->cmdbuf
.size
||
1102 radeon_cs_need_flush(rmesa
->cmdbuf
.cs
)) {
1103 rcommonFlushCmdBuf(rmesa
, caller
);
1107 void rcommonInitCmdBuf(radeonContextPtr rmesa
)
1110 /* Initialize command buffer */
1111 size
= 256 * driQueryOptioni(&rmesa
->optionCache
,
1112 "command_buffer_size");
1113 if (size
< 2 * rmesa
->hw
.max_state_size
) {
1114 size
= 2 * rmesa
->hw
.max_state_size
+ 65535;
1116 if (size
> 64 * 256)
1119 if (RADEON_DEBUG
& (DEBUG_IOCTL
| DEBUG_DMA
)) {
1120 fprintf(stderr
, "sizeof(drm_r300_cmd_header_t)=%zd\n",
1121 sizeof(drm_r300_cmd_header_t
));
1122 fprintf(stderr
, "sizeof(drm_radeon_cmd_buffer_t)=%zd\n",
1123 sizeof(drm_radeon_cmd_buffer_t
));
1125 "Allocating %d bytes command buffer (max state is %d bytes)\n",
1126 size
* 4, rmesa
->hw
.max_state_size
* 4);
1129 if (rmesa
->radeonScreen
->kernel_mm
) {
1130 int fd
= rmesa
->radeonScreen
->driScreen
->fd
;
1131 rmesa
->cmdbuf
.csm
= radeon_cs_manager_gem_ctor(fd
);
1133 rmesa
->cmdbuf
.csm
= radeon_cs_manager_legacy_ctor(rmesa
);
1135 if (rmesa
->cmdbuf
.csm
== NULL
) {
1136 /* FIXME: fatal error */
1139 rmesa
->cmdbuf
.cs
= radeon_cs_create(rmesa
->cmdbuf
.csm
, size
);
1140 assert(rmesa
->cmdbuf
.cs
!= NULL
);
1141 rmesa
->cmdbuf
.size
= size
;
1143 if (!rmesa
->radeonScreen
->kernel_mm
) {
1144 radeon_cs_set_limit(rmesa
->cmdbuf
.cs
, RADEON_GEM_DOMAIN_VRAM
, rmesa
->radeonScreen
->texSize
[0]);
1145 radeon_cs_set_limit(rmesa
->cmdbuf
.cs
, RADEON_GEM_DOMAIN_GTT
, rmesa
->radeonScreen
->gartTextures
.size
);
1147 struct drm_radeon_gem_info mminfo
;
1149 if (!drmCommandWriteRead(rmesa
->dri
.fd
, DRM_RADEON_GEM_INFO
, &mminfo
, sizeof(mminfo
)))
1151 radeon_cs_set_limit(rmesa
->cmdbuf
.cs
, RADEON_GEM_DOMAIN_VRAM
, mminfo
.vram_visible
);
1152 radeon_cs_set_limit(rmesa
->cmdbuf
.cs
, RADEON_GEM_DOMAIN_GTT
, mminfo
.gart_size
);
1158 * Destroy the command buffer
1160 void rcommonDestroyCmdBuf(radeonContextPtr rmesa
)
1162 radeon_cs_destroy(rmesa
->cmdbuf
.cs
);
1163 if (rmesa
->radeonScreen
->driScreen
->dri2
.enabled
|| rmesa
->radeonScreen
->kernel_mm
) {
1164 radeon_cs_manager_gem_dtor(rmesa
->cmdbuf
.csm
);
1166 radeon_cs_manager_legacy_dtor(rmesa
->cmdbuf
.csm
);
1170 void rcommonBeginBatch(radeonContextPtr rmesa
, int n
,
1173 const char *function
,
1176 rcommonEnsureCmdBufSpace(rmesa
, n
, function
);
1177 if (!rmesa
->cmdbuf
.cs
->cdw
&& dostate
) {
1178 if (RADEON_DEBUG
& DEBUG_IOCTL
)
1179 fprintf(stderr
, "Reemit state after flush (from %s)\n", function
);
1180 radeonEmitState(rmesa
);
1182 radeon_cs_begin(rmesa
->cmdbuf
.cs
, n
, file
, function
, line
);
1184 if (DEBUG_CMDBUF
&& RADEON_DEBUG
& DEBUG_IOCTL
)
1185 fprintf(stderr
, "BEGIN_BATCH(%d) at %d, from %s:%i\n",
1186 n
, rmesa
->cmdbuf
.cs
->cdw
, function
, line
);
1193 radeon_meta_set_passthrough_transform(radeonContextPtr radeon
)
1195 GLcontext
*ctx
= radeon
->glCtx
;
1197 radeon
->meta
.saved_vp_x
= ctx
->Viewport
.X
;
1198 radeon
->meta
.saved_vp_y
= ctx
->Viewport
.Y
;
1199 radeon
->meta
.saved_vp_width
= ctx
->Viewport
.Width
;
1200 radeon
->meta
.saved_vp_height
= ctx
->Viewport
.Height
;
1201 radeon
->meta
.saved_matrix_mode
= ctx
->Transform
.MatrixMode
;
1203 _mesa_Viewport(0, 0, ctx
->DrawBuffer
->Width
, ctx
->DrawBuffer
->Height
);
1205 _mesa_MatrixMode(GL_PROJECTION
);
1207 _mesa_LoadIdentity();
1208 _mesa_Ortho(0, ctx
->DrawBuffer
->Width
, 0, ctx
->DrawBuffer
->Height
, 1, -1);
1210 _mesa_MatrixMode(GL_MODELVIEW
);
1212 _mesa_LoadIdentity();
1216 radeon_meta_restore_transform(radeonContextPtr radeon
)
1218 _mesa_MatrixMode(GL_PROJECTION
);
1220 _mesa_MatrixMode(GL_MODELVIEW
);
1223 _mesa_MatrixMode(radeon
->meta
.saved_matrix_mode
);
1225 _mesa_Viewport(radeon
->meta
.saved_vp_x
, radeon
->meta
.saved_vp_y
,
1226 radeon
->meta
.saved_vp_width
, radeon
->meta
.saved_vp_height
);
1231 * Perform glClear where mask contains only color, depth, and/or stencil.
1233 * The implementation is based on calling into Mesa to set GL state and
1234 * performing normal triangle rendering. The intent of this path is to
1235 * have as generic a path as possible, so that any driver could make use of
1240 void radeon_clear_tris(GLcontext
*ctx
, GLbitfield mask
)
1242 radeonContextPtr rmesa
= RADEON_CONTEXT(ctx
);
1243 GLfloat vertices
[4][3];
1244 GLfloat color
[4][4];
1246 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
1248 GLboolean saved_fp_enable
= GL_FALSE
, saved_vp_enable
= GL_FALSE
;
1249 GLboolean saved_shader_program
= 0;
1250 unsigned int saved_active_texture
;
1252 assert((mask
& ~(TRI_CLEAR_COLOR_BITS
| BUFFER_BIT_DEPTH
|
1253 BUFFER_BIT_STENCIL
)) == 0);
1255 _mesa_PushAttrib(GL_COLOR_BUFFER_BIT
|
1257 GL_DEPTH_BUFFER_BIT
|
1259 GL_STENCIL_BUFFER_BIT
|
1262 _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT
);
1263 saved_active_texture
= ctx
->Texture
.CurrentUnit
;
1265 /* Disable existing GL state we don't want to apply to a clear. */
1266 _mesa_Disable(GL_ALPHA_TEST
);
1267 _mesa_Disable(GL_BLEND
);
1268 _mesa_Disable(GL_CULL_FACE
);
1269 _mesa_Disable(GL_FOG
);
1270 _mesa_Disable(GL_POLYGON_SMOOTH
);
1271 _mesa_Disable(GL_POLYGON_STIPPLE
);
1272 _mesa_Disable(GL_POLYGON_OFFSET_FILL
);
1273 _mesa_Disable(GL_LIGHTING
);
1274 _mesa_Disable(GL_CLIP_PLANE0
);
1275 _mesa_Disable(GL_CLIP_PLANE1
);
1276 _mesa_Disable(GL_CLIP_PLANE2
);
1277 _mesa_Disable(GL_CLIP_PLANE3
);
1278 _mesa_Disable(GL_CLIP_PLANE4
);
1279 _mesa_Disable(GL_CLIP_PLANE5
);
1280 if (ctx
->Extensions
.ARB_fragment_program
&& ctx
->FragmentProgram
.Enabled
) {
1281 saved_fp_enable
= GL_TRUE
;
1282 _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB
);
1284 if (ctx
->Extensions
.ARB_vertex_program
&& ctx
->VertexProgram
.Enabled
) {
1285 saved_vp_enable
= GL_TRUE
;
1286 _mesa_Disable(GL_VERTEX_PROGRAM_ARB
);
1288 if (ctx
->Extensions
.ARB_shader_objects
&& ctx
->Shader
.CurrentProgram
) {
1289 saved_shader_program
= ctx
->Shader
.CurrentProgram
->Name
;
1290 _mesa_UseProgramObjectARB(0);
1293 if (ctx
->Texture
._EnabledUnits
!= 0) {
1296 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
1297 _mesa_ActiveTextureARB(GL_TEXTURE0
+ i
);
1298 _mesa_Disable(GL_TEXTURE_1D
);
1299 _mesa_Disable(GL_TEXTURE_2D
);
1300 _mesa_Disable(GL_TEXTURE_3D
);
1301 if (ctx
->Extensions
.ARB_texture_cube_map
)
1302 _mesa_Disable(GL_TEXTURE_CUBE_MAP_ARB
);
1303 if (ctx
->Extensions
.NV_texture_rectangle
)
1304 _mesa_Disable(GL_TEXTURE_RECTANGLE_NV
);
1305 if (ctx
->Extensions
.MESA_texture_array
) {
1306 _mesa_Disable(GL_TEXTURE_1D_ARRAY_EXT
);
1307 _mesa_Disable(GL_TEXTURE_2D_ARRAY_EXT
);
1312 radeon_meta_set_passthrough_transform(rmesa
);
1314 for (i
= 0; i
< 4; i
++) {
1315 color
[i
][0] = ctx
->Color
.ClearColor
[0];
1316 color
[i
][1] = ctx
->Color
.ClearColor
[1];
1317 color
[i
][2] = ctx
->Color
.ClearColor
[2];
1318 color
[i
][3] = ctx
->Color
.ClearColor
[3];
1321 /* convert clear Z from [0,1] to NDC coord in [-1,1] */
1323 dst_z
= -1.0 + 2.0 * ctx
->Depth
.Clear
;
1324 /* Prepare the vertices, which are the same regardless of which buffer we're
1327 vertices
[0][0] = fb
->_Xmin
;
1328 vertices
[0][1] = fb
->_Ymin
;
1329 vertices
[0][2] = dst_z
;
1330 vertices
[1][0] = fb
->_Xmax
;
1331 vertices
[1][1] = fb
->_Ymin
;
1332 vertices
[1][2] = dst_z
;
1333 vertices
[2][0] = fb
->_Xmax
;
1334 vertices
[2][1] = fb
->_Ymax
;
1335 vertices
[2][2] = dst_z
;
1336 vertices
[3][0] = fb
->_Xmin
;
1337 vertices
[3][1] = fb
->_Ymax
;
1338 vertices
[3][2] = dst_z
;
1340 _mesa_ColorPointer(4, GL_FLOAT
, 4 * sizeof(GLfloat
), &color
);
1341 _mesa_VertexPointer(3, GL_FLOAT
, 3 * sizeof(GLfloat
), &vertices
);
1342 _mesa_Enable(GL_COLOR_ARRAY
);
1343 _mesa_Enable(GL_VERTEX_ARRAY
);
1346 GLuint this_mask
= 0;
1349 color_bit
= _mesa_ffs(mask
& TRI_CLEAR_COLOR_BITS
);
1351 this_mask
|= (1 << (color_bit
- 1));
1353 /* Clear depth/stencil in the same pass as color. */
1354 this_mask
|= (mask
& (BUFFER_BIT_DEPTH
| BUFFER_BIT_STENCIL
));
1356 /* Select the current color buffer and use the color write mask if
1357 * we have one, otherwise don't write any color channels.
1359 if (this_mask
& BUFFER_BIT_FRONT_LEFT
)
1360 _mesa_DrawBuffer(GL_FRONT_LEFT
);
1361 else if (this_mask
& BUFFER_BIT_BACK_LEFT
)
1362 _mesa_DrawBuffer(GL_BACK_LEFT
);
1363 else if (color_bit
!= 0)
1364 _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0
+
1365 (color_bit
- BUFFER_COLOR0
- 1));
1367 _mesa_ColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
);
1369 /* Control writing of the depth clear value to depth. */
1370 if (this_mask
& BUFFER_BIT_DEPTH
) {
1371 _mesa_DepthFunc(GL_ALWAYS
);
1372 _mesa_DepthMask(GL_TRUE
);
1373 _mesa_Enable(GL_DEPTH_TEST
);
1375 _mesa_Disable(GL_DEPTH_TEST
);
1376 _mesa_DepthMask(GL_FALSE
);
1379 /* Control writing of the stencil clear value to stencil. */
1380 if (this_mask
& BUFFER_BIT_STENCIL
) {
1381 _mesa_Enable(GL_STENCIL_TEST
);
1382 _mesa_StencilOp(GL_REPLACE
, GL_REPLACE
, GL_REPLACE
);
1383 _mesa_StencilFuncSeparate(GL_FRONT
, GL_ALWAYS
, ctx
->Stencil
.Clear
,
1384 ctx
->Stencil
.WriteMask
[0]);
1386 _mesa_Disable(GL_STENCIL_TEST
);
1389 CALL_DrawArrays(ctx
->Exec
, (GL_TRIANGLE_FAN
, 0, 4));
1394 radeon_meta_restore_transform(rmesa
);
1396 _mesa_ActiveTextureARB(GL_TEXTURE0
+ saved_active_texture
);
1397 if (saved_fp_enable
)
1398 _mesa_Enable(GL_FRAGMENT_PROGRAM_ARB
);
1399 if (saved_vp_enable
)
1400 _mesa_Enable(GL_VERTEX_PROGRAM_ARB
);
1402 if (saved_shader_program
)
1403 _mesa_UseProgramObjectARB(saved_shader_program
);
1405 _mesa_PopClientAttrib();