756c09fff3ba12fe7b9abfc4ecb6e18883f3df92
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_common.c
1 /**************************************************************************
2
3 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4
5 The Weather Channel (TM) funded Tungsten Graphics to develop the
6 initial release of the Radeon 8500 driver under the XFree86 license.
7 This notice must be preserved.
8
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
16
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
20
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29 **************************************************************************/
30
31 /*
32 * Authors:
33 * Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36 /*
37 - Scissor implementation
38 - buffer swap/copy ioctls
39 - finish/flush
40 - state emission
41 - cmdbuffer management
42 */
43
44 #include <errno.h>
45 #include "main/glheader.h"
46 #include "main/imports.h"
47 #include "main/context.h"
48 #include "main/api_arrayelt.h"
49 #include "main/enums.h"
50 #include "main/colormac.h"
51 #include "main/light.h"
52 #include "main/framebuffer.h"
53 #include "main/simple_list.h"
54 #include "main/renderbuffer.h"
55 #include "swrast/swrast.h"
56 #include "vbo/vbo.h"
57 #include "tnl/tnl.h"
58 #include "tnl/t_pipeline.h"
59 #include "swrast_setup/swrast_setup.h"
60
61 #include "main/blend.h"
62 #include "main/bufferobj.h"
63 #include "main/buffers.h"
64 #include "main/depth.h"
65 #include "main/shaders.h"
66 #include "main/texstate.h"
67 #include "main/varray.h"
68 #include "glapi/dispatch.h"
69 #include "swrast/swrast.h"
70 #include "main/stencil.h"
71 #include "main/matrix.h"
72 #include "main/attrib.h"
73 #include "main/enable.h"
74 #include "main/viewport.h"
75
76 #include "dri_util.h"
77 #include "vblank.h"
78
79 #include "radeon_common.h"
80 #include "radeon_bocs_wrapper.h"
81 #include "radeon_lock.h"
82 #include "radeon_drm.h"
83 #include "radeon_mipmap_tree.h"
84
85 #define DEBUG_CMDBUF 0
86
87 /* =============================================================
88 * Scissoring
89 */
90
91 static GLboolean intersect_rect(drm_clip_rect_t * out,
92 drm_clip_rect_t * a, drm_clip_rect_t * b)
93 {
94 *out = *a;
95 if (b->x1 > out->x1)
96 out->x1 = b->x1;
97 if (b->y1 > out->y1)
98 out->y1 = b->y1;
99 if (b->x2 < out->x2)
100 out->x2 = b->x2;
101 if (b->y2 < out->y2)
102 out->y2 = b->y2;
103 if (out->x1 >= out->x2)
104 return GL_FALSE;
105 if (out->y1 >= out->y2)
106 return GL_FALSE;
107 return GL_TRUE;
108 }
109
110 void radeonRecalcScissorRects(radeonContextPtr radeon)
111 {
112 drm_clip_rect_t *out;
113 int i;
114
115 /* Grow cliprect store?
116 */
117 if (radeon->state.scissor.numAllocedClipRects < radeon->numClipRects) {
118 while (radeon->state.scissor.numAllocedClipRects <
119 radeon->numClipRects) {
120 radeon->state.scissor.numAllocedClipRects += 1; /* zero case */
121 radeon->state.scissor.numAllocedClipRects *= 2;
122 }
123
124 if (radeon->state.scissor.pClipRects)
125 FREE(radeon->state.scissor.pClipRects);
126
127 radeon->state.scissor.pClipRects =
128 MALLOC(radeon->state.scissor.numAllocedClipRects *
129 sizeof(drm_clip_rect_t));
130
131 if (radeon->state.scissor.pClipRects == NULL) {
132 radeon->state.scissor.numAllocedClipRects = 0;
133 return;
134 }
135 }
136
137 out = radeon->state.scissor.pClipRects;
138 radeon->state.scissor.numClipRects = 0;
139
140 for (i = 0; i < radeon->numClipRects; i++) {
141 if (intersect_rect(out,
142 &radeon->pClipRects[i],
143 &radeon->state.scissor.rect)) {
144 radeon->state.scissor.numClipRects++;
145 out++;
146 }
147 }
148 }
149
150 void radeon_get_cliprects(radeonContextPtr radeon,
151 struct drm_clip_rect **cliprects,
152 unsigned int *num_cliprects,
153 int *x_off, int *y_off)
154 {
155 __DRIdrawablePrivate *dPriv = radeon->dri.drawable;
156 struct radeon_framebuffer *rfb = dPriv->driverPrivate;
157
158 if (radeon->constant_cliprect) {
159 radeon->fboRect.x1 = 0;
160 radeon->fboRect.y1 = 0;
161 radeon->fboRect.x2 = radeon->glCtx->DrawBuffer->Width;
162 radeon->fboRect.y2 = radeon->glCtx->DrawBuffer->Height;
163
164 *cliprects = &radeon->fboRect;
165 *num_cliprects = 1;
166 *x_off = 0;
167 *y_off = 0;
168 } else if (radeon->front_cliprects ||
169 rfb->pf_active || dPriv->numBackClipRects == 0) {
170 *cliprects = dPriv->pClipRects;
171 *num_cliprects = dPriv->numClipRects;
172 *x_off = dPriv->x;
173 *y_off = dPriv->y;
174 } else {
175 *num_cliprects = dPriv->numBackClipRects;
176 *cliprects = dPriv->pBackClipRects;
177 *x_off = dPriv->backX;
178 *y_off = dPriv->backY;
179 }
180 }
181
182 /**
183 * Update cliprects and scissors.
184 */
185 void radeonSetCliprects(radeonContextPtr radeon)
186 {
187 __DRIdrawablePrivate *const drawable = radeon->dri.drawable;
188 __DRIdrawablePrivate *const readable = radeon->dri.readable;
189 struct radeon_framebuffer *const draw_rfb = drawable->driverPrivate;
190 struct radeon_framebuffer *const read_rfb = readable->driverPrivate;
191 int x_off, y_off;
192
193 radeon_get_cliprects(radeon, &radeon->pClipRects,
194 &radeon->numClipRects, &x_off, &y_off);
195
196 if ((draw_rfb->base.Width != drawable->w) ||
197 (draw_rfb->base.Height != drawable->h)) {
198 _mesa_resize_framebuffer(radeon->glCtx, &draw_rfb->base,
199 drawable->w, drawable->h);
200 draw_rfb->base.Initialized = GL_TRUE;
201 }
202
203 if (drawable != readable) {
204 if ((read_rfb->base.Width != readable->w) ||
205 (read_rfb->base.Height != readable->h)) {
206 _mesa_resize_framebuffer(radeon->glCtx, &read_rfb->base,
207 readable->w, readable->h);
208 read_rfb->base.Initialized = GL_TRUE;
209 }
210 }
211
212 if (radeon->state.scissor.enabled)
213 radeonRecalcScissorRects(radeon);
214
215 }
216
217
218
219 void radeonUpdateScissor( GLcontext *ctx )
220 {
221 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
222
223 if ( rmesa->dri.drawable ) {
224 __DRIdrawablePrivate *dPriv = rmesa->dri.drawable;
225
226 int x = ctx->Scissor.X;
227 int y = dPriv->h - ctx->Scissor.Y - ctx->Scissor.Height;
228 int w = ctx->Scissor.X + ctx->Scissor.Width - 1;
229 int h = dPriv->h - ctx->Scissor.Y - 1;
230
231 rmesa->state.scissor.rect.x1 = x + dPriv->x;
232 rmesa->state.scissor.rect.y1 = y + dPriv->y;
233 rmesa->state.scissor.rect.x2 = w + dPriv->x + 1;
234 rmesa->state.scissor.rect.y2 = h + dPriv->y + 1;
235
236 radeonRecalcScissorRects( rmesa );
237 }
238 }
239
240 /* =============================================================
241 * Scissoring
242 */
243
244 void radeonScissor(GLcontext* ctx, GLint x, GLint y, GLsizei w, GLsizei h)
245 {
246 radeonContextPtr radeon = RADEON_CONTEXT(ctx);
247 if (ctx->Scissor.Enabled) {
248 /* We don't pipeline cliprect changes */
249 radeon_firevertices(radeon);
250 radeonUpdateScissor(ctx);
251 }
252 }
253
254
255 /* ================================================================
256 * SwapBuffers with client-side throttling
257 */
258
259 static uint32_t radeonGetLastFrame(radeonContextPtr radeon)
260 {
261 drm_radeon_getparam_t gp;
262 int ret;
263 uint32_t frame = 0;
264
265 gp.param = RADEON_PARAM_LAST_FRAME;
266 gp.value = (int *)&frame;
267 ret = drmCommandWriteRead(radeon->dri.fd, DRM_RADEON_GETPARAM,
268 &gp, sizeof(gp));
269 if (ret) {
270 fprintf(stderr, "%s: drmRadeonGetParam: %d\n", __FUNCTION__,
271 ret);
272 exit(1);
273 }
274
275 return frame;
276 }
277
278 uint32_t radeonGetAge(radeonContextPtr radeon)
279 {
280 drm_radeon_getparam_t gp;
281 int ret;
282 uint32_t age;
283
284 gp.param = RADEON_PARAM_LAST_CLEAR;
285 gp.value = (int *)&age;
286 ret = drmCommandWriteRead(radeon->dri.fd, DRM_RADEON_GETPARAM,
287 &gp, sizeof(gp));
288 if (ret) {
289 fprintf(stderr, "%s: drmRadeonGetParam: %d\n", __FUNCTION__,
290 ret);
291 exit(1);
292 }
293
294 return age;
295 }
296
297 static void radeonEmitIrqLocked(radeonContextPtr radeon)
298 {
299 drm_radeon_irq_emit_t ie;
300 int ret;
301
302 ie.irq_seq = &radeon->iw.irq_seq;
303 ret = drmCommandWriteRead(radeon->dri.fd, DRM_RADEON_IRQ_EMIT,
304 &ie, sizeof(ie));
305 if (ret) {
306 fprintf(stderr, "%s: drmRadeonIrqEmit: %d\n", __FUNCTION__,
307 ret);
308 exit(1);
309 }
310 }
311
312 static void radeonWaitIrq(radeonContextPtr radeon)
313 {
314 int ret;
315
316 do {
317 ret = drmCommandWrite(radeon->dri.fd, DRM_RADEON_IRQ_WAIT,
318 &radeon->iw, sizeof(radeon->iw));
319 } while (ret && (errno == EINTR || errno == EBUSY));
320
321 if (ret) {
322 fprintf(stderr, "%s: drmRadeonIrqWait: %d\n", __FUNCTION__,
323 ret);
324 exit(1);
325 }
326 }
327
328 static void radeonWaitForFrameCompletion(radeonContextPtr radeon)
329 {
330 drm_radeon_sarea_t *sarea = radeon->sarea;
331
332 if (radeon->do_irqs) {
333 if (radeonGetLastFrame(radeon) < sarea->last_frame) {
334 if (!radeon->irqsEmitted) {
335 while (radeonGetLastFrame(radeon) <
336 sarea->last_frame) ;
337 } else {
338 UNLOCK_HARDWARE(radeon);
339 radeonWaitIrq(radeon);
340 LOCK_HARDWARE(radeon);
341 }
342 radeon->irqsEmitted = 10;
343 }
344
345 if (radeon->irqsEmitted) {
346 radeonEmitIrqLocked(radeon);
347 radeon->irqsEmitted--;
348 }
349 } else {
350 while (radeonGetLastFrame(radeon) < sarea->last_frame) {
351 UNLOCK_HARDWARE(radeon);
352 if (radeon->do_usleeps)
353 DO_USLEEP(1);
354 LOCK_HARDWARE(radeon);
355 }
356 }
357 }
358
359 /* wait for idle */
360 void radeonWaitForIdleLocked(radeonContextPtr radeon)
361 {
362 int ret;
363 int i = 0;
364
365 do {
366 ret = drmCommandNone(radeon->dri.fd, DRM_RADEON_CP_IDLE);
367 if (ret)
368 DO_USLEEP(1);
369 } while (ret && ++i < 100);
370
371 if (ret < 0) {
372 UNLOCK_HARDWARE(radeon);
373 fprintf(stderr, "Error: R300 timed out... exiting\n");
374 exit(-1);
375 }
376 }
377
378 static void radeonWaitForIdle(radeonContextPtr radeon)
379 {
380 if (!radeon->radeonScreen->driScreen->dri2.enabled) {
381 LOCK_HARDWARE(radeon);
382 radeonWaitForIdleLocked(radeon);
383 UNLOCK_HARDWARE(radeon);
384 }
385 }
386
387 static void radeon_flip_renderbuffers(struct radeon_framebuffer *rfb)
388 {
389 int current_page = rfb->pf_current_page;
390 int next_page = (current_page + 1) % rfb->pf_num_pages;
391 struct gl_renderbuffer *tmp_rb;
392
393 /* Exchange renderbuffers if necessary but make sure their
394 * reference counts are preserved.
395 */
396 if (rfb->color_rb[current_page] &&
397 rfb->base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer !=
398 &rfb->color_rb[current_page]->base) {
399 tmp_rb = NULL;
400 _mesa_reference_renderbuffer(&tmp_rb,
401 rfb->base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
402 tmp_rb = &rfb->color_rb[current_page]->base;
403 _mesa_reference_renderbuffer(&rfb->base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer, tmp_rb);
404 _mesa_reference_renderbuffer(&tmp_rb, NULL);
405 }
406
407 if (rfb->color_rb[next_page] &&
408 rfb->base.Attachment[BUFFER_BACK_LEFT].Renderbuffer !=
409 &rfb->color_rb[next_page]->base) {
410 tmp_rb = NULL;
411 _mesa_reference_renderbuffer(&tmp_rb,
412 rfb->base.Attachment[BUFFER_BACK_LEFT].Renderbuffer);
413 tmp_rb = &rfb->color_rb[next_page]->base;
414 _mesa_reference_renderbuffer(&rfb->base.Attachment[BUFFER_BACK_LEFT].Renderbuffer, tmp_rb);
415 _mesa_reference_renderbuffer(&tmp_rb, NULL);
416 }
417 }
418
419 /* Copy the back color buffer to the front color buffer.
420 */
421 void radeonCopyBuffer( __DRIdrawablePrivate *dPriv,
422 const drm_clip_rect_t *rect)
423 {
424 radeonContextPtr rmesa;
425 struct radeon_framebuffer *rfb;
426 GLint nbox, i, ret;
427
428 assert(dPriv);
429 assert(dPriv->driContextPriv);
430 assert(dPriv->driContextPriv->driverPrivate);
431
432 rmesa = (radeonContextPtr) dPriv->driContextPriv->driverPrivate;
433
434 LOCK_HARDWARE(rmesa);
435
436 rfb = dPriv->driverPrivate;
437
438 if ( RADEON_DEBUG & DEBUG_IOCTL ) {
439 fprintf( stderr, "\n%s( %p )\n\n", __FUNCTION__, (void *) rmesa->glCtx );
440 }
441
442 nbox = dPriv->numClipRects; /* must be in locked region */
443
444 for ( i = 0 ; i < nbox ; ) {
445 GLint nr = MIN2( i + RADEON_NR_SAREA_CLIPRECTS , nbox );
446 drm_clip_rect_t *box = dPriv->pClipRects;
447 drm_clip_rect_t *b = rmesa->sarea->boxes;
448 GLint n = 0;
449
450 for ( ; i < nr ; i++ ) {
451
452 *b = box[i];
453
454 if (rect)
455 {
456 if (rect->x1 > b->x1)
457 b->x1 = rect->x1;
458 if (rect->y1 > b->y1)
459 b->y1 = rect->y1;
460 if (rect->x2 < b->x2)
461 b->x2 = rect->x2;
462 if (rect->y2 < b->y2)
463 b->y2 = rect->y2;
464
465 if (b->x1 >= b->x2 || b->y1 >= b->y2)
466 continue;
467 }
468
469 b++;
470 n++;
471 }
472 rmesa->sarea->nbox = n;
473
474 if (!n)
475 continue;
476
477 ret = drmCommandNone( rmesa->dri.fd, DRM_RADEON_SWAP );
478
479 if ( ret ) {
480 fprintf( stderr, "DRM_RADEON_SWAP_BUFFERS: return = %d\n", ret );
481 UNLOCK_HARDWARE( rmesa );
482 exit( 1 );
483 }
484 }
485
486 UNLOCK_HARDWARE( rmesa );
487 }
488
489 static int radeonScheduleSwap(__DRIdrawablePrivate *dPriv, GLboolean *missed_target)
490 {
491 radeonContextPtr rmesa;
492
493 rmesa = (radeonContextPtr) dPriv->driContextPriv->driverPrivate;
494 radeon_firevertices(rmesa);
495
496 LOCK_HARDWARE( rmesa );
497
498 if (!dPriv->numClipRects) {
499 UNLOCK_HARDWARE(rmesa);
500 usleep(10000); /* throttle invisible client 10ms */
501 return 0;
502 }
503
504 radeonWaitForFrameCompletion(rmesa);
505
506 UNLOCK_HARDWARE(rmesa);
507 driWaitForVBlank(dPriv, missed_target);
508
509 return 0;
510 }
511
512 static GLboolean radeonPageFlip( __DRIdrawablePrivate *dPriv )
513 {
514 radeonContextPtr radeon;
515 GLint ret;
516 __DRIscreenPrivate *psp;
517 struct radeon_renderbuffer *rrb;
518 struct radeon_framebuffer *rfb;
519
520 assert(dPriv);
521 assert(dPriv->driContextPriv);
522 assert(dPriv->driContextPriv->driverPrivate);
523
524 radeon = (radeonContextPtr) dPriv->driContextPriv->driverPrivate;
525 rfb = dPriv->driverPrivate;
526 rrb = (void *)rfb->base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
527
528 psp = dPriv->driScreenPriv;
529
530 LOCK_HARDWARE(radeon);
531
532 if ( RADEON_DEBUG & DEBUG_IOCTL ) {
533 fprintf(stderr, "%s: pfCurrentPage: %d %d\n", __FUNCTION__,
534 radeon->sarea->pfCurrentPage, radeon->sarea->pfState);
535 }
536 drm_clip_rect_t *box = dPriv->pClipRects;
537 drm_clip_rect_t *b = radeon->sarea->boxes;
538 b[0] = box[0];
539 radeon->sarea->nbox = 1;
540
541 ret = drmCommandNone( radeon->dri.fd, DRM_RADEON_FLIP );
542
543 UNLOCK_HARDWARE(radeon);
544
545 if ( ret ) {
546 fprintf( stderr, "DRM_RADEON_FLIP: return = %d\n", ret );
547 return GL_FALSE;
548 }
549
550 if (!rfb->pf_active)
551 return GL_FALSE;
552
553 rfb->pf_current_page = radeon->sarea->pfCurrentPage;
554 radeon_flip_renderbuffers(rfb);
555 radeon_draw_buffer(radeon->glCtx, &rfb->base);
556
557 return GL_TRUE;
558 }
559
560
561 /**
562 * Swap front and back buffer.
563 */
564 void radeonSwapBuffers(__DRIdrawablePrivate * dPriv)
565 {
566 int64_t ust;
567 __DRIscreenPrivate *psp;
568
569 if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
570 radeonContextPtr radeon;
571 GLcontext *ctx;
572
573 radeon = (radeonContextPtr) dPriv->driContextPriv->driverPrivate;
574 ctx = radeon->glCtx;
575
576 if (ctx->Visual.doubleBufferMode) {
577 GLboolean missed_target;
578 struct radeon_framebuffer *rfb = dPriv->driverPrivate;
579 _mesa_notifySwapBuffers(ctx);/* flush pending rendering comands */
580
581 radeonScheduleSwap(dPriv, &missed_target);
582
583 if (rfb->pf_active) {
584 radeonPageFlip(dPriv);
585 } else {
586 radeonCopyBuffer(dPriv, NULL);
587 }
588
589 psp = dPriv->driScreenPriv;
590
591 rfb->swap_count++;
592 (*psp->systemTime->getUST)( & ust );
593 if ( missed_target ) {
594 rfb->swap_missed_count++;
595 rfb->swap_missed_ust = ust - rfb->swap_ust;
596 }
597
598 rfb->swap_ust = ust;
599 radeon->hw.all_dirty = GL_TRUE;
600 }
601 } else {
602 /* XXX this shouldn't be an error but we can't handle it for now */
603 _mesa_problem(NULL, "%s: drawable has no context!",
604 __FUNCTION__);
605 }
606 }
607
608 void radeonCopySubBuffer(__DRIdrawablePrivate * dPriv,
609 int x, int y, int w, int h )
610 {
611 if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
612 radeonContextPtr radeon;
613 GLcontext *ctx;
614
615 radeon = (radeonContextPtr) dPriv->driContextPriv->driverPrivate;
616 ctx = radeon->glCtx;
617
618 if (ctx->Visual.doubleBufferMode) {
619 drm_clip_rect_t rect;
620 rect.x1 = x + dPriv->x;
621 rect.y1 = (dPriv->h - y - h) + dPriv->y;
622 rect.x2 = rect.x1 + w;
623 rect.y2 = rect.y1 + h;
624 _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
625 radeonCopyBuffer(dPriv, &rect);
626 }
627 } else {
628 /* XXX this shouldn't be an error but we can't handle it for now */
629 _mesa_problem(NULL, "%s: drawable has no context!",
630 __FUNCTION__);
631 }
632 }
633
634 void radeon_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
635 {
636 radeonContextPtr radeon = RADEON_CONTEXT(ctx);
637 struct radeon_renderbuffer *rrbDepth = NULL, *rrbStencil = NULL,
638 *rrbColor = NULL;
639 uint32_t offset = 0;
640
641
642 if (!fb) {
643 /* this can happen during the initial context initialization */
644 return;
645 }
646
647 /* radeons only handle 1 color draw so far */
648 if (fb->_NumColorDrawBuffers != 1) {
649 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_DRAW_BUFFER, GL_TRUE);
650 return;
651 }
652
653 /* Do this here, note core Mesa, since this function is called from
654 * many places within the driver.
655 */
656 if (ctx->NewState & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
657 /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
658 _mesa_update_framebuffer(ctx);
659 /* this updates the DrawBuffer's Width/Height if it's a FBO */
660 _mesa_update_draw_buffer_bounds(ctx);
661 }
662
663 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
664 /* this may occur when we're called by glBindFrameBuffer() during
665 * the process of someone setting up renderbuffers, etc.
666 */
667 /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
668 return;
669 }
670
671 if (fb->Name)
672 ;/* do something depthy/stencily TODO */
673
674
675 /* none */
676 if (fb->Name == 0) {
677 if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
678 rrbColor = radeon_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
679 radeon->front_cliprects = GL_TRUE;
680 } else {
681 rrbColor = radeon_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
682 radeon->front_cliprects = GL_FALSE;
683 }
684 } else {
685 /* user FBO in theory */
686 struct radeon_renderbuffer *rrb;
687 rrb = radeon_renderbuffer(fb->_ColorDrawBuffers[0]);
688 if (rrb) {
689 offset = rrb->draw_offset;
690 rrbColor = rrb;
691 }
692 radeon->constant_cliprect = GL_TRUE;
693 }
694
695 if (rrbColor == NULL)
696 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_DRAW_BUFFER, GL_TRUE);
697 else
698 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_DRAW_BUFFER, GL_FALSE);
699
700
701 if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) {
702 rrbDepth = radeon_renderbuffer(fb->_DepthBuffer->Wrapped);
703 if (rrbDepth && rrbDepth->bo) {
704 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_DEPTH_BUFFER, GL_FALSE);
705 } else {
706 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_DEPTH_BUFFER, GL_TRUE);
707 }
708 } else {
709 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_DEPTH_BUFFER, GL_FALSE);
710 rrbDepth = NULL;
711 }
712
713 if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) {
714 rrbStencil = radeon_renderbuffer(fb->_DepthBuffer->Wrapped);
715 if (rrbStencil && rrbStencil->bo) {
716 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_STENCIL_BUFFER, GL_FALSE);
717 /* need to re-compute stencil hw state */
718 if (!rrbDepth)
719 rrbDepth = rrbStencil;
720 } else {
721 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_STENCIL_BUFFER, GL_TRUE);
722 }
723 } else {
724 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_STENCIL_BUFFER, GL_FALSE);
725 if (ctx->Driver.Enable != NULL)
726 ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
727 else
728 ctx->NewState |= _NEW_STENCIL;
729 }
730
731 /* Update culling direction which changes depending on the
732 * orientation of the buffer:
733 */
734 if (ctx->Driver.FrontFace)
735 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
736 else
737 ctx->NewState |= _NEW_POLYGON;
738
739 /*
740 * Update depth test state
741 */
742 if (ctx->Driver.Enable) {
743 ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
744 (ctx->Depth.Test && fb->Visual.depthBits > 0));
745 ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
746 (ctx->Stencil._Enabled && fb->Visual.stencilBits > 0));
747 } else {
748 ctx->NewState |= (_NEW_DEPTH | _NEW_STENCIL);
749 }
750
751 radeon->state.depth.rrb = rrbDepth;
752 radeon->state.color.rrb = rrbColor;
753 radeon->state.color.draw_offset = offset;
754
755 #if 0
756 /* update viewport since it depends on window size */
757 if (ctx->Driver.Viewport) {
758 ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
759 ctx->Viewport.Width, ctx->Viewport.Height);
760 } else {
761
762 }
763 #endif
764 ctx->NewState |= _NEW_VIEWPORT;
765
766 /* Set state we know depends on drawable parameters:
767 */
768 if (ctx->Driver.Scissor)
769 ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
770 ctx->Scissor.Width, ctx->Scissor.Height);
771 radeon->NewGLState |= _NEW_SCISSOR;
772
773 if (ctx->Driver.DepthRange)
774 ctx->Driver.DepthRange(ctx,
775 ctx->Viewport.Near,
776 ctx->Viewport.Far);
777
778 /* Update culling direction which changes depending on the
779 * orientation of the buffer:
780 */
781 if (ctx->Driver.FrontFace)
782 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
783 else
784 ctx->NewState |= _NEW_POLYGON;
785 }
786
787 /**
788 * Called via glDrawBuffer.
789 */
790 void radeonDrawBuffer( GLcontext *ctx, GLenum mode )
791 {
792 if (RADEON_DEBUG & DEBUG_DRI)
793 fprintf(stderr, "%s %s\n", __FUNCTION__,
794 _mesa_lookup_enum_by_nr( mode ));
795
796 radeon_draw_buffer(ctx, ctx->DrawBuffer);
797 }
798
799 void radeonReadBuffer( GLcontext *ctx, GLenum mode )
800 {
801 /* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
802 if (ctx->ReadBuffer == ctx->DrawBuffer) {
803 /* This will update FBO completeness status.
804 * A framebuffer will be incomplete if the GL_READ_BUFFER setting
805 * refers to a missing renderbuffer. Calling glReadBuffer can set
806 * that straight and can make the drawing buffer complete.
807 */
808 radeon_draw_buffer(ctx, ctx->DrawBuffer);
809 }
810 }
811
812
813 /* Turn on/off page flipping according to the flags in the sarea:
814 */
815 void radeonUpdatePageFlipping(radeonContextPtr radeon)
816 {
817 struct radeon_framebuffer *rfb = radeon->dri.drawable->driverPrivate;
818
819 rfb->pf_active = radeon->sarea->pfState;
820 rfb->pf_current_page = radeon->sarea->pfCurrentPage;
821 rfb->pf_num_pages = 2;
822 radeon_flip_renderbuffers(rfb);
823 radeon_draw_buffer(radeon->glCtx, radeon->glCtx->DrawBuffer);
824 }
825
826 void radeon_window_moved(radeonContextPtr radeon)
827 {
828 if (!radeon->radeonScreen->driScreen->dri2.enabled) {
829 radeonUpdatePageFlipping(radeon);
830 }
831 radeonSetCliprects(radeon);
832 }
833
834 void radeon_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height)
835 {
836 radeonContextPtr radeon = RADEON_CONTEXT(ctx);
837 __DRIcontext *driContext = radeon->dri.context;
838 void (*old_viewport)(GLcontext *ctx, GLint x, GLint y,
839 GLsizei w, GLsizei h);
840
841 if (!driContext->driScreenPriv->dri2.enabled)
842 return;
843
844 radeon_update_renderbuffers(driContext, driContext->driDrawablePriv);
845 if (driContext->driDrawablePriv != driContext->driReadablePriv)
846 radeon_update_renderbuffers(driContext, driContext->driReadablePriv);
847
848 old_viewport = ctx->Driver.Viewport;
849 ctx->Driver.Viewport = NULL;
850 radeon->dri.drawable = driContext->driDrawablePriv;
851 radeon_window_moved(radeon);
852 radeon_draw_buffer(ctx, radeon->glCtx->DrawBuffer);
853 ctx->Driver.Viewport = old_viewport;
854
855
856 }
857 static void radeon_print_state_atom(radeonContextPtr radeon, struct radeon_state_atom *state )
858 {
859 int i;
860 int dwords = (*state->check)(radeon->glCtx, state);
861
862 fprintf(stderr, "emit %s %d/%d\n", state->name, state->cmd_size, dwords);
863
864 if (RADEON_DEBUG & DEBUG_VERBOSE)
865 for (i = 0 ; i < dwords; i++)
866 fprintf(stderr, "\t%s[%d]: %x\n", state->name, i, state->cmd[i]);
867
868 }
869
870 static INLINE void radeonEmitAtoms(radeonContextPtr radeon, GLboolean dirty)
871 {
872 BATCH_LOCALS(radeon);
873 struct radeon_state_atom *atom;
874 int dwords;
875
876 if (radeon->vtbl.pre_emit_atoms)
877 radeon->vtbl.pre_emit_atoms(radeon);
878
879 /* Emit actual atoms */
880 foreach(atom, &radeon->hw.atomlist) {
881 if ((atom->dirty || radeon->hw.all_dirty) == dirty) {
882 dwords = (*atom->check) (radeon->glCtx, atom);
883 if (dwords) {
884 if (DEBUG_CMDBUF && RADEON_DEBUG & DEBUG_STATE) {
885 radeon_print_state_atom(radeon, atom);
886 }
887 if (atom->emit) {
888 (*atom->emit)(radeon->glCtx, atom);
889 } else {
890 BEGIN_BATCH_NO_AUTOSTATE(dwords);
891 OUT_BATCH_TABLE(atom->cmd, dwords);
892 END_BATCH();
893 }
894 atom->dirty = GL_FALSE;
895 } else {
896 if (DEBUG_CMDBUF && RADEON_DEBUG & DEBUG_STATE) {
897 fprintf(stderr, " skip state %s\n",
898 atom->name);
899 }
900 }
901 }
902 }
903
904 COMMIT_BATCH();
905 }
906
907 GLboolean radeon_revalidate_bos(GLcontext *ctx)
908 {
909 radeonContextPtr radeon = RADEON_CONTEXT(ctx);
910 int flushed = 0;
911 int ret;
912 again:
913 ret = radeon_cs_space_check(radeon->cmdbuf.cs, radeon->state.bos, radeon->state.validated_bo_count);
914 if (ret == RADEON_CS_SPACE_OP_TO_BIG)
915 return GL_FALSE;
916 if (ret == RADEON_CS_SPACE_FLUSH) {
917 radeonFlush(ctx);
918 if (flushed)
919 return GL_FALSE;
920 flushed = 1;
921 goto again;
922 }
923 return GL_TRUE;
924 }
925
926 void radeon_validate_reset_bos(radeonContextPtr radeon)
927 {
928 int i;
929
930 for (i = 0; i < radeon->state.validated_bo_count; i++) {
931 radeon->state.bos[i].bo = NULL;
932 radeon->state.bos[i].read_domains = 0;
933 radeon->state.bos[i].write_domain = 0;
934 radeon->state.bos[i].new_accounted = 0;
935 }
936 radeon->state.validated_bo_count = 0;
937 }
938
939 void radeon_validate_bo(radeonContextPtr radeon, struct radeon_bo *bo, uint32_t read_domains, uint32_t write_domain)
940 {
941 radeon->state.bos[radeon->state.validated_bo_count].bo = bo;
942 radeon->state.bos[radeon->state.validated_bo_count].read_domains = read_domains;
943 radeon->state.bos[radeon->state.validated_bo_count].write_domain = write_domain;
944 radeon->state.bos[radeon->state.validated_bo_count].new_accounted = 0;
945 radeon->state.validated_bo_count++;
946
947 assert(radeon->state.validated_bo_count < RADEON_MAX_BOS);
948 }
949
950 void radeonEmitState(radeonContextPtr radeon)
951 {
952 if (RADEON_DEBUG & (DEBUG_STATE|DEBUG_PRIMS))
953 fprintf(stderr, "%s\n", __FUNCTION__);
954
955 if (radeon->vtbl.pre_emit_state)
956 radeon->vtbl.pre_emit_state(radeon);
957
958 /* this code used to return here but now it emits zbs */
959 if (radeon->cmdbuf.cs->cdw && !radeon->hw.is_dirty && !radeon->hw.all_dirty)
960 return;
961
962 /* To avoid going across the entire set of states multiple times, just check
963 * for enough space for the case of emitting all state, and inline the
964 * radeonAllocCmdBuf code here without all the checks.
965 */
966 rcommonEnsureCmdBufSpace(radeon, radeon->hw.max_state_size, __FUNCTION__);
967
968 if (!radeon->cmdbuf.cs->cdw) {
969 if (RADEON_DEBUG & DEBUG_STATE)
970 fprintf(stderr, "Begin reemit state\n");
971
972 radeonEmitAtoms(radeon, GL_FALSE);
973 }
974
975 if (RADEON_DEBUG & DEBUG_STATE)
976 fprintf(stderr, "Begin dirty state\n");
977
978 radeonEmitAtoms(radeon, GL_TRUE);
979 radeon->hw.is_dirty = GL_FALSE;
980 radeon->hw.all_dirty = GL_FALSE;
981
982 }
983
984
985 void radeonFlush(GLcontext *ctx)
986 {
987 radeonContextPtr radeon = RADEON_CONTEXT(ctx);
988 if (RADEON_DEBUG & DEBUG_IOCTL)
989 fprintf(stderr, "%s %d\n", __FUNCTION__, radeon->cmdbuf.cs->cdw);
990
991 /* okay if we have no cmds in the buffer &&
992 we have no DMA flush &&
993 we have no DMA buffer allocated.
994 then no point flushing anything at all.
995 */
996 if (!radeon->dma.flush && !radeon->cmdbuf.cs->cdw && !radeon->dma.current)
997 return;
998
999 if (radeon->dma.flush)
1000 radeon->dma.flush( ctx );
1001
1002 radeonEmitState(radeon);
1003
1004 if (radeon->cmdbuf.cs->cdw)
1005 rcommonFlushCmdBuf(radeon, __FUNCTION__);
1006 }
1007
1008 /* Make sure all commands have been sent to the hardware and have
1009 * completed processing.
1010 */
1011 void radeonFinish(GLcontext * ctx)
1012 {
1013 radeonContextPtr radeon = RADEON_CONTEXT(ctx);
1014 struct gl_framebuffer *fb = ctx->DrawBuffer;
1015 int i;
1016
1017 radeonFlush(ctx);
1018
1019 if (radeon->radeonScreen->kernel_mm) {
1020 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
1021 struct radeon_renderbuffer *rrb;
1022 rrb = radeon_renderbuffer(fb->_ColorDrawBuffers[i]);
1023 if (rrb && rrb->bo)
1024 radeon_bo_wait(rrb->bo);
1025 }
1026 {
1027 struct radeon_renderbuffer *rrb;
1028 rrb = radeon_get_depthbuffer(radeon);
1029 if (rrb && rrb->bo)
1030 radeon_bo_wait(rrb->bo);
1031 }
1032 } else if (radeon->do_irqs) {
1033 LOCK_HARDWARE(radeon);
1034 radeonEmitIrqLocked(radeon);
1035 UNLOCK_HARDWARE(radeon);
1036 radeonWaitIrq(radeon);
1037 } else {
1038 radeonWaitForIdle(radeon);
1039 }
1040 }
1041
1042 /* cmdbuffer */
1043 /**
1044 * Send the current command buffer via ioctl to the hardware.
1045 */
1046 int rcommonFlushCmdBufLocked(radeonContextPtr rmesa, const char *caller)
1047 {
1048 int ret = 0;
1049
1050 if (rmesa->cmdbuf.flushing) {
1051 fprintf(stderr, "Recursive call into r300FlushCmdBufLocked!\n");
1052 exit(-1);
1053 }
1054 rmesa->cmdbuf.flushing = 1;
1055
1056 if (RADEON_DEBUG & DEBUG_IOCTL) {
1057 fprintf(stderr, "%s from %s - %i cliprects\n",
1058 __FUNCTION__, caller, rmesa->numClipRects);
1059 }
1060
1061 if (rmesa->cmdbuf.cs->cdw) {
1062 ret = radeon_cs_emit(rmesa->cmdbuf.cs);
1063 rmesa->hw.all_dirty = GL_TRUE;
1064 }
1065 radeon_cs_erase(rmesa->cmdbuf.cs);
1066 rmesa->cmdbuf.flushing = 0;
1067
1068 if (radeon_revalidate_bos(rmesa->glCtx) == GL_FALSE) {
1069 fprintf(stderr,"failed to revalidate buffers\n");
1070 }
1071
1072 return ret;
1073 }
1074
1075 int rcommonFlushCmdBuf(radeonContextPtr rmesa, const char *caller)
1076 {
1077 int ret;
1078
1079 radeonReleaseDmaRegion(rmesa);
1080
1081 LOCK_HARDWARE(rmesa);
1082 ret = rcommonFlushCmdBufLocked(rmesa, caller);
1083 UNLOCK_HARDWARE(rmesa);
1084
1085 if (ret) {
1086 fprintf(stderr, "drmRadeonCmdBuffer: %d\n", ret);
1087 _mesa_exit(ret);
1088 }
1089
1090 return ret;
1091 }
1092
1093 /**
1094 * Make sure that enough space is available in the command buffer
1095 * by flushing if necessary.
1096 *
1097 * \param dwords The number of dwords we need to be free on the command buffer
1098 */
1099 void rcommonEnsureCmdBufSpace(radeonContextPtr rmesa, int dwords, const char *caller)
1100 {
1101 if ((rmesa->cmdbuf.cs->cdw + dwords + 128) > rmesa->cmdbuf.size ||
1102 radeon_cs_need_flush(rmesa->cmdbuf.cs)) {
1103 rcommonFlushCmdBuf(rmesa, caller);
1104 }
1105 }
1106
1107 void rcommonInitCmdBuf(radeonContextPtr rmesa)
1108 {
1109 GLuint size;
1110 /* Initialize command buffer */
1111 size = 256 * driQueryOptioni(&rmesa->optionCache,
1112 "command_buffer_size");
1113 if (size < 2 * rmesa->hw.max_state_size) {
1114 size = 2 * rmesa->hw.max_state_size + 65535;
1115 }
1116 if (size > 64 * 256)
1117 size = 64 * 256;
1118
1119 if (RADEON_DEBUG & (DEBUG_IOCTL | DEBUG_DMA)) {
1120 fprintf(stderr, "sizeof(drm_r300_cmd_header_t)=%zd\n",
1121 sizeof(drm_r300_cmd_header_t));
1122 fprintf(stderr, "sizeof(drm_radeon_cmd_buffer_t)=%zd\n",
1123 sizeof(drm_radeon_cmd_buffer_t));
1124 fprintf(stderr,
1125 "Allocating %d bytes command buffer (max state is %d bytes)\n",
1126 size * 4, rmesa->hw.max_state_size * 4);
1127 }
1128
1129 if (rmesa->radeonScreen->kernel_mm) {
1130 int fd = rmesa->radeonScreen->driScreen->fd;
1131 rmesa->cmdbuf.csm = radeon_cs_manager_gem_ctor(fd);
1132 } else {
1133 rmesa->cmdbuf.csm = radeon_cs_manager_legacy_ctor(rmesa);
1134 }
1135 if (rmesa->cmdbuf.csm == NULL) {
1136 /* FIXME: fatal error */
1137 return;
1138 }
1139 rmesa->cmdbuf.cs = radeon_cs_create(rmesa->cmdbuf.csm, size);
1140 assert(rmesa->cmdbuf.cs != NULL);
1141 rmesa->cmdbuf.size = size;
1142
1143 if (!rmesa->radeonScreen->kernel_mm) {
1144 radeon_cs_set_limit(rmesa->cmdbuf.cs, RADEON_GEM_DOMAIN_VRAM, rmesa->radeonScreen->texSize[0]);
1145 radeon_cs_set_limit(rmesa->cmdbuf.cs, RADEON_GEM_DOMAIN_GTT, rmesa->radeonScreen->gartTextures.size);
1146 } else {
1147 struct drm_radeon_gem_info mminfo;
1148
1149 if (!drmCommandWriteRead(rmesa->dri.fd, DRM_RADEON_GEM_INFO, &mminfo, sizeof(mminfo)))
1150 {
1151 radeon_cs_set_limit(rmesa->cmdbuf.cs, RADEON_GEM_DOMAIN_VRAM, mminfo.vram_visible);
1152 radeon_cs_set_limit(rmesa->cmdbuf.cs, RADEON_GEM_DOMAIN_GTT, mminfo.gart_size);
1153 }
1154 }
1155
1156 }
1157 /**
1158 * Destroy the command buffer
1159 */
1160 void rcommonDestroyCmdBuf(radeonContextPtr rmesa)
1161 {
1162 radeon_cs_destroy(rmesa->cmdbuf.cs);
1163 if (rmesa->radeonScreen->driScreen->dri2.enabled || rmesa->radeonScreen->kernel_mm) {
1164 radeon_cs_manager_gem_dtor(rmesa->cmdbuf.csm);
1165 } else {
1166 radeon_cs_manager_legacy_dtor(rmesa->cmdbuf.csm);
1167 }
1168 }
1169
1170 void rcommonBeginBatch(radeonContextPtr rmesa, int n,
1171 int dostate,
1172 const char *file,
1173 const char *function,
1174 int line)
1175 {
1176 rcommonEnsureCmdBufSpace(rmesa, n, function);
1177 if (!rmesa->cmdbuf.cs->cdw && dostate) {
1178 if (RADEON_DEBUG & DEBUG_IOCTL)
1179 fprintf(stderr, "Reemit state after flush (from %s)\n", function);
1180 radeonEmitState(rmesa);
1181 }
1182 radeon_cs_begin(rmesa->cmdbuf.cs, n, file, function, line);
1183
1184 if (DEBUG_CMDBUF && RADEON_DEBUG & DEBUG_IOCTL)
1185 fprintf(stderr, "BEGIN_BATCH(%d) at %d, from %s:%i\n",
1186 n, rmesa->cmdbuf.cs->cdw, function, line);
1187
1188 }
1189
1190
1191
1192 static void
1193 radeon_meta_set_passthrough_transform(radeonContextPtr radeon)
1194 {
1195 GLcontext *ctx = radeon->glCtx;
1196
1197 radeon->meta.saved_vp_x = ctx->Viewport.X;
1198 radeon->meta.saved_vp_y = ctx->Viewport.Y;
1199 radeon->meta.saved_vp_width = ctx->Viewport.Width;
1200 radeon->meta.saved_vp_height = ctx->Viewport.Height;
1201 radeon->meta.saved_matrix_mode = ctx->Transform.MatrixMode;
1202
1203 _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
1204
1205 _mesa_MatrixMode(GL_PROJECTION);
1206 _mesa_PushMatrix();
1207 _mesa_LoadIdentity();
1208 _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1);
1209
1210 _mesa_MatrixMode(GL_MODELVIEW);
1211 _mesa_PushMatrix();
1212 _mesa_LoadIdentity();
1213 }
1214
1215 static void
1216 radeon_meta_restore_transform(radeonContextPtr radeon)
1217 {
1218 _mesa_MatrixMode(GL_PROJECTION);
1219 _mesa_PopMatrix();
1220 _mesa_MatrixMode(GL_MODELVIEW);
1221 _mesa_PopMatrix();
1222
1223 _mesa_MatrixMode(radeon->meta.saved_matrix_mode);
1224
1225 _mesa_Viewport(radeon->meta.saved_vp_x, radeon->meta.saved_vp_y,
1226 radeon->meta.saved_vp_width, radeon->meta.saved_vp_height);
1227 }
1228
1229
1230 /**
1231 * Perform glClear where mask contains only color, depth, and/or stencil.
1232 *
1233 * The implementation is based on calling into Mesa to set GL state and
1234 * performing normal triangle rendering. The intent of this path is to
1235 * have as generic a path as possible, so that any driver could make use of
1236 * it.
1237 */
1238
1239
1240 void radeon_clear_tris(GLcontext *ctx, GLbitfield mask)
1241 {
1242 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
1243 GLfloat vertices[4][3];
1244 GLfloat color[4][4];
1245 GLfloat dst_z;
1246 struct gl_framebuffer *fb = ctx->DrawBuffer;
1247 int i;
1248 GLboolean saved_fp_enable = GL_FALSE, saved_vp_enable = GL_FALSE;
1249 GLboolean saved_shader_program = 0;
1250 unsigned int saved_active_texture;
1251
1252 assert((mask & ~(TRI_CLEAR_COLOR_BITS | BUFFER_BIT_DEPTH |
1253 BUFFER_BIT_STENCIL)) == 0);
1254
1255 _mesa_PushAttrib(GL_COLOR_BUFFER_BIT |
1256 GL_CURRENT_BIT |
1257 GL_DEPTH_BUFFER_BIT |
1258 GL_ENABLE_BIT |
1259 GL_STENCIL_BUFFER_BIT |
1260 GL_TRANSFORM_BIT |
1261 GL_CURRENT_BIT);
1262 _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
1263 saved_active_texture = ctx->Texture.CurrentUnit;
1264
1265 /* Disable existing GL state we don't want to apply to a clear. */
1266 _mesa_Disable(GL_ALPHA_TEST);
1267 _mesa_Disable(GL_BLEND);
1268 _mesa_Disable(GL_CULL_FACE);
1269 _mesa_Disable(GL_FOG);
1270 _mesa_Disable(GL_POLYGON_SMOOTH);
1271 _mesa_Disable(GL_POLYGON_STIPPLE);
1272 _mesa_Disable(GL_POLYGON_OFFSET_FILL);
1273 _mesa_Disable(GL_LIGHTING);
1274 _mesa_Disable(GL_CLIP_PLANE0);
1275 _mesa_Disable(GL_CLIP_PLANE1);
1276 _mesa_Disable(GL_CLIP_PLANE2);
1277 _mesa_Disable(GL_CLIP_PLANE3);
1278 _mesa_Disable(GL_CLIP_PLANE4);
1279 _mesa_Disable(GL_CLIP_PLANE5);
1280 if (ctx->Extensions.ARB_fragment_program && ctx->FragmentProgram.Enabled) {
1281 saved_fp_enable = GL_TRUE;
1282 _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB);
1283 }
1284 if (ctx->Extensions.ARB_vertex_program && ctx->VertexProgram.Enabled) {
1285 saved_vp_enable = GL_TRUE;
1286 _mesa_Disable(GL_VERTEX_PROGRAM_ARB);
1287 }
1288 if (ctx->Extensions.ARB_shader_objects && ctx->Shader.CurrentProgram) {
1289 saved_shader_program = ctx->Shader.CurrentProgram->Name;
1290 _mesa_UseProgramObjectARB(0);
1291 }
1292
1293 if (ctx->Texture._EnabledUnits != 0) {
1294 int i;
1295
1296 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
1297 _mesa_ActiveTextureARB(GL_TEXTURE0 + i);
1298 _mesa_Disable(GL_TEXTURE_1D);
1299 _mesa_Disable(GL_TEXTURE_2D);
1300 _mesa_Disable(GL_TEXTURE_3D);
1301 if (ctx->Extensions.ARB_texture_cube_map)
1302 _mesa_Disable(GL_TEXTURE_CUBE_MAP_ARB);
1303 if (ctx->Extensions.NV_texture_rectangle)
1304 _mesa_Disable(GL_TEXTURE_RECTANGLE_NV);
1305 if (ctx->Extensions.MESA_texture_array) {
1306 _mesa_Disable(GL_TEXTURE_1D_ARRAY_EXT);
1307 _mesa_Disable(GL_TEXTURE_2D_ARRAY_EXT);
1308 }
1309 }
1310 }
1311
1312 radeon_meta_set_passthrough_transform(rmesa);
1313
1314 for (i = 0; i < 4; i++) {
1315 color[i][0] = ctx->Color.ClearColor[0];
1316 color[i][1] = ctx->Color.ClearColor[1];
1317 color[i][2] = ctx->Color.ClearColor[2];
1318 color[i][3] = ctx->Color.ClearColor[3];
1319 }
1320
1321 /* convert clear Z from [0,1] to NDC coord in [-1,1] */
1322
1323 dst_z = -1.0 + 2.0 * ctx->Depth.Clear;
1324 /* Prepare the vertices, which are the same regardless of which buffer we're
1325 * drawing to.
1326 */
1327 vertices[0][0] = fb->_Xmin;
1328 vertices[0][1] = fb->_Ymin;
1329 vertices[0][2] = dst_z;
1330 vertices[1][0] = fb->_Xmax;
1331 vertices[1][1] = fb->_Ymin;
1332 vertices[1][2] = dst_z;
1333 vertices[2][0] = fb->_Xmax;
1334 vertices[2][1] = fb->_Ymax;
1335 vertices[2][2] = dst_z;
1336 vertices[3][0] = fb->_Xmin;
1337 vertices[3][1] = fb->_Ymax;
1338 vertices[3][2] = dst_z;
1339
1340 _mesa_ColorPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &color);
1341 _mesa_VertexPointer(3, GL_FLOAT, 3 * sizeof(GLfloat), &vertices);
1342 _mesa_Enable(GL_COLOR_ARRAY);
1343 _mesa_Enable(GL_VERTEX_ARRAY);
1344
1345 while (mask != 0) {
1346 GLuint this_mask = 0;
1347 GLuint color_bit;
1348
1349 color_bit = _mesa_ffs(mask & TRI_CLEAR_COLOR_BITS);
1350 if (color_bit != 0)
1351 this_mask |= (1 << (color_bit - 1));
1352
1353 /* Clear depth/stencil in the same pass as color. */
1354 this_mask |= (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL));
1355
1356 /* Select the current color buffer and use the color write mask if
1357 * we have one, otherwise don't write any color channels.
1358 */
1359 if (this_mask & BUFFER_BIT_FRONT_LEFT)
1360 _mesa_DrawBuffer(GL_FRONT_LEFT);
1361 else if (this_mask & BUFFER_BIT_BACK_LEFT)
1362 _mesa_DrawBuffer(GL_BACK_LEFT);
1363 else if (color_bit != 0)
1364 _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0 +
1365 (color_bit - BUFFER_COLOR0 - 1));
1366 else
1367 _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
1368
1369 /* Control writing of the depth clear value to depth. */
1370 if (this_mask & BUFFER_BIT_DEPTH) {
1371 _mesa_DepthFunc(GL_ALWAYS);
1372 _mesa_DepthMask(GL_TRUE);
1373 _mesa_Enable(GL_DEPTH_TEST);
1374 } else {
1375 _mesa_Disable(GL_DEPTH_TEST);
1376 _mesa_DepthMask(GL_FALSE);
1377 }
1378
1379 /* Control writing of the stencil clear value to stencil. */
1380 if (this_mask & BUFFER_BIT_STENCIL) {
1381 _mesa_Enable(GL_STENCIL_TEST);
1382 _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
1383 _mesa_StencilFuncSeparate(GL_FRONT, GL_ALWAYS, ctx->Stencil.Clear,
1384 ctx->Stencil.WriteMask[0]);
1385 } else {
1386 _mesa_Disable(GL_STENCIL_TEST);
1387 }
1388
1389 CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
1390
1391 mask &= ~this_mask;
1392 }
1393
1394 radeon_meta_restore_transform(rmesa);
1395
1396 _mesa_ActiveTextureARB(GL_TEXTURE0 + saved_active_texture);
1397 if (saved_fp_enable)
1398 _mesa_Enable(GL_FRAGMENT_PROGRAM_ARB);
1399 if (saved_vp_enable)
1400 _mesa_Enable(GL_VERTEX_PROGRAM_ARB);
1401
1402 if (saved_shader_program)
1403 _mesa_UseProgramObjectARB(saved_shader_program);
1404
1405 _mesa_PopClientAttrib();
1406 _mesa_PopAttrib();
1407 }