radeon: Increase reference count of current renderbuffers.
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_common.c
1 /**************************************************************************
2
3 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4
5 The Weather Channel (TM) funded Tungsten Graphics to develop the
6 initial release of the Radeon 8500 driver under the XFree86 license.
7 This notice must be preserved.
8
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
16
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
20
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29 **************************************************************************/
30
31 /*
32 * Authors:
33 * Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36 /*
37 - Scissor implementation
38 - buffer swap/copy ioctls
39 - finish/flush
40 - state emission
41 - cmdbuffer management
42 */
43
44 #include <errno.h>
45 #include "main/glheader.h"
46 #include "main/imports.h"
47 #include "main/context.h"
48 #include "main/api_arrayelt.h"
49 #include "main/enums.h"
50 #include "main/colormac.h"
51 #include "main/light.h"
52 #include "main/framebuffer.h"
53 #include "main/simple_list.h"
54 #include "main/renderbuffer.h"
55 #include "swrast/swrast.h"
56 #include "vbo/vbo.h"
57 #include "tnl/tnl.h"
58 #include "tnl/t_pipeline.h"
59 #include "swrast_setup/swrast_setup.h"
60
61 #include "main/blend.h"
62 #include "main/bufferobj.h"
63 #include "main/buffers.h"
64 #include "main/depth.h"
65 #include "main/polygon.h"
66 #include "main/shaders.h"
67 #include "main/texstate.h"
68 #include "main/varray.h"
69 #include "glapi/dispatch.h"
70 #include "swrast/swrast.h"
71 #include "main/stencil.h"
72 #include "main/matrix.h"
73 #include "main/attrib.h"
74 #include "main/enable.h"
75 #include "main/viewport.h"
76
77 #include "dri_util.h"
78 #include "vblank.h"
79
80 #include "radeon_common.h"
81 #include "radeon_bocs_wrapper.h"
82 #include "radeon_lock.h"
83 #include "radeon_drm.h"
84 #include "radeon_mipmap_tree.h"
85
86 #define DEBUG_CMDBUF 0
87
88 /* =============================================================
89 * Scissoring
90 */
91
92 static GLboolean intersect_rect(drm_clip_rect_t * out,
93 drm_clip_rect_t * a, drm_clip_rect_t * b)
94 {
95 *out = *a;
96 if (b->x1 > out->x1)
97 out->x1 = b->x1;
98 if (b->y1 > out->y1)
99 out->y1 = b->y1;
100 if (b->x2 < out->x2)
101 out->x2 = b->x2;
102 if (b->y2 < out->y2)
103 out->y2 = b->y2;
104 if (out->x1 >= out->x2)
105 return GL_FALSE;
106 if (out->y1 >= out->y2)
107 return GL_FALSE;
108 return GL_TRUE;
109 }
110
111 void radeonRecalcScissorRects(radeonContextPtr radeon)
112 {
113 drm_clip_rect_t *out;
114 int i;
115
116 /* Grow cliprect store?
117 */
118 if (radeon->state.scissor.numAllocedClipRects < radeon->numClipRects) {
119 while (radeon->state.scissor.numAllocedClipRects <
120 radeon->numClipRects) {
121 radeon->state.scissor.numAllocedClipRects += 1; /* zero case */
122 radeon->state.scissor.numAllocedClipRects *= 2;
123 }
124
125 if (radeon->state.scissor.pClipRects)
126 FREE(radeon->state.scissor.pClipRects);
127
128 radeon->state.scissor.pClipRects =
129 MALLOC(radeon->state.scissor.numAllocedClipRects *
130 sizeof(drm_clip_rect_t));
131
132 if (radeon->state.scissor.pClipRects == NULL) {
133 radeon->state.scissor.numAllocedClipRects = 0;
134 return;
135 }
136 }
137
138 out = radeon->state.scissor.pClipRects;
139 radeon->state.scissor.numClipRects = 0;
140
141 for (i = 0; i < radeon->numClipRects; i++) {
142 if (intersect_rect(out,
143 &radeon->pClipRects[i],
144 &radeon->state.scissor.rect)) {
145 radeon->state.scissor.numClipRects++;
146 out++;
147 }
148 }
149 }
150
151 void radeon_get_cliprects(radeonContextPtr radeon,
152 struct drm_clip_rect **cliprects,
153 unsigned int *num_cliprects,
154 int *x_off, int *y_off)
155 {
156 __DRIdrawablePrivate *dPriv = radeon->dri.drawable;
157 struct radeon_framebuffer *rfb = dPriv->driverPrivate;
158
159 if (radeon->constant_cliprect) {
160 radeon->fboRect.x1 = 0;
161 radeon->fboRect.y1 = 0;
162 radeon->fboRect.x2 = radeon->glCtx->DrawBuffer->Width;
163 radeon->fboRect.y2 = radeon->glCtx->DrawBuffer->Height;
164
165 *cliprects = &radeon->fboRect;
166 *num_cliprects = 1;
167 *x_off = 0;
168 *y_off = 0;
169 } else if (radeon->front_cliprects ||
170 rfb->pf_active || dPriv->numBackClipRects == 0) {
171 *cliprects = dPriv->pClipRects;
172 *num_cliprects = dPriv->numClipRects;
173 *x_off = dPriv->x;
174 *y_off = dPriv->y;
175 } else {
176 *num_cliprects = dPriv->numBackClipRects;
177 *cliprects = dPriv->pBackClipRects;
178 *x_off = dPriv->backX;
179 *y_off = dPriv->backY;
180 }
181 }
182
183 /**
184 * Update cliprects and scissors.
185 */
186 void radeonSetCliprects(radeonContextPtr radeon)
187 {
188 __DRIdrawablePrivate *const drawable = radeon->dri.drawable;
189 __DRIdrawablePrivate *const readable = radeon->dri.readable;
190 struct radeon_framebuffer *const draw_rfb = drawable->driverPrivate;
191 struct radeon_framebuffer *const read_rfb = readable->driverPrivate;
192 int x_off, y_off;
193
194 radeon_get_cliprects(radeon, &radeon->pClipRects,
195 &radeon->numClipRects, &x_off, &y_off);
196
197 if ((draw_rfb->base.Width != drawable->w) ||
198 (draw_rfb->base.Height != drawable->h)) {
199 _mesa_resize_framebuffer(radeon->glCtx, &draw_rfb->base,
200 drawable->w, drawable->h);
201 draw_rfb->base.Initialized = GL_TRUE;
202 }
203
204 if (drawable != readable) {
205 if ((read_rfb->base.Width != readable->w) ||
206 (read_rfb->base.Height != readable->h)) {
207 _mesa_resize_framebuffer(radeon->glCtx, &read_rfb->base,
208 readable->w, readable->h);
209 read_rfb->base.Initialized = GL_TRUE;
210 }
211 }
212
213 if (radeon->state.scissor.enabled)
214 radeonRecalcScissorRects(radeon);
215
216 }
217
218
219
220 void radeonUpdateScissor( GLcontext *ctx )
221 {
222 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
223
224 if ( rmesa->dri.drawable ) {
225 __DRIdrawablePrivate *dPriv = rmesa->dri.drawable;
226
227 int x = ctx->Scissor.X;
228 int y = dPriv->h - ctx->Scissor.Y - ctx->Scissor.Height;
229 int w = ctx->Scissor.X + ctx->Scissor.Width - 1;
230 int h = dPriv->h - ctx->Scissor.Y - 1;
231
232 rmesa->state.scissor.rect.x1 = x + dPriv->x;
233 rmesa->state.scissor.rect.y1 = y + dPriv->y;
234 rmesa->state.scissor.rect.x2 = w + dPriv->x + 1;
235 rmesa->state.scissor.rect.y2 = h + dPriv->y + 1;
236
237 radeonRecalcScissorRects( rmesa );
238 }
239 }
240
241 /* =============================================================
242 * Scissoring
243 */
244
245 void radeonScissor(GLcontext* ctx, GLint x, GLint y, GLsizei w, GLsizei h)
246 {
247 radeonContextPtr radeon = RADEON_CONTEXT(ctx);
248 if (ctx->Scissor.Enabled) {
249 /* We don't pipeline cliprect changes */
250 radeon_firevertices(radeon);
251 radeonUpdateScissor(ctx);
252 }
253 }
254
255
256 /* ================================================================
257 * SwapBuffers with client-side throttling
258 */
259
260 static uint32_t radeonGetLastFrame(radeonContextPtr radeon)
261 {
262 drm_radeon_getparam_t gp;
263 int ret;
264 uint32_t frame = 0;
265
266 gp.param = RADEON_PARAM_LAST_FRAME;
267 gp.value = (int *)&frame;
268 ret = drmCommandWriteRead(radeon->dri.fd, DRM_RADEON_GETPARAM,
269 &gp, sizeof(gp));
270 if (ret) {
271 fprintf(stderr, "%s: drmRadeonGetParam: %d\n", __FUNCTION__,
272 ret);
273 exit(1);
274 }
275
276 return frame;
277 }
278
279 uint32_t radeonGetAge(radeonContextPtr radeon)
280 {
281 drm_radeon_getparam_t gp;
282 int ret;
283 uint32_t age;
284
285 gp.param = RADEON_PARAM_LAST_CLEAR;
286 gp.value = (int *)&age;
287 ret = drmCommandWriteRead(radeon->dri.fd, DRM_RADEON_GETPARAM,
288 &gp, sizeof(gp));
289 if (ret) {
290 fprintf(stderr, "%s: drmRadeonGetParam: %d\n", __FUNCTION__,
291 ret);
292 exit(1);
293 }
294
295 return age;
296 }
297
298 static void radeonEmitIrqLocked(radeonContextPtr radeon)
299 {
300 drm_radeon_irq_emit_t ie;
301 int ret;
302
303 ie.irq_seq = &radeon->iw.irq_seq;
304 ret = drmCommandWriteRead(radeon->dri.fd, DRM_RADEON_IRQ_EMIT,
305 &ie, sizeof(ie));
306 if (ret) {
307 fprintf(stderr, "%s: drmRadeonIrqEmit: %d\n", __FUNCTION__,
308 ret);
309 exit(1);
310 }
311 }
312
313 static void radeonWaitIrq(radeonContextPtr radeon)
314 {
315 int ret;
316
317 do {
318 ret = drmCommandWrite(radeon->dri.fd, DRM_RADEON_IRQ_WAIT,
319 &radeon->iw, sizeof(radeon->iw));
320 } while (ret && (errno == EINTR || errno == EBUSY));
321
322 if (ret) {
323 fprintf(stderr, "%s: drmRadeonIrqWait: %d\n", __FUNCTION__,
324 ret);
325 exit(1);
326 }
327 }
328
329 static void radeonWaitForFrameCompletion(radeonContextPtr radeon)
330 {
331 drm_radeon_sarea_t *sarea = radeon->sarea;
332
333 if (radeon->do_irqs) {
334 if (radeonGetLastFrame(radeon) < sarea->last_frame) {
335 if (!radeon->irqsEmitted) {
336 while (radeonGetLastFrame(radeon) <
337 sarea->last_frame) ;
338 } else {
339 UNLOCK_HARDWARE(radeon);
340 radeonWaitIrq(radeon);
341 LOCK_HARDWARE(radeon);
342 }
343 radeon->irqsEmitted = 10;
344 }
345
346 if (radeon->irqsEmitted) {
347 radeonEmitIrqLocked(radeon);
348 radeon->irqsEmitted--;
349 }
350 } else {
351 while (radeonGetLastFrame(radeon) < sarea->last_frame) {
352 UNLOCK_HARDWARE(radeon);
353 if (radeon->do_usleeps)
354 DO_USLEEP(1);
355 LOCK_HARDWARE(radeon);
356 }
357 }
358 }
359
360 /* wait for idle */
361 void radeonWaitForIdleLocked(radeonContextPtr radeon)
362 {
363 int ret;
364 int i = 0;
365
366 do {
367 ret = drmCommandNone(radeon->dri.fd, DRM_RADEON_CP_IDLE);
368 if (ret)
369 DO_USLEEP(1);
370 } while (ret && ++i < 100);
371
372 if (ret < 0) {
373 UNLOCK_HARDWARE(radeon);
374 fprintf(stderr, "Error: R300 timed out... exiting\n");
375 exit(-1);
376 }
377 }
378
379 static void radeonWaitForIdle(radeonContextPtr radeon)
380 {
381 if (!radeon->radeonScreen->driScreen->dri2.enabled) {
382 LOCK_HARDWARE(radeon);
383 radeonWaitForIdleLocked(radeon);
384 UNLOCK_HARDWARE(radeon);
385 }
386 }
387
388 static void radeon_flip_renderbuffers(struct radeon_framebuffer *rfb)
389 {
390 int current_page = rfb->pf_current_page;
391 int next_page = (current_page + 1) % rfb->pf_num_pages;
392 struct gl_renderbuffer *tmp_rb;
393
394 /* Exchange renderbuffers if necessary but make sure their
395 * reference counts are preserved.
396 */
397 if (rfb->color_rb[current_page] &&
398 rfb->base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer !=
399 &rfb->color_rb[current_page]->base) {
400 tmp_rb = NULL;
401 _mesa_reference_renderbuffer(&tmp_rb,
402 rfb->base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
403 tmp_rb = &rfb->color_rb[current_page]->base;
404 _mesa_reference_renderbuffer(&rfb->base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer, tmp_rb);
405 _mesa_reference_renderbuffer(&tmp_rb, NULL);
406 }
407
408 if (rfb->color_rb[next_page] &&
409 rfb->base.Attachment[BUFFER_BACK_LEFT].Renderbuffer !=
410 &rfb->color_rb[next_page]->base) {
411 tmp_rb = NULL;
412 _mesa_reference_renderbuffer(&tmp_rb,
413 rfb->base.Attachment[BUFFER_BACK_LEFT].Renderbuffer);
414 tmp_rb = &rfb->color_rb[next_page]->base;
415 _mesa_reference_renderbuffer(&rfb->base.Attachment[BUFFER_BACK_LEFT].Renderbuffer, tmp_rb);
416 _mesa_reference_renderbuffer(&tmp_rb, NULL);
417 }
418 }
419
420 /* Copy the back color buffer to the front color buffer.
421 */
422 void radeonCopyBuffer( __DRIdrawablePrivate *dPriv,
423 const drm_clip_rect_t *rect)
424 {
425 radeonContextPtr rmesa;
426 struct radeon_framebuffer *rfb;
427 GLint nbox, i, ret;
428
429 assert(dPriv);
430 assert(dPriv->driContextPriv);
431 assert(dPriv->driContextPriv->driverPrivate);
432
433 rmesa = (radeonContextPtr) dPriv->driContextPriv->driverPrivate;
434
435 LOCK_HARDWARE(rmesa);
436
437 rfb = dPriv->driverPrivate;
438
439 if ( RADEON_DEBUG & DEBUG_IOCTL ) {
440 fprintf( stderr, "\n%s( %p )\n\n", __FUNCTION__, (void *) rmesa->glCtx );
441 }
442
443 nbox = dPriv->numClipRects; /* must be in locked region */
444
445 for ( i = 0 ; i < nbox ; ) {
446 GLint nr = MIN2( i + RADEON_NR_SAREA_CLIPRECTS , nbox );
447 drm_clip_rect_t *box = dPriv->pClipRects;
448 drm_clip_rect_t *b = rmesa->sarea->boxes;
449 GLint n = 0;
450
451 for ( ; i < nr ; i++ ) {
452
453 *b = box[i];
454
455 if (rect)
456 {
457 if (rect->x1 > b->x1)
458 b->x1 = rect->x1;
459 if (rect->y1 > b->y1)
460 b->y1 = rect->y1;
461 if (rect->x2 < b->x2)
462 b->x2 = rect->x2;
463 if (rect->y2 < b->y2)
464 b->y2 = rect->y2;
465
466 if (b->x1 >= b->x2 || b->y1 >= b->y2)
467 continue;
468 }
469
470 b++;
471 n++;
472 }
473 rmesa->sarea->nbox = n;
474
475 if (!n)
476 continue;
477
478 ret = drmCommandNone( rmesa->dri.fd, DRM_RADEON_SWAP );
479
480 if ( ret ) {
481 fprintf( stderr, "DRM_RADEON_SWAP_BUFFERS: return = %d\n", ret );
482 UNLOCK_HARDWARE( rmesa );
483 exit( 1 );
484 }
485 }
486
487 UNLOCK_HARDWARE( rmesa );
488 }
489
490 static int radeonScheduleSwap(__DRIdrawablePrivate *dPriv, GLboolean *missed_target)
491 {
492 radeonContextPtr rmesa;
493
494 rmesa = (radeonContextPtr) dPriv->driContextPriv->driverPrivate;
495 radeon_firevertices(rmesa);
496
497 LOCK_HARDWARE( rmesa );
498
499 if (!dPriv->numClipRects) {
500 UNLOCK_HARDWARE(rmesa);
501 usleep(10000); /* throttle invisible client 10ms */
502 return 0;
503 }
504
505 radeonWaitForFrameCompletion(rmesa);
506
507 UNLOCK_HARDWARE(rmesa);
508 driWaitForVBlank(dPriv, missed_target);
509
510 return 0;
511 }
512
513 static GLboolean radeonPageFlip( __DRIdrawablePrivate *dPriv )
514 {
515 radeonContextPtr radeon;
516 GLint ret;
517 __DRIscreenPrivate *psp;
518 struct radeon_renderbuffer *rrb;
519 struct radeon_framebuffer *rfb;
520
521 assert(dPriv);
522 assert(dPriv->driContextPriv);
523 assert(dPriv->driContextPriv->driverPrivate);
524
525 radeon = (radeonContextPtr) dPriv->driContextPriv->driverPrivate;
526 rfb = dPriv->driverPrivate;
527 rrb = (void *)rfb->base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
528
529 psp = dPriv->driScreenPriv;
530
531 LOCK_HARDWARE(radeon);
532
533 if ( RADEON_DEBUG & DEBUG_IOCTL ) {
534 fprintf(stderr, "%s: pfCurrentPage: %d %d\n", __FUNCTION__,
535 radeon->sarea->pfCurrentPage, radeon->sarea->pfState);
536 }
537 drm_clip_rect_t *box = dPriv->pClipRects;
538 drm_clip_rect_t *b = radeon->sarea->boxes;
539 b[0] = box[0];
540 radeon->sarea->nbox = 1;
541
542 ret = drmCommandNone( radeon->dri.fd, DRM_RADEON_FLIP );
543
544 UNLOCK_HARDWARE(radeon);
545
546 if ( ret ) {
547 fprintf( stderr, "DRM_RADEON_FLIP: return = %d\n", ret );
548 return GL_FALSE;
549 }
550
551 if (!rfb->pf_active)
552 return GL_FALSE;
553
554 rfb->pf_current_page = radeon->sarea->pfCurrentPage;
555 radeon_flip_renderbuffers(rfb);
556 radeon_draw_buffer(radeon->glCtx, &rfb->base);
557
558 return GL_TRUE;
559 }
560
561
562 /**
563 * Swap front and back buffer.
564 */
565 void radeonSwapBuffers(__DRIdrawablePrivate * dPriv)
566 {
567 int64_t ust;
568 __DRIscreenPrivate *psp;
569
570 if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
571 radeonContextPtr radeon;
572 GLcontext *ctx;
573
574 radeon = (radeonContextPtr) dPriv->driContextPriv->driverPrivate;
575 ctx = radeon->glCtx;
576
577 if (ctx->Visual.doubleBufferMode) {
578 GLboolean missed_target;
579 struct radeon_framebuffer *rfb = dPriv->driverPrivate;
580 _mesa_notifySwapBuffers(ctx);/* flush pending rendering comands */
581
582 radeonScheduleSwap(dPriv, &missed_target);
583
584 if (rfb->pf_active) {
585 radeonPageFlip(dPriv);
586 } else {
587 radeonCopyBuffer(dPriv, NULL);
588 }
589
590 psp = dPriv->driScreenPriv;
591
592 rfb->swap_count++;
593 (*psp->systemTime->getUST)( & ust );
594 if ( missed_target ) {
595 rfb->swap_missed_count++;
596 rfb->swap_missed_ust = ust - rfb->swap_ust;
597 }
598
599 rfb->swap_ust = ust;
600 radeon->hw.all_dirty = GL_TRUE;
601 }
602 } else {
603 /* XXX this shouldn't be an error but we can't handle it for now */
604 _mesa_problem(NULL, "%s: drawable has no context!",
605 __FUNCTION__);
606 }
607 }
608
609 void radeonCopySubBuffer(__DRIdrawablePrivate * dPriv,
610 int x, int y, int w, int h )
611 {
612 if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
613 radeonContextPtr radeon;
614 GLcontext *ctx;
615
616 radeon = (radeonContextPtr) dPriv->driContextPriv->driverPrivate;
617 ctx = radeon->glCtx;
618
619 if (ctx->Visual.doubleBufferMode) {
620 drm_clip_rect_t rect;
621 rect.x1 = x + dPriv->x;
622 rect.y1 = (dPriv->h - y - h) + dPriv->y;
623 rect.x2 = rect.x1 + w;
624 rect.y2 = rect.y1 + h;
625 _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
626 radeonCopyBuffer(dPriv, &rect);
627 }
628 } else {
629 /* XXX this shouldn't be an error but we can't handle it for now */
630 _mesa_problem(NULL, "%s: drawable has no context!",
631 __FUNCTION__);
632 }
633 }
634
635 void radeon_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
636 {
637 radeonContextPtr radeon = RADEON_CONTEXT(ctx);
638 struct radeon_renderbuffer *rrbDepth = NULL, *rrbStencil = NULL,
639 *rrbColor = NULL;
640 uint32_t offset = 0;
641
642
643 if (!fb) {
644 /* this can happen during the initial context initialization */
645 return;
646 }
647
648 /* radeons only handle 1 color draw so far */
649 if (fb->_NumColorDrawBuffers != 1) {
650 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_DRAW_BUFFER, GL_TRUE);
651 return;
652 }
653
654 /* Do this here, note core Mesa, since this function is called from
655 * many places within the driver.
656 */
657 if (ctx->NewState & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
658 /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
659 _mesa_update_framebuffer(ctx);
660 /* this updates the DrawBuffer's Width/Height if it's a FBO */
661 _mesa_update_draw_buffer_bounds(ctx);
662 }
663
664 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
665 /* this may occur when we're called by glBindFrameBuffer() during
666 * the process of someone setting up renderbuffers, etc.
667 */
668 /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
669 return;
670 }
671
672 if (fb->Name)
673 ;/* do something depthy/stencily TODO */
674
675
676 /* none */
677 if (fb->Name == 0) {
678 if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
679 rrbColor = radeon_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
680 radeon->front_cliprects = GL_TRUE;
681 radeon->front_buffer_dirty = GL_TRUE;
682 } else {
683 rrbColor = radeon_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
684 radeon->front_cliprects = GL_FALSE;
685 }
686 } else {
687 /* user FBO in theory */
688 struct radeon_renderbuffer *rrb;
689 rrb = radeon_renderbuffer(fb->_ColorDrawBuffers[0]);
690 if (rrb) {
691 offset = rrb->draw_offset;
692 rrbColor = rrb;
693 }
694 radeon->constant_cliprect = GL_TRUE;
695 }
696
697 if (rrbColor == NULL)
698 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_DRAW_BUFFER, GL_TRUE);
699 else
700 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_DRAW_BUFFER, GL_FALSE);
701
702
703 if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) {
704 rrbDepth = radeon_renderbuffer(fb->_DepthBuffer->Wrapped);
705 if (rrbDepth && rrbDepth->bo) {
706 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_DEPTH_BUFFER, GL_FALSE);
707 } else {
708 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_DEPTH_BUFFER, GL_TRUE);
709 }
710 } else {
711 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_DEPTH_BUFFER, GL_FALSE);
712 rrbDepth = NULL;
713 }
714
715 if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) {
716 rrbStencil = radeon_renderbuffer(fb->_DepthBuffer->Wrapped);
717 if (rrbStencil && rrbStencil->bo) {
718 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_STENCIL_BUFFER, GL_FALSE);
719 /* need to re-compute stencil hw state */
720 if (!rrbDepth)
721 rrbDepth = rrbStencil;
722 } else {
723 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_STENCIL_BUFFER, GL_TRUE);
724 }
725 } else {
726 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_STENCIL_BUFFER, GL_FALSE);
727 if (ctx->Driver.Enable != NULL)
728 ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
729 else
730 ctx->NewState |= _NEW_STENCIL;
731 }
732
733 /* Update culling direction which changes depending on the
734 * orientation of the buffer:
735 */
736 if (ctx->Driver.FrontFace)
737 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
738 else
739 ctx->NewState |= _NEW_POLYGON;
740
741 /*
742 * Update depth test state
743 */
744 if (ctx->Driver.Enable) {
745 ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
746 (ctx->Depth.Test && fb->Visual.depthBits > 0));
747 /* Need to update the derived ctx->Stencil._Enabled first */
748 _mesa_update_stencil(ctx);
749 ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
750 (ctx->Stencil._Enabled && fb->Visual.stencilBits > 0));
751 } else {
752 ctx->NewState |= (_NEW_DEPTH | _NEW_STENCIL);
753 }
754
755 _mesa_reference_renderbuffer(&radeon->state.depth.rb, &rrbDepth->base);
756 _mesa_reference_renderbuffer(&radeon->state.color.rb, &rrbColor->base);
757 radeon->state.color.draw_offset = offset;
758
759 #if 0
760 /* update viewport since it depends on window size */
761 if (ctx->Driver.Viewport) {
762 ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
763 ctx->Viewport.Width, ctx->Viewport.Height);
764 } else {
765
766 }
767 #endif
768 ctx->NewState |= _NEW_VIEWPORT;
769
770 /* Set state we know depends on drawable parameters:
771 */
772 if (ctx->Driver.Scissor)
773 ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
774 ctx->Scissor.Width, ctx->Scissor.Height);
775 radeon->NewGLState |= _NEW_SCISSOR;
776
777 if (ctx->Driver.DepthRange)
778 ctx->Driver.DepthRange(ctx,
779 ctx->Viewport.Near,
780 ctx->Viewport.Far);
781
782 /* Update culling direction which changes depending on the
783 * orientation of the buffer:
784 */
785 if (ctx->Driver.FrontFace)
786 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
787 else
788 ctx->NewState |= _NEW_POLYGON;
789 }
790
791 /**
792 * Called via glDrawBuffer.
793 */
794 void radeonDrawBuffer( GLcontext *ctx, GLenum mode )
795 {
796 if (RADEON_DEBUG & DEBUG_DRI)
797 fprintf(stderr, "%s %s\n", __FUNCTION__,
798 _mesa_lookup_enum_by_nr( mode ));
799
800 if (ctx->DrawBuffer->Name == 0) {
801 radeonContextPtr radeon = RADEON_CONTEXT(ctx);
802
803 const GLboolean was_front_buffer_rendering =
804 radeon->is_front_buffer_rendering;
805
806 radeon->is_front_buffer_rendering = (mode == GL_FRONT_LEFT) ||
807 (mode == GL_FRONT);
808
809 /* If we weren't front-buffer rendering before but we are now, make sure
810 * that the front-buffer has actually been allocated.
811 */
812 if (!was_front_buffer_rendering && radeon->is_front_buffer_rendering) {
813 radeon_update_renderbuffers(radeon->dri.context,
814 radeon->dri.context->driDrawablePriv);
815 }
816 }
817
818 radeon_draw_buffer(ctx, ctx->DrawBuffer);
819 }
820
821 void radeonReadBuffer( GLcontext *ctx, GLenum mode )
822 {
823 /* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
824 if (ctx->ReadBuffer == ctx->DrawBuffer) {
825 /* This will update FBO completeness status.
826 * A framebuffer will be incomplete if the GL_READ_BUFFER setting
827 * refers to a missing renderbuffer. Calling glReadBuffer can set
828 * that straight and can make the drawing buffer complete.
829 */
830 radeon_draw_buffer(ctx, ctx->DrawBuffer);
831 }
832 }
833
834
835 /* Turn on/off page flipping according to the flags in the sarea:
836 */
837 void radeonUpdatePageFlipping(radeonContextPtr radeon)
838 {
839 struct radeon_framebuffer *rfb = radeon->dri.drawable->driverPrivate;
840
841 rfb->pf_active = radeon->sarea->pfState;
842 rfb->pf_current_page = radeon->sarea->pfCurrentPage;
843 rfb->pf_num_pages = 2;
844 radeon_flip_renderbuffers(rfb);
845 radeon_draw_buffer(radeon->glCtx, radeon->glCtx->DrawBuffer);
846 }
847
848 void radeon_window_moved(radeonContextPtr radeon)
849 {
850 if (!radeon->radeonScreen->driScreen->dri2.enabled) {
851 radeonUpdatePageFlipping(radeon);
852 }
853 radeonSetCliprects(radeon);
854 }
855
856 void radeon_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height)
857 {
858 radeonContextPtr radeon = RADEON_CONTEXT(ctx);
859 __DRIcontext *driContext = radeon->dri.context;
860 void (*old_viewport)(GLcontext *ctx, GLint x, GLint y,
861 GLsizei w, GLsizei h);
862
863 if (!driContext->driScreenPriv->dri2.enabled)
864 return;
865
866 radeon_update_renderbuffers(driContext, driContext->driDrawablePriv);
867 if (driContext->driDrawablePriv != driContext->driReadablePriv)
868 radeon_update_renderbuffers(driContext, driContext->driReadablePriv);
869
870 old_viewport = ctx->Driver.Viewport;
871 ctx->Driver.Viewport = NULL;
872 radeon->dri.drawable = driContext->driDrawablePriv;
873 radeon_window_moved(radeon);
874 radeon_draw_buffer(ctx, radeon->glCtx->DrawBuffer);
875 ctx->Driver.Viewport = old_viewport;
876 }
877
878 static void radeon_print_state_atom(radeonContextPtr radeon, struct radeon_state_atom *state)
879 {
880 int i, j, reg;
881 int dwords = (*state->check) (radeon->glCtx, state);
882 drm_r300_cmd_header_t cmd;
883
884 fprintf(stderr, " emit %s %d/%d\n", state->name, dwords, state->cmd_size);
885
886 if (RADEON_DEBUG & DEBUG_VERBOSE) {
887 for (i = 0; i < dwords;) {
888 cmd = *((drm_r300_cmd_header_t *) &state->cmd[i]);
889 reg = (cmd.packet0.reghi << 8) | cmd.packet0.reglo;
890 fprintf(stderr, " %s[%d]: cmdpacket0 (first reg=0x%04x, count=%d)\n",
891 state->name, i, reg, cmd.packet0.count);
892 ++i;
893 for (j = 0; j < cmd.packet0.count && i < dwords; j++) {
894 fprintf(stderr, " %s[%d]: 0x%04x = %08x\n",
895 state->name, i, reg, state->cmd[i]);
896 reg += 4;
897 ++i;
898 }
899 }
900 }
901 }
902
903 static void radeon_print_state_atom_kmm(radeonContextPtr radeon, struct radeon_state_atom *state)
904 {
905 int i, j, reg, count;
906 int dwords = (*state->check) (radeon->glCtx, state);
907 uint32_t packet0;
908
909 fprintf(stderr, " emit %s %d/%d\n", state->name, dwords, state->cmd_size);
910
911 if (RADEON_DEBUG & DEBUG_VERBOSE) {
912 for (i = 0; i < dwords;) {
913 packet0 = state->cmd[i];
914 reg = (packet0 & 0x1FFF) << 2;
915 count = ((packet0 & 0x3FFF0000) >> 16) + 1;
916 fprintf(stderr, " %s[%d]: cmdpacket0 (first reg=0x%04x, count=%d)\n",
917 state->name, i, reg, count);
918 ++i;
919 for (j = 0; j < count && i < dwords; j++) {
920 fprintf(stderr, " %s[%d]: 0x%04x = %08x\n",
921 state->name, i, reg, state->cmd[i]);
922 reg += 4;
923 ++i;
924 }
925 }
926 }
927 }
928
929 static INLINE void radeonEmitAtoms(radeonContextPtr radeon, GLboolean dirty)
930 {
931 BATCH_LOCALS(radeon);
932 struct radeon_state_atom *atom;
933 int dwords;
934
935 if (radeon->vtbl.pre_emit_atoms)
936 radeon->vtbl.pre_emit_atoms(radeon);
937
938 /* Emit actual atoms */
939 foreach(atom, &radeon->hw.atomlist) {
940 if ((atom->dirty || radeon->hw.all_dirty) == dirty) {
941 dwords = (*atom->check) (radeon->glCtx, atom);
942 if (dwords) {
943 if (DEBUG_CMDBUF && RADEON_DEBUG & DEBUG_STATE) {
944 if (radeon->radeonScreen->kernel_mm)
945 radeon_print_state_atom_kmm(radeon, atom);
946 else
947 radeon_print_state_atom(radeon, atom);
948 }
949 if (atom->emit) {
950 (*atom->emit)(radeon->glCtx, atom);
951 } else {
952 BEGIN_BATCH_NO_AUTOSTATE(dwords);
953 OUT_BATCH_TABLE(atom->cmd, dwords);
954 END_BATCH();
955 }
956 atom->dirty = GL_FALSE;
957 } else {
958 if (DEBUG_CMDBUF && RADEON_DEBUG & DEBUG_STATE) {
959 fprintf(stderr, " skip state %s\n",
960 atom->name);
961 }
962 }
963 }
964 }
965
966 COMMIT_BATCH();
967 }
968
969 GLboolean radeon_revalidate_bos(GLcontext *ctx)
970 {
971 radeonContextPtr radeon = RADEON_CONTEXT(ctx);
972 int flushed = 0;
973 int ret;
974 again:
975 ret = radeon_cs_space_check(radeon->cmdbuf.cs, radeon->state.bos, radeon->state.validated_bo_count);
976 if (ret == RADEON_CS_SPACE_OP_TO_BIG)
977 return GL_FALSE;
978 if (ret == RADEON_CS_SPACE_FLUSH) {
979 radeonFlush(ctx);
980 if (flushed)
981 return GL_FALSE;
982 flushed = 1;
983 goto again;
984 }
985 return GL_TRUE;
986 }
987
988 void radeon_validate_reset_bos(radeonContextPtr radeon)
989 {
990 int i;
991
992 for (i = 0; i < radeon->state.validated_bo_count; i++) {
993 radeon_bo_unref(radeon->state.bos[i].bo);
994 radeon->state.bos[i].bo = NULL;
995 radeon->state.bos[i].read_domains = 0;
996 radeon->state.bos[i].write_domain = 0;
997 radeon->state.bos[i].new_accounted = 0;
998 }
999 radeon->state.validated_bo_count = 0;
1000 }
1001
1002 void radeon_validate_bo(radeonContextPtr radeon, struct radeon_bo *bo, uint32_t read_domains, uint32_t write_domain)
1003 {
1004 radeon_bo_ref(bo);
1005 radeon->state.bos[radeon->state.validated_bo_count].bo = bo;
1006 radeon->state.bos[radeon->state.validated_bo_count].read_domains = read_domains;
1007 radeon->state.bos[radeon->state.validated_bo_count].write_domain = write_domain;
1008 radeon->state.bos[radeon->state.validated_bo_count].new_accounted = 0;
1009 radeon->state.validated_bo_count++;
1010
1011 assert(radeon->state.validated_bo_count < RADEON_MAX_BOS);
1012 }
1013
1014 void radeonEmitState(radeonContextPtr radeon)
1015 {
1016 if (RADEON_DEBUG & (DEBUG_STATE|DEBUG_PRIMS))
1017 fprintf(stderr, "%s\n", __FUNCTION__);
1018
1019 if (radeon->vtbl.pre_emit_state)
1020 radeon->vtbl.pre_emit_state(radeon);
1021
1022 /* this code used to return here but now it emits zbs */
1023 if (radeon->cmdbuf.cs->cdw && !radeon->hw.is_dirty && !radeon->hw.all_dirty)
1024 return;
1025
1026 /* To avoid going across the entire set of states multiple times, just check
1027 * for enough space for the case of emitting all state, and inline the
1028 * radeonAllocCmdBuf code here without all the checks.
1029 */
1030 rcommonEnsureCmdBufSpace(radeon, radeon->hw.max_state_size, __FUNCTION__);
1031
1032 if (!radeon->cmdbuf.cs->cdw) {
1033 if (RADEON_DEBUG & DEBUG_STATE)
1034 fprintf(stderr, "Begin reemit state\n");
1035
1036 radeonEmitAtoms(radeon, GL_FALSE);
1037 }
1038
1039 if (RADEON_DEBUG & DEBUG_STATE)
1040 fprintf(stderr, "Begin dirty state\n");
1041
1042 radeonEmitAtoms(radeon, GL_TRUE);
1043 radeon->hw.is_dirty = GL_FALSE;
1044 radeon->hw.all_dirty = GL_FALSE;
1045
1046 }
1047
1048
1049 void radeonFlush(GLcontext *ctx)
1050 {
1051 radeonContextPtr radeon = RADEON_CONTEXT(ctx);
1052 if (RADEON_DEBUG & DEBUG_IOCTL)
1053 fprintf(stderr, "%s %d\n", __FUNCTION__, radeon->cmdbuf.cs->cdw);
1054
1055 /* okay if we have no cmds in the buffer &&
1056 we have no DMA flush &&
1057 we have no DMA buffer allocated.
1058 then no point flushing anything at all.
1059 */
1060 if (!radeon->dma.flush && !radeon->cmdbuf.cs->cdw && !radeon->dma.current)
1061 return;
1062
1063 if (radeon->dma.flush)
1064 radeon->dma.flush( ctx );
1065
1066 radeonEmitState(radeon);
1067
1068 if (radeon->cmdbuf.cs->cdw)
1069 rcommonFlushCmdBuf(radeon, __FUNCTION__);
1070
1071 if ((ctx->DrawBuffer->Name == 0) && radeon->front_buffer_dirty) {
1072 __DRIscreen *const screen = radeon->radeonScreen->driScreen;
1073
1074 if (screen->dri2.loader && (screen->dri2.loader->base.version >= 2)
1075 && (screen->dri2.loader->flushFrontBuffer != NULL)) {
1076 (*screen->dri2.loader->flushFrontBuffer)(radeon->dri.drawable,
1077 radeon->dri.drawable->loaderPrivate);
1078
1079 /* Only clear the dirty bit if front-buffer rendering is no longer
1080 * enabled. This is done so that the dirty bit can only be set in
1081 * glDrawBuffer. Otherwise the dirty bit would have to be set at
1082 * each of N places that do rendering. This has worse performances,
1083 * but it is much easier to get correct.
1084 */
1085 if (radeon->is_front_buffer_rendering) {
1086 radeon->front_buffer_dirty = GL_FALSE;
1087 }
1088 }
1089 }
1090 }
1091
1092 /* Make sure all commands have been sent to the hardware and have
1093 * completed processing.
1094 */
1095 void radeonFinish(GLcontext * ctx)
1096 {
1097 radeonContextPtr radeon = RADEON_CONTEXT(ctx);
1098 struct gl_framebuffer *fb = ctx->DrawBuffer;
1099 int i;
1100
1101 radeonFlush(ctx);
1102
1103 if (radeon->radeonScreen->kernel_mm) {
1104 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
1105 struct radeon_renderbuffer *rrb;
1106 rrb = radeon_renderbuffer(fb->_ColorDrawBuffers[i]);
1107 if (rrb && rrb->bo)
1108 radeon_bo_wait(rrb->bo);
1109 }
1110 {
1111 struct radeon_renderbuffer *rrb;
1112 rrb = radeon_get_depthbuffer(radeon);
1113 if (rrb && rrb->bo)
1114 radeon_bo_wait(rrb->bo);
1115 }
1116 } else if (radeon->do_irqs) {
1117 LOCK_HARDWARE(radeon);
1118 radeonEmitIrqLocked(radeon);
1119 UNLOCK_HARDWARE(radeon);
1120 radeonWaitIrq(radeon);
1121 } else {
1122 radeonWaitForIdle(radeon);
1123 }
1124 }
1125
1126 /* cmdbuffer */
1127 /**
1128 * Send the current command buffer via ioctl to the hardware.
1129 */
1130 int rcommonFlushCmdBufLocked(radeonContextPtr rmesa, const char *caller)
1131 {
1132 int ret = 0;
1133
1134 if (rmesa->cmdbuf.flushing) {
1135 fprintf(stderr, "Recursive call into r300FlushCmdBufLocked!\n");
1136 exit(-1);
1137 }
1138 rmesa->cmdbuf.flushing = 1;
1139
1140 if (RADEON_DEBUG & DEBUG_IOCTL) {
1141 fprintf(stderr, "%s from %s - %i cliprects\n",
1142 __FUNCTION__, caller, rmesa->numClipRects);
1143 }
1144
1145 if (rmesa->cmdbuf.cs->cdw) {
1146 ret = radeon_cs_emit(rmesa->cmdbuf.cs);
1147 rmesa->hw.all_dirty = GL_TRUE;
1148 }
1149 radeon_cs_erase(rmesa->cmdbuf.cs);
1150 rmesa->cmdbuf.flushing = 0;
1151
1152 if (radeon_revalidate_bos(rmesa->glCtx) == GL_FALSE) {
1153 fprintf(stderr,"failed to revalidate buffers\n");
1154 }
1155
1156 return ret;
1157 }
1158
1159 int rcommonFlushCmdBuf(radeonContextPtr rmesa, const char *caller)
1160 {
1161 int ret;
1162
1163 radeonReleaseDmaRegion(rmesa);
1164
1165 LOCK_HARDWARE(rmesa);
1166 ret = rcommonFlushCmdBufLocked(rmesa, caller);
1167 UNLOCK_HARDWARE(rmesa);
1168
1169 if (ret) {
1170 fprintf(stderr, "drmRadeonCmdBuffer: %d\n", ret);
1171 _mesa_exit(ret);
1172 }
1173
1174 return ret;
1175 }
1176
1177 /**
1178 * Make sure that enough space is available in the command buffer
1179 * by flushing if necessary.
1180 *
1181 * \param dwords The number of dwords we need to be free on the command buffer
1182 */
1183 void rcommonEnsureCmdBufSpace(radeonContextPtr rmesa, int dwords, const char *caller)
1184 {
1185 if ((rmesa->cmdbuf.cs->cdw + dwords + 128) > rmesa->cmdbuf.size ||
1186 radeon_cs_need_flush(rmesa->cmdbuf.cs)) {
1187 rcommonFlushCmdBuf(rmesa, caller);
1188 }
1189 }
1190
1191 void rcommonInitCmdBuf(radeonContextPtr rmesa)
1192 {
1193 GLuint size;
1194 /* Initialize command buffer */
1195 size = 256 * driQueryOptioni(&rmesa->optionCache,
1196 "command_buffer_size");
1197 if (size < 2 * rmesa->hw.max_state_size) {
1198 size = 2 * rmesa->hw.max_state_size + 65535;
1199 }
1200 if (size > 64 * 256)
1201 size = 64 * 256;
1202
1203 if (RADEON_DEBUG & (DEBUG_IOCTL | DEBUG_DMA)) {
1204 fprintf(stderr, "sizeof(drm_r300_cmd_header_t)=%zd\n",
1205 sizeof(drm_r300_cmd_header_t));
1206 fprintf(stderr, "sizeof(drm_radeon_cmd_buffer_t)=%zd\n",
1207 sizeof(drm_radeon_cmd_buffer_t));
1208 fprintf(stderr,
1209 "Allocating %d bytes command buffer (max state is %d bytes)\n",
1210 size * 4, rmesa->hw.max_state_size * 4);
1211 }
1212
1213 if (rmesa->radeonScreen->kernel_mm) {
1214 int fd = rmesa->radeonScreen->driScreen->fd;
1215 rmesa->cmdbuf.csm = radeon_cs_manager_gem_ctor(fd);
1216 } else {
1217 rmesa->cmdbuf.csm = radeon_cs_manager_legacy_ctor(rmesa);
1218 }
1219 if (rmesa->cmdbuf.csm == NULL) {
1220 /* FIXME: fatal error */
1221 return;
1222 }
1223 rmesa->cmdbuf.cs = radeon_cs_create(rmesa->cmdbuf.csm, size);
1224 assert(rmesa->cmdbuf.cs != NULL);
1225 rmesa->cmdbuf.size = size;
1226
1227 if (!rmesa->radeonScreen->kernel_mm) {
1228 radeon_cs_set_limit(rmesa->cmdbuf.cs, RADEON_GEM_DOMAIN_VRAM, rmesa->radeonScreen->texSize[0]);
1229 radeon_cs_set_limit(rmesa->cmdbuf.cs, RADEON_GEM_DOMAIN_GTT, rmesa->radeonScreen->gartTextures.size);
1230 } else {
1231 struct drm_radeon_gem_info mminfo = { 0 };
1232
1233 if (!drmCommandWriteRead(rmesa->dri.fd, DRM_RADEON_GEM_INFO, &mminfo, sizeof(mminfo)))
1234 {
1235 radeon_cs_set_limit(rmesa->cmdbuf.cs, RADEON_GEM_DOMAIN_VRAM, mminfo.vram_visible);
1236 radeon_cs_set_limit(rmesa->cmdbuf.cs, RADEON_GEM_DOMAIN_GTT, mminfo.gart_size);
1237 }
1238 }
1239
1240 }
1241 /**
1242 * Destroy the command buffer
1243 */
1244 void rcommonDestroyCmdBuf(radeonContextPtr rmesa)
1245 {
1246 radeon_cs_destroy(rmesa->cmdbuf.cs);
1247 if (rmesa->radeonScreen->driScreen->dri2.enabled || rmesa->radeonScreen->kernel_mm) {
1248 radeon_cs_manager_gem_dtor(rmesa->cmdbuf.csm);
1249 } else {
1250 radeon_cs_manager_legacy_dtor(rmesa->cmdbuf.csm);
1251 }
1252 }
1253
1254 void rcommonBeginBatch(radeonContextPtr rmesa, int n,
1255 int dostate,
1256 const char *file,
1257 const char *function,
1258 int line)
1259 {
1260 rcommonEnsureCmdBufSpace(rmesa, n, function);
1261 if (!rmesa->cmdbuf.cs->cdw && dostate) {
1262 if (RADEON_DEBUG & DEBUG_IOCTL)
1263 fprintf(stderr, "Reemit state after flush (from %s)\n", function);
1264 radeonEmitState(rmesa);
1265 }
1266 radeon_cs_begin(rmesa->cmdbuf.cs, n, file, function, line);
1267
1268 if (DEBUG_CMDBUF && RADEON_DEBUG & DEBUG_IOCTL)
1269 fprintf(stderr, "BEGIN_BATCH(%d) at %d, from %s:%i\n",
1270 n, rmesa->cmdbuf.cs->cdw, function, line);
1271
1272 }
1273
1274
1275
1276 static void
1277 radeon_meta_set_passthrough_transform(radeonContextPtr radeon)
1278 {
1279 GLcontext *ctx = radeon->glCtx;
1280
1281 radeon->meta.saved_vp_x = ctx->Viewport.X;
1282 radeon->meta.saved_vp_y = ctx->Viewport.Y;
1283 radeon->meta.saved_vp_width = ctx->Viewport.Width;
1284 radeon->meta.saved_vp_height = ctx->Viewport.Height;
1285 radeon->meta.saved_matrix_mode = ctx->Transform.MatrixMode;
1286
1287 _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
1288
1289 _mesa_MatrixMode(GL_PROJECTION);
1290 _mesa_PushMatrix();
1291 _mesa_LoadIdentity();
1292 _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1);
1293
1294 _mesa_MatrixMode(GL_MODELVIEW);
1295 _mesa_PushMatrix();
1296 _mesa_LoadIdentity();
1297 }
1298
1299 static void
1300 radeon_meta_restore_transform(radeonContextPtr radeon)
1301 {
1302 _mesa_MatrixMode(GL_PROJECTION);
1303 _mesa_PopMatrix();
1304 _mesa_MatrixMode(GL_MODELVIEW);
1305 _mesa_PopMatrix();
1306
1307 _mesa_MatrixMode(radeon->meta.saved_matrix_mode);
1308
1309 _mesa_Viewport(radeon->meta.saved_vp_x, radeon->meta.saved_vp_y,
1310 radeon->meta.saved_vp_width, radeon->meta.saved_vp_height);
1311 }
1312
1313
1314 /**
1315 * Perform glClear where mask contains only color, depth, and/or stencil.
1316 *
1317 * The implementation is based on calling into Mesa to set GL state and
1318 * performing normal triangle rendering. The intent of this path is to
1319 * have as generic a path as possible, so that any driver could make use of
1320 * it.
1321 */
1322
1323
1324 void radeon_clear_tris(GLcontext *ctx, GLbitfield mask)
1325 {
1326 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
1327 GLfloat vertices[4][3];
1328 GLfloat color[4][4];
1329 GLfloat dst_z;
1330 struct gl_framebuffer *fb = ctx->DrawBuffer;
1331 int i;
1332 GLboolean saved_fp_enable = GL_FALSE, saved_vp_enable = GL_FALSE;
1333 GLboolean saved_shader_program = 0;
1334 unsigned int saved_active_texture;
1335
1336 assert((mask & ~(TRI_CLEAR_COLOR_BITS | BUFFER_BIT_DEPTH |
1337 BUFFER_BIT_STENCIL)) == 0);
1338
1339 _mesa_PushAttrib(GL_COLOR_BUFFER_BIT |
1340 GL_CURRENT_BIT |
1341 GL_DEPTH_BUFFER_BIT |
1342 GL_ENABLE_BIT |
1343 GL_POLYGON_BIT |
1344 GL_STENCIL_BUFFER_BIT |
1345 GL_TRANSFORM_BIT |
1346 GL_CURRENT_BIT);
1347 _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
1348 saved_active_texture = ctx->Texture.CurrentUnit;
1349
1350 /* Disable existing GL state we don't want to apply to a clear. */
1351 _mesa_Disable(GL_ALPHA_TEST);
1352 _mesa_Disable(GL_BLEND);
1353 _mesa_Disable(GL_CULL_FACE);
1354 _mesa_Disable(GL_FOG);
1355 _mesa_Disable(GL_POLYGON_SMOOTH);
1356 _mesa_Disable(GL_POLYGON_STIPPLE);
1357 _mesa_Disable(GL_POLYGON_OFFSET_FILL);
1358 _mesa_Disable(GL_LIGHTING);
1359 _mesa_Disable(GL_CLIP_PLANE0);
1360 _mesa_Disable(GL_CLIP_PLANE1);
1361 _mesa_Disable(GL_CLIP_PLANE2);
1362 _mesa_Disable(GL_CLIP_PLANE3);
1363 _mesa_Disable(GL_CLIP_PLANE4);
1364 _mesa_Disable(GL_CLIP_PLANE5);
1365 _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL);
1366 if (ctx->Extensions.ARB_fragment_program && ctx->FragmentProgram.Enabled) {
1367 saved_fp_enable = GL_TRUE;
1368 _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB);
1369 }
1370 if (ctx->Extensions.ARB_vertex_program && ctx->VertexProgram.Enabled) {
1371 saved_vp_enable = GL_TRUE;
1372 _mesa_Disable(GL_VERTEX_PROGRAM_ARB);
1373 }
1374 if (ctx->Extensions.ARB_shader_objects && ctx->Shader.CurrentProgram) {
1375 saved_shader_program = ctx->Shader.CurrentProgram->Name;
1376 _mesa_UseProgramObjectARB(0);
1377 }
1378
1379 if (ctx->Texture._EnabledUnits != 0) {
1380 int i;
1381
1382 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
1383 _mesa_ActiveTextureARB(GL_TEXTURE0 + i);
1384 _mesa_Disable(GL_TEXTURE_1D);
1385 _mesa_Disable(GL_TEXTURE_2D);
1386 _mesa_Disable(GL_TEXTURE_3D);
1387 if (ctx->Extensions.ARB_texture_cube_map)
1388 _mesa_Disable(GL_TEXTURE_CUBE_MAP_ARB);
1389 if (ctx->Extensions.NV_texture_rectangle)
1390 _mesa_Disable(GL_TEXTURE_RECTANGLE_NV);
1391 if (ctx->Extensions.MESA_texture_array) {
1392 _mesa_Disable(GL_TEXTURE_1D_ARRAY_EXT);
1393 _mesa_Disable(GL_TEXTURE_2D_ARRAY_EXT);
1394 }
1395 }
1396 }
1397
1398 #if FEATURE_ARB_vertex_buffer_object
1399 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
1400 _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
1401 #endif
1402
1403 radeon_meta_set_passthrough_transform(rmesa);
1404
1405 for (i = 0; i < 4; i++) {
1406 color[i][0] = ctx->Color.ClearColor[0];
1407 color[i][1] = ctx->Color.ClearColor[1];
1408 color[i][2] = ctx->Color.ClearColor[2];
1409 color[i][3] = ctx->Color.ClearColor[3];
1410 }
1411
1412 /* convert clear Z from [0,1] to NDC coord in [-1,1] */
1413
1414 dst_z = -1.0 + 2.0 * ctx->Depth.Clear;
1415 /* Prepare the vertices, which are the same regardless of which buffer we're
1416 * drawing to.
1417 */
1418 vertices[0][0] = fb->_Xmin;
1419 vertices[0][1] = fb->_Ymin;
1420 vertices[0][2] = dst_z;
1421 vertices[1][0] = fb->_Xmax;
1422 vertices[1][1] = fb->_Ymin;
1423 vertices[1][2] = dst_z;
1424 vertices[2][0] = fb->_Xmax;
1425 vertices[2][1] = fb->_Ymax;
1426 vertices[2][2] = dst_z;
1427 vertices[3][0] = fb->_Xmin;
1428 vertices[3][1] = fb->_Ymax;
1429 vertices[3][2] = dst_z;
1430
1431 _mesa_ColorPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &color);
1432 _mesa_VertexPointer(3, GL_FLOAT, 3 * sizeof(GLfloat), &vertices);
1433 _mesa_Enable(GL_COLOR_ARRAY);
1434 _mesa_Enable(GL_VERTEX_ARRAY);
1435
1436 while (mask != 0) {
1437 GLuint this_mask = 0;
1438 GLuint color_bit;
1439
1440 color_bit = _mesa_ffs(mask & TRI_CLEAR_COLOR_BITS);
1441 if (color_bit != 0)
1442 this_mask |= (1 << (color_bit - 1));
1443
1444 /* Clear depth/stencil in the same pass as color. */
1445 this_mask |= (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL));
1446
1447 /* Select the current color buffer and use the color write mask if
1448 * we have one, otherwise don't write any color channels.
1449 */
1450 if (this_mask & BUFFER_BIT_FRONT_LEFT)
1451 _mesa_DrawBuffer(GL_FRONT_LEFT);
1452 else if (this_mask & BUFFER_BIT_BACK_LEFT)
1453 _mesa_DrawBuffer(GL_BACK_LEFT);
1454 else if (color_bit != 0)
1455 _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0 +
1456 (color_bit - BUFFER_COLOR0 - 1));
1457 else
1458 _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
1459
1460 /* Control writing of the depth clear value to depth. */
1461 if (this_mask & BUFFER_BIT_DEPTH) {
1462 _mesa_DepthFunc(GL_ALWAYS);
1463 _mesa_DepthMask(GL_TRUE);
1464 _mesa_Enable(GL_DEPTH_TEST);
1465 } else {
1466 _mesa_Disable(GL_DEPTH_TEST);
1467 _mesa_DepthMask(GL_FALSE);
1468 }
1469
1470 /* Control writing of the stencil clear value to stencil. */
1471 if (this_mask & BUFFER_BIT_STENCIL) {
1472 _mesa_Enable(GL_STENCIL_TEST);
1473 _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
1474 _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, ctx->Stencil.Clear,
1475 ctx->Stencil.WriteMask[0]);
1476 } else {
1477 _mesa_Disable(GL_STENCIL_TEST);
1478 }
1479
1480 CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
1481
1482 mask &= ~this_mask;
1483 }
1484
1485 radeon_meta_restore_transform(rmesa);
1486
1487 _mesa_ActiveTextureARB(GL_TEXTURE0 + saved_active_texture);
1488 if (saved_fp_enable)
1489 _mesa_Enable(GL_FRAGMENT_PROGRAM_ARB);
1490 if (saved_vp_enable)
1491 _mesa_Enable(GL_VERTEX_PROGRAM_ARB);
1492
1493 if (saved_shader_program)
1494 _mesa_UseProgramObjectARB(saved_shader_program);
1495
1496 _mesa_PopClientAttrib();
1497 _mesa_PopAttrib();
1498 }