a5b8d3253f864dde88873be6051cd94dcde14477
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_common.c
1 /**************************************************************************
2
3 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4
5 The Weather Channel (TM) funded Tungsten Graphics to develop the
6 initial release of the Radeon 8500 driver under the XFree86 license.
7 This notice must be preserved.
8
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
16
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
20
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29 **************************************************************************/
30
31 /*
32 * Authors:
33 * Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36 /*
37 - Scissor implementation
38 - buffer swap/copy ioctls
39 - finish/flush
40 - state emission
41 - cmdbuffer management
42 */
43
44 #include <errno.h>
45 #include "main/glheader.h"
46 #include "main/imports.h"
47 #include "main/context.h"
48 #include "main/api_arrayelt.h"
49 #include "main/enums.h"
50 #include "main/colormac.h"
51 #include "main/light.h"
52 #include "main/framebuffer.h"
53 #include "main/simple_list.h"
54 #include "main/renderbuffer.h"
55 #include "swrast/swrast.h"
56 #include "vbo/vbo.h"
57 #include "tnl/tnl.h"
58 #include "tnl/t_pipeline.h"
59 #include "swrast_setup/swrast_setup.h"
60
61 #include "main/blend.h"
62 #include "main/bufferobj.h"
63 #include "main/buffers.h"
64 #include "main/depth.h"
65 #include "main/shaders.h"
66 #include "main/texstate.h"
67 #include "main/varray.h"
68 #include "glapi/dispatch.h"
69 #include "swrast/swrast.h"
70 #include "main/stencil.h"
71 #include "main/matrix.h"
72 #include "main/attrib.h"
73 #include "main/enable.h"
74 #include "main/viewport.h"
75
76 #include "dri_util.h"
77 #include "vblank.h"
78
79 #include "radeon_common.h"
80 #include "radeon_bocs_wrapper.h"
81 #include "radeon_lock.h"
82 #include "radeon_drm.h"
83 #include "radeon_mipmap_tree.h"
84
85 #define DEBUG_CMDBUF 0
86
87 /* =============================================================
88 * Scissoring
89 */
90
91 static GLboolean intersect_rect(drm_clip_rect_t * out,
92 drm_clip_rect_t * a, drm_clip_rect_t * b)
93 {
94 *out = *a;
95 if (b->x1 > out->x1)
96 out->x1 = b->x1;
97 if (b->y1 > out->y1)
98 out->y1 = b->y1;
99 if (b->x2 < out->x2)
100 out->x2 = b->x2;
101 if (b->y2 < out->y2)
102 out->y2 = b->y2;
103 if (out->x1 >= out->x2)
104 return GL_FALSE;
105 if (out->y1 >= out->y2)
106 return GL_FALSE;
107 return GL_TRUE;
108 }
109
110 void radeonRecalcScissorRects(radeonContextPtr radeon)
111 {
112 drm_clip_rect_t *out;
113 int i;
114
115 /* Grow cliprect store?
116 */
117 if (radeon->state.scissor.numAllocedClipRects < radeon->numClipRects) {
118 while (radeon->state.scissor.numAllocedClipRects <
119 radeon->numClipRects) {
120 radeon->state.scissor.numAllocedClipRects += 1; /* zero case */
121 radeon->state.scissor.numAllocedClipRects *= 2;
122 }
123
124 if (radeon->state.scissor.pClipRects)
125 FREE(radeon->state.scissor.pClipRects);
126
127 radeon->state.scissor.pClipRects =
128 MALLOC(radeon->state.scissor.numAllocedClipRects *
129 sizeof(drm_clip_rect_t));
130
131 if (radeon->state.scissor.pClipRects == NULL) {
132 radeon->state.scissor.numAllocedClipRects = 0;
133 return;
134 }
135 }
136
137 out = radeon->state.scissor.pClipRects;
138 radeon->state.scissor.numClipRects = 0;
139
140 for (i = 0; i < radeon->numClipRects; i++) {
141 if (intersect_rect(out,
142 &radeon->pClipRects[i],
143 &radeon->state.scissor.rect)) {
144 radeon->state.scissor.numClipRects++;
145 out++;
146 }
147 }
148 }
149
150 void radeon_get_cliprects(radeonContextPtr radeon,
151 struct drm_clip_rect **cliprects,
152 unsigned int *num_cliprects,
153 int *x_off, int *y_off)
154 {
155 __DRIdrawablePrivate *dPriv = radeon->dri.drawable;
156 struct radeon_framebuffer *rfb = dPriv->driverPrivate;
157
158 if (radeon->constant_cliprect) {
159 radeon->fboRect.x1 = 0;
160 radeon->fboRect.y1 = 0;
161 radeon->fboRect.x2 = radeon->glCtx->DrawBuffer->Width;
162 radeon->fboRect.y2 = radeon->glCtx->DrawBuffer->Height;
163
164 *cliprects = &radeon->fboRect;
165 *num_cliprects = 1;
166 *x_off = 0;
167 *y_off = 0;
168 } else if (radeon->front_cliprects ||
169 rfb->pf_active || dPriv->numBackClipRects == 0) {
170 *cliprects = dPriv->pClipRects;
171 *num_cliprects = dPriv->numClipRects;
172 *x_off = dPriv->x;
173 *y_off = dPriv->y;
174 } else {
175 *num_cliprects = dPriv->numBackClipRects;
176 *cliprects = dPriv->pBackClipRects;
177 *x_off = dPriv->backX;
178 *y_off = dPriv->backY;
179 }
180 }
181
182 /**
183 * Update cliprects and scissors.
184 */
185 void radeonSetCliprects(radeonContextPtr radeon)
186 {
187 __DRIdrawablePrivate *const drawable = radeon->dri.drawable;
188 __DRIdrawablePrivate *const readable = radeon->dri.readable;
189 struct radeon_framebuffer *const draw_rfb = drawable->driverPrivate;
190 struct radeon_framebuffer *const read_rfb = readable->driverPrivate;
191 int x_off, y_off;
192
193 radeon_get_cliprects(radeon, &radeon->pClipRects,
194 &radeon->numClipRects, &x_off, &y_off);
195
196 if ((draw_rfb->base.Width != drawable->w) ||
197 (draw_rfb->base.Height != drawable->h)) {
198 _mesa_resize_framebuffer(radeon->glCtx, &draw_rfb->base,
199 drawable->w, drawable->h);
200 draw_rfb->base.Initialized = GL_TRUE;
201 }
202
203 if (drawable != readable) {
204 if ((read_rfb->base.Width != readable->w) ||
205 (read_rfb->base.Height != readable->h)) {
206 _mesa_resize_framebuffer(radeon->glCtx, &read_rfb->base,
207 readable->w, readable->h);
208 read_rfb->base.Initialized = GL_TRUE;
209 }
210 }
211
212 if (radeon->state.scissor.enabled)
213 radeonRecalcScissorRects(radeon);
214
215 }
216
217
218
219 void radeonUpdateScissor( GLcontext *ctx )
220 {
221 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
222
223 if ( rmesa->dri.drawable ) {
224 __DRIdrawablePrivate *dPriv = rmesa->dri.drawable;
225
226 int x = ctx->Scissor.X;
227 int y = dPriv->h - ctx->Scissor.Y - ctx->Scissor.Height;
228 int w = ctx->Scissor.X + ctx->Scissor.Width - 1;
229 int h = dPriv->h - ctx->Scissor.Y - 1;
230
231 rmesa->state.scissor.rect.x1 = x + dPriv->x;
232 rmesa->state.scissor.rect.y1 = y + dPriv->y;
233 rmesa->state.scissor.rect.x2 = w + dPriv->x + 1;
234 rmesa->state.scissor.rect.y2 = h + dPriv->y + 1;
235
236 radeonRecalcScissorRects( rmesa );
237 }
238 }
239
240 /* =============================================================
241 * Scissoring
242 */
243
244 void radeonScissor(GLcontext* ctx, GLint x, GLint y, GLsizei w, GLsizei h)
245 {
246 radeonContextPtr radeon = RADEON_CONTEXT(ctx);
247 if (ctx->Scissor.Enabled) {
248 /* We don't pipeline cliprect changes */
249 radeon_firevertices(radeon);
250 radeonUpdateScissor(ctx);
251 }
252 }
253
254
255 /* ================================================================
256 * SwapBuffers with client-side throttling
257 */
258
259 static uint32_t radeonGetLastFrame(radeonContextPtr radeon)
260 {
261 drm_radeon_getparam_t gp;
262 int ret;
263 uint32_t frame = 0;
264
265 gp.param = RADEON_PARAM_LAST_FRAME;
266 gp.value = (int *)&frame;
267 ret = drmCommandWriteRead(radeon->dri.fd, DRM_RADEON_GETPARAM,
268 &gp, sizeof(gp));
269 if (ret) {
270 fprintf(stderr, "%s: drmRadeonGetParam: %d\n", __FUNCTION__,
271 ret);
272 exit(1);
273 }
274
275 return frame;
276 }
277
278 uint32_t radeonGetAge(radeonContextPtr radeon)
279 {
280 drm_radeon_getparam_t gp;
281 int ret;
282 uint32_t age;
283
284 gp.param = RADEON_PARAM_LAST_CLEAR;
285 gp.value = (int *)&age;
286 ret = drmCommandWriteRead(radeon->dri.fd, DRM_RADEON_GETPARAM,
287 &gp, sizeof(gp));
288 if (ret) {
289 fprintf(stderr, "%s: drmRadeonGetParam: %d\n", __FUNCTION__,
290 ret);
291 exit(1);
292 }
293
294 return age;
295 }
296
297 static void radeonEmitIrqLocked(radeonContextPtr radeon)
298 {
299 drm_radeon_irq_emit_t ie;
300 int ret;
301
302 ie.irq_seq = &radeon->iw.irq_seq;
303 ret = drmCommandWriteRead(radeon->dri.fd, DRM_RADEON_IRQ_EMIT,
304 &ie, sizeof(ie));
305 if (ret) {
306 fprintf(stderr, "%s: drmRadeonIrqEmit: %d\n", __FUNCTION__,
307 ret);
308 exit(1);
309 }
310 }
311
312 static void radeonWaitIrq(radeonContextPtr radeon)
313 {
314 int ret;
315
316 do {
317 ret = drmCommandWrite(radeon->dri.fd, DRM_RADEON_IRQ_WAIT,
318 &radeon->iw, sizeof(radeon->iw));
319 } while (ret && (errno == EINTR || errno == EBUSY));
320
321 if (ret) {
322 fprintf(stderr, "%s: drmRadeonIrqWait: %d\n", __FUNCTION__,
323 ret);
324 exit(1);
325 }
326 }
327
328 static void radeonWaitForFrameCompletion(radeonContextPtr radeon)
329 {
330 drm_radeon_sarea_t *sarea = radeon->sarea;
331
332 if (radeon->do_irqs) {
333 if (radeonGetLastFrame(radeon) < sarea->last_frame) {
334 if (!radeon->irqsEmitted) {
335 while (radeonGetLastFrame(radeon) <
336 sarea->last_frame) ;
337 } else {
338 UNLOCK_HARDWARE(radeon);
339 radeonWaitIrq(radeon);
340 LOCK_HARDWARE(radeon);
341 }
342 radeon->irqsEmitted = 10;
343 }
344
345 if (radeon->irqsEmitted) {
346 radeonEmitIrqLocked(radeon);
347 radeon->irqsEmitted--;
348 }
349 } else {
350 while (radeonGetLastFrame(radeon) < sarea->last_frame) {
351 UNLOCK_HARDWARE(radeon);
352 if (radeon->do_usleeps)
353 DO_USLEEP(1);
354 LOCK_HARDWARE(radeon);
355 }
356 }
357 }
358
359 /* wait for idle */
360 void radeonWaitForIdleLocked(radeonContextPtr radeon)
361 {
362 int ret;
363 int i = 0;
364
365 do {
366 ret = drmCommandNone(radeon->dri.fd, DRM_RADEON_CP_IDLE);
367 if (ret)
368 DO_USLEEP(1);
369 } while (ret && ++i < 100);
370
371 if (ret < 0) {
372 UNLOCK_HARDWARE(radeon);
373 fprintf(stderr, "Error: R300 timed out... exiting\n");
374 exit(-1);
375 }
376 }
377
378 static void radeonWaitForIdle(radeonContextPtr radeon)
379 {
380 if (!radeon->radeonScreen->driScreen->dri2.enabled) {
381 LOCK_HARDWARE(radeon);
382 radeonWaitForIdleLocked(radeon);
383 UNLOCK_HARDWARE(radeon);
384 }
385 }
386
387 static void radeon_flip_renderbuffers(struct radeon_framebuffer *rfb)
388 {
389 int current_page = rfb->pf_current_page;
390 int next_page = (current_page + 1) % rfb->pf_num_pages;
391 struct gl_renderbuffer *tmp_rb;
392
393 /* Exchange renderbuffers if necessary but make sure their
394 * reference counts are preserved.
395 */
396 if (rfb->color_rb[current_page] &&
397 rfb->base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer !=
398 &rfb->color_rb[current_page]->base) {
399 tmp_rb = NULL;
400 _mesa_reference_renderbuffer(&tmp_rb,
401 rfb->base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
402 tmp_rb = &rfb->color_rb[current_page]->base;
403 _mesa_reference_renderbuffer(&rfb->base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer, tmp_rb);
404 _mesa_reference_renderbuffer(&tmp_rb, NULL);
405 }
406
407 if (rfb->color_rb[next_page] &&
408 rfb->base.Attachment[BUFFER_BACK_LEFT].Renderbuffer !=
409 &rfb->color_rb[next_page]->base) {
410 tmp_rb = NULL;
411 _mesa_reference_renderbuffer(&tmp_rb,
412 rfb->base.Attachment[BUFFER_BACK_LEFT].Renderbuffer);
413 tmp_rb = &rfb->color_rb[next_page]->base;
414 _mesa_reference_renderbuffer(&rfb->base.Attachment[BUFFER_BACK_LEFT].Renderbuffer, tmp_rb);
415 _mesa_reference_renderbuffer(&tmp_rb, NULL);
416 }
417 }
418
419 /* Copy the back color buffer to the front color buffer.
420 */
421 void radeonCopyBuffer( __DRIdrawablePrivate *dPriv,
422 const drm_clip_rect_t *rect)
423 {
424 radeonContextPtr rmesa;
425 struct radeon_framebuffer *rfb;
426 GLint nbox, i, ret;
427
428 assert(dPriv);
429 assert(dPriv->driContextPriv);
430 assert(dPriv->driContextPriv->driverPrivate);
431
432 rmesa = (radeonContextPtr) dPriv->driContextPriv->driverPrivate;
433
434 LOCK_HARDWARE(rmesa);
435
436 rfb = dPriv->driverPrivate;
437
438 if ( RADEON_DEBUG & DEBUG_IOCTL ) {
439 fprintf( stderr, "\n%s( %p )\n\n", __FUNCTION__, (void *) rmesa->glCtx );
440 }
441
442 nbox = dPriv->numClipRects; /* must be in locked region */
443
444 for ( i = 0 ; i < nbox ; ) {
445 GLint nr = MIN2( i + RADEON_NR_SAREA_CLIPRECTS , nbox );
446 drm_clip_rect_t *box = dPriv->pClipRects;
447 drm_clip_rect_t *b = rmesa->sarea->boxes;
448 GLint n = 0;
449
450 for ( ; i < nr ; i++ ) {
451
452 *b = box[i];
453
454 if (rect)
455 {
456 if (rect->x1 > b->x1)
457 b->x1 = rect->x1;
458 if (rect->y1 > b->y1)
459 b->y1 = rect->y1;
460 if (rect->x2 < b->x2)
461 b->x2 = rect->x2;
462 if (rect->y2 < b->y2)
463 b->y2 = rect->y2;
464
465 if (b->x1 >= b->x2 || b->y1 >= b->y2)
466 continue;
467 }
468
469 b++;
470 n++;
471 }
472 rmesa->sarea->nbox = n;
473
474 if (!n)
475 continue;
476
477 ret = drmCommandNone( rmesa->dri.fd, DRM_RADEON_SWAP );
478
479 if ( ret ) {
480 fprintf( stderr, "DRM_RADEON_SWAP_BUFFERS: return = %d\n", ret );
481 UNLOCK_HARDWARE( rmesa );
482 exit( 1 );
483 }
484 }
485
486 UNLOCK_HARDWARE( rmesa );
487 }
488
489 static int radeonScheduleSwap(__DRIdrawablePrivate *dPriv, GLboolean *missed_target)
490 {
491 radeonContextPtr rmesa;
492
493 rmesa = (radeonContextPtr) dPriv->driContextPriv->driverPrivate;
494 radeon_firevertices(rmesa);
495
496 LOCK_HARDWARE( rmesa );
497
498 if (!dPriv->numClipRects) {
499 UNLOCK_HARDWARE(rmesa);
500 usleep(10000); /* throttle invisible client 10ms */
501 return 0;
502 }
503
504 radeonWaitForFrameCompletion(rmesa);
505
506 UNLOCK_HARDWARE(rmesa);
507 driWaitForVBlank(dPriv, missed_target);
508
509 return 0;
510 }
511
512 static GLboolean radeonPageFlip( __DRIdrawablePrivate *dPriv )
513 {
514 radeonContextPtr radeon;
515 GLint ret;
516 __DRIscreenPrivate *psp;
517 struct radeon_renderbuffer *rrb;
518 struct radeon_framebuffer *rfb;
519
520 assert(dPriv);
521 assert(dPriv->driContextPriv);
522 assert(dPriv->driContextPriv->driverPrivate);
523
524 radeon = (radeonContextPtr) dPriv->driContextPriv->driverPrivate;
525 rfb = dPriv->driverPrivate;
526 rrb = (void *)rfb->base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
527
528 psp = dPriv->driScreenPriv;
529
530 LOCK_HARDWARE(radeon);
531
532 if ( RADEON_DEBUG & DEBUG_IOCTL ) {
533 fprintf(stderr, "%s: pfCurrentPage: %d %d\n", __FUNCTION__,
534 radeon->sarea->pfCurrentPage, radeon->sarea->pfState);
535 }
536 drm_clip_rect_t *box = dPriv->pClipRects;
537 drm_clip_rect_t *b = radeon->sarea->boxes;
538 b[0] = box[0];
539 radeon->sarea->nbox = 1;
540
541 ret = drmCommandNone( radeon->dri.fd, DRM_RADEON_FLIP );
542
543 UNLOCK_HARDWARE(radeon);
544
545 if ( ret ) {
546 fprintf( stderr, "DRM_RADEON_FLIP: return = %d\n", ret );
547 return GL_FALSE;
548 }
549
550 if (!rfb->pf_active)
551 return GL_FALSE;
552
553 rfb->pf_current_page = radeon->sarea->pfCurrentPage;
554 radeon_flip_renderbuffers(rfb);
555 radeon_draw_buffer(radeon->glCtx, &rfb->base);
556
557 return GL_TRUE;
558 }
559
560
561 /**
562 * Swap front and back buffer.
563 */
564 void radeonSwapBuffers(__DRIdrawablePrivate * dPriv)
565 {
566 int64_t ust;
567 __DRIscreenPrivate *psp;
568
569 if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
570 radeonContextPtr radeon;
571 GLcontext *ctx;
572
573 radeon = (radeonContextPtr) dPriv->driContextPriv->driverPrivate;
574 ctx = radeon->glCtx;
575
576 if (ctx->Visual.doubleBufferMode) {
577 GLboolean missed_target;
578 struct radeon_framebuffer *rfb = dPriv->driverPrivate;
579 _mesa_notifySwapBuffers(ctx);/* flush pending rendering comands */
580
581 radeonScheduleSwap(dPriv, &missed_target);
582
583 if (rfb->pf_active) {
584 radeonPageFlip(dPriv);
585 } else {
586 radeonCopyBuffer(dPriv, NULL);
587 }
588
589 psp = dPriv->driScreenPriv;
590
591 rfb->swap_count++;
592 (*psp->systemTime->getUST)( & ust );
593 if ( missed_target ) {
594 rfb->swap_missed_count++;
595 rfb->swap_missed_ust = ust - rfb->swap_ust;
596 }
597
598 rfb->swap_ust = ust;
599 radeon->hw.all_dirty = GL_TRUE;
600 }
601 } else {
602 /* XXX this shouldn't be an error but we can't handle it for now */
603 _mesa_problem(NULL, "%s: drawable has no context!",
604 __FUNCTION__);
605 }
606 }
607
608 void radeonCopySubBuffer(__DRIdrawablePrivate * dPriv,
609 int x, int y, int w, int h )
610 {
611 if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
612 radeonContextPtr radeon;
613 GLcontext *ctx;
614
615 radeon = (radeonContextPtr) dPriv->driContextPriv->driverPrivate;
616 ctx = radeon->glCtx;
617
618 if (ctx->Visual.doubleBufferMode) {
619 drm_clip_rect_t rect;
620 rect.x1 = x + dPriv->x;
621 rect.y1 = (dPriv->h - y - h) + dPriv->y;
622 rect.x2 = rect.x1 + w;
623 rect.y2 = rect.y1 + h;
624 _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
625 radeonCopyBuffer(dPriv, &rect);
626 }
627 } else {
628 /* XXX this shouldn't be an error but we can't handle it for now */
629 _mesa_problem(NULL, "%s: drawable has no context!",
630 __FUNCTION__);
631 }
632 }
633
634 void radeon_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
635 {
636 radeonContextPtr radeon = RADEON_CONTEXT(ctx);
637 struct radeon_renderbuffer *rrbDepth = NULL, *rrbStencil = NULL,
638 *rrbColor = NULL;
639 uint32_t offset = 0;
640
641
642 if (!fb) {
643 /* this can happen during the initial context initialization */
644 return;
645 }
646
647 /* radeons only handle 1 color draw so far */
648 if (fb->_NumColorDrawBuffers != 1) {
649 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_DRAW_BUFFER, GL_TRUE);
650 return;
651 }
652
653 /* Do this here, note core Mesa, since this function is called from
654 * many places within the driver.
655 */
656 if (ctx->NewState & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
657 /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
658 _mesa_update_framebuffer(ctx);
659 /* this updates the DrawBuffer's Width/Height if it's a FBO */
660 _mesa_update_draw_buffer_bounds(ctx);
661 }
662
663 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
664 /* this may occur when we're called by glBindFrameBuffer() during
665 * the process of someone setting up renderbuffers, etc.
666 */
667 /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
668 return;
669 }
670
671 if (fb->Name)
672 ;/* do something depthy/stencily TODO */
673
674
675 /* none */
676 if (fb->Name == 0) {
677 if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
678 rrbColor = radeon_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
679 radeon->front_cliprects = GL_TRUE;
680 } else {
681 rrbColor = radeon_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
682 radeon->front_cliprects = GL_FALSE;
683 }
684 } else {
685 /* user FBO in theory */
686 struct radeon_renderbuffer *rrb;
687 rrb = radeon_renderbuffer(fb->_ColorDrawBuffers[0]);
688 if (rrb) {
689 offset = rrb->draw_offset;
690 rrbColor = rrb;
691 }
692 radeon->constant_cliprect = GL_TRUE;
693 }
694
695 if (rrbColor == NULL)
696 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_DRAW_BUFFER, GL_TRUE);
697 else
698 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_DRAW_BUFFER, GL_FALSE);
699
700
701 if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) {
702 rrbDepth = radeon_renderbuffer(fb->_DepthBuffer->Wrapped);
703 if (rrbDepth && rrbDepth->bo) {
704 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_DEPTH_BUFFER, GL_FALSE);
705 } else {
706 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_DEPTH_BUFFER, GL_TRUE);
707 }
708 } else {
709 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_DEPTH_BUFFER, GL_FALSE);
710 rrbDepth = NULL;
711 }
712
713 if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) {
714 rrbStencil = radeon_renderbuffer(fb->_DepthBuffer->Wrapped);
715 if (rrbStencil && rrbStencil->bo) {
716 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_STENCIL_BUFFER, GL_FALSE);
717 /* need to re-compute stencil hw state */
718 if (!rrbDepth)
719 rrbDepth = rrbStencil;
720 } else {
721 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_STENCIL_BUFFER, GL_TRUE);
722 }
723 } else {
724 radeon->vtbl.fallback(ctx, RADEON_FALLBACK_STENCIL_BUFFER, GL_FALSE);
725 if (ctx->Driver.Enable != NULL)
726 ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
727 else
728 ctx->NewState |= _NEW_STENCIL;
729 }
730
731 /* Update culling direction which changes depending on the
732 * orientation of the buffer:
733 */
734 if (ctx->Driver.FrontFace)
735 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
736 else
737 ctx->NewState |= _NEW_POLYGON;
738
739 /*
740 * Update depth test state
741 */
742 if (ctx->Driver.Enable) {
743 ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
744 (ctx->Depth.Test && fb->Visual.depthBits > 0));
745 ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
746 (ctx->Stencil._Enabled && fb->Visual.stencilBits > 0));
747 } else {
748 ctx->NewState |= (_NEW_DEPTH | _NEW_STENCIL);
749 }
750
751 radeon->state.depth.rrb = rrbDepth;
752 radeon->state.color.rrb = rrbColor;
753 radeon->state.color.draw_offset = offset;
754
755 #if 0
756 /* update viewport since it depends on window size */
757 if (ctx->Driver.Viewport) {
758 ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
759 ctx->Viewport.Width, ctx->Viewport.Height);
760 } else {
761
762 }
763 #endif
764 ctx->NewState |= _NEW_VIEWPORT;
765
766 /* Set state we know depends on drawable parameters:
767 */
768 if (ctx->Driver.Scissor)
769 ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
770 ctx->Scissor.Width, ctx->Scissor.Height);
771 radeon->NewGLState |= _NEW_SCISSOR;
772
773 if (ctx->Driver.DepthRange)
774 ctx->Driver.DepthRange(ctx,
775 ctx->Viewport.Near,
776 ctx->Viewport.Far);
777
778 /* Update culling direction which changes depending on the
779 * orientation of the buffer:
780 */
781 if (ctx->Driver.FrontFace)
782 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
783 else
784 ctx->NewState |= _NEW_POLYGON;
785 }
786
787 /**
788 * Called via glDrawBuffer.
789 */
790 void radeonDrawBuffer( GLcontext *ctx, GLenum mode )
791 {
792 radeonContextPtr radeon = RADEON_CONTEXT(ctx);
793
794 if (RADEON_DEBUG & DEBUG_DRI)
795 fprintf(stderr, "%s %s\n", __FUNCTION__,
796 _mesa_lookup_enum_by_nr( mode ));
797
798 radeon_firevertices(radeon); /* don't pipeline cliprect changes */
799
800 radeon_draw_buffer(ctx, ctx->DrawBuffer);
801 }
802
803 void radeonReadBuffer( GLcontext *ctx, GLenum mode )
804 {
805 /* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
806 if (ctx->ReadBuffer == ctx->DrawBuffer) {
807 /* This will update FBO completeness status.
808 * A framebuffer will be incomplete if the GL_READ_BUFFER setting
809 * refers to a missing renderbuffer. Calling glReadBuffer can set
810 * that straight and can make the drawing buffer complete.
811 */
812 radeon_draw_buffer(ctx, ctx->DrawBuffer);
813 }
814 }
815
816
817 /* Turn on/off page flipping according to the flags in the sarea:
818 */
819 void radeonUpdatePageFlipping(radeonContextPtr radeon)
820 {
821 struct radeon_framebuffer *rfb = radeon->dri.drawable->driverPrivate;
822
823 rfb->pf_active = radeon->sarea->pfState;
824 rfb->pf_current_page = radeon->sarea->pfCurrentPage;
825 rfb->pf_num_pages = 2;
826 radeon_flip_renderbuffers(rfb);
827 radeon_draw_buffer(radeon->glCtx, radeon->glCtx->DrawBuffer);
828 }
829
830 void radeon_window_moved(radeonContextPtr radeon)
831 {
832 if (!radeon->radeonScreen->driScreen->dri2.enabled) {
833 radeonUpdatePageFlipping(radeon);
834 }
835 radeonSetCliprects(radeon);
836 }
837
838 void radeon_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height)
839 {
840 radeonContextPtr radeon = RADEON_CONTEXT(ctx);
841 __DRIcontext *driContext = radeon->dri.context;
842 void (*old_viewport)(GLcontext *ctx, GLint x, GLint y,
843 GLsizei w, GLsizei h);
844
845 if (!driContext->driScreenPriv->dri2.enabled)
846 return;
847
848 radeon_update_renderbuffers(driContext, driContext->driDrawablePriv);
849 if (driContext->driDrawablePriv != driContext->driReadablePriv)
850 radeon_update_renderbuffers(driContext, driContext->driReadablePriv);
851
852 old_viewport = ctx->Driver.Viewport;
853 ctx->Driver.Viewport = NULL;
854 radeon->dri.drawable = driContext->driDrawablePriv;
855 radeon_window_moved(radeon);
856 radeon_draw_buffer(ctx, radeon->glCtx->DrawBuffer);
857 ctx->Driver.Viewport = old_viewport;
858
859
860 }
861 static void radeon_print_state_atom(radeonContextPtr radeon, struct radeon_state_atom *state )
862 {
863 int i;
864 int dwords = (*state->check)(radeon->glCtx, state);
865
866 fprintf(stderr, "emit %s %d/%d\n", state->name, state->cmd_size, dwords);
867
868 if (RADEON_DEBUG & DEBUG_VERBOSE)
869 for (i = 0 ; i < dwords; i++)
870 fprintf(stderr, "\t%s[%d]: %x\n", state->name, i, state->cmd[i]);
871
872 }
873
874 static INLINE void radeonEmitAtoms(radeonContextPtr radeon, GLboolean dirty)
875 {
876 BATCH_LOCALS(radeon);
877 struct radeon_state_atom *atom;
878 int dwords;
879
880 if (radeon->vtbl.pre_emit_atoms)
881 radeon->vtbl.pre_emit_atoms(radeon);
882
883 /* Emit actual atoms */
884 foreach(atom, &radeon->hw.atomlist) {
885 if ((atom->dirty || radeon->hw.all_dirty) == dirty) {
886 dwords = (*atom->check) (radeon->glCtx, atom);
887 if (dwords) {
888 if (DEBUG_CMDBUF && RADEON_DEBUG & DEBUG_STATE) {
889 radeon_print_state_atom(radeon, atom);
890 }
891 if (atom->emit) {
892 (*atom->emit)(radeon->glCtx, atom);
893 } else {
894 BEGIN_BATCH_NO_AUTOSTATE(dwords);
895 OUT_BATCH_TABLE(atom->cmd, dwords);
896 END_BATCH();
897 }
898 atom->dirty = GL_FALSE;
899 } else {
900 if (DEBUG_CMDBUF && RADEON_DEBUG & DEBUG_STATE) {
901 fprintf(stderr, " skip state %s\n",
902 atom->name);
903 }
904 }
905 }
906 }
907
908 COMMIT_BATCH();
909 }
910
911 GLboolean radeon_revalidate_bos(GLcontext *ctx)
912 {
913 radeonContextPtr radeon = RADEON_CONTEXT(ctx);
914 int flushed = 0;
915 int ret;
916 again:
917 ret = radeon_cs_space_check(radeon->cmdbuf.cs, radeon->state.bos, radeon->state.validated_bo_count);
918 if (ret == RADEON_CS_SPACE_OP_TO_BIG)
919 return GL_FALSE;
920 if (ret == RADEON_CS_SPACE_FLUSH) {
921 radeonFlush(ctx);
922 if (flushed)
923 return GL_FALSE;
924 flushed = 1;
925 goto again;
926 }
927 return GL_TRUE;
928 }
929
930 void radeon_validate_reset_bos(radeonContextPtr radeon)
931 {
932 int i;
933
934 for (i = 0; i < radeon->state.validated_bo_count; i++) {
935 radeon->state.bos[i].bo = NULL;
936 radeon->state.bos[i].read_domains = 0;
937 radeon->state.bos[i].write_domain = 0;
938 radeon->state.bos[i].new_accounted = 0;
939 }
940 radeon->state.validated_bo_count = 0;
941 }
942
943 void radeon_validate_bo(radeonContextPtr radeon, struct radeon_bo *bo, uint32_t read_domains, uint32_t write_domain)
944 {
945 radeon->state.bos[radeon->state.validated_bo_count].bo = bo;
946 radeon->state.bos[radeon->state.validated_bo_count].read_domains = read_domains;
947 radeon->state.bos[radeon->state.validated_bo_count].write_domain = write_domain;
948 radeon->state.bos[radeon->state.validated_bo_count].new_accounted = 0;
949 radeon->state.validated_bo_count++;
950
951 assert(radeon->state.validated_bo_count < RADEON_MAX_BOS);
952 }
953
954 void radeonEmitState(radeonContextPtr radeon)
955 {
956 if (RADEON_DEBUG & (DEBUG_STATE|DEBUG_PRIMS))
957 fprintf(stderr, "%s\n", __FUNCTION__);
958
959 if (radeon->vtbl.pre_emit_state)
960 radeon->vtbl.pre_emit_state(radeon);
961
962 /* this code used to return here but now it emits zbs */
963 if (radeon->cmdbuf.cs->cdw && !radeon->hw.is_dirty && !radeon->hw.all_dirty)
964 return;
965
966 /* To avoid going across the entire set of states multiple times, just check
967 * for enough space for the case of emitting all state, and inline the
968 * radeonAllocCmdBuf code here without all the checks.
969 */
970 rcommonEnsureCmdBufSpace(radeon, radeon->hw.max_state_size, __FUNCTION__);
971
972 if (!radeon->cmdbuf.cs->cdw) {
973 if (RADEON_DEBUG & DEBUG_STATE)
974 fprintf(stderr, "Begin reemit state\n");
975
976 radeonEmitAtoms(radeon, GL_FALSE);
977 }
978
979 if (RADEON_DEBUG & DEBUG_STATE)
980 fprintf(stderr, "Begin dirty state\n");
981
982 radeonEmitAtoms(radeon, GL_TRUE);
983 radeon->hw.is_dirty = GL_FALSE;
984 radeon->hw.all_dirty = GL_FALSE;
985
986 }
987
988
989 void radeonFlush(GLcontext *ctx)
990 {
991 radeonContextPtr radeon = RADEON_CONTEXT(ctx);
992 if (RADEON_DEBUG & DEBUG_IOCTL)
993 fprintf(stderr, "%s %d\n", __FUNCTION__, radeon->cmdbuf.cs->cdw);
994
995 /* okay if we have no cmds in the buffer &&
996 we have no DMA flush &&
997 we have no DMA buffer allocated.
998 then no point flushing anything at all.
999 */
1000 if (!radeon->dma.flush && !radeon->cmdbuf.cs->cdw && !radeon->dma.current)
1001 return;
1002
1003 if (radeon->dma.flush)
1004 radeon->dma.flush( ctx );
1005
1006 radeonEmitState(radeon);
1007
1008 if (radeon->cmdbuf.cs->cdw)
1009 rcommonFlushCmdBuf(radeon, __FUNCTION__);
1010 }
1011
1012 /* Make sure all commands have been sent to the hardware and have
1013 * completed processing.
1014 */
1015 void radeonFinish(GLcontext * ctx)
1016 {
1017 radeonContextPtr radeon = RADEON_CONTEXT(ctx);
1018 struct gl_framebuffer *fb = ctx->DrawBuffer;
1019 int i;
1020
1021 radeonFlush(ctx);
1022
1023 if (radeon->radeonScreen->kernel_mm) {
1024 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
1025 struct radeon_renderbuffer *rrb;
1026 rrb = radeon_renderbuffer(fb->_ColorDrawBuffers[i]);
1027 if (rrb && rrb->bo)
1028 radeon_bo_wait(rrb->bo);
1029 }
1030 {
1031 struct radeon_renderbuffer *rrb;
1032 rrb = radeon_get_depthbuffer(radeon);
1033 if (rrb && rrb->bo)
1034 radeon_bo_wait(rrb->bo);
1035 }
1036 } else if (radeon->do_irqs) {
1037 LOCK_HARDWARE(radeon);
1038 radeonEmitIrqLocked(radeon);
1039 UNLOCK_HARDWARE(radeon);
1040 radeonWaitIrq(radeon);
1041 } else {
1042 radeonWaitForIdle(radeon);
1043 }
1044 }
1045
1046 /* cmdbuffer */
1047 /**
1048 * Send the current command buffer via ioctl to the hardware.
1049 */
1050 int rcommonFlushCmdBufLocked(radeonContextPtr rmesa, const char *caller)
1051 {
1052 int ret = 0;
1053
1054 if (rmesa->cmdbuf.flushing) {
1055 fprintf(stderr, "Recursive call into r300FlushCmdBufLocked!\n");
1056 exit(-1);
1057 }
1058 rmesa->cmdbuf.flushing = 1;
1059
1060 if (RADEON_DEBUG & DEBUG_IOCTL) {
1061 fprintf(stderr, "%s from %s - %i cliprects\n",
1062 __FUNCTION__, caller, rmesa->numClipRects);
1063 }
1064
1065 if (rmesa->cmdbuf.cs->cdw) {
1066 ret = radeon_cs_emit(rmesa->cmdbuf.cs);
1067 rmesa->hw.all_dirty = GL_TRUE;
1068 }
1069 radeon_cs_erase(rmesa->cmdbuf.cs);
1070 rmesa->cmdbuf.flushing = 0;
1071
1072 if (radeon_revalidate_bos(rmesa->glCtx) == GL_FALSE) {
1073 fprintf(stderr,"failed to revalidate buffers\n");
1074 }
1075
1076 return ret;
1077 }
1078
1079 int rcommonFlushCmdBuf(radeonContextPtr rmesa, const char *caller)
1080 {
1081 int ret;
1082
1083 radeonReleaseDmaRegion(rmesa);
1084
1085 LOCK_HARDWARE(rmesa);
1086 ret = rcommonFlushCmdBufLocked(rmesa, caller);
1087 UNLOCK_HARDWARE(rmesa);
1088
1089 if (ret) {
1090 fprintf(stderr, "drmRadeonCmdBuffer: %d\n", ret);
1091 _mesa_exit(ret);
1092 }
1093
1094 return ret;
1095 }
1096
1097 /**
1098 * Make sure that enough space is available in the command buffer
1099 * by flushing if necessary.
1100 *
1101 * \param dwords The number of dwords we need to be free on the command buffer
1102 */
1103 void rcommonEnsureCmdBufSpace(radeonContextPtr rmesa, int dwords, const char *caller)
1104 {
1105 if ((rmesa->cmdbuf.cs->cdw + dwords + 128) > rmesa->cmdbuf.size ||
1106 radeon_cs_need_flush(rmesa->cmdbuf.cs)) {
1107 rcommonFlushCmdBuf(rmesa, caller);
1108 }
1109 }
1110
1111 void rcommonInitCmdBuf(radeonContextPtr rmesa)
1112 {
1113 GLuint size;
1114 /* Initialize command buffer */
1115 size = 256 * driQueryOptioni(&rmesa->optionCache,
1116 "command_buffer_size");
1117 if (size < 2 * rmesa->hw.max_state_size) {
1118 size = 2 * rmesa->hw.max_state_size + 65535;
1119 }
1120 if (size > 64 * 256)
1121 size = 64 * 256;
1122
1123 if (RADEON_DEBUG & (DEBUG_IOCTL | DEBUG_DMA)) {
1124 fprintf(stderr, "sizeof(drm_r300_cmd_header_t)=%zd\n",
1125 sizeof(drm_r300_cmd_header_t));
1126 fprintf(stderr, "sizeof(drm_radeon_cmd_buffer_t)=%zd\n",
1127 sizeof(drm_radeon_cmd_buffer_t));
1128 fprintf(stderr,
1129 "Allocating %d bytes command buffer (max state is %d bytes)\n",
1130 size * 4, rmesa->hw.max_state_size * 4);
1131 }
1132
1133 if (rmesa->radeonScreen->kernel_mm) {
1134 int fd = rmesa->radeonScreen->driScreen->fd;
1135 rmesa->cmdbuf.csm = radeon_cs_manager_gem_ctor(fd);
1136 } else {
1137 rmesa->cmdbuf.csm = radeon_cs_manager_legacy_ctor(rmesa);
1138 }
1139 if (rmesa->cmdbuf.csm == NULL) {
1140 /* FIXME: fatal error */
1141 return;
1142 }
1143 rmesa->cmdbuf.cs = radeon_cs_create(rmesa->cmdbuf.csm, size);
1144 assert(rmesa->cmdbuf.cs != NULL);
1145 rmesa->cmdbuf.size = size;
1146
1147 if (!rmesa->radeonScreen->kernel_mm) {
1148 radeon_cs_set_limit(rmesa->cmdbuf.cs, RADEON_GEM_DOMAIN_VRAM, rmesa->radeonScreen->texSize[0]);
1149 radeon_cs_set_limit(rmesa->cmdbuf.cs, RADEON_GEM_DOMAIN_GTT, rmesa->radeonScreen->gartTextures.size);
1150 } else {
1151 struct drm_radeon_gem_info mminfo;
1152
1153 if (!drmCommandWriteRead(rmesa->dri.fd, DRM_RADEON_GEM_INFO, &mminfo, sizeof(mminfo)))
1154 {
1155 radeon_cs_set_limit(rmesa->cmdbuf.cs, RADEON_GEM_DOMAIN_VRAM, mminfo.vram_visible);
1156 radeon_cs_set_limit(rmesa->cmdbuf.cs, RADEON_GEM_DOMAIN_GTT, mminfo.gart_size);
1157 }
1158 }
1159
1160 }
1161 /**
1162 * Destroy the command buffer
1163 */
1164 void rcommonDestroyCmdBuf(radeonContextPtr rmesa)
1165 {
1166 radeon_cs_destroy(rmesa->cmdbuf.cs);
1167 if (rmesa->radeonScreen->driScreen->dri2.enabled || rmesa->radeonScreen->kernel_mm) {
1168 radeon_cs_manager_gem_dtor(rmesa->cmdbuf.csm);
1169 } else {
1170 radeon_cs_manager_legacy_dtor(rmesa->cmdbuf.csm);
1171 }
1172 }
1173
1174 void rcommonBeginBatch(radeonContextPtr rmesa, int n,
1175 int dostate,
1176 const char *file,
1177 const char *function,
1178 int line)
1179 {
1180 rcommonEnsureCmdBufSpace(rmesa, n, function);
1181 if (!rmesa->cmdbuf.cs->cdw && dostate) {
1182 if (RADEON_DEBUG & DEBUG_IOCTL)
1183 fprintf(stderr, "Reemit state after flush (from %s)\n", function);
1184 radeonEmitState(rmesa);
1185 }
1186 radeon_cs_begin(rmesa->cmdbuf.cs, n, file, function, line);
1187
1188 if (DEBUG_CMDBUF && RADEON_DEBUG & DEBUG_IOCTL)
1189 fprintf(stderr, "BEGIN_BATCH(%d) at %d, from %s:%i\n",
1190 n, rmesa->cmdbuf.cs->cdw, function, line);
1191
1192 }
1193
1194
1195
1196 static void
1197 radeon_meta_set_passthrough_transform(radeonContextPtr radeon)
1198 {
1199 GLcontext *ctx = radeon->glCtx;
1200
1201 radeon->meta.saved_vp_x = ctx->Viewport.X;
1202 radeon->meta.saved_vp_y = ctx->Viewport.Y;
1203 radeon->meta.saved_vp_width = ctx->Viewport.Width;
1204 radeon->meta.saved_vp_height = ctx->Viewport.Height;
1205 radeon->meta.saved_matrix_mode = ctx->Transform.MatrixMode;
1206
1207 _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
1208
1209 _mesa_MatrixMode(GL_PROJECTION);
1210 _mesa_PushMatrix();
1211 _mesa_LoadIdentity();
1212 _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1);
1213
1214 _mesa_MatrixMode(GL_MODELVIEW);
1215 _mesa_PushMatrix();
1216 _mesa_LoadIdentity();
1217 }
1218
1219 static void
1220 radeon_meta_restore_transform(radeonContextPtr radeon)
1221 {
1222 _mesa_MatrixMode(GL_PROJECTION);
1223 _mesa_PopMatrix();
1224 _mesa_MatrixMode(GL_MODELVIEW);
1225 _mesa_PopMatrix();
1226
1227 _mesa_MatrixMode(radeon->meta.saved_matrix_mode);
1228
1229 _mesa_Viewport(radeon->meta.saved_vp_x, radeon->meta.saved_vp_y,
1230 radeon->meta.saved_vp_width, radeon->meta.saved_vp_height);
1231 }
1232
1233
1234 /**
1235 * Perform glClear where mask contains only color, depth, and/or stencil.
1236 *
1237 * The implementation is based on calling into Mesa to set GL state and
1238 * performing normal triangle rendering. The intent of this path is to
1239 * have as generic a path as possible, so that any driver could make use of
1240 * it.
1241 */
1242
1243
1244 void radeon_clear_tris(GLcontext *ctx, GLbitfield mask)
1245 {
1246 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
1247 GLfloat vertices[4][3];
1248 GLfloat color[4][4];
1249 GLfloat dst_z;
1250 struct gl_framebuffer *fb = ctx->DrawBuffer;
1251 int i;
1252 GLboolean saved_fp_enable = GL_FALSE, saved_vp_enable = GL_FALSE;
1253 GLboolean saved_shader_program = 0;
1254 unsigned int saved_active_texture;
1255
1256 assert((mask & ~(TRI_CLEAR_COLOR_BITS | BUFFER_BIT_DEPTH |
1257 BUFFER_BIT_STENCIL)) == 0);
1258
1259 _mesa_PushAttrib(GL_COLOR_BUFFER_BIT |
1260 GL_CURRENT_BIT |
1261 GL_DEPTH_BUFFER_BIT |
1262 GL_ENABLE_BIT |
1263 GL_STENCIL_BUFFER_BIT |
1264 GL_TRANSFORM_BIT |
1265 GL_CURRENT_BIT);
1266 _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
1267 saved_active_texture = ctx->Texture.CurrentUnit;
1268
1269 /* Disable existing GL state we don't want to apply to a clear. */
1270 _mesa_Disable(GL_ALPHA_TEST);
1271 _mesa_Disable(GL_BLEND);
1272 _mesa_Disable(GL_CULL_FACE);
1273 _mesa_Disable(GL_FOG);
1274 _mesa_Disable(GL_POLYGON_SMOOTH);
1275 _mesa_Disable(GL_POLYGON_STIPPLE);
1276 _mesa_Disable(GL_POLYGON_OFFSET_FILL);
1277 _mesa_Disable(GL_LIGHTING);
1278 _mesa_Disable(GL_CLIP_PLANE0);
1279 _mesa_Disable(GL_CLIP_PLANE1);
1280 _mesa_Disable(GL_CLIP_PLANE2);
1281 _mesa_Disable(GL_CLIP_PLANE3);
1282 _mesa_Disable(GL_CLIP_PLANE4);
1283 _mesa_Disable(GL_CLIP_PLANE5);
1284 if (ctx->Extensions.ARB_fragment_program && ctx->FragmentProgram.Enabled) {
1285 saved_fp_enable = GL_TRUE;
1286 _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB);
1287 }
1288 if (ctx->Extensions.ARB_vertex_program && ctx->VertexProgram.Enabled) {
1289 saved_vp_enable = GL_TRUE;
1290 _mesa_Disable(GL_VERTEX_PROGRAM_ARB);
1291 }
1292 if (ctx->Extensions.ARB_shader_objects && ctx->Shader.CurrentProgram) {
1293 saved_shader_program = ctx->Shader.CurrentProgram->Name;
1294 _mesa_UseProgramObjectARB(0);
1295 }
1296
1297 if (ctx->Texture._EnabledUnits != 0) {
1298 int i;
1299
1300 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
1301 _mesa_ActiveTextureARB(GL_TEXTURE0 + i);
1302 _mesa_Disable(GL_TEXTURE_1D);
1303 _mesa_Disable(GL_TEXTURE_2D);
1304 _mesa_Disable(GL_TEXTURE_3D);
1305 if (ctx->Extensions.ARB_texture_cube_map)
1306 _mesa_Disable(GL_TEXTURE_CUBE_MAP_ARB);
1307 if (ctx->Extensions.NV_texture_rectangle)
1308 _mesa_Disable(GL_TEXTURE_RECTANGLE_NV);
1309 if (ctx->Extensions.MESA_texture_array) {
1310 _mesa_Disable(GL_TEXTURE_1D_ARRAY_EXT);
1311 _mesa_Disable(GL_TEXTURE_2D_ARRAY_EXT);
1312 }
1313 }
1314 }
1315
1316 radeon_meta_set_passthrough_transform(rmesa);
1317
1318 for (i = 0; i < 4; i++) {
1319 color[i][0] = ctx->Color.ClearColor[0];
1320 color[i][1] = ctx->Color.ClearColor[1];
1321 color[i][2] = ctx->Color.ClearColor[2];
1322 color[i][3] = ctx->Color.ClearColor[3];
1323 }
1324
1325 /* convert clear Z from [0,1] to NDC coord in [-1,1] */
1326
1327 dst_z = -1.0 + 2.0 * ctx->Depth.Clear;
1328 /* Prepare the vertices, which are the same regardless of which buffer we're
1329 * drawing to.
1330 */
1331 vertices[0][0] = fb->_Xmin;
1332 vertices[0][1] = fb->_Ymin;
1333 vertices[0][2] = dst_z;
1334 vertices[1][0] = fb->_Xmax;
1335 vertices[1][1] = fb->_Ymin;
1336 vertices[1][2] = dst_z;
1337 vertices[2][0] = fb->_Xmax;
1338 vertices[2][1] = fb->_Ymax;
1339 vertices[2][2] = dst_z;
1340 vertices[3][0] = fb->_Xmin;
1341 vertices[3][1] = fb->_Ymax;
1342 vertices[3][2] = dst_z;
1343
1344 _mesa_ColorPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &color);
1345 _mesa_VertexPointer(3, GL_FLOAT, 3 * sizeof(GLfloat), &vertices);
1346 _mesa_Enable(GL_COLOR_ARRAY);
1347 _mesa_Enable(GL_VERTEX_ARRAY);
1348
1349 while (mask != 0) {
1350 GLuint this_mask = 0;
1351 GLuint color_bit;
1352
1353 color_bit = _mesa_ffs(mask & TRI_CLEAR_COLOR_BITS);
1354 if (color_bit != 0)
1355 this_mask |= (1 << (color_bit - 1));
1356
1357 /* Clear depth/stencil in the same pass as color. */
1358 this_mask |= (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL));
1359
1360 /* Select the current color buffer and use the color write mask if
1361 * we have one, otherwise don't write any color channels.
1362 */
1363 if (this_mask & BUFFER_BIT_FRONT_LEFT)
1364 _mesa_DrawBuffer(GL_FRONT_LEFT);
1365 else if (this_mask & BUFFER_BIT_BACK_LEFT)
1366 _mesa_DrawBuffer(GL_BACK_LEFT);
1367 else if (color_bit != 0)
1368 _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0 +
1369 (color_bit - BUFFER_COLOR0 - 1));
1370 else
1371 _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
1372
1373 /* Control writing of the depth clear value to depth. */
1374 if (this_mask & BUFFER_BIT_DEPTH) {
1375 _mesa_DepthFunc(GL_ALWAYS);
1376 _mesa_DepthMask(GL_TRUE);
1377 _mesa_Enable(GL_DEPTH_TEST);
1378 } else {
1379 _mesa_Disable(GL_DEPTH_TEST);
1380 _mesa_DepthMask(GL_FALSE);
1381 }
1382
1383 /* Control writing of the stencil clear value to stencil. */
1384 if (this_mask & BUFFER_BIT_STENCIL) {
1385 _mesa_Enable(GL_STENCIL_TEST);
1386 _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
1387 _mesa_StencilFuncSeparate(GL_FRONT, GL_ALWAYS, ctx->Stencil.Clear,
1388 ctx->Stencil.WriteMask[0]);
1389 } else {
1390 _mesa_Disable(GL_STENCIL_TEST);
1391 }
1392
1393 CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
1394
1395 mask &= ~this_mask;
1396 }
1397
1398 radeon_meta_restore_transform(rmesa);
1399
1400 _mesa_ActiveTextureARB(GL_TEXTURE0 + saved_active_texture);
1401 if (saved_fp_enable)
1402 _mesa_Enable(GL_FRAGMENT_PROGRAM_ARB);
1403 if (saved_vp_enable)
1404 _mesa_Enable(GL_VERTEX_PROGRAM_ARB);
1405
1406 if (saved_shader_program)
1407 _mesa_UseProgramObjectARB(saved_shader_program);
1408
1409 _mesa_PopClientAttrib();
1410 _mesa_PopAttrib();
1411 }