1 /**************************************************************************
3 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
5 The Weather Channel (TM) funded Tungsten Graphics to develop the
6 initial release of the Radeon 8500 driver under the XFree86 license.
7 This notice must be preserved.
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 **************************************************************************/
33 * Keith Whitwell <keith@tungstengraphics.com>
37 - Scissor implementation
38 - buffer swap/copy ioctls
41 - cmdbuffer management
45 #include "main/glheader.h"
46 #include "main/imports.h"
47 #include "main/context.h"
48 #include "main/api_arrayelt.h"
49 #include "main/enums.h"
50 #include "main/colormac.h"
51 #include "main/light.h"
52 #include "main/framebuffer.h"
53 #include "main/simple_list.h"
54 #include "main/renderbuffer.h"
55 #include "swrast/swrast.h"
58 #include "tnl/t_pipeline.h"
59 #include "swrast_setup/swrast_setup.h"
61 #include "main/blend.h"
62 #include "main/bufferobj.h"
63 #include "main/buffers.h"
64 #include "main/depth.h"
65 #include "main/polygon.h"
66 #include "main/shaders.h"
67 #include "main/texstate.h"
68 #include "main/varray.h"
69 #include "glapi/dispatch.h"
70 #include "swrast/swrast.h"
71 #include "main/stencil.h"
72 #include "main/matrix.h"
73 #include "main/attrib.h"
74 #include "main/enable.h"
75 #include "main/viewport.h"
80 #include "radeon_common.h"
81 #include "radeon_bocs_wrapper.h"
82 #include "radeon_lock.h"
83 #include "radeon_drm.h"
84 #include "radeon_mipmap_tree.h"
86 #define DEBUG_CMDBUF 0
88 /* =============================================================
92 static GLboolean
intersect_rect(drm_clip_rect_t
* out
,
93 drm_clip_rect_t
* a
, drm_clip_rect_t
* b
)
104 if (out
->x1
>= out
->x2
)
106 if (out
->y1
>= out
->y2
)
111 void radeonRecalcScissorRects(radeonContextPtr radeon
)
113 drm_clip_rect_t
*out
;
116 /* Grow cliprect store?
118 if (radeon
->state
.scissor
.numAllocedClipRects
< radeon
->numClipRects
) {
119 while (radeon
->state
.scissor
.numAllocedClipRects
<
120 radeon
->numClipRects
) {
121 radeon
->state
.scissor
.numAllocedClipRects
+= 1; /* zero case */
122 radeon
->state
.scissor
.numAllocedClipRects
*= 2;
125 if (radeon
->state
.scissor
.pClipRects
)
126 FREE(radeon
->state
.scissor
.pClipRects
);
128 radeon
->state
.scissor
.pClipRects
=
129 MALLOC(radeon
->state
.scissor
.numAllocedClipRects
*
130 sizeof(drm_clip_rect_t
));
132 if (radeon
->state
.scissor
.pClipRects
== NULL
) {
133 radeon
->state
.scissor
.numAllocedClipRects
= 0;
138 out
= radeon
->state
.scissor
.pClipRects
;
139 radeon
->state
.scissor
.numClipRects
= 0;
141 for (i
= 0; i
< radeon
->numClipRects
; i
++) {
142 if (intersect_rect(out
,
143 &radeon
->pClipRects
[i
],
144 &radeon
->state
.scissor
.rect
)) {
145 radeon
->state
.scissor
.numClipRects
++;
151 void radeon_get_cliprects(radeonContextPtr radeon
,
152 struct drm_clip_rect
**cliprects
,
153 unsigned int *num_cliprects
,
154 int *x_off
, int *y_off
)
156 __DRIdrawablePrivate
*dPriv
= radeon
->dri
.drawable
;
157 struct radeon_framebuffer
*rfb
= dPriv
->driverPrivate
;
159 if (radeon
->constant_cliprect
) {
160 radeon
->fboRect
.x1
= 0;
161 radeon
->fboRect
.y1
= 0;
162 radeon
->fboRect
.x2
= radeon
->glCtx
->DrawBuffer
->Width
;
163 radeon
->fboRect
.y2
= radeon
->glCtx
->DrawBuffer
->Height
;
165 *cliprects
= &radeon
->fboRect
;
169 } else if (radeon
->front_cliprects
||
170 rfb
->pf_active
|| dPriv
->numBackClipRects
== 0) {
171 *cliprects
= dPriv
->pClipRects
;
172 *num_cliprects
= dPriv
->numClipRects
;
176 *num_cliprects
= dPriv
->numBackClipRects
;
177 *cliprects
= dPriv
->pBackClipRects
;
178 *x_off
= dPriv
->backX
;
179 *y_off
= dPriv
->backY
;
184 * Update cliprects and scissors.
186 void radeonSetCliprects(radeonContextPtr radeon
)
188 __DRIdrawablePrivate
*const drawable
= radeon
->dri
.drawable
;
189 __DRIdrawablePrivate
*const readable
= radeon
->dri
.readable
;
190 struct radeon_framebuffer
*const draw_rfb
= drawable
->driverPrivate
;
191 struct radeon_framebuffer
*const read_rfb
= readable
->driverPrivate
;
194 radeon_get_cliprects(radeon
, &radeon
->pClipRects
,
195 &radeon
->numClipRects
, &x_off
, &y_off
);
197 if ((draw_rfb
->base
.Width
!= drawable
->w
) ||
198 (draw_rfb
->base
.Height
!= drawable
->h
)) {
199 _mesa_resize_framebuffer(radeon
->glCtx
, &draw_rfb
->base
,
200 drawable
->w
, drawable
->h
);
201 draw_rfb
->base
.Initialized
= GL_TRUE
;
204 if (drawable
!= readable
) {
205 if ((read_rfb
->base
.Width
!= readable
->w
) ||
206 (read_rfb
->base
.Height
!= readable
->h
)) {
207 _mesa_resize_framebuffer(radeon
->glCtx
, &read_rfb
->base
,
208 readable
->w
, readable
->h
);
209 read_rfb
->base
.Initialized
= GL_TRUE
;
213 if (radeon
->state
.scissor
.enabled
)
214 radeonRecalcScissorRects(radeon
);
220 void radeonUpdateScissor( GLcontext
*ctx
)
222 radeonContextPtr rmesa
= RADEON_CONTEXT(ctx
);
224 if ( rmesa
->dri
.drawable
) {
225 __DRIdrawablePrivate
*dPriv
= rmesa
->dri
.drawable
;
227 int x
= ctx
->Scissor
.X
;
228 int y
= dPriv
->h
- ctx
->Scissor
.Y
- ctx
->Scissor
.Height
;
229 int w
= ctx
->Scissor
.X
+ ctx
->Scissor
.Width
- 1;
230 int h
= dPriv
->h
- ctx
->Scissor
.Y
- 1;
232 rmesa
->state
.scissor
.rect
.x1
= x
+ dPriv
->x
;
233 rmesa
->state
.scissor
.rect
.y1
= y
+ dPriv
->y
;
234 rmesa
->state
.scissor
.rect
.x2
= w
+ dPriv
->x
+ 1;
235 rmesa
->state
.scissor
.rect
.y2
= h
+ dPriv
->y
+ 1;
237 radeonRecalcScissorRects( rmesa
);
241 /* =============================================================
245 void radeonScissor(GLcontext
* ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
)
247 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
248 if (ctx
->Scissor
.Enabled
) {
249 /* We don't pipeline cliprect changes */
250 radeon_firevertices(radeon
);
251 radeonUpdateScissor(ctx
);
256 /* ================================================================
257 * SwapBuffers with client-side throttling
260 static uint32_t radeonGetLastFrame(radeonContextPtr radeon
)
262 drm_radeon_getparam_t gp
;
266 gp
.param
= RADEON_PARAM_LAST_FRAME
;
267 gp
.value
= (int *)&frame
;
268 ret
= drmCommandWriteRead(radeon
->dri
.fd
, DRM_RADEON_GETPARAM
,
271 fprintf(stderr
, "%s: drmRadeonGetParam: %d\n", __FUNCTION__
,
279 uint32_t radeonGetAge(radeonContextPtr radeon
)
281 drm_radeon_getparam_t gp
;
285 gp
.param
= RADEON_PARAM_LAST_CLEAR
;
286 gp
.value
= (int *)&age
;
287 ret
= drmCommandWriteRead(radeon
->dri
.fd
, DRM_RADEON_GETPARAM
,
290 fprintf(stderr
, "%s: drmRadeonGetParam: %d\n", __FUNCTION__
,
298 static void radeonEmitIrqLocked(radeonContextPtr radeon
)
300 drm_radeon_irq_emit_t ie
;
303 ie
.irq_seq
= &radeon
->iw
.irq_seq
;
304 ret
= drmCommandWriteRead(radeon
->dri
.fd
, DRM_RADEON_IRQ_EMIT
,
307 fprintf(stderr
, "%s: drmRadeonIrqEmit: %d\n", __FUNCTION__
,
313 static void radeonWaitIrq(radeonContextPtr radeon
)
318 ret
= drmCommandWrite(radeon
->dri
.fd
, DRM_RADEON_IRQ_WAIT
,
319 &radeon
->iw
, sizeof(radeon
->iw
));
320 } while (ret
&& (errno
== EINTR
|| errno
== EBUSY
));
323 fprintf(stderr
, "%s: drmRadeonIrqWait: %d\n", __FUNCTION__
,
329 static void radeonWaitForFrameCompletion(radeonContextPtr radeon
)
331 drm_radeon_sarea_t
*sarea
= radeon
->sarea
;
333 if (radeon
->do_irqs
) {
334 if (radeonGetLastFrame(radeon
) < sarea
->last_frame
) {
335 if (!radeon
->irqsEmitted
) {
336 while (radeonGetLastFrame(radeon
) <
339 UNLOCK_HARDWARE(radeon
);
340 radeonWaitIrq(radeon
);
341 LOCK_HARDWARE(radeon
);
343 radeon
->irqsEmitted
= 10;
346 if (radeon
->irqsEmitted
) {
347 radeonEmitIrqLocked(radeon
);
348 radeon
->irqsEmitted
--;
351 while (radeonGetLastFrame(radeon
) < sarea
->last_frame
) {
352 UNLOCK_HARDWARE(radeon
);
353 if (radeon
->do_usleeps
)
355 LOCK_HARDWARE(radeon
);
361 void radeonWaitForIdleLocked(radeonContextPtr radeon
)
367 ret
= drmCommandNone(radeon
->dri
.fd
, DRM_RADEON_CP_IDLE
);
370 } while (ret
&& ++i
< 100);
373 UNLOCK_HARDWARE(radeon
);
374 fprintf(stderr
, "Error: R300 timed out... exiting\n");
379 static void radeonWaitForIdle(radeonContextPtr radeon
)
381 if (!radeon
->radeonScreen
->driScreen
->dri2
.enabled
) {
382 LOCK_HARDWARE(radeon
);
383 radeonWaitForIdleLocked(radeon
);
384 UNLOCK_HARDWARE(radeon
);
388 static void radeon_flip_renderbuffers(struct radeon_framebuffer
*rfb
)
390 int current_page
= rfb
->pf_current_page
;
391 int next_page
= (current_page
+ 1) % rfb
->pf_num_pages
;
392 struct gl_renderbuffer
*tmp_rb
;
394 /* Exchange renderbuffers if necessary but make sure their
395 * reference counts are preserved.
397 if (rfb
->color_rb
[current_page
] &&
398 rfb
->base
.Attachment
[BUFFER_FRONT_LEFT
].Renderbuffer
!=
399 &rfb
->color_rb
[current_page
]->base
) {
401 _mesa_reference_renderbuffer(&tmp_rb
,
402 rfb
->base
.Attachment
[BUFFER_FRONT_LEFT
].Renderbuffer
);
403 tmp_rb
= &rfb
->color_rb
[current_page
]->base
;
404 _mesa_reference_renderbuffer(&rfb
->base
.Attachment
[BUFFER_FRONT_LEFT
].Renderbuffer
, tmp_rb
);
405 _mesa_reference_renderbuffer(&tmp_rb
, NULL
);
408 if (rfb
->color_rb
[next_page
] &&
409 rfb
->base
.Attachment
[BUFFER_BACK_LEFT
].Renderbuffer
!=
410 &rfb
->color_rb
[next_page
]->base
) {
412 _mesa_reference_renderbuffer(&tmp_rb
,
413 rfb
->base
.Attachment
[BUFFER_BACK_LEFT
].Renderbuffer
);
414 tmp_rb
= &rfb
->color_rb
[next_page
]->base
;
415 _mesa_reference_renderbuffer(&rfb
->base
.Attachment
[BUFFER_BACK_LEFT
].Renderbuffer
, tmp_rb
);
416 _mesa_reference_renderbuffer(&tmp_rb
, NULL
);
420 /* Copy the back color buffer to the front color buffer.
422 void radeonCopyBuffer( __DRIdrawablePrivate
*dPriv
,
423 const drm_clip_rect_t
*rect
)
425 radeonContextPtr rmesa
;
426 struct radeon_framebuffer
*rfb
;
430 assert(dPriv
->driContextPriv
);
431 assert(dPriv
->driContextPriv
->driverPrivate
);
433 rmesa
= (radeonContextPtr
) dPriv
->driContextPriv
->driverPrivate
;
435 LOCK_HARDWARE(rmesa
);
437 rfb
= dPriv
->driverPrivate
;
439 if ( RADEON_DEBUG
& DEBUG_IOCTL
) {
440 fprintf( stderr
, "\n%s( %p )\n\n", __FUNCTION__
, (void *) rmesa
->glCtx
);
443 nbox
= dPriv
->numClipRects
; /* must be in locked region */
445 for ( i
= 0 ; i
< nbox
; ) {
446 GLint nr
= MIN2( i
+ RADEON_NR_SAREA_CLIPRECTS
, nbox
);
447 drm_clip_rect_t
*box
= dPriv
->pClipRects
;
448 drm_clip_rect_t
*b
= rmesa
->sarea
->boxes
;
451 for ( ; i
< nr
; i
++ ) {
457 if (rect
->x1
> b
->x1
)
459 if (rect
->y1
> b
->y1
)
461 if (rect
->x2
< b
->x2
)
463 if (rect
->y2
< b
->y2
)
466 if (b
->x1
>= b
->x2
|| b
->y1
>= b
->y2
)
473 rmesa
->sarea
->nbox
= n
;
478 ret
= drmCommandNone( rmesa
->dri
.fd
, DRM_RADEON_SWAP
);
481 fprintf( stderr
, "DRM_RADEON_SWAP_BUFFERS: return = %d\n", ret
);
482 UNLOCK_HARDWARE( rmesa
);
487 UNLOCK_HARDWARE( rmesa
);
490 static int radeonScheduleSwap(__DRIdrawablePrivate
*dPriv
, GLboolean
*missed_target
)
492 radeonContextPtr rmesa
;
494 rmesa
= (radeonContextPtr
) dPriv
->driContextPriv
->driverPrivate
;
495 radeon_firevertices(rmesa
);
497 LOCK_HARDWARE( rmesa
);
499 if (!dPriv
->numClipRects
) {
500 UNLOCK_HARDWARE(rmesa
);
501 usleep(10000); /* throttle invisible client 10ms */
505 radeonWaitForFrameCompletion(rmesa
);
507 UNLOCK_HARDWARE(rmesa
);
508 driWaitForVBlank(dPriv
, missed_target
);
513 static GLboolean
radeonPageFlip( __DRIdrawablePrivate
*dPriv
)
515 radeonContextPtr radeon
;
517 __DRIscreenPrivate
*psp
;
518 struct radeon_renderbuffer
*rrb
;
519 struct radeon_framebuffer
*rfb
;
522 assert(dPriv
->driContextPriv
);
523 assert(dPriv
->driContextPriv
->driverPrivate
);
525 radeon
= (radeonContextPtr
) dPriv
->driContextPriv
->driverPrivate
;
526 rfb
= dPriv
->driverPrivate
;
527 rrb
= (void *)rfb
->base
.Attachment
[BUFFER_FRONT_LEFT
].Renderbuffer
;
529 psp
= dPriv
->driScreenPriv
;
531 LOCK_HARDWARE(radeon
);
533 if ( RADEON_DEBUG
& DEBUG_IOCTL
) {
534 fprintf(stderr
, "%s: pfCurrentPage: %d %d\n", __FUNCTION__
,
535 radeon
->sarea
->pfCurrentPage
, radeon
->sarea
->pfState
);
537 drm_clip_rect_t
*box
= dPriv
->pClipRects
;
538 drm_clip_rect_t
*b
= radeon
->sarea
->boxes
;
540 radeon
->sarea
->nbox
= 1;
542 ret
= drmCommandNone( radeon
->dri
.fd
, DRM_RADEON_FLIP
);
544 UNLOCK_HARDWARE(radeon
);
547 fprintf( stderr
, "DRM_RADEON_FLIP: return = %d\n", ret
);
554 rfb
->pf_current_page
= radeon
->sarea
->pfCurrentPage
;
555 radeon_flip_renderbuffers(rfb
);
556 radeon_draw_buffer(radeon
->glCtx
, &rfb
->base
);
563 * Swap front and back buffer.
565 void radeonSwapBuffers(__DRIdrawablePrivate
* dPriv
)
568 __DRIscreenPrivate
*psp
;
570 if (dPriv
->driContextPriv
&& dPriv
->driContextPriv
->driverPrivate
) {
571 radeonContextPtr radeon
;
574 radeon
= (radeonContextPtr
) dPriv
->driContextPriv
->driverPrivate
;
577 if (ctx
->Visual
.doubleBufferMode
) {
578 GLboolean missed_target
;
579 struct radeon_framebuffer
*rfb
= dPriv
->driverPrivate
;
580 _mesa_notifySwapBuffers(ctx
);/* flush pending rendering comands */
582 radeonScheduleSwap(dPriv
, &missed_target
);
584 if (rfb
->pf_active
) {
585 radeonPageFlip(dPriv
);
587 radeonCopyBuffer(dPriv
, NULL
);
590 psp
= dPriv
->driScreenPriv
;
593 (*psp
->systemTime
->getUST
)( & ust
);
594 if ( missed_target
) {
595 rfb
->swap_missed_count
++;
596 rfb
->swap_missed_ust
= ust
- rfb
->swap_ust
;
600 radeon
->hw
.all_dirty
= GL_TRUE
;
603 /* XXX this shouldn't be an error but we can't handle it for now */
604 _mesa_problem(NULL
, "%s: drawable has no context!",
609 void radeonCopySubBuffer(__DRIdrawablePrivate
* dPriv
,
610 int x
, int y
, int w
, int h
)
612 if (dPriv
->driContextPriv
&& dPriv
->driContextPriv
->driverPrivate
) {
613 radeonContextPtr radeon
;
616 radeon
= (radeonContextPtr
) dPriv
->driContextPriv
->driverPrivate
;
619 if (ctx
->Visual
.doubleBufferMode
) {
620 drm_clip_rect_t rect
;
621 rect
.x1
= x
+ dPriv
->x
;
622 rect
.y1
= (dPriv
->h
- y
- h
) + dPriv
->y
;
623 rect
.x2
= rect
.x1
+ w
;
624 rect
.y2
= rect
.y1
+ h
;
625 _mesa_notifySwapBuffers(ctx
); /* flush pending rendering comands */
626 radeonCopyBuffer(dPriv
, &rect
);
629 /* XXX this shouldn't be an error but we can't handle it for now */
630 _mesa_problem(NULL
, "%s: drawable has no context!",
635 void radeon_draw_buffer(GLcontext
*ctx
, struct gl_framebuffer
*fb
)
637 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
638 struct radeon_renderbuffer
*rrbDepth
= NULL
, *rrbStencil
= NULL
,
644 /* this can happen during the initial context initialization */
648 /* radeons only handle 1 color draw so far */
649 if (fb
->_NumColorDrawBuffers
!= 1) {
650 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_DRAW_BUFFER
, GL_TRUE
);
654 /* Do this here, note core Mesa, since this function is called from
655 * many places within the driver.
657 if (ctx
->NewState
& (_NEW_BUFFERS
| _NEW_COLOR
| _NEW_PIXEL
)) {
658 /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
659 _mesa_update_framebuffer(ctx
);
660 /* this updates the DrawBuffer's Width/Height if it's a FBO */
661 _mesa_update_draw_buffer_bounds(ctx
);
664 if (fb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
665 /* this may occur when we're called by glBindFrameBuffer() during
666 * the process of someone setting up renderbuffers, etc.
668 /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
673 ;/* do something depthy/stencily TODO */
678 if (fb
->_ColorDrawBufferIndexes
[0] == BUFFER_FRONT_LEFT
) {
679 rrbColor
= radeon_renderbuffer(fb
->Attachment
[BUFFER_FRONT_LEFT
].Renderbuffer
);
680 radeon
->front_cliprects
= GL_TRUE
;
681 radeon
->front_buffer_dirty
= GL_TRUE
;
683 rrbColor
= radeon_renderbuffer(fb
->Attachment
[BUFFER_BACK_LEFT
].Renderbuffer
);
684 radeon
->front_cliprects
= GL_FALSE
;
687 /* user FBO in theory */
688 struct radeon_renderbuffer
*rrb
;
689 rrb
= radeon_renderbuffer(fb
->_ColorDrawBuffers
[0]);
691 offset
= rrb
->draw_offset
;
694 radeon
->constant_cliprect
= GL_TRUE
;
697 if (rrbColor
== NULL
)
698 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_DRAW_BUFFER
, GL_TRUE
);
700 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_DRAW_BUFFER
, GL_FALSE
);
703 if (fb
->_DepthBuffer
&& fb
->_DepthBuffer
->Wrapped
) {
704 rrbDepth
= radeon_renderbuffer(fb
->_DepthBuffer
->Wrapped
);
705 if (rrbDepth
&& rrbDepth
->bo
) {
706 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_DEPTH_BUFFER
, GL_FALSE
);
708 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_DEPTH_BUFFER
, GL_TRUE
);
711 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_DEPTH_BUFFER
, GL_FALSE
);
715 if (fb
->_StencilBuffer
&& fb
->_StencilBuffer
->Wrapped
) {
716 rrbStencil
= radeon_renderbuffer(fb
->_DepthBuffer
->Wrapped
);
717 if (rrbStencil
&& rrbStencil
->bo
) {
718 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_STENCIL_BUFFER
, GL_FALSE
);
719 /* need to re-compute stencil hw state */
721 rrbDepth
= rrbStencil
;
723 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_STENCIL_BUFFER
, GL_TRUE
);
726 radeon
->vtbl
.fallback(ctx
, RADEON_FALLBACK_STENCIL_BUFFER
, GL_FALSE
);
727 if (ctx
->Driver
.Enable
!= NULL
)
728 ctx
->Driver
.Enable(ctx
, GL_STENCIL_TEST
, ctx
->Stencil
.Enabled
);
730 ctx
->NewState
|= _NEW_STENCIL
;
733 /* Update culling direction which changes depending on the
734 * orientation of the buffer:
736 if (ctx
->Driver
.FrontFace
)
737 ctx
->Driver
.FrontFace(ctx
, ctx
->Polygon
.FrontFace
);
739 ctx
->NewState
|= _NEW_POLYGON
;
742 * Update depth test state
744 if (ctx
->Driver
.Enable
) {
745 ctx
->Driver
.Enable(ctx
, GL_DEPTH_TEST
,
746 (ctx
->Depth
.Test
&& fb
->Visual
.depthBits
> 0));
747 ctx
->Driver
.Enable(ctx
, GL_STENCIL_TEST
,
748 (ctx
->Stencil
._Enabled
&& fb
->Visual
.stencilBits
> 0));
750 ctx
->NewState
|= (_NEW_DEPTH
| _NEW_STENCIL
);
753 radeon
->state
.depth
.rrb
= rrbDepth
;
754 radeon
->state
.color
.rrb
= rrbColor
;
755 radeon
->state
.color
.draw_offset
= offset
;
758 /* update viewport since it depends on window size */
759 if (ctx
->Driver
.Viewport
) {
760 ctx
->Driver
.Viewport(ctx
, ctx
->Viewport
.X
, ctx
->Viewport
.Y
,
761 ctx
->Viewport
.Width
, ctx
->Viewport
.Height
);
766 ctx
->NewState
|= _NEW_VIEWPORT
;
768 /* Set state we know depends on drawable parameters:
770 if (ctx
->Driver
.Scissor
)
771 ctx
->Driver
.Scissor(ctx
, ctx
->Scissor
.X
, ctx
->Scissor
.Y
,
772 ctx
->Scissor
.Width
, ctx
->Scissor
.Height
);
773 radeon
->NewGLState
|= _NEW_SCISSOR
;
775 if (ctx
->Driver
.DepthRange
)
776 ctx
->Driver
.DepthRange(ctx
,
780 /* Update culling direction which changes depending on the
781 * orientation of the buffer:
783 if (ctx
->Driver
.FrontFace
)
784 ctx
->Driver
.FrontFace(ctx
, ctx
->Polygon
.FrontFace
);
786 ctx
->NewState
|= _NEW_POLYGON
;
790 * Called via glDrawBuffer.
792 void radeonDrawBuffer( GLcontext
*ctx
, GLenum mode
)
794 if (RADEON_DEBUG
& DEBUG_DRI
)
795 fprintf(stderr
, "%s %s\n", __FUNCTION__
,
796 _mesa_lookup_enum_by_nr( mode
));
798 if (ctx
->DrawBuffer
->Name
== 0) {
799 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
801 const GLboolean was_front_buffer_rendering
=
802 radeon
->is_front_buffer_rendering
;
804 radeon
->is_front_buffer_rendering
= (mode
== GL_FRONT_LEFT
) ||
807 /* If we weren't front-buffer rendering before but we are now, make sure
808 * that the front-buffer has actually been allocated.
810 if (!was_front_buffer_rendering
&& radeon
->is_front_buffer_rendering
) {
811 radeon_update_renderbuffers(radeon
->dri
.context
,
812 radeon
->dri
.context
->driDrawablePriv
);
816 radeon_draw_buffer(ctx
, ctx
->DrawBuffer
);
819 void radeonReadBuffer( GLcontext
*ctx
, GLenum mode
)
821 /* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
822 if (ctx
->ReadBuffer
== ctx
->DrawBuffer
) {
823 /* This will update FBO completeness status.
824 * A framebuffer will be incomplete if the GL_READ_BUFFER setting
825 * refers to a missing renderbuffer. Calling glReadBuffer can set
826 * that straight and can make the drawing buffer complete.
828 radeon_draw_buffer(ctx
, ctx
->DrawBuffer
);
833 /* Turn on/off page flipping according to the flags in the sarea:
835 void radeonUpdatePageFlipping(radeonContextPtr radeon
)
837 struct radeon_framebuffer
*rfb
= radeon
->dri
.drawable
->driverPrivate
;
839 rfb
->pf_active
= radeon
->sarea
->pfState
;
840 rfb
->pf_current_page
= radeon
->sarea
->pfCurrentPage
;
841 rfb
->pf_num_pages
= 2;
842 radeon_flip_renderbuffers(rfb
);
843 radeon_draw_buffer(radeon
->glCtx
, radeon
->glCtx
->DrawBuffer
);
846 void radeon_window_moved(radeonContextPtr radeon
)
848 if (!radeon
->radeonScreen
->driScreen
->dri2
.enabled
) {
849 radeonUpdatePageFlipping(radeon
);
851 radeonSetCliprects(radeon
);
854 void radeon_viewport(GLcontext
*ctx
, GLint x
, GLint y
, GLsizei width
, GLsizei height
)
856 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
857 __DRIcontext
*driContext
= radeon
->dri
.context
;
858 void (*old_viewport
)(GLcontext
*ctx
, GLint x
, GLint y
,
859 GLsizei w
, GLsizei h
);
861 if (!driContext
->driScreenPriv
->dri2
.enabled
)
864 radeon_update_renderbuffers(driContext
, driContext
->driDrawablePriv
);
865 if (driContext
->driDrawablePriv
!= driContext
->driReadablePriv
)
866 radeon_update_renderbuffers(driContext
, driContext
->driReadablePriv
);
868 old_viewport
= ctx
->Driver
.Viewport
;
869 ctx
->Driver
.Viewport
= NULL
;
870 radeon
->dri
.drawable
= driContext
->driDrawablePriv
;
871 radeon_window_moved(radeon
);
872 radeon_draw_buffer(ctx
, radeon
->glCtx
->DrawBuffer
);
873 ctx
->Driver
.Viewport
= old_viewport
;
876 static void radeon_print_state_atom(radeonContextPtr radeon
, struct radeon_state_atom
*state
)
879 int dwords
= (*state
->check
) (radeon
->glCtx
, state
);
880 drm_r300_cmd_header_t cmd
;
882 fprintf(stderr
, " emit %s %d/%d\n", state
->name
, dwords
, state
->cmd_size
);
884 if (RADEON_DEBUG
& DEBUG_VERBOSE
) {
885 for (i
= 0; i
< dwords
;) {
886 cmd
= *((drm_r300_cmd_header_t
*) &state
->cmd
[i
]);
887 reg
= (cmd
.packet0
.reghi
<< 8) | cmd
.packet0
.reglo
;
888 fprintf(stderr
, " %s[%d]: cmdpacket0 (first reg=0x%04x, count=%d)\n",
889 state
->name
, i
, reg
, cmd
.packet0
.count
);
891 for (j
= 0; j
< cmd
.packet0
.count
&& i
< dwords
; j
++) {
892 fprintf(stderr
, " %s[%d]: 0x%04x = %08x\n",
893 state
->name
, i
, reg
, state
->cmd
[i
]);
901 static void radeon_print_state_atom_kmm(radeonContextPtr radeon
, struct radeon_state_atom
*state
)
903 int i
, j
, reg
, count
;
904 int dwords
= (*state
->check
) (radeon
->glCtx
, state
);
907 fprintf(stderr
, " emit %s %d/%d\n", state
->name
, dwords
, state
->cmd_size
);
909 if (RADEON_DEBUG
& DEBUG_VERBOSE
) {
910 for (i
= 0; i
< dwords
;) {
911 packet0
= state
->cmd
[i
];
912 reg
= (packet0
& 0x1FFF) << 2;
913 count
= ((packet0
& 0x3FFF0000) >> 16) + 1;
914 fprintf(stderr
, " %s[%d]: cmdpacket0 (first reg=0x%04x, count=%d)\n",
915 state
->name
, i
, reg
, count
);
917 for (j
= 0; j
< count
&& i
< dwords
; j
++) {
918 fprintf(stderr
, " %s[%d]: 0x%04x = %08x\n",
919 state
->name
, i
, reg
, state
->cmd
[i
]);
927 static INLINE
void radeonEmitAtoms(radeonContextPtr radeon
, GLboolean dirty
)
929 BATCH_LOCALS(radeon
);
930 struct radeon_state_atom
*atom
;
933 if (radeon
->vtbl
.pre_emit_atoms
)
934 radeon
->vtbl
.pre_emit_atoms(radeon
);
936 /* Emit actual atoms */
937 foreach(atom
, &radeon
->hw
.atomlist
) {
938 if ((atom
->dirty
|| radeon
->hw
.all_dirty
) == dirty
) {
939 dwords
= (*atom
->check
) (radeon
->glCtx
, atom
);
941 if (DEBUG_CMDBUF
&& RADEON_DEBUG
& DEBUG_STATE
) {
942 if (radeon
->radeonScreen
->kernel_mm
)
943 radeon_print_state_atom_kmm(radeon
, atom
);
945 radeon_print_state_atom(radeon
, atom
);
948 (*atom
->emit
)(radeon
->glCtx
, atom
);
950 BEGIN_BATCH_NO_AUTOSTATE(dwords
);
951 OUT_BATCH_TABLE(atom
->cmd
, dwords
);
954 atom
->dirty
= GL_FALSE
;
956 if (DEBUG_CMDBUF
&& RADEON_DEBUG
& DEBUG_STATE
) {
957 fprintf(stderr
, " skip state %s\n",
967 GLboolean
radeon_revalidate_bos(GLcontext
*ctx
)
969 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
973 ret
= radeon_cs_space_check(radeon
->cmdbuf
.cs
, radeon
->state
.bos
, radeon
->state
.validated_bo_count
);
974 if (ret
== RADEON_CS_SPACE_OP_TO_BIG
)
976 if (ret
== RADEON_CS_SPACE_FLUSH
) {
986 void radeon_validate_reset_bos(radeonContextPtr radeon
)
990 for (i
= 0; i
< radeon
->state
.validated_bo_count
; i
++) {
991 radeon_bo_unref(radeon
->state
.bos
[i
].bo
);
992 radeon
->state
.bos
[i
].bo
= NULL
;
993 radeon
->state
.bos
[i
].read_domains
= 0;
994 radeon
->state
.bos
[i
].write_domain
= 0;
995 radeon
->state
.bos
[i
].new_accounted
= 0;
997 radeon
->state
.validated_bo_count
= 0;
1000 void radeon_validate_bo(radeonContextPtr radeon
, struct radeon_bo
*bo
, uint32_t read_domains
, uint32_t write_domain
)
1003 radeon
->state
.bos
[radeon
->state
.validated_bo_count
].bo
= bo
;
1004 radeon
->state
.bos
[radeon
->state
.validated_bo_count
].read_domains
= read_domains
;
1005 radeon
->state
.bos
[radeon
->state
.validated_bo_count
].write_domain
= write_domain
;
1006 radeon
->state
.bos
[radeon
->state
.validated_bo_count
].new_accounted
= 0;
1007 radeon
->state
.validated_bo_count
++;
1009 assert(radeon
->state
.validated_bo_count
< RADEON_MAX_BOS
);
1012 void radeonEmitState(radeonContextPtr radeon
)
1014 if (RADEON_DEBUG
& (DEBUG_STATE
|DEBUG_PRIMS
))
1015 fprintf(stderr
, "%s\n", __FUNCTION__
);
1017 if (radeon
->vtbl
.pre_emit_state
)
1018 radeon
->vtbl
.pre_emit_state(radeon
);
1020 /* this code used to return here but now it emits zbs */
1021 if (radeon
->cmdbuf
.cs
->cdw
&& !radeon
->hw
.is_dirty
&& !radeon
->hw
.all_dirty
)
1024 /* To avoid going across the entire set of states multiple times, just check
1025 * for enough space for the case of emitting all state, and inline the
1026 * radeonAllocCmdBuf code here without all the checks.
1028 rcommonEnsureCmdBufSpace(radeon
, radeon
->hw
.max_state_size
, __FUNCTION__
);
1030 if (!radeon
->cmdbuf
.cs
->cdw
) {
1031 if (RADEON_DEBUG
& DEBUG_STATE
)
1032 fprintf(stderr
, "Begin reemit state\n");
1034 radeonEmitAtoms(radeon
, GL_FALSE
);
1037 if (RADEON_DEBUG
& DEBUG_STATE
)
1038 fprintf(stderr
, "Begin dirty state\n");
1040 radeonEmitAtoms(radeon
, GL_TRUE
);
1041 radeon
->hw
.is_dirty
= GL_FALSE
;
1042 radeon
->hw
.all_dirty
= GL_FALSE
;
1047 void radeonFlush(GLcontext
*ctx
)
1049 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
1050 if (RADEON_DEBUG
& DEBUG_IOCTL
)
1051 fprintf(stderr
, "%s %d\n", __FUNCTION__
, radeon
->cmdbuf
.cs
->cdw
);
1053 /* okay if we have no cmds in the buffer &&
1054 we have no DMA flush &&
1055 we have no DMA buffer allocated.
1056 then no point flushing anything at all.
1058 if (!radeon
->dma
.flush
&& !radeon
->cmdbuf
.cs
->cdw
&& !radeon
->dma
.current
)
1061 if (radeon
->dma
.flush
)
1062 radeon
->dma
.flush( ctx
);
1064 radeonEmitState(radeon
);
1066 if (radeon
->cmdbuf
.cs
->cdw
)
1067 rcommonFlushCmdBuf(radeon
, __FUNCTION__
);
1069 if ((ctx
->DrawBuffer
->Name
== 0) && radeon
->front_buffer_dirty
) {
1070 __DRIscreen
*const screen
= radeon
->radeonScreen
->driScreen
;
1072 if (screen
->dri2
.loader
&& (screen
->dri2
.loader
->base
.version
>= 2)
1073 && (screen
->dri2
.loader
->flushFrontBuffer
!= NULL
)) {
1074 (*screen
->dri2
.loader
->flushFrontBuffer
)(radeon
->dri
.drawable
,
1075 radeon
->dri
.drawable
->loaderPrivate
);
1077 /* Only clear the dirty bit if front-buffer rendering is no longer
1078 * enabled. This is done so that the dirty bit can only be set in
1079 * glDrawBuffer. Otherwise the dirty bit would have to be set at
1080 * each of N places that do rendering. This has worse performances,
1081 * but it is much easier to get correct.
1083 if (radeon
->is_front_buffer_rendering
) {
1084 radeon
->front_buffer_dirty
= GL_FALSE
;
1090 /* Make sure all commands have been sent to the hardware and have
1091 * completed processing.
1093 void radeonFinish(GLcontext
* ctx
)
1095 radeonContextPtr radeon
= RADEON_CONTEXT(ctx
);
1096 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
1101 if (radeon
->radeonScreen
->kernel_mm
) {
1102 for (i
= 0; i
< fb
->_NumColorDrawBuffers
; i
++) {
1103 struct radeon_renderbuffer
*rrb
;
1104 rrb
= radeon_renderbuffer(fb
->_ColorDrawBuffers
[i
]);
1106 radeon_bo_wait(rrb
->bo
);
1109 struct radeon_renderbuffer
*rrb
;
1110 rrb
= radeon_get_depthbuffer(radeon
);
1112 radeon_bo_wait(rrb
->bo
);
1114 } else if (radeon
->do_irqs
) {
1115 LOCK_HARDWARE(radeon
);
1116 radeonEmitIrqLocked(radeon
);
1117 UNLOCK_HARDWARE(radeon
);
1118 radeonWaitIrq(radeon
);
1120 radeonWaitForIdle(radeon
);
1126 * Send the current command buffer via ioctl to the hardware.
1128 int rcommonFlushCmdBufLocked(radeonContextPtr rmesa
, const char *caller
)
1132 if (rmesa
->cmdbuf
.flushing
) {
1133 fprintf(stderr
, "Recursive call into r300FlushCmdBufLocked!\n");
1136 rmesa
->cmdbuf
.flushing
= 1;
1138 if (RADEON_DEBUG
& DEBUG_IOCTL
) {
1139 fprintf(stderr
, "%s from %s - %i cliprects\n",
1140 __FUNCTION__
, caller
, rmesa
->numClipRects
);
1143 if (rmesa
->cmdbuf
.cs
->cdw
) {
1144 ret
= radeon_cs_emit(rmesa
->cmdbuf
.cs
);
1145 rmesa
->hw
.all_dirty
= GL_TRUE
;
1147 radeon_cs_erase(rmesa
->cmdbuf
.cs
);
1148 rmesa
->cmdbuf
.flushing
= 0;
1150 if (radeon_revalidate_bos(rmesa
->glCtx
) == GL_FALSE
) {
1151 fprintf(stderr
,"failed to revalidate buffers\n");
1157 int rcommonFlushCmdBuf(radeonContextPtr rmesa
, const char *caller
)
1161 radeonReleaseDmaRegion(rmesa
);
1163 LOCK_HARDWARE(rmesa
);
1164 ret
= rcommonFlushCmdBufLocked(rmesa
, caller
);
1165 UNLOCK_HARDWARE(rmesa
);
1168 fprintf(stderr
, "drmRadeonCmdBuffer: %d\n", ret
);
1176 * Make sure that enough space is available in the command buffer
1177 * by flushing if necessary.
1179 * \param dwords The number of dwords we need to be free on the command buffer
1181 void rcommonEnsureCmdBufSpace(radeonContextPtr rmesa
, int dwords
, const char *caller
)
1183 if ((rmesa
->cmdbuf
.cs
->cdw
+ dwords
+ 128) > rmesa
->cmdbuf
.size
||
1184 radeon_cs_need_flush(rmesa
->cmdbuf
.cs
)) {
1185 rcommonFlushCmdBuf(rmesa
, caller
);
1189 void rcommonInitCmdBuf(radeonContextPtr rmesa
)
1192 /* Initialize command buffer */
1193 size
= 256 * driQueryOptioni(&rmesa
->optionCache
,
1194 "command_buffer_size");
1195 if (size
< 2 * rmesa
->hw
.max_state_size
) {
1196 size
= 2 * rmesa
->hw
.max_state_size
+ 65535;
1198 if (size
> 64 * 256)
1201 if (RADEON_DEBUG
& (DEBUG_IOCTL
| DEBUG_DMA
)) {
1202 fprintf(stderr
, "sizeof(drm_r300_cmd_header_t)=%zd\n",
1203 sizeof(drm_r300_cmd_header_t
));
1204 fprintf(stderr
, "sizeof(drm_radeon_cmd_buffer_t)=%zd\n",
1205 sizeof(drm_radeon_cmd_buffer_t
));
1207 "Allocating %d bytes command buffer (max state is %d bytes)\n",
1208 size
* 4, rmesa
->hw
.max_state_size
* 4);
1211 if (rmesa
->radeonScreen
->kernel_mm
) {
1212 int fd
= rmesa
->radeonScreen
->driScreen
->fd
;
1213 rmesa
->cmdbuf
.csm
= radeon_cs_manager_gem_ctor(fd
);
1215 rmesa
->cmdbuf
.csm
= radeon_cs_manager_legacy_ctor(rmesa
);
1217 if (rmesa
->cmdbuf
.csm
== NULL
) {
1218 /* FIXME: fatal error */
1221 rmesa
->cmdbuf
.cs
= radeon_cs_create(rmesa
->cmdbuf
.csm
, size
);
1222 assert(rmesa
->cmdbuf
.cs
!= NULL
);
1223 rmesa
->cmdbuf
.size
= size
;
1225 if (!rmesa
->radeonScreen
->kernel_mm
) {
1226 radeon_cs_set_limit(rmesa
->cmdbuf
.cs
, RADEON_GEM_DOMAIN_VRAM
, rmesa
->radeonScreen
->texSize
[0]);
1227 radeon_cs_set_limit(rmesa
->cmdbuf
.cs
, RADEON_GEM_DOMAIN_GTT
, rmesa
->radeonScreen
->gartTextures
.size
);
1229 struct drm_radeon_gem_info mminfo
= { 0 };
1231 if (!drmCommandWriteRead(rmesa
->dri
.fd
, DRM_RADEON_GEM_INFO
, &mminfo
, sizeof(mminfo
)))
1233 radeon_cs_set_limit(rmesa
->cmdbuf
.cs
, RADEON_GEM_DOMAIN_VRAM
, mminfo
.vram_visible
);
1234 radeon_cs_set_limit(rmesa
->cmdbuf
.cs
, RADEON_GEM_DOMAIN_GTT
, mminfo
.gart_size
);
1240 * Destroy the command buffer
1242 void rcommonDestroyCmdBuf(radeonContextPtr rmesa
)
1244 radeon_cs_destroy(rmesa
->cmdbuf
.cs
);
1245 if (rmesa
->radeonScreen
->driScreen
->dri2
.enabled
|| rmesa
->radeonScreen
->kernel_mm
) {
1246 radeon_cs_manager_gem_dtor(rmesa
->cmdbuf
.csm
);
1248 radeon_cs_manager_legacy_dtor(rmesa
->cmdbuf
.csm
);
1252 void rcommonBeginBatch(radeonContextPtr rmesa
, int n
,
1255 const char *function
,
1258 rcommonEnsureCmdBufSpace(rmesa
, n
, function
);
1259 if (!rmesa
->cmdbuf
.cs
->cdw
&& dostate
) {
1260 if (RADEON_DEBUG
& DEBUG_IOCTL
)
1261 fprintf(stderr
, "Reemit state after flush (from %s)\n", function
);
1262 radeonEmitState(rmesa
);
1264 radeon_cs_begin(rmesa
->cmdbuf
.cs
, n
, file
, function
, line
);
1266 if (DEBUG_CMDBUF
&& RADEON_DEBUG
& DEBUG_IOCTL
)
1267 fprintf(stderr
, "BEGIN_BATCH(%d) at %d, from %s:%i\n",
1268 n
, rmesa
->cmdbuf
.cs
->cdw
, function
, line
);
1275 radeon_meta_set_passthrough_transform(radeonContextPtr radeon
)
1277 GLcontext
*ctx
= radeon
->glCtx
;
1279 radeon
->meta
.saved_vp_x
= ctx
->Viewport
.X
;
1280 radeon
->meta
.saved_vp_y
= ctx
->Viewport
.Y
;
1281 radeon
->meta
.saved_vp_width
= ctx
->Viewport
.Width
;
1282 radeon
->meta
.saved_vp_height
= ctx
->Viewport
.Height
;
1283 radeon
->meta
.saved_matrix_mode
= ctx
->Transform
.MatrixMode
;
1285 _mesa_Viewport(0, 0, ctx
->DrawBuffer
->Width
, ctx
->DrawBuffer
->Height
);
1287 _mesa_MatrixMode(GL_PROJECTION
);
1289 _mesa_LoadIdentity();
1290 _mesa_Ortho(0, ctx
->DrawBuffer
->Width
, 0, ctx
->DrawBuffer
->Height
, 1, -1);
1292 _mesa_MatrixMode(GL_MODELVIEW
);
1294 _mesa_LoadIdentity();
1298 radeon_meta_restore_transform(radeonContextPtr radeon
)
1300 _mesa_MatrixMode(GL_PROJECTION
);
1302 _mesa_MatrixMode(GL_MODELVIEW
);
1305 _mesa_MatrixMode(radeon
->meta
.saved_matrix_mode
);
1307 _mesa_Viewport(radeon
->meta
.saved_vp_x
, radeon
->meta
.saved_vp_y
,
1308 radeon
->meta
.saved_vp_width
, radeon
->meta
.saved_vp_height
);
1313 * Perform glClear where mask contains only color, depth, and/or stencil.
1315 * The implementation is based on calling into Mesa to set GL state and
1316 * performing normal triangle rendering. The intent of this path is to
1317 * have as generic a path as possible, so that any driver could make use of
1322 void radeon_clear_tris(GLcontext
*ctx
, GLbitfield mask
)
1324 radeonContextPtr rmesa
= RADEON_CONTEXT(ctx
);
1325 GLfloat vertices
[4][3];
1326 GLfloat color
[4][4];
1328 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
1330 GLboolean saved_fp_enable
= GL_FALSE
, saved_vp_enable
= GL_FALSE
;
1331 GLboolean saved_shader_program
= 0;
1332 unsigned int saved_active_texture
;
1334 assert((mask
& ~(TRI_CLEAR_COLOR_BITS
| BUFFER_BIT_DEPTH
|
1335 BUFFER_BIT_STENCIL
)) == 0);
1337 _mesa_PushAttrib(GL_COLOR_BUFFER_BIT
|
1339 GL_DEPTH_BUFFER_BIT
|
1342 GL_STENCIL_BUFFER_BIT
|
1345 _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT
);
1346 saved_active_texture
= ctx
->Texture
.CurrentUnit
;
1348 /* Disable existing GL state we don't want to apply to a clear. */
1349 _mesa_Disable(GL_ALPHA_TEST
);
1350 _mesa_Disable(GL_BLEND
);
1351 _mesa_Disable(GL_CULL_FACE
);
1352 _mesa_Disable(GL_FOG
);
1353 _mesa_Disable(GL_POLYGON_SMOOTH
);
1354 _mesa_Disable(GL_POLYGON_STIPPLE
);
1355 _mesa_Disable(GL_POLYGON_OFFSET_FILL
);
1356 _mesa_Disable(GL_LIGHTING
);
1357 _mesa_Disable(GL_CLIP_PLANE0
);
1358 _mesa_Disable(GL_CLIP_PLANE1
);
1359 _mesa_Disable(GL_CLIP_PLANE2
);
1360 _mesa_Disable(GL_CLIP_PLANE3
);
1361 _mesa_Disable(GL_CLIP_PLANE4
);
1362 _mesa_Disable(GL_CLIP_PLANE5
);
1363 _mesa_PolygonMode(GL_FRONT_AND_BACK
, GL_FILL
);
1364 if (ctx
->Extensions
.ARB_fragment_program
&& ctx
->FragmentProgram
.Enabled
) {
1365 saved_fp_enable
= GL_TRUE
;
1366 _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB
);
1368 if (ctx
->Extensions
.ARB_vertex_program
&& ctx
->VertexProgram
.Enabled
) {
1369 saved_vp_enable
= GL_TRUE
;
1370 _mesa_Disable(GL_VERTEX_PROGRAM_ARB
);
1372 if (ctx
->Extensions
.ARB_shader_objects
&& ctx
->Shader
.CurrentProgram
) {
1373 saved_shader_program
= ctx
->Shader
.CurrentProgram
->Name
;
1374 _mesa_UseProgramObjectARB(0);
1377 if (ctx
->Texture
._EnabledUnits
!= 0) {
1380 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
1381 _mesa_ActiveTextureARB(GL_TEXTURE0
+ i
);
1382 _mesa_Disable(GL_TEXTURE_1D
);
1383 _mesa_Disable(GL_TEXTURE_2D
);
1384 _mesa_Disable(GL_TEXTURE_3D
);
1385 if (ctx
->Extensions
.ARB_texture_cube_map
)
1386 _mesa_Disable(GL_TEXTURE_CUBE_MAP_ARB
);
1387 if (ctx
->Extensions
.NV_texture_rectangle
)
1388 _mesa_Disable(GL_TEXTURE_RECTANGLE_NV
);
1389 if (ctx
->Extensions
.MESA_texture_array
) {
1390 _mesa_Disable(GL_TEXTURE_1D_ARRAY_EXT
);
1391 _mesa_Disable(GL_TEXTURE_2D_ARRAY_EXT
);
1396 #if FEATURE_ARB_vertex_buffer_object
1397 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB
, 0);
1398 _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB
, 0);
1401 radeon_meta_set_passthrough_transform(rmesa
);
1403 for (i
= 0; i
< 4; i
++) {
1404 color
[i
][0] = ctx
->Color
.ClearColor
[0];
1405 color
[i
][1] = ctx
->Color
.ClearColor
[1];
1406 color
[i
][2] = ctx
->Color
.ClearColor
[2];
1407 color
[i
][3] = ctx
->Color
.ClearColor
[3];
1410 /* convert clear Z from [0,1] to NDC coord in [-1,1] */
1412 dst_z
= -1.0 + 2.0 * ctx
->Depth
.Clear
;
1413 /* Prepare the vertices, which are the same regardless of which buffer we're
1416 vertices
[0][0] = fb
->_Xmin
;
1417 vertices
[0][1] = fb
->_Ymin
;
1418 vertices
[0][2] = dst_z
;
1419 vertices
[1][0] = fb
->_Xmax
;
1420 vertices
[1][1] = fb
->_Ymin
;
1421 vertices
[1][2] = dst_z
;
1422 vertices
[2][0] = fb
->_Xmax
;
1423 vertices
[2][1] = fb
->_Ymax
;
1424 vertices
[2][2] = dst_z
;
1425 vertices
[3][0] = fb
->_Xmin
;
1426 vertices
[3][1] = fb
->_Ymax
;
1427 vertices
[3][2] = dst_z
;
1429 _mesa_ColorPointer(4, GL_FLOAT
, 4 * sizeof(GLfloat
), &color
);
1430 _mesa_VertexPointer(3, GL_FLOAT
, 3 * sizeof(GLfloat
), &vertices
);
1431 _mesa_Enable(GL_COLOR_ARRAY
);
1432 _mesa_Enable(GL_VERTEX_ARRAY
);
1435 GLuint this_mask
= 0;
1438 color_bit
= _mesa_ffs(mask
& TRI_CLEAR_COLOR_BITS
);
1440 this_mask
|= (1 << (color_bit
- 1));
1442 /* Clear depth/stencil in the same pass as color. */
1443 this_mask
|= (mask
& (BUFFER_BIT_DEPTH
| BUFFER_BIT_STENCIL
));
1445 /* Select the current color buffer and use the color write mask if
1446 * we have one, otherwise don't write any color channels.
1448 if (this_mask
& BUFFER_BIT_FRONT_LEFT
)
1449 _mesa_DrawBuffer(GL_FRONT_LEFT
);
1450 else if (this_mask
& BUFFER_BIT_BACK_LEFT
)
1451 _mesa_DrawBuffer(GL_BACK_LEFT
);
1452 else if (color_bit
!= 0)
1453 _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0
+
1454 (color_bit
- BUFFER_COLOR0
- 1));
1456 _mesa_ColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
);
1458 /* Control writing of the depth clear value to depth. */
1459 if (this_mask
& BUFFER_BIT_DEPTH
) {
1460 _mesa_DepthFunc(GL_ALWAYS
);
1461 _mesa_DepthMask(GL_TRUE
);
1462 _mesa_Enable(GL_DEPTH_TEST
);
1464 _mesa_Disable(GL_DEPTH_TEST
);
1465 _mesa_DepthMask(GL_FALSE
);
1468 /* Control writing of the stencil clear value to stencil. */
1469 if (this_mask
& BUFFER_BIT_STENCIL
) {
1470 _mesa_Enable(GL_STENCIL_TEST
);
1471 _mesa_StencilOp(GL_REPLACE
, GL_REPLACE
, GL_REPLACE
);
1472 _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK
, GL_ALWAYS
, ctx
->Stencil
.Clear
,
1473 ctx
->Stencil
.WriteMask
[0]);
1475 _mesa_Disable(GL_STENCIL_TEST
);
1478 CALL_DrawArrays(ctx
->Exec
, (GL_TRIANGLE_FAN
, 0, 4));
1483 radeon_meta_restore_transform(rmesa
);
1485 _mesa_ActiveTextureARB(GL_TEXTURE0
+ saved_active_texture
);
1486 if (saved_fp_enable
)
1487 _mesa_Enable(GL_FRAGMENT_PROGRAM_ARB
);
1488 if (saved_vp_enable
)
1489 _mesa_Enable(GL_VERTEX_PROGRAM_ARB
);
1491 if (saved_shader_program
)
1492 _mesa_UseProgramObjectARB(saved_shader_program
);
1494 _mesa_PopClientAttrib();