1fa75474a02c8e6caf9bcc42cf7756ae32a6b209
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_common_context.h
1
2 #ifndef COMMON_CONTEXT_H
3 #define COMMON_CONTEXT_H
4
5 #include "main/mm.h"
6 #include "math/m_vector.h"
7 #include "tnl/t_context.h"
8 #include "main/colormac.h"
9
10 #include "radeon_debug.h"
11 #include "radeon_screen.h"
12 #include "radeon_drm.h"
13 #include "dri_util.h"
14 #include "tnl/t_vertex.h"
15 #include "swrast/s_context.h"
16
17 struct radeon_context;
18
19 #include "radeon_bo_gem.h"
20 #include "radeon_cs_gem.h"
21
22 /* This union is used to avoid warnings/miscompilation
23 with float to uint32_t casts due to strict-aliasing */
24 typedef union { GLfloat f; uint32_t ui32; } float_ui32_type;
25
26 struct radeon_context;
27 typedef struct radeon_context radeonContextRec;
28 typedef struct radeon_context *radeonContextPtr;
29
30
31 #define TEX_0 0x1
32 #define TEX_1 0x2
33 #define TEX_2 0x4
34 #define TEX_3 0x8
35 #define TEX_4 0x10
36 #define TEX_5 0x20
37
38 /* Rasterizing fallbacks */
39 /* See correponding strings in r200_swtcl.c */
40 #define RADEON_FALLBACK_TEXTURE 0x0001
41 #define RADEON_FALLBACK_DRAW_BUFFER 0x0002
42 #define RADEON_FALLBACK_STENCIL 0x0004
43 #define RADEON_FALLBACK_RENDER_MODE 0x0008
44 #define RADEON_FALLBACK_BLEND_EQ 0x0010
45 #define RADEON_FALLBACK_BLEND_FUNC 0x0020
46 #define RADEON_FALLBACK_DISABLE 0x0040
47 #define RADEON_FALLBACK_BORDER_MODE 0x0080
48 #define RADEON_FALLBACK_DEPTH_BUFFER 0x0100
49 #define RADEON_FALLBACK_STENCIL_BUFFER 0x0200
50
51 #define R200_FALLBACK_TEXTURE 0x01
52 #define R200_FALLBACK_DRAW_BUFFER 0x02
53 #define R200_FALLBACK_STENCIL 0x04
54 #define R200_FALLBACK_RENDER_MODE 0x08
55 #define R200_FALLBACK_DISABLE 0x10
56 #define R200_FALLBACK_BORDER_MODE 0x20
57
58 #define RADEON_TCL_FALLBACK_RASTER 0x1 /* rasterization */
59 #define RADEON_TCL_FALLBACK_UNFILLED 0x2 /* unfilled tris */
60 #define RADEON_TCL_FALLBACK_LIGHT_TWOSIDE 0x4 /* twoside tris */
61 #define RADEON_TCL_FALLBACK_MATERIAL 0x8 /* material in vb */
62 #define RADEON_TCL_FALLBACK_TEXGEN_0 0x10 /* texgen, unit 0 */
63 #define RADEON_TCL_FALLBACK_TEXGEN_1 0x20 /* texgen, unit 1 */
64 #define RADEON_TCL_FALLBACK_TEXGEN_2 0x40 /* texgen, unit 2 */
65 #define RADEON_TCL_FALLBACK_TCL_DISABLE 0x80 /* user disable */
66 #define RADEON_TCL_FALLBACK_FOGCOORDSPEC 0x100 /* fogcoord, sep. spec light */
67
68 /* The blit width for texture uploads
69 */
70 #define BLIT_WIDTH_BYTES 1024
71
72 /* Use the templated vertex format:
73 */
74 #define COLOR_IS_RGBA
75 #define TAG(x) radeon##x
76 #include "tnl_dd/t_dd_vertex.h"
77 #undef TAG
78
79 #define RADEON_RB_CLASS 0xdeadbeef
80
81 struct radeon_renderbuffer
82 {
83 struct gl_renderbuffer base;
84 struct radeon_bo *bo;
85 unsigned int cpp;
86 /* unsigned int offset; */
87 unsigned int pitch;
88
89 struct radeon_bo *map_bo;
90 GLbitfield map_mode;
91 int map_x, map_y, map_w, map_h;
92 int map_pitch;
93 void *map_buffer;
94
95 uint32_t draw_offset; /* FBO */
96 /* boo Xorg 6.8.2 compat */
97 int has_surface;
98
99 GLuint pf_pending; /**< sequence number of pending flip */
100 __DRIdrawable *dPriv;
101 };
102
103 struct radeon_framebuffer
104 {
105 struct gl_framebuffer base;
106
107 struct radeon_renderbuffer *color_rb[2];
108 };
109
110
111 struct radeon_colorbuffer_state {
112 GLuint clear;
113 int roundEnable;
114 struct gl_renderbuffer *rb;
115 uint32_t draw_offset; /* offset into color renderbuffer - FBOs */
116 };
117
118 struct radeon_depthbuffer_state {
119 GLuint clear;
120 struct gl_renderbuffer *rb;
121 };
122
123 struct radeon_scissor_state {
124 drm_clip_rect_t rect;
125 GLboolean enabled;
126
127 GLuint numClipRects; /* Cliprects active */
128 GLuint numAllocedClipRects; /* Cliprects available */
129 drm_clip_rect_t *pClipRects;
130 };
131
132 struct radeon_stencilbuffer_state {
133 GLuint clear; /* rb3d_stencilrefmask value */
134 };
135
136 struct radeon_state_atom {
137 struct radeon_state_atom *next, *prev;
138 const char *name; /* for debug */
139 int cmd_size; /* size in bytes */
140 GLuint idx;
141 GLuint is_tcl;
142 GLuint *cmd; /* one or more cmd's */
143 GLuint *lastcmd; /* one or more cmd's */
144 GLboolean dirty; /* dirty-mark in emit_state_list */
145 int (*check) (struct gl_context *, struct radeon_state_atom *atom); /* is this state active? */
146 void (*emit) (struct gl_context *, struct radeon_state_atom *atom);
147 };
148
149 struct radeon_hw_state {
150 /* Head of the linked list of state atoms. */
151 struct radeon_state_atom atomlist;
152 int max_state_size; /* Number of bytes necessary for a full state emit. */
153 int max_post_flush_size; /* Number of bytes necessary for post flushing emits */
154 GLboolean is_dirty, all_dirty;
155 };
156
157
158 /* Texture related */
159 typedef struct _radeon_texture_image radeon_texture_image;
160
161
162 /**
163 * This is a subclass of swrast_texture_image since we use swrast
164 * for software fallback rendering.
165 */
166 struct _radeon_texture_image {
167 struct swrast_texture_image base;
168
169 /**
170 * If mt != 0, the image is stored in hardware format in the
171 * given mipmap tree. In this case, base.Data may point into the
172 * mapping of the buffer object that contains the mipmap tree.
173 *
174 * If mt == 0, the image is stored in normal memory pointed to
175 * by base.Data.
176 */
177 struct _radeon_mipmap_tree *mt;
178 struct radeon_bo *bo;
179 GLboolean used_as_render_target;
180 };
181
182
183 static INLINE radeon_texture_image *get_radeon_texture_image(struct gl_texture_image *image)
184 {
185 return (radeon_texture_image*)image;
186 }
187
188
189 typedef struct radeon_tex_obj radeonTexObj, *radeonTexObjPtr;
190
191 #define RADEON_TXO_MICRO_TILE (1 << 3)
192
193 /* Texture object in locally shared texture space.
194 */
195 struct radeon_tex_obj {
196 struct gl_texture_object base;
197 struct _radeon_mipmap_tree *mt;
198
199 /**
200 * This is true if we've verified that the mipmap tree above is complete
201 * and so on.
202 */
203 GLboolean validated;
204 /* Minimum LOD to be used during rendering */
205 unsigned minLod;
206 /* Miximum LOD to be used during rendering */
207 unsigned maxLod;
208
209 GLuint override_offset;
210 GLboolean image_override; /* Image overridden by GLX_EXT_tfp */
211 GLuint tile_bits; /* hw texture tile bits used on this texture */
212 struct radeon_bo *bo;
213
214 GLuint pp_txfilter; /* hardware register values */
215 GLuint pp_txformat;
216 GLuint pp_txformat_x;
217 GLuint pp_txsize; /* npot only */
218 GLuint pp_txpitch; /* npot only */
219 GLuint pp_border_color;
220 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
221
222 GLboolean border_fallback;
223 };
224
225 static INLINE radeonTexObj* radeon_tex_obj(struct gl_texture_object *texObj)
226 {
227 return (radeonTexObj*)texObj;
228 }
229
230 /* occlusion query */
231 struct radeon_query_object {
232 struct gl_query_object Base;
233 struct radeon_bo *bo;
234 int curr_offset;
235 GLboolean emitted_begin;
236
237 /* Double linked list of not flushed query objects */
238 struct radeon_query_object *prev, *next;
239 };
240
241 /* Need refcounting on dma buffers:
242 */
243 struct radeon_dma_buffer {
244 int refcount; /* the number of retained regions in buf */
245 drmBufPtr buf;
246 };
247
248 struct radeon_aos {
249 struct radeon_bo *bo; /** Buffer object where vertex data is stored */
250 int offset; /** Offset into buffer object, in bytes */
251 int components; /** Number of components per vertex */
252 int stride; /** Stride in dwords (may be 0 for repeating) */
253 int count; /** Number of vertices */
254 };
255
256 #define DMA_BO_FREE_TIME 100
257
258 struct radeon_dma_bo {
259 struct radeon_dma_bo *next, *prev;
260 struct radeon_bo *bo;
261 int expire_counter;
262 };
263
264 struct radeon_dma {
265 /* Active dma region. Allocations for vertices and retained
266 * regions come from here. Also used for emitting random vertices,
267 * these may be flushed by calling flush_current();
268 */
269 struct radeon_dma_bo free;
270 struct radeon_dma_bo wait;
271 struct radeon_dma_bo reserved;
272 size_t current_used; /** Number of bytes allocated and forgotten about */
273 size_t current_vertexptr; /** End of active vertex region */
274 size_t minimum_size;
275
276 /**
277 * If current_vertexptr != current_used then flush must be non-zero.
278 * flush must be called before non-active vertex allocations can be
279 * performed.
280 */
281 void (*flush) (struct gl_context *);
282 };
283
284 /* radeon_swtcl.c
285 */
286 struct radeon_swtcl_info {
287
288 GLuint RenderIndex;
289 GLuint vertex_size;
290 GLubyte *verts;
291
292 /* Fallback rasterization functions
293 */
294 GLuint hw_primitive;
295 GLenum render_primitive;
296 GLuint numverts;
297
298 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
299 GLuint vertex_attr_count;
300
301 GLuint emit_prediction;
302 struct radeon_bo *bo;
303 };
304
305 #define RADEON_MAX_AOS_ARRAYS 16
306 struct radeon_tcl_info {
307 struct radeon_aos aos[RADEON_MAX_AOS_ARRAYS];
308 GLuint aos_count;
309 struct radeon_bo *elt_dma_bo; /** Buffer object that contains element indices */
310 int elt_dma_offset; /** Offset into this buffer object, in bytes */
311 };
312
313 struct radeon_ioctl {
314 GLuint vertex_offset;
315 GLuint vertex_max;
316 struct radeon_bo *bo;
317 GLuint vertex_size;
318 };
319
320 #define RADEON_MAX_PRIMS 64
321
322 struct radeon_prim {
323 GLuint start;
324 GLuint end;
325 GLuint prim;
326 };
327
328 static INLINE GLuint radeonPackColor(GLuint cpp,
329 GLubyte r, GLubyte g,
330 GLubyte b, GLubyte a)
331 {
332 switch (cpp) {
333 case 2:
334 return PACK_COLOR_565(r, g, b);
335 case 4:
336 return PACK_COLOR_8888(a, r, g, b);
337 default:
338 return 0;
339 }
340 }
341
342 #define MAX_CMD_BUF_SZ (16*1024)
343
344 #define MAX_DMA_BUF_SZ (64*1024)
345
346 struct radeon_store {
347 GLuint statenr;
348 GLuint primnr;
349 char cmd_buf[MAX_CMD_BUF_SZ];
350 int cmd_used;
351 int elts_start;
352 };
353
354 struct radeon_dri_mirror {
355 __DRIcontext *context; /* DRI context */
356 __DRIscreen *screen; /* DRI screen */
357
358 drm_context_t hwContext;
359 drm_hw_lock_t *hwLock;
360 int hwLockCount;
361 int fd;
362 int drmMinor;
363 };
364
365 typedef void (*radeon_tri_func) (radeonContextPtr,
366 radeonVertex *,
367 radeonVertex *, radeonVertex *);
368
369 typedef void (*radeon_line_func) (radeonContextPtr,
370 radeonVertex *, radeonVertex *);
371
372 typedef void (*radeon_point_func) (radeonContextPtr, radeonVertex *);
373
374 #define RADEON_MAX_BOS 32
375 struct radeon_state {
376 struct radeon_colorbuffer_state color;
377 struct radeon_depthbuffer_state depth;
378 struct radeon_scissor_state scissor;
379 struct radeon_stencilbuffer_state stencil;
380 };
381
382 /**
383 * This structure holds the command buffer while it is being constructed.
384 *
385 * The first batch of commands in the buffer is always the state that needs
386 * to be re-emitted when the context is lost. This batch can be skipped
387 * otherwise.
388 */
389 struct radeon_cmdbuf {
390 struct radeon_cs_manager *csm;
391 struct radeon_cs *cs;
392 int size; /** # of dwords total */
393 unsigned int flushing:1; /** whether we're currently in FlushCmdBufLocked */
394 };
395
396 struct radeon_context {
397 struct gl_context *glCtx;
398 radeonScreenPtr radeonScreen; /* Screen private DRI data */
399
400 /* Texture object bookkeeping
401 */
402 int texture_depth;
403 float initialMaxAnisotropy;
404 uint32_t texture_row_align;
405 uint32_t texture_rect_row_align;
406 uint32_t texture_compressed_row_align;
407
408 struct radeon_dma dma;
409 struct radeon_hw_state hw;
410 /* Rasterization and vertex state:
411 */
412 GLuint TclFallback;
413 GLuint Fallback;
414 GLuint NewGLState;
415 GLbitfield64 tnl_index_bitset; /* index of bits for last tnl_install_attrs */
416
417 /* Drawable information */
418 unsigned int lastStamp;
419 drm_radeon_sarea_t *sarea; /* Private SAREA data */
420
421 /* Mirrors of some DRI state */
422 struct radeon_dri_mirror dri;
423
424 /* Busy waiting */
425 GLuint do_usleeps;
426 GLuint do_irqs;
427 GLuint irqsEmitted;
428 drm_radeon_irq_wait_t iw;
429
430 /* Derived state - for r300 only */
431 struct radeon_state state;
432
433 struct radeon_swtcl_info swtcl;
434 struct radeon_tcl_info tcl;
435 /* Configuration cache
436 */
437 driOptionCache optionCache;
438
439 struct radeon_cmdbuf cmdbuf;
440
441 struct radeon_debug debug;
442
443 drm_clip_rect_t fboRect;
444 GLboolean front_cliprects;
445
446 /**
447 * Set if rendering has occured to the drawable's front buffer.
448 *
449 * This is used in the DRI2 case to detect that glFlush should also copy
450 * the contents of the fake front buffer to the real front buffer.
451 */
452 GLboolean front_buffer_dirty;
453
454 /**
455 * Track whether front-buffer rendering is currently enabled
456 *
457 * A separate flag is used to track this in order to support MRT more
458 * easily.
459 */
460 GLboolean is_front_buffer_rendering;
461
462 /**
463 * Track whether front-buffer is the current read target.
464 *
465 * This is closely associated with is_front_buffer_rendering, but may
466 * be set separately. The DRI2 fake front buffer must be referenced
467 * either way.
468 */
469 GLboolean is_front_buffer_reading;
470
471 struct {
472 struct radeon_query_object *current;
473 struct radeon_state_atom queryobj;
474 } query;
475
476 struct {
477 void (*get_lock)(radeonContextPtr radeon);
478 void (*update_viewport_offset)(struct gl_context *ctx);
479 void (*emit_cs_header)(struct radeon_cs *cs, radeonContextPtr rmesa);
480 void (*swtcl_flush)(struct gl_context *ctx, uint32_t offset);
481 void (*pre_emit_atoms)(radeonContextPtr rmesa);
482 void (*pre_emit_state)(radeonContextPtr rmesa);
483 void (*fallback)(struct gl_context *ctx, GLuint bit, GLboolean mode);
484 void (*free_context)(struct gl_context *ctx);
485 void (*emit_query_finish)(radeonContextPtr radeon);
486 void (*update_scissor)(struct gl_context *ctx);
487 unsigned (*check_blit)(gl_format mesa_format, uint32_t dst_pitch);
488 unsigned (*blit)(struct gl_context *ctx,
489 struct radeon_bo *src_bo,
490 intptr_t src_offset,
491 gl_format src_mesaformat,
492 unsigned src_pitch,
493 unsigned src_width,
494 unsigned src_height,
495 unsigned src_x_offset,
496 unsigned src_y_offset,
497 struct radeon_bo *dst_bo,
498 intptr_t dst_offset,
499 gl_format dst_mesaformat,
500 unsigned dst_pitch,
501 unsigned dst_width,
502 unsigned dst_height,
503 unsigned dst_x_offset,
504 unsigned dst_y_offset,
505 unsigned reg_width,
506 unsigned reg_height,
507 unsigned flip_y);
508 unsigned (*is_format_renderable)(gl_format mesa_format);
509 } vtbl;
510 };
511
512 #define RADEON_CONTEXT(glctx) ((radeonContextPtr)(ctx->DriverCtx))
513
514 static inline __DRIdrawable* radeon_get_drawable(radeonContextPtr radeon)
515 {
516 return radeon->dri.context->driDrawablePriv;
517 }
518
519 static inline __DRIdrawable* radeon_get_readable(radeonContextPtr radeon)
520 {
521 return radeon->dri.context->driReadablePriv;
522 }
523
524 GLboolean radeonInitContext(radeonContextPtr radeon,
525 struct dd_function_table* functions,
526 const struct gl_config * glVisual,
527 __DRIcontext * driContextPriv,
528 void *sharedContextPrivate);
529
530 void radeonCleanupContext(radeonContextPtr radeon);
531 GLboolean radeonUnbindContext(__DRIcontext * driContextPriv);
532 void radeon_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable,
533 GLboolean front_only);
534 GLboolean radeonMakeCurrent(__DRIcontext * driContextPriv,
535 __DRIdrawable * driDrawPriv,
536 __DRIdrawable * driReadPriv);
537 extern void radeonDestroyContext(__DRIcontext * driContextPriv);
538 void radeon_prepare_render(radeonContextPtr radeon);
539
540 #endif