2 #ifndef COMMON_CONTEXT_H
3 #define COMMON_CONTEXT_H
6 #include "math/m_vector.h"
8 #include "tnl/t_context.h"
9 #include "main/colormac.h"
11 #include "radeon_screen.h"
12 #include "radeon_drm.h"
14 #include "tnl/t_vertex.h"
16 /* This union is used to avoid warnings/miscompilation
17 with float to uint32_t casts due to strict-aliasing */
18 typedef union { GLfloat f
; uint32_t ui32
; } float_ui32_type
;
20 struct radeon_context
;
21 typedef struct radeon_context radeonContextRec
;
22 typedef struct radeon_context
*radeonContextPtr
;
32 /* Rasterizing fallbacks */
33 /* See correponding strings in r200_swtcl.c */
34 #define RADEON_FALLBACK_TEXTURE 0x0001
35 #define RADEON_FALLBACK_DRAW_BUFFER 0x0002
36 #define RADEON_FALLBACK_STENCIL 0x0004
37 #define RADEON_FALLBACK_RENDER_MODE 0x0008
38 #define RADEON_FALLBACK_BLEND_EQ 0x0010
39 #define RADEON_FALLBACK_BLEND_FUNC 0x0020
40 #define RADEON_FALLBACK_DISABLE 0x0040
41 #define RADEON_FALLBACK_BORDER_MODE 0x0080
43 #define R200_FALLBACK_TEXTURE 0x01
44 #define R200_FALLBACK_DRAW_BUFFER 0x02
45 #define R200_FALLBACK_STENCIL 0x04
46 #define R200_FALLBACK_RENDER_MODE 0x08
47 #define R200_FALLBACK_DISABLE 0x10
48 #define R200_FALLBACK_BORDER_MODE 0x20
50 #define RADEON_TCL_FALLBACK_RASTER 0x1 /* rasterization */
51 #define RADEON_TCL_FALLBACK_UNFILLED 0x2 /* unfilled tris */
52 #define RADEON_TCL_FALLBACK_LIGHT_TWOSIDE 0x4 /* twoside tris */
53 #define RADEON_TCL_FALLBACK_MATERIAL 0x8 /* material in vb */
54 #define RADEON_TCL_FALLBACK_TEXGEN_0 0x10 /* texgen, unit 0 */
55 #define RADEON_TCL_FALLBACK_TEXGEN_1 0x20 /* texgen, unit 1 */
56 #define RADEON_TCL_FALLBACK_TEXGEN_2 0x40 /* texgen, unit 2 */
57 #define RADEON_TCL_FALLBACK_TCL_DISABLE 0x80 /* user disable */
58 #define RADEON_TCL_FALLBACK_FOGCOORDSPEC 0x100 /* fogcoord, sep. spec light */
60 /* The blit width for texture uploads
62 #define BLIT_WIDTH_BYTES 1024
64 /* Use the templated vertex format:
67 #define TAG(x) radeon##x
68 #include "tnl_dd/t_dd_vertex.h"
71 struct radeon_renderbuffer
73 struct gl_renderbuffer base
;
76 /* unsigned int offset; */
81 /* boo Xorg 6.8.2 compat */
84 __DRIdrawablePrivate
*dPriv
;
87 struct radeon_colorbuffer_state
{
90 struct radeon_renderbuffer
*rrb
;
93 struct radeon_depthbuffer_state
{
96 struct radeon_renderbuffer
*rrb
;
99 struct radeon_scissor_state
{
100 drm_clip_rect_t rect
;
103 GLuint numClipRects
; /* Cliprects active */
104 GLuint numAllocedClipRects
; /* Cliprects available */
105 drm_clip_rect_t
*pClipRects
;
108 struct radeon_stencilbuffer_state
{
110 GLuint clear
; /* rb3d_stencilrefmask value */
113 struct radeon_stipple_state
{
117 struct radeon_state_atom
{
118 struct radeon_state_atom
*next
, *prev
;
119 const char *name
; /* for debug */
120 int cmd_size
; /* size in bytes */
123 GLuint
*cmd
; /* one or more cmd's */
124 GLuint
*lastcmd
; /* one or more cmd's */
125 GLboolean dirty
; /* dirty-mark in emit_state_list */
126 int (*check
) (GLcontext
*, struct radeon_state_atom
*atom
); /* is this state active? */
127 void (*emit
) (GLcontext
*, struct radeon_state_atom
*atom
);
130 struct radeon_hw_state
{
131 /* Head of the linked list of state atoms. */
132 struct radeon_state_atom atomlist
;
133 int max_state_size
; /* Number of bytes necessary for a full state emit. */
134 GLboolean is_dirty
, all_dirty
;
138 /* Texture related */
139 typedef struct _radeon_texture_image radeon_texture_image
;
141 struct _radeon_texture_image
{
142 struct gl_texture_image base
;
145 * If mt != 0, the image is stored in hardware format in the
146 * given mipmap tree. In this case, base.Data may point into the
147 * mapping of the buffer object that contains the mipmap tree.
149 * If mt == 0, the image is stored in normal memory pointed to
152 struct _radeon_mipmap_tree
*mt
;
153 struct radeon_bo
*bo
;
155 int mtlevel
; /** if mt != 0, this is the image's level in the mipmap tree */
156 int mtface
; /** if mt != 0, this is the image's face in the mipmap tree */
160 static INLINE radeon_texture_image
*get_radeon_texture_image(struct gl_texture_image
*image
)
162 return (radeon_texture_image
*)image
;
166 typedef struct radeon_tex_obj radeonTexObj
, *radeonTexObjPtr
;
168 #define RADEON_TXO_MICRO_TILE (1 << 3)
170 /* Texture object in locally shared texture space.
172 struct radeon_tex_obj
{
173 struct gl_texture_object base
;
174 struct _radeon_mipmap_tree
*mt
;
177 * This is true if we've verified that the mipmap tree above is complete
182 GLuint override_offset
;
183 GLboolean image_override
; /* Image overridden by GLX_EXT_tfp */
184 GLuint tile_bits
; /* hw texture tile bits used on this texture */
185 struct radeon_bo
*bo
;
187 GLuint pp_txfilter
; /* hardware register values */
189 GLuint pp_txformat_x
;
190 GLuint pp_txsize
; /* npot only */
191 GLuint pp_txpitch
; /* npot only */
192 GLuint pp_border_color
;
193 GLuint pp_cubic_faces
; /* cube face 1,2,3,4 log2 sizes */
195 GLuint pp_txfilter_1
; /* r300 */
197 GLboolean border_fallback
;
202 static INLINE radeonTexObj
* radeon_tex_obj(struct gl_texture_object
*texObj
)
204 return (radeonTexObj
*)texObj
;
207 /* Need refcounting on dma buffers:
209 struct radeon_dma_buffer
{
210 int refcount
; /* the number of retained regions in buf */
215 struct radeon_bo
*bo
; /** Buffer object where vertex data is stored */
216 int offset
; /** Offset into buffer object, in bytes */
217 int components
; /** Number of components per vertex */
218 int stride
; /** Stride in dwords (may be 0 for repeating) */
219 int count
; /** Number of vertices */
223 /* Active dma region. Allocations for vertices and retained
224 * regions come from here. Also used for emitting random vertices,
225 * these may be flushed by calling flush_current();
227 struct radeon_bo
*current
; /** Buffer that DMA memory is allocated from */
228 int current_used
; /** Number of bytes allocated and forgotten about */
229 int current_vertexptr
; /** End of active vertex region */
232 * If current_vertexptr != current_used then flush must be non-zero.
233 * flush must be called before non-active vertex allocations can be
236 void (*flush
) (GLcontext
*);
238 /* Number of "in-flight" DMA buffers, i.e. the number of buffers
239 * for which a DISCARD command is currently queued in the command buffer
242 GLuint nr_released_bufs
;
247 struct radeon_swtcl_info
{
253 /* Fallback rasterization functions
256 GLenum render_primitive
;
259 struct tnl_attr_map vertex_attrs
[VERT_ATTRIB_MAX
];
260 GLuint vertex_attr_count
;
264 struct radeon_ioctl
{
265 GLuint vertex_offset
;
266 struct radeon_bo
*bo
;
270 #define RADEON_MAX_PRIMS 64
278 static INLINE GLuint
radeonPackColor(GLuint cpp
,
279 GLubyte r
, GLubyte g
,
280 GLubyte b
, GLubyte a
)
284 return PACK_COLOR_565(r
, g
, b
);
286 return PACK_COLOR_8888(a
, r
, g
, b
);
292 #define MAX_CMD_BUF_SZ (16*1024)
294 #define MAX_DMA_BUF_SZ (64*1024)
296 struct radeon_store
{
299 char cmd_buf
[MAX_CMD_BUF_SZ
];
304 struct radeon_dri_mirror
{
305 __DRIcontextPrivate
*context
; /* DRI context */
306 __DRIscreenPrivate
*screen
; /* DRI screen */
309 * DRI drawable bound to this context for drawing.
311 __DRIdrawablePrivate
*drawable
;
314 * DRI drawable bound to this context for reading.
316 __DRIdrawablePrivate
*readable
;
318 drm_context_t hwContext
;
319 drm_hw_lock_t
*hwLock
;
324 #define DEBUG_TEXTURE 0x001
325 #define DEBUG_STATE 0x002
326 #define DEBUG_IOCTL 0x004
327 #define DEBUG_PRIMS 0x008
328 #define DEBUG_VERTS 0x010
329 #define DEBUG_FALLBACKS 0x020
330 #define DEBUG_VFMT 0x040
331 #define DEBUG_CODEGEN 0x080
332 #define DEBUG_VERBOSE 0x100
333 #define DEBUG_DRI 0x200
334 #define DEBUG_DMA 0x400
335 #define DEBUG_SANITY 0x800
336 #define DEBUG_SYNC 0x1000
337 #define DEBUG_PIXEL 0x2000
338 #define DEBUG_MEMORY 0x4000
342 typedef void (*radeon_tri_func
) (radeonContextPtr
,
344 radeonVertex
*, radeonVertex
*);
346 typedef void (*radeon_line_func
) (radeonContextPtr
,
347 radeonVertex
*, radeonVertex
*);
349 typedef void (*radeon_point_func
) (radeonContextPtr
, radeonVertex
*);
351 struct radeon_state
{
352 struct radeon_colorbuffer_state color
;
353 struct radeon_depthbuffer_state depth
;
354 struct radeon_scissor_state scissor
;
355 struct radeon_stencilbuffer_state stencil
;
359 * This structure holds the command buffer while it is being constructed.
361 * The first batch of commands in the buffer is always the state that needs
362 * to be re-emitted when the context is lost. This batch can be skipped
365 struct radeon_cmdbuf
{
366 struct radeon_cs_manager
*csm
;
367 struct radeon_cs
*cs
;
368 int size
; /** # of dwords total */
369 unsigned int flushing
:1; /** whether we're currently in FlushCmdBufLocked */
372 struct radeon_context
{
374 radeonScreenPtr radeonScreen
; /* Screen private DRI data */
376 /* Texture object bookkeeping
379 float initialMaxAnisotropy
;
381 struct radeon_dma dma
;
382 struct radeon_hw_state hw
;
383 /* Rasterization and vertex state:
388 DECLARE_RENDERINPUTS(tnl_index_bitset
); /* index of bits for last tnl_install_attrs */
393 /* Drawable, cliprect and scissor information */
394 GLuint numClipRects
; /* Cliprects for the draw buffer */
395 drm_clip_rect_t
*pClipRects
;
396 unsigned int lastStamp
;
397 GLboolean lost_context
;
398 drm_radeon_sarea_t
*sarea
; /* Private SAREA data */
400 /* Mirrors of some DRI state */
401 struct radeon_dri_mirror dri
;
407 drm_radeon_irq_wait_t iw
;
411 int64_t swap_missed_ust
;
414 GLuint swap_missed_count
;
416 /* Derived state - for r300 only */
417 struct radeon_state state
;
419 struct radeon_swtcl_info swtcl
;
420 /* Configuration cache
422 driOptionCache optionCache
;
424 struct radeon_cmdbuf cmdbuf
;
427 void (*get_lock
)(radeonContextPtr radeon
);
428 void (*update_viewport_offset
)(GLcontext
*ctx
);
429 void (*update_draw_buffer
)(GLcontext
*ctx
);
430 void (*emit_cs_header
)(struct radeon_cs
*cs
, radeonContextPtr rmesa
);
431 void (*swtcl_flush
)(GLcontext
*ctx
, uint32_t offset
);
432 void (*pre_emit_atoms
)(radeonContextPtr rmesa
);
433 void (*pre_emit_state
)(radeonContextPtr rmesa
);
437 #define RADEON_CONTEXT(glctx) ((radeonContextPtr)(ctx->DriverCtx))
440 * This function takes a float and packs it into a uint32_t
442 static INLINE
uint32_t radeonPackFloat32(float fl
)
453 /* This is probably wrong for some values, I need to test this
454 * some more. Range checking would be a good idea also..
456 * But it works for most things. I'll fix it later if someone
457 * else with a better clue doesn't
459 static INLINE
uint32_t radeonPackFloat24(float f
)
463 uint32_t float24
= 0;
468 mantissa
= frexpf(f
, &exponent
);
472 float24
|= (1 << 23);
473 mantissa
= mantissa
* -1.0;
475 /* Handle exponent, bias of 63 */
477 float24
|= (exponent
<< 16);
478 /* Kill 7 LSB of mantissa */
479 float24
|= (radeonPackFloat32(mantissa
) & 0x7FFFFF) >> 7;
484 GLboolean
radeonInitContext(radeonContextPtr radeon
,
485 struct dd_function_table
* functions
,
486 const __GLcontextModes
* glVisual
,
487 __DRIcontextPrivate
* driContextPriv
,
488 void *sharedContextPrivate
);
490 void radeonCleanupContext(radeonContextPtr radeon
);
491 GLboolean
radeonUnbindContext(__DRIcontextPrivate
* driContextPriv
);
492 void radeon_update_renderbuffers(__DRIcontext
*context
, __DRIdrawable
*drawable
);
493 GLboolean
radeonMakeCurrent(__DRIcontextPrivate
* driContextPriv
,
494 __DRIdrawablePrivate
* driDrawPriv
,
495 __DRIdrawablePrivate
* driReadPriv
);
497 /* ================================================================
503 extern int RADEON_DEBUG
;
505 #define RADEON_DEBUG 0