mesa: Move simple_list.h to src/util.
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_common_context.h
1
2 #ifndef COMMON_CONTEXT_H
3 #define COMMON_CONTEXT_H
4
5 #include "main/mm.h"
6 #include "math/m_vector.h"
7 #include "tnl/t_context.h"
8 #include "main/colormac.h"
9
10 #include "radeon_screen.h"
11 #include "radeon_debug.h"
12 #include "radeon_drm.h"
13 #include "dri_util.h"
14 #include "tnl/t_vertex.h"
15 #include "swrast/s_context.h"
16
17 struct radeon_context;
18
19 #include "radeon_bo_gem.h"
20 #include "radeon_cs_gem.h"
21
22 /* This union is used to avoid warnings/miscompilation
23 with float to uint32_t casts due to strict-aliasing */
24 typedef union { GLfloat f; uint32_t ui32; } float_ui32_type;
25
26 struct radeon_context;
27 typedef struct radeon_context radeonContextRec;
28 typedef struct radeon_context *radeonContextPtr;
29
30
31 #define TEX_0 0x1
32 #define TEX_1 0x2
33 #define TEX_2 0x4
34 #define TEX_3 0x8
35 #define TEX_4 0x10
36 #define TEX_5 0x20
37
38 /* Rasterizing fallbacks */
39 /* See correponding strings in r200_swtcl.c */
40 #define RADEON_FALLBACK_TEXTURE 0x0001
41 #define RADEON_FALLBACK_DRAW_BUFFER 0x0002
42 #define RADEON_FALLBACK_STENCIL 0x0004
43 #define RADEON_FALLBACK_RENDER_MODE 0x0008
44 #define RADEON_FALLBACK_BLEND_EQ 0x0010
45 #define RADEON_FALLBACK_BLEND_FUNC 0x0020
46 #define RADEON_FALLBACK_DISABLE 0x0040
47 #define RADEON_FALLBACK_BORDER_MODE 0x0080
48 #define RADEON_FALLBACK_DEPTH_BUFFER 0x0100
49 #define RADEON_FALLBACK_STENCIL_BUFFER 0x0200
50
51 #define R200_FALLBACK_TEXTURE 0x01
52 #define R200_FALLBACK_DRAW_BUFFER 0x02
53 #define R200_FALLBACK_STENCIL 0x04
54 #define R200_FALLBACK_RENDER_MODE 0x08
55 #define R200_FALLBACK_DISABLE 0x10
56 #define R200_FALLBACK_BORDER_MODE 0x20
57
58 #define RADEON_TCL_FALLBACK_RASTER 0x1 /* rasterization */
59 #define RADEON_TCL_FALLBACK_UNFILLED 0x2 /* unfilled tris */
60 #define RADEON_TCL_FALLBACK_LIGHT_TWOSIDE 0x4 /* twoside tris */
61 #define RADEON_TCL_FALLBACK_MATERIAL 0x8 /* material in vb */
62 #define RADEON_TCL_FALLBACK_TEXGEN_0 0x10 /* texgen, unit 0 */
63 #define RADEON_TCL_FALLBACK_TEXGEN_1 0x20 /* texgen, unit 1 */
64 #define RADEON_TCL_FALLBACK_TEXGEN_2 0x40 /* texgen, unit 2 */
65 #define RADEON_TCL_FALLBACK_TCL_DISABLE 0x80 /* user disable */
66 #define RADEON_TCL_FALLBACK_FOGCOORDSPEC 0x100 /* fogcoord, sep. spec light */
67
68 /* The blit width for texture uploads
69 */
70 #define BLIT_WIDTH_BYTES 1024
71
72 /* Use the templated vertex format:
73 */
74 #define COLOR_IS_RGBA
75 #define TAG(x) radeon##x
76 #include "tnl_dd/t_dd_vertex.h"
77 #undef TAG
78
79 #define RADEON_RB_CLASS 0xdeadbeef
80
81 struct radeon_renderbuffer
82 {
83 struct swrast_renderbuffer base;
84
85 struct radeon_bo *bo;
86 unsigned int cpp;
87 /* unsigned int offset; */
88 unsigned int pitch;
89
90 struct radeon_bo *map_bo;
91 GLbitfield map_mode;
92 int map_x, map_y, map_w, map_h;
93 int map_pitch;
94 void *map_buffer;
95
96 uint32_t draw_offset; /* FBO */
97 /* boo Xorg 6.8.2 compat */
98 int has_surface;
99
100 GLuint pf_pending; /**< sequence number of pending flip */
101 __DRIdrawable *dPriv;
102 };
103
104 struct radeon_framebuffer
105 {
106 struct gl_framebuffer base;
107
108 struct radeon_renderbuffer *color_rb[2];
109 };
110
111
112 struct radeon_colorbuffer_state {
113 int roundEnable;
114 struct gl_renderbuffer *rb;
115 uint32_t draw_offset; /* offset into color renderbuffer - FBOs */
116 };
117
118 struct radeon_depthbuffer_state {
119 struct gl_renderbuffer *rb;
120 };
121
122 struct radeon_scissor_state {
123 drm_clip_rect_t rect;
124 GLboolean enabled;
125 };
126
127 struct radeon_state_atom {
128 struct radeon_state_atom *next, *prev;
129 const char *name; /* for debug */
130 int cmd_size; /* size in bytes */
131 GLuint idx;
132 GLuint is_tcl;
133 GLuint *cmd; /* one or more cmd's */
134 GLuint *lastcmd; /* one or more cmd's */
135 GLboolean dirty; /* dirty-mark in emit_state_list */
136 int (*check) (struct gl_context *, struct radeon_state_atom *atom); /* is this state active? */
137 void (*emit) (struct gl_context *, struct radeon_state_atom *atom);
138 };
139
140 struct radeon_hw_state {
141 /* Head of the linked list of state atoms. */
142 struct radeon_state_atom atomlist;
143 int max_state_size; /* Number of bytes necessary for a full state emit. */
144 int max_post_flush_size; /* Number of bytes necessary for post flushing emits */
145 GLboolean is_dirty, all_dirty;
146 };
147
148
149 /* Texture related */
150 typedef struct _radeon_texture_image radeon_texture_image;
151
152
153 /**
154 * This is a subclass of swrast_texture_image since we use swrast
155 * for software fallback rendering.
156 */
157 struct _radeon_texture_image {
158 struct swrast_texture_image base;
159
160 /**
161 * If mt != 0, the image is stored in hardware format in the
162 * given mipmap tree. In this case, base.Data may point into the
163 * mapping of the buffer object that contains the mipmap tree.
164 *
165 * If mt == 0, the image is stored in normal memory pointed to
166 * by base.Data.
167 */
168 struct _radeon_mipmap_tree *mt;
169 struct radeon_bo *bo;
170 GLboolean used_as_render_target;
171 };
172
173
174 static INLINE radeon_texture_image *get_radeon_texture_image(struct gl_texture_image *image)
175 {
176 return (radeon_texture_image*)image;
177 }
178
179
180 typedef struct radeon_tex_obj radeonTexObj, *radeonTexObjPtr;
181
182 #define RADEON_TXO_MICRO_TILE (1 << 3)
183
184 /* Texture object in locally shared texture space.
185 */
186 struct radeon_tex_obj {
187 struct gl_texture_object base;
188 struct _radeon_mipmap_tree *mt;
189
190 /**
191 * This is true if we've verified that the mipmap tree above is complete
192 * and so on.
193 */
194 GLboolean validated;
195 /* Minimum LOD to be used during rendering */
196 unsigned minLod;
197 /* Miximum LOD to be used during rendering */
198 unsigned maxLod;
199
200 GLuint override_offset;
201 GLboolean image_override; /* Image overridden by GLX_EXT_tfp */
202 GLuint tile_bits; /* hw texture tile bits used on this texture */
203 struct radeon_bo *bo;
204
205 GLuint pp_txfilter; /* hardware register values */
206 GLuint pp_txformat;
207 GLuint pp_txformat_x;
208 GLuint pp_txsize; /* npot only */
209 GLuint pp_txpitch; /* npot only */
210 GLuint pp_border_color;
211 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
212
213 GLboolean border_fallback;
214 };
215
216 static INLINE radeonTexObj* radeon_tex_obj(struct gl_texture_object *texObj)
217 {
218 return (radeonTexObj*)texObj;
219 }
220
221 /* occlusion query */
222 struct radeon_query_object {
223 struct gl_query_object Base;
224 struct radeon_bo *bo;
225 int curr_offset;
226 GLboolean emitted_begin;
227
228 /* Double linked list of not flushed query objects */
229 struct radeon_query_object *prev, *next;
230 };
231
232 /* Need refcounting on dma buffers:
233 */
234 struct radeon_dma_buffer {
235 int refcount; /* the number of retained regions in buf */
236 drmBufPtr buf;
237 };
238
239 struct radeon_aos {
240 struct radeon_bo *bo; /** Buffer object where vertex data is stored */
241 int offset; /** Offset into buffer object, in bytes */
242 int components; /** Number of components per vertex */
243 int stride; /** Stride in dwords (may be 0 for repeating) */
244 int count; /** Number of vertices */
245 };
246
247 #define DMA_BO_FREE_TIME 100
248
249 struct radeon_dma_bo {
250 struct radeon_dma_bo *next, *prev;
251 struct radeon_bo *bo;
252 int expire_counter;
253 };
254
255 struct radeon_dma {
256 /* Active dma region. Allocations for vertices and retained
257 * regions come from here. Also used for emitting random vertices,
258 * these may be flushed by calling flush_current();
259 */
260 struct radeon_dma_bo free;
261 struct radeon_dma_bo wait;
262 struct radeon_dma_bo reserved;
263 size_t current_used; /** Number of bytes allocated and forgotten about */
264 size_t current_vertexptr; /** End of active vertex region */
265 size_t minimum_size;
266
267 /**
268 * If current_vertexptr != current_used then flush must be non-zero.
269 * flush must be called before non-active vertex allocations can be
270 * performed.
271 */
272 void (*flush) (struct gl_context *);
273 };
274
275 /* radeon_swtcl.c
276 */
277 struct radeon_swtcl_info {
278
279 GLuint RenderIndex;
280 GLuint vertex_size;
281 GLubyte *verts;
282
283 /* Fallback rasterization functions
284 */
285 GLuint hw_primitive;
286 GLenum render_primitive;
287 GLuint numverts;
288
289 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
290 GLuint vertex_attr_count;
291
292 GLuint emit_prediction;
293 struct radeon_bo *bo;
294 };
295
296 #define RADEON_MAX_AOS_ARRAYS 16
297 struct radeon_tcl_info {
298 struct radeon_aos aos[RADEON_MAX_AOS_ARRAYS];
299 GLuint aos_count;
300 struct radeon_bo *elt_dma_bo; /** Buffer object that contains element indices */
301 int elt_dma_offset; /** Offset into this buffer object, in bytes */
302 };
303
304 struct radeon_ioctl {
305 GLuint vertex_offset;
306 GLuint vertex_max;
307 struct radeon_bo *bo;
308 GLuint vertex_size;
309 };
310
311 #define RADEON_MAX_PRIMS 64
312
313 struct radeon_prim {
314 GLuint start;
315 GLuint end;
316 GLuint prim;
317 };
318
319 static INLINE GLuint radeonPackColor(GLuint cpp,
320 GLubyte r, GLubyte g,
321 GLubyte b, GLubyte a)
322 {
323 switch (cpp) {
324 case 2:
325 return PACK_COLOR_565(r, g, b);
326 case 4:
327 return PACK_COLOR_8888(a, r, g, b);
328 default:
329 return 0;
330 }
331 }
332
333 #define MAX_CMD_BUF_SZ (16*1024)
334
335 #define MAX_DMA_BUF_SZ (64*1024)
336
337 struct radeon_store {
338 GLuint statenr;
339 GLuint primnr;
340 char cmd_buf[MAX_CMD_BUF_SZ];
341 int cmd_used;
342 int elts_start;
343 };
344
345 struct radeon_dri_mirror {
346 __DRIcontext *context; /* DRI context */
347 __DRIscreen *screen; /* DRI screen */
348
349 drm_context_t hwContext;
350 drm_hw_lock_t *hwLock;
351 int hwLockCount;
352 int fd;
353 int drmMinor;
354 };
355
356 typedef void (*radeon_tri_func) (radeonContextPtr,
357 radeonVertex *,
358 radeonVertex *, radeonVertex *);
359
360 typedef void (*radeon_line_func) (radeonContextPtr,
361 radeonVertex *, radeonVertex *);
362
363 typedef void (*radeon_point_func) (radeonContextPtr, radeonVertex *);
364
365 #define RADEON_MAX_BOS 32
366 struct radeon_state {
367 struct radeon_colorbuffer_state color;
368 struct radeon_depthbuffer_state depth;
369 struct radeon_scissor_state scissor;
370 };
371
372 /**
373 * This structure holds the command buffer while it is being constructed.
374 *
375 * The first batch of commands in the buffer is always the state that needs
376 * to be re-emitted when the context is lost. This batch can be skipped
377 * otherwise.
378 */
379 struct radeon_cmdbuf {
380 struct radeon_cs_manager *csm;
381 struct radeon_cs *cs;
382 int size; /** # of dwords total */
383 unsigned int flushing:1; /** whether we're currently in FlushCmdBufLocked */
384 };
385
386 struct radeon_context {
387 struct gl_context glCtx; /**< base class, must be first */
388 radeonScreenPtr radeonScreen; /* Screen private DRI data */
389
390 /* Texture object bookkeeping
391 */
392 int texture_depth;
393 float initialMaxAnisotropy;
394 uint32_t texture_row_align;
395 uint32_t texture_rect_row_align;
396 uint32_t texture_compressed_row_align;
397
398 struct radeon_dma dma;
399 struct radeon_hw_state hw;
400 /* Rasterization and vertex state:
401 */
402 GLuint TclFallback;
403 GLuint Fallback;
404 GLuint NewGLState;
405 GLbitfield64 tnl_index_bitset; /* index of bits for last tnl_install_attrs */
406
407 /* Drawable information */
408 unsigned int lastStamp;
409
410 /* Mirrors of some DRI state */
411 struct radeon_dri_mirror dri;
412
413 /* Busy waiting */
414 GLuint do_usleeps;
415 GLuint do_irqs;
416 GLuint irqsEmitted;
417 drm_radeon_irq_wait_t iw;
418
419 /* Derived state - for r300 only */
420 struct radeon_state state;
421
422 struct radeon_swtcl_info swtcl;
423 struct radeon_tcl_info tcl;
424 /* Configuration cache
425 */
426 driOptionCache optionCache;
427
428 struct radeon_cmdbuf cmdbuf;
429
430 struct radeon_debug debug;
431
432 drm_clip_rect_t fboRect;
433 GLboolean front_cliprects;
434
435 /**
436 * Set if rendering has occured to the drawable's front buffer.
437 *
438 * This is used in the DRI2 case to detect that glFlush should also copy
439 * the contents of the fake front buffer to the real front buffer.
440 */
441 GLboolean front_buffer_dirty;
442
443 /**
444 * Track whether front-buffer rendering is currently enabled
445 *
446 * A separate flag is used to track this in order to support MRT more
447 * easily.
448 */
449 GLboolean is_front_buffer_rendering;
450
451 /**
452 * Track whether front-buffer is the current read target.
453 *
454 * This is closely associated with is_front_buffer_rendering, but may
455 * be set separately. The DRI2 fake front buffer must be referenced
456 * either way.
457 */
458 GLboolean is_front_buffer_reading;
459
460 struct {
461 struct radeon_query_object *current;
462 struct radeon_state_atom queryobj;
463 } query;
464
465 struct {
466 void (*swtcl_flush)(struct gl_context *ctx, uint32_t offset);
467 void (*pre_emit_state)(radeonContextPtr rmesa);
468 void (*fallback)(struct gl_context *ctx, GLuint bit, GLboolean mode);
469 void (*free_context)(struct gl_context *ctx);
470 void (*emit_query_finish)(radeonContextPtr radeon);
471 void (*update_scissor)(struct gl_context *ctx);
472 unsigned (*check_blit)(mesa_format mesa_format, uint32_t dst_pitch);
473 unsigned (*blit)(struct gl_context *ctx,
474 struct radeon_bo *src_bo,
475 intptr_t src_offset,
476 mesa_format src_mesaformat,
477 unsigned src_pitch,
478 unsigned src_width,
479 unsigned src_height,
480 unsigned src_x_offset,
481 unsigned src_y_offset,
482 struct radeon_bo *dst_bo,
483 intptr_t dst_offset,
484 mesa_format dst_mesaformat,
485 unsigned dst_pitch,
486 unsigned dst_width,
487 unsigned dst_height,
488 unsigned dst_x_offset,
489 unsigned dst_y_offset,
490 unsigned reg_width,
491 unsigned reg_height,
492 unsigned flip_y);
493 unsigned (*is_format_renderable)(mesa_format mesa_format);
494 GLboolean (*revalidate_all_buffers)(struct gl_context *ctx);
495 } vtbl;
496 };
497
498 static inline radeonContextPtr RADEON_CONTEXT(struct gl_context *ctx)
499 {
500 return (radeonContextPtr) ctx;
501 }
502
503 static inline __DRIdrawable* radeon_get_drawable(radeonContextPtr radeon)
504 {
505 return radeon->dri.context->driDrawablePriv;
506 }
507
508 static inline __DRIdrawable* radeon_get_readable(radeonContextPtr radeon)
509 {
510 return radeon->dri.context->driReadablePriv;
511 }
512
513 extern const char const *radeonVendorString;
514
515 const char *radeonGetRendererString(radeonScreenPtr radeonScreen);
516
517 GLboolean radeonInitContext(radeonContextPtr radeon,
518 gl_api api,
519 struct dd_function_table* functions,
520 const struct gl_config * glVisual,
521 __DRIcontext * driContextPriv,
522 void *sharedContextPrivate);
523
524 void radeonCleanupContext(radeonContextPtr radeon);
525 GLboolean radeonUnbindContext(__DRIcontext * driContextPriv);
526 void radeon_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable,
527 GLboolean front_only);
528 GLboolean radeonMakeCurrent(__DRIcontext * driContextPriv,
529 __DRIdrawable * driDrawPriv,
530 __DRIdrawable * driReadPriv);
531 extern void radeonDestroyContext(__DRIcontext * driContextPriv);
532 void radeon_prepare_render(radeonContextPtr radeon);
533
534 #endif