Merge remote branch 'main/master' into radeon-rewrite
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_common_context.h
1
2 #ifndef COMMON_CONTEXT_H
3 #define COMMON_CONTEXT_H
4
5 #include "main/mm.h"
6 #include "math/m_vector.h"
7 #include "texmem.h"
8 #include "tnl/t_context.h"
9 #include "main/colormac.h"
10
11 #include "radeon_screen.h"
12 #include "radeon_drm.h"
13 #include "dri_util.h"
14 #include "tnl/t_vertex.h"
15
16 /* This union is used to avoid warnings/miscompilation
17 with float to uint32_t casts due to strict-aliasing */
18 typedef union { GLfloat f; uint32_t ui32; } float_ui32_type;
19
20 struct radeon_context;
21 typedef struct radeon_context radeonContextRec;
22 typedef struct radeon_context *radeonContextPtr;
23
24
25 #define TEX_0 0x1
26 #define TEX_1 0x2
27 #define TEX_2 0x4
28 #define TEX_3 0x8
29 #define TEX_4 0x10
30 #define TEX_5 0x20
31
32 /* Rasterizing fallbacks */
33 /* See correponding strings in r200_swtcl.c */
34 #define RADEON_FALLBACK_TEXTURE 0x0001
35 #define RADEON_FALLBACK_DRAW_BUFFER 0x0002
36 #define RADEON_FALLBACK_STENCIL 0x0004
37 #define RADEON_FALLBACK_RENDER_MODE 0x0008
38 #define RADEON_FALLBACK_BLEND_EQ 0x0010
39 #define RADEON_FALLBACK_BLEND_FUNC 0x0020
40 #define RADEON_FALLBACK_DISABLE 0x0040
41 #define RADEON_FALLBACK_BORDER_MODE 0x0080
42 #define RADEON_FALLBACK_DEPTH_BUFFER 0x0100
43 #define RADEON_FALLBACK_STENCIL_BUFFER 0x0200
44
45 #define R200_FALLBACK_TEXTURE 0x01
46 #define R200_FALLBACK_DRAW_BUFFER 0x02
47 #define R200_FALLBACK_STENCIL 0x04
48 #define R200_FALLBACK_RENDER_MODE 0x08
49 #define R200_FALLBACK_DISABLE 0x10
50 #define R200_FALLBACK_BORDER_MODE 0x20
51
52 #define RADEON_TCL_FALLBACK_RASTER 0x1 /* rasterization */
53 #define RADEON_TCL_FALLBACK_UNFILLED 0x2 /* unfilled tris */
54 #define RADEON_TCL_FALLBACK_LIGHT_TWOSIDE 0x4 /* twoside tris */
55 #define RADEON_TCL_FALLBACK_MATERIAL 0x8 /* material in vb */
56 #define RADEON_TCL_FALLBACK_TEXGEN_0 0x10 /* texgen, unit 0 */
57 #define RADEON_TCL_FALLBACK_TEXGEN_1 0x20 /* texgen, unit 1 */
58 #define RADEON_TCL_FALLBACK_TEXGEN_2 0x40 /* texgen, unit 2 */
59 #define RADEON_TCL_FALLBACK_TCL_DISABLE 0x80 /* user disable */
60 #define RADEON_TCL_FALLBACK_FOGCOORDSPEC 0x100 /* fogcoord, sep. spec light */
61
62 /* The blit width for texture uploads
63 */
64 #define BLIT_WIDTH_BYTES 1024
65
66 /* Use the templated vertex format:
67 */
68 #define COLOR_IS_RGBA
69 #define TAG(x) radeon##x
70 #include "tnl_dd/t_dd_vertex.h"
71 #undef TAG
72
73 #define RADEON_RB_CLASS 0xdeadbeef
74
75 struct radeon_renderbuffer
76 {
77 struct gl_renderbuffer base;
78 struct radeon_bo *bo;
79 unsigned int cpp;
80 /* unsigned int offset; */
81 unsigned int pitch;
82 unsigned int width;
83 unsigned int height;
84
85 /* boo Xorg 6.8.2 compat */
86 int has_surface;
87
88 GLuint pf_pending; /**< sequence number of pending flip */
89 GLuint vbl_pending; /**< vblank sequence number of pending flip */
90 __DRIdrawablePrivate *dPriv;
91 };
92
93 struct radeon_framebuffer
94 {
95 struct gl_framebuffer base;
96
97 struct radeon_renderbuffer *color_rb[2];
98
99 GLuint vbl_waited;
100
101 /* buffer swap */
102 int64_t swap_ust;
103 int64_t swap_missed_ust;
104
105 GLuint swap_count;
106 GLuint swap_missed_count;
107
108 /* Drawable page flipping state */
109 GLboolean pf_active;
110 GLint pf_current_page;
111 GLint pf_num_pages;
112
113 };
114
115
116 struct radeon_colorbuffer_state {
117 GLuint clear;
118 int roundEnable;
119 struct radeon_renderbuffer *rrb;
120 };
121
122 struct radeon_depthbuffer_state {
123 GLuint clear;
124 GLfloat scale;
125 struct radeon_renderbuffer *rrb;
126 };
127
128 struct radeon_scissor_state {
129 drm_clip_rect_t rect;
130 GLboolean enabled;
131
132 GLuint numClipRects; /* Cliprects active */
133 GLuint numAllocedClipRects; /* Cliprects available */
134 drm_clip_rect_t *pClipRects;
135 };
136
137 struct radeon_stencilbuffer_state {
138 GLboolean hwBuffer;
139 GLuint clear; /* rb3d_stencilrefmask value */
140 };
141
142 struct radeon_stipple_state {
143 GLuint mask[32];
144 };
145
146 struct radeon_state_atom {
147 struct radeon_state_atom *next, *prev;
148 const char *name; /* for debug */
149 int cmd_size; /* size in bytes */
150 GLuint idx;
151 GLuint is_tcl;
152 GLuint *cmd; /* one or more cmd's */
153 GLuint *lastcmd; /* one or more cmd's */
154 GLboolean dirty; /* dirty-mark in emit_state_list */
155 int (*check) (GLcontext *, struct radeon_state_atom *atom); /* is this state active? */
156 void (*emit) (GLcontext *, struct radeon_state_atom *atom);
157 };
158
159 struct radeon_hw_state {
160 /* Head of the linked list of state atoms. */
161 struct radeon_state_atom atomlist;
162 int max_state_size; /* Number of bytes necessary for a full state emit. */
163 GLboolean is_dirty, all_dirty;
164 };
165
166
167 /* Texture related */
168 typedef struct _radeon_texture_image radeon_texture_image;
169
170 struct _radeon_texture_image {
171 struct gl_texture_image base;
172
173 /**
174 * If mt != 0, the image is stored in hardware format in the
175 * given mipmap tree. In this case, base.Data may point into the
176 * mapping of the buffer object that contains the mipmap tree.
177 *
178 * If mt == 0, the image is stored in normal memory pointed to
179 * by base.Data.
180 */
181 struct _radeon_mipmap_tree *mt;
182 struct radeon_bo *bo;
183
184 int mtlevel; /** if mt != 0, this is the image's level in the mipmap tree */
185 int mtface; /** if mt != 0, this is the image's face in the mipmap tree */
186 };
187
188
189 static INLINE radeon_texture_image *get_radeon_texture_image(struct gl_texture_image *image)
190 {
191 return (radeon_texture_image*)image;
192 }
193
194
195 typedef struct radeon_tex_obj radeonTexObj, *radeonTexObjPtr;
196
197 #define RADEON_TXO_MICRO_TILE (1 << 3)
198
199 /* Texture object in locally shared texture space.
200 */
201 struct radeon_tex_obj {
202 struct gl_texture_object base;
203 struct _radeon_mipmap_tree *mt;
204
205 /**
206 * This is true if we've verified that the mipmap tree above is complete
207 * and so on.
208 */
209 GLboolean validated;
210
211 GLuint override_offset;
212 GLboolean image_override; /* Image overridden by GLX_EXT_tfp */
213 GLuint tile_bits; /* hw texture tile bits used on this texture */
214 struct radeon_bo *bo;
215
216 GLuint pp_txfilter; /* hardware register values */
217 GLuint pp_txformat;
218 GLuint pp_txformat_x;
219 GLuint pp_txsize; /* npot only */
220 GLuint pp_txpitch; /* npot only */
221 GLuint pp_border_color;
222 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
223
224 GLuint pp_txfilter_1; /* r300 */
225
226 GLboolean border_fallback;
227
228
229 };
230
231 static INLINE radeonTexObj* radeon_tex_obj(struct gl_texture_object *texObj)
232 {
233 return (radeonTexObj*)texObj;
234 }
235
236 /* Need refcounting on dma buffers:
237 */
238 struct radeon_dma_buffer {
239 int refcount; /* the number of retained regions in buf */
240 drmBufPtr buf;
241 };
242
243 struct radeon_aos {
244 struct radeon_bo *bo; /** Buffer object where vertex data is stored */
245 int offset; /** Offset into buffer object, in bytes */
246 int components; /** Number of components per vertex */
247 int stride; /** Stride in dwords (may be 0 for repeating) */
248 int count; /** Number of vertices */
249 };
250
251 struct radeon_dma {
252 /* Active dma region. Allocations for vertices and retained
253 * regions come from here. Also used for emitting random vertices,
254 * these may be flushed by calling flush_current();
255 */
256 struct radeon_bo *current; /** Buffer that DMA memory is allocated from */
257 int current_used; /** Number of bytes allocated and forgotten about */
258 int current_vertexptr; /** End of active vertex region */
259
260 /**
261 * If current_vertexptr != current_used then flush must be non-zero.
262 * flush must be called before non-active vertex allocations can be
263 * performed.
264 */
265 void (*flush) (GLcontext *);
266
267 /* Number of "in-flight" DMA buffers, i.e. the number of buffers
268 * for which a DISCARD command is currently queued in the command buffer
269 .
270 */
271 GLuint nr_released_bufs;
272 };
273
274 /* radeon_swtcl.c
275 */
276 struct radeon_swtcl_info {
277
278 GLuint RenderIndex;
279 GLuint vertex_size;
280 GLubyte *verts;
281
282 /* Fallback rasterization functions
283 */
284 GLuint hw_primitive;
285 GLenum render_primitive;
286 GLuint numverts;
287
288 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
289 GLuint vertex_attr_count;
290
291 };
292
293 struct radeon_ioctl {
294 GLuint vertex_offset;
295 struct radeon_bo *bo;
296 GLuint vertex_size;
297 };
298
299 #define RADEON_MAX_PRIMS 64
300
301 struct radeon_prim {
302 GLuint start;
303 GLuint end;
304 GLuint prim;
305 };
306
307 static INLINE GLuint radeonPackColor(GLuint cpp,
308 GLubyte r, GLubyte g,
309 GLubyte b, GLubyte a)
310 {
311 switch (cpp) {
312 case 2:
313 return PACK_COLOR_565(r, g, b);
314 case 4:
315 return PACK_COLOR_8888(a, r, g, b);
316 default:
317 return 0;
318 }
319 }
320
321 #define MAX_CMD_BUF_SZ (16*1024)
322
323 #define MAX_DMA_BUF_SZ (64*1024)
324
325 struct radeon_store {
326 GLuint statenr;
327 GLuint primnr;
328 char cmd_buf[MAX_CMD_BUF_SZ];
329 int cmd_used;
330 int elts_start;
331 };
332
333 struct radeon_dri_mirror {
334 __DRIcontextPrivate *context; /* DRI context */
335 __DRIscreenPrivate *screen; /* DRI screen */
336
337 /**
338 * DRI drawable bound to this context for drawing.
339 */
340 __DRIdrawablePrivate *drawable;
341
342 /**
343 * DRI drawable bound to this context for reading.
344 */
345 __DRIdrawablePrivate *readable;
346
347 drm_context_t hwContext;
348 drm_hw_lock_t *hwLock;
349 int fd;
350 int drmMinor;
351 };
352
353 #define DEBUG_TEXTURE 0x001
354 #define DEBUG_STATE 0x002
355 #define DEBUG_IOCTL 0x004
356 #define DEBUG_PRIMS 0x008
357 #define DEBUG_VERTS 0x010
358 #define DEBUG_FALLBACKS 0x020
359 #define DEBUG_VFMT 0x040
360 #define DEBUG_CODEGEN 0x080
361 #define DEBUG_VERBOSE 0x100
362 #define DEBUG_DRI 0x200
363 #define DEBUG_DMA 0x400
364 #define DEBUG_SANITY 0x800
365 #define DEBUG_SYNC 0x1000
366 #define DEBUG_PIXEL 0x2000
367 #define DEBUG_MEMORY 0x4000
368
369
370
371 typedef void (*radeon_tri_func) (radeonContextPtr,
372 radeonVertex *,
373 radeonVertex *, radeonVertex *);
374
375 typedef void (*radeon_line_func) (radeonContextPtr,
376 radeonVertex *, radeonVertex *);
377
378 typedef void (*radeon_point_func) (radeonContextPtr, radeonVertex *);
379
380 struct radeon_state {
381 struct radeon_colorbuffer_state color;
382 struct radeon_depthbuffer_state depth;
383 struct radeon_scissor_state scissor;
384 struct radeon_stencilbuffer_state stencil;
385 };
386
387 /**
388 * This structure holds the command buffer while it is being constructed.
389 *
390 * The first batch of commands in the buffer is always the state that needs
391 * to be re-emitted when the context is lost. This batch can be skipped
392 * otherwise.
393 */
394 struct radeon_cmdbuf {
395 struct radeon_cs_manager *csm;
396 struct radeon_cs *cs;
397 int size; /** # of dwords total */
398 unsigned int flushing:1; /** whether we're currently in FlushCmdBufLocked */
399 };
400
401 struct radeon_context {
402 GLcontext *glCtx;
403 radeonScreenPtr radeonScreen; /* Screen private DRI data */
404
405 /* Texture object bookkeeping
406 */
407 int texture_depth;
408 float initialMaxAnisotropy;
409
410 struct radeon_dma dma;
411 struct radeon_hw_state hw;
412 /* Rasterization and vertex state:
413 */
414 GLuint TclFallback;
415 GLuint Fallback;
416 GLuint NewGLState;
417 DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */
418
419 /* Drawable, cliprect and scissor information */
420 GLuint numClipRects; /* Cliprects for the draw buffer */
421 drm_clip_rect_t *pClipRects;
422 unsigned int lastStamp;
423 GLboolean lost_context;
424 drm_radeon_sarea_t *sarea; /* Private SAREA data */
425
426 /* Mirrors of some DRI state */
427 struct radeon_dri_mirror dri;
428
429 /* Busy waiting */
430 GLuint do_usleeps;
431 GLuint do_irqs;
432 GLuint irqsEmitted;
433 drm_radeon_irq_wait_t iw;
434
435 /* Derived state - for r300 only */
436 struct radeon_state state;
437
438 struct radeon_swtcl_info swtcl;
439 /* Configuration cache
440 */
441 driOptionCache optionCache;
442
443 struct radeon_cmdbuf cmdbuf;
444
445 drm_clip_rect_t fboRect;
446 GLboolean constant_cliprect; /* use for FBO or DRI2 rendering */
447 GLboolean front_cliprects;
448
449 struct {
450 void (*get_lock)(radeonContextPtr radeon);
451 void (*update_viewport_offset)(GLcontext *ctx);
452 void (*emit_cs_header)(struct radeon_cs *cs, radeonContextPtr rmesa);
453 void (*swtcl_flush)(GLcontext *ctx, uint32_t offset);
454 void (*pre_emit_atoms)(radeonContextPtr rmesa);
455 void (*pre_emit_state)(radeonContextPtr rmesa);
456 void (*fallback)(GLcontext *ctx, GLuint bit, GLboolean mode);
457 } vtbl;
458 };
459
460 #define RADEON_CONTEXT(glctx) ((radeonContextPtr)(ctx->DriverCtx))
461
462 /**
463 * This function takes a float and packs it into a uint32_t
464 */
465 static INLINE uint32_t radeonPackFloat32(float fl)
466 {
467 union {
468 float fl;
469 uint32_t u;
470 } u;
471
472 u.fl = fl;
473 return u.u;
474 }
475
476 /* This is probably wrong for some values, I need to test this
477 * some more. Range checking would be a good idea also..
478 *
479 * But it works for most things. I'll fix it later if someone
480 * else with a better clue doesn't
481 */
482 static INLINE uint32_t radeonPackFloat24(float f)
483 {
484 float mantissa;
485 int exponent;
486 uint32_t float24 = 0;
487
488 if (f == 0.0)
489 return 0;
490
491 mantissa = frexpf(f, &exponent);
492
493 /* Handle -ve */
494 if (mantissa < 0) {
495 float24 |= (1 << 23);
496 mantissa = mantissa * -1.0;
497 }
498 /* Handle exponent, bias of 63 */
499 exponent += 62;
500 float24 |= (exponent << 16);
501 /* Kill 7 LSB of mantissa */
502 float24 |= (radeonPackFloat32(mantissa) & 0x7FFFFF) >> 7;
503
504 return float24;
505 }
506
507 GLboolean radeonInitContext(radeonContextPtr radeon,
508 struct dd_function_table* functions,
509 const __GLcontextModes * glVisual,
510 __DRIcontextPrivate * driContextPriv,
511 void *sharedContextPrivate);
512
513 void radeonCleanupContext(radeonContextPtr radeon);
514 GLboolean radeonUnbindContext(__DRIcontextPrivate * driContextPriv);
515 void radeon_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable);
516 GLboolean radeonMakeCurrent(__DRIcontextPrivate * driContextPriv,
517 __DRIdrawablePrivate * driDrawPriv,
518 __DRIdrawablePrivate * driReadPriv);
519
520 /* ================================================================
521 * Debugging:
522 */
523 #define DO_DEBUG 1
524
525 #if DO_DEBUG
526 extern int RADEON_DEBUG;
527 #else
528 #define RADEON_DEBUG 0
529 #endif
530
531 #endif