2 #ifndef COMMON_CONTEXT_H
3 #define COMMON_CONTEXT_H
6 #include "math/m_vector.h"
8 #include "tnl/t_context.h"
9 #include "main/colormac.h"
11 #include "radeon_screen.h"
12 #include "radeon_drm.h"
14 #include "tnl/t_vertex.h"
16 /* This union is used to avoid warnings/miscompilation
17 with float to uint32_t casts due to strict-aliasing */
18 typedef union { GLfloat f
; uint32_t ui32
; } float_ui32_type
;
20 struct radeon_context
;
21 typedef struct radeon_context radeonContextRec
;
22 typedef struct radeon_context
*radeonContextPtr
;
32 /* Rasterizing fallbacks */
33 /* See correponding strings in r200_swtcl.c */
34 #define RADEON_FALLBACK_TEXTURE 0x0001
35 #define RADEON_FALLBACK_DRAW_BUFFER 0x0002
36 #define RADEON_FALLBACK_STENCIL 0x0004
37 #define RADEON_FALLBACK_RENDER_MODE 0x0008
38 #define RADEON_FALLBACK_BLEND_EQ 0x0010
39 #define RADEON_FALLBACK_BLEND_FUNC 0x0020
40 #define RADEON_FALLBACK_DISABLE 0x0040
41 #define RADEON_FALLBACK_BORDER_MODE 0x0080
42 #define RADEON_FALLBACK_DEPTH_BUFFER 0x0100
43 #define RADEON_FALLBACK_STENCIL_BUFFER 0x0200
45 #define R200_FALLBACK_TEXTURE 0x01
46 #define R200_FALLBACK_DRAW_BUFFER 0x02
47 #define R200_FALLBACK_STENCIL 0x04
48 #define R200_FALLBACK_RENDER_MODE 0x08
49 #define R200_FALLBACK_DISABLE 0x10
50 #define R200_FALLBACK_BORDER_MODE 0x20
52 #define RADEON_TCL_FALLBACK_RASTER 0x1 /* rasterization */
53 #define RADEON_TCL_FALLBACK_UNFILLED 0x2 /* unfilled tris */
54 #define RADEON_TCL_FALLBACK_LIGHT_TWOSIDE 0x4 /* twoside tris */
55 #define RADEON_TCL_FALLBACK_MATERIAL 0x8 /* material in vb */
56 #define RADEON_TCL_FALLBACK_TEXGEN_0 0x10 /* texgen, unit 0 */
57 #define RADEON_TCL_FALLBACK_TEXGEN_1 0x20 /* texgen, unit 1 */
58 #define RADEON_TCL_FALLBACK_TEXGEN_2 0x40 /* texgen, unit 2 */
59 #define RADEON_TCL_FALLBACK_TCL_DISABLE 0x80 /* user disable */
60 #define RADEON_TCL_FALLBACK_FOGCOORDSPEC 0x100 /* fogcoord, sep. spec light */
62 /* The blit width for texture uploads
64 #define BLIT_WIDTH_BYTES 1024
66 /* Use the templated vertex format:
69 #define TAG(x) radeon##x
70 #include "tnl_dd/t_dd_vertex.h"
73 #define RADEON_RB_CLASS 0xdeadbeef
75 struct radeon_renderbuffer
77 struct gl_renderbuffer base
;
80 /* unsigned int offset; */
85 /* boo Xorg 6.8.2 compat */
88 GLuint pf_pending
; /**< sequence number of pending flip */
89 GLuint vbl_pending
; /**< vblank sequence number of pending flip */
90 __DRIdrawablePrivate
*dPriv
;
93 struct radeon_framebuffer
95 struct gl_framebuffer base
;
97 struct radeon_renderbuffer
*color_rb
[2];
103 int64_t swap_missed_ust
;
106 GLuint swap_missed_count
;
108 /* Drawable page flipping state */
110 GLint pf_current_page
;
116 struct radeon_colorbuffer_state
{
119 struct radeon_renderbuffer
*rrb
;
122 struct radeon_depthbuffer_state
{
125 struct radeon_renderbuffer
*rrb
;
128 struct radeon_scissor_state
{
129 drm_clip_rect_t rect
;
132 GLuint numClipRects
; /* Cliprects active */
133 GLuint numAllocedClipRects
; /* Cliprects available */
134 drm_clip_rect_t
*pClipRects
;
137 struct radeon_stencilbuffer_state
{
139 GLuint clear
; /* rb3d_stencilrefmask value */
142 struct radeon_stipple_state
{
146 struct radeon_state_atom
{
147 struct radeon_state_atom
*next
, *prev
;
148 const char *name
; /* for debug */
149 int cmd_size
; /* size in bytes */
152 GLuint
*cmd
; /* one or more cmd's */
153 GLuint
*lastcmd
; /* one or more cmd's */
154 GLboolean dirty
; /* dirty-mark in emit_state_list */
155 int (*check
) (GLcontext
*, struct radeon_state_atom
*atom
); /* is this state active? */
156 void (*emit
) (GLcontext
*, struct radeon_state_atom
*atom
);
159 struct radeon_hw_state
{
160 /* Head of the linked list of state atoms. */
161 struct radeon_state_atom atomlist
;
162 int max_state_size
; /* Number of bytes necessary for a full state emit. */
163 GLboolean is_dirty
, all_dirty
;
167 /* Texture related */
168 typedef struct _radeon_texture_image radeon_texture_image
;
170 struct _radeon_texture_image
{
171 struct gl_texture_image base
;
174 * If mt != 0, the image is stored in hardware format in the
175 * given mipmap tree. In this case, base.Data may point into the
176 * mapping of the buffer object that contains the mipmap tree.
178 * If mt == 0, the image is stored in normal memory pointed to
181 struct _radeon_mipmap_tree
*mt
;
182 struct radeon_bo
*bo
;
184 int mtlevel
; /** if mt != 0, this is the image's level in the mipmap tree */
185 int mtface
; /** if mt != 0, this is the image's face in the mipmap tree */
189 static INLINE radeon_texture_image
*get_radeon_texture_image(struct gl_texture_image
*image
)
191 return (radeon_texture_image
*)image
;
195 typedef struct radeon_tex_obj radeonTexObj
, *radeonTexObjPtr
;
197 #define RADEON_TXO_MICRO_TILE (1 << 3)
199 /* Texture object in locally shared texture space.
201 struct radeon_tex_obj
{
202 struct gl_texture_object base
;
203 struct _radeon_mipmap_tree
*mt
;
206 * This is true if we've verified that the mipmap tree above is complete
211 GLuint override_offset
;
212 GLboolean image_override
; /* Image overridden by GLX_EXT_tfp */
213 GLuint tile_bits
; /* hw texture tile bits used on this texture */
214 struct radeon_bo
*bo
;
216 GLuint pp_txfilter
; /* hardware register values */
218 GLuint pp_txformat_x
;
219 GLuint pp_txsize
; /* npot only */
220 GLuint pp_txpitch
; /* npot only */
221 GLuint pp_border_color
;
222 GLuint pp_cubic_faces
; /* cube face 1,2,3,4 log2 sizes */
224 GLuint pp_txfilter_1
; /* r300 */
226 GLboolean border_fallback
;
231 static INLINE radeonTexObj
* radeon_tex_obj(struct gl_texture_object
*texObj
)
233 return (radeonTexObj
*)texObj
;
236 /* Need refcounting on dma buffers:
238 struct radeon_dma_buffer
{
239 int refcount
; /* the number of retained regions in buf */
244 struct radeon_bo
*bo
; /** Buffer object where vertex data is stored */
245 int offset
; /** Offset into buffer object, in bytes */
246 int components
; /** Number of components per vertex */
247 int stride
; /** Stride in dwords (may be 0 for repeating) */
248 int count
; /** Number of vertices */
252 /* Active dma region. Allocations for vertices and retained
253 * regions come from here. Also used for emitting random vertices,
254 * these may be flushed by calling flush_current();
256 struct radeon_bo
*current
; /** Buffer that DMA memory is allocated from */
257 int current_used
; /** Number of bytes allocated and forgotten about */
258 int current_vertexptr
; /** End of active vertex region */
261 * If current_vertexptr != current_used then flush must be non-zero.
262 * flush must be called before non-active vertex allocations can be
265 void (*flush
) (GLcontext
*);
267 /* Number of "in-flight" DMA buffers, i.e. the number of buffers
268 * for which a DISCARD command is currently queued in the command buffer
271 GLuint nr_released_bufs
;
276 struct radeon_swtcl_info
{
282 /* Fallback rasterization functions
285 GLenum render_primitive
;
288 struct tnl_attr_map vertex_attrs
[VERT_ATTRIB_MAX
];
289 GLuint vertex_attr_count
;
293 struct radeon_ioctl
{
294 GLuint vertex_offset
;
295 struct radeon_bo
*bo
;
299 #define RADEON_MAX_PRIMS 64
307 static INLINE GLuint
radeonPackColor(GLuint cpp
,
308 GLubyte r
, GLubyte g
,
309 GLubyte b
, GLubyte a
)
313 return PACK_COLOR_565(r
, g
, b
);
315 return PACK_COLOR_8888(a
, r
, g
, b
);
321 #define MAX_CMD_BUF_SZ (16*1024)
323 #define MAX_DMA_BUF_SZ (64*1024)
325 struct radeon_store
{
328 char cmd_buf
[MAX_CMD_BUF_SZ
];
333 struct radeon_dri_mirror
{
334 __DRIcontextPrivate
*context
; /* DRI context */
335 __DRIscreenPrivate
*screen
; /* DRI screen */
338 * DRI drawable bound to this context for drawing.
340 __DRIdrawablePrivate
*drawable
;
343 * DRI drawable bound to this context for reading.
345 __DRIdrawablePrivate
*readable
;
347 drm_context_t hwContext
;
348 drm_hw_lock_t
*hwLock
;
353 #define DEBUG_TEXTURE 0x001
354 #define DEBUG_STATE 0x002
355 #define DEBUG_IOCTL 0x004
356 #define DEBUG_PRIMS 0x008
357 #define DEBUG_VERTS 0x010
358 #define DEBUG_FALLBACKS 0x020
359 #define DEBUG_VFMT 0x040
360 #define DEBUG_CODEGEN 0x080
361 #define DEBUG_VERBOSE 0x100
362 #define DEBUG_DRI 0x200
363 #define DEBUG_DMA 0x400
364 #define DEBUG_SANITY 0x800
365 #define DEBUG_SYNC 0x1000
366 #define DEBUG_PIXEL 0x2000
367 #define DEBUG_MEMORY 0x4000
371 typedef void (*radeon_tri_func
) (radeonContextPtr
,
373 radeonVertex
*, radeonVertex
*);
375 typedef void (*radeon_line_func
) (radeonContextPtr
,
376 radeonVertex
*, radeonVertex
*);
378 typedef void (*radeon_point_func
) (radeonContextPtr
, radeonVertex
*);
380 struct radeon_state
{
381 struct radeon_colorbuffer_state color
;
382 struct radeon_depthbuffer_state depth
;
383 struct radeon_scissor_state scissor
;
384 struct radeon_stencilbuffer_state stencil
;
388 * This structure holds the command buffer while it is being constructed.
390 * The first batch of commands in the buffer is always the state that needs
391 * to be re-emitted when the context is lost. This batch can be skipped
394 struct radeon_cmdbuf
{
395 struct radeon_cs_manager
*csm
;
396 struct radeon_cs
*cs
;
397 int size
; /** # of dwords total */
398 unsigned int flushing
:1; /** whether we're currently in FlushCmdBufLocked */
401 struct radeon_context
{
403 radeonScreenPtr radeonScreen
; /* Screen private DRI data */
405 /* Texture object bookkeeping
408 float initialMaxAnisotropy
;
410 struct radeon_dma dma
;
411 struct radeon_hw_state hw
;
412 /* Rasterization and vertex state:
417 DECLARE_RENDERINPUTS(tnl_index_bitset
); /* index of bits for last tnl_install_attrs */
419 /* Drawable, cliprect and scissor information */
420 GLuint numClipRects
; /* Cliprects for the draw buffer */
421 drm_clip_rect_t
*pClipRects
;
422 unsigned int lastStamp
;
423 GLboolean lost_context
;
424 drm_radeon_sarea_t
*sarea
; /* Private SAREA data */
426 /* Mirrors of some DRI state */
427 struct radeon_dri_mirror dri
;
433 drm_radeon_irq_wait_t iw
;
435 /* Derived state - for r300 only */
436 struct radeon_state state
;
438 struct radeon_swtcl_info swtcl
;
439 /* Configuration cache
441 driOptionCache optionCache
;
443 struct radeon_cmdbuf cmdbuf
;
445 drm_clip_rect_t fboRect
;
446 GLboolean constant_cliprect
; /* use for FBO or DRI2 rendering */
447 GLboolean front_cliprects
;
450 void (*get_lock
)(radeonContextPtr radeon
);
451 void (*update_viewport_offset
)(GLcontext
*ctx
);
452 void (*emit_cs_header
)(struct radeon_cs
*cs
, radeonContextPtr rmesa
);
453 void (*swtcl_flush
)(GLcontext
*ctx
, uint32_t offset
);
454 void (*pre_emit_atoms
)(radeonContextPtr rmesa
);
455 void (*pre_emit_state
)(radeonContextPtr rmesa
);
456 void (*fallback
)(GLcontext
*ctx
, GLuint bit
, GLboolean mode
);
460 #define RADEON_CONTEXT(glctx) ((radeonContextPtr)(ctx->DriverCtx))
463 * This function takes a float and packs it into a uint32_t
465 static INLINE
uint32_t radeonPackFloat32(float fl
)
476 /* This is probably wrong for some values, I need to test this
477 * some more. Range checking would be a good idea also..
479 * But it works for most things. I'll fix it later if someone
480 * else with a better clue doesn't
482 static INLINE
uint32_t radeonPackFloat24(float f
)
486 uint32_t float24
= 0;
491 mantissa
= frexpf(f
, &exponent
);
495 float24
|= (1 << 23);
496 mantissa
= mantissa
* -1.0;
498 /* Handle exponent, bias of 63 */
500 float24
|= (exponent
<< 16);
501 /* Kill 7 LSB of mantissa */
502 float24
|= (radeonPackFloat32(mantissa
) & 0x7FFFFF) >> 7;
507 GLboolean
radeonInitContext(radeonContextPtr radeon
,
508 struct dd_function_table
* functions
,
509 const __GLcontextModes
* glVisual
,
510 __DRIcontextPrivate
* driContextPriv
,
511 void *sharedContextPrivate
);
513 void radeonCleanupContext(radeonContextPtr radeon
);
514 GLboolean
radeonUnbindContext(__DRIcontextPrivate
* driContextPriv
);
515 void radeon_update_renderbuffers(__DRIcontext
*context
, __DRIdrawable
*drawable
);
516 GLboolean
radeonMakeCurrent(__DRIcontextPrivate
* driContextPriv
,
517 __DRIdrawablePrivate
* driDrawPriv
,
518 __DRIdrawablePrivate
* driReadPriv
);
520 /* ================================================================
526 extern int RADEON_DEBUG
;
528 #define RADEON_DEBUG 0