2 #ifndef COMMON_CONTEXT_H
3 #define COMMON_CONTEXT_H
6 #include "math/m_vector.h"
7 #include "tnl/t_context.h"
8 #include "main/colormac.h"
10 #include "radeon_debug.h"
11 #include "radeon_screen.h"
12 #include "radeon_drm.h"
14 #include "tnl/t_vertex.h"
15 #include "swrast/s_context.h"
17 struct radeon_context
;
19 #include "radeon_bo_gem.h"
20 #include "radeon_cs_gem.h"
22 /* This union is used to avoid warnings/miscompilation
23 with float to uint32_t casts due to strict-aliasing */
24 typedef union { GLfloat f
; uint32_t ui32
; } float_ui32_type
;
26 struct radeon_context
;
27 typedef struct radeon_context radeonContextRec
;
28 typedef struct radeon_context
*radeonContextPtr
;
38 /* Rasterizing fallbacks */
39 /* See correponding strings in r200_swtcl.c */
40 #define RADEON_FALLBACK_TEXTURE 0x0001
41 #define RADEON_FALLBACK_DRAW_BUFFER 0x0002
42 #define RADEON_FALLBACK_STENCIL 0x0004
43 #define RADEON_FALLBACK_RENDER_MODE 0x0008
44 #define RADEON_FALLBACK_BLEND_EQ 0x0010
45 #define RADEON_FALLBACK_BLEND_FUNC 0x0020
46 #define RADEON_FALLBACK_DISABLE 0x0040
47 #define RADEON_FALLBACK_BORDER_MODE 0x0080
48 #define RADEON_FALLBACK_DEPTH_BUFFER 0x0100
49 #define RADEON_FALLBACK_STENCIL_BUFFER 0x0200
51 #define R200_FALLBACK_TEXTURE 0x01
52 #define R200_FALLBACK_DRAW_BUFFER 0x02
53 #define R200_FALLBACK_STENCIL 0x04
54 #define R200_FALLBACK_RENDER_MODE 0x08
55 #define R200_FALLBACK_DISABLE 0x10
56 #define R200_FALLBACK_BORDER_MODE 0x20
58 #define RADEON_TCL_FALLBACK_RASTER 0x1 /* rasterization */
59 #define RADEON_TCL_FALLBACK_UNFILLED 0x2 /* unfilled tris */
60 #define RADEON_TCL_FALLBACK_LIGHT_TWOSIDE 0x4 /* twoside tris */
61 #define RADEON_TCL_FALLBACK_MATERIAL 0x8 /* material in vb */
62 #define RADEON_TCL_FALLBACK_TEXGEN_0 0x10 /* texgen, unit 0 */
63 #define RADEON_TCL_FALLBACK_TEXGEN_1 0x20 /* texgen, unit 1 */
64 #define RADEON_TCL_FALLBACK_TEXGEN_2 0x40 /* texgen, unit 2 */
65 #define RADEON_TCL_FALLBACK_TCL_DISABLE 0x80 /* user disable */
66 #define RADEON_TCL_FALLBACK_FOGCOORDSPEC 0x100 /* fogcoord, sep. spec light */
68 /* The blit width for texture uploads
70 #define BLIT_WIDTH_BYTES 1024
72 /* Use the templated vertex format:
75 #define TAG(x) radeon##x
76 #include "tnl_dd/t_dd_vertex.h"
79 #define RADEON_RB_CLASS 0xdeadbeef
81 struct radeon_renderbuffer
83 struct gl_renderbuffer base
;
86 /* unsigned int offset; */
89 struct radeon_bo
*map_bo
;
91 int map_x
, map_y
, map_w
, map_h
;
93 uint32_t draw_offset
; /* FBO */
94 /* boo Xorg 6.8.2 compat */
97 GLuint pf_pending
; /**< sequence number of pending flip */
101 struct radeon_framebuffer
103 struct gl_framebuffer base
;
105 struct radeon_renderbuffer
*color_rb
[2];
109 struct radeon_colorbuffer_state
{
112 struct gl_renderbuffer
*rb
;
113 uint32_t draw_offset
; /* offset into color renderbuffer - FBOs */
116 struct radeon_depthbuffer_state
{
118 struct gl_renderbuffer
*rb
;
121 struct radeon_scissor_state
{
122 drm_clip_rect_t rect
;
125 GLuint numClipRects
; /* Cliprects active */
126 GLuint numAllocedClipRects
; /* Cliprects available */
127 drm_clip_rect_t
*pClipRects
;
130 struct radeon_stencilbuffer_state
{
131 GLuint clear
; /* rb3d_stencilrefmask value */
134 struct radeon_state_atom
{
135 struct radeon_state_atom
*next
, *prev
;
136 const char *name
; /* for debug */
137 int cmd_size
; /* size in bytes */
140 GLuint
*cmd
; /* one or more cmd's */
141 GLuint
*lastcmd
; /* one or more cmd's */
142 GLboolean dirty
; /* dirty-mark in emit_state_list */
143 int (*check
) (struct gl_context
*, struct radeon_state_atom
*atom
); /* is this state active? */
144 void (*emit
) (struct gl_context
*, struct radeon_state_atom
*atom
);
147 struct radeon_hw_state
{
148 /* Head of the linked list of state atoms. */
149 struct radeon_state_atom atomlist
;
150 int max_state_size
; /* Number of bytes necessary for a full state emit. */
151 int max_post_flush_size
; /* Number of bytes necessary for post flushing emits */
152 GLboolean is_dirty
, all_dirty
;
156 /* Texture related */
157 typedef struct _radeon_texture_image radeon_texture_image
;
161 * This is a subclass of swrast_texture_image since we use swrast
162 * for software fallback rendering.
164 struct _radeon_texture_image
{
165 struct swrast_texture_image base
;
168 * If mt != 0, the image is stored in hardware format in the
169 * given mipmap tree. In this case, base.Data may point into the
170 * mapping of the buffer object that contains the mipmap tree.
172 * If mt == 0, the image is stored in normal memory pointed to
175 struct _radeon_mipmap_tree
*mt
;
176 struct radeon_bo
*bo
;
178 int mtlevel
; /** if mt != 0, this is the image's level in the mipmap tree */
179 int mtface
; /** if mt != 0, this is the image's face in the mipmap tree */
183 static INLINE radeon_texture_image
*get_radeon_texture_image(struct gl_texture_image
*image
)
185 return (radeon_texture_image
*)image
;
189 typedef struct radeon_tex_obj radeonTexObj
, *radeonTexObjPtr
;
191 #define RADEON_TXO_MICRO_TILE (1 << 3)
193 /* Texture object in locally shared texture space.
195 struct radeon_tex_obj
{
196 struct gl_texture_object base
;
197 struct _radeon_mipmap_tree
*mt
;
200 * This is true if we've verified that the mipmap tree above is complete
204 /* Minimum LOD to be used during rendering */
206 /* Miximum LOD to be used during rendering */
209 GLuint override_offset
;
210 GLboolean image_override
; /* Image overridden by GLX_EXT_tfp */
211 GLuint tile_bits
; /* hw texture tile bits used on this texture */
212 struct radeon_bo
*bo
;
214 GLuint pp_txfilter
; /* hardware register values */
216 GLuint pp_txformat_x
;
217 GLuint pp_txsize
; /* npot only */
218 GLuint pp_txpitch
; /* npot only */
219 GLuint pp_border_color
;
220 GLuint pp_cubic_faces
; /* cube face 1,2,3,4 log2 sizes */
222 GLuint pp_txfilter_1
; /* r300 */
224 GLboolean border_fallback
;
227 static INLINE radeonTexObj
* radeon_tex_obj(struct gl_texture_object
*texObj
)
229 return (radeonTexObj
*)texObj
;
232 /* occlusion query */
233 struct radeon_query_object
{
234 struct gl_query_object Base
;
235 struct radeon_bo
*bo
;
237 GLboolean emitted_begin
;
239 /* Double linked list of not flushed query objects */
240 struct radeon_query_object
*prev
, *next
;
243 /* Need refcounting on dma buffers:
245 struct radeon_dma_buffer
{
246 int refcount
; /* the number of retained regions in buf */
251 struct radeon_bo
*bo
; /** Buffer object where vertex data is stored */
252 int offset
; /** Offset into buffer object, in bytes */
253 int components
; /** Number of components per vertex */
254 int stride
; /** Stride in dwords (may be 0 for repeating) */
255 int count
; /** Number of vertices */
258 #define DMA_BO_FREE_TIME 100
260 struct radeon_dma_bo
{
261 struct radeon_dma_bo
*next
, *prev
;
262 struct radeon_bo
*bo
;
267 /* Active dma region. Allocations for vertices and retained
268 * regions come from here. Also used for emitting random vertices,
269 * these may be flushed by calling flush_current();
271 struct radeon_dma_bo free
;
272 struct radeon_dma_bo wait
;
273 struct radeon_dma_bo reserved
;
274 size_t current_used
; /** Number of bytes allocated and forgotten about */
275 size_t current_vertexptr
; /** End of active vertex region */
279 * If current_vertexptr != current_used then flush must be non-zero.
280 * flush must be called before non-active vertex allocations can be
283 void (*flush
) (struct gl_context
*);
288 struct radeon_swtcl_info
{
294 /* Fallback rasterization functions
297 GLenum render_primitive
;
300 struct tnl_attr_map vertex_attrs
[VERT_ATTRIB_MAX
];
301 GLuint vertex_attr_count
;
303 GLuint emit_prediction
;
304 struct radeon_bo
*bo
;
307 #define RADEON_MAX_AOS_ARRAYS 16
308 struct radeon_tcl_info
{
309 struct radeon_aos aos
[RADEON_MAX_AOS_ARRAYS
];
311 struct radeon_bo
*elt_dma_bo
; /** Buffer object that contains element indices */
312 int elt_dma_offset
; /** Offset into this buffer object, in bytes */
315 struct radeon_ioctl
{
316 GLuint vertex_offset
;
318 struct radeon_bo
*bo
;
322 #define RADEON_MAX_PRIMS 64
330 static INLINE GLuint
radeonPackColor(GLuint cpp
,
331 GLubyte r
, GLubyte g
,
332 GLubyte b
, GLubyte a
)
336 return PACK_COLOR_565(r
, g
, b
);
338 return PACK_COLOR_8888(a
, r
, g
, b
);
344 #define MAX_CMD_BUF_SZ (16*1024)
346 #define MAX_DMA_BUF_SZ (64*1024)
348 struct radeon_store
{
351 char cmd_buf
[MAX_CMD_BUF_SZ
];
356 struct radeon_dri_mirror
{
357 __DRIcontext
*context
; /* DRI context */
358 __DRIscreen
*screen
; /* DRI screen */
360 drm_context_t hwContext
;
361 drm_hw_lock_t
*hwLock
;
367 typedef void (*radeon_tri_func
) (radeonContextPtr
,
369 radeonVertex
*, radeonVertex
*);
371 typedef void (*radeon_line_func
) (radeonContextPtr
,
372 radeonVertex
*, radeonVertex
*);
374 typedef void (*radeon_point_func
) (radeonContextPtr
, radeonVertex
*);
376 #define RADEON_MAX_BOS 32
377 struct radeon_state
{
378 struct radeon_colorbuffer_state color
;
379 struct radeon_depthbuffer_state depth
;
380 struct radeon_scissor_state scissor
;
381 struct radeon_stencilbuffer_state stencil
;
385 * This structure holds the command buffer while it is being constructed.
387 * The first batch of commands in the buffer is always the state that needs
388 * to be re-emitted when the context is lost. This batch can be skipped
391 struct radeon_cmdbuf
{
392 struct radeon_cs_manager
*csm
;
393 struct radeon_cs
*cs
;
394 int size
; /** # of dwords total */
395 unsigned int flushing
:1; /** whether we're currently in FlushCmdBufLocked */
398 struct radeon_context
{
399 struct gl_context
*glCtx
;
400 radeonScreenPtr radeonScreen
; /* Screen private DRI data */
402 /* Texture object bookkeeping
405 float initialMaxAnisotropy
;
406 uint32_t texture_row_align
;
407 uint32_t texture_rect_row_align
;
408 uint32_t texture_compressed_row_align
;
410 struct radeon_dma dma
;
411 struct radeon_hw_state hw
;
412 /* Rasterization and vertex state:
417 DECLARE_RENDERINPUTS(tnl_index_bitset
); /* index of bits for last tnl_install_attrs */
419 /* Drawable information */
420 unsigned int lastStamp
;
421 drm_radeon_sarea_t
*sarea
; /* Private SAREA data */
423 /* Mirrors of some DRI state */
424 struct radeon_dri_mirror dri
;
430 drm_radeon_irq_wait_t iw
;
432 /* Derived state - for r300 only */
433 struct radeon_state state
;
435 struct radeon_swtcl_info swtcl
;
436 struct radeon_tcl_info tcl
;
437 /* Configuration cache
439 driOptionCache optionCache
;
441 struct radeon_cmdbuf cmdbuf
;
443 struct radeon_debug debug
;
445 drm_clip_rect_t fboRect
;
446 GLboolean constant_cliprect
; /* use for FBO or DRI2 rendering */
447 GLboolean front_cliprects
;
450 * Set if rendering has occured to the drawable's front buffer.
452 * This is used in the DRI2 case to detect that glFlush should also copy
453 * the contents of the fake front buffer to the real front buffer.
455 GLboolean front_buffer_dirty
;
458 * Track whether front-buffer rendering is currently enabled
460 * A separate flag is used to track this in order to support MRT more
463 GLboolean is_front_buffer_rendering
;
466 * Track whether front-buffer is the current read target.
468 * This is closely associated with is_front_buffer_rendering, but may
469 * be set separately. The DRI2 fake front buffer must be referenced
472 GLboolean is_front_buffer_reading
;
475 struct radeon_query_object
*current
;
476 struct radeon_state_atom queryobj
;
480 void (*get_lock
)(radeonContextPtr radeon
);
481 void (*update_viewport_offset
)(struct gl_context
*ctx
);
482 void (*emit_cs_header
)(struct radeon_cs
*cs
, radeonContextPtr rmesa
);
483 void (*swtcl_flush
)(struct gl_context
*ctx
, uint32_t offset
);
484 void (*pre_emit_atoms
)(radeonContextPtr rmesa
);
485 void (*pre_emit_state
)(radeonContextPtr rmesa
);
486 void (*fallback
)(struct gl_context
*ctx
, GLuint bit
, GLboolean mode
);
487 void (*free_context
)(struct gl_context
*ctx
);
488 void (*emit_query_finish
)(radeonContextPtr radeon
);
489 void (*update_scissor
)(struct gl_context
*ctx
);
490 unsigned (*check_blit
)(gl_format mesa_format
);
491 unsigned (*blit
)(struct gl_context
*ctx
,
492 struct radeon_bo
*src_bo
,
494 gl_format src_mesaformat
,
498 unsigned src_x_offset
,
499 unsigned src_y_offset
,
500 struct radeon_bo
*dst_bo
,
502 gl_format dst_mesaformat
,
506 unsigned dst_x_offset
,
507 unsigned dst_y_offset
,
511 unsigned (*is_format_renderable
)(gl_format mesa_format
);
515 #define RADEON_CONTEXT(glctx) ((radeonContextPtr)(ctx->DriverCtx))
517 static inline __DRIdrawable
* radeon_get_drawable(radeonContextPtr radeon
)
519 return radeon
->dri
.context
->driDrawablePriv
;
522 static inline __DRIdrawable
* radeon_get_readable(radeonContextPtr radeon
)
524 return radeon
->dri
.context
->driReadablePriv
;
527 GLboolean
radeonInitContext(radeonContextPtr radeon
,
528 struct dd_function_table
* functions
,
529 const struct gl_config
* glVisual
,
530 __DRIcontext
* driContextPriv
,
531 void *sharedContextPrivate
);
533 void radeonCleanupContext(radeonContextPtr radeon
);
534 GLboolean
radeonUnbindContext(__DRIcontext
* driContextPriv
);
535 void radeon_update_renderbuffers(__DRIcontext
*context
, __DRIdrawable
*drawable
,
536 GLboolean front_only
);
537 GLboolean
radeonMakeCurrent(__DRIcontext
* driContextPriv
,
538 __DRIdrawable
* driDrawPriv
,
539 __DRIdrawable
* driReadPriv
);
540 extern void radeonDestroyContext(__DRIcontext
* driContextPriv
);
541 void radeon_prepare_render(radeonContextPtr radeon
);