dri/radeon: test for FEATURE defines
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_common_context.h
1
2 #ifndef COMMON_CONTEXT_H
3 #define COMMON_CONTEXT_H
4
5 #include "main/mm.h"
6 #include "math/m_vector.h"
7 #include "texmem.h"
8 #include "tnl/t_context.h"
9 #include "main/colormac.h"
10
11 #include "radeon_debug.h"
12 #include "radeon_screen.h"
13 #include "radeon_drm.h"
14 #include "dri_util.h"
15 #include "tnl/t_vertex.h"
16
17 #include "dri_metaops.h"
18 struct radeon_context;
19
20 #include "radeon_bocs_wrapper.h"
21
22 /* This union is used to avoid warnings/miscompilation
23 with float to uint32_t casts due to strict-aliasing */
24 typedef union { GLfloat f; uint32_t ui32; } float_ui32_type;
25
26 struct radeon_context;
27 typedef struct radeon_context radeonContextRec;
28 typedef struct radeon_context *radeonContextPtr;
29
30
31 #define TEX_0 0x1
32 #define TEX_1 0x2
33 #define TEX_2 0x4
34 #define TEX_3 0x8
35 #define TEX_4 0x10
36 #define TEX_5 0x20
37
38 /* Rasterizing fallbacks */
39 /* See correponding strings in r200_swtcl.c */
40 #define RADEON_FALLBACK_TEXTURE 0x0001
41 #define RADEON_FALLBACK_DRAW_BUFFER 0x0002
42 #define RADEON_FALLBACK_STENCIL 0x0004
43 #define RADEON_FALLBACK_RENDER_MODE 0x0008
44 #define RADEON_FALLBACK_BLEND_EQ 0x0010
45 #define RADEON_FALLBACK_BLEND_FUNC 0x0020
46 #define RADEON_FALLBACK_DISABLE 0x0040
47 #define RADEON_FALLBACK_BORDER_MODE 0x0080
48 #define RADEON_FALLBACK_DEPTH_BUFFER 0x0100
49 #define RADEON_FALLBACK_STENCIL_BUFFER 0x0200
50
51 #define R200_FALLBACK_TEXTURE 0x01
52 #define R200_FALLBACK_DRAW_BUFFER 0x02
53 #define R200_FALLBACK_STENCIL 0x04
54 #define R200_FALLBACK_RENDER_MODE 0x08
55 #define R200_FALLBACK_DISABLE 0x10
56 #define R200_FALLBACK_BORDER_MODE 0x20
57
58 #define RADEON_TCL_FALLBACK_RASTER 0x1 /* rasterization */
59 #define RADEON_TCL_FALLBACK_UNFILLED 0x2 /* unfilled tris */
60 #define RADEON_TCL_FALLBACK_LIGHT_TWOSIDE 0x4 /* twoside tris */
61 #define RADEON_TCL_FALLBACK_MATERIAL 0x8 /* material in vb */
62 #define RADEON_TCL_FALLBACK_TEXGEN_0 0x10 /* texgen, unit 0 */
63 #define RADEON_TCL_FALLBACK_TEXGEN_1 0x20 /* texgen, unit 1 */
64 #define RADEON_TCL_FALLBACK_TEXGEN_2 0x40 /* texgen, unit 2 */
65 #define RADEON_TCL_FALLBACK_TCL_DISABLE 0x80 /* user disable */
66 #define RADEON_TCL_FALLBACK_FOGCOORDSPEC 0x100 /* fogcoord, sep. spec light */
67
68 /* The blit width for texture uploads
69 */
70 #define BLIT_WIDTH_BYTES 1024
71
72 /* Use the templated vertex format:
73 */
74 #define COLOR_IS_RGBA
75 #define TAG(x) radeon##x
76 #include "tnl_dd/t_dd_vertex.h"
77 #undef TAG
78
79 #define RADEON_RB_CLASS 0xdeadbeef
80
81 struct radeon_renderbuffer
82 {
83 struct gl_renderbuffer base;
84 struct radeon_bo *bo;
85 unsigned int cpp;
86 /* unsigned int offset; */
87 unsigned int pitch;
88
89 uint32_t draw_offset; /* FBO */
90 /* boo Xorg 6.8.2 compat */
91 int has_surface;
92
93 GLuint pf_pending; /**< sequence number of pending flip */
94 GLuint vbl_pending; /**< vblank sequence number of pending flip */
95 __DRIdrawable *dPriv;
96
97 /* r6xx+ tiling */
98 GLuint tile_config;
99 GLint group_bytes;
100 GLint num_channels;
101 GLint num_banks;
102 GLint r7xx_bank_op;
103 };
104
105 struct radeon_framebuffer
106 {
107 struct gl_framebuffer base;
108
109 struct radeon_renderbuffer *color_rb[2];
110
111 GLuint vbl_waited;
112
113 /* buffer swap */
114 int64_t swap_ust;
115 int64_t swap_missed_ust;
116
117 GLuint swap_count;
118 GLuint swap_missed_count;
119
120 /* Drawable page flipping state */
121 GLboolean pf_active;
122 GLint pf_current_page;
123 GLint pf_num_pages;
124
125 };
126
127
128 struct radeon_colorbuffer_state {
129 GLuint clear;
130 int roundEnable;
131 struct gl_renderbuffer *rb;
132 uint32_t draw_offset; /* offset into color renderbuffer - FBOs */
133 };
134
135 struct radeon_depthbuffer_state {
136 GLuint clear;
137 struct gl_renderbuffer *rb;
138 };
139
140 struct radeon_scissor_state {
141 drm_clip_rect_t rect;
142 GLboolean enabled;
143
144 GLuint numClipRects; /* Cliprects active */
145 GLuint numAllocedClipRects; /* Cliprects available */
146 drm_clip_rect_t *pClipRects;
147 };
148
149 struct radeon_stencilbuffer_state {
150 GLuint clear; /* rb3d_stencilrefmask value */
151 };
152
153 struct radeon_state_atom {
154 struct radeon_state_atom *next, *prev;
155 const char *name; /* for debug */
156 int cmd_size; /* size in bytes */
157 GLuint idx;
158 GLuint is_tcl;
159 GLuint *cmd; /* one or more cmd's */
160 GLuint *lastcmd; /* one or more cmd's */
161 GLboolean dirty; /* dirty-mark in emit_state_list */
162 int (*check) (GLcontext *, struct radeon_state_atom *atom); /* is this state active? */
163 void (*emit) (GLcontext *, struct radeon_state_atom *atom);
164 };
165
166 struct radeon_hw_state {
167 /* Head of the linked list of state atoms. */
168 struct radeon_state_atom atomlist;
169 int max_state_size; /* Number of bytes necessary for a full state emit. */
170 int max_post_flush_size; /* Number of bytes necessary for post flushing emits */
171 GLboolean is_dirty, all_dirty;
172 };
173
174
175 /* Texture related */
176 typedef struct _radeon_texture_image radeon_texture_image;
177
178 struct _radeon_texture_image {
179 struct gl_texture_image base;
180
181 /**
182 * If mt != 0, the image is stored in hardware format in the
183 * given mipmap tree. In this case, base.Data may point into the
184 * mapping of the buffer object that contains the mipmap tree.
185 *
186 * If mt == 0, the image is stored in normal memory pointed to
187 * by base.Data.
188 */
189 struct _radeon_mipmap_tree *mt;
190 struct radeon_bo *bo;
191
192 int mtlevel; /** if mt != 0, this is the image's level in the mipmap tree */
193 int mtface; /** if mt != 0, this is the image's face in the mipmap tree */
194 };
195
196
197 static INLINE radeon_texture_image *get_radeon_texture_image(struct gl_texture_image *image)
198 {
199 return (radeon_texture_image*)image;
200 }
201
202
203 typedef struct radeon_tex_obj radeonTexObj, *radeonTexObjPtr;
204
205 #define RADEON_TXO_MICRO_TILE (1 << 3)
206
207 /* Texture object in locally shared texture space.
208 */
209 struct radeon_tex_obj {
210 struct gl_texture_object base;
211 struct _radeon_mipmap_tree *mt;
212
213 /**
214 * This is true if we've verified that the mipmap tree above is complete
215 * and so on.
216 */
217 GLboolean validated;
218 /* Minimum LOD to be used during rendering */
219 unsigned minLod;
220 /* Miximum LOD to be used during rendering */
221 unsigned maxLod;
222
223 GLuint override_offset;
224 GLboolean image_override; /* Image overridden by GLX_EXT_tfp */
225 GLuint tile_bits; /* hw texture tile bits used on this texture */
226 struct radeon_bo *bo;
227
228 GLuint pp_txfilter; /* hardware register values */
229 GLuint pp_txformat;
230 GLuint pp_txformat_x;
231 GLuint pp_txsize; /* npot only */
232 GLuint pp_txpitch; /* npot only */
233 GLuint pp_border_color;
234 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
235
236 GLuint pp_txfilter_1; /* r300 */
237
238 /* r700 texture states */
239 GLuint SQ_TEX_RESOURCE0;
240 GLuint SQ_TEX_RESOURCE1;
241 GLuint SQ_TEX_RESOURCE2;
242 GLuint SQ_TEX_RESOURCE3;
243 GLuint SQ_TEX_RESOURCE4;
244 GLuint SQ_TEX_RESOURCE5;
245 GLuint SQ_TEX_RESOURCE6;
246
247 GLuint SQ_TEX_SAMPLER0;
248 GLuint SQ_TEX_SAMPLER1;
249 GLuint SQ_TEX_SAMPLER2;
250
251 GLuint TD_PS_SAMPLER0_BORDER_RED;
252 GLuint TD_PS_SAMPLER0_BORDER_GREEN;
253 GLuint TD_PS_SAMPLER0_BORDER_BLUE;
254 GLuint TD_PS_SAMPLER0_BORDER_ALPHA;
255
256 GLboolean border_fallback;
257
258
259 };
260
261 static INLINE radeonTexObj* radeon_tex_obj(struct gl_texture_object *texObj)
262 {
263 return (radeonTexObj*)texObj;
264 }
265
266 /* occlusion query */
267 struct radeon_query_object {
268 struct gl_query_object Base;
269 struct radeon_bo *bo;
270 int curr_offset;
271 GLboolean emitted_begin;
272
273 /* Double linked list of not flushed query objects */
274 struct radeon_query_object *prev, *next;
275 };
276
277 /* Need refcounting on dma buffers:
278 */
279 struct radeon_dma_buffer {
280 int refcount; /* the number of retained regions in buf */
281 drmBufPtr buf;
282 };
283
284 struct radeon_aos {
285 struct radeon_bo *bo; /** Buffer object where vertex data is stored */
286 int offset; /** Offset into buffer object, in bytes */
287 int components; /** Number of components per vertex */
288 int stride; /** Stride in dwords (may be 0 for repeating) */
289 int count; /** Number of vertices */
290 };
291
292 #define DMA_BO_FREE_TIME 100
293
294 struct radeon_dma_bo {
295 struct radeon_dma_bo *next, *prev;
296 struct radeon_bo *bo;
297 int expire_counter;
298 };
299
300 struct radeon_dma {
301 /* Active dma region. Allocations for vertices and retained
302 * regions come from here. Also used for emitting random vertices,
303 * these may be flushed by calling flush_current();
304 */
305 struct radeon_dma_bo free;
306 struct radeon_dma_bo wait;
307 struct radeon_dma_bo reserved;
308 size_t current_used; /** Number of bytes allocated and forgotten about */
309 size_t current_vertexptr; /** End of active vertex region */
310 size_t minimum_size;
311
312 /**
313 * If current_vertexptr != current_used then flush must be non-zero.
314 * flush must be called before non-active vertex allocations can be
315 * performed.
316 */
317 void (*flush) (GLcontext *);
318 };
319
320 /* radeon_swtcl.c
321 */
322 struct radeon_swtcl_info {
323
324 GLuint RenderIndex;
325 GLuint vertex_size;
326 GLubyte *verts;
327
328 /* Fallback rasterization functions
329 */
330 GLuint hw_primitive;
331 GLenum render_primitive;
332 GLuint numverts;
333
334 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
335 GLuint vertex_attr_count;
336
337 GLuint emit_prediction;
338 struct radeon_bo *bo;
339 };
340
341 #define RADEON_MAX_AOS_ARRAYS 16
342 struct radeon_tcl_info {
343 struct radeon_aos aos[RADEON_MAX_AOS_ARRAYS];
344 GLuint aos_count;
345 struct radeon_bo *elt_dma_bo; /** Buffer object that contains element indices */
346 int elt_dma_offset; /** Offset into this buffer object, in bytes */
347 };
348
349 struct radeon_ioctl {
350 GLuint vertex_offset;
351 GLuint vertex_max;
352 struct radeon_bo *bo;
353 GLuint vertex_size;
354 };
355
356 #define RADEON_MAX_PRIMS 64
357
358 struct radeon_prim {
359 GLuint start;
360 GLuint end;
361 GLuint prim;
362 };
363
364 static INLINE GLuint radeonPackColor(GLuint cpp,
365 GLubyte r, GLubyte g,
366 GLubyte b, GLubyte a)
367 {
368 switch (cpp) {
369 case 2:
370 return PACK_COLOR_565(r, g, b);
371 case 4:
372 return PACK_COLOR_8888(a, r, g, b);
373 default:
374 return 0;
375 }
376 }
377
378 #define MAX_CMD_BUF_SZ (16*1024)
379
380 #define MAX_DMA_BUF_SZ (64*1024)
381
382 struct radeon_store {
383 GLuint statenr;
384 GLuint primnr;
385 char cmd_buf[MAX_CMD_BUF_SZ];
386 int cmd_used;
387 int elts_start;
388 };
389
390 struct radeon_dri_mirror {
391 __DRIcontext *context; /* DRI context */
392 __DRIscreen *screen; /* DRI screen */
393
394 drm_context_t hwContext;
395 drm_hw_lock_t *hwLock;
396 int hwLockCount;
397 int fd;
398 int drmMinor;
399 };
400
401 typedef void (*radeon_tri_func) (radeonContextPtr,
402 radeonVertex *,
403 radeonVertex *, radeonVertex *);
404
405 typedef void (*radeon_line_func) (radeonContextPtr,
406 radeonVertex *, radeonVertex *);
407
408 typedef void (*radeon_point_func) (radeonContextPtr, radeonVertex *);
409
410 #define RADEON_MAX_BOS 32
411 struct radeon_state {
412 struct radeon_colorbuffer_state color;
413 struct radeon_depthbuffer_state depth;
414 struct radeon_scissor_state scissor;
415 struct radeon_stencilbuffer_state stencil;
416 };
417
418 /**
419 * This structure holds the command buffer while it is being constructed.
420 *
421 * The first batch of commands in the buffer is always the state that needs
422 * to be re-emitted when the context is lost. This batch can be skipped
423 * otherwise.
424 */
425 struct radeon_cmdbuf {
426 struct radeon_cs_manager *csm;
427 struct radeon_cs *cs;
428 int size; /** # of dwords total */
429 unsigned int flushing:1; /** whether we're currently in FlushCmdBufLocked */
430 };
431
432 struct radeon_context {
433 GLcontext *glCtx;
434 radeonScreenPtr radeonScreen; /* Screen private DRI data */
435
436 /* Texture object bookkeeping
437 */
438 int texture_depth;
439 float initialMaxAnisotropy;
440 uint32_t texture_row_align;
441 uint32_t texture_rect_row_align;
442 uint32_t texture_compressed_row_align;
443
444 struct radeon_dma dma;
445 struct radeon_hw_state hw;
446 /* Rasterization and vertex state:
447 */
448 GLuint TclFallback;
449 GLuint Fallback;
450 GLuint NewGLState;
451 DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */
452
453 /* Drawable, cliprect and scissor information */
454 GLuint numClipRects; /* Cliprects for the draw buffer */
455 drm_clip_rect_t *pClipRects;
456 unsigned int lastStamp;
457 drm_radeon_sarea_t *sarea; /* Private SAREA data */
458
459 /* Mirrors of some DRI state */
460 struct radeon_dri_mirror dri;
461
462 /* Busy waiting */
463 GLuint do_usleeps;
464 GLuint do_irqs;
465 GLuint irqsEmitted;
466 drm_radeon_irq_wait_t iw;
467
468 /* Derived state - for r300 only */
469 struct radeon_state state;
470
471 struct radeon_swtcl_info swtcl;
472 struct radeon_tcl_info tcl;
473 /* Configuration cache
474 */
475 driOptionCache optionCache;
476
477 struct radeon_cmdbuf cmdbuf;
478
479 struct radeon_debug debug;
480
481 drm_clip_rect_t fboRect;
482 GLboolean constant_cliprect; /* use for FBO or DRI2 rendering */
483 GLboolean front_cliprects;
484
485 /**
486 * Set if rendering has occured to the drawable's front buffer.
487 *
488 * This is used in the DRI2 case to detect that glFlush should also copy
489 * the contents of the fake front buffer to the real front buffer.
490 */
491 GLboolean front_buffer_dirty;
492
493 /**
494 * Track whether front-buffer rendering is currently enabled
495 *
496 * A separate flag is used to track this in order to support MRT more
497 * easily.
498 */
499 GLboolean is_front_buffer_rendering;
500
501 /**
502 * Track whether front-buffer is the current read target.
503 *
504 * This is closely associated with is_front_buffer_rendering, but may
505 * be set separately. The DRI2 fake front buffer must be referenced
506 * either way.
507 */
508 GLboolean is_front_buffer_reading;
509
510 struct dri_metaops meta;
511
512 struct {
513 struct radeon_query_object *current;
514 struct radeon_state_atom queryobj;
515 } query;
516
517 struct {
518 void (*get_lock)(radeonContextPtr radeon);
519 void (*update_viewport_offset)(GLcontext *ctx);
520 void (*emit_cs_header)(struct radeon_cs *cs, radeonContextPtr rmesa);
521 void (*swtcl_flush)(GLcontext *ctx, uint32_t offset);
522 void (*pre_emit_atoms)(radeonContextPtr rmesa);
523 void (*pre_emit_state)(radeonContextPtr rmesa);
524 void (*fallback)(GLcontext *ctx, GLuint bit, GLboolean mode);
525 void (*free_context)(GLcontext *ctx);
526 void (*emit_query_finish)(radeonContextPtr radeon);
527 void (*update_scissor)(GLcontext *ctx);
528 unsigned (*check_blit)(gl_format mesa_format);
529 unsigned (*blit)(GLcontext *ctx,
530 struct radeon_bo *src_bo,
531 intptr_t src_offset,
532 gl_format src_mesaformat,
533 unsigned src_pitch,
534 unsigned src_width,
535 unsigned src_height,
536 unsigned src_x_offset,
537 unsigned src_y_offset,
538 struct radeon_bo *dst_bo,
539 intptr_t dst_offset,
540 gl_format dst_mesaformat,
541 unsigned dst_pitch,
542 unsigned dst_width,
543 unsigned dst_height,
544 unsigned dst_x_offset,
545 unsigned dst_y_offset,
546 unsigned reg_width,
547 unsigned reg_height,
548 unsigned flip_y);
549 unsigned (*is_format_renderable)(gl_format mesa_format);
550 } vtbl;
551 };
552
553 #define RADEON_CONTEXT(glctx) ((radeonContextPtr)(ctx->DriverCtx))
554
555 static inline __DRIdrawable* radeon_get_drawable(radeonContextPtr radeon)
556 {
557 return radeon->dri.context->driDrawablePriv;
558 }
559
560 static inline __DRIdrawable* radeon_get_readable(radeonContextPtr radeon)
561 {
562 return radeon->dri.context->driReadablePriv;
563 }
564
565 /**
566 * This function takes a float and packs it into a uint32_t
567 */
568 static INLINE uint32_t radeonPackFloat32(float fl)
569 {
570 union {
571 float fl;
572 uint32_t u;
573 } u;
574
575 u.fl = fl;
576 return u.u;
577 }
578
579 /* This is probably wrong for some values, I need to test this
580 * some more. Range checking would be a good idea also..
581 *
582 * But it works for most things. I'll fix it later if someone
583 * else with a better clue doesn't
584 */
585 static INLINE uint32_t radeonPackFloat24(float f)
586 {
587 float mantissa;
588 int exponent;
589 uint32_t float24 = 0;
590
591 if (f == 0.0)
592 return 0;
593
594 mantissa = frexpf(f, &exponent);
595
596 /* Handle -ve */
597 if (mantissa < 0) {
598 float24 |= (1 << 23);
599 mantissa = mantissa * -1.0;
600 }
601 /* Handle exponent, bias of 63 */
602 exponent += 62;
603 float24 |= (exponent << 16);
604 /* Kill 7 LSB of mantissa */
605 float24 |= (radeonPackFloat32(mantissa) & 0x7FFFFF) >> 7;
606
607 return float24;
608 }
609
610 GLboolean radeonInitContext(radeonContextPtr radeon,
611 struct dd_function_table* functions,
612 const __GLcontextModes * glVisual,
613 __DRIcontext * driContextPriv,
614 void *sharedContextPrivate);
615
616 void radeonCleanupContext(radeonContextPtr radeon);
617 GLboolean radeonUnbindContext(__DRIcontext * driContextPriv);
618 void radeon_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable,
619 GLboolean front_only);
620 GLboolean radeonMakeCurrent(__DRIcontext * driContextPriv,
621 __DRIdrawable * driDrawPriv,
622 __DRIdrawable * driReadPriv);
623 extern void radeonDestroyContext(__DRIcontext * driContextPriv);
624 void radeon_prepare_render(radeonContextPtr radeon);
625
626 #endif