radeon: cleanup radeon shared code after r300 and r600 classic drivers removal
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_common_context.h
1
2 #ifndef COMMON_CONTEXT_H
3 #define COMMON_CONTEXT_H
4
5 #include "main/mm.h"
6 #include "math/m_vector.h"
7 #include "tnl/t_context.h"
8 #include "main/colormac.h"
9
10 #include "radeon_debug.h"
11 #include "radeon_screen.h"
12 #include "radeon_drm.h"
13 #include "dri_util.h"
14 #include "tnl/t_vertex.h"
15 #include "swrast/s_context.h"
16
17 struct radeon_context;
18
19 #include "radeon_bo_gem.h"
20 #include "radeon_cs_gem.h"
21
22 /* This union is used to avoid warnings/miscompilation
23 with float to uint32_t casts due to strict-aliasing */
24 typedef union { GLfloat f; uint32_t ui32; } float_ui32_type;
25
26 struct radeon_context;
27 typedef struct radeon_context radeonContextRec;
28 typedef struct radeon_context *radeonContextPtr;
29
30
31 #define TEX_0 0x1
32 #define TEX_1 0x2
33 #define TEX_2 0x4
34 #define TEX_3 0x8
35 #define TEX_4 0x10
36 #define TEX_5 0x20
37
38 /* Rasterizing fallbacks */
39 /* See correponding strings in r200_swtcl.c */
40 #define RADEON_FALLBACK_TEXTURE 0x0001
41 #define RADEON_FALLBACK_DRAW_BUFFER 0x0002
42 #define RADEON_FALLBACK_STENCIL 0x0004
43 #define RADEON_FALLBACK_RENDER_MODE 0x0008
44 #define RADEON_FALLBACK_BLEND_EQ 0x0010
45 #define RADEON_FALLBACK_BLEND_FUNC 0x0020
46 #define RADEON_FALLBACK_DISABLE 0x0040
47 #define RADEON_FALLBACK_BORDER_MODE 0x0080
48 #define RADEON_FALLBACK_DEPTH_BUFFER 0x0100
49 #define RADEON_FALLBACK_STENCIL_BUFFER 0x0200
50
51 #define R200_FALLBACK_TEXTURE 0x01
52 #define R200_FALLBACK_DRAW_BUFFER 0x02
53 #define R200_FALLBACK_STENCIL 0x04
54 #define R200_FALLBACK_RENDER_MODE 0x08
55 #define R200_FALLBACK_DISABLE 0x10
56 #define R200_FALLBACK_BORDER_MODE 0x20
57
58 #define RADEON_TCL_FALLBACK_RASTER 0x1 /* rasterization */
59 #define RADEON_TCL_FALLBACK_UNFILLED 0x2 /* unfilled tris */
60 #define RADEON_TCL_FALLBACK_LIGHT_TWOSIDE 0x4 /* twoside tris */
61 #define RADEON_TCL_FALLBACK_MATERIAL 0x8 /* material in vb */
62 #define RADEON_TCL_FALLBACK_TEXGEN_0 0x10 /* texgen, unit 0 */
63 #define RADEON_TCL_FALLBACK_TEXGEN_1 0x20 /* texgen, unit 1 */
64 #define RADEON_TCL_FALLBACK_TEXGEN_2 0x40 /* texgen, unit 2 */
65 #define RADEON_TCL_FALLBACK_TCL_DISABLE 0x80 /* user disable */
66 #define RADEON_TCL_FALLBACK_FOGCOORDSPEC 0x100 /* fogcoord, sep. spec light */
67
68 /* The blit width for texture uploads
69 */
70 #define BLIT_WIDTH_BYTES 1024
71
72 /* Use the templated vertex format:
73 */
74 #define COLOR_IS_RGBA
75 #define TAG(x) radeon##x
76 #include "tnl_dd/t_dd_vertex.h"
77 #undef TAG
78
79 #define RADEON_RB_CLASS 0xdeadbeef
80
81 struct radeon_renderbuffer
82 {
83 struct gl_renderbuffer base;
84 struct radeon_bo *bo;
85 unsigned int cpp;
86 /* unsigned int offset; */
87 unsigned int pitch;
88
89 struct radeon_bo *map_bo;
90 GLbitfield map_mode;
91 int map_x, map_y, map_w, map_h;
92
93 uint32_t draw_offset; /* FBO */
94 /* boo Xorg 6.8.2 compat */
95 int has_surface;
96
97 GLuint pf_pending; /**< sequence number of pending flip */
98 __DRIdrawable *dPriv;
99 };
100
101 struct radeon_framebuffer
102 {
103 struct gl_framebuffer base;
104
105 struct radeon_renderbuffer *color_rb[2];
106 };
107
108
109 struct radeon_colorbuffer_state {
110 GLuint clear;
111 int roundEnable;
112 struct gl_renderbuffer *rb;
113 uint32_t draw_offset; /* offset into color renderbuffer - FBOs */
114 };
115
116 struct radeon_depthbuffer_state {
117 GLuint clear;
118 struct gl_renderbuffer *rb;
119 };
120
121 struct radeon_scissor_state {
122 drm_clip_rect_t rect;
123 GLboolean enabled;
124
125 GLuint numClipRects; /* Cliprects active */
126 GLuint numAllocedClipRects; /* Cliprects available */
127 drm_clip_rect_t *pClipRects;
128 };
129
130 struct radeon_stencilbuffer_state {
131 GLuint clear; /* rb3d_stencilrefmask value */
132 };
133
134 struct radeon_state_atom {
135 struct radeon_state_atom *next, *prev;
136 const char *name; /* for debug */
137 int cmd_size; /* size in bytes */
138 GLuint idx;
139 GLuint is_tcl;
140 GLuint *cmd; /* one or more cmd's */
141 GLuint *lastcmd; /* one or more cmd's */
142 GLboolean dirty; /* dirty-mark in emit_state_list */
143 int (*check) (struct gl_context *, struct radeon_state_atom *atom); /* is this state active? */
144 void (*emit) (struct gl_context *, struct radeon_state_atom *atom);
145 };
146
147 struct radeon_hw_state {
148 /* Head of the linked list of state atoms. */
149 struct radeon_state_atom atomlist;
150 int max_state_size; /* Number of bytes necessary for a full state emit. */
151 int max_post_flush_size; /* Number of bytes necessary for post flushing emits */
152 GLboolean is_dirty, all_dirty;
153 };
154
155
156 /* Texture related */
157 typedef struct _radeon_texture_image radeon_texture_image;
158
159
160 /**
161 * This is a subclass of swrast_texture_image since we use swrast
162 * for software fallback rendering.
163 */
164 struct _radeon_texture_image {
165 struct swrast_texture_image base;
166
167 /**
168 * If mt != 0, the image is stored in hardware format in the
169 * given mipmap tree. In this case, base.Data may point into the
170 * mapping of the buffer object that contains the mipmap tree.
171 *
172 * If mt == 0, the image is stored in normal memory pointed to
173 * by base.Data.
174 */
175 struct _radeon_mipmap_tree *mt;
176 struct radeon_bo *bo;
177 };
178
179
180 static INLINE radeon_texture_image *get_radeon_texture_image(struct gl_texture_image *image)
181 {
182 return (radeon_texture_image*)image;
183 }
184
185
186 typedef struct radeon_tex_obj radeonTexObj, *radeonTexObjPtr;
187
188 #define RADEON_TXO_MICRO_TILE (1 << 3)
189
190 /* Texture object in locally shared texture space.
191 */
192 struct radeon_tex_obj {
193 struct gl_texture_object base;
194 struct _radeon_mipmap_tree *mt;
195
196 /**
197 * This is true if we've verified that the mipmap tree above is complete
198 * and so on.
199 */
200 GLboolean validated;
201 /* Minimum LOD to be used during rendering */
202 unsigned minLod;
203 /* Miximum LOD to be used during rendering */
204 unsigned maxLod;
205
206 GLuint override_offset;
207 GLboolean image_override; /* Image overridden by GLX_EXT_tfp */
208 GLuint tile_bits; /* hw texture tile bits used on this texture */
209 struct radeon_bo *bo;
210
211 GLuint pp_txfilter; /* hardware register values */
212 GLuint pp_txformat;
213 GLuint pp_txformat_x;
214 GLuint pp_txsize; /* npot only */
215 GLuint pp_txpitch; /* npot only */
216 GLuint pp_border_color;
217 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
218
219 GLboolean border_fallback;
220 };
221
222 static INLINE radeonTexObj* radeon_tex_obj(struct gl_texture_object *texObj)
223 {
224 return (radeonTexObj*)texObj;
225 }
226
227 /* occlusion query */
228 struct radeon_query_object {
229 struct gl_query_object Base;
230 struct radeon_bo *bo;
231 int curr_offset;
232 GLboolean emitted_begin;
233
234 /* Double linked list of not flushed query objects */
235 struct radeon_query_object *prev, *next;
236 };
237
238 /* Need refcounting on dma buffers:
239 */
240 struct radeon_dma_buffer {
241 int refcount; /* the number of retained regions in buf */
242 drmBufPtr buf;
243 };
244
245 struct radeon_aos {
246 struct radeon_bo *bo; /** Buffer object where vertex data is stored */
247 int offset; /** Offset into buffer object, in bytes */
248 int components; /** Number of components per vertex */
249 int stride; /** Stride in dwords (may be 0 for repeating) */
250 int count; /** Number of vertices */
251 };
252
253 #define DMA_BO_FREE_TIME 100
254
255 struct radeon_dma_bo {
256 struct radeon_dma_bo *next, *prev;
257 struct radeon_bo *bo;
258 int expire_counter;
259 };
260
261 struct radeon_dma {
262 /* Active dma region. Allocations for vertices and retained
263 * regions come from here. Also used for emitting random vertices,
264 * these may be flushed by calling flush_current();
265 */
266 struct radeon_dma_bo free;
267 struct radeon_dma_bo wait;
268 struct radeon_dma_bo reserved;
269 size_t current_used; /** Number of bytes allocated and forgotten about */
270 size_t current_vertexptr; /** End of active vertex region */
271 size_t minimum_size;
272
273 /**
274 * If current_vertexptr != current_used then flush must be non-zero.
275 * flush must be called before non-active vertex allocations can be
276 * performed.
277 */
278 void (*flush) (struct gl_context *);
279 };
280
281 /* radeon_swtcl.c
282 */
283 struct radeon_swtcl_info {
284
285 GLuint RenderIndex;
286 GLuint vertex_size;
287 GLubyte *verts;
288
289 /* Fallback rasterization functions
290 */
291 GLuint hw_primitive;
292 GLenum render_primitive;
293 GLuint numverts;
294
295 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
296 GLuint vertex_attr_count;
297
298 GLuint emit_prediction;
299 struct radeon_bo *bo;
300 };
301
302 #define RADEON_MAX_AOS_ARRAYS 16
303 struct radeon_tcl_info {
304 struct radeon_aos aos[RADEON_MAX_AOS_ARRAYS];
305 GLuint aos_count;
306 struct radeon_bo *elt_dma_bo; /** Buffer object that contains element indices */
307 int elt_dma_offset; /** Offset into this buffer object, in bytes */
308 };
309
310 struct radeon_ioctl {
311 GLuint vertex_offset;
312 GLuint vertex_max;
313 struct radeon_bo *bo;
314 GLuint vertex_size;
315 };
316
317 #define RADEON_MAX_PRIMS 64
318
319 struct radeon_prim {
320 GLuint start;
321 GLuint end;
322 GLuint prim;
323 };
324
325 static INLINE GLuint radeonPackColor(GLuint cpp,
326 GLubyte r, GLubyte g,
327 GLubyte b, GLubyte a)
328 {
329 switch (cpp) {
330 case 2:
331 return PACK_COLOR_565(r, g, b);
332 case 4:
333 return PACK_COLOR_8888(a, r, g, b);
334 default:
335 return 0;
336 }
337 }
338
339 #define MAX_CMD_BUF_SZ (16*1024)
340
341 #define MAX_DMA_BUF_SZ (64*1024)
342
343 struct radeon_store {
344 GLuint statenr;
345 GLuint primnr;
346 char cmd_buf[MAX_CMD_BUF_SZ];
347 int cmd_used;
348 int elts_start;
349 };
350
351 struct radeon_dri_mirror {
352 __DRIcontext *context; /* DRI context */
353 __DRIscreen *screen; /* DRI screen */
354
355 drm_context_t hwContext;
356 drm_hw_lock_t *hwLock;
357 int hwLockCount;
358 int fd;
359 int drmMinor;
360 };
361
362 typedef void (*radeon_tri_func) (radeonContextPtr,
363 radeonVertex *,
364 radeonVertex *, radeonVertex *);
365
366 typedef void (*radeon_line_func) (radeonContextPtr,
367 radeonVertex *, radeonVertex *);
368
369 typedef void (*radeon_point_func) (radeonContextPtr, radeonVertex *);
370
371 #define RADEON_MAX_BOS 32
372 struct radeon_state {
373 struct radeon_colorbuffer_state color;
374 struct radeon_depthbuffer_state depth;
375 struct radeon_scissor_state scissor;
376 struct radeon_stencilbuffer_state stencil;
377 };
378
379 /**
380 * This structure holds the command buffer while it is being constructed.
381 *
382 * The first batch of commands in the buffer is always the state that needs
383 * to be re-emitted when the context is lost. This batch can be skipped
384 * otherwise.
385 */
386 struct radeon_cmdbuf {
387 struct radeon_cs_manager *csm;
388 struct radeon_cs *cs;
389 int size; /** # of dwords total */
390 unsigned int flushing:1; /** whether we're currently in FlushCmdBufLocked */
391 };
392
393 struct radeon_context {
394 struct gl_context *glCtx;
395 radeonScreenPtr radeonScreen; /* Screen private DRI data */
396
397 /* Texture object bookkeeping
398 */
399 int texture_depth;
400 float initialMaxAnisotropy;
401 uint32_t texture_row_align;
402 uint32_t texture_rect_row_align;
403 uint32_t texture_compressed_row_align;
404
405 struct radeon_dma dma;
406 struct radeon_hw_state hw;
407 /* Rasterization and vertex state:
408 */
409 GLuint TclFallback;
410 GLuint Fallback;
411 GLuint NewGLState;
412 DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */
413
414 /* Drawable information */
415 unsigned int lastStamp;
416 drm_radeon_sarea_t *sarea; /* Private SAREA data */
417
418 /* Mirrors of some DRI state */
419 struct radeon_dri_mirror dri;
420
421 /* Busy waiting */
422 GLuint do_usleeps;
423 GLuint do_irqs;
424 GLuint irqsEmitted;
425 drm_radeon_irq_wait_t iw;
426
427 /* Derived state - for r300 only */
428 struct radeon_state state;
429
430 struct radeon_swtcl_info swtcl;
431 struct radeon_tcl_info tcl;
432 /* Configuration cache
433 */
434 driOptionCache optionCache;
435
436 struct radeon_cmdbuf cmdbuf;
437
438 struct radeon_debug debug;
439
440 drm_clip_rect_t fboRect;
441 GLboolean constant_cliprect; /* use for FBO or DRI2 rendering */
442 GLboolean front_cliprects;
443
444 /**
445 * Set if rendering has occured to the drawable's front buffer.
446 *
447 * This is used in the DRI2 case to detect that glFlush should also copy
448 * the contents of the fake front buffer to the real front buffer.
449 */
450 GLboolean front_buffer_dirty;
451
452 /**
453 * Track whether front-buffer rendering is currently enabled
454 *
455 * A separate flag is used to track this in order to support MRT more
456 * easily.
457 */
458 GLboolean is_front_buffer_rendering;
459
460 /**
461 * Track whether front-buffer is the current read target.
462 *
463 * This is closely associated with is_front_buffer_rendering, but may
464 * be set separately. The DRI2 fake front buffer must be referenced
465 * either way.
466 */
467 GLboolean is_front_buffer_reading;
468
469 struct {
470 struct radeon_query_object *current;
471 struct radeon_state_atom queryobj;
472 } query;
473
474 struct {
475 void (*get_lock)(radeonContextPtr radeon);
476 void (*update_viewport_offset)(struct gl_context *ctx);
477 void (*emit_cs_header)(struct radeon_cs *cs, radeonContextPtr rmesa);
478 void (*swtcl_flush)(struct gl_context *ctx, uint32_t offset);
479 void (*pre_emit_atoms)(radeonContextPtr rmesa);
480 void (*pre_emit_state)(radeonContextPtr rmesa);
481 void (*fallback)(struct gl_context *ctx, GLuint bit, GLboolean mode);
482 void (*free_context)(struct gl_context *ctx);
483 void (*emit_query_finish)(radeonContextPtr radeon);
484 void (*update_scissor)(struct gl_context *ctx);
485 unsigned (*check_blit)(gl_format mesa_format);
486 unsigned (*blit)(struct gl_context *ctx,
487 struct radeon_bo *src_bo,
488 intptr_t src_offset,
489 gl_format src_mesaformat,
490 unsigned src_pitch,
491 unsigned src_width,
492 unsigned src_height,
493 unsigned src_x_offset,
494 unsigned src_y_offset,
495 struct radeon_bo *dst_bo,
496 intptr_t dst_offset,
497 gl_format dst_mesaformat,
498 unsigned dst_pitch,
499 unsigned dst_width,
500 unsigned dst_height,
501 unsigned dst_x_offset,
502 unsigned dst_y_offset,
503 unsigned reg_width,
504 unsigned reg_height,
505 unsigned flip_y);
506 unsigned (*is_format_renderable)(gl_format mesa_format);
507 } vtbl;
508 };
509
510 #define RADEON_CONTEXT(glctx) ((radeonContextPtr)(ctx->DriverCtx))
511
512 static inline __DRIdrawable* radeon_get_drawable(radeonContextPtr radeon)
513 {
514 return radeon->dri.context->driDrawablePriv;
515 }
516
517 static inline __DRIdrawable* radeon_get_readable(radeonContextPtr radeon)
518 {
519 return radeon->dri.context->driReadablePriv;
520 }
521
522 GLboolean radeonInitContext(radeonContextPtr radeon,
523 struct dd_function_table* functions,
524 const struct gl_config * glVisual,
525 __DRIcontext * driContextPriv,
526 void *sharedContextPrivate);
527
528 void radeonCleanupContext(radeonContextPtr radeon);
529 GLboolean radeonUnbindContext(__DRIcontext * driContextPriv);
530 void radeon_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable,
531 GLboolean front_only);
532 GLboolean radeonMakeCurrent(__DRIcontext * driContextPriv,
533 __DRIdrawable * driDrawPriv,
534 __DRIdrawable * driReadPriv);
535 extern void radeonDestroyContext(__DRIcontext * driContextPriv);
536 void radeon_prepare_render(radeonContextPtr radeon);
537
538 #endif