radeon/r200: remove ClearDepth() and ClearStencil() driver hooks
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_common_context.h
1
2 #ifndef COMMON_CONTEXT_H
3 #define COMMON_CONTEXT_H
4
5 #include "main/mm.h"
6 #include "math/m_vector.h"
7 #include "tnl/t_context.h"
8 #include "main/colormac.h"
9
10 #include "radeon_debug.h"
11 #include "radeon_screen.h"
12 #include "radeon_drm.h"
13 #include "dri_util.h"
14 #include "tnl/t_vertex.h"
15 #include "swrast/s_context.h"
16
17 struct radeon_context;
18
19 #include "radeon_bo_gem.h"
20 #include "radeon_cs_gem.h"
21
22 /* This union is used to avoid warnings/miscompilation
23 with float to uint32_t casts due to strict-aliasing */
24 typedef union { GLfloat f; uint32_t ui32; } float_ui32_type;
25
26 struct radeon_context;
27 typedef struct radeon_context radeonContextRec;
28 typedef struct radeon_context *radeonContextPtr;
29
30
31 #define TEX_0 0x1
32 #define TEX_1 0x2
33 #define TEX_2 0x4
34 #define TEX_3 0x8
35 #define TEX_4 0x10
36 #define TEX_5 0x20
37
38 /* Rasterizing fallbacks */
39 /* See correponding strings in r200_swtcl.c */
40 #define RADEON_FALLBACK_TEXTURE 0x0001
41 #define RADEON_FALLBACK_DRAW_BUFFER 0x0002
42 #define RADEON_FALLBACK_STENCIL 0x0004
43 #define RADEON_FALLBACK_RENDER_MODE 0x0008
44 #define RADEON_FALLBACK_BLEND_EQ 0x0010
45 #define RADEON_FALLBACK_BLEND_FUNC 0x0020
46 #define RADEON_FALLBACK_DISABLE 0x0040
47 #define RADEON_FALLBACK_BORDER_MODE 0x0080
48 #define RADEON_FALLBACK_DEPTH_BUFFER 0x0100
49 #define RADEON_FALLBACK_STENCIL_BUFFER 0x0200
50
51 #define R200_FALLBACK_TEXTURE 0x01
52 #define R200_FALLBACK_DRAW_BUFFER 0x02
53 #define R200_FALLBACK_STENCIL 0x04
54 #define R200_FALLBACK_RENDER_MODE 0x08
55 #define R200_FALLBACK_DISABLE 0x10
56 #define R200_FALLBACK_BORDER_MODE 0x20
57
58 #define RADEON_TCL_FALLBACK_RASTER 0x1 /* rasterization */
59 #define RADEON_TCL_FALLBACK_UNFILLED 0x2 /* unfilled tris */
60 #define RADEON_TCL_FALLBACK_LIGHT_TWOSIDE 0x4 /* twoside tris */
61 #define RADEON_TCL_FALLBACK_MATERIAL 0x8 /* material in vb */
62 #define RADEON_TCL_FALLBACK_TEXGEN_0 0x10 /* texgen, unit 0 */
63 #define RADEON_TCL_FALLBACK_TEXGEN_1 0x20 /* texgen, unit 1 */
64 #define RADEON_TCL_FALLBACK_TEXGEN_2 0x40 /* texgen, unit 2 */
65 #define RADEON_TCL_FALLBACK_TCL_DISABLE 0x80 /* user disable */
66 #define RADEON_TCL_FALLBACK_FOGCOORDSPEC 0x100 /* fogcoord, sep. spec light */
67
68 /* The blit width for texture uploads
69 */
70 #define BLIT_WIDTH_BYTES 1024
71
72 /* Use the templated vertex format:
73 */
74 #define COLOR_IS_RGBA
75 #define TAG(x) radeon##x
76 #include "tnl_dd/t_dd_vertex.h"
77 #undef TAG
78
79 #define RADEON_RB_CLASS 0xdeadbeef
80
81 struct radeon_renderbuffer
82 {
83 struct swrast_renderbuffer base;
84
85 struct radeon_bo *bo;
86 unsigned int cpp;
87 /* unsigned int offset; */
88 unsigned int pitch;
89
90 struct radeon_bo *map_bo;
91 GLbitfield map_mode;
92 int map_x, map_y, map_w, map_h;
93 int map_pitch;
94 void *map_buffer;
95
96 uint32_t draw_offset; /* FBO */
97 /* boo Xorg 6.8.2 compat */
98 int has_surface;
99
100 GLuint pf_pending; /**< sequence number of pending flip */
101 __DRIdrawable *dPriv;
102 };
103
104 struct radeon_framebuffer
105 {
106 struct gl_framebuffer base;
107
108 struct radeon_renderbuffer *color_rb[2];
109 };
110
111
112 struct radeon_colorbuffer_state {
113 GLuint clear;
114 int roundEnable;
115 struct gl_renderbuffer *rb;
116 uint32_t draw_offset; /* offset into color renderbuffer - FBOs */
117 };
118
119 struct radeon_depthbuffer_state {
120 struct gl_renderbuffer *rb;
121 };
122
123 struct radeon_scissor_state {
124 drm_clip_rect_t rect;
125 GLboolean enabled;
126
127 GLuint numClipRects; /* Cliprects active */
128 GLuint numAllocedClipRects; /* Cliprects available */
129 drm_clip_rect_t *pClipRects;
130 };
131
132 struct radeon_state_atom {
133 struct radeon_state_atom *next, *prev;
134 const char *name; /* for debug */
135 int cmd_size; /* size in bytes */
136 GLuint idx;
137 GLuint is_tcl;
138 GLuint *cmd; /* one or more cmd's */
139 GLuint *lastcmd; /* one or more cmd's */
140 GLboolean dirty; /* dirty-mark in emit_state_list */
141 int (*check) (struct gl_context *, struct radeon_state_atom *atom); /* is this state active? */
142 void (*emit) (struct gl_context *, struct radeon_state_atom *atom);
143 };
144
145 struct radeon_hw_state {
146 /* Head of the linked list of state atoms. */
147 struct radeon_state_atom atomlist;
148 int max_state_size; /* Number of bytes necessary for a full state emit. */
149 int max_post_flush_size; /* Number of bytes necessary for post flushing emits */
150 GLboolean is_dirty, all_dirty;
151 };
152
153
154 /* Texture related */
155 typedef struct _radeon_texture_image radeon_texture_image;
156
157
158 /**
159 * This is a subclass of swrast_texture_image since we use swrast
160 * for software fallback rendering.
161 */
162 struct _radeon_texture_image {
163 struct swrast_texture_image base;
164
165 /**
166 * If mt != 0, the image is stored in hardware format in the
167 * given mipmap tree. In this case, base.Data may point into the
168 * mapping of the buffer object that contains the mipmap tree.
169 *
170 * If mt == 0, the image is stored in normal memory pointed to
171 * by base.Data.
172 */
173 struct _radeon_mipmap_tree *mt;
174 struct radeon_bo *bo;
175 GLboolean used_as_render_target;
176 };
177
178
179 static INLINE radeon_texture_image *get_radeon_texture_image(struct gl_texture_image *image)
180 {
181 return (radeon_texture_image*)image;
182 }
183
184
185 typedef struct radeon_tex_obj radeonTexObj, *radeonTexObjPtr;
186
187 #define RADEON_TXO_MICRO_TILE (1 << 3)
188
189 /* Texture object in locally shared texture space.
190 */
191 struct radeon_tex_obj {
192 struct gl_texture_object base;
193 struct _radeon_mipmap_tree *mt;
194
195 /**
196 * This is true if we've verified that the mipmap tree above is complete
197 * and so on.
198 */
199 GLboolean validated;
200 /* Minimum LOD to be used during rendering */
201 unsigned minLod;
202 /* Miximum LOD to be used during rendering */
203 unsigned maxLod;
204
205 GLuint override_offset;
206 GLboolean image_override; /* Image overridden by GLX_EXT_tfp */
207 GLuint tile_bits; /* hw texture tile bits used on this texture */
208 struct radeon_bo *bo;
209
210 GLuint pp_txfilter; /* hardware register values */
211 GLuint pp_txformat;
212 GLuint pp_txformat_x;
213 GLuint pp_txsize; /* npot only */
214 GLuint pp_txpitch; /* npot only */
215 GLuint pp_border_color;
216 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
217
218 GLboolean border_fallback;
219 };
220
221 static INLINE radeonTexObj* radeon_tex_obj(struct gl_texture_object *texObj)
222 {
223 return (radeonTexObj*)texObj;
224 }
225
226 /* occlusion query */
227 struct radeon_query_object {
228 struct gl_query_object Base;
229 struct radeon_bo *bo;
230 int curr_offset;
231 GLboolean emitted_begin;
232
233 /* Double linked list of not flushed query objects */
234 struct radeon_query_object *prev, *next;
235 };
236
237 /* Need refcounting on dma buffers:
238 */
239 struct radeon_dma_buffer {
240 int refcount; /* the number of retained regions in buf */
241 drmBufPtr buf;
242 };
243
244 struct radeon_aos {
245 struct radeon_bo *bo; /** Buffer object where vertex data is stored */
246 int offset; /** Offset into buffer object, in bytes */
247 int components; /** Number of components per vertex */
248 int stride; /** Stride in dwords (may be 0 for repeating) */
249 int count; /** Number of vertices */
250 };
251
252 #define DMA_BO_FREE_TIME 100
253
254 struct radeon_dma_bo {
255 struct radeon_dma_bo *next, *prev;
256 struct radeon_bo *bo;
257 int expire_counter;
258 };
259
260 struct radeon_dma {
261 /* Active dma region. Allocations for vertices and retained
262 * regions come from here. Also used for emitting random vertices,
263 * these may be flushed by calling flush_current();
264 */
265 struct radeon_dma_bo free;
266 struct radeon_dma_bo wait;
267 struct radeon_dma_bo reserved;
268 size_t current_used; /** Number of bytes allocated and forgotten about */
269 size_t current_vertexptr; /** End of active vertex region */
270 size_t minimum_size;
271
272 /**
273 * If current_vertexptr != current_used then flush must be non-zero.
274 * flush must be called before non-active vertex allocations can be
275 * performed.
276 */
277 void (*flush) (struct gl_context *);
278 };
279
280 /* radeon_swtcl.c
281 */
282 struct radeon_swtcl_info {
283
284 GLuint RenderIndex;
285 GLuint vertex_size;
286 GLubyte *verts;
287
288 /* Fallback rasterization functions
289 */
290 GLuint hw_primitive;
291 GLenum render_primitive;
292 GLuint numverts;
293
294 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
295 GLuint vertex_attr_count;
296
297 GLuint emit_prediction;
298 struct radeon_bo *bo;
299 };
300
301 #define RADEON_MAX_AOS_ARRAYS 16
302 struct radeon_tcl_info {
303 struct radeon_aos aos[RADEON_MAX_AOS_ARRAYS];
304 GLuint aos_count;
305 struct radeon_bo *elt_dma_bo; /** Buffer object that contains element indices */
306 int elt_dma_offset; /** Offset into this buffer object, in bytes */
307 };
308
309 struct radeon_ioctl {
310 GLuint vertex_offset;
311 GLuint vertex_max;
312 struct radeon_bo *bo;
313 GLuint vertex_size;
314 };
315
316 #define RADEON_MAX_PRIMS 64
317
318 struct radeon_prim {
319 GLuint start;
320 GLuint end;
321 GLuint prim;
322 };
323
324 static INLINE GLuint radeonPackColor(GLuint cpp,
325 GLubyte r, GLubyte g,
326 GLubyte b, GLubyte a)
327 {
328 switch (cpp) {
329 case 2:
330 return PACK_COLOR_565(r, g, b);
331 case 4:
332 return PACK_COLOR_8888(a, r, g, b);
333 default:
334 return 0;
335 }
336 }
337
338 #define MAX_CMD_BUF_SZ (16*1024)
339
340 #define MAX_DMA_BUF_SZ (64*1024)
341
342 struct radeon_store {
343 GLuint statenr;
344 GLuint primnr;
345 char cmd_buf[MAX_CMD_BUF_SZ];
346 int cmd_used;
347 int elts_start;
348 };
349
350 struct radeon_dri_mirror {
351 __DRIcontext *context; /* DRI context */
352 __DRIscreen *screen; /* DRI screen */
353
354 drm_context_t hwContext;
355 drm_hw_lock_t *hwLock;
356 int hwLockCount;
357 int fd;
358 int drmMinor;
359 };
360
361 typedef void (*radeon_tri_func) (radeonContextPtr,
362 radeonVertex *,
363 radeonVertex *, radeonVertex *);
364
365 typedef void (*radeon_line_func) (radeonContextPtr,
366 radeonVertex *, radeonVertex *);
367
368 typedef void (*radeon_point_func) (radeonContextPtr, radeonVertex *);
369
370 #define RADEON_MAX_BOS 32
371 struct radeon_state {
372 struct radeon_colorbuffer_state color;
373 struct radeon_depthbuffer_state depth;
374 struct radeon_scissor_state scissor;
375 };
376
377 /**
378 * This structure holds the command buffer while it is being constructed.
379 *
380 * The first batch of commands in the buffer is always the state that needs
381 * to be re-emitted when the context is lost. This batch can be skipped
382 * otherwise.
383 */
384 struct radeon_cmdbuf {
385 struct radeon_cs_manager *csm;
386 struct radeon_cs *cs;
387 int size; /** # of dwords total */
388 unsigned int flushing:1; /** whether we're currently in FlushCmdBufLocked */
389 };
390
391 struct radeon_context {
392 struct gl_context *glCtx;
393 radeonScreenPtr radeonScreen; /* Screen private DRI data */
394
395 /* Texture object bookkeeping
396 */
397 int texture_depth;
398 float initialMaxAnisotropy;
399 uint32_t texture_row_align;
400 uint32_t texture_rect_row_align;
401 uint32_t texture_compressed_row_align;
402
403 struct radeon_dma dma;
404 struct radeon_hw_state hw;
405 /* Rasterization and vertex state:
406 */
407 GLuint TclFallback;
408 GLuint Fallback;
409 GLuint NewGLState;
410 GLbitfield64 tnl_index_bitset; /* index of bits for last tnl_install_attrs */
411
412 /* Drawable information */
413 unsigned int lastStamp;
414 drm_radeon_sarea_t *sarea; /* Private SAREA data */
415
416 /* Mirrors of some DRI state */
417 struct radeon_dri_mirror dri;
418
419 /* Busy waiting */
420 GLuint do_usleeps;
421 GLuint do_irqs;
422 GLuint irqsEmitted;
423 drm_radeon_irq_wait_t iw;
424
425 /* Derived state - for r300 only */
426 struct radeon_state state;
427
428 struct radeon_swtcl_info swtcl;
429 struct radeon_tcl_info tcl;
430 /* Configuration cache
431 */
432 driOptionCache optionCache;
433
434 struct radeon_cmdbuf cmdbuf;
435
436 struct radeon_debug debug;
437
438 drm_clip_rect_t fboRect;
439 GLboolean front_cliprects;
440
441 /**
442 * Set if rendering has occured to the drawable's front buffer.
443 *
444 * This is used in the DRI2 case to detect that glFlush should also copy
445 * the contents of the fake front buffer to the real front buffer.
446 */
447 GLboolean front_buffer_dirty;
448
449 /**
450 * Track whether front-buffer rendering is currently enabled
451 *
452 * A separate flag is used to track this in order to support MRT more
453 * easily.
454 */
455 GLboolean is_front_buffer_rendering;
456
457 /**
458 * Track whether front-buffer is the current read target.
459 *
460 * This is closely associated with is_front_buffer_rendering, but may
461 * be set separately. The DRI2 fake front buffer must be referenced
462 * either way.
463 */
464 GLboolean is_front_buffer_reading;
465
466 struct {
467 struct radeon_query_object *current;
468 struct radeon_state_atom queryobj;
469 } query;
470
471 struct {
472 void (*get_lock)(radeonContextPtr radeon);
473 void (*update_viewport_offset)(struct gl_context *ctx);
474 void (*emit_cs_header)(struct radeon_cs *cs, radeonContextPtr rmesa);
475 void (*swtcl_flush)(struct gl_context *ctx, uint32_t offset);
476 void (*pre_emit_atoms)(radeonContextPtr rmesa);
477 void (*pre_emit_state)(radeonContextPtr rmesa);
478 void (*fallback)(struct gl_context *ctx, GLuint bit, GLboolean mode);
479 void (*free_context)(struct gl_context *ctx);
480 void (*emit_query_finish)(radeonContextPtr radeon);
481 void (*update_scissor)(struct gl_context *ctx);
482 unsigned (*check_blit)(gl_format mesa_format, uint32_t dst_pitch);
483 unsigned (*blit)(struct gl_context *ctx,
484 struct radeon_bo *src_bo,
485 intptr_t src_offset,
486 gl_format src_mesaformat,
487 unsigned src_pitch,
488 unsigned src_width,
489 unsigned src_height,
490 unsigned src_x_offset,
491 unsigned src_y_offset,
492 struct radeon_bo *dst_bo,
493 intptr_t dst_offset,
494 gl_format dst_mesaformat,
495 unsigned dst_pitch,
496 unsigned dst_width,
497 unsigned dst_height,
498 unsigned dst_x_offset,
499 unsigned dst_y_offset,
500 unsigned reg_width,
501 unsigned reg_height,
502 unsigned flip_y);
503 unsigned (*is_format_renderable)(gl_format mesa_format);
504 } vtbl;
505 };
506
507 #define RADEON_CONTEXT(glctx) ((radeonContextPtr)(ctx->DriverCtx))
508
509 static inline __DRIdrawable* radeon_get_drawable(radeonContextPtr radeon)
510 {
511 return radeon->dri.context->driDrawablePriv;
512 }
513
514 static inline __DRIdrawable* radeon_get_readable(radeonContextPtr radeon)
515 {
516 return radeon->dri.context->driReadablePriv;
517 }
518
519 GLboolean radeonInitContext(radeonContextPtr radeon,
520 struct dd_function_table* functions,
521 const struct gl_config * glVisual,
522 __DRIcontext * driContextPriv,
523 void *sharedContextPrivate);
524
525 void radeonCleanupContext(radeonContextPtr radeon);
526 GLboolean radeonUnbindContext(__DRIcontext * driContextPriv);
527 void radeon_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable,
528 GLboolean front_only);
529 GLboolean radeonMakeCurrent(__DRIcontext * driContextPriv,
530 __DRIdrawable * driDrawPriv,
531 __DRIdrawable * driReadPriv);
532 extern void radeonDestroyContext(__DRIcontext * driContextPriv);
533 void radeon_prepare_render(radeonContextPtr radeon);
534
535 #endif