Minor driver cleanup. Remove unnecessery/unneded radeon/r200AllocDmaRegionVerts funct...
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_context.h
1 /* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_context.h,v 1.6 2002/12/16 16:18:58 dawes Exp $ */
2 /**************************************************************************
3
4 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
5 VA Linux Systems Inc., Fremont, California.
6
7 All Rights Reserved.
8
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
16
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
20
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29 **************************************************************************/
30
31 /*
32 * Authors:
33 * Kevin E. Martin <martin@valinux.com>
34 * Gareth Hughes <gareth@valinux.com>
35 * Keith Whitwell <keith@tungstengraphics.com>
36 */
37
38 #ifndef __RADEON_CONTEXT_H__
39 #define __RADEON_CONTEXT_H__
40
41 #include "tnl/t_vertex.h"
42 #include "dri_util.h"
43 #include "drm.h"
44 #include "radeon_drm.h"
45 #include "texmem.h"
46
47 #include "macros.h"
48 #include "mtypes.h"
49 #include "colormac.h"
50
51 struct radeon_context;
52 typedef struct radeon_context radeonContextRec;
53 typedef struct radeon_context *radeonContextPtr;
54
55 #include "radeon_lock.h"
56 #include "radeon_screen.h"
57 #include "mm.h"
58
59 #include "math/m_vector.h"
60
61 /* Flags for software fallback cases */
62 /* See correponding strings in radeon_swtcl.c */
63 #define RADEON_FALLBACK_TEXTURE 0x0001
64 #define RADEON_FALLBACK_DRAW_BUFFER 0x0002
65 #define RADEON_FALLBACK_STENCIL 0x0004
66 #define RADEON_FALLBACK_RENDER_MODE 0x0008
67 #define RADEON_FALLBACK_BLEND_EQ 0x0010
68 #define RADEON_FALLBACK_BLEND_FUNC 0x0020
69 #define RADEON_FALLBACK_DISABLE 0x0040
70 #define RADEON_FALLBACK_BORDER_MODE 0x0080
71
72 /* The blit width for texture uploads
73 */
74 #define BLIT_WIDTH_BYTES 1024
75
76 /* Use the templated vertex format:
77 */
78 #define COLOR_IS_RGBA
79 #define TAG(x) radeon##x
80 #include "tnl_dd/t_dd_vertex.h"
81 #undef TAG
82
83 typedef void (*radeon_tri_func)( radeonContextPtr,
84 radeonVertex *,
85 radeonVertex *,
86 radeonVertex * );
87
88 typedef void (*radeon_line_func)( radeonContextPtr,
89 radeonVertex *,
90 radeonVertex * );
91
92 typedef void (*radeon_point_func)( radeonContextPtr,
93 radeonVertex * );
94
95
96 struct radeon_colorbuffer_state {
97 GLuint clear;
98 int roundEnable;
99 };
100
101
102 struct radeon_depthbuffer_state {
103 GLuint clear;
104 GLfloat scale;
105 };
106
107 struct radeon_scissor_state {
108 drm_clip_rect_t rect;
109 GLboolean enabled;
110
111 GLuint numClipRects; /* Cliprects active */
112 GLuint numAllocedClipRects; /* Cliprects available */
113 drm_clip_rect_t *pClipRects;
114 };
115
116 struct radeon_stencilbuffer_state {
117 GLboolean hwBuffer;
118 GLuint clear; /* rb3d_stencilrefmask value */
119 };
120
121 struct radeon_stipple_state {
122 GLuint mask[32];
123 };
124
125
126
127 #define TEX_0 0x1
128 #define TEX_1 0x2
129 #define TEX_ALL 0x3
130
131 typedef struct radeon_tex_obj radeonTexObj, *radeonTexObjPtr;
132
133 /* Texture object in locally shared texture space.
134 */
135 struct radeon_tex_obj {
136 driTextureObject base;
137
138 GLuint bufAddr; /* Offset to start of locally
139 shared texture block */
140
141 GLuint dirty_state; /* Flags (1 per texunit) for
142 whether or not this texobj
143 has dirty hardware state
144 (pp_*) that needs to be
145 brought into the
146 texunit. */
147
148 drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
149 /* Six, for the cube faces */
150
151 GLuint pp_txfilter; /* hardware register values */
152 GLuint pp_txformat;
153 GLuint pp_txoffset; /* Image location in texmem.
154 All cube faces follow. */
155 GLuint pp_txsize; /* npot only */
156 GLuint pp_txpitch; /* npot only */
157 GLuint pp_border_color;
158 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
159
160 GLboolean border_fallback;
161
162 GLuint tile_bits; /* hw texture tile bits used on this texture */
163 };
164
165
166 struct radeon_texture_env_state {
167 radeonTexObjPtr texobj;
168 GLenum format;
169 GLenum envMode;
170 };
171
172 struct radeon_texture_state {
173 struct radeon_texture_env_state unit[RADEON_MAX_TEXTURE_UNITS];
174 };
175
176
177 struct radeon_state_atom {
178 struct radeon_state_atom *next, *prev;
179 const char *name; /* for debug */
180 int cmd_size; /* size in bytes */
181 GLuint is_tcl;
182 int *cmd; /* one or more cmd's */
183 int *lastcmd; /* one or more cmd's */
184 GLboolean dirty; /* dirty-mark in emit_state_list */
185 GLboolean (*check)( GLcontext * ); /* is this state active? */
186 };
187
188
189
190 /* Trying to keep these relatively short as the variables are becoming
191 * extravagently long. Drop the driver name prefix off the front of
192 * everything - I think we know which driver we're in by now, and keep the
193 * prefix to 3 letters unless absolutely impossible.
194 */
195
196 #define CTX_CMD_0 0
197 #define CTX_PP_MISC 1
198 #define CTX_PP_FOG_COLOR 2
199 #define CTX_RE_SOLID_COLOR 3
200 #define CTX_RB3D_BLENDCNTL 4
201 #define CTX_RB3D_DEPTHOFFSET 5
202 #define CTX_RB3D_DEPTHPITCH 6
203 #define CTX_RB3D_ZSTENCILCNTL 7
204 #define CTX_CMD_1 8
205 #define CTX_PP_CNTL 9
206 #define CTX_RB3D_CNTL 10
207 #define CTX_RB3D_COLOROFFSET 11
208 #define CTX_CMD_2 12
209 #define CTX_RB3D_COLORPITCH 13
210 #define CTX_STATE_SIZE 14
211
212 #define SET_CMD_0 0
213 #define SET_SE_CNTL 1
214 #define SET_SE_COORDFMT 2
215 #define SET_CMD_1 3
216 #define SET_SE_CNTL_STATUS 4
217 #define SET_STATE_SIZE 5
218
219 #define LIN_CMD_0 0
220 #define LIN_RE_LINE_PATTERN 1
221 #define LIN_RE_LINE_STATE 2
222 #define LIN_CMD_1 3
223 #define LIN_SE_LINE_WIDTH 4
224 #define LIN_STATE_SIZE 5
225
226 #define MSK_CMD_0 0
227 #define MSK_RB3D_STENCILREFMASK 1
228 #define MSK_RB3D_ROPCNTL 2
229 #define MSK_RB3D_PLANEMASK 3
230 #define MSK_STATE_SIZE 4
231
232 #define VPT_CMD_0 0
233 #define VPT_SE_VPORT_XSCALE 1
234 #define VPT_SE_VPORT_XOFFSET 2
235 #define VPT_SE_VPORT_YSCALE 3
236 #define VPT_SE_VPORT_YOFFSET 4
237 #define VPT_SE_VPORT_ZSCALE 5
238 #define VPT_SE_VPORT_ZOFFSET 6
239 #define VPT_STATE_SIZE 7
240
241 #define MSC_CMD_0 0
242 #define MSC_RE_MISC 1
243 #define MSC_STATE_SIZE 2
244
245 #define TEX_CMD_0 0
246 #define TEX_PP_TXFILTER 1
247 #define TEX_PP_TXFORMAT 2
248 #define TEX_PP_TXOFFSET 3
249 #define TEX_PP_TXCBLEND 4
250 #define TEX_PP_TXABLEND 5
251 #define TEX_PP_TFACTOR 6
252 #define TEX_CMD_1 7
253 #define TEX_PP_BORDER_COLOR 8
254 #define TEX_STATE_SIZE 9
255
256 #define TXR_CMD_0 0 /* rectangle textures */
257 #define TXR_PP_TEX_SIZE 1 /* 0x1d04, 0x1d0c for NPOT! */
258 #define TXR_PP_TEX_PITCH 2 /* 0x1d08, 0x1d10 for NPOT! */
259 #define TXR_STATE_SIZE 3
260
261 #define ZBS_CMD_0 0
262 #define ZBS_SE_ZBIAS_FACTOR 1
263 #define ZBS_SE_ZBIAS_CONSTANT 2
264 #define ZBS_STATE_SIZE 3
265
266 #define TCL_CMD_0 0
267 #define TCL_OUTPUT_VTXFMT 1
268 #define TCL_OUTPUT_VTXSEL 2
269 #define TCL_MATRIX_SELECT_0 3
270 #define TCL_MATRIX_SELECT_1 4
271 #define TCL_UCP_VERT_BLEND_CTL 5
272 #define TCL_TEXTURE_PROC_CTL 6
273 #define TCL_LIGHT_MODEL_CTL 7
274 #define TCL_PER_LIGHT_CTL_0 8
275 #define TCL_PER_LIGHT_CTL_1 9
276 #define TCL_PER_LIGHT_CTL_2 10
277 #define TCL_PER_LIGHT_CTL_3 11
278 #define TCL_STATE_SIZE 12
279
280 #define MTL_CMD_0 0
281 #define MTL_EMMISSIVE_RED 1
282 #define MTL_EMMISSIVE_GREEN 2
283 #define MTL_EMMISSIVE_BLUE 3
284 #define MTL_EMMISSIVE_ALPHA 4
285 #define MTL_AMBIENT_RED 5
286 #define MTL_AMBIENT_GREEN 6
287 #define MTL_AMBIENT_BLUE 7
288 #define MTL_AMBIENT_ALPHA 8
289 #define MTL_DIFFUSE_RED 9
290 #define MTL_DIFFUSE_GREEN 10
291 #define MTL_DIFFUSE_BLUE 11
292 #define MTL_DIFFUSE_ALPHA 12
293 #define MTL_SPECULAR_RED 13
294 #define MTL_SPECULAR_GREEN 14
295 #define MTL_SPECULAR_BLUE 15
296 #define MTL_SPECULAR_ALPHA 16
297 #define MTL_SHININESS 17
298 #define MTL_STATE_SIZE 18
299
300 #define VTX_CMD_0 0
301 #define VTX_SE_COORD_FMT 1
302 #define VTX_STATE_SIZE 2
303
304 #define MAT_CMD_0 0
305 #define MAT_ELT_0 1
306 #define MAT_STATE_SIZE 17
307
308 #define GRD_CMD_0 0
309 #define GRD_VERT_GUARD_CLIP_ADJ 1
310 #define GRD_VERT_GUARD_DISCARD_ADJ 2
311 #define GRD_HORZ_GUARD_CLIP_ADJ 3
312 #define GRD_HORZ_GUARD_DISCARD_ADJ 4
313 #define GRD_STATE_SIZE 5
314
315 /* position changes frequently when lighting in modelpos - separate
316 * out to new state item?
317 */
318 #define LIT_CMD_0 0
319 #define LIT_AMBIENT_RED 1
320 #define LIT_AMBIENT_GREEN 2
321 #define LIT_AMBIENT_BLUE 3
322 #define LIT_AMBIENT_ALPHA 4
323 #define LIT_DIFFUSE_RED 5
324 #define LIT_DIFFUSE_GREEN 6
325 #define LIT_DIFFUSE_BLUE 7
326 #define LIT_DIFFUSE_ALPHA 8
327 #define LIT_SPECULAR_RED 9
328 #define LIT_SPECULAR_GREEN 10
329 #define LIT_SPECULAR_BLUE 11
330 #define LIT_SPECULAR_ALPHA 12
331 #define LIT_POSITION_X 13
332 #define LIT_POSITION_Y 14
333 #define LIT_POSITION_Z 15
334 #define LIT_POSITION_W 16
335 #define LIT_DIRECTION_X 17
336 #define LIT_DIRECTION_Y 18
337 #define LIT_DIRECTION_Z 19
338 #define LIT_DIRECTION_W 20
339 #define LIT_ATTEN_QUADRATIC 21
340 #define LIT_ATTEN_LINEAR 22
341 #define LIT_ATTEN_CONST 23
342 #define LIT_ATTEN_XXX 24
343 #define LIT_CMD_1 25
344 #define LIT_SPOT_DCD 26
345 #define LIT_SPOT_EXPONENT 27
346 #define LIT_SPOT_CUTOFF 28
347 #define LIT_SPECULAR_THRESH 29
348 #define LIT_RANGE_CUTOFF 30 /* ? */
349 #define LIT_ATTEN_CONST_INV 31
350 #define LIT_STATE_SIZE 32
351
352 /* Fog
353 */
354 #define FOG_CMD_0 0
355 #define FOG_R 1
356 #define FOG_C 2
357 #define FOG_D 3
358 #define FOG_PAD 4
359 #define FOG_STATE_SIZE 5
360
361 /* UCP
362 */
363 #define UCP_CMD_0 0
364 #define UCP_X 1
365 #define UCP_Y 2
366 #define UCP_Z 3
367 #define UCP_W 4
368 #define UCP_STATE_SIZE 5
369
370 /* GLT - Global ambient
371 */
372 #define GLT_CMD_0 0
373 #define GLT_RED 1
374 #define GLT_GREEN 2
375 #define GLT_BLUE 3
376 #define GLT_ALPHA 4
377 #define GLT_STATE_SIZE 5
378
379 /* EYE
380 */
381 #define EYE_CMD_0 0
382 #define EYE_X 1
383 #define EYE_Y 2
384 #define EYE_Z 3
385 #define EYE_RESCALE_FACTOR 4
386 #define EYE_STATE_SIZE 5
387
388 #define SHN_CMD_0 0
389 #define SHN_SHININESS 1
390 #define SHN_STATE_SIZE 2
391
392
393
394
395
396 struct radeon_hw_state {
397 /* Head of the linked list of state atoms. */
398 struct radeon_state_atom atomlist;
399
400 /* Hardware state, stored as cmdbuf commands:
401 * -- Need to doublebuffer for
402 * - eliding noop statechange loops? (except line stipple count)
403 */
404 struct radeon_state_atom ctx;
405 struct radeon_state_atom set;
406 struct radeon_state_atom lin;
407 struct radeon_state_atom msk;
408 struct radeon_state_atom vpt;
409 struct radeon_state_atom tcl;
410 struct radeon_state_atom msc;
411 struct radeon_state_atom tex[2];
412 struct radeon_state_atom zbs;
413 struct radeon_state_atom mtl;
414 struct radeon_state_atom mat[5];
415 struct radeon_state_atom lit[8]; /* includes vec, scl commands */
416 struct radeon_state_atom ucp[6];
417 struct radeon_state_atom eye; /* eye pos */
418 struct radeon_state_atom grd; /* guard band clipping */
419 struct radeon_state_atom fog;
420 struct radeon_state_atom glt;
421 struct radeon_state_atom txr[2]; /* for NPOT */
422
423 int max_state_size; /* Number of bytes necessary for a full state emit. */
424 GLboolean is_dirty, all_dirty;
425 };
426
427 struct radeon_state {
428 /* Derived state for internal purposes:
429 */
430 struct radeon_colorbuffer_state color;
431 struct radeon_depthbuffer_state depth;
432 struct radeon_scissor_state scissor;
433 struct radeon_stencilbuffer_state stencil;
434 struct radeon_stipple_state stipple;
435 struct radeon_texture_state texture;
436 };
437
438
439 /* Need refcounting on dma buffers:
440 */
441 struct radeon_dma_buffer {
442 int refcount; /* the number of retained regions in buf */
443 drmBufPtr buf;
444 };
445
446 #define GET_START(rvb) (rmesa->radeonScreen->gart_buffer_offset + \
447 (rvb)->address - rmesa->dma.buf0_address + \
448 (rvb)->start)
449
450 /* A retained region, eg vertices for indexed vertices.
451 */
452 struct radeon_dma_region {
453 struct radeon_dma_buffer *buf;
454 char *address; /* == buf->address */
455 int start, end, ptr; /* offsets from start of buf */
456 int aos_start;
457 int aos_stride;
458 int aos_size;
459 };
460
461
462 struct radeon_dma {
463 /* Active dma region. Allocations for vertices and retained
464 * regions come from here. Also used for emitting random vertices,
465 * these may be flushed by calling flush_current();
466 */
467 struct radeon_dma_region current;
468
469 void (*flush)( radeonContextPtr );
470
471 char *buf0_address; /* start of buf[0], for index calcs */
472 GLuint nr_released_bufs; /* flush after so many buffers released */
473 };
474
475 struct radeon_dri_mirror {
476 __DRIcontextPrivate *context; /* DRI context */
477 __DRIscreenPrivate *screen; /* DRI screen */
478 __DRIdrawablePrivate *drawable; /* DRI drawable bound to this ctx */
479
480 drm_context_t hwContext;
481 drm_hw_lock_t *hwLock;
482 int fd;
483 int drmMinor;
484 };
485
486
487 #define RADEON_CMD_BUF_SZ (8*1024)
488
489 struct radeon_store {
490 GLuint statenr;
491 GLuint primnr;
492 char cmd_buf[RADEON_CMD_BUF_SZ];
493 int cmd_used;
494 int elts_start;
495 };
496
497
498 /* radeon_tcl.c
499 */
500 struct radeon_tcl_info {
501 GLuint vertex_format;
502 GLint last_offset;
503 GLuint hw_primitive;
504
505 /* Temporary for cases where incoming vertex data is incompatible
506 * with maos code.
507 */
508 GLvector4f ObjClean;
509
510 struct radeon_dma_region *aos_components[8];
511 GLuint nr_aos_components;
512
513 GLuint *Elts;
514
515 struct radeon_dma_region indexed_verts;
516 struct radeon_dma_region obj;
517 struct radeon_dma_region rgba;
518 struct radeon_dma_region spec;
519 struct radeon_dma_region fog;
520 struct radeon_dma_region tex[RADEON_MAX_TEXTURE_UNITS];
521 struct radeon_dma_region norm;
522 };
523
524
525 /* radeon_swtcl.c
526 */
527 struct radeon_swtcl_info {
528 GLuint RenderIndex;
529 GLuint vertex_size;
530 GLuint vertex_format;
531
532 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
533 GLuint vertex_attr_count;
534
535 GLubyte *verts;
536
537 /* Fallback rasterization functions
538 */
539 radeon_point_func draw_point;
540 radeon_line_func draw_line;
541 radeon_tri_func draw_tri;
542
543 GLuint hw_primitive;
544 GLenum render_primitive;
545 GLuint numverts;
546
547 /**
548 * Offset of the 4UB color data within a hardware (swtcl) vertex.
549 */
550 GLuint coloroffset;
551
552 /**
553 * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
554 */
555 GLuint specoffset;
556
557 GLboolean needproj;
558
559 struct radeon_dma_region indexed_verts;
560 };
561
562
563 struct radeon_ioctl {
564 GLuint vertex_offset;
565 GLuint vertex_size;
566 };
567
568
569
570 #define RADEON_MAX_PRIMS 64
571
572
573 /* Want to keep a cache of these around. Each is parameterized by
574 * only a single value which has only a small range. Only expect a
575 * few, so just rescan the list each time?
576 */
577 struct dynfn {
578 struct dynfn *next, *prev;
579 int key;
580 char *code;
581 };
582
583 struct dfn_lists {
584 struct dynfn Vertex2f;
585 struct dynfn Vertex2fv;
586 struct dynfn Vertex3f;
587 struct dynfn Vertex3fv;
588 struct dynfn Color4ub;
589 struct dynfn Color4ubv;
590 struct dynfn Color3ub;
591 struct dynfn Color3ubv;
592 struct dynfn Color4f;
593 struct dynfn Color4fv;
594 struct dynfn Color3f;
595 struct dynfn Color3fv;
596 struct dynfn SecondaryColor3ubEXT;
597 struct dynfn SecondaryColor3ubvEXT;
598 struct dynfn SecondaryColor3fEXT;
599 struct dynfn SecondaryColor3fvEXT;
600 struct dynfn Normal3f;
601 struct dynfn Normal3fv;
602 struct dynfn TexCoord2f;
603 struct dynfn TexCoord2fv;
604 struct dynfn TexCoord1f;
605 struct dynfn TexCoord1fv;
606 struct dynfn MultiTexCoord2fARB;
607 struct dynfn MultiTexCoord2fvARB;
608 struct dynfn MultiTexCoord1fARB;
609 struct dynfn MultiTexCoord1fvARB;
610 };
611
612 struct dfn_generators {
613 struct dynfn *(*Vertex2f)( GLcontext *, int );
614 struct dynfn *(*Vertex2fv)( GLcontext *, int );
615 struct dynfn *(*Vertex3f)( GLcontext *, int );
616 struct dynfn *(*Vertex3fv)( GLcontext *, int );
617 struct dynfn *(*Color4ub)( GLcontext *, int );
618 struct dynfn *(*Color4ubv)( GLcontext *, int );
619 struct dynfn *(*Color3ub)( GLcontext *, int );
620 struct dynfn *(*Color3ubv)( GLcontext *, int );
621 struct dynfn *(*Color4f)( GLcontext *, int );
622 struct dynfn *(*Color4fv)( GLcontext *, int );
623 struct dynfn *(*Color3f)( GLcontext *, int );
624 struct dynfn *(*Color3fv)( GLcontext *, int );
625 struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, int );
626 struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, int );
627 struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, int );
628 struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, int );
629 struct dynfn *(*Normal3f)( GLcontext *, int );
630 struct dynfn *(*Normal3fv)( GLcontext *, int );
631 struct dynfn *(*TexCoord2f)( GLcontext *, int );
632 struct dynfn *(*TexCoord2fv)( GLcontext *, int );
633 struct dynfn *(*TexCoord1f)( GLcontext *, int );
634 struct dynfn *(*TexCoord1fv)( GLcontext *, int );
635 struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, int );
636 struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, int );
637 struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, int );
638 struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, int );
639 };
640
641
642
643 struct radeon_prim {
644 GLuint start;
645 GLuint end;
646 GLuint prim;
647 };
648
649 struct radeon_vbinfo {
650 GLint counter, initial_counter;
651 GLint *dmaptr;
652 void (*notify)( void );
653 GLint vertex_size;
654
655 /* A maximum total of 15 elements per vertex: 3 floats for position, 3
656 * floats for normal, 4 floats for color, 4 bytes for secondary color,
657 * 2 floats for each texture unit (4 floats total).
658 *
659 * As soon as the 3rd TMU is supported or cube maps (or 3D textures) are
660 * supported, this value will grow.
661 *
662 * The position data is never actually stored here, so 3 elements could be
663 * trimmed out of the buffer.
664 */
665 union { float f; int i; radeon_color_t color; } vertex[15];
666
667 GLfloat *normalptr;
668 GLfloat *floatcolorptr;
669 radeon_color_t *colorptr;
670 GLfloat *floatspecptr;
671 radeon_color_t *specptr;
672 GLfloat *texcoordptr[2];
673
674 GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */
675 GLuint primflags;
676 GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */
677 GLboolean installed;
678 GLboolean fell_back;
679 GLboolean recheck;
680 GLint nrverts;
681 GLuint vertex_format;
682
683 GLuint installed_vertex_format;
684 GLuint installed_color_3f_sz;
685
686 struct radeon_prim primlist[RADEON_MAX_PRIMS];
687 int nrprims;
688
689 struct dfn_lists dfn_cache;
690 struct dfn_generators codegen;
691 GLvertexformat vtxfmt;
692 };
693
694
695
696
697 struct radeon_context {
698 GLcontext *glCtx; /* Mesa context */
699
700 /* Driver and hardware state management
701 */
702 struct radeon_hw_state hw;
703 struct radeon_state state;
704
705 /* Texture object bookkeeping
706 */
707 unsigned nr_heaps;
708 driTexHeap * texture_heaps[ RADEON_NR_TEX_HEAPS ];
709 driTextureObject swapped;
710 int texture_depth;
711 float initialMaxAnisotropy;
712
713 /* Rasterization and vertex state:
714 */
715 GLuint TclFallback;
716 GLuint Fallback;
717 GLuint NewGLState;
718 GLuint tnl_index; /* index of bits for last tnl_install_attrs */
719
720 /* Vertex buffers
721 */
722 struct radeon_ioctl ioctl;
723 struct radeon_dma dma;
724 struct radeon_store store;
725 /* A full state emit as of the first state emit in the main store, in case
726 * the context is lost.
727 */
728 struct radeon_store backup_store;
729
730 /* Page flipping
731 */
732 GLuint doPageFlip;
733
734 /* Busy waiting
735 */
736 GLuint do_usleeps;
737 GLuint do_irqs;
738 GLuint irqsEmitted;
739 drm_radeon_irq_wait_t iw;
740
741 /* Drawable, cliprect and scissor information
742 */
743 GLuint numClipRects; /* Cliprects for the draw buffer */
744 drm_clip_rect_t *pClipRects;
745 unsigned int lastStamp;
746 GLboolean lost_context;
747 GLboolean save_on_next_emit;
748 radeonScreenPtr radeonScreen; /* Screen private DRI data */
749 drm_radeon_sarea_t *sarea; /* Private SAREA data */
750
751 /* TCL stuff
752 */
753 GLmatrix TexGenMatrix[RADEON_MAX_TEXTURE_UNITS];
754 GLboolean recheck_texgen[RADEON_MAX_TEXTURE_UNITS];
755 GLboolean TexGenNeedNormals[RADEON_MAX_TEXTURE_UNITS];
756 GLuint TexGenEnabled;
757 GLuint NeedTexMatrix;
758 GLuint TexMatColSwap;
759 GLmatrix tmpmat[RADEON_MAX_TEXTURE_UNITS];
760 GLuint last_ReallyEnabled;
761
762 /* VBI
763 */
764 GLuint vbl_seq;
765 GLuint vblank_flags;
766
767 int64_t swap_ust;
768 int64_t swap_missed_ust;
769
770 GLuint swap_count;
771 GLuint swap_missed_count;
772
773
774 /* radeon_tcl.c
775 */
776 struct radeon_tcl_info tcl;
777
778 /* radeon_swtcl.c
779 */
780 struct radeon_swtcl_info swtcl;
781
782 /* radeon_vtxfmt.c
783 */
784 struct radeon_vbinfo vb;
785
786 /* Mirrors of some DRI state
787 */
788 struct radeon_dri_mirror dri;
789
790 /* Configuration cache
791 */
792 driOptionCache optionCache;
793
794 GLboolean using_hyperz;
795 GLboolean texmicrotile;
796
797 /* Performance counters
798 */
799 GLuint boxes; /* Draw performance boxes */
800 GLuint hardwareWentIdle;
801 GLuint c_clears;
802 GLuint c_drawWaits;
803 GLuint c_textureSwaps;
804 GLuint c_textureBytes;
805 GLuint c_vertexBuffers;
806 };
807
808 #define RADEON_CONTEXT(ctx) ((radeonContextPtr)(ctx->DriverCtx))
809
810
811 static __inline GLuint radeonPackColor( GLuint cpp,
812 GLubyte r, GLubyte g,
813 GLubyte b, GLubyte a )
814 {
815 switch ( cpp ) {
816 case 2:
817 return PACK_COLOR_565( r, g, b );
818 case 4:
819 return PACK_COLOR_8888( a, r, g, b );
820 default:
821 return 0;
822 }
823 }
824
825 #define RADEON_OLD_PACKETS 1
826
827
828 extern void radeonDestroyContext( __DRIcontextPrivate *driContextPriv );
829 extern GLboolean radeonCreateContext(const __GLcontextModes *glVisual,
830 __DRIcontextPrivate *driContextPriv,
831 void *sharedContextPrivate);
832 extern void radeonSwapBuffers( __DRIdrawablePrivate *dPriv );
833 extern GLboolean radeonMakeCurrent( __DRIcontextPrivate *driContextPriv,
834 __DRIdrawablePrivate *driDrawPriv,
835 __DRIdrawablePrivate *driReadPriv );
836 extern GLboolean radeonUnbindContext( __DRIcontextPrivate *driContextPriv );
837
838 /* ================================================================
839 * Debugging:
840 */
841 #define DO_DEBUG 1
842
843 #if DO_DEBUG
844 extern int RADEON_DEBUG;
845 #else
846 #define RADEON_DEBUG 0
847 #endif
848
849 #define DEBUG_TEXTURE 0x001
850 #define DEBUG_STATE 0x002
851 #define DEBUG_IOCTL 0x004
852 #define DEBUG_PRIMS 0x008
853 #define DEBUG_VERTS 0x010
854 #define DEBUG_FALLBACKS 0x020
855 #define DEBUG_VFMT 0x040
856 #define DEBUG_CODEGEN 0x080
857 #define DEBUG_VERBOSE 0x100
858 #define DEBUG_DRI 0x200
859 #define DEBUG_DMA 0x400
860 #define DEBUG_SANITY 0x800
861 #define DEBUG_SYNC 0x1000
862
863 #endif /* __RADEON_CONTEXT_H__ */