1 /* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_context.h,v 1.6 2002/12/16 16:18:58 dawes Exp $ */
2 /**************************************************************************
4 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
5 VA Linux Systems Inc., Fremont, California.
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 **************************************************************************/
33 * Kevin E. Martin <martin@valinux.com>
34 * Gareth Hughes <gareth@valinux.com>
35 * Keith Whitwell <keith@tungstengraphics.com>
38 #ifndef __RADEON_CONTEXT_H__
39 #define __RADEON_CONTEXT_H__
41 #ifdef GLX_DIRECT_RENDERING
46 #include "radeon_drm.h"
53 struct radeon_context
;
54 typedef struct radeon_context radeonContextRec
;
55 typedef struct radeon_context
*radeonContextPtr
;
57 #include "radeon_lock.h"
58 #include "radeon_screen.h"
61 #include "math/m_vector.h"
63 /* Flags for software fallback cases */
64 /* See correponding strings in radeon_swtcl.c */
65 #define RADEON_FALLBACK_TEXTURE 0x0001
66 #define RADEON_FALLBACK_DRAW_BUFFER 0x0002
67 #define RADEON_FALLBACK_STENCIL 0x0004
68 #define RADEON_FALLBACK_RENDER_MODE 0x0008
69 #define RADEON_FALLBACK_BLEND_EQ 0x0010
70 #define RADEON_FALLBACK_BLEND_FUNC 0x0020
71 #define RADEON_FALLBACK_DISABLE 0x0040
72 #define RADEON_FALLBACK_BORDER_MODE 0x0080
74 /* The blit width for texture uploads
76 #define BLIT_WIDTH_BYTES 1024
78 /* Use the templated vertex format:
81 #define TAG(x) radeon##x
82 #include "tnl_dd/t_dd_vertex.h"
85 typedef void (*radeon_tri_func
)( radeonContextPtr
,
90 typedef void (*radeon_line_func
)( radeonContextPtr
,
94 typedef void (*radeon_point_func
)( radeonContextPtr
,
98 struct radeon_colorbuffer_state
{
100 GLint drawOffset
, drawPitch
;
105 struct radeon_depthbuffer_state
{
110 struct radeon_pixel_state
{
111 GLint readOffset
, readPitch
;
114 struct radeon_scissor_state
{
115 drm_clip_rect_t rect
;
118 GLuint numClipRects
; /* Cliprects active */
119 GLuint numAllocedClipRects
; /* Cliprects available */
120 drm_clip_rect_t
*pClipRects
;
123 struct radeon_stencilbuffer_state
{
125 GLuint clear
; /* rb3d_stencilrefmask value */
128 struct radeon_stipple_state
{
138 typedef struct radeon_tex_obj radeonTexObj
, *radeonTexObjPtr
;
140 /* Texture object in locally shared texture space.
142 struct radeon_tex_obj
{
143 driTextureObject base
;
145 GLuint bufAddr
; /* Offset to start of locally
146 shared texture block */
148 GLuint dirty_state
; /* Flags (1 per texunit) for
149 whether or not this texobj
150 has dirty hardware state
151 (pp_*) that needs to be
155 drm_radeon_tex_image_t image
[6][RADEON_MAX_TEXTURE_LEVELS
];
156 /* Six, for the cube faces */
158 GLuint pp_txfilter
; /* hardware register values */
160 GLuint pp_txoffset
; /* Image location in texmem.
161 All cube faces follow. */
162 GLuint pp_txsize
; /* npot only */
163 GLuint pp_txpitch
; /* npot only */
164 GLuint pp_border_color
;
165 GLuint pp_cubic_faces
; /* cube face 1,2,3,4 log2 sizes */
167 GLboolean border_fallback
;
171 struct radeon_texture_env_state
{
172 radeonTexObjPtr texobj
;
177 struct radeon_texture_state
{
178 struct radeon_texture_env_state unit
[RADEON_MAX_TEXTURE_UNITS
];
182 struct radeon_state_atom
{
183 struct radeon_state_atom
*next
, *prev
;
184 const char *name
; /* for debug */
185 int cmd_size
; /* size in bytes */
187 int *cmd
; /* one or more cmd's */
188 int *lastcmd
; /* one or more cmd's */
189 GLboolean dirty
; /* dirty-mark in emit_state_list */
190 GLboolean (*check
)( GLcontext
* ); /* is this state active? */
195 /* Trying to keep these relatively short as the variables are becoming
196 * extravagently long. Drop the driver name prefix off the front of
197 * everything - I think we know which driver we're in by now, and keep the
198 * prefix to 3 letters unless absolutely impossible.
202 #define CTX_PP_MISC 1
203 #define CTX_PP_FOG_COLOR 2
204 #define CTX_RE_SOLID_COLOR 3
205 #define CTX_RB3D_BLENDCNTL 4
206 #define CTX_RB3D_DEPTHOFFSET 5
207 #define CTX_RB3D_DEPTHPITCH 6
208 #define CTX_RB3D_ZSTENCILCNTL 7
210 #define CTX_PP_CNTL 9
211 #define CTX_RB3D_CNTL 10
212 #define CTX_RB3D_COLOROFFSET 11
214 #define CTX_RB3D_COLORPITCH 13
215 #define CTX_STATE_SIZE 14
218 #define SET_SE_CNTL 1
219 #define SET_SE_COORDFMT 2
221 #define SET_SE_CNTL_STATUS 4
222 #define SET_STATE_SIZE 5
225 #define LIN_RE_LINE_PATTERN 1
226 #define LIN_RE_LINE_STATE 2
228 #define LIN_SE_LINE_WIDTH 4
229 #define LIN_STATE_SIZE 5
232 #define MSK_RB3D_STENCILREFMASK 1
233 #define MSK_RB3D_ROPCNTL 2
234 #define MSK_RB3D_PLANEMASK 3
235 #define MSK_STATE_SIZE 4
238 #define VPT_SE_VPORT_XSCALE 1
239 #define VPT_SE_VPORT_XOFFSET 2
240 #define VPT_SE_VPORT_YSCALE 3
241 #define VPT_SE_VPORT_YOFFSET 4
242 #define VPT_SE_VPORT_ZSCALE 5
243 #define VPT_SE_VPORT_ZOFFSET 6
244 #define VPT_STATE_SIZE 7
247 #define MSC_RE_MISC 1
248 #define MSC_STATE_SIZE 2
251 #define TEX_PP_TXFILTER 1
252 #define TEX_PP_TXFORMAT 2
253 #define TEX_PP_TXOFFSET 3
254 #define TEX_PP_TXCBLEND 4
255 #define TEX_PP_TXABLEND 5
256 #define TEX_PP_TFACTOR 6
258 #define TEX_PP_BORDER_COLOR 8
259 #define TEX_STATE_SIZE 9
261 #define TXR_CMD_0 0 /* rectangle textures */
262 #define TXR_PP_TEX_SIZE 1 /* 0x1d04, 0x1d0c for NPOT! */
263 #define TXR_PP_TEX_PITCH 2 /* 0x1d08, 0x1d10 for NPOT! */
264 #define TXR_STATE_SIZE 3
267 #define ZBS_SE_ZBIAS_FACTOR 1
268 #define ZBS_SE_ZBIAS_CONSTANT 2
269 #define ZBS_STATE_SIZE 3
272 #define TCL_OUTPUT_VTXFMT 1
273 #define TCL_OUTPUT_VTXSEL 2
274 #define TCL_MATRIX_SELECT_0 3
275 #define TCL_MATRIX_SELECT_1 4
276 #define TCL_UCP_VERT_BLEND_CTL 5
277 #define TCL_TEXTURE_PROC_CTL 6
278 #define TCL_LIGHT_MODEL_CTL 7
279 #define TCL_PER_LIGHT_CTL_0 8
280 #define TCL_PER_LIGHT_CTL_1 9
281 #define TCL_PER_LIGHT_CTL_2 10
282 #define TCL_PER_LIGHT_CTL_3 11
283 #define TCL_STATE_SIZE 12
286 #define MTL_EMMISSIVE_RED 1
287 #define MTL_EMMISSIVE_GREEN 2
288 #define MTL_EMMISSIVE_BLUE 3
289 #define MTL_EMMISSIVE_ALPHA 4
290 #define MTL_AMBIENT_RED 5
291 #define MTL_AMBIENT_GREEN 6
292 #define MTL_AMBIENT_BLUE 7
293 #define MTL_AMBIENT_ALPHA 8
294 #define MTL_DIFFUSE_RED 9
295 #define MTL_DIFFUSE_GREEN 10
296 #define MTL_DIFFUSE_BLUE 11
297 #define MTL_DIFFUSE_ALPHA 12
298 #define MTL_SPECULAR_RED 13
299 #define MTL_SPECULAR_GREEN 14
300 #define MTL_SPECULAR_BLUE 15
301 #define MTL_SPECULAR_ALPHA 16
302 #define MTL_SHININESS 17
303 #define MTL_STATE_SIZE 18
306 #define VTX_SE_COORD_FMT 1
307 #define VTX_STATE_SIZE 2
311 #define MAT_STATE_SIZE 17
314 #define GRD_VERT_GUARD_CLIP_ADJ 1
315 #define GRD_VERT_GUARD_DISCARD_ADJ 2
316 #define GRD_HORZ_GUARD_CLIP_ADJ 3
317 #define GRD_HORZ_GUARD_DISCARD_ADJ 4
318 #define GRD_STATE_SIZE 5
320 /* position changes frequently when lighting in modelpos - separate
321 * out to new state item?
324 #define LIT_AMBIENT_RED 1
325 #define LIT_AMBIENT_GREEN 2
326 #define LIT_AMBIENT_BLUE 3
327 #define LIT_AMBIENT_ALPHA 4
328 #define LIT_DIFFUSE_RED 5
329 #define LIT_DIFFUSE_GREEN 6
330 #define LIT_DIFFUSE_BLUE 7
331 #define LIT_DIFFUSE_ALPHA 8
332 #define LIT_SPECULAR_RED 9
333 #define LIT_SPECULAR_GREEN 10
334 #define LIT_SPECULAR_BLUE 11
335 #define LIT_SPECULAR_ALPHA 12
336 #define LIT_POSITION_X 13
337 #define LIT_POSITION_Y 14
338 #define LIT_POSITION_Z 15
339 #define LIT_POSITION_W 16
340 #define LIT_DIRECTION_X 17
341 #define LIT_DIRECTION_Y 18
342 #define LIT_DIRECTION_Z 19
343 #define LIT_DIRECTION_W 20
344 #define LIT_ATTEN_QUADRATIC 21
345 #define LIT_ATTEN_LINEAR 22
346 #define LIT_ATTEN_CONST 23
347 #define LIT_ATTEN_XXX 24
349 #define LIT_SPOT_DCD 26
350 #define LIT_SPOT_EXPONENT 27
351 #define LIT_SPOT_CUTOFF 28
352 #define LIT_SPECULAR_THRESH 29
353 #define LIT_RANGE_CUTOFF 30 /* ? */
354 #define LIT_ATTEN_CONST_INV 31
355 #define LIT_STATE_SIZE 32
364 #define FOG_STATE_SIZE 5
373 #define UCP_STATE_SIZE 5
375 /* GLT - Global ambient
382 #define GLT_STATE_SIZE 5
390 #define EYE_RESCALE_FACTOR 4
391 #define EYE_STATE_SIZE 5
394 #define SHN_SHININESS 1
395 #define SHN_STATE_SIZE 2
401 struct radeon_hw_state
{
402 /* All state should be on one of these lists:
404 struct radeon_state_atom dirty
; /* dirty list head placeholder */
405 struct radeon_state_atom clean
; /* clean list head placeholder */
407 /* Hardware state, stored as cmdbuf commands:
408 * -- Need to doublebuffer for
409 * - reviving state after loss of context
410 * - eliding noop statechange loops? (except line stipple count)
412 struct radeon_state_atom ctx
;
413 struct radeon_state_atom set
;
414 struct radeon_state_atom lin
;
415 struct radeon_state_atom msk
;
416 struct radeon_state_atom vpt
;
417 struct radeon_state_atom tcl
;
418 struct radeon_state_atom msc
;
419 struct radeon_state_atom tex
[2];
420 struct radeon_state_atom zbs
;
421 struct radeon_state_atom mtl
;
422 struct radeon_state_atom mat
[5];
423 struct radeon_state_atom lit
[8]; /* includes vec, scl commands */
424 struct radeon_state_atom ucp
[6];
425 struct radeon_state_atom eye
; /* eye pos */
426 struct radeon_state_atom grd
; /* guard band clipping */
427 struct radeon_state_atom fog
;
428 struct radeon_state_atom glt
;
429 struct radeon_state_atom txr
[2]; /* for NPOT */
432 struct radeon_state
{
433 /* Derived state for internal purposes:
435 struct radeon_colorbuffer_state color
;
436 struct radeon_depthbuffer_state depth
;
437 struct radeon_pixel_state pixel
;
438 struct radeon_scissor_state scissor
;
439 struct radeon_stencilbuffer_state stencil
;
440 struct radeon_stipple_state stipple
;
441 struct radeon_texture_state texture
;
445 /* Need refcounting on dma buffers:
447 struct radeon_dma_buffer
{
448 int refcount
; /* the number of retained regions in buf */
452 #define GET_START(rvb) (rmesa->radeonScreen->gart_buffer_offset + \
453 (rvb)->address - rmesa->dma.buf0_address + \
456 /* A retained region, eg vertices for indexed vertices.
458 struct radeon_dma_region
{
459 struct radeon_dma_buffer
*buf
;
460 char *address
; /* == buf->address */
461 int start
, end
, ptr
; /* offsets from start of buf */
469 /* Active dma region. Allocations for vertices and retained
470 * regions come from here. Also used for emitting random vertices,
471 * these may be flushed by calling flush_current();
473 struct radeon_dma_region current
;
475 void (*flush
)( radeonContextPtr
);
477 char *buf0_address
; /* start of buf[0], for index calcs */
478 GLuint nr_released_bufs
; /* flush after so many buffers released */
481 struct radeon_dri_mirror
{
482 __DRIcontextPrivate
*context
; /* DRI context */
483 __DRIscreenPrivate
*screen
; /* DRI screen */
484 __DRIdrawablePrivate
*drawable
; /* DRI drawable bound to this ctx */
486 drmContext hwContext
;
487 drm_hw_lock_t
*hwLock
;
493 #define RADEON_CMD_BUF_SZ (8*1024)
495 struct radeon_store
{
498 char cmd_buf
[RADEON_CMD_BUF_SZ
];
506 struct radeon_tcl_info
{
507 GLuint vertex_format
;
511 /* Temporary for cases where incoming vertex data is incompatible
516 struct radeon_dma_region
*aos_components
[8];
517 GLuint nr_aos_components
;
521 struct radeon_dma_region indexed_verts
;
522 struct radeon_dma_region obj
;
523 struct radeon_dma_region rgba
;
524 struct radeon_dma_region spec
;
525 struct radeon_dma_region fog
;
526 struct radeon_dma_region tex
[RADEON_MAX_TEXTURE_UNITS
];
527 struct radeon_dma_region norm
;
533 struct radeon_swtcl_info
{
535 GLuint SetupNewInputs
;
538 GLuint vertex_stride_shift
;
539 GLuint vertex_format
;
542 /* Fallback rasterization functions
544 radeon_point_func draw_point
;
545 radeon_line_func draw_line
;
546 radeon_tri_func draw_tri
;
549 GLenum render_primitive
;
552 struct radeon_dma_region indexed_verts
;
556 struct radeon_ioctl
{
557 GLuint vertex_offset
;
563 #define RADEON_MAX_PRIMS 64
566 /* Want to keep a cache of these around. Each is parameterized by
567 * only a single value which has only a small range. Only expect a
568 * few, so just rescan the list each time?
571 struct dynfn
*next
, *prev
;
577 struct dynfn Vertex2f
;
578 struct dynfn Vertex2fv
;
579 struct dynfn Vertex3f
;
580 struct dynfn Vertex3fv
;
581 struct dynfn Color4ub
;
582 struct dynfn Color4ubv
;
583 struct dynfn Color3ub
;
584 struct dynfn Color3ubv
;
585 struct dynfn Color4f
;
586 struct dynfn Color4fv
;
587 struct dynfn Color3f
;
588 struct dynfn Color3fv
;
589 struct dynfn SecondaryColor3ubEXT
;
590 struct dynfn SecondaryColor3ubvEXT
;
591 struct dynfn SecondaryColor3fEXT
;
592 struct dynfn SecondaryColor3fvEXT
;
593 struct dynfn Normal3f
;
594 struct dynfn Normal3fv
;
595 struct dynfn TexCoord2f
;
596 struct dynfn TexCoord2fv
;
597 struct dynfn TexCoord1f
;
598 struct dynfn TexCoord1fv
;
599 struct dynfn MultiTexCoord2fARB
;
600 struct dynfn MultiTexCoord2fvARB
;
601 struct dynfn MultiTexCoord1fARB
;
602 struct dynfn MultiTexCoord1fvARB
;
605 struct dfn_generators
{
606 struct dynfn
*(*Vertex2f
)( GLcontext
*, int );
607 struct dynfn
*(*Vertex2fv
)( GLcontext
*, int );
608 struct dynfn
*(*Vertex3f
)( GLcontext
*, int );
609 struct dynfn
*(*Vertex3fv
)( GLcontext
*, int );
610 struct dynfn
*(*Color4ub
)( GLcontext
*, int );
611 struct dynfn
*(*Color4ubv
)( GLcontext
*, int );
612 struct dynfn
*(*Color3ub
)( GLcontext
*, int );
613 struct dynfn
*(*Color3ubv
)( GLcontext
*, int );
614 struct dynfn
*(*Color4f
)( GLcontext
*, int );
615 struct dynfn
*(*Color4fv
)( GLcontext
*, int );
616 struct dynfn
*(*Color3f
)( GLcontext
*, int );
617 struct dynfn
*(*Color3fv
)( GLcontext
*, int );
618 struct dynfn
*(*SecondaryColor3ubEXT
)( GLcontext
*, int );
619 struct dynfn
*(*SecondaryColor3ubvEXT
)( GLcontext
*, int );
620 struct dynfn
*(*SecondaryColor3fEXT
)( GLcontext
*, int );
621 struct dynfn
*(*SecondaryColor3fvEXT
)( GLcontext
*, int );
622 struct dynfn
*(*Normal3f
)( GLcontext
*, int );
623 struct dynfn
*(*Normal3fv
)( GLcontext
*, int );
624 struct dynfn
*(*TexCoord2f
)( GLcontext
*, int );
625 struct dynfn
*(*TexCoord2fv
)( GLcontext
*, int );
626 struct dynfn
*(*TexCoord1f
)( GLcontext
*, int );
627 struct dynfn
*(*TexCoord1fv
)( GLcontext
*, int );
628 struct dynfn
*(*MultiTexCoord2fARB
)( GLcontext
*, int );
629 struct dynfn
*(*MultiTexCoord2fvARB
)( GLcontext
*, int );
630 struct dynfn
*(*MultiTexCoord1fARB
)( GLcontext
*, int );
631 struct dynfn
*(*MultiTexCoord1fvARB
)( GLcontext
*, int );
642 struct radeon_vbinfo
{
643 GLint counter
, initial_counter
;
645 void (*notify
)( void );
648 /* A maximum total of 15 elements per vertex: 3 floats for position, 3
649 * floats for normal, 4 floats for color, 4 bytes for secondary color,
650 * 2 floats for each texture unit (4 floats total).
652 * As soon as the 3rd TMU is supported or cube maps (or 3D textures) are
653 * supported, this value will grow.
655 * The position data is never actually stored here, so 3 elements could be
656 * trimmed out of the buffer.
658 union { float f
; int i
; radeon_color_t color
; } vertex
[15];
661 GLfloat
*floatcolorptr
;
662 radeon_color_t
*colorptr
;
663 GLfloat
*floatspecptr
;
664 radeon_color_t
*specptr
;
665 GLfloat
*texcoordptr
[2];
667 GLenum
*prim
; /* &ctx->Driver.CurrentExecPrimitive */
669 GLboolean enabled
; /* *_NO_VTXFMT / *_NO_TCL env vars */
674 GLuint vertex_format
;
676 GLuint installed_vertex_format
;
677 GLuint installed_color_3f_sz
;
679 struct radeon_prim primlist
[RADEON_MAX_PRIMS
];
682 struct dfn_lists dfn_cache
;
683 struct dfn_generators codegen
;
684 GLvertexformat vtxfmt
;
690 struct radeon_context
{
691 GLcontext
*glCtx
; /* Mesa context */
693 /* Driver and hardware state management
695 struct radeon_hw_state hw
;
696 struct radeon_state state
;
698 /* Texture object bookkeeping
701 driTexHeap
* texture_heaps
[ RADEON_NR_TEX_HEAPS
];
702 driTextureObject swapped
;
704 float initialMaxAnisotropy
;
706 /* Rasterization and vertex state:
714 struct radeon_ioctl ioctl
;
715 struct radeon_dma dma
;
716 struct radeon_store store
;
727 drm_radeon_irq_wait_t iw
;
729 /* Drawable, cliprect and scissor information
731 GLuint numClipRects
; /* Cliprects for the draw buffer */
732 drm_clip_rect_t
*pClipRects
;
733 unsigned int lastStamp
;
734 GLboolean lost_context
;
735 radeonScreenPtr radeonScreen
; /* Screen private DRI data */
736 drm_radeon_sarea_t
*sarea
; /* Private SAREA data */
740 GLmatrix TexGenMatrix
[RADEON_MAX_TEXTURE_UNITS
];
741 GLboolean recheck_texgen
[RADEON_MAX_TEXTURE_UNITS
];
742 GLboolean TexGenNeedNormals
[RADEON_MAX_TEXTURE_UNITS
];
743 GLuint TexMatEnabled
;
744 GLuint TexGenEnabled
;
746 GLuint last_ReallyEnabled
;
754 int64_t swap_missed_ust
;
757 GLuint swap_missed_count
;
759 PFNGLXGETUSTPROC get_ust
;
763 struct radeon_tcl_info tcl
;
767 struct radeon_swtcl_info swtcl
;
771 struct radeon_vbinfo vb
;
773 /* Mirrors of some DRI state
775 struct radeon_dri_mirror dri
;
777 /* Configuration cache
779 driOptionCache optionCache
;
782 /* Performance counters
784 GLuint boxes
; /* Draw performance boxes */
785 GLuint hardwareWentIdle
;
788 GLuint c_textureSwaps
;
789 GLuint c_textureBytes
;
790 GLuint c_vertexBuffers
;
793 #define RADEON_CONTEXT(ctx) ((radeonContextPtr)(ctx->DriverCtx))
796 static __inline GLuint
radeonPackColor( GLuint cpp
,
797 GLubyte r
, GLubyte g
,
798 GLubyte b
, GLubyte a
)
802 return PACK_COLOR_565( r
, g
, b
);
804 return PACK_COLOR_8888( a
, r
, g
, b
);
810 #define RADEON_OLD_PACKETS 1
813 extern void radeonDestroyContext( __DRIcontextPrivate
*driContextPriv
);
814 extern GLboolean
radeonCreateContext(const __GLcontextModes
*glVisual
,
815 __DRIcontextPrivate
*driContextPriv
,
816 void *sharedContextPrivate
);
817 extern void radeonSwapBuffers( __DRIdrawablePrivate
*dPriv
);
818 extern GLboolean
radeonMakeCurrent( __DRIcontextPrivate
*driContextPriv
,
819 __DRIdrawablePrivate
*driDrawPriv
,
820 __DRIdrawablePrivate
*driReadPriv
);
821 extern GLboolean
radeonUnbindContext( __DRIcontextPrivate
*driContextPriv
);
823 /* ================================================================
829 extern int RADEON_DEBUG
;
831 #define RADEON_DEBUG 0
834 #define DEBUG_TEXTURE 0x001
835 #define DEBUG_STATE 0x002
836 #define DEBUG_IOCTL 0x004
837 #define DEBUG_PRIMS 0x008
838 #define DEBUG_VERTS 0x010
839 #define DEBUG_FALLBACKS 0x020
840 #define DEBUG_VFMT 0x040
841 #define DEBUG_CODEGEN 0x080
842 #define DEBUG_VERBOSE 0x100
843 #define DEBUG_DRI 0x200
844 #define DEBUG_DMA 0x400
845 #define DEBUG_SANITY 0x800
848 #endif /* __RADEON_CONTEXT_H__ */