1 /**************************************************************************
3 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
4 VA Linux Systems Inc., Fremont, California.
5 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
7 The Weather Channel (TM) funded Tungsten Graphics to develop the
8 initial release of the Radeon 8500 driver under the XFree86 license.
9 This notice must be preserved.
13 Permission is hereby granted, free of charge, to any person obtaining
14 a copy of this software and associated documentation files (the
15 "Software"), to deal in the Software without restriction, including
16 without limitation the rights to use, copy, modify, merge, publish,
17 distribute, sublicense, and/or sell copies of the Software, and to
18 permit persons to whom the Software is furnished to do so, subject to
19 the following conditions:
21 The above copyright notice and this permission notice (including the
22 next paragraph) shall be included in all copies or substantial
23 portions of the Software.
25 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
26 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
27 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
28 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
29 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
30 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
31 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
33 **************************************************************************/
37 * Gareth Hughes <gareth@valinux.com>
38 * Keith Whitwell <keithw@vmware.com>
39 * Kevin E. Martin <martin@valinux.com>
40 * Nicolai Haehnle <prefect_@gmx.net>
43 #ifndef __RADEON_CONTEXT_H__
44 #define __RADEON_CONTEXT_H__
46 #include "tnl/t_vertex.h"
49 #include "radeon_drm.h"
50 #include "main/macros.h"
51 #include "main/mtypes.h"
52 #include "main/colormac.h"
53 #include "radeon_screen.h"
55 #include "radeon_common.h"
59 typedef struct r100_context r100ContextRec
;
60 typedef struct r100_context
*r100ContextPtr
;
64 #define R100_TEX_ALL 0x7
66 /* used for both tcl_vtx and vc_frmt tex bits (they are identical) */
67 #define RADEON_ST_BIT(unit) \
68 (unit == 0 ? RADEON_CP_VC_FRMT_ST0 : (RADEON_CP_VC_FRMT_ST1 >> 2) << (2 * unit))
70 #define RADEON_Q_BIT(unit) \
71 (unit == 0 ? RADEON_CP_VC_FRMT_Q0 : (RADEON_CP_VC_FRMT_Q1 >> 2) << (2 * unit))
73 struct radeon_texture_env_state
{
74 radeonTexObjPtr texobj
;
79 struct radeon_texture_state
{
80 struct radeon_texture_env_state unit
[RADEON_MAX_TEXTURE_UNITS
];
83 /* Trying to keep these relatively short as the variables are becoming
84 * extravagently long. Drop the driver name prefix off the front of
85 * everything - I think we know which driver we're in by now, and keep the
86 * prefix to 3 letters unless absolutely impossible.
91 #define CTX_PP_FOG_COLOR 2
92 #define CTX_RE_SOLID_COLOR 3
93 #define CTX_RB3D_BLENDCNTL 4
94 #define CTX_RB3D_DEPTHOFFSET 5
95 #define CTX_RB3D_DEPTHPITCH 6
96 #define CTX_RB3D_ZSTENCILCNTL 7
99 #define CTX_RB3D_CNTL 10
100 #define CTX_RB3D_COLOROFFSET 11
102 #define CTX_RB3D_COLORPITCH 13
103 #define CTX_STATE_SIZE 14
106 #define SET_SE_CNTL 1
107 #define SET_SE_COORDFMT 2
109 #define SET_SE_CNTL_STATUS 4
110 #define SET_STATE_SIZE 5
113 #define LIN_RE_LINE_PATTERN 1
114 #define LIN_RE_LINE_STATE 2
116 #define LIN_SE_LINE_WIDTH 4
117 #define LIN_STATE_SIZE 5
120 #define MSK_RB3D_STENCILREFMASK 1
121 #define MSK_RB3D_ROPCNTL 2
122 #define MSK_RB3D_PLANEMASK 3
123 #define MSK_STATE_SIZE 4
126 #define VPT_SE_VPORT_XSCALE 1
127 #define VPT_SE_VPORT_XOFFSET 2
128 #define VPT_SE_VPORT_YSCALE 3
129 #define VPT_SE_VPORT_YOFFSET 4
130 #define VPT_SE_VPORT_ZSCALE 5
131 #define VPT_SE_VPORT_ZOFFSET 6
132 #define VPT_STATE_SIZE 7
135 #define MSC_RE_MISC 1
136 #define MSC_STATE_SIZE 2
139 #define TEX_PP_TXFILTER 1
140 #define TEX_PP_TXFORMAT 2
141 #define TEX_PP_TXOFFSET 3
142 #define TEX_PP_TXCBLEND 4
143 #define TEX_PP_TXABLEND 5
144 #define TEX_PP_TFACTOR 6
146 #define TEX_PP_BORDER_COLOR 8
147 #define TEX_STATE_SIZE 9
149 #define TXR_CMD_0 0 /* rectangle textures */
150 #define TXR_PP_TEX_SIZE 1 /* 0x1d04, 0x1d0c for NPOT! */
151 #define TXR_PP_TEX_PITCH 2 /* 0x1d08, 0x1d10 for NPOT! */
152 #define TXR_STATE_SIZE 3
155 #define CUBE_PP_CUBIC_FACES 1
157 #define CUBE_PP_CUBIC_OFFSET_0 3
158 #define CUBE_PP_CUBIC_OFFSET_1 4
159 #define CUBE_PP_CUBIC_OFFSET_2 5
160 #define CUBE_PP_CUBIC_OFFSET_3 6
161 #define CUBE_PP_CUBIC_OFFSET_4 7
162 #define CUBE_STATE_SIZE 8
165 #define ZBS_SE_ZBIAS_FACTOR 1
166 #define ZBS_SE_ZBIAS_CONSTANT 2
167 #define ZBS_STATE_SIZE 3
170 #define TCL_OUTPUT_VTXFMT 1
171 #define TCL_OUTPUT_VTXSEL 2
172 #define TCL_MATRIX_SELECT_0 3
173 #define TCL_MATRIX_SELECT_1 4
174 #define TCL_UCP_VERT_BLEND_CTL 5
175 #define TCL_TEXTURE_PROC_CTL 6
176 #define TCL_LIGHT_MODEL_CTL 7
177 #define TCL_PER_LIGHT_CTL_0 8
178 #define TCL_PER_LIGHT_CTL_1 9
179 #define TCL_PER_LIGHT_CTL_2 10
180 #define TCL_PER_LIGHT_CTL_3 11
181 #define TCL_STATE_SIZE 12
184 #define MTL_EMMISSIVE_RED 1
185 #define MTL_EMMISSIVE_GREEN 2
186 #define MTL_EMMISSIVE_BLUE 3
187 #define MTL_EMMISSIVE_ALPHA 4
188 #define MTL_AMBIENT_RED 5
189 #define MTL_AMBIENT_GREEN 6
190 #define MTL_AMBIENT_BLUE 7
191 #define MTL_AMBIENT_ALPHA 8
192 #define MTL_DIFFUSE_RED 9
193 #define MTL_DIFFUSE_GREEN 10
194 #define MTL_DIFFUSE_BLUE 11
195 #define MTL_DIFFUSE_ALPHA 12
196 #define MTL_SPECULAR_RED 13
197 #define MTL_SPECULAR_GREEN 14
198 #define MTL_SPECULAR_BLUE 15
199 #define MTL_SPECULAR_ALPHA 16
200 #define MTL_SHININESS 17
201 #define MTL_STATE_SIZE 18
204 #define VTX_SE_COORD_FMT 1
205 #define VTX_STATE_SIZE 2
209 #define MAT_STATE_SIZE 17
212 #define GRD_VERT_GUARD_CLIP_ADJ 1
213 #define GRD_VERT_GUARD_DISCARD_ADJ 2
214 #define GRD_HORZ_GUARD_CLIP_ADJ 3
215 #define GRD_HORZ_GUARD_DISCARD_ADJ 4
216 #define GRD_STATE_SIZE 5
218 /* position changes frequently when lighting in modelpos - separate
219 * out to new state item?
222 #define LIT_AMBIENT_RED 1
223 #define LIT_AMBIENT_GREEN 2
224 #define LIT_AMBIENT_BLUE 3
225 #define LIT_AMBIENT_ALPHA 4
226 #define LIT_DIFFUSE_RED 5
227 #define LIT_DIFFUSE_GREEN 6
228 #define LIT_DIFFUSE_BLUE 7
229 #define LIT_DIFFUSE_ALPHA 8
230 #define LIT_SPECULAR_RED 9
231 #define LIT_SPECULAR_GREEN 10
232 #define LIT_SPECULAR_BLUE 11
233 #define LIT_SPECULAR_ALPHA 12
234 #define LIT_POSITION_X 13
235 #define LIT_POSITION_Y 14
236 #define LIT_POSITION_Z 15
237 #define LIT_POSITION_W 16
238 #define LIT_DIRECTION_X 17
239 #define LIT_DIRECTION_Y 18
240 #define LIT_DIRECTION_Z 19
241 #define LIT_DIRECTION_W 20
242 #define LIT_ATTEN_QUADRATIC 21
243 #define LIT_ATTEN_LINEAR 22
244 #define LIT_ATTEN_CONST 23
245 #define LIT_ATTEN_XXX 24
247 #define LIT_SPOT_DCD 26
248 #define LIT_SPOT_EXPONENT 27
249 #define LIT_SPOT_CUTOFF 28
250 #define LIT_SPECULAR_THRESH 29
251 #define LIT_RANGE_CUTOFF 30 /* ? */
252 #define LIT_ATTEN_CONST_INV 31
253 #define LIT_STATE_SIZE 32
262 #define FOG_STATE_SIZE 5
271 #define UCP_STATE_SIZE 5
273 /* GLT - Global ambient
280 #define GLT_STATE_SIZE 5
288 #define EYE_RESCALE_FACTOR 4
289 #define EYE_STATE_SIZE 5
292 #define SHN_SHININESS 1
293 #define SHN_STATE_SIZE 2
295 #define R100_QUERYOBJ_CMD_0 0
296 #define R100_QUERYOBJ_DATA_0 1
297 #define R100_QUERYOBJ_CMDSIZE 2
302 #define STP_STATE_SIZE 35
304 struct r100_hw_state
{
305 /* Hardware state, stored as cmdbuf commands:
306 * -- Need to doublebuffer for
307 * - eliding noop statechange loops? (except line stipple count)
309 struct radeon_state_atom ctx
;
310 struct radeon_state_atom set
;
311 struct radeon_state_atom lin
;
312 struct radeon_state_atom msk
;
313 struct radeon_state_atom vpt
;
314 struct radeon_state_atom tcl
;
315 struct radeon_state_atom msc
;
316 struct radeon_state_atom tex
[3];
317 struct radeon_state_atom cube
[3];
318 struct radeon_state_atom zbs
;
319 struct radeon_state_atom mtl
;
320 struct radeon_state_atom mat
[6];
321 struct radeon_state_atom lit
[8]; /* includes vec, scl commands */
322 struct radeon_state_atom ucp
[6];
323 struct radeon_state_atom eye
; /* eye pos */
324 struct radeon_state_atom grd
; /* guard band clipping */
325 struct radeon_state_atom fog
;
326 struct radeon_state_atom glt
;
327 struct radeon_state_atom txr
[3]; /* for NPOT */
328 struct radeon_state_atom stp
;
331 struct radeon_stipple_state
{
336 struct radeon_stipple_state stipple
;
337 struct radeon_texture_state texture
;
340 #define RADEON_CMD_BUF_SZ (8*1024)
341 #define R200_ELT_BUF_SZ (8*1024)
344 struct r100_tcl_info
{
345 GLuint vertex_format
;
348 /* Temporary for cases where incoming vertex data is incompatible
362 struct r100_swtcl_info
{
363 GLuint vertex_format
;
367 /* Fallback rasterization functions
369 radeon_point_func draw_point
;
370 radeon_line_func draw_line
;
371 radeon_tri_func draw_tri
;
374 * Offset of the 4UB color data within a hardware (swtcl) vertex.
379 * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
388 /* A maximum total of 20 elements per vertex: 3 floats for position, 3
389 * floats for normal, 4 floats for color, 4 bytes for secondary color,
390 * 3 floats for each texture unit (9 floats total).
392 * The position data is never actually stored here, so 3 elements could be
393 * trimmed out of the buffer. This number is only valid for vtxfmt!
395 #define RADEON_MAX_VERTEX_SIZE 20
397 struct r100_context
{
398 struct radeon_context radeon
;
400 /* Driver and hardware state management
402 struct r100_hw_state hw
;
403 struct r100_state state
;
407 struct radeon_ioctl ioctl
;
408 struct radeon_store store
;
412 GLmatrix TexGenMatrix
[RADEON_MAX_TEXTURE_UNITS
];
413 GLboolean recheck_texgen
[RADEON_MAX_TEXTURE_UNITS
];
414 GLboolean TexGenNeedNormals
[RADEON_MAX_TEXTURE_UNITS
];
415 GLuint TexGenEnabled
;
416 GLuint NeedTexMatrix
;
417 GLuint TexMatColSwap
;
418 GLmatrix tmpmat
[RADEON_MAX_TEXTURE_UNITS
];
419 GLuint last_ReallyEnabled
;
423 struct r100_tcl_info tcl
;
427 struct r100_swtcl_info swtcl
;
429 GLboolean using_hyperz
;
430 GLboolean texmicrotile
;
432 /* Performance counters
434 GLuint boxes
; /* Draw performance boxes */
435 GLuint hardwareWentIdle
;
438 GLuint c_textureSwaps
;
439 GLuint c_textureBytes
;
440 GLuint c_vertexBuffers
;
445 static inline r100ContextPtr
446 R100_CONTEXT(struct gl_context
*ctx
)
448 return (r100ContextPtr
) ctx
;
453 #define RADEON_OLD_PACKETS 1
455 extern GLboolean
r100CreateContext( gl_api api
,
456 const struct gl_config
*glVisual
,
457 __DRIcontext
*driContextPriv
,
458 unsigned major_version
,
459 unsigned minor_version
,
463 void *sharedContextPrivate
);
466 #endif /* __RADEON_CONTEXT_H__ */