radeon: remove use of DD_FLATSHADE
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_fog.c
1 /**************************************************************************
2
3 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
4 Tungsten Graphics Inc., Austin, Texas.
5
6 All Rights Reserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Keith Whitwell <keith@tungstengraphics.com>
33 */
34
35 #include "main/glheader.h"
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/mtypes.h"
39 #include "main/enums.h"
40 #include "main/macros.h"
41
42 #include "radeon_fog.h"
43
44 /**********************************************************************/
45 /* Fog blend factor computation for hw tcl */
46 /* same calculation used as in t_vb_fog.c */
47 /**********************************************************************/
48
49 #define FOG_EXP_TABLE_SIZE 256
50 #define FOG_MAX (10.0)
51 #define EXP_FOG_MAX .0006595
52 #define FOG_INCR (FOG_MAX/FOG_EXP_TABLE_SIZE)
53 static GLfloat exp_table[FOG_EXP_TABLE_SIZE];
54
55 #if 1
56 #define NEG_EXP( result, narg ) \
57 do { \
58 GLfloat f = (GLfloat) (narg * (1.0/FOG_INCR)); \
59 GLint k = (GLint) f; \
60 if (k > FOG_EXP_TABLE_SIZE-2) \
61 result = (GLfloat) EXP_FOG_MAX; \
62 else \
63 result = exp_table[k] + (f-k)*(exp_table[k+1]-exp_table[k]); \
64 } while (0)
65 #else
66 #define NEG_EXP( result, narg ) \
67 do { \
68 result = exp(-narg); \
69 } while (0)
70 #endif
71
72
73 /**
74 * Initialize the exp_table[] lookup table for approximating exp().
75 */
76 void
77 radeonInitStaticFogData( void )
78 {
79 GLfloat f = 0.0F;
80 GLint i = 0;
81 for ( ; i < FOG_EXP_TABLE_SIZE ; i++, f += FOG_INCR) {
82 exp_table[i] = (GLfloat) exp(-f);
83 }
84 }
85
86 /**
87 * Compute per-vertex fog blend factors from fog coordinates by
88 * evaluating the GL_LINEAR, GL_EXP or GL_EXP2 fog function.
89 * Fog coordinates are distances from the eye (typically between the
90 * near and far clip plane distances).
91 * Note the fog (eye Z) coords may be negative so we use ABS(z) below.
92 * Fog blend factors are in the range [0,1].
93 */
94 float
95 radeonComputeFogBlendFactor( struct gl_context *ctx, GLfloat fogcoord )
96 {
97 GLfloat end = ctx->Fog.End;
98 GLfloat d, temp;
99 const GLfloat z = FABSF(fogcoord);
100
101 switch (ctx->Fog.Mode) {
102 case GL_LINEAR:
103 if (ctx->Fog.Start == ctx->Fog.End)
104 d = 1.0F;
105 else
106 d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
107 temp = (end - z) * d;
108 return CLAMP(temp, 0.0F, 1.0F);
109 break;
110 case GL_EXP:
111 d = ctx->Fog.Density;
112 NEG_EXP( temp, d * z );
113 return temp;
114 break;
115 case GL_EXP2:
116 d = ctx->Fog.Density*ctx->Fog.Density;
117 NEG_EXP( temp, d * z * z );
118 return temp;
119 break;
120 default:
121 _mesa_problem(ctx, "Bad fog mode in make_fog_coord");
122 return 0;
123 }
124 }
125