nir: Add a flag to lower_io to force "sample" interpolation
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_fog.c
1 /**************************************************************************
2
3 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
4 VMware, Inc.
5
6 All Rights Reserved.
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8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
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12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
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20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
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25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Keith Whitwell <keithw@vmware.com>
33 */
34
35 #include "c99_math.h"
36 #include "main/glheader.h"
37 #include "main/imports.h"
38 #include "main/context.h"
39 #include "main/mtypes.h"
40 #include "main/enums.h"
41 #include "main/macros.h"
42
43 #include "radeon_screen.h"
44 #include "radeon_fog.h"
45
46 /**********************************************************************/
47 /* Fog blend factor computation for hw tcl */
48 /* same calculation used as in t_vb_fog.c */
49 /**********************************************************************/
50
51 #define FOG_EXP_TABLE_SIZE 256
52 #define FOG_MAX (10.0)
53 #define EXP_FOG_MAX .0006595
54 #define FOG_INCR (FOG_MAX/FOG_EXP_TABLE_SIZE)
55 static GLfloat exp_table[FOG_EXP_TABLE_SIZE];
56
57 #if 1
58 #define NEG_EXP( result, narg ) \
59 do { \
60 GLfloat f = (GLfloat) (narg * (1.0/FOG_INCR)); \
61 GLint k = (GLint) f; \
62 if (k > FOG_EXP_TABLE_SIZE-2) \
63 result = (GLfloat) EXP_FOG_MAX; \
64 else \
65 result = exp_table[k] + (f-k)*(exp_table[k+1]-exp_table[k]); \
66 } while (0)
67 #else
68 #define NEG_EXP( result, narg ) \
69 do { \
70 result = exp(-narg); \
71 } while (0)
72 #endif
73
74
75 /**
76 * Initialize the exp_table[] lookup table for approximating exp().
77 */
78 void
79 radeonInitStaticFogData( void )
80 {
81 GLfloat f = 0.0F;
82 GLint i = 0;
83 for ( ; i < FOG_EXP_TABLE_SIZE ; i++, f += FOG_INCR) {
84 exp_table[i] = (GLfloat) exp(-f);
85 }
86 }
87
88 /**
89 * Compute per-vertex fog blend factors from fog coordinates by
90 * evaluating the GL_LINEAR, GL_EXP or GL_EXP2 fog function.
91 * Fog coordinates are distances from the eye (typically between the
92 * near and far clip plane distances).
93 * Note the fog (eye Z) coords may be negative so we use ABS(z) below.
94 * Fog blend factors are in the range [0,1].
95 */
96 float
97 radeonComputeFogBlendFactor( struct gl_context *ctx, GLfloat fogcoord )
98 {
99 GLfloat end = ctx->Fog.End;
100 GLfloat d, temp;
101 const GLfloat z = fabsf(fogcoord);
102
103 switch (ctx->Fog.Mode) {
104 case GL_LINEAR:
105 if (ctx->Fog.Start == ctx->Fog.End)
106 d = 1.0F;
107 else
108 d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
109 temp = (end - z) * d;
110 return CLAMP(temp, 0.0F, 1.0F);
111 break;
112 case GL_EXP:
113 d = ctx->Fog.Density;
114 NEG_EXP( temp, d * z );
115 return temp;
116 break;
117 case GL_EXP2:
118 d = ctx->Fog.Density*ctx->Fog.Density;
119 NEG_EXP( temp, d * z * z );
120 return temp;
121 break;
122 default:
123 _mesa_problem(ctx, "Bad fog mode in make_fog_coord");
124 return 0;
125 }
126 }
127