Merge remote branch 'origin/master' into radeon-rewrite
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_mipmap_tree.c
1 /*
2 * Copyright (C) 2008 Nicolai Haehnle.
3 *
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining
7 * a copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sublicense, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial
16 * portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 */
27
28 #include "radeon_mipmap_tree.h"
29
30 #include <errno.h>
31 #include <unistd.h>
32
33 #include "main/simple_list.h"
34 #include "main/texcompress.h"
35 #include "main/texformat.h"
36
37 static GLuint radeon_compressed_texture_size(GLcontext *ctx,
38 GLsizei width, GLsizei height, GLsizei depth,
39 GLuint mesaFormat)
40 {
41 GLuint size = _mesa_compressed_texture_size(ctx, width, height, depth, mesaFormat);
42
43 if (mesaFormat == MESA_FORMAT_RGB_DXT1 ||
44 mesaFormat == MESA_FORMAT_RGBA_DXT1) {
45 if (width + 3 < 8) /* width one block */
46 size = size * 4;
47 else if (width + 3 < 16)
48 size = size * 2;
49 } else {
50 /* DXT3/5, 16 bytes per block */
51 // WARN_ONCE("DXT 3/5 suffers from multitexturing problems!\n");
52 if (width + 3 < 8)
53 size = size * 2;
54 }
55
56 return size;
57 }
58
59 /**
60 * Compute sizes and fill in offset and blit information for the given
61 * image (determined by \p face and \p level).
62 *
63 * \param curOffset points to the offset at which the image is to be stored
64 * and is updated by this function according to the size of the image.
65 */
66 static void compute_tex_image_offset(radeon_mipmap_tree *mt,
67 GLuint face, GLuint level, GLuint* curOffset)
68 {
69 radeon_mipmap_level *lvl = &mt->levels[level];
70
71 /* Find image size in bytes */
72 if (mt->compressed) {
73 /* TODO: Is this correct? Need test cases for compressed textures! */
74 GLuint align;
75
76 if (mt->target == GL_TEXTURE_RECTANGLE_NV)
77 align = 64 / mt->bpp;
78 else
79 align = 32 / mt->bpp;
80 lvl->rowstride = (lvl->width + align - 1) & ~(align - 1);
81 lvl->size = radeon_compressed_texture_size(mt->radeon->glCtx,
82 lvl->width, lvl->height, lvl->depth, mt->compressed);
83 } else if (mt->target == GL_TEXTURE_RECTANGLE_NV) {
84 lvl->rowstride = (lvl->width * mt->bpp + 63) & ~63;
85 lvl->size = lvl->rowstride * lvl->height;
86 } else if (mt->tilebits & RADEON_TXO_MICRO_TILE) {
87 /* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned,
88 * though the actual offset may be different (if texture is less than
89 * 32 bytes width) to the untiled case */
90 lvl->rowstride = (lvl->width * mt->bpp * 2 + 31) & ~31;
91 lvl->size = lvl->rowstride * ((lvl->height + 1) / 2) * lvl->depth;
92 } else {
93 lvl->rowstride = (lvl->width * mt->bpp + 31) & ~31;
94 lvl->size = lvl->rowstride * lvl->height * lvl->depth;
95 }
96 assert(lvl->size > 0);
97
98 /* All images are aligned to a 32-byte offset */
99 *curOffset = (*curOffset + 0x1f) & ~0x1f;
100 lvl->faces[face].offset = *curOffset;
101 *curOffset += lvl->size;
102
103 if (RADEON_DEBUG & DEBUG_TEXTURE)
104 fprintf(stderr,
105 "level %d, face %d: rs:%d %dx%d at %d\n",
106 level, face, lvl->rowstride, lvl->width, lvl->height, lvl->faces[face].offset);
107 }
108
109 static GLuint minify(GLuint size, GLuint levels)
110 {
111 size = size >> levels;
112 if (size < 1)
113 size = 1;
114 return size;
115 }
116
117 static void calculate_miptree_layout(radeon_mipmap_tree *mt)
118 {
119 GLuint curOffset;
120 GLuint numLevels;
121 GLuint i;
122
123 numLevels = mt->lastLevel - mt->firstLevel + 1;
124 assert(numLevels <= RADEON_MAX_TEXTURE_LEVELS);
125
126 curOffset = 0;
127 for(i = 0; i < numLevels; i++) {
128 GLuint face;
129
130 mt->levels[i].width = minify(mt->width0, i);
131 mt->levels[i].height = minify(mt->height0, i);
132 mt->levels[i].depth = minify(mt->depth0, i);
133
134 for(face = 0; face < mt->faces; face++)
135 compute_tex_image_offset(mt, face, i, &curOffset);
136 }
137
138 /* Note the required size in memory */
139 mt->totalsize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
140 }
141
142
143 /**
144 * Create a new mipmap tree, calculate its layout and allocate memory.
145 */
146 radeon_mipmap_tree* radeon_miptree_create(radeonContextPtr rmesa, radeonTexObj *t,
147 GLenum target, GLuint firstLevel, GLuint lastLevel,
148 GLuint width0, GLuint height0, GLuint depth0,
149 GLuint bpp, GLuint tilebits, GLuint compressed)
150 {
151 radeon_mipmap_tree *mt = CALLOC_STRUCT(_radeon_mipmap_tree);
152
153 mt->radeon = rmesa;
154 mt->refcount = 1;
155 mt->t = t;
156 mt->target = target;
157 mt->faces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
158 mt->firstLevel = firstLevel;
159 mt->lastLevel = lastLevel;
160 mt->width0 = width0;
161 mt->height0 = height0;
162 mt->depth0 = depth0;
163 mt->bpp = bpp;
164 mt->tilebits = tilebits;
165 mt->compressed = compressed;
166
167 calculate_miptree_layout(mt);
168
169 mt->bo = radeon_bo_open(rmesa->radeonScreen->bom,
170 0, mt->totalsize, 1024,
171 RADEON_GEM_DOMAIN_VRAM,
172 0);
173
174 return mt;
175 }
176
177 void radeon_miptree_reference(radeon_mipmap_tree *mt)
178 {
179 mt->refcount++;
180 assert(mt->refcount > 0);
181 }
182
183 void radeon_miptree_unreference(radeon_mipmap_tree *mt)
184 {
185 if (!mt)
186 return;
187
188 assert(mt->refcount > 0);
189 mt->refcount--;
190 if (!mt->refcount) {
191 radeon_bo_unref(mt->bo);
192 free(mt);
193 }
194 }
195
196
197 static void calculate_first_last_level(struct gl_texture_object *tObj,
198 GLuint *pfirstLevel, GLuint *plastLevel)
199 {
200 const struct gl_texture_image * const baseImage =
201 tObj->Image[0][tObj->BaseLevel];
202
203 /* These must be signed values. MinLod and MaxLod can be negative numbers,
204 * and having firstLevel and lastLevel as signed prevents the need for
205 * extra sign checks.
206 */
207 int firstLevel;
208 int lastLevel;
209
210 /* Yes, this looks overly complicated, but it's all needed.
211 */
212 switch (tObj->Target) {
213 case GL_TEXTURE_1D:
214 case GL_TEXTURE_2D:
215 case GL_TEXTURE_3D:
216 case GL_TEXTURE_CUBE_MAP:
217 if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
218 /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
219 */
220 firstLevel = lastLevel = tObj->BaseLevel;
221 } else {
222 firstLevel = tObj->BaseLevel + (GLint)(tObj->MinLod + 0.5);
223 firstLevel = MAX2(firstLevel, tObj->BaseLevel);
224 firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2);
225 lastLevel = tObj->BaseLevel + (GLint)(tObj->MaxLod + 0.5);
226 lastLevel = MAX2(lastLevel, tObj->BaseLevel);
227 lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2);
228 lastLevel = MIN2(lastLevel, tObj->MaxLevel);
229 lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
230 }
231 break;
232 case GL_TEXTURE_RECTANGLE_NV:
233 case GL_TEXTURE_4D_SGIS:
234 firstLevel = lastLevel = 0;
235 break;
236 default:
237 return;
238 }
239
240 /* save these values */
241 *pfirstLevel = firstLevel;
242 *plastLevel = lastLevel;
243 }
244
245
246 /**
247 * Checks whether the given miptree can hold the given texture image at the
248 * given face and level.
249 */
250 GLboolean radeon_miptree_matches_image(radeon_mipmap_tree *mt,
251 struct gl_texture_image *texImage, GLuint face, GLuint level)
252 {
253 radeon_mipmap_level *lvl;
254
255 if (face >= mt->faces || level < mt->firstLevel || level > mt->lastLevel)
256 return GL_FALSE;
257
258 if (texImage->TexFormat->TexelBytes != mt->bpp)
259 return GL_FALSE;
260
261 lvl = &mt->levels[level - mt->firstLevel];
262 if (lvl->width != texImage->Width ||
263 lvl->height != texImage->Height ||
264 lvl->depth != texImage->Depth)
265 return GL_FALSE;
266
267 return GL_TRUE;
268 }
269
270
271 /**
272 * Checks whether the given miptree has the right format to store the given texture object.
273 */
274 GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_texture_object *texObj)
275 {
276 struct gl_texture_image *firstImage;
277 GLuint compressed;
278 GLuint numfaces = 1;
279 GLuint firstLevel, lastLevel;
280
281 calculate_first_last_level(texObj, &firstLevel, &lastLevel);
282 if (texObj->Target == GL_TEXTURE_CUBE_MAP)
283 numfaces = 6;
284
285 firstImage = texObj->Image[0][firstLevel];
286 compressed = firstImage->IsCompressed ? firstImage->TexFormat->MesaFormat : 0;
287
288 return (mt->firstLevel == firstLevel &&
289 mt->lastLevel == lastLevel &&
290 mt->width0 == firstImage->Width &&
291 mt->height0 == firstImage->Height &&
292 mt->depth0 == firstImage->Depth &&
293 mt->bpp == firstImage->TexFormat->TexelBytes &&
294 mt->compressed == compressed);
295 }
296
297
298 /**
299 * Try to allocate a mipmap tree for the given texture that will fit the
300 * given image in the given position.
301 */
302 void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t,
303 struct gl_texture_image *texImage, GLuint face, GLuint level)
304 {
305 GLuint compressed = texImage->IsCompressed ? texImage->TexFormat->MesaFormat : 0;
306 GLuint numfaces = 1;
307 GLuint firstLevel, lastLevel;
308
309 assert(!t->mt);
310
311 calculate_first_last_level(&t->base, &firstLevel, &lastLevel);
312 if (t->base.Target == GL_TEXTURE_CUBE_MAP)
313 numfaces = 6;
314
315 if (level != firstLevel || face >= numfaces)
316 return;
317
318 t->mt = radeon_miptree_create(rmesa, t, t->base.Target,
319 firstLevel, lastLevel,
320 texImage->Width, texImage->Height, texImage->Depth,
321 texImage->TexFormat->TexelBytes, t->tile_bits, compressed);
322 }