Add new void *addr and __DRIdrawablePrivate parameters to
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_span.c
1 /* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_span.c,v 1.6 2002/10/30 12:51:56 alanh Exp $ */
2 /**************************************************************************
3
4 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
5 VA Linux Systems Inc., Fremont, California.
6
7 All Rights Reserved.
8
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
16
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
20
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29 **************************************************************************/
30
31 /*
32 * Authors:
33 * Kevin E. Martin <martin@valinux.com>
34 * Gareth Hughes <gareth@valinux.com>
35 * Keith Whitwell <keith@tungstengraphics.com>
36 *
37 */
38
39 #include "glheader.h"
40 #include "swrast/swrast.h"
41
42 #include "radeon_context.h"
43 #include "radeon_ioctl.h"
44 #include "radeon_state.h"
45 #include "radeon_span.h"
46 #include "radeon_tex.h"
47
48 #include "drirenderbuffer.h"
49
50
51 #define DBG 0
52
53
54 /*
55 * Eventually, try to remove all references to ctx/rmesa here.
56 * The renderbuffer parameter to the span functions should provide all
57 * the info needed to read/write the pixels.
58 * We'll be a step closer to supporting Pbuffer and framebuffer objects then.
59 */
60 #define LOCAL_VARS \
61 radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
62 __DRIscreenPrivate *sPriv = rmesa->dri.screen; \
63 __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \
64 driRenderbuffer *drb = (driRenderbuffer *) rb; \
65 GLuint height = dPriv->h; \
66 GLuint p; \
67 (void) p;
68
69 #define LOCAL_DEPTH_VARS \
70 radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
71 __DRIscreenPrivate *sPriv = rmesa->dri.screen; \
72 __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \
73 driRenderbuffer *drb = (driRenderbuffer *) rb; \
74 GLuint height = dPriv->h; \
75 GLuint xo = dPriv->x; \
76 GLuint yo = dPriv->y; \
77 char *buf = (char *)(sPriv->pFB + drb->offset);
78
79
80 #define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
81
82 #define Y_FLIP( _y ) (height - _y - 1)
83
84 #define HW_LOCK()
85
86 #define HW_UNLOCK()
87
88
89
90 /* ================================================================
91 * Color buffer
92 */
93
94 /* 16 bit, RGB565 color spanline and pixel functions
95 */
96 #define SPANTMP_PIXEL_FMT GL_RGB
97 #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
98
99 #define TAG(x) radeon##x##_RGB565
100 #define TAG2(x,y) radeon##x##_RGB565##y
101 #define GET_PTR(X,Y) (sPriv->pFB + drb->flippedOffset \
102 + ((dPriv->y + (Y)) * drb->flippedPitch + (dPriv->x + (X))) * drb->cpp)
103 #include "spantmp2.h"
104
105
106 /* 32 bit, ARGB8888 color spanline and pixel functions
107 */
108 #define SPANTMP_PIXEL_FMT GL_BGRA
109 #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
110
111 #define TAG(x) radeon##x##_ARGB8888
112 #define TAG2(x,y) radeon##x##_ARGB8888##y
113 #define GET_PTR(X,Y) (sPriv->pFB + drb->flippedOffset \
114 + ((dPriv->y + (Y)) * drb->flippedPitch + (dPriv->x + (X))) * drb->cpp)
115 #include "spantmp2.h"
116
117
118 /* ================================================================
119 * Depth buffer
120 */
121
122 /* The Radeon family has depth tiling on all the time, so we have to convert
123 * the x,y coordinates into the memory bus address (mba) in the same
124 * manner as the engine. In each case, the linear block address (ba)
125 * is calculated, and then wired with x and y to produce the final
126 * memory address.
127 * The chip will do address translation on its own if the surface registers
128 * are set up correctly. It is not quite enough to get it working with hyperz
129 * too...
130 */
131
132 static GLuint
133 radeon_mba_z32( const driRenderbuffer *drb, GLint x, GLint y )
134 {
135 GLuint pitch = drb->pitch;
136 if (drb->depthHasSurface) {
137 return 4 * (x + y * pitch);
138 }
139 else {
140 GLuint ba, address = 0; /* a[0..1] = 0 */
141
142 ba = (y / 16) * (pitch / 16) + (x / 16);
143
144 address |= (x & 0x7) << 2; /* a[2..4] = x[0..2] */
145 address |= (y & 0x3) << 5; /* a[5..6] = y[0..1] */
146 address |=
147 (((x & 0x10) >> 2) ^ (y & 0x4)) << 5; /* a[7] = x[4] ^ y[2] */
148 address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
149
150 address |= (y & 0x8) << 7; /* a[10] = y[3] */
151 address |=
152 (((x & 0x8) << 1) ^ (y & 0x10)) << 7; /* a[11] = x[3] ^ y[4] */
153 address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
154
155 return address;
156 }
157 }
158
159
160 static INLINE GLuint
161 radeon_mba_z16( const driRenderbuffer *drb, GLint x, GLint y )
162 {
163 GLuint pitch = drb->pitch;
164 if (drb->depthHasSurface) {
165 return 2 * (x + y * pitch);
166 }
167 else {
168 GLuint ba, address = 0; /* a[0] = 0 */
169
170 ba = (y / 16) * (pitch / 32) + (x / 32);
171
172 address |= (x & 0x7) << 1; /* a[1..3] = x[0..2] */
173 address |= (y & 0x7) << 4; /* a[4..6] = y[0..2] */
174 address |= (x & 0x8) << 4; /* a[7] = x[3] */
175 address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
176 address |= (y & 0x8) << 7; /* a[10] = y[3] */
177 address |= ((x & 0x10) ^ (y & 0x10)) << 7;/* a[11] = x[4] ^ y[4] */
178 address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
179
180 return address;
181 }
182 }
183
184
185 /* 16-bit depth buffer functions
186 */
187 #define WRITE_DEPTH( _x, _y, d ) \
188 *(GLushort *)(buf + radeon_mba_z16( drb, _x + xo, _y + yo )) = d;
189
190 #define READ_DEPTH( d, _x, _y ) \
191 d = *(GLushort *)(buf + radeon_mba_z16( drb, _x + xo, _y + yo ));
192
193 #define TAG(x) radeon##x##_z16
194 #include "depthtmp.h"
195
196
197 /* 24 bit depth, 8 bit stencil depthbuffer functions
198 */
199 #define WRITE_DEPTH( _x, _y, d ) \
200 do { \
201 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
202 GLuint tmp = *(GLuint *)(buf + offset); \
203 tmp &= 0xff000000; \
204 tmp |= ((d) & 0x00ffffff); \
205 *(GLuint *)(buf + offset) = tmp; \
206 } while (0)
207
208 #define READ_DEPTH( d, _x, _y ) \
209 d = *(GLuint *)(buf + radeon_mba_z32( drb, _x + xo, \
210 _y + yo )) & 0x00ffffff;
211
212 #define TAG(x) radeon##x##_z24_s8
213 #include "depthtmp.h"
214
215
216 /* ================================================================
217 * Stencil buffer
218 */
219
220 /* 24 bit depth, 8 bit stencil depthbuffer functions
221 */
222 #define WRITE_STENCIL( _x, _y, d ) \
223 do { \
224 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
225 GLuint tmp = *(GLuint *)(buf + offset); \
226 tmp &= 0x00ffffff; \
227 tmp |= (((d) & 0xff) << 24); \
228 *(GLuint *)(buf + offset) = tmp; \
229 } while (0)
230
231 #define READ_STENCIL( d, _x, _y ) \
232 do { \
233 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
234 GLuint tmp = *(GLuint *)(buf + offset); \
235 tmp &= 0xff000000; \
236 d = tmp >> 24; \
237 } while (0)
238
239 #define TAG(x) radeon##x##_z24_s8
240 #include "stenciltmp.h"
241
242
243
244 /* Move locking out to get reasonable span performance (10x better
245 * than doing this in HW_LOCK above). WaitForIdle() is the main
246 * culprit.
247 */
248
249 static void radeonSpanRenderStart( GLcontext *ctx )
250 {
251 radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
252 RADEON_FIREVERTICES( rmesa );
253 LOCK_HARDWARE( rmesa );
254 radeonWaitForIdleLocked( rmesa );
255 }
256
257 static void radeonSpanRenderFinish( GLcontext *ctx )
258 {
259 radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
260 _swrast_flush( ctx );
261 UNLOCK_HARDWARE( rmesa );
262 }
263
264 void radeonInitSpanFuncs( GLcontext *ctx )
265 {
266 struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
267 swdd->SpanRenderStart = radeonSpanRenderStart;
268 swdd->SpanRenderFinish = radeonSpanRenderFinish;
269 }
270
271
272 /**
273 * Plug in the Get/Put routines for the given driRenderbuffer.
274 */
275 void
276 radeonSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
277 {
278 if (drb->Base.InternalFormat == GL_RGBA) {
279 if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
280 radeonInitPointers_RGB565(&drb->Base);
281 }
282 else {
283 radeonInitPointers_ARGB8888(&drb->Base);
284 }
285 }
286 else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
287 radeonInitDepthPointers_z16(&drb->Base);
288 }
289 else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
290 radeonInitDepthPointers_z24_s8(&drb->Base);
291 }
292 else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
293 radeonInitStencilPointers_z24_s8(&drb->Base);
294 }
295 }