Remove all the radeon_subset files. They were completely unused. Keith
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_span.c
1 /* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_span.c,v 1.6 2002/10/30 12:51:56 alanh Exp $ */
2 /**************************************************************************
3
4 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
5 VA Linux Systems Inc., Fremont, California.
6
7 All Rights Reserved.
8
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
16
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
20
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29 **************************************************************************/
30
31 /*
32 * Authors:
33 * Kevin E. Martin <martin@valinux.com>
34 * Gareth Hughes <gareth@valinux.com>
35 * Keith Whitwell <keith@tungstengraphics.com>
36 *
37 */
38
39 #include "glheader.h"
40 #include "swrast/swrast.h"
41
42 #include "radeon_context.h"
43 #include "radeon_ioctl.h"
44 #include "radeon_state.h"
45 #include "radeon_span.h"
46 #include "radeon_tex.h"
47
48 #define DBG 0
49
50 #define LOCAL_VARS \
51 radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
52 radeonScreenPtr radeonScreen = rmesa->radeonScreen; \
53 __DRIscreenPrivate *sPriv = rmesa->dri.screen; \
54 __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \
55 GLuint pitch = radeonScreen->frontPitch * radeonScreen->cpp; \
56 GLuint height = dPriv->h; \
57 char *buf = (char *)(sPriv->pFB + \
58 rmesa->state.color.drawOffset + \
59 (dPriv->x * radeonScreen->cpp) + \
60 (dPriv->y * pitch)); \
61 char *read_buf = (char *)(sPriv->pFB + \
62 rmesa->state.pixel.readOffset + \
63 (dPriv->x * radeonScreen->cpp) + \
64 (dPriv->y * pitch)); \
65 GLuint p; \
66 (void) read_buf; (void) buf; (void) p
67
68 #define LOCAL_DEPTH_VARS \
69 radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
70 radeonScreenPtr radeonScreen = rmesa->radeonScreen; \
71 __DRIscreenPrivate *sPriv = rmesa->dri.screen; \
72 __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \
73 GLuint height = dPriv->h; \
74 GLuint xo = dPriv->x; \
75 GLuint yo = dPriv->y; \
76 char *buf = (char *)(sPriv->pFB + radeonScreen->depthOffset); \
77 (void) buf
78
79 #define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
80
81
82 #define CLIPPIXEL( _x, _y ) \
83 ((_x >= minx) && (_x < maxx) && (_y >= miny) && (_y < maxy))
84
85
86 #define CLIPSPAN( _x, _y, _n, _x1, _n1, _i ) \
87 if ( _y < miny || _y >= maxy ) { \
88 _n1 = 0, _x1 = x; \
89 } else { \
90 _n1 = _n; \
91 _x1 = _x; \
92 if ( _x1 < minx ) _i += (minx-_x1), n1 -= (minx-_x1), _x1 = minx; \
93 if ( _x1 + _n1 >= maxx ) n1 -= (_x1 + n1 - maxx); \
94 }
95
96 #define Y_FLIP( _y ) (height - _y - 1)
97
98
99 #define HW_LOCK()
100
101 #define HW_CLIPLOOP() \
102 do { \
103 __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \
104 int _nc = dPriv->numClipRects; \
105 \
106 while ( _nc-- ) { \
107 int minx = dPriv->pClipRects[_nc].x1 - dPriv->x; \
108 int miny = dPriv->pClipRects[_nc].y1 - dPriv->y; \
109 int maxx = dPriv->pClipRects[_nc].x2 - dPriv->x; \
110 int maxy = dPriv->pClipRects[_nc].y2 - dPriv->y;
111
112 #define HW_ENDCLIPLOOP() \
113 } \
114 } while (0)
115
116 #define HW_UNLOCK()
117
118
119
120 /* ================================================================
121 * Color buffer
122 */
123
124 /* 16 bit, RGB565 color spanline and pixel functions
125 */
126 #define INIT_MONO_PIXEL(p, color) \
127 p = PACK_COLOR_565( color[0], color[1], color[2] )
128
129 #define WRITE_RGBA( _x, _y, r, g, b, a ) \
130 *(GLushort *)(buf + _x*2 + _y*pitch) = ((((int)r & 0xf8) << 8) | \
131 (((int)g & 0xfc) << 3) | \
132 (((int)b & 0xf8) >> 3))
133
134 #define WRITE_PIXEL( _x, _y, p ) \
135 *(GLushort *)(buf + _x*2 + _y*pitch) = p
136
137 #define READ_RGBA( rgba, _x, _y ) \
138 do { \
139 GLushort p = *(GLushort *)(read_buf + _x*2 + _y*pitch); \
140 rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \
141 rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \
142 rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
143 rgba[3] = 0xff; \
144 } while (0)
145
146 #define TAG(x) radeon##x##_RGB565
147 #include "spantmp.h"
148
149 /* 32 bit, ARGB8888 color spanline and pixel functions
150 */
151 #undef INIT_MONO_PIXEL
152 #define INIT_MONO_PIXEL(p, color) \
153 p = PACK_COLOR_8888( color[3], color[0], color[1], color[2] )
154
155 #define WRITE_RGBA( _x, _y, r, g, b, a ) \
156 do { \
157 *(GLuint *)(buf + _x*4 + _y*pitch) = ((b << 0) | \
158 (g << 8) | \
159 (r << 16) | \
160 (a << 24) ); \
161 } while (0)
162
163 #define WRITE_PIXEL( _x, _y, p ) \
164 do { \
165 *(GLuint *)(buf + _x*4 + _y*pitch) = p; \
166 } while (0)
167
168 #define READ_RGBA( rgba, _x, _y ) \
169 do { \
170 volatile GLuint *ptr = (volatile GLuint *)(read_buf + _x*4 + _y*pitch); \
171 GLuint p = *ptr; \
172 rgba[0] = (p >> 16) & 0xff; \
173 rgba[1] = (p >> 8) & 0xff; \
174 rgba[2] = (p >> 0) & 0xff; \
175 rgba[3] = (p >> 24) & 0xff; \
176 } while (0)
177
178 #define TAG(x) radeon##x##_ARGB8888
179 #include "spantmp.h"
180
181
182
183 /* ================================================================
184 * Depth buffer
185 */
186
187 /* The Radeon family has depth tiling on all the time, so we have to convert
188 * the x,y coordinates into the memory bus address (mba) in the same
189 * manner as the engine. In each case, the linear block address (ba)
190 * is calculated, and then wired with x and y to produce the final
191 * memory address.
192 * The chip will do address translation on its own if the surface registers
193 * are set up correctly. It is not quite enough to get it working with hyperz too...
194 */
195
196 static GLuint radeon_mba_z32( radeonContextPtr rmesa,
197 GLint x, GLint y )
198 {
199 GLuint pitch = rmesa->radeonScreen->frontPitch;
200 if (rmesa->radeonScreen->depthHasSurface) {
201 return 4*(x + y*pitch);
202 }
203 else {
204 GLuint ba, address = 0; /* a[0..1] = 0 */
205
206 ba = (y / 16) * (pitch / 16) + (x / 16);
207
208 address |= (x & 0x7) << 2; /* a[2..4] = x[0..2] */
209 address |= (y & 0x3) << 5; /* a[5..6] = y[0..1] */
210 address |=
211 (((x & 0x10) >> 2) ^ (y & 0x4)) << 5; /* a[7] = x[4] ^ y[2] */
212 address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
213
214 address |= (y & 0x8) << 7; /* a[10] = y[3] */
215 address |=
216 (((x & 0x8) << 1) ^ (y & 0x10)) << 7; /* a[11] = x[3] ^ y[4] */
217 address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
218
219 return address;
220 }
221 }
222
223 static __inline GLuint radeon_mba_z16( radeonContextPtr rmesa, GLint x, GLint y )
224 {
225 GLuint pitch = rmesa->radeonScreen->frontPitch;
226 if (rmesa->radeonScreen->depthHasSurface) {
227 return 2*(x + y*pitch);
228 }
229 else {
230 GLuint ba, address = 0; /* a[0] = 0 */
231
232 ba = (y / 16) * (pitch / 32) + (x / 32);
233
234 address |= (x & 0x7) << 1; /* a[1..3] = x[0..2] */
235 address |= (y & 0x7) << 4; /* a[4..6] = y[0..2] */
236 address |= (x & 0x8) << 4; /* a[7] = x[3] */
237 address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
238 address |= (y & 0x8) << 7; /* a[10] = y[3] */
239 address |= ((x & 0x10) ^ (y & 0x10)) << 7; /* a[11] = x[4] ^ y[4] */
240 address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
241
242 return address;
243 }
244 }
245
246
247 /* 16-bit depth buffer functions
248 */
249 #define WRITE_DEPTH( _x, _y, d ) \
250 *(GLushort *)(buf + radeon_mba_z16( rmesa, _x + xo, _y + yo )) = d;
251
252 #define READ_DEPTH( d, _x, _y ) \
253 d = *(GLushort *)(buf + radeon_mba_z16( rmesa, _x + xo, _y + yo ));
254
255 #define TAG(x) radeon##x##_16
256 #include "depthtmp.h"
257
258 /* 24 bit depth, 8 bit stencil depthbuffer functions
259 */
260 #define WRITE_DEPTH( _x, _y, d ) \
261 do { \
262 GLuint offset = radeon_mba_z32( rmesa, _x + xo, _y + yo ); \
263 GLuint tmp = *(GLuint *)(buf + offset); \
264 tmp &= 0xff000000; \
265 tmp |= ((d) & 0x00ffffff); \
266 *(GLuint *)(buf + offset) = tmp; \
267 } while (0)
268
269 #define READ_DEPTH( d, _x, _y ) \
270 d = *(GLuint *)(buf + radeon_mba_z32( rmesa, _x + xo, \
271 _y + yo )) & 0x00ffffff;
272
273 #define TAG(x) radeon##x##_24_8
274 #include "depthtmp.h"
275
276
277 /* ================================================================
278 * Stencil buffer
279 */
280
281 /* 24 bit depth, 8 bit stencil depthbuffer functions
282 */
283 #define WRITE_STENCIL( _x, _y, d ) \
284 do { \
285 GLuint offset = radeon_mba_z32( rmesa, _x + xo, _y + yo ); \
286 GLuint tmp = *(GLuint *)(buf + offset); \
287 tmp &= 0x00ffffff; \
288 tmp |= (((d) & 0xff) << 24); \
289 *(GLuint *)(buf + offset) = tmp; \
290 } while (0)
291
292 #define READ_STENCIL( d, _x, _y ) \
293 do { \
294 GLuint offset = radeon_mba_z32( rmesa, _x + xo, _y + yo ); \
295 GLuint tmp = *(GLuint *)(buf + offset); \
296 tmp &= 0xff000000; \
297 d = tmp >> 24; \
298 } while (0)
299
300 #define TAG(x) radeon##x##_24_8
301 #include "stenciltmp.h"
302
303
304 /*
305 * This function is called to specify which buffer to read and write
306 * for software rasterization (swrast) fallbacks. This doesn't necessarily
307 * correspond to glDrawBuffer() or glReadBuffer() calls.
308 */
309 static void radeonSetBuffer( GLcontext *ctx,
310 GLframebuffer *colorBuffer,
311 GLuint bufferBit )
312 {
313 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
314
315 switch ( bufferBit ) {
316 case DD_FRONT_LEFT_BIT:
317 if ( rmesa->sarea->pfCurrentPage == 1 ) {
318 rmesa->state.pixel.readOffset = rmesa->radeonScreen->backOffset;
319 rmesa->state.pixel.readPitch = rmesa->radeonScreen->backPitch;
320 rmesa->state.color.drawOffset = rmesa->radeonScreen->backOffset;
321 rmesa->state.color.drawPitch = rmesa->radeonScreen->backPitch;
322 } else {
323 rmesa->state.pixel.readOffset = rmesa->radeonScreen->frontOffset;
324 rmesa->state.pixel.readPitch = rmesa->radeonScreen->frontPitch;
325 rmesa->state.color.drawOffset = rmesa->radeonScreen->frontOffset;
326 rmesa->state.color.drawPitch = rmesa->radeonScreen->frontPitch;
327 }
328 break;
329 case DD_BACK_LEFT_BIT:
330 if ( rmesa->sarea->pfCurrentPage == 1 ) {
331 rmesa->state.pixel.readOffset = rmesa->radeonScreen->frontOffset;
332 rmesa->state.pixel.readPitch = rmesa->radeonScreen->frontPitch;
333 rmesa->state.color.drawOffset = rmesa->radeonScreen->frontOffset;
334 rmesa->state.color.drawPitch = rmesa->radeonScreen->frontPitch;
335 } else {
336 rmesa->state.pixel.readOffset = rmesa->radeonScreen->backOffset;
337 rmesa->state.pixel.readPitch = rmesa->radeonScreen->backPitch;
338 rmesa->state.color.drawOffset = rmesa->radeonScreen->backOffset;
339 rmesa->state.color.drawPitch = rmesa->radeonScreen->backPitch;
340 }
341 break;
342 default:
343 assert(0);
344 break;
345 }
346 }
347
348 /* Move locking out to get reasonable span performance (10x better
349 * than doing this in HW_LOCK above). WaitForIdle() is the main
350 * culprit.
351 */
352
353 static void radeonSpanRenderStart( GLcontext *ctx )
354 {
355 radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
356
357 RADEON_FIREVERTICES( rmesa );
358 LOCK_HARDWARE( rmesa );
359 radeonWaitForIdleLocked( rmesa );
360 }
361
362 static void radeonSpanRenderFinish( GLcontext *ctx )
363 {
364 radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
365 _swrast_flush( ctx );
366 UNLOCK_HARDWARE( rmesa );
367 }
368
369 void radeonInitSpanFuncs( GLcontext *ctx )
370 {
371 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
372 struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
373
374 swdd->SetBuffer = radeonSetBuffer;
375
376 switch ( rmesa->radeonScreen->cpp ) {
377 case 2:
378 swdd->WriteRGBASpan = radeonWriteRGBASpan_RGB565;
379 swdd->WriteRGBSpan = radeonWriteRGBSpan_RGB565;
380 swdd->WriteMonoRGBASpan = radeonWriteMonoRGBASpan_RGB565;
381 swdd->WriteRGBAPixels = radeonWriteRGBAPixels_RGB565;
382 swdd->WriteMonoRGBAPixels = radeonWriteMonoRGBAPixels_RGB565;
383 swdd->ReadRGBASpan = radeonReadRGBASpan_RGB565;
384 swdd->ReadRGBAPixels = radeonReadRGBAPixels_RGB565;
385 break;
386
387 case 4:
388 swdd->WriteRGBASpan = radeonWriteRGBASpan_ARGB8888;
389 swdd->WriteRGBSpan = radeonWriteRGBSpan_ARGB8888;
390 swdd->WriteMonoRGBASpan = radeonWriteMonoRGBASpan_ARGB8888;
391 swdd->WriteRGBAPixels = radeonWriteRGBAPixels_ARGB8888;
392 swdd->WriteMonoRGBAPixels = radeonWriteMonoRGBAPixels_ARGB8888;
393 swdd->ReadRGBASpan = radeonReadRGBASpan_ARGB8888;
394 swdd->ReadRGBAPixels = radeonReadRGBAPixels_ARGB8888;
395 break;
396
397 default:
398 break;
399 }
400
401 switch ( rmesa->glCtx->Visual.depthBits ) {
402 case 16:
403 swdd->ReadDepthSpan = radeonReadDepthSpan_16;
404 swdd->WriteDepthSpan = radeonWriteDepthSpan_16;
405 swdd->ReadDepthPixels = radeonReadDepthPixels_16;
406 swdd->WriteDepthPixels = radeonWriteDepthPixels_16;
407 break;
408
409 case 24:
410 swdd->ReadDepthSpan = radeonReadDepthSpan_24_8;
411 swdd->WriteDepthSpan = radeonWriteDepthSpan_24_8;
412 swdd->ReadDepthPixels = radeonReadDepthPixels_24_8;
413 swdd->WriteDepthPixels = radeonWriteDepthPixels_24_8;
414
415 swdd->ReadStencilSpan = radeonReadStencilSpan_24_8;
416 swdd->WriteStencilSpan = radeonWriteStencilSpan_24_8;
417 swdd->ReadStencilPixels = radeonReadStencilPixels_24_8;
418 swdd->WriteStencilPixels = radeonWriteStencilPixels_24_8;
419 break;
420
421 default:
422 break;
423 }
424
425 swdd->SpanRenderStart = radeonSpanRenderStart;
426 swdd->SpanRenderFinish = radeonSpanRenderFinish;
427 }