Merge remote branch 'main/master' into radeon-rewrite
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_state.c
1 /**************************************************************************
2
3 Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
27 **************************************************************************/
28
29 /*
30 * Authors:
31 * Gareth Hughes <gareth@valinux.com>
32 * Keith Whitwell <keith@tungstengraphics.com>
33 */
34
35 #include "main/glheader.h"
36 #include "main/imports.h"
37 #include "main/api_arrayelt.h"
38 #include "main/enums.h"
39 #include "main/light.h"
40 #include "main/state.h"
41 #include "main/context.h"
42 #include "main/framebuffer.h"
43
44 #include "vbo/vbo.h"
45 #include "tnl/tnl.h"
46 #include "tnl/t_pipeline.h"
47 #include "swrast_setup/swrast_setup.h"
48
49 #include "radeon_context.h"
50 #include "radeon_ioctl.h"
51 #include "radeon_state.h"
52 #include "radeon_tcl.h"
53 #include "radeon_tex.h"
54 #include "radeon_swtcl.h"
55 #include "drirenderbuffer.h"
56
57 static void radeonUpdateSpecular( GLcontext *ctx );
58
59 /* =============================================================
60 * Alpha blending
61 */
62
63 static void radeonAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
64 {
65 r100ContextPtr rmesa = R100_CONTEXT(ctx);
66 int pp_misc = rmesa->hw.ctx.cmd[CTX_PP_MISC];
67 GLubyte refByte;
68
69 CLAMPED_FLOAT_TO_UBYTE(refByte, ref);
70
71 RADEON_STATECHANGE( rmesa, ctx );
72
73 pp_misc &= ~(RADEON_ALPHA_TEST_OP_MASK | RADEON_REF_ALPHA_MASK);
74 pp_misc |= (refByte & RADEON_REF_ALPHA_MASK);
75
76 switch ( func ) {
77 case GL_NEVER:
78 pp_misc |= RADEON_ALPHA_TEST_FAIL;
79 break;
80 case GL_LESS:
81 pp_misc |= RADEON_ALPHA_TEST_LESS;
82 break;
83 case GL_EQUAL:
84 pp_misc |= RADEON_ALPHA_TEST_EQUAL;
85 break;
86 case GL_LEQUAL:
87 pp_misc |= RADEON_ALPHA_TEST_LEQUAL;
88 break;
89 case GL_GREATER:
90 pp_misc |= RADEON_ALPHA_TEST_GREATER;
91 break;
92 case GL_NOTEQUAL:
93 pp_misc |= RADEON_ALPHA_TEST_NEQUAL;
94 break;
95 case GL_GEQUAL:
96 pp_misc |= RADEON_ALPHA_TEST_GEQUAL;
97 break;
98 case GL_ALWAYS:
99 pp_misc |= RADEON_ALPHA_TEST_PASS;
100 break;
101 }
102
103 rmesa->hw.ctx.cmd[CTX_PP_MISC] = pp_misc;
104 }
105
106 static void radeonBlendEquationSeparate( GLcontext *ctx,
107 GLenum modeRGB, GLenum modeA )
108 {
109 r100ContextPtr rmesa = R100_CONTEXT(ctx);
110 GLuint b = rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] & ~RADEON_COMB_FCN_MASK;
111 GLboolean fallback = GL_FALSE;
112
113 assert( modeRGB == modeA );
114
115 switch ( modeRGB ) {
116 case GL_FUNC_ADD:
117 case GL_LOGIC_OP:
118 b |= RADEON_COMB_FCN_ADD_CLAMP;
119 break;
120
121 case GL_FUNC_SUBTRACT:
122 b |= RADEON_COMB_FCN_SUB_CLAMP;
123 break;
124
125 default:
126 if (ctx->Color.BlendEnabled)
127 fallback = GL_TRUE;
128 else
129 b |= RADEON_COMB_FCN_ADD_CLAMP;
130 break;
131 }
132
133 FALLBACK( rmesa, RADEON_FALLBACK_BLEND_EQ, fallback );
134 if ( !fallback ) {
135 RADEON_STATECHANGE( rmesa, ctx );
136 rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = b;
137 if ( (ctx->Color.ColorLogicOpEnabled || (ctx->Color.BlendEnabled
138 && ctx->Color.BlendEquationRGB == GL_LOGIC_OP)) ) {
139 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ROP_ENABLE;
140 } else {
141 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ROP_ENABLE;
142 }
143 }
144 }
145
146 static void radeonBlendFuncSeparate( GLcontext *ctx,
147 GLenum sfactorRGB, GLenum dfactorRGB,
148 GLenum sfactorA, GLenum dfactorA )
149 {
150 r100ContextPtr rmesa = R100_CONTEXT(ctx);
151 GLuint b = rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] &
152 ~(RADEON_SRC_BLEND_MASK | RADEON_DST_BLEND_MASK);
153 GLboolean fallback = GL_FALSE;
154
155 switch ( ctx->Color.BlendSrcRGB ) {
156 case GL_ZERO:
157 b |= RADEON_SRC_BLEND_GL_ZERO;
158 break;
159 case GL_ONE:
160 b |= RADEON_SRC_BLEND_GL_ONE;
161 break;
162 case GL_DST_COLOR:
163 b |= RADEON_SRC_BLEND_GL_DST_COLOR;
164 break;
165 case GL_ONE_MINUS_DST_COLOR:
166 b |= RADEON_SRC_BLEND_GL_ONE_MINUS_DST_COLOR;
167 break;
168 case GL_SRC_COLOR:
169 b |= RADEON_SRC_BLEND_GL_SRC_COLOR;
170 break;
171 case GL_ONE_MINUS_SRC_COLOR:
172 b |= RADEON_SRC_BLEND_GL_ONE_MINUS_SRC_COLOR;
173 break;
174 case GL_SRC_ALPHA:
175 b |= RADEON_SRC_BLEND_GL_SRC_ALPHA;
176 break;
177 case GL_ONE_MINUS_SRC_ALPHA:
178 b |= RADEON_SRC_BLEND_GL_ONE_MINUS_SRC_ALPHA;
179 break;
180 case GL_DST_ALPHA:
181 b |= RADEON_SRC_BLEND_GL_DST_ALPHA;
182 break;
183 case GL_ONE_MINUS_DST_ALPHA:
184 b |= RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA;
185 break;
186 case GL_SRC_ALPHA_SATURATE:
187 b |= RADEON_SRC_BLEND_GL_SRC_ALPHA_SATURATE;
188 break;
189 case GL_CONSTANT_COLOR:
190 case GL_ONE_MINUS_CONSTANT_COLOR:
191 case GL_CONSTANT_ALPHA:
192 case GL_ONE_MINUS_CONSTANT_ALPHA:
193 if (ctx->Color.BlendEnabled)
194 fallback = GL_TRUE;
195 else
196 b |= RADEON_SRC_BLEND_GL_ONE;
197 break;
198 default:
199 break;
200 }
201
202 switch ( ctx->Color.BlendDstRGB ) {
203 case GL_ZERO:
204 b |= RADEON_DST_BLEND_GL_ZERO;
205 break;
206 case GL_ONE:
207 b |= RADEON_DST_BLEND_GL_ONE;
208 break;
209 case GL_SRC_COLOR:
210 b |= RADEON_DST_BLEND_GL_SRC_COLOR;
211 break;
212 case GL_ONE_MINUS_SRC_COLOR:
213 b |= RADEON_DST_BLEND_GL_ONE_MINUS_SRC_COLOR;
214 break;
215 case GL_SRC_ALPHA:
216 b |= RADEON_DST_BLEND_GL_SRC_ALPHA;
217 break;
218 case GL_ONE_MINUS_SRC_ALPHA:
219 b |= RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA;
220 break;
221 case GL_DST_COLOR:
222 b |= RADEON_DST_BLEND_GL_DST_COLOR;
223 break;
224 case GL_ONE_MINUS_DST_COLOR:
225 b |= RADEON_DST_BLEND_GL_ONE_MINUS_DST_COLOR;
226 break;
227 case GL_DST_ALPHA:
228 b |= RADEON_DST_BLEND_GL_DST_ALPHA;
229 break;
230 case GL_ONE_MINUS_DST_ALPHA:
231 b |= RADEON_DST_BLEND_GL_ONE_MINUS_DST_ALPHA;
232 break;
233 case GL_CONSTANT_COLOR:
234 case GL_ONE_MINUS_CONSTANT_COLOR:
235 case GL_CONSTANT_ALPHA:
236 case GL_ONE_MINUS_CONSTANT_ALPHA:
237 if (ctx->Color.BlendEnabled)
238 fallback = GL_TRUE;
239 else
240 b |= RADEON_DST_BLEND_GL_ZERO;
241 break;
242 default:
243 break;
244 }
245
246 FALLBACK( rmesa, RADEON_FALLBACK_BLEND_FUNC, fallback );
247 if ( !fallback ) {
248 RADEON_STATECHANGE( rmesa, ctx );
249 rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = b;
250 }
251 }
252
253
254 /* =============================================================
255 * Depth testing
256 */
257
258 static void radeonDepthFunc( GLcontext *ctx, GLenum func )
259 {
260 r100ContextPtr rmesa = R100_CONTEXT(ctx);
261
262 RADEON_STATECHANGE( rmesa, ctx );
263 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_Z_TEST_MASK;
264
265 switch ( ctx->Depth.Func ) {
266 case GL_NEVER:
267 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_NEVER;
268 break;
269 case GL_LESS:
270 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_LESS;
271 break;
272 case GL_EQUAL:
273 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_EQUAL;
274 break;
275 case GL_LEQUAL:
276 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_LEQUAL;
277 break;
278 case GL_GREATER:
279 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_GREATER;
280 break;
281 case GL_NOTEQUAL:
282 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_NEQUAL;
283 break;
284 case GL_GEQUAL:
285 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_GEQUAL;
286 break;
287 case GL_ALWAYS:
288 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_ALWAYS;
289 break;
290 }
291 }
292
293
294 static void radeonDepthMask( GLcontext *ctx, GLboolean flag )
295 {
296 r100ContextPtr rmesa = R100_CONTEXT(ctx);
297 RADEON_STATECHANGE( rmesa, ctx );
298
299 if ( ctx->Depth.Mask ) {
300 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_WRITE_ENABLE;
301 } else {
302 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_Z_WRITE_ENABLE;
303 }
304 }
305
306 static void radeonClearDepth( GLcontext *ctx, GLclampd d )
307 {
308 r100ContextPtr rmesa = R100_CONTEXT(ctx);
309 GLuint format = (rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &
310 RADEON_DEPTH_FORMAT_MASK);
311
312 switch ( format ) {
313 case RADEON_DEPTH_FORMAT_16BIT_INT_Z:
314 rmesa->radeon.state.depth.clear = d * 0x0000ffff;
315 break;
316 case RADEON_DEPTH_FORMAT_24BIT_INT_Z:
317 rmesa->radeon.state.depth.clear = d * 0x00ffffff;
318 break;
319 }
320 }
321
322
323 /* =============================================================
324 * Fog
325 */
326
327
328 static void radeonFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
329 {
330 r100ContextPtr rmesa = R100_CONTEXT(ctx);
331 union { int i; float f; } c, d;
332 GLchan col[4];
333
334 switch (pname) {
335 case GL_FOG_MODE:
336 if (!ctx->Fog.Enabled)
337 return;
338 RADEON_STATECHANGE(rmesa, tcl);
339 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~RADEON_TCL_FOG_MASK;
340 switch (ctx->Fog.Mode) {
341 case GL_LINEAR:
342 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_TCL_FOG_LINEAR;
343 break;
344 case GL_EXP:
345 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_TCL_FOG_EXP;
346 break;
347 case GL_EXP2:
348 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_TCL_FOG_EXP2;
349 break;
350 default:
351 return;
352 }
353 /* fallthrough */
354 case GL_FOG_DENSITY:
355 case GL_FOG_START:
356 case GL_FOG_END:
357 if (!ctx->Fog.Enabled)
358 return;
359 c.i = rmesa->hw.fog.cmd[FOG_C];
360 d.i = rmesa->hw.fog.cmd[FOG_D];
361 switch (ctx->Fog.Mode) {
362 case GL_EXP:
363 c.f = 0.0;
364 /* While this is the opposite sign from the DDK, it makes the fog test
365 * pass, and matches r200.
366 */
367 d.f = -ctx->Fog.Density;
368 break;
369 case GL_EXP2:
370 c.f = 0.0;
371 d.f = -(ctx->Fog.Density * ctx->Fog.Density);
372 break;
373 case GL_LINEAR:
374 if (ctx->Fog.Start == ctx->Fog.End) {
375 c.f = 1.0F;
376 d.f = 1.0F;
377 } else {
378 c.f = ctx->Fog.End/(ctx->Fog.End-ctx->Fog.Start);
379 /* While this is the opposite sign from the DDK, it makes the fog
380 * test pass, and matches r200.
381 */
382 d.f = -1.0/(ctx->Fog.End-ctx->Fog.Start);
383 }
384 break;
385 default:
386 break;
387 }
388 if (c.i != rmesa->hw.fog.cmd[FOG_C] || d.i != rmesa->hw.fog.cmd[FOG_D]) {
389 RADEON_STATECHANGE( rmesa, fog );
390 rmesa->hw.fog.cmd[FOG_C] = c.i;
391 rmesa->hw.fog.cmd[FOG_D] = d.i;
392 }
393 break;
394 case GL_FOG_COLOR:
395 RADEON_STATECHANGE( rmesa, ctx );
396 UNCLAMPED_FLOAT_TO_RGB_CHAN( col, ctx->Fog.Color );
397 rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] &= ~RADEON_FOG_COLOR_MASK;
398 rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] |=
399 radeonPackColor( 4, col[0], col[1], col[2], 0 );
400 break;
401 case GL_FOG_COORD_SRC:
402 radeonUpdateSpecular( ctx );
403 break;
404 default:
405 return;
406 }
407 }
408
409 /* =============================================================
410 * Culling
411 */
412
413 static void radeonCullFace( GLcontext *ctx, GLenum unused )
414 {
415 r100ContextPtr rmesa = R100_CONTEXT(ctx);
416 GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL];
417 GLuint t = rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL];
418
419 s |= RADEON_FFACE_SOLID | RADEON_BFACE_SOLID;
420 t &= ~(RADEON_CULL_FRONT | RADEON_CULL_BACK);
421
422 if ( ctx->Polygon.CullFlag ) {
423 switch ( ctx->Polygon.CullFaceMode ) {
424 case GL_FRONT:
425 s &= ~RADEON_FFACE_SOLID;
426 t |= RADEON_CULL_FRONT;
427 break;
428 case GL_BACK:
429 s &= ~RADEON_BFACE_SOLID;
430 t |= RADEON_CULL_BACK;
431 break;
432 case GL_FRONT_AND_BACK:
433 s &= ~(RADEON_FFACE_SOLID | RADEON_BFACE_SOLID);
434 t |= (RADEON_CULL_FRONT | RADEON_CULL_BACK);
435 break;
436 }
437 }
438
439 if ( rmesa->hw.set.cmd[SET_SE_CNTL] != s ) {
440 RADEON_STATECHANGE(rmesa, set );
441 rmesa->hw.set.cmd[SET_SE_CNTL] = s;
442 }
443
444 if ( rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] != t ) {
445 RADEON_STATECHANGE(rmesa, tcl );
446 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] = t;
447 }
448 }
449
450 static void radeonFrontFace( GLcontext *ctx, GLenum mode )
451 {
452 r100ContextPtr rmesa = R100_CONTEXT(ctx);
453
454 RADEON_STATECHANGE( rmesa, set );
455 rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_FFACE_CULL_DIR_MASK;
456
457 RADEON_STATECHANGE( rmesa, tcl );
458 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~RADEON_CULL_FRONT_IS_CCW;
459
460 switch ( mode ) {
461 case GL_CW:
462 rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_FFACE_CULL_CW;
463 break;
464 case GL_CCW:
465 rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_FFACE_CULL_CCW;
466 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_CULL_FRONT_IS_CCW;
467 break;
468 }
469 }
470
471
472 /* =============================================================
473 * Line state
474 */
475 static void radeonLineWidth( GLcontext *ctx, GLfloat widthf )
476 {
477 r100ContextPtr rmesa = R100_CONTEXT(ctx);
478
479 RADEON_STATECHANGE( rmesa, lin );
480 RADEON_STATECHANGE( rmesa, set );
481
482 /* Line width is stored in U6.4 format.
483 */
484 rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] = (GLuint)(widthf * 16.0);
485 if ( widthf > 1.0 ) {
486 rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_WIDELINE_ENABLE;
487 } else {
488 rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_WIDELINE_ENABLE;
489 }
490 }
491
492 static void radeonLineStipple( GLcontext *ctx, GLint factor, GLushort pattern )
493 {
494 r100ContextPtr rmesa = R100_CONTEXT(ctx);
495
496 RADEON_STATECHANGE( rmesa, lin );
497 rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] =
498 ((((GLuint)factor & 0xff) << 16) | ((GLuint)pattern));
499 }
500
501
502 /* =============================================================
503 * Masks
504 */
505 static void radeonColorMask( GLcontext *ctx,
506 GLboolean r, GLboolean g,
507 GLboolean b, GLboolean a )
508 {
509 r100ContextPtr rmesa = R100_CONTEXT(ctx);
510 GLuint mask = radeonPackColor( rmesa->radeon.radeonScreen->cpp,
511 ctx->Color.ColorMask[RCOMP],
512 ctx->Color.ColorMask[GCOMP],
513 ctx->Color.ColorMask[BCOMP],
514 ctx->Color.ColorMask[ACOMP] );
515
516 if ( rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] != mask ) {
517 RADEON_STATECHANGE( rmesa, msk );
518 rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] = mask;
519 }
520 }
521
522
523 /* =============================================================
524 * Polygon state
525 */
526
527 static void radeonPolygonOffset( GLcontext *ctx,
528 GLfloat factor, GLfloat units )
529 {
530 r100ContextPtr rmesa = R100_CONTEXT(ctx);
531 float_ui32_type constant = { units * rmesa->radeon.state.depth.scale };
532 float_ui32_type factoru = { factor };
533
534 RADEON_STATECHANGE( rmesa, zbs );
535 rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_FACTOR] = factoru.ui32;
536 rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_CONSTANT] = constant.ui32;
537 }
538
539 static void radeonPolygonStipple( GLcontext *ctx, const GLubyte *mask )
540 {
541 r100ContextPtr rmesa = R100_CONTEXT(ctx);
542 GLuint i;
543 drm_radeon_stipple_t stipple;
544
545 /* Must flip pattern upside down.
546 */
547 for ( i = 0 ; i < 32 ; i++ ) {
548 rmesa->state.stipple.mask[31 - i] = ((GLuint *) mask)[i];
549 }
550
551 /* TODO: push this into cmd mechanism
552 */
553 radeon_firevertices(&rmesa->radeon);
554 LOCK_HARDWARE( &rmesa->radeon );
555
556 /* FIXME: Use window x,y offsets into stipple RAM.
557 */
558 stipple.mask = rmesa->state.stipple.mask;
559 drmCommandWrite( rmesa->radeon.dri.fd, DRM_RADEON_STIPPLE,
560 &stipple, sizeof(drm_radeon_stipple_t) );
561 UNLOCK_HARDWARE( &rmesa->radeon );
562 }
563
564 static void radeonPolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
565 {
566 r100ContextPtr rmesa = R100_CONTEXT(ctx);
567 GLboolean flag = (ctx->_TriangleCaps & DD_TRI_UNFILLED) != 0;
568
569 /* Can't generally do unfilled via tcl, but some good special
570 * cases work.
571 */
572 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_UNFILLED, flag);
573 if (rmesa->radeon.TclFallback) {
574 radeonChooseRenderState( ctx );
575 radeonChooseVertexState( ctx );
576 }
577 }
578
579
580 /* =============================================================
581 * Rendering attributes
582 *
583 * We really don't want to recalculate all this every time we bind a
584 * texture. These things shouldn't change all that often, so it makes
585 * sense to break them out of the core texture state update routines.
586 */
587
588 /* Examine lighting and texture state to determine if separate specular
589 * should be enabled.
590 */
591 static void radeonUpdateSpecular( GLcontext *ctx )
592 {
593 r100ContextPtr rmesa = R100_CONTEXT(ctx);
594 uint32_t p = rmesa->hw.ctx.cmd[CTX_PP_CNTL];
595 GLuint flag = 0;
596
597 RADEON_STATECHANGE( rmesa, tcl );
598
599 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] &= ~RADEON_TCL_COMPUTE_SPECULAR;
600 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] &= ~RADEON_TCL_COMPUTE_DIFFUSE;
601 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~RADEON_TCL_VTX_PK_SPEC;
602 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~RADEON_TCL_VTX_PK_DIFFUSE;
603 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_LIGHTING_ENABLE;
604
605 p &= ~RADEON_SPECULAR_ENABLE;
606
607 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_DIFFUSE_SPECULAR_COMBINE;
608
609
610 if (ctx->Light.Enabled &&
611 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) {
612 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_SPECULAR;
613 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_DIFFUSE;
614 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_SPEC;
615 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
616 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LIGHTING_ENABLE;
617 p |= RADEON_SPECULAR_ENABLE;
618 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &=
619 ~RADEON_DIFFUSE_SPECULAR_COMBINE;
620 }
621 else if (ctx->Light.Enabled) {
622 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_DIFFUSE;
623 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
624 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LIGHTING_ENABLE;
625 } else if (ctx->Fog.ColorSumEnabled ) {
626 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_SPEC;
627 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
628 p |= RADEON_SPECULAR_ENABLE;
629 } else {
630 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
631 }
632
633 if (ctx->Fog.Enabled) {
634 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_SPEC;
635 if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH) {
636 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_SPECULAR;
637 /* Bizzare: have to leave lighting enabled to get fog. */
638 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LIGHTING_ENABLE;
639 }
640 else {
641 /* cannot do tcl fog factor calculation with fog coord source
642 * (send precomputed factors). Cannot use precomputed fog
643 * factors together with tcl spec light (need tcl fallback) */
644 flag = (rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] &
645 RADEON_TCL_COMPUTE_SPECULAR) != 0;
646 }
647 }
648
649 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_FOGCOORDSPEC, flag);
650
651 if (NEED_SECONDARY_COLOR(ctx)) {
652 assert( (p & RADEON_SPECULAR_ENABLE) != 0 );
653 } else {
654 assert( (p & RADEON_SPECULAR_ENABLE) == 0 );
655 }
656
657 if ( rmesa->hw.ctx.cmd[CTX_PP_CNTL] != p ) {
658 RADEON_STATECHANGE( rmesa, ctx );
659 rmesa->hw.ctx.cmd[CTX_PP_CNTL] = p;
660 }
661
662 /* Update vertex/render formats
663 */
664 if (rmesa->radeon.TclFallback) {
665 radeonChooseRenderState( ctx );
666 radeonChooseVertexState( ctx );
667 }
668 }
669
670
671 /* =============================================================
672 * Materials
673 */
674
675
676 /* Update on colormaterial, material emmissive/ambient,
677 * lightmodel.globalambient
678 */
679 static void update_global_ambient( GLcontext *ctx )
680 {
681 r100ContextPtr rmesa = R100_CONTEXT(ctx);
682 float *fcmd = (float *)RADEON_DB_STATE( glt );
683
684 /* Need to do more if both emmissive & ambient are PREMULT:
685 * Hope this is not needed for MULT
686 */
687 if ((rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &
688 ((3 << RADEON_EMISSIVE_SOURCE_SHIFT) |
689 (3 << RADEON_AMBIENT_SOURCE_SHIFT))) == 0)
690 {
691 COPY_3V( &fcmd[GLT_RED],
692 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION]);
693 ACC_SCALE_3V( &fcmd[GLT_RED],
694 ctx->Light.Model.Ambient,
695 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT]);
696 }
697 else
698 {
699 COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient );
700 }
701
702 RADEON_DB_STATECHANGE(rmesa, &rmesa->hw.glt);
703 }
704
705 /* Update on change to
706 * - light[p].colors
707 * - light[p].enabled
708 */
709 static void update_light_colors( GLcontext *ctx, GLuint p )
710 {
711 struct gl_light *l = &ctx->Light.Light[p];
712
713 /* fprintf(stderr, "%s\n", __FUNCTION__); */
714
715 if (l->Enabled) {
716 r100ContextPtr rmesa = R100_CONTEXT(ctx);
717 float *fcmd = (float *)RADEON_DB_STATE( lit[p] );
718
719 COPY_4V( &fcmd[LIT_AMBIENT_RED], l->Ambient );
720 COPY_4V( &fcmd[LIT_DIFFUSE_RED], l->Diffuse );
721 COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular );
722
723 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.lit[p] );
724 }
725 }
726
727 /* Also fallback for asym colormaterial mode in twoside lighting...
728 */
729 static void check_twoside_fallback( GLcontext *ctx )
730 {
731 GLboolean fallback = GL_FALSE;
732 GLint i;
733
734 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) {
735 if (ctx->Light.ColorMaterialEnabled &&
736 (ctx->Light.ColorMaterialBitmask & BACK_MATERIAL_BITS) !=
737 ((ctx->Light.ColorMaterialBitmask & FRONT_MATERIAL_BITS)<<1))
738 fallback = GL_TRUE;
739 else {
740 for (i = MAT_ATTRIB_FRONT_AMBIENT; i < MAT_ATTRIB_FRONT_INDEXES; i+=2)
741 if (memcmp( ctx->Light.Material.Attrib[i],
742 ctx->Light.Material.Attrib[i+1],
743 sizeof(GLfloat)*4) != 0) {
744 fallback = GL_TRUE;
745 break;
746 }
747 }
748 }
749
750 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_LIGHT_TWOSIDE, fallback );
751 }
752
753
754 static void radeonColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
755 {
756 r100ContextPtr rmesa = R100_CONTEXT(ctx);
757 GLuint light_model_ctl1 = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL];
758
759 light_model_ctl1 &= ~((3 << RADEON_EMISSIVE_SOURCE_SHIFT) |
760 (3 << RADEON_AMBIENT_SOURCE_SHIFT) |
761 (3 << RADEON_DIFFUSE_SOURCE_SHIFT) |
762 (3 << RADEON_SPECULAR_SOURCE_SHIFT));
763
764 if (ctx->Light.ColorMaterialEnabled) {
765 GLuint mask = ctx->Light.ColorMaterialBitmask;
766
767 if (mask & MAT_BIT_FRONT_EMISSION) {
768 light_model_ctl1 |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE <<
769 RADEON_EMISSIVE_SOURCE_SHIFT);
770 }
771 else {
772 light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT <<
773 RADEON_EMISSIVE_SOURCE_SHIFT);
774 }
775
776 if (mask & MAT_BIT_FRONT_AMBIENT) {
777 light_model_ctl1 |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE <<
778 RADEON_AMBIENT_SOURCE_SHIFT);
779 }
780 else {
781 light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT <<
782 RADEON_AMBIENT_SOURCE_SHIFT);
783 }
784
785 if (mask & MAT_BIT_FRONT_DIFFUSE) {
786 light_model_ctl1 |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE <<
787 RADEON_DIFFUSE_SOURCE_SHIFT);
788 }
789 else {
790 light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT <<
791 RADEON_DIFFUSE_SOURCE_SHIFT);
792 }
793
794 if (mask & MAT_BIT_FRONT_SPECULAR) {
795 light_model_ctl1 |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE <<
796 RADEON_SPECULAR_SOURCE_SHIFT);
797 }
798 else {
799 light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT <<
800 RADEON_SPECULAR_SOURCE_SHIFT);
801 }
802 }
803 else {
804 /* Default to MULT:
805 */
806 light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT << RADEON_EMISSIVE_SOURCE_SHIFT) |
807 (RADEON_LM_SOURCE_STATE_MULT << RADEON_AMBIENT_SOURCE_SHIFT) |
808 (RADEON_LM_SOURCE_STATE_MULT << RADEON_DIFFUSE_SOURCE_SHIFT) |
809 (RADEON_LM_SOURCE_STATE_MULT << RADEON_SPECULAR_SOURCE_SHIFT);
810 }
811
812 if (light_model_ctl1 != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]) {
813 RADEON_STATECHANGE( rmesa, tcl );
814 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] = light_model_ctl1;
815 }
816 }
817
818 void radeonUpdateMaterial( GLcontext *ctx )
819 {
820 r100ContextPtr rmesa = R100_CONTEXT(ctx);
821 GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
822 GLfloat *fcmd = (GLfloat *)RADEON_DB_STATE( mtl );
823 GLuint mask = ~0;
824
825 if (ctx->Light.ColorMaterialEnabled)
826 mask &= ~ctx->Light.ColorMaterialBitmask;
827
828 if (RADEON_DEBUG & DEBUG_STATE)
829 fprintf(stderr, "%s\n", __FUNCTION__);
830
831
832 if (mask & MAT_BIT_FRONT_EMISSION) {
833 fcmd[MTL_EMMISSIVE_RED] = mat[MAT_ATTRIB_FRONT_EMISSION][0];
834 fcmd[MTL_EMMISSIVE_GREEN] = mat[MAT_ATTRIB_FRONT_EMISSION][1];
835 fcmd[MTL_EMMISSIVE_BLUE] = mat[MAT_ATTRIB_FRONT_EMISSION][2];
836 fcmd[MTL_EMMISSIVE_ALPHA] = mat[MAT_ATTRIB_FRONT_EMISSION][3];
837 }
838 if (mask & MAT_BIT_FRONT_AMBIENT) {
839 fcmd[MTL_AMBIENT_RED] = mat[MAT_ATTRIB_FRONT_AMBIENT][0];
840 fcmd[MTL_AMBIENT_GREEN] = mat[MAT_ATTRIB_FRONT_AMBIENT][1];
841 fcmd[MTL_AMBIENT_BLUE] = mat[MAT_ATTRIB_FRONT_AMBIENT][2];
842 fcmd[MTL_AMBIENT_ALPHA] = mat[MAT_ATTRIB_FRONT_AMBIENT][3];
843 }
844 if (mask & MAT_BIT_FRONT_DIFFUSE) {
845 fcmd[MTL_DIFFUSE_RED] = mat[MAT_ATTRIB_FRONT_DIFFUSE][0];
846 fcmd[MTL_DIFFUSE_GREEN] = mat[MAT_ATTRIB_FRONT_DIFFUSE][1];
847 fcmd[MTL_DIFFUSE_BLUE] = mat[MAT_ATTRIB_FRONT_DIFFUSE][2];
848 fcmd[MTL_DIFFUSE_ALPHA] = mat[MAT_ATTRIB_FRONT_DIFFUSE][3];
849 }
850 if (mask & MAT_BIT_FRONT_SPECULAR) {
851 fcmd[MTL_SPECULAR_RED] = mat[MAT_ATTRIB_FRONT_SPECULAR][0];
852 fcmd[MTL_SPECULAR_GREEN] = mat[MAT_ATTRIB_FRONT_SPECULAR][1];
853 fcmd[MTL_SPECULAR_BLUE] = mat[MAT_ATTRIB_FRONT_SPECULAR][2];
854 fcmd[MTL_SPECULAR_ALPHA] = mat[MAT_ATTRIB_FRONT_SPECULAR][3];
855 }
856 if (mask & MAT_BIT_FRONT_SHININESS) {
857 fcmd[MTL_SHININESS] = mat[MAT_ATTRIB_FRONT_SHININESS][0];
858 }
859
860 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.mtl );
861
862 check_twoside_fallback( ctx );
863 /* update_global_ambient( ctx );*/
864 }
865
866 /* _NEW_LIGHT
867 * _NEW_MODELVIEW
868 * _MESA_NEW_NEED_EYE_COORDS
869 *
870 * Uses derived state from mesa:
871 * _VP_inf_norm
872 * _h_inf_norm
873 * _Position
874 * _NormDirection
875 * _ModelViewInvScale
876 * _NeedEyeCoords
877 * _EyeZDir
878 *
879 * which are calculated in light.c and are correct for the current
880 * lighting space (model or eye), hence dependencies on _NEW_MODELVIEW
881 * and _MESA_NEW_NEED_EYE_COORDS.
882 */
883 static void update_light( GLcontext *ctx )
884 {
885 r100ContextPtr rmesa = R100_CONTEXT(ctx);
886
887 /* Have to check these, or have an automatic shortcircuit mechanism
888 * to remove noop statechanges. (Or just do a better job on the
889 * front end).
890 */
891 {
892 GLuint tmp = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL];
893
894 if (ctx->_NeedEyeCoords)
895 tmp &= ~RADEON_LIGHT_IN_MODELSPACE;
896 else
897 tmp |= RADEON_LIGHT_IN_MODELSPACE;
898
899
900 /* Leave this test disabled: (unexplained q3 lockup) (even with
901 new packets)
902 */
903 if (tmp != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL])
904 {
905 RADEON_STATECHANGE( rmesa, tcl );
906 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] = tmp;
907 }
908 }
909
910 {
911 GLfloat *fcmd = (GLfloat *)RADEON_DB_STATE( eye );
912 fcmd[EYE_X] = ctx->_EyeZDir[0];
913 fcmd[EYE_Y] = ctx->_EyeZDir[1];
914 fcmd[EYE_Z] = - ctx->_EyeZDir[2];
915 fcmd[EYE_RESCALE_FACTOR] = ctx->_ModelViewInvScale;
916 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.eye );
917 }
918
919
920
921 if (ctx->Light.Enabled) {
922 GLint p;
923 for (p = 0 ; p < MAX_LIGHTS; p++) {
924 if (ctx->Light.Light[p].Enabled) {
925 struct gl_light *l = &ctx->Light.Light[p];
926 GLfloat *fcmd = (GLfloat *)RADEON_DB_STATE( lit[p] );
927
928 if (l->EyePosition[3] == 0.0) {
929 COPY_3FV( &fcmd[LIT_POSITION_X], l->_VP_inf_norm );
930 COPY_3FV( &fcmd[LIT_DIRECTION_X], l->_h_inf_norm );
931 fcmd[LIT_POSITION_W] = 0;
932 fcmd[LIT_DIRECTION_W] = 0;
933 } else {
934 COPY_4V( &fcmd[LIT_POSITION_X], l->_Position );
935 fcmd[LIT_DIRECTION_X] = -l->_NormDirection[0];
936 fcmd[LIT_DIRECTION_Y] = -l->_NormDirection[1];
937 fcmd[LIT_DIRECTION_Z] = -l->_NormDirection[2];
938 fcmd[LIT_DIRECTION_W] = 0;
939 }
940
941 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.lit[p] );
942 }
943 }
944 }
945 }
946
947 static void radeonLightfv( GLcontext *ctx, GLenum light,
948 GLenum pname, const GLfloat *params )
949 {
950 r100ContextPtr rmesa = R100_CONTEXT(ctx);
951 GLint p = light - GL_LIGHT0;
952 struct gl_light *l = &ctx->Light.Light[p];
953 GLfloat *fcmd = (GLfloat *)rmesa->hw.lit[p].cmd;
954
955
956 switch (pname) {
957 case GL_AMBIENT:
958 case GL_DIFFUSE:
959 case GL_SPECULAR:
960 update_light_colors( ctx, p );
961 break;
962
963 case GL_SPOT_DIRECTION:
964 /* picked up in update_light */
965 break;
966
967 case GL_POSITION: {
968 /* positions picked up in update_light, but can do flag here */
969 GLuint flag;
970 GLuint idx = TCL_PER_LIGHT_CTL_0 + p/2;
971
972 /* FIXME: Set RANGE_ATTEN only when needed */
973 if (p&1)
974 flag = RADEON_LIGHT_1_IS_LOCAL;
975 else
976 flag = RADEON_LIGHT_0_IS_LOCAL;
977
978 RADEON_STATECHANGE(rmesa, tcl);
979 if (l->EyePosition[3] != 0.0F)
980 rmesa->hw.tcl.cmd[idx] |= flag;
981 else
982 rmesa->hw.tcl.cmd[idx] &= ~flag;
983 break;
984 }
985
986 case GL_SPOT_EXPONENT:
987 RADEON_STATECHANGE(rmesa, lit[p]);
988 fcmd[LIT_SPOT_EXPONENT] = params[0];
989 break;
990
991 case GL_SPOT_CUTOFF: {
992 GLuint flag = (p&1) ? RADEON_LIGHT_1_IS_SPOT : RADEON_LIGHT_0_IS_SPOT;
993 GLuint idx = TCL_PER_LIGHT_CTL_0 + p/2;
994
995 RADEON_STATECHANGE(rmesa, lit[p]);
996 fcmd[LIT_SPOT_CUTOFF] = l->_CosCutoff;
997
998 RADEON_STATECHANGE(rmesa, tcl);
999 if (l->SpotCutoff != 180.0F)
1000 rmesa->hw.tcl.cmd[idx] |= flag;
1001 else
1002 rmesa->hw.tcl.cmd[idx] &= ~flag;
1003
1004 break;
1005 }
1006
1007 case GL_CONSTANT_ATTENUATION:
1008 RADEON_STATECHANGE(rmesa, lit[p]);
1009 fcmd[LIT_ATTEN_CONST] = params[0];
1010 if ( params[0] == 0.0 )
1011 fcmd[LIT_ATTEN_CONST_INV] = FLT_MAX;
1012 else
1013 fcmd[LIT_ATTEN_CONST_INV] = 1.0 / params[0];
1014 break;
1015 case GL_LINEAR_ATTENUATION:
1016 RADEON_STATECHANGE(rmesa, lit[p]);
1017 fcmd[LIT_ATTEN_LINEAR] = params[0];
1018 break;
1019 case GL_QUADRATIC_ATTENUATION:
1020 RADEON_STATECHANGE(rmesa, lit[p]);
1021 fcmd[LIT_ATTEN_QUADRATIC] = params[0];
1022 break;
1023 default:
1024 return;
1025 }
1026
1027 /* Set RANGE_ATTEN only when needed */
1028 switch (pname) {
1029 case GL_POSITION:
1030 case GL_CONSTANT_ATTENUATION:
1031 case GL_LINEAR_ATTENUATION:
1032 case GL_QUADRATIC_ATTENUATION:
1033 {
1034 GLuint *icmd = (GLuint *)RADEON_DB_STATE( tcl );
1035 GLuint idx = TCL_PER_LIGHT_CTL_0 + p/2;
1036 GLuint atten_flag = ( p&1 ) ? RADEON_LIGHT_1_ENABLE_RANGE_ATTEN
1037 : RADEON_LIGHT_0_ENABLE_RANGE_ATTEN;
1038 GLuint atten_const_flag = ( p&1 ) ? RADEON_LIGHT_1_CONSTANT_RANGE_ATTEN
1039 : RADEON_LIGHT_0_CONSTANT_RANGE_ATTEN;
1040
1041 if ( l->EyePosition[3] == 0.0F ||
1042 ( ( fcmd[LIT_ATTEN_CONST] == 0.0 || fcmd[LIT_ATTEN_CONST] == 1.0 ) &&
1043 fcmd[LIT_ATTEN_QUADRATIC] == 0.0 && fcmd[LIT_ATTEN_LINEAR] == 0.0 ) ) {
1044 /* Disable attenuation */
1045 icmd[idx] &= ~atten_flag;
1046 } else {
1047 if ( fcmd[LIT_ATTEN_QUADRATIC] == 0.0 && fcmd[LIT_ATTEN_LINEAR] == 0.0 ) {
1048 /* Enable only constant portion of attenuation calculation */
1049 icmd[idx] |= ( atten_flag | atten_const_flag );
1050 } else {
1051 /* Enable full attenuation calculation */
1052 icmd[idx] &= ~atten_const_flag;
1053 icmd[idx] |= atten_flag;
1054 }
1055 }
1056
1057 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.tcl );
1058 break;
1059 }
1060 default:
1061 break;
1062 }
1063 }
1064
1065
1066
1067
1068 static void radeonLightModelfv( GLcontext *ctx, GLenum pname,
1069 const GLfloat *param )
1070 {
1071 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1072
1073 switch (pname) {
1074 case GL_LIGHT_MODEL_AMBIENT:
1075 update_global_ambient( ctx );
1076 break;
1077
1078 case GL_LIGHT_MODEL_LOCAL_VIEWER:
1079 RADEON_STATECHANGE( rmesa, tcl );
1080 if (ctx->Light.Model.LocalViewer)
1081 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LOCAL_VIEWER;
1082 else
1083 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_LOCAL_VIEWER;
1084 break;
1085
1086 case GL_LIGHT_MODEL_TWO_SIDE:
1087 RADEON_STATECHANGE( rmesa, tcl );
1088 if (ctx->Light.Model.TwoSide)
1089 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_LIGHT_TWOSIDE;
1090 else
1091 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~RADEON_LIGHT_TWOSIDE;
1092
1093 check_twoside_fallback( ctx );
1094
1095 if (rmesa->radeon.TclFallback) {
1096 radeonChooseRenderState( ctx );
1097 radeonChooseVertexState( ctx );
1098 }
1099 break;
1100
1101 case GL_LIGHT_MODEL_COLOR_CONTROL:
1102 radeonUpdateSpecular(ctx);
1103 break;
1104
1105 default:
1106 break;
1107 }
1108 }
1109
1110 static void radeonShadeModel( GLcontext *ctx, GLenum mode )
1111 {
1112 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1113 GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL];
1114
1115 s &= ~(RADEON_DIFFUSE_SHADE_MASK |
1116 RADEON_ALPHA_SHADE_MASK |
1117 RADEON_SPECULAR_SHADE_MASK |
1118 RADEON_FOG_SHADE_MASK);
1119
1120 switch ( mode ) {
1121 case GL_FLAT:
1122 s |= (RADEON_DIFFUSE_SHADE_FLAT |
1123 RADEON_ALPHA_SHADE_FLAT |
1124 RADEON_SPECULAR_SHADE_FLAT |
1125 RADEON_FOG_SHADE_FLAT);
1126 break;
1127 case GL_SMOOTH:
1128 s |= (RADEON_DIFFUSE_SHADE_GOURAUD |
1129 RADEON_ALPHA_SHADE_GOURAUD |
1130 RADEON_SPECULAR_SHADE_GOURAUD |
1131 RADEON_FOG_SHADE_GOURAUD);
1132 break;
1133 default:
1134 return;
1135 }
1136
1137 if ( rmesa->hw.set.cmd[SET_SE_CNTL] != s ) {
1138 RADEON_STATECHANGE( rmesa, set );
1139 rmesa->hw.set.cmd[SET_SE_CNTL] = s;
1140 }
1141 }
1142
1143
1144 /* =============================================================
1145 * User clip planes
1146 */
1147
1148 static void radeonClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
1149 {
1150 GLint p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
1151 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1152 GLint *ip = (GLint *)ctx->Transform._ClipUserPlane[p];
1153
1154 RADEON_STATECHANGE( rmesa, ucp[p] );
1155 rmesa->hw.ucp[p].cmd[UCP_X] = ip[0];
1156 rmesa->hw.ucp[p].cmd[UCP_Y] = ip[1];
1157 rmesa->hw.ucp[p].cmd[UCP_Z] = ip[2];
1158 rmesa->hw.ucp[p].cmd[UCP_W] = ip[3];
1159 }
1160
1161 static void radeonUpdateClipPlanes( GLcontext *ctx )
1162 {
1163 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1164 GLuint p;
1165
1166 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
1167 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
1168 GLint *ip = (GLint *)ctx->Transform._ClipUserPlane[p];
1169
1170 RADEON_STATECHANGE( rmesa, ucp[p] );
1171 rmesa->hw.ucp[p].cmd[UCP_X] = ip[0];
1172 rmesa->hw.ucp[p].cmd[UCP_Y] = ip[1];
1173 rmesa->hw.ucp[p].cmd[UCP_Z] = ip[2];
1174 rmesa->hw.ucp[p].cmd[UCP_W] = ip[3];
1175 }
1176 }
1177 }
1178
1179
1180 /* =============================================================
1181 * Stencil
1182 */
1183
1184 static void
1185 radeonStencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func,
1186 GLint ref, GLuint mask )
1187 {
1188 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1189 GLuint refmask = (((ctx->Stencil.Ref[0] & 0xff) << RADEON_STENCIL_REF_SHIFT) |
1190 ((ctx->Stencil.ValueMask[0] & 0xff) << RADEON_STENCIL_MASK_SHIFT));
1191
1192 RADEON_STATECHANGE( rmesa, ctx );
1193 RADEON_STATECHANGE( rmesa, msk );
1194
1195 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_STENCIL_TEST_MASK;
1196 rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] &= ~(RADEON_STENCIL_REF_MASK|
1197 RADEON_STENCIL_VALUE_MASK);
1198
1199 switch ( ctx->Stencil.Function[0] ) {
1200 case GL_NEVER:
1201 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_NEVER;
1202 break;
1203 case GL_LESS:
1204 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_LESS;
1205 break;
1206 case GL_EQUAL:
1207 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_EQUAL;
1208 break;
1209 case GL_LEQUAL:
1210 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_LEQUAL;
1211 break;
1212 case GL_GREATER:
1213 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_GREATER;
1214 break;
1215 case GL_NOTEQUAL:
1216 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_NEQUAL;
1217 break;
1218 case GL_GEQUAL:
1219 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_GEQUAL;
1220 break;
1221 case GL_ALWAYS:
1222 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_ALWAYS;
1223 break;
1224 }
1225
1226 rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] |= refmask;
1227 }
1228
1229 static void
1230 radeonStencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask )
1231 {
1232 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1233
1234 RADEON_STATECHANGE( rmesa, msk );
1235 rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] &= ~RADEON_STENCIL_WRITE_MASK;
1236 rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] |=
1237 ((ctx->Stencil.WriteMask[0] & 0xff) << RADEON_STENCIL_WRITEMASK_SHIFT);
1238 }
1239
1240 static void radeonStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail,
1241 GLenum zfail, GLenum zpass )
1242 {
1243 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1244
1245 /* radeon 7200 have stencil bug, DEC and INC_WRAP will actually both do DEC_WRAP,
1246 and DEC_WRAP (and INVERT) will do INVERT. No way to get correct INC_WRAP and DEC,
1247 but DEC_WRAP can be fixed by using DEC and INC_WRAP at least use INC. */
1248
1249 GLuint tempRADEON_STENCIL_FAIL_DEC_WRAP;
1250 GLuint tempRADEON_STENCIL_FAIL_INC_WRAP;
1251 GLuint tempRADEON_STENCIL_ZFAIL_DEC_WRAP;
1252 GLuint tempRADEON_STENCIL_ZFAIL_INC_WRAP;
1253 GLuint tempRADEON_STENCIL_ZPASS_DEC_WRAP;
1254 GLuint tempRADEON_STENCIL_ZPASS_INC_WRAP;
1255
1256 if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_BROKEN_STENCIL) {
1257 tempRADEON_STENCIL_FAIL_DEC_WRAP = RADEON_STENCIL_FAIL_DEC;
1258 tempRADEON_STENCIL_FAIL_INC_WRAP = RADEON_STENCIL_FAIL_INC;
1259 tempRADEON_STENCIL_ZFAIL_DEC_WRAP = RADEON_STENCIL_ZFAIL_DEC;
1260 tempRADEON_STENCIL_ZFAIL_INC_WRAP = RADEON_STENCIL_ZFAIL_INC;
1261 tempRADEON_STENCIL_ZPASS_DEC_WRAP = RADEON_STENCIL_ZPASS_DEC;
1262 tempRADEON_STENCIL_ZPASS_INC_WRAP = RADEON_STENCIL_ZPASS_INC;
1263 }
1264 else {
1265 tempRADEON_STENCIL_FAIL_DEC_WRAP = RADEON_STENCIL_FAIL_DEC_WRAP;
1266 tempRADEON_STENCIL_FAIL_INC_WRAP = RADEON_STENCIL_FAIL_INC_WRAP;
1267 tempRADEON_STENCIL_ZFAIL_DEC_WRAP = RADEON_STENCIL_ZFAIL_DEC_WRAP;
1268 tempRADEON_STENCIL_ZFAIL_INC_WRAP = RADEON_STENCIL_ZFAIL_INC_WRAP;
1269 tempRADEON_STENCIL_ZPASS_DEC_WRAP = RADEON_STENCIL_ZPASS_DEC_WRAP;
1270 tempRADEON_STENCIL_ZPASS_INC_WRAP = RADEON_STENCIL_ZPASS_INC_WRAP;
1271 }
1272
1273 RADEON_STATECHANGE( rmesa, ctx );
1274 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~(RADEON_STENCIL_FAIL_MASK |
1275 RADEON_STENCIL_ZFAIL_MASK |
1276 RADEON_STENCIL_ZPASS_MASK);
1277
1278 switch ( ctx->Stencil.FailFunc[0] ) {
1279 case GL_KEEP:
1280 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_KEEP;
1281 break;
1282 case GL_ZERO:
1283 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_ZERO;
1284 break;
1285 case GL_REPLACE:
1286 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_REPLACE;
1287 break;
1288 case GL_INCR:
1289 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_INC;
1290 break;
1291 case GL_DECR:
1292 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_DEC;
1293 break;
1294 case GL_INCR_WRAP:
1295 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_FAIL_INC_WRAP;
1296 break;
1297 case GL_DECR_WRAP:
1298 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_FAIL_DEC_WRAP;
1299 break;
1300 case GL_INVERT:
1301 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_INVERT;
1302 break;
1303 }
1304
1305 switch ( ctx->Stencil.ZFailFunc[0] ) {
1306 case GL_KEEP:
1307 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_KEEP;
1308 break;
1309 case GL_ZERO:
1310 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_ZERO;
1311 break;
1312 case GL_REPLACE:
1313 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_REPLACE;
1314 break;
1315 case GL_INCR:
1316 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_INC;
1317 break;
1318 case GL_DECR:
1319 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_DEC;
1320 break;
1321 case GL_INCR_WRAP:
1322 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_ZFAIL_INC_WRAP;
1323 break;
1324 case GL_DECR_WRAP:
1325 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_ZFAIL_DEC_WRAP;
1326 break;
1327 case GL_INVERT:
1328 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_INVERT;
1329 break;
1330 }
1331
1332 switch ( ctx->Stencil.ZPassFunc[0] ) {
1333 case GL_KEEP:
1334 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_KEEP;
1335 break;
1336 case GL_ZERO:
1337 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_ZERO;
1338 break;
1339 case GL_REPLACE:
1340 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_REPLACE;
1341 break;
1342 case GL_INCR:
1343 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_INC;
1344 break;
1345 case GL_DECR:
1346 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_DEC;
1347 break;
1348 case GL_INCR_WRAP:
1349 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_ZPASS_INC_WRAP;
1350 break;
1351 case GL_DECR_WRAP:
1352 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_ZPASS_DEC_WRAP;
1353 break;
1354 case GL_INVERT:
1355 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_INVERT;
1356 break;
1357 }
1358 }
1359
1360 static void radeonClearStencil( GLcontext *ctx, GLint s )
1361 {
1362 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1363
1364 rmesa->radeon.state.stencil.clear =
1365 ((GLuint) (ctx->Stencil.Clear & 0xff) |
1366 (0xff << RADEON_STENCIL_MASK_SHIFT) |
1367 ((ctx->Stencil.WriteMask[0] & 0xff) << RADEON_STENCIL_WRITEMASK_SHIFT));
1368 }
1369
1370
1371 /* =============================================================
1372 * Window position and viewport transformation
1373 */
1374
1375 /*
1376 * To correctly position primitives:
1377 */
1378 #define SUBPIXEL_X 0.125
1379 #define SUBPIXEL_Y 0.125
1380
1381
1382 /**
1383 * Called when window size or position changes or viewport or depth range
1384 * state is changed. We update the hardware viewport state here.
1385 */
1386 void radeonUpdateWindow( GLcontext *ctx )
1387 {
1388 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1389 __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable;
1390 GLfloat xoffset = dPriv ? (GLfloat) dPriv->x : 0;
1391 GLfloat yoffset = dPriv ? (GLfloat) dPriv->y + dPriv->h : 0;
1392 const GLfloat *v = ctx->Viewport._WindowMap.m;
1393
1394 float_ui32_type sx = { v[MAT_SX] };
1395 float_ui32_type tx = { v[MAT_TX] + xoffset + SUBPIXEL_X };
1396 float_ui32_type sy = { - v[MAT_SY] };
1397 float_ui32_type ty = { (- v[MAT_TY]) + yoffset + SUBPIXEL_Y };
1398 float_ui32_type sz = { v[MAT_SZ] * rmesa->radeon.state.depth.scale };
1399 float_ui32_type tz = { v[MAT_TZ] * rmesa->radeon.state.depth.scale };
1400
1401 RADEON_STATECHANGE( rmesa, vpt );
1402
1403 rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE] = sx.ui32;
1404 rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = tx.ui32;
1405 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE] = sy.ui32;
1406 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = ty.ui32;
1407 rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE] = sz.ui32;
1408 rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = tz.ui32;
1409 }
1410
1411
1412 static void radeonViewport( GLcontext *ctx, GLint x, GLint y,
1413 GLsizei width, GLsizei height )
1414 {
1415 /* Don't pipeline viewport changes, conflict with window offset
1416 * setting below. Could apply deltas to rescue pipelined viewport
1417 * values, or keep the originals hanging around.
1418 */
1419 radeonUpdateWindow( ctx );
1420
1421 radeon_viewport(ctx, x, y, width, height);
1422 }
1423
1424 static void radeonDepthRange( GLcontext *ctx, GLclampd nearval,
1425 GLclampd farval )
1426 {
1427 radeonUpdateWindow( ctx );
1428 }
1429
1430 void radeonUpdateViewportOffset( GLcontext *ctx )
1431 {
1432 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1433 __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable;
1434 GLfloat xoffset = (GLfloat)dPriv->x;
1435 GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h;
1436 const GLfloat *v = ctx->Viewport._WindowMap.m;
1437
1438 float_ui32_type tx;
1439 float_ui32_type ty;
1440
1441 tx.f = v[MAT_TX] + xoffset + SUBPIXEL_X;
1442 ty.f = (- v[MAT_TY]) + yoffset + SUBPIXEL_Y;
1443
1444 if ( rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] != tx.ui32 ||
1445 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] != ty.ui32 )
1446 {
1447 /* Note: this should also modify whatever data the context reset
1448 * code uses...
1449 */
1450 RADEON_STATECHANGE( rmesa, vpt );
1451 rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = tx.ui32;
1452 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = ty.ui32;
1453
1454 /* update polygon stipple x/y screen offset */
1455 {
1456 GLuint stx, sty;
1457 GLuint m = rmesa->hw.msc.cmd[MSC_RE_MISC];
1458
1459 m &= ~(RADEON_STIPPLE_X_OFFSET_MASK |
1460 RADEON_STIPPLE_Y_OFFSET_MASK);
1461
1462 /* add magic offsets, then invert */
1463 stx = 31 - ((rmesa->radeon.dri.drawable->x - 1) & RADEON_STIPPLE_COORD_MASK);
1464 sty = 31 - ((rmesa->radeon.dri.drawable->y + rmesa->radeon.dri.drawable->h - 1)
1465 & RADEON_STIPPLE_COORD_MASK);
1466
1467 m |= ((stx << RADEON_STIPPLE_X_OFFSET_SHIFT) |
1468 (sty << RADEON_STIPPLE_Y_OFFSET_SHIFT));
1469
1470 if ( rmesa->hw.msc.cmd[MSC_RE_MISC] != m ) {
1471 RADEON_STATECHANGE( rmesa, msc );
1472 rmesa->hw.msc.cmd[MSC_RE_MISC] = m;
1473 }
1474 }
1475 }
1476
1477 radeonUpdateScissor( ctx );
1478 }
1479
1480
1481
1482 /* =============================================================
1483 * Miscellaneous
1484 */
1485
1486 static void radeonClearColor( GLcontext *ctx, const GLfloat color[4] )
1487 {
1488 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1489 GLubyte c[4];
1490 CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]);
1491 CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]);
1492 CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]);
1493 CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]);
1494 rmesa->radeon.state.color.clear = radeonPackColor( rmesa->radeon.radeonScreen->cpp,
1495 c[0], c[1], c[2], c[3] );
1496 }
1497
1498
1499 static void radeonRenderMode( GLcontext *ctx, GLenum mode )
1500 {
1501 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1502 FALLBACK( rmesa, RADEON_FALLBACK_RENDER_MODE, (mode != GL_RENDER) );
1503 }
1504
1505
1506 static GLuint radeon_rop_tab[] = {
1507 RADEON_ROP_CLEAR,
1508 RADEON_ROP_AND,
1509 RADEON_ROP_AND_REVERSE,
1510 RADEON_ROP_COPY,
1511 RADEON_ROP_AND_INVERTED,
1512 RADEON_ROP_NOOP,
1513 RADEON_ROP_XOR,
1514 RADEON_ROP_OR,
1515 RADEON_ROP_NOR,
1516 RADEON_ROP_EQUIV,
1517 RADEON_ROP_INVERT,
1518 RADEON_ROP_OR_REVERSE,
1519 RADEON_ROP_COPY_INVERTED,
1520 RADEON_ROP_OR_INVERTED,
1521 RADEON_ROP_NAND,
1522 RADEON_ROP_SET,
1523 };
1524
1525 static void radeonLogicOpCode( GLcontext *ctx, GLenum opcode )
1526 {
1527 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1528 GLuint rop = (GLuint)opcode - GL_CLEAR;
1529
1530 ASSERT( rop < 16 );
1531
1532 RADEON_STATECHANGE( rmesa, msk );
1533 rmesa->hw.msk.cmd[MSK_RB3D_ROPCNTL] = radeon_rop_tab[rop];
1534 }
1535
1536 /* =============================================================
1537 * State enable/disable
1538 */
1539
1540 static void radeonEnable( GLcontext *ctx, GLenum cap, GLboolean state )
1541 {
1542 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1543 GLuint p, flag;
1544
1545 if ( RADEON_DEBUG & DEBUG_STATE )
1546 fprintf( stderr, "%s( %s = %s )\n", __FUNCTION__,
1547 _mesa_lookup_enum_by_nr( cap ),
1548 state ? "GL_TRUE" : "GL_FALSE" );
1549
1550 switch ( cap ) {
1551 /* Fast track this one...
1552 */
1553 case GL_TEXTURE_1D:
1554 case GL_TEXTURE_2D:
1555 case GL_TEXTURE_3D:
1556 break;
1557
1558 case GL_ALPHA_TEST:
1559 RADEON_STATECHANGE( rmesa, ctx );
1560 if (state) {
1561 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_ALPHA_TEST_ENABLE;
1562 } else {
1563 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_ALPHA_TEST_ENABLE;
1564 }
1565 break;
1566
1567 case GL_BLEND:
1568 RADEON_STATECHANGE( rmesa, ctx );
1569 if (state) {
1570 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ALPHA_BLEND_ENABLE;
1571 } else {
1572 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ALPHA_BLEND_ENABLE;
1573 }
1574 if ( (ctx->Color.ColorLogicOpEnabled || (ctx->Color.BlendEnabled
1575 && ctx->Color.BlendEquationRGB == GL_LOGIC_OP)) ) {
1576 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ROP_ENABLE;
1577 } else {
1578 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ROP_ENABLE;
1579 }
1580
1581 /* Catch a possible fallback:
1582 */
1583 if (state) {
1584 ctx->Driver.BlendEquationSeparate( ctx,
1585 ctx->Color.BlendEquationRGB,
1586 ctx->Color.BlendEquationA );
1587 ctx->Driver.BlendFuncSeparate( ctx, ctx->Color.BlendSrcRGB,
1588 ctx->Color.BlendDstRGB,
1589 ctx->Color.BlendSrcA,
1590 ctx->Color.BlendDstA );
1591 }
1592 else {
1593 FALLBACK( rmesa, RADEON_FALLBACK_BLEND_FUNC, GL_FALSE );
1594 FALLBACK( rmesa, RADEON_FALLBACK_BLEND_EQ, GL_FALSE );
1595 }
1596 break;
1597
1598 case GL_CLIP_PLANE0:
1599 case GL_CLIP_PLANE1:
1600 case GL_CLIP_PLANE2:
1601 case GL_CLIP_PLANE3:
1602 case GL_CLIP_PLANE4:
1603 case GL_CLIP_PLANE5:
1604 p = cap-GL_CLIP_PLANE0;
1605 RADEON_STATECHANGE( rmesa, tcl );
1606 if (state) {
1607 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= (RADEON_UCP_ENABLE_0<<p);
1608 radeonClipPlane( ctx, cap, NULL );
1609 }
1610 else {
1611 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~(RADEON_UCP_ENABLE_0<<p);
1612 }
1613 break;
1614
1615 case GL_COLOR_MATERIAL:
1616 radeonColorMaterial( ctx, 0, 0 );
1617 radeonUpdateMaterial( ctx );
1618 break;
1619
1620 case GL_CULL_FACE:
1621 radeonCullFace( ctx, 0 );
1622 break;
1623
1624 case GL_DEPTH_TEST:
1625 RADEON_STATECHANGE(rmesa, ctx );
1626 if ( state ) {
1627 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_Z_ENABLE;
1628 } else {
1629 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_Z_ENABLE;
1630 }
1631 break;
1632
1633 case GL_DITHER:
1634 RADEON_STATECHANGE(rmesa, ctx );
1635 if ( state ) {
1636 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_ENABLE;
1637 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~rmesa->radeon.state.color.roundEnable;
1638 } else {
1639 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_DITHER_ENABLE;
1640 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->radeon.state.color.roundEnable;
1641 }
1642 break;
1643
1644 case GL_FOG:
1645 RADEON_STATECHANGE(rmesa, ctx );
1646 if ( state ) {
1647 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_FOG_ENABLE;
1648 radeonFogfv( ctx, GL_FOG_MODE, NULL );
1649 } else {
1650 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_FOG_ENABLE;
1651 RADEON_STATECHANGE(rmesa, tcl);
1652 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~RADEON_TCL_FOG_MASK;
1653 }
1654 radeonUpdateSpecular( ctx ); /* for PK_SPEC */
1655 _mesa_allow_light_in_model( ctx, !state );
1656 break;
1657
1658 case GL_LIGHT0:
1659 case GL_LIGHT1:
1660 case GL_LIGHT2:
1661 case GL_LIGHT3:
1662 case GL_LIGHT4:
1663 case GL_LIGHT5:
1664 case GL_LIGHT6:
1665 case GL_LIGHT7:
1666 RADEON_STATECHANGE(rmesa, tcl);
1667 p = cap - GL_LIGHT0;
1668 if (p&1)
1669 flag = (RADEON_LIGHT_1_ENABLE |
1670 RADEON_LIGHT_1_ENABLE_AMBIENT |
1671 RADEON_LIGHT_1_ENABLE_SPECULAR);
1672 else
1673 flag = (RADEON_LIGHT_0_ENABLE |
1674 RADEON_LIGHT_0_ENABLE_AMBIENT |
1675 RADEON_LIGHT_0_ENABLE_SPECULAR);
1676
1677 if (state)
1678 rmesa->hw.tcl.cmd[p/2 + TCL_PER_LIGHT_CTL_0] |= flag;
1679 else
1680 rmesa->hw.tcl.cmd[p/2 + TCL_PER_LIGHT_CTL_0] &= ~flag;
1681
1682 /*
1683 */
1684 update_light_colors( ctx, p );
1685 break;
1686
1687 case GL_LIGHTING:
1688 RADEON_STATECHANGE(rmesa, tcl);
1689 radeonUpdateSpecular(ctx);
1690 check_twoside_fallback( ctx );
1691 break;
1692
1693 case GL_LINE_SMOOTH:
1694 RADEON_STATECHANGE( rmesa, ctx );
1695 if ( state ) {
1696 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_ANTI_ALIAS_LINE;
1697 } else {
1698 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_ANTI_ALIAS_LINE;
1699 }
1700 break;
1701
1702 case GL_LINE_STIPPLE:
1703 RADEON_STATECHANGE( rmesa, ctx );
1704 if ( state ) {
1705 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_PATTERN_ENABLE;
1706 } else {
1707 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_PATTERN_ENABLE;
1708 }
1709 break;
1710
1711 case GL_COLOR_LOGIC_OP:
1712 RADEON_STATECHANGE( rmesa, ctx );
1713 if ( (ctx->Color.ColorLogicOpEnabled || (ctx->Color.BlendEnabled
1714 && ctx->Color.BlendEquationRGB == GL_LOGIC_OP)) ) {
1715 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ROP_ENABLE;
1716 } else {
1717 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ROP_ENABLE;
1718 }
1719 break;
1720
1721 case GL_NORMALIZE:
1722 RADEON_STATECHANGE( rmesa, tcl );
1723 if ( state ) {
1724 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_NORMALIZE_NORMALS;
1725 } else {
1726 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_NORMALIZE_NORMALS;
1727 }
1728 break;
1729
1730 case GL_POLYGON_OFFSET_POINT:
1731 RADEON_STATECHANGE( rmesa, set );
1732 if ( state ) {
1733 rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_ZBIAS_ENABLE_POINT;
1734 } else {
1735 rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_ZBIAS_ENABLE_POINT;
1736 }
1737 break;
1738
1739 case GL_POLYGON_OFFSET_LINE:
1740 RADEON_STATECHANGE( rmesa, set );
1741 if ( state ) {
1742 rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_ZBIAS_ENABLE_LINE;
1743 } else {
1744 rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_ZBIAS_ENABLE_LINE;
1745 }
1746 break;
1747
1748 case GL_POLYGON_OFFSET_FILL:
1749 RADEON_STATECHANGE( rmesa, set );
1750 if ( state ) {
1751 rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_ZBIAS_ENABLE_TRI;
1752 } else {
1753 rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_ZBIAS_ENABLE_TRI;
1754 }
1755 break;
1756
1757 case GL_POLYGON_SMOOTH:
1758 RADEON_STATECHANGE( rmesa, ctx );
1759 if ( state ) {
1760 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_ANTI_ALIAS_POLY;
1761 } else {
1762 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_ANTI_ALIAS_POLY;
1763 }
1764 break;
1765
1766 case GL_POLYGON_STIPPLE:
1767 RADEON_STATECHANGE(rmesa, ctx );
1768 if ( state ) {
1769 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_STIPPLE_ENABLE;
1770 } else {
1771 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_STIPPLE_ENABLE;
1772 }
1773 break;
1774
1775 case GL_RESCALE_NORMAL_EXT: {
1776 GLboolean tmp = ctx->_NeedEyeCoords ? state : !state;
1777 RADEON_STATECHANGE( rmesa, tcl );
1778 if ( tmp ) {
1779 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_RESCALE_NORMALS;
1780 } else {
1781 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_RESCALE_NORMALS;
1782 }
1783 break;
1784 }
1785
1786 case GL_SCISSOR_TEST:
1787 radeon_firevertices(&rmesa->radeon);
1788 rmesa->radeon.state.scissor.enabled = state;
1789 radeonUpdateScissor( ctx );
1790 break;
1791
1792 case GL_STENCIL_TEST:
1793 if ( rmesa->radeon.state.stencil.hwBuffer ) {
1794 RADEON_STATECHANGE( rmesa, ctx );
1795 if ( state ) {
1796 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_STENCIL_ENABLE;
1797 } else {
1798 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_STENCIL_ENABLE;
1799 }
1800 } else {
1801 FALLBACK( rmesa, RADEON_FALLBACK_STENCIL, state );
1802 }
1803 break;
1804
1805 case GL_TEXTURE_GEN_Q:
1806 case GL_TEXTURE_GEN_R:
1807 case GL_TEXTURE_GEN_S:
1808 case GL_TEXTURE_GEN_T:
1809 /* Picked up in radeonUpdateTextureState.
1810 */
1811 rmesa->recheck_texgen[ctx->Texture.CurrentUnit] = GL_TRUE;
1812 break;
1813
1814 case GL_COLOR_SUM_EXT:
1815 radeonUpdateSpecular ( ctx );
1816 break;
1817
1818 default:
1819 return;
1820 }
1821 }
1822
1823
1824 static void radeonLightingSpaceChange( GLcontext *ctx )
1825 {
1826 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1827 GLboolean tmp;
1828 RADEON_STATECHANGE( rmesa, tcl );
1829
1830 if (RADEON_DEBUG & DEBUG_STATE)
1831 fprintf(stderr, "%s %d BEFORE %x\n", __FUNCTION__, ctx->_NeedEyeCoords,
1832 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]);
1833
1834 if (ctx->_NeedEyeCoords)
1835 tmp = ctx->Transform.RescaleNormals;
1836 else
1837 tmp = !ctx->Transform.RescaleNormals;
1838
1839 if ( tmp ) {
1840 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_RESCALE_NORMALS;
1841 } else {
1842 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_RESCALE_NORMALS;
1843 }
1844
1845 if (RADEON_DEBUG & DEBUG_STATE)
1846 fprintf(stderr, "%s %d AFTER %x\n", __FUNCTION__, ctx->_NeedEyeCoords,
1847 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]);
1848 }
1849
1850 /* =============================================================
1851 * Deferred state management - matrices, textures, other?
1852 */
1853
1854
1855 void radeonUploadTexMatrix( r100ContextPtr rmesa,
1856 int unit, GLboolean swapcols )
1857 {
1858 /* Here's how this works: on r100, only 3 tex coords can be submitted, so the
1859 vector looks like this probably: (s t r|q 0) (not sure if the last coord
1860 is hardwired to 0, could be 1 too). Interestingly, it actually looks like
1861 texgen generates all 4 coords, at least tests with projtex indicated that.
1862 So: if we need the q coord in the end (solely determined by the texture
1863 target, i.e. 2d / 1d / texrect targets) we swap the third and 4th row.
1864 Additionally, if we don't have texgen but 4 tex coords submitted, we swap
1865 column 3 and 4 (for the 2d / 1d / texrect targets) since the the q coord
1866 will get submitted in the "wrong", i.e. 3rd, slot.
1867 If an app submits 3 coords for 2d targets, we assume it is saving on vertex
1868 size and using the texture matrix to swap the r and q coords around (ut2k3
1869 does exactly that), so we don't need the 3rd / 4th column swap - still need
1870 the 3rd / 4th row swap of course. This will potentially break for apps which
1871 use TexCoord3x just for fun. Additionally, it will never work if an app uses
1872 an "advanced" texture matrix and relies on all 4 texcoord inputs to generate
1873 the maximum needed 3. This seems impossible to do with hw tcl on r100, and
1874 incredibly hard to detect so we can't just fallback in such a case. Assume
1875 it never happens... - rs
1876 */
1877
1878 int idx = TEXMAT_0 + unit;
1879 float *dest = ((float *)RADEON_DB_STATE( mat[idx] )) + MAT_ELT_0;
1880 int i;
1881 struct gl_texture_unit tUnit = rmesa->radeon.glCtx->Texture.Unit[unit];
1882 GLfloat *src = rmesa->tmpmat[unit].m;
1883
1884 rmesa->TexMatColSwap &= ~(1 << unit);
1885 if ((tUnit._ReallyEnabled & (TEXTURE_3D_BIT | TEXTURE_CUBE_BIT)) == 0) {
1886 if (swapcols) {
1887 rmesa->TexMatColSwap |= 1 << unit;
1888 /* attention some elems are swapped 2 times! */
1889 *dest++ = src[0];
1890 *dest++ = src[4];
1891 *dest++ = src[12];
1892 *dest++ = src[8];
1893 *dest++ = src[1];
1894 *dest++ = src[5];
1895 *dest++ = src[13];
1896 *dest++ = src[9];
1897 *dest++ = src[2];
1898 *dest++ = src[6];
1899 *dest++ = src[15];
1900 *dest++ = src[11];
1901 /* those last 4 are probably never used */
1902 *dest++ = src[3];
1903 *dest++ = src[7];
1904 *dest++ = src[14];
1905 *dest++ = src[10];
1906 }
1907 else {
1908 for (i = 0; i < 2; i++) {
1909 *dest++ = src[i];
1910 *dest++ = src[i+4];
1911 *dest++ = src[i+8];
1912 *dest++ = src[i+12];
1913 }
1914 for (i = 3; i >= 2; i--) {
1915 *dest++ = src[i];
1916 *dest++ = src[i+4];
1917 *dest++ = src[i+8];
1918 *dest++ = src[i+12];
1919 }
1920 }
1921 }
1922 else {
1923 for (i = 0 ; i < 4 ; i++) {
1924 *dest++ = src[i];
1925 *dest++ = src[i+4];
1926 *dest++ = src[i+8];
1927 *dest++ = src[i+12];
1928 }
1929 }
1930
1931 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.mat[idx] );
1932 }
1933
1934
1935 static void upload_matrix( r100ContextPtr rmesa, GLfloat *src, int idx )
1936 {
1937 float *dest = ((float *)RADEON_DB_STATE( mat[idx] ))+MAT_ELT_0;
1938 int i;
1939
1940
1941 for (i = 0 ; i < 4 ; i++) {
1942 *dest++ = src[i];
1943 *dest++ = src[i+4];
1944 *dest++ = src[i+8];
1945 *dest++ = src[i+12];
1946 }
1947
1948 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.mat[idx] );
1949 }
1950
1951 static void upload_matrix_t( r100ContextPtr rmesa, GLfloat *src, int idx )
1952 {
1953 float *dest = ((float *)RADEON_DB_STATE( mat[idx] ))+MAT_ELT_0;
1954 memcpy(dest, src, 16*sizeof(float));
1955 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.mat[idx] );
1956 }
1957
1958
1959 static void update_texturematrix( GLcontext *ctx )
1960 {
1961 r100ContextPtr rmesa = R100_CONTEXT( ctx );
1962 GLuint tpc = rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL];
1963 GLuint vs = rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL];
1964 int unit;
1965 GLuint texMatEnabled = 0;
1966 rmesa->NeedTexMatrix = 0;
1967 rmesa->TexMatColSwap = 0;
1968
1969 for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) {
1970 if (ctx->Texture.Unit[unit]._ReallyEnabled) {
1971 GLboolean needMatrix = GL_FALSE;
1972 if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) {
1973 needMatrix = GL_TRUE;
1974 texMatEnabled |= (RADEON_TEXGEN_TEXMAT_0_ENABLE |
1975 RADEON_TEXMAT_0_ENABLE) << unit;
1976
1977 if (rmesa->TexGenEnabled & (RADEON_TEXMAT_0_ENABLE << unit)) {
1978 /* Need to preconcatenate any active texgen
1979 * obj/eyeplane matrices:
1980 */
1981 _math_matrix_mul_matrix( &rmesa->tmpmat[unit],
1982 ctx->TextureMatrixStack[unit].Top,
1983 &rmesa->TexGenMatrix[unit] );
1984 }
1985 else {
1986 _math_matrix_copy( &rmesa->tmpmat[unit],
1987 ctx->TextureMatrixStack[unit].Top );
1988 }
1989 }
1990 else if (rmesa->TexGenEnabled & (RADEON_TEXMAT_0_ENABLE << unit)) {
1991 _math_matrix_copy( &rmesa->tmpmat[unit], &rmesa->TexGenMatrix[unit] );
1992 needMatrix = GL_TRUE;
1993 }
1994 if (needMatrix) {
1995 rmesa->NeedTexMatrix |= 1 << unit;
1996 radeonUploadTexMatrix( rmesa, unit,
1997 !ctx->Texture.Unit[unit].TexGenEnabled );
1998 }
1999 }
2000 }
2001
2002 tpc = (texMatEnabled | rmesa->TexGenEnabled);
2003
2004 /* TCL_TEX_COMPUTED_x is TCL_TEX_INPUT_x | 0x8 */
2005 vs &= ~((RADEON_TCL_TEX_COMPUTED_TEX_0 << RADEON_TCL_TEX_0_OUTPUT_SHIFT) |
2006 (RADEON_TCL_TEX_COMPUTED_TEX_0 << RADEON_TCL_TEX_1_OUTPUT_SHIFT) |
2007 (RADEON_TCL_TEX_COMPUTED_TEX_0 << RADEON_TCL_TEX_2_OUTPUT_SHIFT));
2008
2009 vs |= (((tpc & RADEON_TEXGEN_TEXMAT_0_ENABLE) <<
2010 (RADEON_TCL_TEX_0_OUTPUT_SHIFT + 3)) |
2011 ((tpc & RADEON_TEXGEN_TEXMAT_1_ENABLE) <<
2012 (RADEON_TCL_TEX_1_OUTPUT_SHIFT + 2)) |
2013 ((tpc & RADEON_TEXGEN_TEXMAT_2_ENABLE) <<
2014 (RADEON_TCL_TEX_2_OUTPUT_SHIFT + 1)));
2015
2016 if (tpc != rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL] ||
2017 vs != rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL]) {
2018
2019 RADEON_STATECHANGE(rmesa, tcl);
2020 rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL] = tpc;
2021 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] = vs;
2022 }
2023 }
2024
2025
2026 void radeonValidateState( GLcontext *ctx )
2027 {
2028 r100ContextPtr rmesa = R100_CONTEXT(ctx);
2029 GLuint new_state = rmesa->radeon.NewGLState;
2030
2031 if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
2032 _mesa_update_framebuffer(ctx);
2033 /* this updates the DrawBuffer's Width/Height if it's a FBO */
2034 _mesa_update_draw_buffer_bounds(ctx);
2035 RADEON_STATECHANGE(rmesa, ctx);
2036 }
2037
2038 if (new_state & _NEW_TEXTURE) {
2039 radeonUpdateTextureState( ctx );
2040 new_state |= rmesa->radeon.NewGLState; /* may add TEXTURE_MATRIX */
2041 }
2042
2043 /* Need an event driven matrix update?
2044 */
2045 if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
2046 upload_matrix( rmesa, ctx->_ModelProjectMatrix.m, MODEL_PROJ );
2047
2048 /* Need these for lighting (shouldn't upload otherwise)
2049 */
2050 if (new_state & (_NEW_MODELVIEW)) {
2051 upload_matrix( rmesa, ctx->ModelviewMatrixStack.Top->m, MODEL );
2052 upload_matrix_t( rmesa, ctx->ModelviewMatrixStack.Top->inv, MODEL_IT );
2053 }
2054
2055 /* Does this need to be triggered on eg. modelview for
2056 * texgen-derived objplane/eyeplane matrices?
2057 */
2058 if (new_state & _NEW_TEXTURE_MATRIX) {
2059 update_texturematrix( ctx );
2060 }
2061
2062 if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW|_MESA_NEW_NEED_EYE_COORDS)) {
2063 update_light( ctx );
2064 }
2065
2066 /* emit all active clip planes if projection matrix changes.
2067 */
2068 if (new_state & (_NEW_PROJECTION)) {
2069 if (ctx->Transform.ClipPlanesEnabled)
2070 radeonUpdateClipPlanes( ctx );
2071 }
2072
2073
2074 rmesa->radeon.NewGLState = 0;
2075 }
2076
2077
2078 static void radeonInvalidateState( GLcontext *ctx, GLuint new_state )
2079 {
2080 _swrast_InvalidateState( ctx, new_state );
2081 _swsetup_InvalidateState( ctx, new_state );
2082 _vbo_InvalidateState( ctx, new_state );
2083 _tnl_InvalidateState( ctx, new_state );
2084 _ae_invalidate_state( ctx, new_state );
2085 R100_CONTEXT(ctx)->radeon.NewGLState |= new_state;
2086 }
2087
2088
2089 /* A hack. Need a faster way to find this out.
2090 */
2091 static GLboolean check_material( GLcontext *ctx )
2092 {
2093 TNLcontext *tnl = TNL_CONTEXT(ctx);
2094 GLint i;
2095
2096 for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT;
2097 i < _TNL_ATTRIB_MAT_BACK_INDEXES;
2098 i++)
2099 if (tnl->vb.AttribPtr[i] &&
2100 tnl->vb.AttribPtr[i]->stride)
2101 return GL_TRUE;
2102
2103 return GL_FALSE;
2104 }
2105
2106
2107 static void radeonWrapRunPipeline( GLcontext *ctx )
2108 {
2109 r100ContextPtr rmesa = R100_CONTEXT(ctx);
2110 GLboolean has_material;
2111
2112 if (0)
2113 fprintf(stderr, "%s, newstate: %x\n", __FUNCTION__, rmesa->radeon.NewGLState);
2114
2115 /* Validate state:
2116 */
2117 if (rmesa->radeon.NewGLState)
2118 radeonValidateState( ctx );
2119
2120 has_material = (ctx->Light.Enabled && check_material( ctx ));
2121
2122 if (has_material) {
2123 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_MATERIAL, GL_TRUE );
2124 }
2125
2126 /* Run the pipeline.
2127 */
2128 _tnl_run_pipeline( ctx );
2129
2130 if (has_material) {
2131 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_MATERIAL, GL_FALSE );
2132 }
2133 }
2134
2135
2136 /* Initialize the driver's state functions.
2137 * Many of the ctx->Driver functions might have been initialized to
2138 * software defaults in the earlier _mesa_init_driver_functions() call.
2139 */
2140 void radeonInitStateFuncs( GLcontext *ctx )
2141 {
2142 ctx->Driver.UpdateState = radeonInvalidateState;
2143 ctx->Driver.LightingSpaceChange = radeonLightingSpaceChange;
2144
2145 ctx->Driver.DrawBuffer = radeonDrawBuffer;
2146 ctx->Driver.ReadBuffer = radeonReadBuffer;
2147
2148 ctx->Driver.AlphaFunc = radeonAlphaFunc;
2149 ctx->Driver.BlendEquationSeparate = radeonBlendEquationSeparate;
2150 ctx->Driver.BlendFuncSeparate = radeonBlendFuncSeparate;
2151 ctx->Driver.ClearColor = radeonClearColor;
2152 ctx->Driver.ClearDepth = radeonClearDepth;
2153 ctx->Driver.ClearIndex = NULL;
2154 ctx->Driver.ClearStencil = radeonClearStencil;
2155 ctx->Driver.ClipPlane = radeonClipPlane;
2156 ctx->Driver.ColorMask = radeonColorMask;
2157 ctx->Driver.CullFace = radeonCullFace;
2158 ctx->Driver.DepthFunc = radeonDepthFunc;
2159 ctx->Driver.DepthMask = radeonDepthMask;
2160 ctx->Driver.DepthRange = radeonDepthRange;
2161 ctx->Driver.Enable = radeonEnable;
2162 ctx->Driver.Fogfv = radeonFogfv;
2163 ctx->Driver.FrontFace = radeonFrontFace;
2164 ctx->Driver.Hint = NULL;
2165 ctx->Driver.IndexMask = NULL;
2166 ctx->Driver.LightModelfv = radeonLightModelfv;
2167 ctx->Driver.Lightfv = radeonLightfv;
2168 ctx->Driver.LineStipple = radeonLineStipple;
2169 ctx->Driver.LineWidth = radeonLineWidth;
2170 ctx->Driver.LogicOpcode = radeonLogicOpCode;
2171 ctx->Driver.PolygonMode = radeonPolygonMode;
2172 ctx->Driver.PolygonOffset = radeonPolygonOffset;
2173 ctx->Driver.PolygonStipple = radeonPolygonStipple;
2174 ctx->Driver.RenderMode = radeonRenderMode;
2175 ctx->Driver.Scissor = radeonScissor;
2176 ctx->Driver.ShadeModel = radeonShadeModel;
2177 ctx->Driver.StencilFuncSeparate = radeonStencilFuncSeparate;
2178 ctx->Driver.StencilMaskSeparate = radeonStencilMaskSeparate;
2179 ctx->Driver.StencilOpSeparate = radeonStencilOpSeparate;
2180 ctx->Driver.Viewport = radeonViewport;
2181
2182 TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange = radeonUpdateMaterial;
2183 TNL_CONTEXT(ctx)->Driver.RunPipeline = radeonWrapRunPipeline;
2184 }