radeon/r200: remove ClearColor driver functions
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_state.c
1 /**************************************************************************
2
3 Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
27 **************************************************************************/
28
29 /*
30 * Authors:
31 * Gareth Hughes <gareth@valinux.com>
32 * Keith Whitwell <keith@tungstengraphics.com>
33 */
34
35 #include "main/glheader.h"
36 #include "main/imports.h"
37 #include "main/api_arrayelt.h"
38 #include "main/enums.h"
39 #include "main/light.h"
40 #include "main/context.h"
41 #include "main/framebuffer.h"
42 #include "main/simple_list.h"
43 #include "main/state.h"
44
45 #include "vbo/vbo.h"
46 #include "tnl/tnl.h"
47 #include "tnl/t_pipeline.h"
48 #include "swrast_setup/swrast_setup.h"
49 #include "drivers/common/meta.h"
50
51 #include "radeon_context.h"
52 #include "radeon_mipmap_tree.h"
53 #include "radeon_ioctl.h"
54 #include "radeon_state.h"
55 #include "radeon_tcl.h"
56 #include "radeon_tex.h"
57 #include "radeon_swtcl.h"
58
59 static void radeonUpdateSpecular( struct gl_context *ctx );
60
61 /* =============================================================
62 * Alpha blending
63 */
64
65 static void radeonAlphaFunc( struct gl_context *ctx, GLenum func, GLfloat ref )
66 {
67 r100ContextPtr rmesa = R100_CONTEXT(ctx);
68 int pp_misc = rmesa->hw.ctx.cmd[CTX_PP_MISC];
69 GLubyte refByte;
70
71 CLAMPED_FLOAT_TO_UBYTE(refByte, ref);
72
73 RADEON_STATECHANGE( rmesa, ctx );
74
75 pp_misc &= ~(RADEON_ALPHA_TEST_OP_MASK | RADEON_REF_ALPHA_MASK);
76 pp_misc |= (refByte & RADEON_REF_ALPHA_MASK);
77
78 switch ( func ) {
79 case GL_NEVER:
80 pp_misc |= RADEON_ALPHA_TEST_FAIL;
81 break;
82 case GL_LESS:
83 pp_misc |= RADEON_ALPHA_TEST_LESS;
84 break;
85 case GL_EQUAL:
86 pp_misc |= RADEON_ALPHA_TEST_EQUAL;
87 break;
88 case GL_LEQUAL:
89 pp_misc |= RADEON_ALPHA_TEST_LEQUAL;
90 break;
91 case GL_GREATER:
92 pp_misc |= RADEON_ALPHA_TEST_GREATER;
93 break;
94 case GL_NOTEQUAL:
95 pp_misc |= RADEON_ALPHA_TEST_NEQUAL;
96 break;
97 case GL_GEQUAL:
98 pp_misc |= RADEON_ALPHA_TEST_GEQUAL;
99 break;
100 case GL_ALWAYS:
101 pp_misc |= RADEON_ALPHA_TEST_PASS;
102 break;
103 }
104
105 rmesa->hw.ctx.cmd[CTX_PP_MISC] = pp_misc;
106 }
107
108 static void radeonBlendEquationSeparate( struct gl_context *ctx,
109 GLenum modeRGB, GLenum modeA )
110 {
111 r100ContextPtr rmesa = R100_CONTEXT(ctx);
112 GLuint b = rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] & ~RADEON_COMB_FCN_MASK;
113 GLboolean fallback = GL_FALSE;
114
115 assert( modeRGB == modeA );
116
117 switch ( modeRGB ) {
118 case GL_FUNC_ADD:
119 case GL_LOGIC_OP:
120 b |= RADEON_COMB_FCN_ADD_CLAMP;
121 break;
122
123 case GL_FUNC_SUBTRACT:
124 b |= RADEON_COMB_FCN_SUB_CLAMP;
125 break;
126
127 default:
128 if (ctx->Color.BlendEnabled)
129 fallback = GL_TRUE;
130 else
131 b |= RADEON_COMB_FCN_ADD_CLAMP;
132 break;
133 }
134
135 FALLBACK( rmesa, RADEON_FALLBACK_BLEND_EQ, fallback );
136 if ( !fallback ) {
137 RADEON_STATECHANGE( rmesa, ctx );
138 rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = b;
139 if ( (ctx->Color.ColorLogicOpEnabled || (ctx->Color.BlendEnabled
140 && ctx->Color.Blend[0].EquationRGB == GL_LOGIC_OP)) ) {
141 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ROP_ENABLE;
142 } else {
143 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ROP_ENABLE;
144 }
145 }
146 }
147
148 static void radeonBlendFuncSeparate( struct gl_context *ctx,
149 GLenum sfactorRGB, GLenum dfactorRGB,
150 GLenum sfactorA, GLenum dfactorA )
151 {
152 r100ContextPtr rmesa = R100_CONTEXT(ctx);
153 GLuint b = rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] &
154 ~(RADEON_SRC_BLEND_MASK | RADEON_DST_BLEND_MASK);
155 GLboolean fallback = GL_FALSE;
156
157 switch ( ctx->Color.Blend[0].SrcRGB ) {
158 case GL_ZERO:
159 b |= RADEON_SRC_BLEND_GL_ZERO;
160 break;
161 case GL_ONE:
162 b |= RADEON_SRC_BLEND_GL_ONE;
163 break;
164 case GL_DST_COLOR:
165 b |= RADEON_SRC_BLEND_GL_DST_COLOR;
166 break;
167 case GL_ONE_MINUS_DST_COLOR:
168 b |= RADEON_SRC_BLEND_GL_ONE_MINUS_DST_COLOR;
169 break;
170 case GL_SRC_COLOR:
171 b |= RADEON_SRC_BLEND_GL_SRC_COLOR;
172 break;
173 case GL_ONE_MINUS_SRC_COLOR:
174 b |= RADEON_SRC_BLEND_GL_ONE_MINUS_SRC_COLOR;
175 break;
176 case GL_SRC_ALPHA:
177 b |= RADEON_SRC_BLEND_GL_SRC_ALPHA;
178 break;
179 case GL_ONE_MINUS_SRC_ALPHA:
180 b |= RADEON_SRC_BLEND_GL_ONE_MINUS_SRC_ALPHA;
181 break;
182 case GL_DST_ALPHA:
183 b |= RADEON_SRC_BLEND_GL_DST_ALPHA;
184 break;
185 case GL_ONE_MINUS_DST_ALPHA:
186 b |= RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA;
187 break;
188 case GL_SRC_ALPHA_SATURATE:
189 b |= RADEON_SRC_BLEND_GL_SRC_ALPHA_SATURATE;
190 break;
191 case GL_CONSTANT_COLOR:
192 case GL_ONE_MINUS_CONSTANT_COLOR:
193 case GL_CONSTANT_ALPHA:
194 case GL_ONE_MINUS_CONSTANT_ALPHA:
195 if (ctx->Color.BlendEnabled)
196 fallback = GL_TRUE;
197 else
198 b |= RADEON_SRC_BLEND_GL_ONE;
199 break;
200 default:
201 break;
202 }
203
204 switch ( ctx->Color.Blend[0].DstRGB ) {
205 case GL_ZERO:
206 b |= RADEON_DST_BLEND_GL_ZERO;
207 break;
208 case GL_ONE:
209 b |= RADEON_DST_BLEND_GL_ONE;
210 break;
211 case GL_SRC_COLOR:
212 b |= RADEON_DST_BLEND_GL_SRC_COLOR;
213 break;
214 case GL_ONE_MINUS_SRC_COLOR:
215 b |= RADEON_DST_BLEND_GL_ONE_MINUS_SRC_COLOR;
216 break;
217 case GL_SRC_ALPHA:
218 b |= RADEON_DST_BLEND_GL_SRC_ALPHA;
219 break;
220 case GL_ONE_MINUS_SRC_ALPHA:
221 b |= RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA;
222 break;
223 case GL_DST_COLOR:
224 b |= RADEON_DST_BLEND_GL_DST_COLOR;
225 break;
226 case GL_ONE_MINUS_DST_COLOR:
227 b |= RADEON_DST_BLEND_GL_ONE_MINUS_DST_COLOR;
228 break;
229 case GL_DST_ALPHA:
230 b |= RADEON_DST_BLEND_GL_DST_ALPHA;
231 break;
232 case GL_ONE_MINUS_DST_ALPHA:
233 b |= RADEON_DST_BLEND_GL_ONE_MINUS_DST_ALPHA;
234 break;
235 case GL_CONSTANT_COLOR:
236 case GL_ONE_MINUS_CONSTANT_COLOR:
237 case GL_CONSTANT_ALPHA:
238 case GL_ONE_MINUS_CONSTANT_ALPHA:
239 if (ctx->Color.BlendEnabled)
240 fallback = GL_TRUE;
241 else
242 b |= RADEON_DST_BLEND_GL_ZERO;
243 break;
244 default:
245 break;
246 }
247
248 FALLBACK( rmesa, RADEON_FALLBACK_BLEND_FUNC, fallback );
249 if ( !fallback ) {
250 RADEON_STATECHANGE( rmesa, ctx );
251 rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = b;
252 }
253 }
254
255
256 /* =============================================================
257 * Depth testing
258 */
259
260 static void radeonDepthFunc( struct gl_context *ctx, GLenum func )
261 {
262 r100ContextPtr rmesa = R100_CONTEXT(ctx);
263
264 RADEON_STATECHANGE( rmesa, ctx );
265 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_Z_TEST_MASK;
266
267 switch ( ctx->Depth.Func ) {
268 case GL_NEVER:
269 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_NEVER;
270 break;
271 case GL_LESS:
272 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_LESS;
273 break;
274 case GL_EQUAL:
275 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_EQUAL;
276 break;
277 case GL_LEQUAL:
278 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_LEQUAL;
279 break;
280 case GL_GREATER:
281 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_GREATER;
282 break;
283 case GL_NOTEQUAL:
284 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_NEQUAL;
285 break;
286 case GL_GEQUAL:
287 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_GEQUAL;
288 break;
289 case GL_ALWAYS:
290 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_ALWAYS;
291 break;
292 }
293 }
294
295
296 static void radeonDepthMask( struct gl_context *ctx, GLboolean flag )
297 {
298 r100ContextPtr rmesa = R100_CONTEXT(ctx);
299 RADEON_STATECHANGE( rmesa, ctx );
300
301 if ( ctx->Depth.Mask ) {
302 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_WRITE_ENABLE;
303 } else {
304 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_Z_WRITE_ENABLE;
305 }
306 }
307
308
309 /* =============================================================
310 * Fog
311 */
312
313
314 static void radeonFogfv( struct gl_context *ctx, GLenum pname, const GLfloat *param )
315 {
316 r100ContextPtr rmesa = R100_CONTEXT(ctx);
317 union { int i; float f; } c, d;
318 GLubyte col[4];
319
320 switch (pname) {
321 case GL_FOG_MODE:
322 if (!ctx->Fog.Enabled)
323 return;
324 RADEON_STATECHANGE(rmesa, tcl);
325 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~RADEON_TCL_FOG_MASK;
326 switch (ctx->Fog.Mode) {
327 case GL_LINEAR:
328 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_TCL_FOG_LINEAR;
329 break;
330 case GL_EXP:
331 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_TCL_FOG_EXP;
332 break;
333 case GL_EXP2:
334 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_TCL_FOG_EXP2;
335 break;
336 default:
337 return;
338 }
339 /* fallthrough */
340 case GL_FOG_DENSITY:
341 case GL_FOG_START:
342 case GL_FOG_END:
343 if (!ctx->Fog.Enabled)
344 return;
345 c.i = rmesa->hw.fog.cmd[FOG_C];
346 d.i = rmesa->hw.fog.cmd[FOG_D];
347 switch (ctx->Fog.Mode) {
348 case GL_EXP:
349 c.f = 0.0;
350 /* While this is the opposite sign from the DDK, it makes the fog test
351 * pass, and matches r200.
352 */
353 d.f = -ctx->Fog.Density;
354 break;
355 case GL_EXP2:
356 c.f = 0.0;
357 d.f = -(ctx->Fog.Density * ctx->Fog.Density);
358 break;
359 case GL_LINEAR:
360 if (ctx->Fog.Start == ctx->Fog.End) {
361 c.f = 1.0F;
362 d.f = 1.0F;
363 } else {
364 c.f = ctx->Fog.End/(ctx->Fog.End-ctx->Fog.Start);
365 /* While this is the opposite sign from the DDK, it makes the fog
366 * test pass, and matches r200.
367 */
368 d.f = -1.0/(ctx->Fog.End-ctx->Fog.Start);
369 }
370 break;
371 default:
372 break;
373 }
374 if (c.i != rmesa->hw.fog.cmd[FOG_C] || d.i != rmesa->hw.fog.cmd[FOG_D]) {
375 RADEON_STATECHANGE( rmesa, fog );
376 rmesa->hw.fog.cmd[FOG_C] = c.i;
377 rmesa->hw.fog.cmd[FOG_D] = d.i;
378 }
379 break;
380 case GL_FOG_COLOR:
381 RADEON_STATECHANGE( rmesa, ctx );
382 _mesa_unclamped_float_rgba_to_ubyte(col, ctx->Fog.Color );
383 rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] &= ~RADEON_FOG_COLOR_MASK;
384 rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] |=
385 radeonPackColor( 4, col[0], col[1], col[2], 0 );
386 break;
387 case GL_FOG_COORD_SRC:
388 radeonUpdateSpecular( ctx );
389 break;
390 default:
391 return;
392 }
393 }
394
395 /* =============================================================
396 * Culling
397 */
398
399 static void radeonCullFace( struct gl_context *ctx, GLenum unused )
400 {
401 r100ContextPtr rmesa = R100_CONTEXT(ctx);
402 GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL];
403 GLuint t = rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL];
404
405 s |= RADEON_FFACE_SOLID | RADEON_BFACE_SOLID;
406 t &= ~(RADEON_CULL_FRONT | RADEON_CULL_BACK);
407
408 if ( ctx->Polygon.CullFlag ) {
409 switch ( ctx->Polygon.CullFaceMode ) {
410 case GL_FRONT:
411 s &= ~RADEON_FFACE_SOLID;
412 t |= RADEON_CULL_FRONT;
413 break;
414 case GL_BACK:
415 s &= ~RADEON_BFACE_SOLID;
416 t |= RADEON_CULL_BACK;
417 break;
418 case GL_FRONT_AND_BACK:
419 s &= ~(RADEON_FFACE_SOLID | RADEON_BFACE_SOLID);
420 t |= (RADEON_CULL_FRONT | RADEON_CULL_BACK);
421 break;
422 }
423 }
424
425 if ( rmesa->hw.set.cmd[SET_SE_CNTL] != s ) {
426 RADEON_STATECHANGE(rmesa, set );
427 rmesa->hw.set.cmd[SET_SE_CNTL] = s;
428 }
429
430 if ( rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] != t ) {
431 RADEON_STATECHANGE(rmesa, tcl );
432 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] = t;
433 }
434 }
435
436 static void radeonFrontFace( struct gl_context *ctx, GLenum mode )
437 {
438 r100ContextPtr rmesa = R100_CONTEXT(ctx);
439
440 RADEON_STATECHANGE( rmesa, set );
441 rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_FFACE_CULL_DIR_MASK;
442
443 RADEON_STATECHANGE( rmesa, tcl );
444 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~RADEON_CULL_FRONT_IS_CCW;
445
446 /* Winding is inverted when rendering to FBO */
447 if (ctx->DrawBuffer && ctx->DrawBuffer->Name)
448 mode = (mode == GL_CW) ? GL_CCW : GL_CW;
449
450 switch ( mode ) {
451 case GL_CW:
452 rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_FFACE_CULL_CW;
453 break;
454 case GL_CCW:
455 rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_FFACE_CULL_CCW;
456 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_CULL_FRONT_IS_CCW;
457 break;
458 }
459 }
460
461
462 /* =============================================================
463 * Line state
464 */
465 static void radeonLineWidth( struct gl_context *ctx, GLfloat widthf )
466 {
467 r100ContextPtr rmesa = R100_CONTEXT(ctx);
468
469 RADEON_STATECHANGE( rmesa, lin );
470 RADEON_STATECHANGE( rmesa, set );
471
472 /* Line width is stored in U6.4 format.
473 */
474 rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] = (GLuint)(widthf * 16.0);
475 if ( widthf > 1.0 ) {
476 rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_WIDELINE_ENABLE;
477 } else {
478 rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_WIDELINE_ENABLE;
479 }
480 }
481
482 static void radeonLineStipple( struct gl_context *ctx, GLint factor, GLushort pattern )
483 {
484 r100ContextPtr rmesa = R100_CONTEXT(ctx);
485
486 RADEON_STATECHANGE( rmesa, lin );
487 rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] =
488 ((((GLuint)factor & 0xff) << 16) | ((GLuint)pattern));
489 }
490
491
492 /* =============================================================
493 * Masks
494 */
495 static void radeonColorMask( struct gl_context *ctx,
496 GLboolean r, GLboolean g,
497 GLboolean b, GLboolean a )
498 {
499 r100ContextPtr rmesa = R100_CONTEXT(ctx);
500 struct radeon_renderbuffer *rrb;
501 GLuint mask;
502
503 rrb = radeon_get_colorbuffer(&rmesa->radeon);
504 if (!rrb)
505 return;
506
507 mask = radeonPackColor( rrb->cpp,
508 ctx->Color.ColorMask[0][RCOMP],
509 ctx->Color.ColorMask[0][GCOMP],
510 ctx->Color.ColorMask[0][BCOMP],
511 ctx->Color.ColorMask[0][ACOMP] );
512
513 if ( rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] != mask ) {
514 RADEON_STATECHANGE( rmesa, msk );
515 rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] = mask;
516 }
517 }
518
519
520 /* =============================================================
521 * Polygon state
522 */
523
524 static void radeonPolygonOffset( struct gl_context *ctx,
525 GLfloat factor, GLfloat units )
526 {
527 r100ContextPtr rmesa = R100_CONTEXT(ctx);
528 const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
529 float_ui32_type constant = { units * depthScale };
530 float_ui32_type factoru = { factor };
531
532 RADEON_STATECHANGE( rmesa, zbs );
533 rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_FACTOR] = factoru.ui32;
534 rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_CONSTANT] = constant.ui32;
535 }
536
537 static void radeonPolygonMode( struct gl_context *ctx, GLenum face, GLenum mode )
538 {
539 r100ContextPtr rmesa = R100_CONTEXT(ctx);
540 GLboolean flag = (ctx->_TriangleCaps & DD_TRI_UNFILLED) != 0;
541
542 /* Can't generally do unfilled via tcl, but some good special
543 * cases work.
544 */
545 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_UNFILLED, flag);
546 if (rmesa->radeon.TclFallback) {
547 radeonChooseRenderState( ctx );
548 radeonChooseVertexState( ctx );
549 }
550 }
551
552
553 /* =============================================================
554 * Rendering attributes
555 *
556 * We really don't want to recalculate all this every time we bind a
557 * texture. These things shouldn't change all that often, so it makes
558 * sense to break them out of the core texture state update routines.
559 */
560
561 /* Examine lighting and texture state to determine if separate specular
562 * should be enabled.
563 */
564 static void radeonUpdateSpecular( struct gl_context *ctx )
565 {
566 r100ContextPtr rmesa = R100_CONTEXT(ctx);
567 uint32_t p = rmesa->hw.ctx.cmd[CTX_PP_CNTL];
568 GLuint flag = 0;
569
570 RADEON_STATECHANGE( rmesa, tcl );
571
572 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] &= ~RADEON_TCL_COMPUTE_SPECULAR;
573 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] &= ~RADEON_TCL_COMPUTE_DIFFUSE;
574 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~RADEON_TCL_VTX_PK_SPEC;
575 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~RADEON_TCL_VTX_PK_DIFFUSE;
576 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_LIGHTING_ENABLE;
577
578 p &= ~RADEON_SPECULAR_ENABLE;
579
580 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_DIFFUSE_SPECULAR_COMBINE;
581
582
583 if (ctx->Light.Enabled &&
584 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) {
585 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_SPECULAR;
586 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_DIFFUSE;
587 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_SPEC;
588 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
589 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LIGHTING_ENABLE;
590 p |= RADEON_SPECULAR_ENABLE;
591 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &=
592 ~RADEON_DIFFUSE_SPECULAR_COMBINE;
593 }
594 else if (ctx->Light.Enabled) {
595 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_DIFFUSE;
596 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
597 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LIGHTING_ENABLE;
598 } else if (ctx->Fog.ColorSumEnabled ) {
599 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_SPEC;
600 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
601 p |= RADEON_SPECULAR_ENABLE;
602 } else {
603 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
604 }
605
606 if (ctx->Fog.Enabled) {
607 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_SPEC;
608 if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH) {
609 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_SPECULAR;
610 /* Bizzare: have to leave lighting enabled to get fog. */
611 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LIGHTING_ENABLE;
612 }
613 else {
614 /* cannot do tcl fog factor calculation with fog coord source
615 * (send precomputed factors). Cannot use precomputed fog
616 * factors together with tcl spec light (need tcl fallback) */
617 flag = (rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] &
618 RADEON_TCL_COMPUTE_SPECULAR) != 0;
619 }
620 }
621
622 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_FOGCOORDSPEC, flag);
623
624 if (_mesa_need_secondary_color(ctx)) {
625 assert( (p & RADEON_SPECULAR_ENABLE) != 0 );
626 } else {
627 assert( (p & RADEON_SPECULAR_ENABLE) == 0 );
628 }
629
630 if ( rmesa->hw.ctx.cmd[CTX_PP_CNTL] != p ) {
631 RADEON_STATECHANGE( rmesa, ctx );
632 rmesa->hw.ctx.cmd[CTX_PP_CNTL] = p;
633 }
634
635 /* Update vertex/render formats
636 */
637 if (rmesa->radeon.TclFallback) {
638 radeonChooseRenderState( ctx );
639 radeonChooseVertexState( ctx );
640 }
641 }
642
643
644 /* =============================================================
645 * Materials
646 */
647
648
649 /* Update on colormaterial, material emmissive/ambient,
650 * lightmodel.globalambient
651 */
652 static void update_global_ambient( struct gl_context *ctx )
653 {
654 r100ContextPtr rmesa = R100_CONTEXT(ctx);
655 float *fcmd = (float *)RADEON_DB_STATE( glt );
656
657 /* Need to do more if both emmissive & ambient are PREMULT:
658 * Hope this is not needed for MULT
659 */
660 if ((rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &
661 ((3 << RADEON_EMISSIVE_SOURCE_SHIFT) |
662 (3 << RADEON_AMBIENT_SOURCE_SHIFT))) == 0)
663 {
664 COPY_3V( &fcmd[GLT_RED],
665 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION]);
666 ACC_SCALE_3V( &fcmd[GLT_RED],
667 ctx->Light.Model.Ambient,
668 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT]);
669 }
670 else
671 {
672 COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient );
673 }
674
675 RADEON_DB_STATECHANGE(rmesa, &rmesa->hw.glt);
676 }
677
678 /* Update on change to
679 * - light[p].colors
680 * - light[p].enabled
681 */
682 static void update_light_colors( struct gl_context *ctx, GLuint p )
683 {
684 struct gl_light *l = &ctx->Light.Light[p];
685
686 /* fprintf(stderr, "%s\n", __FUNCTION__); */
687
688 if (l->Enabled) {
689 r100ContextPtr rmesa = R100_CONTEXT(ctx);
690 float *fcmd = (float *)RADEON_DB_STATE( lit[p] );
691
692 COPY_4V( &fcmd[LIT_AMBIENT_RED], l->Ambient );
693 COPY_4V( &fcmd[LIT_DIFFUSE_RED], l->Diffuse );
694 COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular );
695
696 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.lit[p] );
697 }
698 }
699
700 /* Also fallback for asym colormaterial mode in twoside lighting...
701 */
702 static void check_twoside_fallback( struct gl_context *ctx )
703 {
704 GLboolean fallback = GL_FALSE;
705 GLint i;
706
707 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) {
708 if (ctx->Light.ColorMaterialEnabled &&
709 (ctx->Light.ColorMaterialBitmask & BACK_MATERIAL_BITS) !=
710 ((ctx->Light.ColorMaterialBitmask & FRONT_MATERIAL_BITS)<<1))
711 fallback = GL_TRUE;
712 else {
713 for (i = MAT_ATTRIB_FRONT_AMBIENT; i < MAT_ATTRIB_FRONT_INDEXES; i+=2)
714 if (memcmp( ctx->Light.Material.Attrib[i],
715 ctx->Light.Material.Attrib[i+1],
716 sizeof(GLfloat)*4) != 0) {
717 fallback = GL_TRUE;
718 break;
719 }
720 }
721 }
722
723 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_LIGHT_TWOSIDE, fallback );
724 }
725
726
727 static void radeonColorMaterial( struct gl_context *ctx, GLenum face, GLenum mode )
728 {
729 r100ContextPtr rmesa = R100_CONTEXT(ctx);
730 GLuint light_model_ctl1 = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL];
731
732 light_model_ctl1 &= ~((3 << RADEON_EMISSIVE_SOURCE_SHIFT) |
733 (3 << RADEON_AMBIENT_SOURCE_SHIFT) |
734 (3 << RADEON_DIFFUSE_SOURCE_SHIFT) |
735 (3 << RADEON_SPECULAR_SOURCE_SHIFT));
736
737 if (ctx->Light.ColorMaterialEnabled) {
738 GLuint mask = ctx->Light.ColorMaterialBitmask;
739
740 if (mask & MAT_BIT_FRONT_EMISSION) {
741 light_model_ctl1 |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE <<
742 RADEON_EMISSIVE_SOURCE_SHIFT);
743 }
744 else {
745 light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT <<
746 RADEON_EMISSIVE_SOURCE_SHIFT);
747 }
748
749 if (mask & MAT_BIT_FRONT_AMBIENT) {
750 light_model_ctl1 |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE <<
751 RADEON_AMBIENT_SOURCE_SHIFT);
752 }
753 else {
754 light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT <<
755 RADEON_AMBIENT_SOURCE_SHIFT);
756 }
757
758 if (mask & MAT_BIT_FRONT_DIFFUSE) {
759 light_model_ctl1 |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE <<
760 RADEON_DIFFUSE_SOURCE_SHIFT);
761 }
762 else {
763 light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT <<
764 RADEON_DIFFUSE_SOURCE_SHIFT);
765 }
766
767 if (mask & MAT_BIT_FRONT_SPECULAR) {
768 light_model_ctl1 |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE <<
769 RADEON_SPECULAR_SOURCE_SHIFT);
770 }
771 else {
772 light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT <<
773 RADEON_SPECULAR_SOURCE_SHIFT);
774 }
775 }
776 else {
777 /* Default to MULT:
778 */
779 light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT << RADEON_EMISSIVE_SOURCE_SHIFT) |
780 (RADEON_LM_SOURCE_STATE_MULT << RADEON_AMBIENT_SOURCE_SHIFT) |
781 (RADEON_LM_SOURCE_STATE_MULT << RADEON_DIFFUSE_SOURCE_SHIFT) |
782 (RADEON_LM_SOURCE_STATE_MULT << RADEON_SPECULAR_SOURCE_SHIFT);
783 }
784
785 if (light_model_ctl1 != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]) {
786 RADEON_STATECHANGE( rmesa, tcl );
787 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] = light_model_ctl1;
788 }
789 }
790
791 void radeonUpdateMaterial( struct gl_context *ctx )
792 {
793 r100ContextPtr rmesa = R100_CONTEXT(ctx);
794 GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
795 GLfloat *fcmd = (GLfloat *)RADEON_DB_STATE( mtl );
796 GLuint mask = ~0;
797
798 if (ctx->Light.ColorMaterialEnabled)
799 mask &= ~ctx->Light.ColorMaterialBitmask;
800
801 if (RADEON_DEBUG & RADEON_STATE)
802 fprintf(stderr, "%s\n", __FUNCTION__);
803
804
805 if (mask & MAT_BIT_FRONT_EMISSION) {
806 fcmd[MTL_EMMISSIVE_RED] = mat[MAT_ATTRIB_FRONT_EMISSION][0];
807 fcmd[MTL_EMMISSIVE_GREEN] = mat[MAT_ATTRIB_FRONT_EMISSION][1];
808 fcmd[MTL_EMMISSIVE_BLUE] = mat[MAT_ATTRIB_FRONT_EMISSION][2];
809 fcmd[MTL_EMMISSIVE_ALPHA] = mat[MAT_ATTRIB_FRONT_EMISSION][3];
810 }
811 if (mask & MAT_BIT_FRONT_AMBIENT) {
812 fcmd[MTL_AMBIENT_RED] = mat[MAT_ATTRIB_FRONT_AMBIENT][0];
813 fcmd[MTL_AMBIENT_GREEN] = mat[MAT_ATTRIB_FRONT_AMBIENT][1];
814 fcmd[MTL_AMBIENT_BLUE] = mat[MAT_ATTRIB_FRONT_AMBIENT][2];
815 fcmd[MTL_AMBIENT_ALPHA] = mat[MAT_ATTRIB_FRONT_AMBIENT][3];
816 }
817 if (mask & MAT_BIT_FRONT_DIFFUSE) {
818 fcmd[MTL_DIFFUSE_RED] = mat[MAT_ATTRIB_FRONT_DIFFUSE][0];
819 fcmd[MTL_DIFFUSE_GREEN] = mat[MAT_ATTRIB_FRONT_DIFFUSE][1];
820 fcmd[MTL_DIFFUSE_BLUE] = mat[MAT_ATTRIB_FRONT_DIFFUSE][2];
821 fcmd[MTL_DIFFUSE_ALPHA] = mat[MAT_ATTRIB_FRONT_DIFFUSE][3];
822 }
823 if (mask & MAT_BIT_FRONT_SPECULAR) {
824 fcmd[MTL_SPECULAR_RED] = mat[MAT_ATTRIB_FRONT_SPECULAR][0];
825 fcmd[MTL_SPECULAR_GREEN] = mat[MAT_ATTRIB_FRONT_SPECULAR][1];
826 fcmd[MTL_SPECULAR_BLUE] = mat[MAT_ATTRIB_FRONT_SPECULAR][2];
827 fcmd[MTL_SPECULAR_ALPHA] = mat[MAT_ATTRIB_FRONT_SPECULAR][3];
828 }
829 if (mask & MAT_BIT_FRONT_SHININESS) {
830 fcmd[MTL_SHININESS] = mat[MAT_ATTRIB_FRONT_SHININESS][0];
831 }
832
833 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.mtl );
834
835 check_twoside_fallback( ctx );
836 /* update_global_ambient( ctx );*/
837 }
838
839 /* _NEW_LIGHT
840 * _NEW_MODELVIEW
841 * _MESA_NEW_NEED_EYE_COORDS
842 *
843 * Uses derived state from mesa:
844 * _VP_inf_norm
845 * _h_inf_norm
846 * _Position
847 * _NormSpotDirection
848 * _ModelViewInvScale
849 * _NeedEyeCoords
850 * _EyeZDir
851 *
852 * which are calculated in light.c and are correct for the current
853 * lighting space (model or eye), hence dependencies on _NEW_MODELVIEW
854 * and _MESA_NEW_NEED_EYE_COORDS.
855 */
856 static void update_light( struct gl_context *ctx )
857 {
858 r100ContextPtr rmesa = R100_CONTEXT(ctx);
859
860 /* Have to check these, or have an automatic shortcircuit mechanism
861 * to remove noop statechanges. (Or just do a better job on the
862 * front end).
863 */
864 {
865 GLuint tmp = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL];
866
867 if (ctx->_NeedEyeCoords)
868 tmp &= ~RADEON_LIGHT_IN_MODELSPACE;
869 else
870 tmp |= RADEON_LIGHT_IN_MODELSPACE;
871
872
873 /* Leave this test disabled: (unexplained q3 lockup) (even with
874 new packets)
875 */
876 if (tmp != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL])
877 {
878 RADEON_STATECHANGE( rmesa, tcl );
879 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] = tmp;
880 }
881 }
882
883 {
884 GLfloat *fcmd = (GLfloat *)RADEON_DB_STATE( eye );
885 fcmd[EYE_X] = ctx->_EyeZDir[0];
886 fcmd[EYE_Y] = ctx->_EyeZDir[1];
887 fcmd[EYE_Z] = - ctx->_EyeZDir[2];
888 fcmd[EYE_RESCALE_FACTOR] = ctx->_ModelViewInvScale;
889 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.eye );
890 }
891
892
893
894 if (ctx->Light.Enabled) {
895 GLint p;
896 for (p = 0 ; p < MAX_LIGHTS; p++) {
897 if (ctx->Light.Light[p].Enabled) {
898 struct gl_light *l = &ctx->Light.Light[p];
899 GLfloat *fcmd = (GLfloat *)RADEON_DB_STATE( lit[p] );
900
901 if (l->EyePosition[3] == 0.0) {
902 COPY_3FV( &fcmd[LIT_POSITION_X], l->_VP_inf_norm );
903 COPY_3FV( &fcmd[LIT_DIRECTION_X], l->_h_inf_norm );
904 fcmd[LIT_POSITION_W] = 0;
905 fcmd[LIT_DIRECTION_W] = 0;
906 } else {
907 COPY_4V( &fcmd[LIT_POSITION_X], l->_Position );
908 fcmd[LIT_DIRECTION_X] = -l->_NormSpotDirection[0];
909 fcmd[LIT_DIRECTION_Y] = -l->_NormSpotDirection[1];
910 fcmd[LIT_DIRECTION_Z] = -l->_NormSpotDirection[2];
911 fcmd[LIT_DIRECTION_W] = 0;
912 }
913
914 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.lit[p] );
915 }
916 }
917 }
918 }
919
920 static void radeonLightfv( struct gl_context *ctx, GLenum light,
921 GLenum pname, const GLfloat *params )
922 {
923 r100ContextPtr rmesa = R100_CONTEXT(ctx);
924 GLint p = light - GL_LIGHT0;
925 struct gl_light *l = &ctx->Light.Light[p];
926 GLfloat *fcmd = (GLfloat *)rmesa->hw.lit[p].cmd;
927
928
929 switch (pname) {
930 case GL_AMBIENT:
931 case GL_DIFFUSE:
932 case GL_SPECULAR:
933 update_light_colors( ctx, p );
934 break;
935
936 case GL_SPOT_DIRECTION:
937 /* picked up in update_light */
938 break;
939
940 case GL_POSITION: {
941 /* positions picked up in update_light, but can do flag here */
942 GLuint flag;
943 GLuint idx = TCL_PER_LIGHT_CTL_0 + p/2;
944
945 /* FIXME: Set RANGE_ATTEN only when needed */
946 if (p&1)
947 flag = RADEON_LIGHT_1_IS_LOCAL;
948 else
949 flag = RADEON_LIGHT_0_IS_LOCAL;
950
951 RADEON_STATECHANGE(rmesa, tcl);
952 if (l->EyePosition[3] != 0.0F)
953 rmesa->hw.tcl.cmd[idx] |= flag;
954 else
955 rmesa->hw.tcl.cmd[idx] &= ~flag;
956 break;
957 }
958
959 case GL_SPOT_EXPONENT:
960 RADEON_STATECHANGE(rmesa, lit[p]);
961 fcmd[LIT_SPOT_EXPONENT] = params[0];
962 break;
963
964 case GL_SPOT_CUTOFF: {
965 GLuint flag = (p&1) ? RADEON_LIGHT_1_IS_SPOT : RADEON_LIGHT_0_IS_SPOT;
966 GLuint idx = TCL_PER_LIGHT_CTL_0 + p/2;
967
968 RADEON_STATECHANGE(rmesa, lit[p]);
969 fcmd[LIT_SPOT_CUTOFF] = l->_CosCutoff;
970
971 RADEON_STATECHANGE(rmesa, tcl);
972 if (l->SpotCutoff != 180.0F)
973 rmesa->hw.tcl.cmd[idx] |= flag;
974 else
975 rmesa->hw.tcl.cmd[idx] &= ~flag;
976
977 break;
978 }
979
980 case GL_CONSTANT_ATTENUATION:
981 RADEON_STATECHANGE(rmesa, lit[p]);
982 fcmd[LIT_ATTEN_CONST] = params[0];
983 if ( params[0] == 0.0 )
984 fcmd[LIT_ATTEN_CONST_INV] = FLT_MAX;
985 else
986 fcmd[LIT_ATTEN_CONST_INV] = 1.0 / params[0];
987 break;
988 case GL_LINEAR_ATTENUATION:
989 RADEON_STATECHANGE(rmesa, lit[p]);
990 fcmd[LIT_ATTEN_LINEAR] = params[0];
991 break;
992 case GL_QUADRATIC_ATTENUATION:
993 RADEON_STATECHANGE(rmesa, lit[p]);
994 fcmd[LIT_ATTEN_QUADRATIC] = params[0];
995 break;
996 default:
997 return;
998 }
999
1000 /* Set RANGE_ATTEN only when needed */
1001 switch (pname) {
1002 case GL_POSITION:
1003 case GL_CONSTANT_ATTENUATION:
1004 case GL_LINEAR_ATTENUATION:
1005 case GL_QUADRATIC_ATTENUATION:
1006 {
1007 GLuint *icmd = (GLuint *)RADEON_DB_STATE( tcl );
1008 GLuint idx = TCL_PER_LIGHT_CTL_0 + p/2;
1009 GLuint atten_flag = ( p&1 ) ? RADEON_LIGHT_1_ENABLE_RANGE_ATTEN
1010 : RADEON_LIGHT_0_ENABLE_RANGE_ATTEN;
1011 GLuint atten_const_flag = ( p&1 ) ? RADEON_LIGHT_1_CONSTANT_RANGE_ATTEN
1012 : RADEON_LIGHT_0_CONSTANT_RANGE_ATTEN;
1013
1014 if ( l->EyePosition[3] == 0.0F ||
1015 ( ( fcmd[LIT_ATTEN_CONST] == 0.0 || fcmd[LIT_ATTEN_CONST] == 1.0 ) &&
1016 fcmd[LIT_ATTEN_QUADRATIC] == 0.0 && fcmd[LIT_ATTEN_LINEAR] == 0.0 ) ) {
1017 /* Disable attenuation */
1018 icmd[idx] &= ~atten_flag;
1019 } else {
1020 if ( fcmd[LIT_ATTEN_QUADRATIC] == 0.0 && fcmd[LIT_ATTEN_LINEAR] == 0.0 ) {
1021 /* Enable only constant portion of attenuation calculation */
1022 icmd[idx] |= ( atten_flag | atten_const_flag );
1023 } else {
1024 /* Enable full attenuation calculation */
1025 icmd[idx] &= ~atten_const_flag;
1026 icmd[idx] |= atten_flag;
1027 }
1028 }
1029
1030 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.tcl );
1031 break;
1032 }
1033 default:
1034 break;
1035 }
1036 }
1037
1038
1039
1040
1041 static void radeonLightModelfv( struct gl_context *ctx, GLenum pname,
1042 const GLfloat *param )
1043 {
1044 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1045
1046 switch (pname) {
1047 case GL_LIGHT_MODEL_AMBIENT:
1048 update_global_ambient( ctx );
1049 break;
1050
1051 case GL_LIGHT_MODEL_LOCAL_VIEWER:
1052 RADEON_STATECHANGE( rmesa, tcl );
1053 if (ctx->Light.Model.LocalViewer)
1054 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LOCAL_VIEWER;
1055 else
1056 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_LOCAL_VIEWER;
1057 break;
1058
1059 case GL_LIGHT_MODEL_TWO_SIDE:
1060 RADEON_STATECHANGE( rmesa, tcl );
1061 if (ctx->Light.Model.TwoSide)
1062 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_LIGHT_TWOSIDE;
1063 else
1064 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~RADEON_LIGHT_TWOSIDE;
1065
1066 check_twoside_fallback( ctx );
1067
1068 if (rmesa->radeon.TclFallback) {
1069 radeonChooseRenderState( ctx );
1070 radeonChooseVertexState( ctx );
1071 }
1072 break;
1073
1074 case GL_LIGHT_MODEL_COLOR_CONTROL:
1075 radeonUpdateSpecular(ctx);
1076 break;
1077
1078 default:
1079 break;
1080 }
1081 }
1082
1083 static void radeonShadeModel( struct gl_context *ctx, GLenum mode )
1084 {
1085 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1086 GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL];
1087
1088 s &= ~(RADEON_DIFFUSE_SHADE_MASK |
1089 RADEON_ALPHA_SHADE_MASK |
1090 RADEON_SPECULAR_SHADE_MASK |
1091 RADEON_FOG_SHADE_MASK);
1092
1093 switch ( mode ) {
1094 case GL_FLAT:
1095 s |= (RADEON_DIFFUSE_SHADE_FLAT |
1096 RADEON_ALPHA_SHADE_FLAT |
1097 RADEON_SPECULAR_SHADE_FLAT |
1098 RADEON_FOG_SHADE_FLAT);
1099 break;
1100 case GL_SMOOTH:
1101 s |= (RADEON_DIFFUSE_SHADE_GOURAUD |
1102 RADEON_ALPHA_SHADE_GOURAUD |
1103 RADEON_SPECULAR_SHADE_GOURAUD |
1104 RADEON_FOG_SHADE_GOURAUD);
1105 break;
1106 default:
1107 return;
1108 }
1109
1110 if ( rmesa->hw.set.cmd[SET_SE_CNTL] != s ) {
1111 RADEON_STATECHANGE( rmesa, set );
1112 rmesa->hw.set.cmd[SET_SE_CNTL] = s;
1113 }
1114 }
1115
1116
1117 /* =============================================================
1118 * User clip planes
1119 */
1120
1121 static void radeonClipPlane( struct gl_context *ctx, GLenum plane, const GLfloat *eq )
1122 {
1123 GLint p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
1124 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1125 GLint *ip = (GLint *)ctx->Transform._ClipUserPlane[p];
1126
1127 RADEON_STATECHANGE( rmesa, ucp[p] );
1128 rmesa->hw.ucp[p].cmd[UCP_X] = ip[0];
1129 rmesa->hw.ucp[p].cmd[UCP_Y] = ip[1];
1130 rmesa->hw.ucp[p].cmd[UCP_Z] = ip[2];
1131 rmesa->hw.ucp[p].cmd[UCP_W] = ip[3];
1132 }
1133
1134 static void radeonUpdateClipPlanes( struct gl_context *ctx )
1135 {
1136 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1137 GLuint p;
1138
1139 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
1140 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
1141 GLint *ip = (GLint *)ctx->Transform._ClipUserPlane[p];
1142
1143 RADEON_STATECHANGE( rmesa, ucp[p] );
1144 rmesa->hw.ucp[p].cmd[UCP_X] = ip[0];
1145 rmesa->hw.ucp[p].cmd[UCP_Y] = ip[1];
1146 rmesa->hw.ucp[p].cmd[UCP_Z] = ip[2];
1147 rmesa->hw.ucp[p].cmd[UCP_W] = ip[3];
1148 }
1149 }
1150 }
1151
1152
1153 /* =============================================================
1154 * Stencil
1155 */
1156
1157 static void
1158 radeonStencilFuncSeparate( struct gl_context *ctx, GLenum face, GLenum func,
1159 GLint ref, GLuint mask )
1160 {
1161 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1162 GLuint refmask = (((ctx->Stencil.Ref[0] & 0xff) << RADEON_STENCIL_REF_SHIFT) |
1163 ((ctx->Stencil.ValueMask[0] & 0xff) << RADEON_STENCIL_MASK_SHIFT));
1164
1165 RADEON_STATECHANGE( rmesa, ctx );
1166 RADEON_STATECHANGE( rmesa, msk );
1167
1168 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_STENCIL_TEST_MASK;
1169 rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] &= ~(RADEON_STENCIL_REF_MASK|
1170 RADEON_STENCIL_VALUE_MASK);
1171
1172 switch ( ctx->Stencil.Function[0] ) {
1173 case GL_NEVER:
1174 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_NEVER;
1175 break;
1176 case GL_LESS:
1177 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_LESS;
1178 break;
1179 case GL_EQUAL:
1180 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_EQUAL;
1181 break;
1182 case GL_LEQUAL:
1183 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_LEQUAL;
1184 break;
1185 case GL_GREATER:
1186 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_GREATER;
1187 break;
1188 case GL_NOTEQUAL:
1189 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_NEQUAL;
1190 break;
1191 case GL_GEQUAL:
1192 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_GEQUAL;
1193 break;
1194 case GL_ALWAYS:
1195 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_ALWAYS;
1196 break;
1197 }
1198
1199 rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] |= refmask;
1200 }
1201
1202 static void
1203 radeonStencilMaskSeparate( struct gl_context *ctx, GLenum face, GLuint mask )
1204 {
1205 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1206
1207 RADEON_STATECHANGE( rmesa, msk );
1208 rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] &= ~RADEON_STENCIL_WRITE_MASK;
1209 rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] |=
1210 ((ctx->Stencil.WriteMask[0] & 0xff) << RADEON_STENCIL_WRITEMASK_SHIFT);
1211 }
1212
1213 static void radeonStencilOpSeparate( struct gl_context *ctx, GLenum face, GLenum fail,
1214 GLenum zfail, GLenum zpass )
1215 {
1216 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1217
1218 /* radeon 7200 have stencil bug, DEC and INC_WRAP will actually both do DEC_WRAP,
1219 and DEC_WRAP (and INVERT) will do INVERT. No way to get correct INC_WRAP and DEC,
1220 but DEC_WRAP can be fixed by using DEC and INC_WRAP at least use INC. */
1221
1222 GLuint tempRADEON_STENCIL_FAIL_DEC_WRAP;
1223 GLuint tempRADEON_STENCIL_FAIL_INC_WRAP;
1224 GLuint tempRADEON_STENCIL_ZFAIL_DEC_WRAP;
1225 GLuint tempRADEON_STENCIL_ZFAIL_INC_WRAP;
1226 GLuint tempRADEON_STENCIL_ZPASS_DEC_WRAP;
1227 GLuint tempRADEON_STENCIL_ZPASS_INC_WRAP;
1228
1229 if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_BROKEN_STENCIL) {
1230 tempRADEON_STENCIL_FAIL_DEC_WRAP = RADEON_STENCIL_FAIL_DEC;
1231 tempRADEON_STENCIL_FAIL_INC_WRAP = RADEON_STENCIL_FAIL_INC;
1232 tempRADEON_STENCIL_ZFAIL_DEC_WRAP = RADEON_STENCIL_ZFAIL_DEC;
1233 tempRADEON_STENCIL_ZFAIL_INC_WRAP = RADEON_STENCIL_ZFAIL_INC;
1234 tempRADEON_STENCIL_ZPASS_DEC_WRAP = RADEON_STENCIL_ZPASS_DEC;
1235 tempRADEON_STENCIL_ZPASS_INC_WRAP = RADEON_STENCIL_ZPASS_INC;
1236 }
1237 else {
1238 tempRADEON_STENCIL_FAIL_DEC_WRAP = RADEON_STENCIL_FAIL_DEC_WRAP;
1239 tempRADEON_STENCIL_FAIL_INC_WRAP = RADEON_STENCIL_FAIL_INC_WRAP;
1240 tempRADEON_STENCIL_ZFAIL_DEC_WRAP = RADEON_STENCIL_ZFAIL_DEC_WRAP;
1241 tempRADEON_STENCIL_ZFAIL_INC_WRAP = RADEON_STENCIL_ZFAIL_INC_WRAP;
1242 tempRADEON_STENCIL_ZPASS_DEC_WRAP = RADEON_STENCIL_ZPASS_DEC_WRAP;
1243 tempRADEON_STENCIL_ZPASS_INC_WRAP = RADEON_STENCIL_ZPASS_INC_WRAP;
1244 }
1245
1246 RADEON_STATECHANGE( rmesa, ctx );
1247 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~(RADEON_STENCIL_FAIL_MASK |
1248 RADEON_STENCIL_ZFAIL_MASK |
1249 RADEON_STENCIL_ZPASS_MASK);
1250
1251 switch ( ctx->Stencil.FailFunc[0] ) {
1252 case GL_KEEP:
1253 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_KEEP;
1254 break;
1255 case GL_ZERO:
1256 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_ZERO;
1257 break;
1258 case GL_REPLACE:
1259 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_REPLACE;
1260 break;
1261 case GL_INCR:
1262 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_INC;
1263 break;
1264 case GL_DECR:
1265 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_DEC;
1266 break;
1267 case GL_INCR_WRAP:
1268 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_FAIL_INC_WRAP;
1269 break;
1270 case GL_DECR_WRAP:
1271 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_FAIL_DEC_WRAP;
1272 break;
1273 case GL_INVERT:
1274 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_INVERT;
1275 break;
1276 }
1277
1278 switch ( ctx->Stencil.ZFailFunc[0] ) {
1279 case GL_KEEP:
1280 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_KEEP;
1281 break;
1282 case GL_ZERO:
1283 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_ZERO;
1284 break;
1285 case GL_REPLACE:
1286 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_REPLACE;
1287 break;
1288 case GL_INCR:
1289 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_INC;
1290 break;
1291 case GL_DECR:
1292 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_DEC;
1293 break;
1294 case GL_INCR_WRAP:
1295 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_ZFAIL_INC_WRAP;
1296 break;
1297 case GL_DECR_WRAP:
1298 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_ZFAIL_DEC_WRAP;
1299 break;
1300 case GL_INVERT:
1301 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_INVERT;
1302 break;
1303 }
1304
1305 switch ( ctx->Stencil.ZPassFunc[0] ) {
1306 case GL_KEEP:
1307 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_KEEP;
1308 break;
1309 case GL_ZERO:
1310 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_ZERO;
1311 break;
1312 case GL_REPLACE:
1313 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_REPLACE;
1314 break;
1315 case GL_INCR:
1316 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_INC;
1317 break;
1318 case GL_DECR:
1319 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_DEC;
1320 break;
1321 case GL_INCR_WRAP:
1322 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_ZPASS_INC_WRAP;
1323 break;
1324 case GL_DECR_WRAP:
1325 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_ZPASS_DEC_WRAP;
1326 break;
1327 case GL_INVERT:
1328 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_INVERT;
1329 break;
1330 }
1331 }
1332
1333
1334
1335 /* =============================================================
1336 * Window position and viewport transformation
1337 */
1338
1339 /*
1340 * To correctly position primitives:
1341 */
1342 #define SUBPIXEL_X 0.125
1343 #define SUBPIXEL_Y 0.125
1344
1345
1346 /**
1347 * Called when window size or position changes or viewport or depth range
1348 * state is changed. We update the hardware viewport state here.
1349 */
1350 void radeonUpdateWindow( struct gl_context *ctx )
1351 {
1352 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1353 __DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
1354 GLfloat xoffset = 0.0;
1355 GLfloat yoffset = dPriv ? (GLfloat) dPriv->h : 0;
1356 const GLfloat *v = ctx->Viewport._WindowMap.m;
1357 const GLboolean render_to_fbo = (ctx->DrawBuffer ? (ctx->DrawBuffer->Name != 0) : 0);
1358 const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
1359 GLfloat y_scale, y_bias;
1360
1361 if (render_to_fbo) {
1362 y_scale = 1.0;
1363 y_bias = 0;
1364 } else {
1365 y_scale = -1.0;
1366 y_bias = yoffset;
1367 }
1368
1369 float_ui32_type sx = { v[MAT_SX] };
1370 float_ui32_type tx = { v[MAT_TX] + xoffset + SUBPIXEL_X };
1371 float_ui32_type sy = { v[MAT_SY] * y_scale };
1372 float_ui32_type ty = { (v[MAT_TY] * y_scale) + y_bias + SUBPIXEL_Y };
1373 float_ui32_type sz = { v[MAT_SZ] * depthScale };
1374 float_ui32_type tz = { v[MAT_TZ] * depthScale };
1375
1376 RADEON_STATECHANGE( rmesa, vpt );
1377
1378 rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE] = sx.ui32;
1379 rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = tx.ui32;
1380 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE] = sy.ui32;
1381 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = ty.ui32;
1382 rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE] = sz.ui32;
1383 rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = tz.ui32;
1384 }
1385
1386
1387 static void radeonViewport( struct gl_context *ctx, GLint x, GLint y,
1388 GLsizei width, GLsizei height )
1389 {
1390 /* Don't pipeline viewport changes, conflict with window offset
1391 * setting below. Could apply deltas to rescue pipelined viewport
1392 * values, or keep the originals hanging around.
1393 */
1394 radeonUpdateWindow( ctx );
1395
1396 radeon_viewport(ctx, x, y, width, height);
1397 }
1398
1399 static void radeonDepthRange( struct gl_context *ctx, GLclampd nearval,
1400 GLclampd farval )
1401 {
1402 radeonUpdateWindow( ctx );
1403 }
1404
1405 void radeonUpdateViewportOffset( struct gl_context *ctx )
1406 {
1407 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1408 __DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
1409 GLfloat xoffset = 0.0;
1410 GLfloat yoffset = (GLfloat)dPriv->h;
1411 const GLfloat *v = ctx->Viewport._WindowMap.m;
1412
1413 float_ui32_type tx;
1414 float_ui32_type ty;
1415
1416 tx.f = v[MAT_TX] + xoffset + SUBPIXEL_X;
1417 ty.f = (- v[MAT_TY]) + yoffset + SUBPIXEL_Y;
1418
1419 if ( rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] != tx.ui32 ||
1420 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] != ty.ui32 )
1421 {
1422 /* Note: this should also modify whatever data the context reset
1423 * code uses...
1424 */
1425 RADEON_STATECHANGE( rmesa, vpt );
1426 rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = tx.ui32;
1427 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = ty.ui32;
1428
1429 /* update polygon stipple x/y screen offset */
1430 {
1431 GLuint stx, sty;
1432 GLuint m = rmesa->hw.msc.cmd[MSC_RE_MISC];
1433
1434 m &= ~(RADEON_STIPPLE_X_OFFSET_MASK |
1435 RADEON_STIPPLE_Y_OFFSET_MASK);
1436
1437 /* add magic offsets, then invert */
1438 stx = 31 - ((-1) & RADEON_STIPPLE_COORD_MASK);
1439 sty = 31 - ((dPriv->h - 1)
1440 & RADEON_STIPPLE_COORD_MASK);
1441
1442 m |= ((stx << RADEON_STIPPLE_X_OFFSET_SHIFT) |
1443 (sty << RADEON_STIPPLE_Y_OFFSET_SHIFT));
1444
1445 if ( rmesa->hw.msc.cmd[MSC_RE_MISC] != m ) {
1446 RADEON_STATECHANGE( rmesa, msc );
1447 rmesa->hw.msc.cmd[MSC_RE_MISC] = m;
1448 }
1449 }
1450 }
1451
1452 radeonUpdateScissor( ctx );
1453 }
1454
1455
1456
1457 /* =============================================================
1458 * Miscellaneous
1459 */
1460
1461 static void radeonRenderMode( struct gl_context *ctx, GLenum mode )
1462 {
1463 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1464 FALLBACK( rmesa, RADEON_FALLBACK_RENDER_MODE, (mode != GL_RENDER) );
1465 }
1466
1467
1468 static GLuint radeon_rop_tab[] = {
1469 RADEON_ROP_CLEAR,
1470 RADEON_ROP_AND,
1471 RADEON_ROP_AND_REVERSE,
1472 RADEON_ROP_COPY,
1473 RADEON_ROP_AND_INVERTED,
1474 RADEON_ROP_NOOP,
1475 RADEON_ROP_XOR,
1476 RADEON_ROP_OR,
1477 RADEON_ROP_NOR,
1478 RADEON_ROP_EQUIV,
1479 RADEON_ROP_INVERT,
1480 RADEON_ROP_OR_REVERSE,
1481 RADEON_ROP_COPY_INVERTED,
1482 RADEON_ROP_OR_INVERTED,
1483 RADEON_ROP_NAND,
1484 RADEON_ROP_SET,
1485 };
1486
1487 static void radeonLogicOpCode( struct gl_context *ctx, GLenum opcode )
1488 {
1489 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1490 GLuint rop = (GLuint)opcode - GL_CLEAR;
1491
1492 ASSERT( rop < 16 );
1493
1494 RADEON_STATECHANGE( rmesa, msk );
1495 rmesa->hw.msk.cmd[MSK_RB3D_ROPCNTL] = radeon_rop_tab[rop];
1496 }
1497
1498 /* =============================================================
1499 * State enable/disable
1500 */
1501
1502 static void radeonEnable( struct gl_context *ctx, GLenum cap, GLboolean state )
1503 {
1504 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1505 GLuint p, flag;
1506
1507 if ( RADEON_DEBUG & RADEON_STATE )
1508 fprintf( stderr, "%s( %s = %s )\n", __FUNCTION__,
1509 _mesa_lookup_enum_by_nr( cap ),
1510 state ? "GL_TRUE" : "GL_FALSE" );
1511
1512 switch ( cap ) {
1513 /* Fast track this one...
1514 */
1515 case GL_TEXTURE_1D:
1516 case GL_TEXTURE_2D:
1517 case GL_TEXTURE_3D:
1518 break;
1519
1520 case GL_ALPHA_TEST:
1521 RADEON_STATECHANGE( rmesa, ctx );
1522 if (state) {
1523 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_ALPHA_TEST_ENABLE;
1524 } else {
1525 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_ALPHA_TEST_ENABLE;
1526 }
1527 break;
1528
1529 case GL_BLEND:
1530 RADEON_STATECHANGE( rmesa, ctx );
1531 if (state) {
1532 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ALPHA_BLEND_ENABLE;
1533 } else {
1534 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ALPHA_BLEND_ENABLE;
1535 }
1536 if ( (ctx->Color.ColorLogicOpEnabled || (ctx->Color.BlendEnabled
1537 && ctx->Color.Blend[0].EquationRGB == GL_LOGIC_OP)) ) {
1538 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ROP_ENABLE;
1539 } else {
1540 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ROP_ENABLE;
1541 }
1542
1543 /* Catch a possible fallback:
1544 */
1545 if (state) {
1546 ctx->Driver.BlendEquationSeparate( ctx,
1547 ctx->Color.Blend[0].EquationRGB,
1548 ctx->Color.Blend[0].EquationA );
1549 ctx->Driver.BlendFuncSeparate( ctx, ctx->Color.Blend[0].SrcRGB,
1550 ctx->Color.Blend[0].DstRGB,
1551 ctx->Color.Blend[0].SrcA,
1552 ctx->Color.Blend[0].DstA );
1553 }
1554 else {
1555 FALLBACK( rmesa, RADEON_FALLBACK_BLEND_FUNC, GL_FALSE );
1556 FALLBACK( rmesa, RADEON_FALLBACK_BLEND_EQ, GL_FALSE );
1557 }
1558 break;
1559
1560 case GL_CLIP_PLANE0:
1561 case GL_CLIP_PLANE1:
1562 case GL_CLIP_PLANE2:
1563 case GL_CLIP_PLANE3:
1564 case GL_CLIP_PLANE4:
1565 case GL_CLIP_PLANE5:
1566 p = cap-GL_CLIP_PLANE0;
1567 RADEON_STATECHANGE( rmesa, tcl );
1568 if (state) {
1569 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= (RADEON_UCP_ENABLE_0<<p);
1570 radeonClipPlane( ctx, cap, NULL );
1571 }
1572 else {
1573 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~(RADEON_UCP_ENABLE_0<<p);
1574 }
1575 break;
1576
1577 case GL_COLOR_MATERIAL:
1578 radeonColorMaterial( ctx, 0, 0 );
1579 radeonUpdateMaterial( ctx );
1580 break;
1581
1582 case GL_CULL_FACE:
1583 radeonCullFace( ctx, 0 );
1584 break;
1585
1586 case GL_DEPTH_TEST:
1587 RADEON_STATECHANGE(rmesa, ctx );
1588 if ( state ) {
1589 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_Z_ENABLE;
1590 } else {
1591 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_Z_ENABLE;
1592 }
1593 break;
1594
1595 case GL_DITHER:
1596 RADEON_STATECHANGE(rmesa, ctx );
1597 if ( state ) {
1598 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_ENABLE;
1599 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~rmesa->radeon.state.color.roundEnable;
1600 } else {
1601 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_DITHER_ENABLE;
1602 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->radeon.state.color.roundEnable;
1603 }
1604 break;
1605
1606 case GL_FOG:
1607 RADEON_STATECHANGE(rmesa, ctx );
1608 if ( state ) {
1609 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_FOG_ENABLE;
1610 radeonFogfv( ctx, GL_FOG_MODE, NULL );
1611 } else {
1612 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_FOG_ENABLE;
1613 RADEON_STATECHANGE(rmesa, tcl);
1614 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~RADEON_TCL_FOG_MASK;
1615 }
1616 radeonUpdateSpecular( ctx ); /* for PK_SPEC */
1617 _mesa_allow_light_in_model( ctx, !state );
1618 break;
1619
1620 case GL_LIGHT0:
1621 case GL_LIGHT1:
1622 case GL_LIGHT2:
1623 case GL_LIGHT3:
1624 case GL_LIGHT4:
1625 case GL_LIGHT5:
1626 case GL_LIGHT6:
1627 case GL_LIGHT7:
1628 RADEON_STATECHANGE(rmesa, tcl);
1629 p = cap - GL_LIGHT0;
1630 if (p&1)
1631 flag = (RADEON_LIGHT_1_ENABLE |
1632 RADEON_LIGHT_1_ENABLE_AMBIENT |
1633 RADEON_LIGHT_1_ENABLE_SPECULAR);
1634 else
1635 flag = (RADEON_LIGHT_0_ENABLE |
1636 RADEON_LIGHT_0_ENABLE_AMBIENT |
1637 RADEON_LIGHT_0_ENABLE_SPECULAR);
1638
1639 if (state)
1640 rmesa->hw.tcl.cmd[p/2 + TCL_PER_LIGHT_CTL_0] |= flag;
1641 else
1642 rmesa->hw.tcl.cmd[p/2 + TCL_PER_LIGHT_CTL_0] &= ~flag;
1643
1644 /*
1645 */
1646 update_light_colors( ctx, p );
1647 break;
1648
1649 case GL_LIGHTING:
1650 RADEON_STATECHANGE(rmesa, tcl);
1651 radeonUpdateSpecular(ctx);
1652 check_twoside_fallback( ctx );
1653 break;
1654
1655 case GL_LINE_SMOOTH:
1656 RADEON_STATECHANGE( rmesa, ctx );
1657 if ( state ) {
1658 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_ANTI_ALIAS_LINE;
1659 } else {
1660 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_ANTI_ALIAS_LINE;
1661 }
1662 break;
1663
1664 case GL_LINE_STIPPLE:
1665 RADEON_STATECHANGE( rmesa, ctx );
1666 if ( state ) {
1667 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_PATTERN_ENABLE;
1668 } else {
1669 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_PATTERN_ENABLE;
1670 }
1671 break;
1672
1673 case GL_COLOR_LOGIC_OP:
1674 RADEON_STATECHANGE( rmesa, ctx );
1675 if ( (ctx->Color.ColorLogicOpEnabled || (ctx->Color.BlendEnabled
1676 && ctx->Color.Blend[0].EquationRGB == GL_LOGIC_OP)) ) {
1677 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ROP_ENABLE;
1678 } else {
1679 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ROP_ENABLE;
1680 }
1681 break;
1682
1683 case GL_NORMALIZE:
1684 RADEON_STATECHANGE( rmesa, tcl );
1685 if ( state ) {
1686 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_NORMALIZE_NORMALS;
1687 } else {
1688 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_NORMALIZE_NORMALS;
1689 }
1690 break;
1691
1692 case GL_POLYGON_OFFSET_POINT:
1693 RADEON_STATECHANGE( rmesa, set );
1694 if ( state ) {
1695 rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_ZBIAS_ENABLE_POINT;
1696 } else {
1697 rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_ZBIAS_ENABLE_POINT;
1698 }
1699 break;
1700
1701 case GL_POLYGON_OFFSET_LINE:
1702 RADEON_STATECHANGE( rmesa, set );
1703 if ( state ) {
1704 rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_ZBIAS_ENABLE_LINE;
1705 } else {
1706 rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_ZBIAS_ENABLE_LINE;
1707 }
1708 break;
1709
1710 case GL_POLYGON_OFFSET_FILL:
1711 RADEON_STATECHANGE( rmesa, set );
1712 if ( state ) {
1713 rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_ZBIAS_ENABLE_TRI;
1714 } else {
1715 rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_ZBIAS_ENABLE_TRI;
1716 }
1717 break;
1718
1719 case GL_POLYGON_SMOOTH:
1720 RADEON_STATECHANGE( rmesa, ctx );
1721 if ( state ) {
1722 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_ANTI_ALIAS_POLY;
1723 } else {
1724 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_ANTI_ALIAS_POLY;
1725 }
1726 break;
1727
1728 case GL_POLYGON_STIPPLE:
1729 RADEON_STATECHANGE(rmesa, ctx );
1730 if ( state ) {
1731 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_STIPPLE_ENABLE;
1732 } else {
1733 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_STIPPLE_ENABLE;
1734 }
1735 break;
1736
1737 case GL_RESCALE_NORMAL_EXT: {
1738 GLboolean tmp = ctx->_NeedEyeCoords ? state : !state;
1739 RADEON_STATECHANGE( rmesa, tcl );
1740 if ( tmp ) {
1741 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_RESCALE_NORMALS;
1742 } else {
1743 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_RESCALE_NORMALS;
1744 }
1745 break;
1746 }
1747
1748 case GL_SCISSOR_TEST:
1749 radeon_firevertices(&rmesa->radeon);
1750 rmesa->radeon.state.scissor.enabled = state;
1751 radeonUpdateScissor( ctx );
1752 break;
1753
1754 case GL_STENCIL_TEST:
1755 {
1756 GLboolean hw_stencil = GL_FALSE;
1757 if (ctx->DrawBuffer) {
1758 struct radeon_renderbuffer *rrbStencil
1759 = radeon_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
1760 hw_stencil = (rrbStencil && rrbStencil->bo);
1761 }
1762
1763 if (hw_stencil) {
1764 RADEON_STATECHANGE( rmesa, ctx );
1765 if ( state ) {
1766 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_STENCIL_ENABLE;
1767 } else {
1768 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_STENCIL_ENABLE;
1769 }
1770 } else {
1771 FALLBACK( rmesa, RADEON_FALLBACK_STENCIL, state );
1772 }
1773 }
1774 break;
1775
1776 case GL_TEXTURE_GEN_Q:
1777 case GL_TEXTURE_GEN_R:
1778 case GL_TEXTURE_GEN_S:
1779 case GL_TEXTURE_GEN_T:
1780 /* Picked up in radeonUpdateTextureState.
1781 */
1782 rmesa->recheck_texgen[ctx->Texture.CurrentUnit] = GL_TRUE;
1783 break;
1784
1785 case GL_COLOR_SUM_EXT:
1786 radeonUpdateSpecular ( ctx );
1787 break;
1788
1789 default:
1790 return;
1791 }
1792 }
1793
1794
1795 static void radeonLightingSpaceChange( struct gl_context *ctx )
1796 {
1797 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1798 GLboolean tmp;
1799 RADEON_STATECHANGE( rmesa, tcl );
1800
1801 if (RADEON_DEBUG & RADEON_STATE)
1802 fprintf(stderr, "%s %d BEFORE %x\n", __FUNCTION__, ctx->_NeedEyeCoords,
1803 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]);
1804
1805 if (ctx->_NeedEyeCoords)
1806 tmp = ctx->Transform.RescaleNormals;
1807 else
1808 tmp = !ctx->Transform.RescaleNormals;
1809
1810 if ( tmp ) {
1811 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_RESCALE_NORMALS;
1812 } else {
1813 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_RESCALE_NORMALS;
1814 }
1815
1816 if (RADEON_DEBUG & RADEON_STATE)
1817 fprintf(stderr, "%s %d AFTER %x\n", __FUNCTION__, ctx->_NeedEyeCoords,
1818 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]);
1819 }
1820
1821 /* =============================================================
1822 * Deferred state management - matrices, textures, other?
1823 */
1824
1825
1826 void radeonUploadTexMatrix( r100ContextPtr rmesa,
1827 int unit, GLboolean swapcols )
1828 {
1829 /* Here's how this works: on r100, only 3 tex coords can be submitted, so the
1830 vector looks like this probably: (s t r|q 0) (not sure if the last coord
1831 is hardwired to 0, could be 1 too). Interestingly, it actually looks like
1832 texgen generates all 4 coords, at least tests with projtex indicated that.
1833 So: if we need the q coord in the end (solely determined by the texture
1834 target, i.e. 2d / 1d / texrect targets) we swap the third and 4th row.
1835 Additionally, if we don't have texgen but 4 tex coords submitted, we swap
1836 column 3 and 4 (for the 2d / 1d / texrect targets) since the q coord
1837 will get submitted in the "wrong", i.e. 3rd, slot.
1838 If an app submits 3 coords for 2d targets, we assume it is saving on vertex
1839 size and using the texture matrix to swap the r and q coords around (ut2k3
1840 does exactly that), so we don't need the 3rd / 4th column swap - still need
1841 the 3rd / 4th row swap of course. This will potentially break for apps which
1842 use TexCoord3x just for fun. Additionally, it will never work if an app uses
1843 an "advanced" texture matrix and relies on all 4 texcoord inputs to generate
1844 the maximum needed 3. This seems impossible to do with hw tcl on r100, and
1845 incredibly hard to detect so we can't just fallback in such a case. Assume
1846 it never happens... - rs
1847 */
1848
1849 int idx = TEXMAT_0 + unit;
1850 float *dest = ((float *)RADEON_DB_STATE( mat[idx] )) + MAT_ELT_0;
1851 int i;
1852 struct gl_texture_unit tUnit = rmesa->radeon.glCtx->Texture.Unit[unit];
1853 GLfloat *src = rmesa->tmpmat[unit].m;
1854
1855 rmesa->TexMatColSwap &= ~(1 << unit);
1856 if ((tUnit._ReallyEnabled & (TEXTURE_3D_BIT | TEXTURE_CUBE_BIT)) == 0) {
1857 if (swapcols) {
1858 rmesa->TexMatColSwap |= 1 << unit;
1859 /* attention some elems are swapped 2 times! */
1860 *dest++ = src[0];
1861 *dest++ = src[4];
1862 *dest++ = src[12];
1863 *dest++ = src[8];
1864 *dest++ = src[1];
1865 *dest++ = src[5];
1866 *dest++ = src[13];
1867 *dest++ = src[9];
1868 *dest++ = src[2];
1869 *dest++ = src[6];
1870 *dest++ = src[15];
1871 *dest++ = src[11];
1872 /* those last 4 are probably never used */
1873 *dest++ = src[3];
1874 *dest++ = src[7];
1875 *dest++ = src[14];
1876 *dest++ = src[10];
1877 }
1878 else {
1879 for (i = 0; i < 2; i++) {
1880 *dest++ = src[i];
1881 *dest++ = src[i+4];
1882 *dest++ = src[i+8];
1883 *dest++ = src[i+12];
1884 }
1885 for (i = 3; i >= 2; i--) {
1886 *dest++ = src[i];
1887 *dest++ = src[i+4];
1888 *dest++ = src[i+8];
1889 *dest++ = src[i+12];
1890 }
1891 }
1892 }
1893 else {
1894 for (i = 0 ; i < 4 ; i++) {
1895 *dest++ = src[i];
1896 *dest++ = src[i+4];
1897 *dest++ = src[i+8];
1898 *dest++ = src[i+12];
1899 }
1900 }
1901
1902 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.mat[idx] );
1903 }
1904
1905
1906 static void upload_matrix( r100ContextPtr rmesa, GLfloat *src, int idx )
1907 {
1908 float *dest = ((float *)RADEON_DB_STATE( mat[idx] ))+MAT_ELT_0;
1909 int i;
1910
1911
1912 for (i = 0 ; i < 4 ; i++) {
1913 *dest++ = src[i];
1914 *dest++ = src[i+4];
1915 *dest++ = src[i+8];
1916 *dest++ = src[i+12];
1917 }
1918
1919 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.mat[idx] );
1920 }
1921
1922 static void upload_matrix_t( r100ContextPtr rmesa, GLfloat *src, int idx )
1923 {
1924 float *dest = ((float *)RADEON_DB_STATE( mat[idx] ))+MAT_ELT_0;
1925 memcpy(dest, src, 16*sizeof(float));
1926 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.mat[idx] );
1927 }
1928
1929
1930 static void update_texturematrix( struct gl_context *ctx )
1931 {
1932 r100ContextPtr rmesa = R100_CONTEXT( ctx );
1933 GLuint tpc = rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL];
1934 GLuint vs = rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL];
1935 int unit;
1936 GLuint texMatEnabled = 0;
1937 rmesa->NeedTexMatrix = 0;
1938 rmesa->TexMatColSwap = 0;
1939
1940 for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) {
1941 if (ctx->Texture.Unit[unit]._ReallyEnabled) {
1942 GLboolean needMatrix = GL_FALSE;
1943 if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) {
1944 needMatrix = GL_TRUE;
1945 texMatEnabled |= (RADEON_TEXGEN_TEXMAT_0_ENABLE |
1946 RADEON_TEXMAT_0_ENABLE) << unit;
1947
1948 if (rmesa->TexGenEnabled & (RADEON_TEXMAT_0_ENABLE << unit)) {
1949 /* Need to preconcatenate any active texgen
1950 * obj/eyeplane matrices:
1951 */
1952 _math_matrix_mul_matrix( &rmesa->tmpmat[unit],
1953 ctx->TextureMatrixStack[unit].Top,
1954 &rmesa->TexGenMatrix[unit] );
1955 }
1956 else {
1957 _math_matrix_copy( &rmesa->tmpmat[unit],
1958 ctx->TextureMatrixStack[unit].Top );
1959 }
1960 }
1961 else if (rmesa->TexGenEnabled & (RADEON_TEXMAT_0_ENABLE << unit)) {
1962 _math_matrix_copy( &rmesa->tmpmat[unit], &rmesa->TexGenMatrix[unit] );
1963 needMatrix = GL_TRUE;
1964 }
1965 if (needMatrix) {
1966 rmesa->NeedTexMatrix |= 1 << unit;
1967 radeonUploadTexMatrix( rmesa, unit,
1968 !ctx->Texture.Unit[unit].TexGenEnabled );
1969 }
1970 }
1971 }
1972
1973 tpc = (texMatEnabled | rmesa->TexGenEnabled);
1974
1975 /* TCL_TEX_COMPUTED_x is TCL_TEX_INPUT_x | 0x8 */
1976 vs &= ~((RADEON_TCL_TEX_COMPUTED_TEX_0 << RADEON_TCL_TEX_0_OUTPUT_SHIFT) |
1977 (RADEON_TCL_TEX_COMPUTED_TEX_0 << RADEON_TCL_TEX_1_OUTPUT_SHIFT) |
1978 (RADEON_TCL_TEX_COMPUTED_TEX_0 << RADEON_TCL_TEX_2_OUTPUT_SHIFT));
1979
1980 vs |= (((tpc & RADEON_TEXGEN_TEXMAT_0_ENABLE) <<
1981 (RADEON_TCL_TEX_0_OUTPUT_SHIFT + 3)) |
1982 ((tpc & RADEON_TEXGEN_TEXMAT_1_ENABLE) <<
1983 (RADEON_TCL_TEX_1_OUTPUT_SHIFT + 2)) |
1984 ((tpc & RADEON_TEXGEN_TEXMAT_2_ENABLE) <<
1985 (RADEON_TCL_TEX_2_OUTPUT_SHIFT + 1)));
1986
1987 if (tpc != rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL] ||
1988 vs != rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL]) {
1989
1990 RADEON_STATECHANGE(rmesa, tcl);
1991 rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL] = tpc;
1992 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] = vs;
1993 }
1994 }
1995
1996 static GLboolean r100ValidateBuffers(struct gl_context *ctx)
1997 {
1998 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1999 struct radeon_renderbuffer *rrb;
2000 int i, ret;
2001
2002 radeon_cs_space_reset_bos(rmesa->radeon.cmdbuf.cs);
2003
2004 rrb = radeon_get_colorbuffer(&rmesa->radeon);
2005 /* color buffer */
2006 if (rrb && rrb->bo) {
2007 radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs, rrb->bo,
2008 0, RADEON_GEM_DOMAIN_VRAM);
2009 }
2010
2011 /* depth buffer */
2012 rrb = radeon_get_depthbuffer(&rmesa->radeon);
2013 /* color buffer */
2014 if (rrb && rrb->bo) {
2015 radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs, rrb->bo,
2016 0, RADEON_GEM_DOMAIN_VRAM);
2017 }
2018
2019 for (i = 0; i < ctx->Const.MaxTextureImageUnits; ++i) {
2020 radeonTexObj *t;
2021
2022 if (!ctx->Texture.Unit[i]._ReallyEnabled)
2023 continue;
2024
2025 t = rmesa->state.texture.unit[i].texobj;
2026
2027 if (!t)
2028 continue;
2029 if (t->image_override && t->bo)
2030 radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs, t->bo,
2031 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0);
2032 else if (t->mt->bo)
2033 radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs, t->mt->bo,
2034 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0);
2035 }
2036
2037 ret = radeon_cs_space_check_with_bo(rmesa->radeon.cmdbuf.cs, first_elem(&rmesa->radeon.dma.reserved)->bo, RADEON_GEM_DOMAIN_GTT, 0);
2038 if (ret)
2039 return GL_FALSE;
2040 return GL_TRUE;
2041 }
2042
2043 GLboolean radeonValidateState( struct gl_context *ctx )
2044 {
2045 r100ContextPtr rmesa = R100_CONTEXT(ctx);
2046 GLuint new_state = rmesa->radeon.NewGLState;
2047
2048 if (new_state & _NEW_BUFFERS) {
2049 _mesa_update_framebuffer(ctx);
2050 /* this updates the DrawBuffer's Width/Height if it's a FBO */
2051 _mesa_update_draw_buffer_bounds(ctx);
2052 RADEON_STATECHANGE(rmesa, ctx);
2053 }
2054
2055 if (new_state & _NEW_TEXTURE) {
2056 radeonUpdateTextureState( ctx );
2057 new_state |= rmesa->radeon.NewGLState; /* may add TEXTURE_MATRIX */
2058 }
2059
2060 /* we need to do a space check here */
2061 if (!r100ValidateBuffers(ctx))
2062 return GL_FALSE;
2063
2064 /* Need an event driven matrix update?
2065 */
2066 if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
2067 upload_matrix( rmesa, ctx->_ModelProjectMatrix.m, MODEL_PROJ );
2068
2069 /* Need these for lighting (shouldn't upload otherwise)
2070 */
2071 if (new_state & (_NEW_MODELVIEW)) {
2072 upload_matrix( rmesa, ctx->ModelviewMatrixStack.Top->m, MODEL );
2073 upload_matrix_t( rmesa, ctx->ModelviewMatrixStack.Top->inv, MODEL_IT );
2074 }
2075
2076 /* Does this need to be triggered on eg. modelview for
2077 * texgen-derived objplane/eyeplane matrices?
2078 */
2079 if (new_state & _NEW_TEXTURE_MATRIX) {
2080 update_texturematrix( ctx );
2081 }
2082
2083 if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW|_MESA_NEW_NEED_EYE_COORDS)) {
2084 update_light( ctx );
2085 }
2086
2087 /* emit all active clip planes if projection matrix changes.
2088 */
2089 if (new_state & (_NEW_PROJECTION)) {
2090 if (ctx->Transform.ClipPlanesEnabled)
2091 radeonUpdateClipPlanes( ctx );
2092 }
2093
2094
2095 rmesa->radeon.NewGLState = 0;
2096
2097 return GL_TRUE;
2098 }
2099
2100
2101 static void radeonInvalidateState( struct gl_context *ctx, GLuint new_state )
2102 {
2103 _swrast_InvalidateState( ctx, new_state );
2104 _swsetup_InvalidateState( ctx, new_state );
2105 _vbo_InvalidateState( ctx, new_state );
2106 _tnl_InvalidateState( ctx, new_state );
2107 _ae_invalidate_state( ctx, new_state );
2108 R100_CONTEXT(ctx)->radeon.NewGLState |= new_state;
2109 }
2110
2111
2112 /* A hack. Need a faster way to find this out.
2113 */
2114 static GLboolean check_material( struct gl_context *ctx )
2115 {
2116 TNLcontext *tnl = TNL_CONTEXT(ctx);
2117 GLint i;
2118
2119 for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT;
2120 i < _TNL_ATTRIB_MAT_BACK_INDEXES;
2121 i++)
2122 if (tnl->vb.AttribPtr[i] &&
2123 tnl->vb.AttribPtr[i]->stride)
2124 return GL_TRUE;
2125
2126 return GL_FALSE;
2127 }
2128
2129
2130 static void radeonWrapRunPipeline( struct gl_context *ctx )
2131 {
2132 r100ContextPtr rmesa = R100_CONTEXT(ctx);
2133 GLboolean has_material;
2134
2135 if (0)
2136 fprintf(stderr, "%s, newstate: %x\n", __FUNCTION__, rmesa->radeon.NewGLState);
2137
2138 /* Validate state:
2139 */
2140 if (rmesa->radeon.NewGLState)
2141 if (!radeonValidateState( ctx ))
2142 FALLBACK(rmesa, RADEON_FALLBACK_TEXTURE, GL_TRUE);
2143
2144 has_material = (ctx->Light.Enabled && check_material( ctx ));
2145
2146 if (has_material) {
2147 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_MATERIAL, GL_TRUE );
2148 }
2149
2150 /* Run the pipeline.
2151 */
2152 _tnl_run_pipeline( ctx );
2153
2154 if (has_material) {
2155 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_MATERIAL, GL_FALSE );
2156 }
2157 }
2158
2159 static void radeonPolygonStipple( struct gl_context *ctx, const GLubyte *mask )
2160 {
2161 r100ContextPtr r100 = R100_CONTEXT(ctx);
2162 GLint i;
2163
2164 radeon_firevertices(&r100->radeon);
2165
2166 RADEON_STATECHANGE(r100, stp);
2167
2168 /* Must flip pattern upside down.
2169 */
2170 for ( i = 31 ; i >= 0; i--) {
2171 r100->hw.stp.cmd[3 + i] = ((GLuint *) mask)[i];
2172 }
2173 }
2174
2175
2176 /* Initialize the driver's state functions.
2177 * Many of the ctx->Driver functions might have been initialized to
2178 * software defaults in the earlier _mesa_init_driver_functions() call.
2179 */
2180 void radeonInitStateFuncs( struct gl_context *ctx )
2181 {
2182 ctx->Driver.UpdateState = radeonInvalidateState;
2183 ctx->Driver.LightingSpaceChange = radeonLightingSpaceChange;
2184
2185 ctx->Driver.DrawBuffer = radeonDrawBuffer;
2186 ctx->Driver.ReadBuffer = radeonReadBuffer;
2187 ctx->Driver.CopyPixels = _mesa_meta_CopyPixels;
2188 ctx->Driver.DrawPixels = _mesa_meta_DrawPixels;
2189 ctx->Driver.ReadPixels = radeonReadPixels;
2190
2191 ctx->Driver.AlphaFunc = radeonAlphaFunc;
2192 ctx->Driver.BlendEquationSeparate = radeonBlendEquationSeparate;
2193 ctx->Driver.BlendFuncSeparate = radeonBlendFuncSeparate;
2194 ctx->Driver.ClipPlane = radeonClipPlane;
2195 ctx->Driver.ColorMask = radeonColorMask;
2196 ctx->Driver.CullFace = radeonCullFace;
2197 ctx->Driver.DepthFunc = radeonDepthFunc;
2198 ctx->Driver.DepthMask = radeonDepthMask;
2199 ctx->Driver.DepthRange = radeonDepthRange;
2200 ctx->Driver.Enable = radeonEnable;
2201 ctx->Driver.Fogfv = radeonFogfv;
2202 ctx->Driver.FrontFace = radeonFrontFace;
2203 ctx->Driver.Hint = NULL;
2204 ctx->Driver.LightModelfv = radeonLightModelfv;
2205 ctx->Driver.Lightfv = radeonLightfv;
2206 ctx->Driver.LineStipple = radeonLineStipple;
2207 ctx->Driver.LineWidth = radeonLineWidth;
2208 ctx->Driver.LogicOpcode = radeonLogicOpCode;
2209 ctx->Driver.PolygonMode = radeonPolygonMode;
2210 ctx->Driver.PolygonOffset = radeonPolygonOffset;
2211 ctx->Driver.PolygonStipple = radeonPolygonStipple;
2212 ctx->Driver.RenderMode = radeonRenderMode;
2213 ctx->Driver.Scissor = radeonScissor;
2214 ctx->Driver.ShadeModel = radeonShadeModel;
2215 ctx->Driver.StencilFuncSeparate = radeonStencilFuncSeparate;
2216 ctx->Driver.StencilMaskSeparate = radeonStencilMaskSeparate;
2217 ctx->Driver.StencilOpSeparate = radeonStencilOpSeparate;
2218 ctx->Driver.Viewport = radeonViewport;
2219
2220 TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange = radeonUpdateMaterial;
2221 TNL_CONTEXT(ctx)->Driver.RunPipeline = radeonWrapRunPipeline;
2222 }