Finish up some of the gl_renderbuffer work.
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_state.c
1 /* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_state.c,v 1.8 2002/12/16 16:18:58 dawes Exp $ */
2 /**************************************************************************
3
4 Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California.
5
6 All Rights Reserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Gareth Hughes <gareth@valinux.com>
33 * Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36 #include "glheader.h"
37 #include "imports.h"
38 #include "api_arrayelt.h"
39 #include "enums.h"
40 #include "colormac.h"
41 #include "state.h"
42 #include "buffers.h"
43 #include "context.h"
44
45 #include "array_cache/acache.h"
46 #include "tnl/tnl.h"
47 #include "tnl/t_pipeline.h"
48 #include "main/light.h"
49 #include "swrast_setup/swrast_setup.h"
50
51 #include "radeon_context.h"
52 #include "radeon_ioctl.h"
53 #include "radeon_state.h"
54 #include "radeon_tcl.h"
55 #include "radeon_tex.h"
56 #include "radeon_swtcl.h"
57 #include "radeon_vtxfmt.h"
58 #include "drirenderbuffer.h"
59
60 /* =============================================================
61 * Alpha blending
62 */
63
64 static void radeonAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
65 {
66 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
67 int pp_misc = rmesa->hw.ctx.cmd[CTX_PP_MISC];
68 GLubyte refByte;
69
70 CLAMPED_FLOAT_TO_UBYTE(refByte, ref);
71
72 RADEON_STATECHANGE( rmesa, ctx );
73
74 pp_misc &= ~(RADEON_ALPHA_TEST_OP_MASK | RADEON_REF_ALPHA_MASK);
75 pp_misc |= (refByte & RADEON_REF_ALPHA_MASK);
76
77 switch ( func ) {
78 case GL_NEVER:
79 pp_misc |= RADEON_ALPHA_TEST_FAIL;
80 break;
81 case GL_LESS:
82 pp_misc |= RADEON_ALPHA_TEST_LESS;
83 break;
84 case GL_EQUAL:
85 pp_misc |= RADEON_ALPHA_TEST_EQUAL;
86 break;
87 case GL_LEQUAL:
88 pp_misc |= RADEON_ALPHA_TEST_LEQUAL;
89 break;
90 case GL_GREATER:
91 pp_misc |= RADEON_ALPHA_TEST_GREATER;
92 break;
93 case GL_NOTEQUAL:
94 pp_misc |= RADEON_ALPHA_TEST_NEQUAL;
95 break;
96 case GL_GEQUAL:
97 pp_misc |= RADEON_ALPHA_TEST_GEQUAL;
98 break;
99 case GL_ALWAYS:
100 pp_misc |= RADEON_ALPHA_TEST_PASS;
101 break;
102 }
103
104 rmesa->hw.ctx.cmd[CTX_PP_MISC] = pp_misc;
105 }
106
107 static void radeonBlendEquationSeparate( GLcontext *ctx,
108 GLenum modeRGB, GLenum modeA )
109 {
110 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
111 GLuint b = rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] & ~RADEON_COMB_FCN_MASK;
112 GLboolean fallback = GL_FALSE;
113
114 assert( modeRGB == modeA );
115
116 switch ( modeRGB ) {
117 case GL_FUNC_ADD:
118 case GL_LOGIC_OP:
119 b |= RADEON_COMB_FCN_ADD_CLAMP;
120 break;
121
122 case GL_FUNC_SUBTRACT:
123 b |= RADEON_COMB_FCN_SUB_CLAMP;
124 break;
125
126 default:
127 if (ctx->Color.BlendEnabled)
128 fallback = GL_TRUE;
129 else
130 b |= RADEON_COMB_FCN_ADD_CLAMP;
131 break;
132 }
133
134 FALLBACK( rmesa, RADEON_FALLBACK_BLEND_EQ, fallback );
135 if ( !fallback ) {
136 RADEON_STATECHANGE( rmesa, ctx );
137 rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = b;
138 if ( ctx->Color._LogicOpEnabled ) {
139 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ROP_ENABLE;
140 } else {
141 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ROP_ENABLE;
142 }
143 }
144 }
145
146 static void radeonBlendFuncSeparate( GLcontext *ctx,
147 GLenum sfactorRGB, GLenum dfactorRGB,
148 GLenum sfactorA, GLenum dfactorA )
149 {
150 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
151 GLuint b = rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] &
152 ~(RADEON_SRC_BLEND_MASK | RADEON_DST_BLEND_MASK);
153 GLboolean fallback = GL_FALSE;
154
155 switch ( ctx->Color.BlendSrcRGB ) {
156 case GL_ZERO:
157 b |= RADEON_SRC_BLEND_GL_ZERO;
158 break;
159 case GL_ONE:
160 b |= RADEON_SRC_BLEND_GL_ONE;
161 break;
162 case GL_DST_COLOR:
163 b |= RADEON_SRC_BLEND_GL_DST_COLOR;
164 break;
165 case GL_ONE_MINUS_DST_COLOR:
166 b |= RADEON_SRC_BLEND_GL_ONE_MINUS_DST_COLOR;
167 break;
168 case GL_SRC_COLOR:
169 b |= RADEON_SRC_BLEND_GL_SRC_COLOR;
170 break;
171 case GL_ONE_MINUS_SRC_COLOR:
172 b |= RADEON_SRC_BLEND_GL_ONE_MINUS_SRC_COLOR;
173 break;
174 case GL_SRC_ALPHA:
175 b |= RADEON_SRC_BLEND_GL_SRC_ALPHA;
176 break;
177 case GL_ONE_MINUS_SRC_ALPHA:
178 b |= RADEON_SRC_BLEND_GL_ONE_MINUS_SRC_ALPHA;
179 break;
180 case GL_DST_ALPHA:
181 b |= RADEON_SRC_BLEND_GL_DST_ALPHA;
182 break;
183 case GL_ONE_MINUS_DST_ALPHA:
184 b |= RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA;
185 break;
186 case GL_SRC_ALPHA_SATURATE:
187 b |= RADEON_SRC_BLEND_GL_SRC_ALPHA_SATURATE;
188 break;
189 case GL_CONSTANT_COLOR:
190 case GL_ONE_MINUS_CONSTANT_COLOR:
191 case GL_CONSTANT_ALPHA:
192 case GL_ONE_MINUS_CONSTANT_ALPHA:
193 if (ctx->Color.BlendEnabled)
194 fallback = GL_TRUE;
195 else
196 b |= RADEON_SRC_BLEND_GL_ONE;
197 break;
198 default:
199 break;
200 }
201
202 switch ( ctx->Color.BlendDstRGB ) {
203 case GL_ZERO:
204 b |= RADEON_DST_BLEND_GL_ZERO;
205 break;
206 case GL_ONE:
207 b |= RADEON_DST_BLEND_GL_ONE;
208 break;
209 case GL_SRC_COLOR:
210 b |= RADEON_DST_BLEND_GL_SRC_COLOR;
211 break;
212 case GL_ONE_MINUS_SRC_COLOR:
213 b |= RADEON_DST_BLEND_GL_ONE_MINUS_SRC_COLOR;
214 break;
215 case GL_SRC_ALPHA:
216 b |= RADEON_DST_BLEND_GL_SRC_ALPHA;
217 break;
218 case GL_ONE_MINUS_SRC_ALPHA:
219 b |= RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA;
220 break;
221 case GL_DST_COLOR:
222 b |= RADEON_DST_BLEND_GL_DST_COLOR;
223 break;
224 case GL_ONE_MINUS_DST_COLOR:
225 b |= RADEON_DST_BLEND_GL_ONE_MINUS_DST_COLOR;
226 break;
227 case GL_DST_ALPHA:
228 b |= RADEON_DST_BLEND_GL_DST_ALPHA;
229 break;
230 case GL_ONE_MINUS_DST_ALPHA:
231 b |= RADEON_DST_BLEND_GL_ONE_MINUS_DST_ALPHA;
232 break;
233 case GL_CONSTANT_COLOR:
234 case GL_ONE_MINUS_CONSTANT_COLOR:
235 case GL_CONSTANT_ALPHA:
236 case GL_ONE_MINUS_CONSTANT_ALPHA:
237 if (ctx->Color.BlendEnabled)
238 fallback = GL_TRUE;
239 else
240 b |= RADEON_DST_BLEND_GL_ZERO;
241 break;
242 default:
243 break;
244 }
245
246 FALLBACK( rmesa, RADEON_FALLBACK_BLEND_FUNC, fallback );
247 if ( !fallback ) {
248 RADEON_STATECHANGE( rmesa, ctx );
249 rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = b;
250 }
251 }
252
253
254 /* =============================================================
255 * Depth testing
256 */
257
258 static void radeonDepthFunc( GLcontext *ctx, GLenum func )
259 {
260 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
261
262 RADEON_STATECHANGE( rmesa, ctx );
263 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_Z_TEST_MASK;
264
265 switch ( ctx->Depth.Func ) {
266 case GL_NEVER:
267 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_NEVER;
268 break;
269 case GL_LESS:
270 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_LESS;
271 break;
272 case GL_EQUAL:
273 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_EQUAL;
274 break;
275 case GL_LEQUAL:
276 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_LEQUAL;
277 break;
278 case GL_GREATER:
279 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_GREATER;
280 break;
281 case GL_NOTEQUAL:
282 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_NEQUAL;
283 break;
284 case GL_GEQUAL:
285 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_GEQUAL;
286 break;
287 case GL_ALWAYS:
288 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_ALWAYS;
289 break;
290 }
291 }
292
293
294 static void radeonDepthMask( GLcontext *ctx, GLboolean flag )
295 {
296 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
297 RADEON_STATECHANGE( rmesa, ctx );
298
299 if ( ctx->Depth.Mask ) {
300 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_WRITE_ENABLE;
301 } else {
302 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_Z_WRITE_ENABLE;
303 }
304 }
305
306 static void radeonClearDepth( GLcontext *ctx, GLclampd d )
307 {
308 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
309 GLuint format = (rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &
310 RADEON_DEPTH_FORMAT_MASK);
311
312 switch ( format ) {
313 case RADEON_DEPTH_FORMAT_16BIT_INT_Z:
314 rmesa->state.depth.clear = d * 0x0000ffff;
315 break;
316 case RADEON_DEPTH_FORMAT_24BIT_INT_Z:
317 rmesa->state.depth.clear = d * 0x00ffffff;
318 break;
319 }
320 }
321
322
323 /* =============================================================
324 * Fog
325 */
326
327
328 static void radeonFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
329 {
330 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
331 union { int i; float f; } c, d;
332 GLchan col[4];
333
334 c.i = rmesa->hw.fog.cmd[FOG_C];
335 d.i = rmesa->hw.fog.cmd[FOG_D];
336
337 switch (pname) {
338 case GL_FOG_MODE:
339 if (!ctx->Fog.Enabled)
340 return;
341 RADEON_STATECHANGE(rmesa, tcl);
342 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~RADEON_TCL_FOG_MASK;
343 switch (ctx->Fog.Mode) {
344 case GL_LINEAR:
345 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_TCL_FOG_LINEAR;
346 if (ctx->Fog.Start == ctx->Fog.End) {
347 c.f = 1.0F;
348 d.f = 1.0F;
349 }
350 else {
351 c.f = ctx->Fog.End/(ctx->Fog.End-ctx->Fog.Start);
352 d.f = 1.0/(ctx->Fog.End-ctx->Fog.Start);
353 }
354 break;
355 case GL_EXP:
356 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_TCL_FOG_EXP;
357 c.f = 0.0;
358 d.f = ctx->Fog.Density;
359 break;
360 case GL_EXP2:
361 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_TCL_FOG_EXP2;
362 c.f = 0.0;
363 d.f = -(ctx->Fog.Density * ctx->Fog.Density);
364 break;
365 default:
366 return;
367 }
368 break;
369 case GL_FOG_DENSITY:
370 switch (ctx->Fog.Mode) {
371 case GL_EXP:
372 c.f = 0.0;
373 d.f = ctx->Fog.Density;
374 break;
375 case GL_EXP2:
376 c.f = 0.0;
377 d.f = -(ctx->Fog.Density * ctx->Fog.Density);
378 break;
379 default:
380 break;
381 }
382 break;
383 case GL_FOG_START:
384 case GL_FOG_END:
385 if (ctx->Fog.Mode == GL_LINEAR) {
386 if (ctx->Fog.Start == ctx->Fog.End) {
387 c.f = 1.0F;
388 d.f = 1.0F;
389 } else {
390 c.f = ctx->Fog.End/(ctx->Fog.End-ctx->Fog.Start);
391 d.f = 1.0/(ctx->Fog.End-ctx->Fog.Start);
392 }
393 }
394 break;
395 case GL_FOG_COLOR:
396 RADEON_STATECHANGE( rmesa, ctx );
397 UNCLAMPED_FLOAT_TO_RGB_CHAN( col, ctx->Fog.Color );
398 rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] =
399 radeonPackColor( 4, col[0], col[1], col[2], 0 );
400 break;
401 case GL_FOG_COORDINATE_SOURCE_EXT:
402 /* What to do?
403 */
404 break;
405 default:
406 return;
407 }
408
409 if (c.i != rmesa->hw.fog.cmd[FOG_C] || d.i != rmesa->hw.fog.cmd[FOG_D]) {
410 RADEON_STATECHANGE( rmesa, fog );
411 rmesa->hw.fog.cmd[FOG_C] = c.i;
412 rmesa->hw.fog.cmd[FOG_D] = d.i;
413 }
414 }
415
416
417 /* =============================================================
418 * Scissoring
419 */
420
421
422 static GLboolean intersect_rect( drm_clip_rect_t *out,
423 drm_clip_rect_t *a,
424 drm_clip_rect_t *b )
425 {
426 *out = *a;
427 if ( b->x1 > out->x1 ) out->x1 = b->x1;
428 if ( b->y1 > out->y1 ) out->y1 = b->y1;
429 if ( b->x2 < out->x2 ) out->x2 = b->x2;
430 if ( b->y2 < out->y2 ) out->y2 = b->y2;
431 if ( out->x1 >= out->x2 ) return GL_FALSE;
432 if ( out->y1 >= out->y2 ) return GL_FALSE;
433 return GL_TRUE;
434 }
435
436
437 void radeonRecalcScissorRects( radeonContextPtr rmesa )
438 {
439 drm_clip_rect_t *out;
440 int i;
441
442 /* Grow cliprect store?
443 */
444 if (rmesa->state.scissor.numAllocedClipRects < rmesa->numClipRects) {
445 while (rmesa->state.scissor.numAllocedClipRects < rmesa->numClipRects) {
446 rmesa->state.scissor.numAllocedClipRects += 1; /* zero case */
447 rmesa->state.scissor.numAllocedClipRects *= 2;
448 }
449
450 if (rmesa->state.scissor.pClipRects)
451 FREE(rmesa->state.scissor.pClipRects);
452
453 rmesa->state.scissor.pClipRects =
454 MALLOC( rmesa->state.scissor.numAllocedClipRects *
455 sizeof(drm_clip_rect_t) );
456
457 if ( rmesa->state.scissor.pClipRects == NULL ) {
458 rmesa->state.scissor.numAllocedClipRects = 0;
459 return;
460 }
461 }
462
463 out = rmesa->state.scissor.pClipRects;
464 rmesa->state.scissor.numClipRects = 0;
465
466 for ( i = 0 ; i < rmesa->numClipRects ; i++ ) {
467 if ( intersect_rect( out,
468 &rmesa->pClipRects[i],
469 &rmesa->state.scissor.rect ) ) {
470 rmesa->state.scissor.numClipRects++;
471 out++;
472 }
473 }
474 }
475
476
477 static void radeonUpdateScissor( GLcontext *ctx )
478 {
479 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
480
481 if ( rmesa->dri.drawable ) {
482 __DRIdrawablePrivate *dPriv = rmesa->dri.drawable;
483
484 int x = ctx->Scissor.X;
485 int y = dPriv->h - ctx->Scissor.Y - ctx->Scissor.Height;
486 int w = ctx->Scissor.X + ctx->Scissor.Width - 1;
487 int h = dPriv->h - ctx->Scissor.Y - 1;
488
489 rmesa->state.scissor.rect.x1 = x + dPriv->x;
490 rmesa->state.scissor.rect.y1 = y + dPriv->y;
491 rmesa->state.scissor.rect.x2 = w + dPriv->x + 1;
492 rmesa->state.scissor.rect.y2 = h + dPriv->y + 1;
493
494 radeonRecalcScissorRects( rmesa );
495 }
496 }
497
498
499 static void radeonScissor( GLcontext *ctx,
500 GLint x, GLint y, GLsizei w, GLsizei h )
501 {
502 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
503
504 if ( ctx->Scissor.Enabled ) {
505 RADEON_FIREVERTICES( rmesa ); /* don't pipeline cliprect changes */
506 radeonUpdateScissor( ctx );
507 }
508
509 }
510
511
512 /* =============================================================
513 * Culling
514 */
515
516 static void radeonCullFace( GLcontext *ctx, GLenum unused )
517 {
518 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
519 GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL];
520 GLuint t = rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL];
521
522 s |= RADEON_FFACE_SOLID | RADEON_BFACE_SOLID;
523 t &= ~(RADEON_CULL_FRONT | RADEON_CULL_BACK);
524
525 if ( ctx->Polygon.CullFlag ) {
526 switch ( ctx->Polygon.CullFaceMode ) {
527 case GL_FRONT:
528 s &= ~RADEON_FFACE_SOLID;
529 t |= RADEON_CULL_FRONT;
530 break;
531 case GL_BACK:
532 s &= ~RADEON_BFACE_SOLID;
533 t |= RADEON_CULL_BACK;
534 break;
535 case GL_FRONT_AND_BACK:
536 s &= ~(RADEON_FFACE_SOLID | RADEON_BFACE_SOLID);
537 t |= (RADEON_CULL_FRONT | RADEON_CULL_BACK);
538 break;
539 }
540 }
541
542 if ( rmesa->hw.set.cmd[SET_SE_CNTL] != s ) {
543 RADEON_STATECHANGE(rmesa, set );
544 rmesa->hw.set.cmd[SET_SE_CNTL] = s;
545 }
546
547 if ( rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] != t ) {
548 RADEON_STATECHANGE(rmesa, tcl );
549 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] = t;
550 }
551 }
552
553 static void radeonFrontFace( GLcontext *ctx, GLenum mode )
554 {
555 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
556
557 RADEON_STATECHANGE( rmesa, set );
558 rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_FFACE_CULL_DIR_MASK;
559
560 RADEON_STATECHANGE( rmesa, tcl );
561 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~RADEON_CULL_FRONT_IS_CCW;
562
563 switch ( mode ) {
564 case GL_CW:
565 rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_FFACE_CULL_CW;
566 break;
567 case GL_CCW:
568 rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_FFACE_CULL_CCW;
569 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_CULL_FRONT_IS_CCW;
570 break;
571 }
572 }
573
574
575 /* =============================================================
576 * Line state
577 */
578 static void radeonLineWidth( GLcontext *ctx, GLfloat widthf )
579 {
580 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
581
582 RADEON_STATECHANGE( rmesa, lin );
583 RADEON_STATECHANGE( rmesa, set );
584
585 /* Line width is stored in U6.4 format.
586 */
587 rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] = (GLuint)(widthf * 16.0);
588 if ( widthf > 1.0 ) {
589 rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_WIDELINE_ENABLE;
590 } else {
591 rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_WIDELINE_ENABLE;
592 }
593 }
594
595 static void radeonLineStipple( GLcontext *ctx, GLint factor, GLushort pattern )
596 {
597 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
598
599 RADEON_STATECHANGE( rmesa, lin );
600 rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] =
601 ((((GLuint)factor & 0xff) << 16) | ((GLuint)pattern));
602 }
603
604
605 /* =============================================================
606 * Masks
607 */
608 static void radeonColorMask( GLcontext *ctx,
609 GLboolean r, GLboolean g,
610 GLboolean b, GLboolean a )
611 {
612 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
613 GLuint mask = radeonPackColor( rmesa->radeonScreen->cpp,
614 ctx->Color.ColorMask[RCOMP],
615 ctx->Color.ColorMask[GCOMP],
616 ctx->Color.ColorMask[BCOMP],
617 ctx->Color.ColorMask[ACOMP] );
618
619 if ( rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] != mask ) {
620 RADEON_STATECHANGE( rmesa, msk );
621 rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] = mask;
622 }
623 }
624
625
626 /* =============================================================
627 * Polygon state
628 */
629
630 static void radeonPolygonOffset( GLcontext *ctx,
631 GLfloat factor, GLfloat units )
632 {
633 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
634 GLfloat constant = units * rmesa->state.depth.scale;
635
636 RADEON_STATECHANGE( rmesa, zbs );
637 rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_FACTOR] = *(GLuint *)&factor;
638 rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_CONSTANT] = *(GLuint *)&constant;
639 }
640
641 static void radeonPolygonStipple( GLcontext *ctx, const GLubyte *mask )
642 {
643 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
644 GLuint i;
645 drm_radeon_stipple_t stipple;
646
647 /* Must flip pattern upside down.
648 */
649 for ( i = 0 ; i < 32 ; i++ ) {
650 rmesa->state.stipple.mask[31 - i] = ((GLuint *) mask)[i];
651 }
652
653 /* TODO: push this into cmd mechanism
654 */
655 RADEON_FIREVERTICES( rmesa );
656 LOCK_HARDWARE( rmesa );
657
658 /* FIXME: Use window x,y offsets into stipple RAM.
659 */
660 stipple.mask = rmesa->state.stipple.mask;
661 drmCommandWrite( rmesa->dri.fd, DRM_RADEON_STIPPLE,
662 &stipple, sizeof(drm_radeon_stipple_t) );
663 UNLOCK_HARDWARE( rmesa );
664 }
665
666 static void radeonPolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
667 {
668 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
669 GLboolean flag = (ctx->_TriangleCaps & DD_TRI_UNFILLED) != 0;
670
671 /* Can't generally do unfilled via tcl, but some good special
672 * cases work.
673 */
674 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_UNFILLED, flag);
675 if (rmesa->TclFallback) {
676 radeonChooseRenderState( ctx );
677 radeonChooseVertexState( ctx );
678 }
679 }
680
681
682 /* =============================================================
683 * Rendering attributes
684 *
685 * We really don't want to recalculate all this every time we bind a
686 * texture. These things shouldn't change all that often, so it makes
687 * sense to break them out of the core texture state update routines.
688 */
689
690 /* Examine lighting and texture state to determine if separate specular
691 * should be enabled.
692 */
693 static void radeonUpdateSpecular( GLcontext *ctx )
694 {
695 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
696 u_int32_t p = rmesa->hw.ctx.cmd[CTX_PP_CNTL];
697
698 RADEON_STATECHANGE( rmesa, tcl );
699
700 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] &= ~RADEON_TCL_COMPUTE_SPECULAR;
701 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] &= ~RADEON_TCL_COMPUTE_DIFFUSE;
702 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~RADEON_TCL_VTX_PK_SPEC;
703 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~RADEON_TCL_VTX_PK_DIFFUSE;
704 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_LIGHTING_ENABLE;
705
706 p &= ~RADEON_SPECULAR_ENABLE;
707
708 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_DIFFUSE_SPECULAR_COMBINE;
709
710
711 if (ctx->Light.Enabled &&
712 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) {
713 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_SPECULAR;
714 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_DIFFUSE;
715 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_SPEC;
716 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
717 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LIGHTING_ENABLE;
718 p |= RADEON_SPECULAR_ENABLE;
719 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &=
720 ~RADEON_DIFFUSE_SPECULAR_COMBINE;
721 }
722 else if (ctx->Light.Enabled) {
723 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_DIFFUSE;
724 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
725 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LIGHTING_ENABLE;
726 } else if (ctx->Fog.ColorSumEnabled ) {
727 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_SPEC;
728 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
729 p |= RADEON_SPECULAR_ENABLE;
730 } else {
731 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
732 }
733
734 if (ctx->Fog.Enabled) {
735 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_SPECULAR;
736 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_SPEC;
737
738 /* Bizzare: have to leave lighting enabled to get fog.
739 */
740 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LIGHTING_ENABLE;
741 }
742
743 if (NEED_SECONDARY_COLOR(ctx)) {
744 assert( (p & RADEON_SPECULAR_ENABLE) != 0 );
745 } else {
746 assert( (p & RADEON_SPECULAR_ENABLE) == 0 );
747 }
748
749 if ( rmesa->hw.ctx.cmd[CTX_PP_CNTL] != p ) {
750 RADEON_STATECHANGE( rmesa, ctx );
751 rmesa->hw.ctx.cmd[CTX_PP_CNTL] = p;
752 }
753
754 /* Update vertex/render formats
755 */
756 if (rmesa->TclFallback) {
757 radeonChooseRenderState( ctx );
758 radeonChooseVertexState( ctx );
759 }
760 }
761
762
763 /* =============================================================
764 * Materials
765 */
766
767
768 /* Update on colormaterial, material emmissive/ambient,
769 * lightmodel.globalambient
770 */
771 static void update_global_ambient( GLcontext *ctx )
772 {
773 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
774 float *fcmd = (float *)RADEON_DB_STATE( glt );
775
776 /* Need to do more if both emmissive & ambient are PREMULT:
777 * Hope this is not needed for MULT
778 */
779 if ((rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &
780 ((3 << RADEON_EMISSIVE_SOURCE_SHIFT) |
781 (3 << RADEON_AMBIENT_SOURCE_SHIFT))) == 0)
782 {
783 COPY_3V( &fcmd[GLT_RED],
784 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION]);
785 ACC_SCALE_3V( &fcmd[GLT_RED],
786 ctx->Light.Model.Ambient,
787 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT]);
788 }
789 else
790 {
791 COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient );
792 }
793
794 RADEON_DB_STATECHANGE(rmesa, &rmesa->hw.glt);
795 }
796
797 /* Update on change to
798 * - light[p].colors
799 * - light[p].enabled
800 */
801 static void update_light_colors( GLcontext *ctx, GLuint p )
802 {
803 struct gl_light *l = &ctx->Light.Light[p];
804
805 /* fprintf(stderr, "%s\n", __FUNCTION__); */
806
807 if (l->Enabled) {
808 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
809 float *fcmd = (float *)RADEON_DB_STATE( lit[p] );
810
811 COPY_4V( &fcmd[LIT_AMBIENT_RED], l->Ambient );
812 COPY_4V( &fcmd[LIT_DIFFUSE_RED], l->Diffuse );
813 COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular );
814
815 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.lit[p] );
816 }
817 }
818
819 /* Also fallback for asym colormaterial mode in twoside lighting...
820 */
821 static void check_twoside_fallback( GLcontext *ctx )
822 {
823 GLboolean fallback = GL_FALSE;
824 GLint i;
825
826 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) {
827 if (ctx->Light.ColorMaterialEnabled &&
828 (ctx->Light.ColorMaterialBitmask & BACK_MATERIAL_BITS) !=
829 ((ctx->Light.ColorMaterialBitmask & FRONT_MATERIAL_BITS)<<1))
830 fallback = GL_TRUE;
831 else {
832 for (i = MAT_ATTRIB_FRONT_AMBIENT; i < MAT_ATTRIB_FRONT_INDEXES; i+=2)
833 if (memcmp( ctx->Light.Material.Attrib[i],
834 ctx->Light.Material.Attrib[i+1],
835 sizeof(GLfloat)*4) != 0) {
836 fallback = GL_TRUE;
837 break;
838 }
839 }
840 }
841
842 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_LIGHT_TWOSIDE, fallback );
843 }
844
845
846 static void radeonColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
847 {
848 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
849 GLuint light_model_ctl1 = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL];
850
851 light_model_ctl1 &= ~((3 << RADEON_EMISSIVE_SOURCE_SHIFT) |
852 (3 << RADEON_AMBIENT_SOURCE_SHIFT) |
853 (3 << RADEON_DIFFUSE_SOURCE_SHIFT) |
854 (3 << RADEON_SPECULAR_SOURCE_SHIFT));
855
856 if (ctx->Light.ColorMaterialEnabled) {
857 GLuint mask = ctx->Light.ColorMaterialBitmask;
858
859 if (mask & MAT_BIT_FRONT_EMISSION) {
860 light_model_ctl1 |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE <<
861 RADEON_EMISSIVE_SOURCE_SHIFT);
862 }
863 else {
864 light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT <<
865 RADEON_EMISSIVE_SOURCE_SHIFT);
866 }
867
868 if (mask & MAT_BIT_FRONT_AMBIENT) {
869 light_model_ctl1 |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE <<
870 RADEON_AMBIENT_SOURCE_SHIFT);
871 }
872 else {
873 light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT <<
874 RADEON_AMBIENT_SOURCE_SHIFT);
875 }
876
877 if (mask & MAT_BIT_FRONT_DIFFUSE) {
878 light_model_ctl1 |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE <<
879 RADEON_DIFFUSE_SOURCE_SHIFT);
880 }
881 else {
882 light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT <<
883 RADEON_DIFFUSE_SOURCE_SHIFT);
884 }
885
886 if (mask & MAT_BIT_FRONT_SPECULAR) {
887 light_model_ctl1 |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE <<
888 RADEON_SPECULAR_SOURCE_SHIFT);
889 }
890 else {
891 light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT <<
892 RADEON_SPECULAR_SOURCE_SHIFT);
893 }
894 }
895 else {
896 /* Default to MULT:
897 */
898 light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT << RADEON_EMISSIVE_SOURCE_SHIFT) |
899 (RADEON_LM_SOURCE_STATE_MULT << RADEON_AMBIENT_SOURCE_SHIFT) |
900 (RADEON_LM_SOURCE_STATE_MULT << RADEON_DIFFUSE_SOURCE_SHIFT) |
901 (RADEON_LM_SOURCE_STATE_MULT << RADEON_SPECULAR_SOURCE_SHIFT);
902 }
903
904 if (light_model_ctl1 != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]) {
905 RADEON_STATECHANGE( rmesa, tcl );
906 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] = light_model_ctl1;
907 }
908 }
909
910 void radeonUpdateMaterial( GLcontext *ctx )
911 {
912 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
913 GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
914 GLfloat *fcmd = (GLfloat *)RADEON_DB_STATE( mtl );
915 GLuint mask = ~0;
916
917 if (ctx->Light.ColorMaterialEnabled)
918 mask &= ~ctx->Light.ColorMaterialBitmask;
919
920 if (RADEON_DEBUG & DEBUG_STATE)
921 fprintf(stderr, "%s\n", __FUNCTION__);
922
923
924 if (mask & MAT_BIT_FRONT_EMISSION) {
925 fcmd[MTL_EMMISSIVE_RED] = mat[MAT_ATTRIB_FRONT_EMISSION][0];
926 fcmd[MTL_EMMISSIVE_GREEN] = mat[MAT_ATTRIB_FRONT_EMISSION][1];
927 fcmd[MTL_EMMISSIVE_BLUE] = mat[MAT_ATTRIB_FRONT_EMISSION][2];
928 fcmd[MTL_EMMISSIVE_ALPHA] = mat[MAT_ATTRIB_FRONT_EMISSION][3];
929 }
930 if (mask & MAT_BIT_FRONT_AMBIENT) {
931 fcmd[MTL_AMBIENT_RED] = mat[MAT_ATTRIB_FRONT_AMBIENT][0];
932 fcmd[MTL_AMBIENT_GREEN] = mat[MAT_ATTRIB_FRONT_AMBIENT][1];
933 fcmd[MTL_AMBIENT_BLUE] = mat[MAT_ATTRIB_FRONT_AMBIENT][2];
934 fcmd[MTL_AMBIENT_ALPHA] = mat[MAT_ATTRIB_FRONT_AMBIENT][3];
935 }
936 if (mask & MAT_BIT_FRONT_DIFFUSE) {
937 fcmd[MTL_DIFFUSE_RED] = mat[MAT_ATTRIB_FRONT_DIFFUSE][0];
938 fcmd[MTL_DIFFUSE_GREEN] = mat[MAT_ATTRIB_FRONT_DIFFUSE][1];
939 fcmd[MTL_DIFFUSE_BLUE] = mat[MAT_ATTRIB_FRONT_DIFFUSE][2];
940 fcmd[MTL_DIFFUSE_ALPHA] = mat[MAT_ATTRIB_FRONT_DIFFUSE][3];
941 }
942 if (mask & MAT_BIT_FRONT_SPECULAR) {
943 fcmd[MTL_SPECULAR_RED] = mat[MAT_ATTRIB_FRONT_SPECULAR][0];
944 fcmd[MTL_SPECULAR_GREEN] = mat[MAT_ATTRIB_FRONT_SPECULAR][1];
945 fcmd[MTL_SPECULAR_BLUE] = mat[MAT_ATTRIB_FRONT_SPECULAR][2];
946 fcmd[MTL_SPECULAR_ALPHA] = mat[MAT_ATTRIB_FRONT_SPECULAR][3];
947 }
948 if (mask & MAT_BIT_FRONT_SHININESS) {
949 fcmd[MTL_SHININESS] = mat[MAT_ATTRIB_FRONT_SHININESS][0];
950 }
951
952 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.mtl );
953
954 check_twoside_fallback( ctx );
955 /* update_global_ambient( ctx );*/
956 }
957
958 /* _NEW_LIGHT
959 * _NEW_MODELVIEW
960 * _MESA_NEW_NEED_EYE_COORDS
961 *
962 * Uses derived state from mesa:
963 * _VP_inf_norm
964 * _h_inf_norm
965 * _Position
966 * _NormDirection
967 * _ModelViewInvScale
968 * _NeedEyeCoords
969 * _EyeZDir
970 *
971 * which are calculated in light.c and are correct for the current
972 * lighting space (model or eye), hence dependencies on _NEW_MODELVIEW
973 * and _MESA_NEW_NEED_EYE_COORDS.
974 */
975 static void update_light( GLcontext *ctx )
976 {
977 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
978
979 /* Have to check these, or have an automatic shortcircuit mechanism
980 * to remove noop statechanges. (Or just do a better job on the
981 * front end).
982 */
983 {
984 GLuint tmp = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL];
985
986 if (ctx->_NeedEyeCoords)
987 tmp &= ~RADEON_LIGHT_IN_MODELSPACE;
988 else
989 tmp |= RADEON_LIGHT_IN_MODELSPACE;
990
991
992 /* Leave this test disabled: (unexplained q3 lockup) (even with
993 new packets)
994 */
995 if (tmp != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL])
996 {
997 RADEON_STATECHANGE( rmesa, tcl );
998 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] = tmp;
999 }
1000 }
1001
1002 {
1003 GLfloat *fcmd = (GLfloat *)RADEON_DB_STATE( eye );
1004 fcmd[EYE_X] = ctx->_EyeZDir[0];
1005 fcmd[EYE_Y] = ctx->_EyeZDir[1];
1006 fcmd[EYE_Z] = - ctx->_EyeZDir[2];
1007 fcmd[EYE_RESCALE_FACTOR] = ctx->_ModelViewInvScale;
1008 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.eye );
1009 }
1010
1011
1012
1013 if (ctx->Light.Enabled) {
1014 GLint p;
1015 for (p = 0 ; p < MAX_LIGHTS; p++) {
1016 if (ctx->Light.Light[p].Enabled) {
1017 struct gl_light *l = &ctx->Light.Light[p];
1018 GLfloat *fcmd = (GLfloat *)RADEON_DB_STATE( lit[p] );
1019
1020 if (l->EyePosition[3] == 0.0) {
1021 COPY_3FV( &fcmd[LIT_POSITION_X], l->_VP_inf_norm );
1022 COPY_3FV( &fcmd[LIT_DIRECTION_X], l->_h_inf_norm );
1023 fcmd[LIT_POSITION_W] = 0;
1024 fcmd[LIT_DIRECTION_W] = 0;
1025 } else {
1026 COPY_4V( &fcmd[LIT_POSITION_X], l->_Position );
1027 fcmd[LIT_DIRECTION_X] = -l->_NormDirection[0];
1028 fcmd[LIT_DIRECTION_Y] = -l->_NormDirection[1];
1029 fcmd[LIT_DIRECTION_Z] = -l->_NormDirection[2];
1030 fcmd[LIT_DIRECTION_W] = 0;
1031 }
1032
1033 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.lit[p] );
1034 }
1035 }
1036 }
1037 }
1038
1039 static void radeonLightfv( GLcontext *ctx, GLenum light,
1040 GLenum pname, const GLfloat *params )
1041 {
1042 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
1043 GLint p = light - GL_LIGHT0;
1044 struct gl_light *l = &ctx->Light.Light[p];
1045 GLfloat *fcmd = (GLfloat *)rmesa->hw.lit[p].cmd;
1046
1047
1048 switch (pname) {
1049 case GL_AMBIENT:
1050 case GL_DIFFUSE:
1051 case GL_SPECULAR:
1052 update_light_colors( ctx, p );
1053 break;
1054
1055 case GL_SPOT_DIRECTION:
1056 /* picked up in update_light */
1057 break;
1058
1059 case GL_POSITION: {
1060 /* positions picked up in update_light, but can do flag here */
1061 GLuint flag;
1062 GLuint idx = TCL_PER_LIGHT_CTL_0 + p/2;
1063
1064 /* FIXME: Set RANGE_ATTEN only when needed */
1065 if (p&1)
1066 flag = RADEON_LIGHT_1_IS_LOCAL;
1067 else
1068 flag = RADEON_LIGHT_0_IS_LOCAL;
1069
1070 RADEON_STATECHANGE(rmesa, tcl);
1071 if (l->EyePosition[3] != 0.0F)
1072 rmesa->hw.tcl.cmd[idx] |= flag;
1073 else
1074 rmesa->hw.tcl.cmd[idx] &= ~flag;
1075 break;
1076 }
1077
1078 case GL_SPOT_EXPONENT:
1079 RADEON_STATECHANGE(rmesa, lit[p]);
1080 fcmd[LIT_SPOT_EXPONENT] = params[0];
1081 break;
1082
1083 case GL_SPOT_CUTOFF: {
1084 GLuint flag = (p&1) ? RADEON_LIGHT_1_IS_SPOT : RADEON_LIGHT_0_IS_SPOT;
1085 GLuint idx = TCL_PER_LIGHT_CTL_0 + p/2;
1086
1087 RADEON_STATECHANGE(rmesa, lit[p]);
1088 fcmd[LIT_SPOT_CUTOFF] = l->_CosCutoff;
1089
1090 RADEON_STATECHANGE(rmesa, tcl);
1091 if (l->SpotCutoff != 180.0F)
1092 rmesa->hw.tcl.cmd[idx] |= flag;
1093 else
1094 rmesa->hw.tcl.cmd[idx] &= ~flag;
1095
1096 break;
1097 }
1098
1099 case GL_CONSTANT_ATTENUATION:
1100 RADEON_STATECHANGE(rmesa, lit[p]);
1101 fcmd[LIT_ATTEN_CONST] = params[0];
1102 if ( params[0] == 0.0 )
1103 fcmd[LIT_ATTEN_CONST_INV] = FLT_MAX;
1104 else
1105 fcmd[LIT_ATTEN_CONST_INV] = 1.0 / params[0];
1106 break;
1107 case GL_LINEAR_ATTENUATION:
1108 RADEON_STATECHANGE(rmesa, lit[p]);
1109 fcmd[LIT_ATTEN_LINEAR] = params[0];
1110 break;
1111 case GL_QUADRATIC_ATTENUATION:
1112 RADEON_STATECHANGE(rmesa, lit[p]);
1113 fcmd[LIT_ATTEN_QUADRATIC] = params[0];
1114 break;
1115 default:
1116 return;
1117 }
1118
1119 /* Set RANGE_ATTEN only when needed */
1120 switch (pname) {
1121 case GL_POSITION:
1122 case GL_CONSTANT_ATTENUATION:
1123 case GL_LINEAR_ATTENUATION:
1124 case GL_QUADRATIC_ATTENUATION:
1125 {
1126 GLuint *icmd = (GLuint *)RADEON_DB_STATE( tcl );
1127 GLuint idx = TCL_PER_LIGHT_CTL_0 + p/2;
1128 GLuint atten_flag = ( p&1 ) ? RADEON_LIGHT_1_ENABLE_RANGE_ATTEN
1129 : RADEON_LIGHT_0_ENABLE_RANGE_ATTEN;
1130 GLuint atten_const_flag = ( p&1 ) ? RADEON_LIGHT_1_CONSTANT_RANGE_ATTEN
1131 : RADEON_LIGHT_0_CONSTANT_RANGE_ATTEN;
1132
1133 if ( l->EyePosition[3] == 0.0F ||
1134 ( ( fcmd[LIT_ATTEN_CONST] == 0.0 || fcmd[LIT_ATTEN_CONST] == 1.0 ) &&
1135 fcmd[LIT_ATTEN_QUADRATIC] == 0.0 && fcmd[LIT_ATTEN_LINEAR] == 0.0 ) ) {
1136 /* Disable attenuation */
1137 icmd[idx] &= ~atten_flag;
1138 } else {
1139 if ( fcmd[LIT_ATTEN_QUADRATIC] == 0.0 && fcmd[LIT_ATTEN_LINEAR] == 0.0 ) {
1140 /* Enable only constant portion of attenuation calculation */
1141 icmd[idx] |= ( atten_flag | atten_const_flag );
1142 } else {
1143 /* Enable full attenuation calculation */
1144 icmd[idx] &= ~atten_const_flag;
1145 icmd[idx] |= atten_flag;
1146 }
1147 }
1148
1149 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.tcl );
1150 break;
1151 }
1152 default:
1153 break;
1154 }
1155 }
1156
1157
1158
1159
1160 static void radeonLightModelfv( GLcontext *ctx, GLenum pname,
1161 const GLfloat *param )
1162 {
1163 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
1164
1165 switch (pname) {
1166 case GL_LIGHT_MODEL_AMBIENT:
1167 update_global_ambient( ctx );
1168 break;
1169
1170 case GL_LIGHT_MODEL_LOCAL_VIEWER:
1171 RADEON_STATECHANGE( rmesa, tcl );
1172 if (ctx->Light.Model.LocalViewer)
1173 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LOCAL_VIEWER;
1174 else
1175 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_LOCAL_VIEWER;
1176 break;
1177
1178 case GL_LIGHT_MODEL_TWO_SIDE:
1179 RADEON_STATECHANGE( rmesa, tcl );
1180 if (ctx->Light.Model.TwoSide)
1181 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_LIGHT_TWOSIDE;
1182 else
1183 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~RADEON_LIGHT_TWOSIDE;
1184
1185 check_twoside_fallback( ctx );
1186
1187 if (rmesa->TclFallback) {
1188 radeonChooseRenderState( ctx );
1189 radeonChooseVertexState( ctx );
1190 }
1191 break;
1192
1193 case GL_LIGHT_MODEL_COLOR_CONTROL:
1194 radeonUpdateSpecular(ctx);
1195 break;
1196
1197 default:
1198 break;
1199 }
1200 }
1201
1202 static void radeonShadeModel( GLcontext *ctx, GLenum mode )
1203 {
1204 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
1205 GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL];
1206
1207 s &= ~(RADEON_DIFFUSE_SHADE_MASK |
1208 RADEON_ALPHA_SHADE_MASK |
1209 RADEON_SPECULAR_SHADE_MASK |
1210 RADEON_FOG_SHADE_MASK);
1211
1212 switch ( mode ) {
1213 case GL_FLAT:
1214 s |= (RADEON_DIFFUSE_SHADE_FLAT |
1215 RADEON_ALPHA_SHADE_FLAT |
1216 RADEON_SPECULAR_SHADE_FLAT |
1217 RADEON_FOG_SHADE_FLAT);
1218 break;
1219 case GL_SMOOTH:
1220 s |= (RADEON_DIFFUSE_SHADE_GOURAUD |
1221 RADEON_ALPHA_SHADE_GOURAUD |
1222 RADEON_SPECULAR_SHADE_GOURAUD |
1223 RADEON_FOG_SHADE_GOURAUD);
1224 break;
1225 default:
1226 return;
1227 }
1228
1229 if ( rmesa->hw.set.cmd[SET_SE_CNTL] != s ) {
1230 RADEON_STATECHANGE( rmesa, set );
1231 rmesa->hw.set.cmd[SET_SE_CNTL] = s;
1232 }
1233 }
1234
1235
1236 /* =============================================================
1237 * User clip planes
1238 */
1239
1240 static void radeonClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
1241 {
1242 GLint p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
1243 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
1244 GLint *ip = (GLint *)ctx->Transform._ClipUserPlane[p];
1245
1246 RADEON_STATECHANGE( rmesa, ucp[p] );
1247 rmesa->hw.ucp[p].cmd[UCP_X] = ip[0];
1248 rmesa->hw.ucp[p].cmd[UCP_Y] = ip[1];
1249 rmesa->hw.ucp[p].cmd[UCP_Z] = ip[2];
1250 rmesa->hw.ucp[p].cmd[UCP_W] = ip[3];
1251 }
1252
1253 static void radeonUpdateClipPlanes( GLcontext *ctx )
1254 {
1255 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
1256 GLuint p;
1257
1258 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
1259 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
1260 GLint *ip = (GLint *)ctx->Transform._ClipUserPlane[p];
1261
1262 RADEON_STATECHANGE( rmesa, ucp[p] );
1263 rmesa->hw.ucp[p].cmd[UCP_X] = ip[0];
1264 rmesa->hw.ucp[p].cmd[UCP_Y] = ip[1];
1265 rmesa->hw.ucp[p].cmd[UCP_Z] = ip[2];
1266 rmesa->hw.ucp[p].cmd[UCP_W] = ip[3];
1267 }
1268 }
1269 }
1270
1271
1272 /* =============================================================
1273 * Stencil
1274 */
1275
1276 static void radeonStencilFunc( GLcontext *ctx, GLenum func,
1277 GLint ref, GLuint mask )
1278 {
1279 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
1280 GLuint refmask = ((ctx->Stencil.Ref[0] << RADEON_STENCIL_REF_SHIFT) |
1281 (ctx->Stencil.ValueMask[0] << RADEON_STENCIL_MASK_SHIFT));
1282
1283 RADEON_STATECHANGE( rmesa, ctx );
1284 RADEON_STATECHANGE( rmesa, msk );
1285
1286 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_STENCIL_TEST_MASK;
1287 rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] &= ~(RADEON_STENCIL_REF_MASK|
1288 RADEON_STENCIL_VALUE_MASK);
1289
1290 switch ( ctx->Stencil.Function[0] ) {
1291 case GL_NEVER:
1292 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_NEVER;
1293 break;
1294 case GL_LESS:
1295 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_LESS;
1296 break;
1297 case GL_EQUAL:
1298 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_EQUAL;
1299 break;
1300 case GL_LEQUAL:
1301 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_LEQUAL;
1302 break;
1303 case GL_GREATER:
1304 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_GREATER;
1305 break;
1306 case GL_NOTEQUAL:
1307 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_NEQUAL;
1308 break;
1309 case GL_GEQUAL:
1310 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_GEQUAL;
1311 break;
1312 case GL_ALWAYS:
1313 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_ALWAYS;
1314 break;
1315 }
1316
1317 rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] |= refmask;
1318 }
1319
1320 static void radeonStencilMask( GLcontext *ctx, GLuint mask )
1321 {
1322 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
1323
1324 RADEON_STATECHANGE( rmesa, msk );
1325 rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] &= ~RADEON_STENCIL_WRITE_MASK;
1326 rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] |=
1327 (ctx->Stencil.WriteMask[0] << RADEON_STENCIL_WRITEMASK_SHIFT);
1328 }
1329
1330 static void radeonStencilOp( GLcontext *ctx, GLenum fail,
1331 GLenum zfail, GLenum zpass )
1332 {
1333 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
1334
1335 /* radeon 7200 have stencil bug, DEC and INC_WRAP will actually both do DEC_WRAP,
1336 and DEC_WRAP (and INVERT) will do INVERT. No way to get correct INC_WRAP and DEC,
1337 but DEC_WRAP can be fixed by using DEC and INC_WRAP at least use INC. */
1338
1339 GLuint tempRADEON_STENCIL_FAIL_DEC_WRAP;
1340 GLuint tempRADEON_STENCIL_FAIL_INC_WRAP;
1341 GLuint tempRADEON_STENCIL_ZFAIL_DEC_WRAP;
1342 GLuint tempRADEON_STENCIL_ZFAIL_INC_WRAP;
1343 GLuint tempRADEON_STENCIL_ZPASS_DEC_WRAP;
1344 GLuint tempRADEON_STENCIL_ZPASS_INC_WRAP;
1345
1346 if (rmesa->radeonScreen->chipset & RADEON_CHIPSET_BROKEN_STENCIL) {
1347 tempRADEON_STENCIL_FAIL_DEC_WRAP = RADEON_STENCIL_FAIL_DEC;
1348 tempRADEON_STENCIL_FAIL_INC_WRAP = RADEON_STENCIL_FAIL_INC;
1349 tempRADEON_STENCIL_ZFAIL_DEC_WRAP = RADEON_STENCIL_ZFAIL_DEC;
1350 tempRADEON_STENCIL_ZFAIL_INC_WRAP = RADEON_STENCIL_ZFAIL_INC;
1351 tempRADEON_STENCIL_ZPASS_DEC_WRAP = RADEON_STENCIL_ZPASS_DEC;
1352 tempRADEON_STENCIL_ZPASS_INC_WRAP = RADEON_STENCIL_ZPASS_INC;
1353 }
1354 else {
1355 tempRADEON_STENCIL_FAIL_DEC_WRAP = RADEON_STENCIL_FAIL_DEC_WRAP;
1356 tempRADEON_STENCIL_FAIL_INC_WRAP = RADEON_STENCIL_FAIL_INC_WRAP;
1357 tempRADEON_STENCIL_ZFAIL_DEC_WRAP = RADEON_STENCIL_ZFAIL_DEC_WRAP;
1358 tempRADEON_STENCIL_ZFAIL_INC_WRAP = RADEON_STENCIL_ZFAIL_INC_WRAP;
1359 tempRADEON_STENCIL_ZPASS_DEC_WRAP = RADEON_STENCIL_ZPASS_DEC_WRAP;
1360 tempRADEON_STENCIL_ZPASS_INC_WRAP = RADEON_STENCIL_ZPASS_INC_WRAP;
1361 }
1362
1363 RADEON_STATECHANGE( rmesa, ctx );
1364 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~(RADEON_STENCIL_FAIL_MASK |
1365 RADEON_STENCIL_ZFAIL_MASK |
1366 RADEON_STENCIL_ZPASS_MASK);
1367
1368 switch ( ctx->Stencil.FailFunc[0] ) {
1369 case GL_KEEP:
1370 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_KEEP;
1371 break;
1372 case GL_ZERO:
1373 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_ZERO;
1374 break;
1375 case GL_REPLACE:
1376 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_REPLACE;
1377 break;
1378 case GL_INCR:
1379 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_INC;
1380 break;
1381 case GL_DECR:
1382 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_DEC;
1383 break;
1384 case GL_INCR_WRAP:
1385 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_FAIL_INC_WRAP;
1386 break;
1387 case GL_DECR_WRAP:
1388 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_FAIL_DEC_WRAP;
1389 break;
1390 case GL_INVERT:
1391 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_INVERT;
1392 break;
1393 }
1394
1395 switch ( ctx->Stencil.ZFailFunc[0] ) {
1396 case GL_KEEP:
1397 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_KEEP;
1398 break;
1399 case GL_ZERO:
1400 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_ZERO;
1401 break;
1402 case GL_REPLACE:
1403 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_REPLACE;
1404 break;
1405 case GL_INCR:
1406 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_INC;
1407 break;
1408 case GL_DECR:
1409 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_DEC;
1410 break;
1411 case GL_INCR_WRAP:
1412 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_ZFAIL_INC_WRAP;
1413 break;
1414 case GL_DECR_WRAP:
1415 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_ZFAIL_DEC_WRAP;
1416 break;
1417 case GL_INVERT:
1418 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_INVERT;
1419 break;
1420 }
1421
1422 switch ( ctx->Stencil.ZPassFunc[0] ) {
1423 case GL_KEEP:
1424 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_KEEP;
1425 break;
1426 case GL_ZERO:
1427 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_ZERO;
1428 break;
1429 case GL_REPLACE:
1430 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_REPLACE;
1431 break;
1432 case GL_INCR:
1433 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_INC;
1434 break;
1435 case GL_DECR:
1436 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_DEC;
1437 break;
1438 case GL_INCR_WRAP:
1439 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_ZPASS_INC_WRAP;
1440 break;
1441 case GL_DECR_WRAP:
1442 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_ZPASS_DEC_WRAP;
1443 break;
1444 case GL_INVERT:
1445 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_INVERT;
1446 break;
1447 }
1448 }
1449
1450 static void radeonClearStencil( GLcontext *ctx, GLint s )
1451 {
1452 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
1453
1454 rmesa->state.stencil.clear =
1455 ((GLuint) ctx->Stencil.Clear |
1456 (0xff << RADEON_STENCIL_MASK_SHIFT) |
1457 (ctx->Stencil.WriteMask[0] << RADEON_STENCIL_WRITEMASK_SHIFT));
1458 }
1459
1460
1461 /* =============================================================
1462 * Window position and viewport transformation
1463 */
1464
1465 /*
1466 * To correctly position primitives:
1467 */
1468 #define SUBPIXEL_X 0.125
1469 #define SUBPIXEL_Y 0.125
1470
1471 void radeonUpdateWindow( GLcontext *ctx )
1472 {
1473 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
1474 __DRIdrawablePrivate *dPriv = rmesa->dri.drawable;
1475 GLfloat xoffset = (GLfloat)dPriv->x;
1476 GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h;
1477 const GLfloat *v = ctx->Viewport._WindowMap.m;
1478
1479 GLfloat sx = v[MAT_SX];
1480 GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X;
1481 GLfloat sy = - v[MAT_SY];
1482 GLfloat ty = (- v[MAT_TY]) + yoffset + SUBPIXEL_Y;
1483 GLfloat sz = v[MAT_SZ] * rmesa->state.depth.scale;
1484 GLfloat tz = v[MAT_TZ] * rmesa->state.depth.scale;
1485 RADEON_FIREVERTICES( rmesa );
1486 RADEON_STATECHANGE( rmesa, vpt );
1487
1488 rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE] = *(GLuint *)&sx;
1489 rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = *(GLuint *)&tx;
1490 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE] = *(GLuint *)&sy;
1491 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = *(GLuint *)&ty;
1492 rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE] = *(GLuint *)&sz;
1493 rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = *(GLuint *)&tz;
1494 }
1495
1496
1497
1498 static void radeonViewport( GLcontext *ctx, GLint x, GLint y,
1499 GLsizei width, GLsizei height )
1500 {
1501 /* update size of Mesa/software ancillary buffers */
1502 _mesa_ResizeBuffersMESA();
1503 /* Don't pipeline viewport changes, conflict with window offset
1504 * setting below. Could apply deltas to rescue pipelined viewport
1505 * values, or keep the originals hanging around.
1506 */
1507 RADEON_FIREVERTICES( RADEON_CONTEXT(ctx) );
1508 radeonUpdateWindow( ctx );
1509 }
1510
1511 static void radeonDepthRange( GLcontext *ctx, GLclampd nearval,
1512 GLclampd farval )
1513 {
1514 radeonUpdateWindow( ctx );
1515 }
1516
1517 void radeonUpdateViewportOffset( GLcontext *ctx )
1518 {
1519 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
1520 __DRIdrawablePrivate *dPriv = rmesa->dri.drawable;
1521 GLfloat xoffset = (GLfloat)dPriv->x;
1522 GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h;
1523 const GLfloat *v = ctx->Viewport._WindowMap.m;
1524
1525 GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X;
1526 GLfloat ty = (- v[MAT_TY]) + yoffset + SUBPIXEL_Y;
1527
1528 if ( rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] != *(GLuint *)&tx ||
1529 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] != *(GLuint *)&ty )
1530 {
1531 /* Note: this should also modify whatever data the context reset
1532 * code uses...
1533 */
1534 rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = *(GLuint *)&tx;
1535 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = *(GLuint *)&ty;
1536
1537 /* update polygon stipple x/y screen offset */
1538 {
1539 GLuint stx, sty;
1540 GLuint m = rmesa->hw.msc.cmd[MSC_RE_MISC];
1541
1542 m &= ~(RADEON_STIPPLE_X_OFFSET_MASK |
1543 RADEON_STIPPLE_Y_OFFSET_MASK);
1544
1545 /* add magic offsets, then invert */
1546 stx = 31 - ((rmesa->dri.drawable->x - 1) & RADEON_STIPPLE_COORD_MASK);
1547 sty = 31 - ((rmesa->dri.drawable->y + rmesa->dri.drawable->h - 1)
1548 & RADEON_STIPPLE_COORD_MASK);
1549
1550 m |= ((stx << RADEON_STIPPLE_X_OFFSET_SHIFT) |
1551 (sty << RADEON_STIPPLE_Y_OFFSET_SHIFT));
1552
1553 if ( rmesa->hw.msc.cmd[MSC_RE_MISC] != m ) {
1554 RADEON_STATECHANGE( rmesa, msc );
1555 rmesa->hw.msc.cmd[MSC_RE_MISC] = m;
1556 }
1557 }
1558 }
1559
1560 radeonUpdateScissor( ctx );
1561 }
1562
1563
1564
1565 /* =============================================================
1566 * Miscellaneous
1567 */
1568
1569 static void radeonClearColor( GLcontext *ctx, const GLfloat color[4] )
1570 {
1571 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
1572 GLubyte c[4];
1573 CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]);
1574 CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]);
1575 CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]);
1576 CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]);
1577 rmesa->state.color.clear = radeonPackColor( rmesa->radeonScreen->cpp,
1578 c[0], c[1], c[2], c[3] );
1579 }
1580
1581
1582 static void radeonRenderMode( GLcontext *ctx, GLenum mode )
1583 {
1584 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
1585 FALLBACK( rmesa, RADEON_FALLBACK_RENDER_MODE, (mode != GL_RENDER) );
1586 }
1587
1588
1589 static GLuint radeon_rop_tab[] = {
1590 RADEON_ROP_CLEAR,
1591 RADEON_ROP_AND,
1592 RADEON_ROP_AND_REVERSE,
1593 RADEON_ROP_COPY,
1594 RADEON_ROP_AND_INVERTED,
1595 RADEON_ROP_NOOP,
1596 RADEON_ROP_XOR,
1597 RADEON_ROP_OR,
1598 RADEON_ROP_NOR,
1599 RADEON_ROP_EQUIV,
1600 RADEON_ROP_INVERT,
1601 RADEON_ROP_OR_REVERSE,
1602 RADEON_ROP_COPY_INVERTED,
1603 RADEON_ROP_OR_INVERTED,
1604 RADEON_ROP_NAND,
1605 RADEON_ROP_SET,
1606 };
1607
1608 static void radeonLogicOpCode( GLcontext *ctx, GLenum opcode )
1609 {
1610 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
1611 GLuint rop = (GLuint)opcode - GL_CLEAR;
1612
1613 ASSERT( rop < 16 );
1614
1615 RADEON_STATECHANGE( rmesa, msk );
1616 rmesa->hw.msk.cmd[MSK_RB3D_ROPCNTL] = radeon_rop_tab[rop];
1617 }
1618
1619
1620 void radeonSetCliprects( radeonContextPtr rmesa, GLenum mode )
1621 {
1622 __DRIdrawablePrivate *dPriv = rmesa->dri.drawable;
1623
1624 switch ( mode ) {
1625 case GL_FRONT_LEFT:
1626 rmesa->numClipRects = dPriv->numClipRects;
1627 rmesa->pClipRects = dPriv->pClipRects;
1628 break;
1629 case GL_BACK_LEFT:
1630 /* Can't ignore 2d windows if we are page flipping.
1631 */
1632 if ( dPriv->numBackClipRects == 0 || rmesa->doPageFlip ) {
1633 rmesa->numClipRects = dPriv->numClipRects;
1634 rmesa->pClipRects = dPriv->pClipRects;
1635 }
1636 else {
1637 rmesa->numClipRects = dPriv->numBackClipRects;
1638 rmesa->pClipRects = dPriv->pBackClipRects;
1639 }
1640 break;
1641 default:
1642 fprintf(stderr, "bad mode in radeonSetCliprects\n");
1643 return;
1644 }
1645
1646 if (rmesa->state.scissor.enabled)
1647 radeonRecalcScissorRects( rmesa );
1648 }
1649
1650
1651 /**
1652 * Called via glDrawBuffer.
1653 */
1654 static void radeonDrawBuffer( GLcontext *ctx, GLenum mode )
1655 {
1656 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
1657
1658 if (RADEON_DEBUG & DEBUG_DRI)
1659 fprintf(stderr, "%s %s\n", __FUNCTION__,
1660 _mesa_lookup_enum_by_nr( mode ));
1661
1662 RADEON_FIREVERTICES(rmesa); /* don't pipeline cliprect changes */
1663
1664 /*
1665 * _ColorDrawBufferMask is easier to cope with than <mode>.
1666 * Check for software fallback, update cliprects.
1667 */
1668 switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) {
1669 case BUFFER_BIT_FRONT_LEFT:
1670 FALLBACK( rmesa, RADEON_FALLBACK_DRAW_BUFFER, GL_FALSE );
1671 radeonSetCliprects( rmesa, GL_FRONT_LEFT );
1672 break;
1673 case BUFFER_BIT_BACK_LEFT:
1674 FALLBACK( rmesa, RADEON_FALLBACK_DRAW_BUFFER, GL_FALSE );
1675 radeonSetCliprects( rmesa, GL_BACK_LEFT );
1676 break;
1677 default:
1678 /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */
1679 FALLBACK( rmesa, RADEON_FALLBACK_DRAW_BUFFER, GL_TRUE );
1680 return;
1681 }
1682
1683 /* We'll set the drawing engine's offset/pitch parameters later
1684 * when we update other state.
1685 */
1686 }
1687
1688 static void radeonReadBuffer( GLcontext *ctx, GLenum mode )
1689 {
1690 /* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
1691 }
1692
1693
1694 /* =============================================================
1695 * State enable/disable
1696 */
1697
1698 static void radeonEnable( GLcontext *ctx, GLenum cap, GLboolean state )
1699 {
1700 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
1701 GLuint p, flag;
1702
1703 if ( RADEON_DEBUG & DEBUG_STATE )
1704 fprintf( stderr, "%s( %s = %s )\n", __FUNCTION__,
1705 _mesa_lookup_enum_by_nr( cap ),
1706 state ? "GL_TRUE" : "GL_FALSE" );
1707
1708 switch ( cap ) {
1709 /* Fast track this one...
1710 */
1711 case GL_TEXTURE_1D:
1712 case GL_TEXTURE_2D:
1713 case GL_TEXTURE_3D:
1714 break;
1715
1716 case GL_ALPHA_TEST:
1717 RADEON_STATECHANGE( rmesa, ctx );
1718 if (state) {
1719 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_ALPHA_TEST_ENABLE;
1720 } else {
1721 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_ALPHA_TEST_ENABLE;
1722 }
1723 break;
1724
1725 case GL_BLEND:
1726 RADEON_STATECHANGE( rmesa, ctx );
1727 if (state) {
1728 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ALPHA_BLEND_ENABLE;
1729 } else {
1730 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ALPHA_BLEND_ENABLE;
1731 }
1732 if ( ctx->Color._LogicOpEnabled ) {
1733 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ROP_ENABLE;
1734 } else {
1735 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ROP_ENABLE;
1736 }
1737
1738 /* Catch a possible fallback:
1739 */
1740 if (state) {
1741 ctx->Driver.BlendEquationSeparate( ctx,
1742 ctx->Color.BlendEquationRGB,
1743 ctx->Color.BlendEquationA );
1744 ctx->Driver.BlendFuncSeparate( ctx, ctx->Color.BlendSrcRGB,
1745 ctx->Color.BlendDstRGB,
1746 ctx->Color.BlendSrcA,
1747 ctx->Color.BlendDstA );
1748 }
1749 else {
1750 FALLBACK( rmesa, RADEON_FALLBACK_BLEND_FUNC, GL_FALSE );
1751 FALLBACK( rmesa, RADEON_FALLBACK_BLEND_EQ, GL_FALSE );
1752 }
1753 break;
1754
1755 case GL_CLIP_PLANE0:
1756 case GL_CLIP_PLANE1:
1757 case GL_CLIP_PLANE2:
1758 case GL_CLIP_PLANE3:
1759 case GL_CLIP_PLANE4:
1760 case GL_CLIP_PLANE5:
1761 p = cap-GL_CLIP_PLANE0;
1762 RADEON_STATECHANGE( rmesa, tcl );
1763 if (state) {
1764 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= (RADEON_UCP_ENABLE_0<<p);
1765 radeonClipPlane( ctx, cap, NULL );
1766 }
1767 else {
1768 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~(RADEON_UCP_ENABLE_0<<p);
1769 }
1770 break;
1771
1772 case GL_COLOR_MATERIAL:
1773 radeonColorMaterial( ctx, 0, 0 );
1774 radeonUpdateMaterial( ctx );
1775 break;
1776
1777 case GL_CULL_FACE:
1778 radeonCullFace( ctx, 0 );
1779 break;
1780
1781 case GL_DEPTH_TEST:
1782 RADEON_STATECHANGE(rmesa, ctx );
1783 if ( state ) {
1784 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_Z_ENABLE;
1785 } else {
1786 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_Z_ENABLE;
1787 }
1788 break;
1789
1790 case GL_DITHER:
1791 RADEON_STATECHANGE(rmesa, ctx );
1792 if ( state ) {
1793 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_ENABLE;
1794 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~rmesa->state.color.roundEnable;
1795 } else {
1796 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_DITHER_ENABLE;
1797 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->state.color.roundEnable;
1798 }
1799 break;
1800
1801 case GL_FOG:
1802 RADEON_STATECHANGE(rmesa, ctx );
1803 if ( state ) {
1804 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_FOG_ENABLE;
1805 radeonFogfv( ctx, GL_FOG_MODE, NULL );
1806 } else {
1807 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_FOG_ENABLE;
1808 RADEON_STATECHANGE(rmesa, tcl);
1809 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~RADEON_TCL_FOG_MASK;
1810 }
1811 radeonUpdateSpecular( ctx ); /* for PK_SPEC */
1812 if (rmesa->TclFallback)
1813 radeonChooseVertexState( ctx );
1814 _mesa_allow_light_in_model( ctx, !state );
1815 break;
1816
1817 case GL_LIGHT0:
1818 case GL_LIGHT1:
1819 case GL_LIGHT2:
1820 case GL_LIGHT3:
1821 case GL_LIGHT4:
1822 case GL_LIGHT5:
1823 case GL_LIGHT6:
1824 case GL_LIGHT7:
1825 RADEON_STATECHANGE(rmesa, tcl);
1826 p = cap - GL_LIGHT0;
1827 if (p&1)
1828 flag = (RADEON_LIGHT_1_ENABLE |
1829 RADEON_LIGHT_1_ENABLE_AMBIENT |
1830 RADEON_LIGHT_1_ENABLE_SPECULAR);
1831 else
1832 flag = (RADEON_LIGHT_0_ENABLE |
1833 RADEON_LIGHT_0_ENABLE_AMBIENT |
1834 RADEON_LIGHT_0_ENABLE_SPECULAR);
1835
1836 if (state)
1837 rmesa->hw.tcl.cmd[p/2 + TCL_PER_LIGHT_CTL_0] |= flag;
1838 else
1839 rmesa->hw.tcl.cmd[p/2 + TCL_PER_LIGHT_CTL_0] &= ~flag;
1840
1841 /*
1842 */
1843 update_light_colors( ctx, p );
1844 break;
1845
1846 case GL_LIGHTING:
1847 RADEON_STATECHANGE(rmesa, tcl);
1848 radeonUpdateSpecular(ctx);
1849 check_twoside_fallback( ctx );
1850 break;
1851
1852 case GL_LINE_SMOOTH:
1853 RADEON_STATECHANGE( rmesa, ctx );
1854 if ( state ) {
1855 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_ANTI_ALIAS_LINE;
1856 } else {
1857 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_ANTI_ALIAS_LINE;
1858 }
1859 break;
1860
1861 case GL_LINE_STIPPLE:
1862 RADEON_STATECHANGE( rmesa, ctx );
1863 if ( state ) {
1864 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_PATTERN_ENABLE;
1865 } else {
1866 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_PATTERN_ENABLE;
1867 }
1868 break;
1869
1870 case GL_COLOR_LOGIC_OP:
1871 RADEON_STATECHANGE( rmesa, ctx );
1872 if ( ctx->Color._LogicOpEnabled ) {
1873 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ROP_ENABLE;
1874 } else {
1875 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ROP_ENABLE;
1876 }
1877 break;
1878
1879 case GL_NORMALIZE:
1880 RADEON_STATECHANGE( rmesa, tcl );
1881 if ( state ) {
1882 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_NORMALIZE_NORMALS;
1883 } else {
1884 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_NORMALIZE_NORMALS;
1885 }
1886 break;
1887
1888 case GL_POLYGON_OFFSET_POINT:
1889 if (rmesa->dri.drmMinor == 1) {
1890 radeonChooseRenderState( ctx );
1891 }
1892 else {
1893 RADEON_STATECHANGE( rmesa, set );
1894 if ( state ) {
1895 rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_ZBIAS_ENABLE_POINT;
1896 } else {
1897 rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_ZBIAS_ENABLE_POINT;
1898 }
1899 }
1900 break;
1901
1902 case GL_POLYGON_OFFSET_LINE:
1903 if (rmesa->dri.drmMinor == 1) {
1904 radeonChooseRenderState( ctx );
1905 }
1906 else {
1907 RADEON_STATECHANGE( rmesa, set );
1908 if ( state ) {
1909 rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_ZBIAS_ENABLE_LINE;
1910 } else {
1911 rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_ZBIAS_ENABLE_LINE;
1912 }
1913 }
1914 break;
1915
1916 case GL_POLYGON_OFFSET_FILL:
1917 if (rmesa->dri.drmMinor == 1) {
1918 radeonChooseRenderState( ctx );
1919 }
1920 else {
1921 RADEON_STATECHANGE( rmesa, set );
1922 if ( state ) {
1923 rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_ZBIAS_ENABLE_TRI;
1924 } else {
1925 rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_ZBIAS_ENABLE_TRI;
1926 }
1927 }
1928 break;
1929
1930 case GL_POLYGON_SMOOTH:
1931 RADEON_STATECHANGE( rmesa, ctx );
1932 if ( state ) {
1933 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_ANTI_ALIAS_POLY;
1934 } else {
1935 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_ANTI_ALIAS_POLY;
1936 }
1937 break;
1938
1939 case GL_POLYGON_STIPPLE:
1940 RADEON_STATECHANGE(rmesa, ctx );
1941 if ( state ) {
1942 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_STIPPLE_ENABLE;
1943 } else {
1944 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_STIPPLE_ENABLE;
1945 }
1946 break;
1947
1948 case GL_RESCALE_NORMAL_EXT: {
1949 GLboolean tmp = ctx->_NeedEyeCoords ? state : !state;
1950 RADEON_STATECHANGE( rmesa, tcl );
1951 if ( tmp ) {
1952 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_RESCALE_NORMALS;
1953 } else {
1954 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_RESCALE_NORMALS;
1955 }
1956 break;
1957 }
1958
1959 case GL_SCISSOR_TEST:
1960 RADEON_FIREVERTICES( rmesa );
1961 rmesa->state.scissor.enabled = state;
1962 radeonUpdateScissor( ctx );
1963 break;
1964
1965 case GL_STENCIL_TEST:
1966 if ( rmesa->state.stencil.hwBuffer ) {
1967 RADEON_STATECHANGE( rmesa, ctx );
1968 if ( state ) {
1969 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_STENCIL_ENABLE;
1970 } else {
1971 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_STENCIL_ENABLE;
1972 }
1973 } else {
1974 FALLBACK( rmesa, RADEON_FALLBACK_STENCIL, state );
1975 }
1976 break;
1977
1978 case GL_TEXTURE_GEN_Q:
1979 case GL_TEXTURE_GEN_R:
1980 case GL_TEXTURE_GEN_S:
1981 case GL_TEXTURE_GEN_T:
1982 /* Picked up in radeonUpdateTextureState.
1983 */
1984 rmesa->recheck_texgen[ctx->Texture.CurrentUnit] = GL_TRUE;
1985 break;
1986
1987 case GL_COLOR_SUM_EXT:
1988 radeonUpdateSpecular ( ctx );
1989 break;
1990
1991 default:
1992 return;
1993 }
1994 }
1995
1996
1997 static void radeonLightingSpaceChange( GLcontext *ctx )
1998 {
1999 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
2000 GLboolean tmp;
2001 RADEON_STATECHANGE( rmesa, tcl );
2002
2003 if (RADEON_DEBUG & DEBUG_STATE)
2004 fprintf(stderr, "%s %d BEFORE %x\n", __FUNCTION__, ctx->_NeedEyeCoords,
2005 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]);
2006
2007 if (ctx->_NeedEyeCoords)
2008 tmp = ctx->Transform.RescaleNormals;
2009 else
2010 tmp = !ctx->Transform.RescaleNormals;
2011
2012 if ( tmp ) {
2013 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_RESCALE_NORMALS;
2014 } else {
2015 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_RESCALE_NORMALS;
2016 }
2017
2018 if (RADEON_DEBUG & DEBUG_STATE)
2019 fprintf(stderr, "%s %d AFTER %x\n", __FUNCTION__, ctx->_NeedEyeCoords,
2020 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]);
2021 }
2022
2023 /* =============================================================
2024 * Deferred state management - matrices, textures, other?
2025 */
2026
2027
2028
2029
2030 static void upload_matrix( radeonContextPtr rmesa, GLfloat *src, int idx )
2031 {
2032 float *dest = ((float *)RADEON_DB_STATE( mat[idx] ))+MAT_ELT_0;
2033 int i;
2034
2035
2036 for (i = 0 ; i < 4 ; i++) {
2037 *dest++ = src[i];
2038 *dest++ = src[i+4];
2039 *dest++ = src[i+8];
2040 *dest++ = src[i+12];
2041 }
2042
2043 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.mat[idx] );
2044 }
2045
2046 static void upload_matrix_t( radeonContextPtr rmesa, GLfloat *src, int idx )
2047 {
2048 float *dest = ((float *)RADEON_DB_STATE( mat[idx] ))+MAT_ELT_0;
2049 memcpy(dest, src, 16*sizeof(float));
2050 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.mat[idx] );
2051 }
2052
2053
2054 static void update_texturematrix( GLcontext *ctx )
2055 {
2056 radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
2057 GLuint tpc = rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL];
2058 GLuint vs = rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL];
2059 int unit;
2060
2061 rmesa->TexMatEnabled = 0;
2062
2063 for (unit = 0 ; unit < 2; unit++) {
2064 if (!ctx->Texture.Unit[unit]._ReallyEnabled) {
2065 }
2066 else if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) {
2067 GLuint inputshift = RADEON_TEXGEN_0_INPUT_SHIFT + unit*4;
2068
2069 rmesa->TexMatEnabled |= (RADEON_TEXGEN_TEXMAT_0_ENABLE|
2070 RADEON_TEXMAT_0_ENABLE) << unit;
2071
2072 if (rmesa->TexGenEnabled & (RADEON_TEXMAT_0_ENABLE << unit)) {
2073 /* Need to preconcatenate any active texgen
2074 * obj/eyeplane matrices:
2075 */
2076 _math_matrix_mul_matrix( &rmesa->tmpmat,
2077 &rmesa->TexGenMatrix[unit],
2078 ctx->TextureMatrixStack[unit].Top );
2079 upload_matrix( rmesa, rmesa->tmpmat.m, TEXMAT_0+unit );
2080 }
2081 else {
2082 rmesa->TexMatEnabled |=
2083 (RADEON_TEXGEN_INPUT_TEXCOORD_0+unit) << inputshift;
2084 upload_matrix( rmesa, ctx->TextureMatrixStack[unit].Top->m,
2085 TEXMAT_0+unit );
2086 }
2087 }
2088 else if (rmesa->TexGenEnabled & (RADEON_TEXMAT_0_ENABLE << unit)) {
2089 upload_matrix( rmesa, rmesa->TexGenMatrix[unit].m,
2090 TEXMAT_0+unit );
2091 }
2092 }
2093
2094
2095 tpc = (rmesa->TexMatEnabled | rmesa->TexGenEnabled);
2096
2097 vs &= ~((0xf << RADEON_TCL_TEX_0_OUTPUT_SHIFT) |
2098 (0xf << RADEON_TCL_TEX_1_OUTPUT_SHIFT));
2099
2100 if (tpc & RADEON_TEXGEN_TEXMAT_0_ENABLE)
2101 vs |= RADEON_TCL_TEX_COMPUTED_TEX_0 << RADEON_TCL_TEX_0_OUTPUT_SHIFT;
2102 else
2103 vs |= RADEON_TCL_TEX_INPUT_TEX_0 << RADEON_TCL_TEX_0_OUTPUT_SHIFT;
2104
2105 if (tpc & RADEON_TEXGEN_TEXMAT_1_ENABLE)
2106 vs |= RADEON_TCL_TEX_COMPUTED_TEX_1 << RADEON_TCL_TEX_1_OUTPUT_SHIFT;
2107 else
2108 vs |= RADEON_TCL_TEX_INPUT_TEX_1 << RADEON_TCL_TEX_1_OUTPUT_SHIFT;
2109
2110 if (tpc != rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL] ||
2111 vs != rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL]) {
2112
2113 RADEON_STATECHANGE(rmesa, tcl);
2114 rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL] = tpc;
2115 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] = vs;
2116 }
2117 }
2118
2119
2120 /**
2121 * Tell the card where to render (offset, pitch).
2122 * Effected by glDrawBuffer, etc
2123 */
2124 void
2125 radeonUpdateDrawBuffer(GLcontext *ctx)
2126 {
2127 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
2128 struct gl_framebuffer *fb = ctx->DrawBuffer;
2129 driRenderbuffer *drb;
2130
2131 if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) {
2132 /* draw to front */
2133 drb = (driRenderbuffer *) fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
2134 }
2135 else if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT) {
2136 /* draw to back */
2137 drb = (driRenderbuffer *) fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
2138 }
2139 else {
2140 /* drawing to multiple buffers, or none */
2141 return;
2142 }
2143
2144 assert(drb);
2145 assert(drb->flippedPitch);
2146
2147 RADEON_STATECHANGE( rmesa, ctx );
2148
2149 /* Note: we used the (possibly) page-flipped values */
2150 rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET]
2151 = ((drb->flippedOffset + rmesa->radeonScreen->fbLocation)
2152 & RADEON_COLOROFFSET_MASK);
2153 rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = drb->flippedPitch;
2154 if (rmesa->sarea->tiling_enabled) {
2155 rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= RADEON_COLOR_TILE_ENABLE;
2156 }
2157 }
2158
2159
2160 void radeonValidateState( GLcontext *ctx )
2161 {
2162 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
2163 GLuint new_state = rmesa->NewGLState;
2164
2165 if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
2166 radeonUpdateDrawBuffer(ctx);
2167 }
2168
2169 if (new_state & _NEW_TEXTURE) {
2170 radeonUpdateTextureState( ctx );
2171 new_state |= rmesa->NewGLState; /* may add TEXTURE_MATRIX */
2172 }
2173
2174 /* Need an event driven matrix update?
2175 */
2176 if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
2177 upload_matrix( rmesa, ctx->_ModelProjectMatrix.m, MODEL_PROJ );
2178
2179 /* Need these for lighting (shouldn't upload otherwise)
2180 */
2181 if (new_state & (_NEW_MODELVIEW)) {
2182 upload_matrix( rmesa, ctx->ModelviewMatrixStack.Top->m, MODEL );
2183 upload_matrix_t( rmesa, ctx->ModelviewMatrixStack.Top->inv, MODEL_IT );
2184 }
2185
2186 /* Does this need to be triggered on eg. modelview for
2187 * texgen-derived objplane/eyeplane matrices?
2188 */
2189 if (new_state & _NEW_TEXTURE_MATRIX) {
2190 update_texturematrix( ctx );
2191 }
2192
2193 if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW|_MESA_NEW_NEED_EYE_COORDS)) {
2194 update_light( ctx );
2195 }
2196
2197 /* emit all active clip planes if projection matrix changes.
2198 */
2199 if (new_state & (_NEW_PROJECTION)) {
2200 if (ctx->Transform.ClipPlanesEnabled)
2201 radeonUpdateClipPlanes( ctx );
2202 }
2203
2204
2205 rmesa->NewGLState = 0;
2206 }
2207
2208
2209 static void radeonInvalidateState( GLcontext *ctx, GLuint new_state )
2210 {
2211 _swrast_InvalidateState( ctx, new_state );
2212 _swsetup_InvalidateState( ctx, new_state );
2213 _ac_InvalidateState( ctx, new_state );
2214 _tnl_InvalidateState( ctx, new_state );
2215 _ae_invalidate_state( ctx, new_state );
2216 RADEON_CONTEXT(ctx)->NewGLState |= new_state;
2217 radeonVtxfmtInvalidate( ctx );
2218 }
2219
2220
2221 /* A hack. Need a faster way to find this out.
2222 */
2223 static GLboolean check_material( GLcontext *ctx )
2224 {
2225 TNLcontext *tnl = TNL_CONTEXT(ctx);
2226 GLint i;
2227
2228 for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT;
2229 i < _TNL_ATTRIB_MAT_BACK_INDEXES;
2230 i++)
2231 if (tnl->vb.AttribPtr[i] &&
2232 tnl->vb.AttribPtr[i]->stride)
2233 return GL_TRUE;
2234
2235 return GL_FALSE;
2236 }
2237
2238
2239 static void radeonWrapRunPipeline( GLcontext *ctx )
2240 {
2241 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
2242 GLboolean has_material;
2243
2244 if (0)
2245 fprintf(stderr, "%s, newstate: %x\n", __FUNCTION__, rmesa->NewGLState);
2246
2247 /* Validate state:
2248 */
2249 if (rmesa->NewGLState)
2250 radeonValidateState( ctx );
2251
2252 has_material = (ctx->Light.Enabled && check_material( ctx ));
2253
2254 if (has_material) {
2255 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_MATERIAL, GL_TRUE );
2256 }
2257
2258 /* Run the pipeline.
2259 */
2260 _tnl_run_pipeline( ctx );
2261
2262 if (has_material) {
2263 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_MATERIAL, GL_FALSE );
2264 }
2265 }
2266
2267
2268 /* Initialize the driver's state functions.
2269 * Many of the ctx->Driver functions might have been initialized to
2270 * software defaults in the earlier _mesa_init_driver_functions() call.
2271 */
2272 void radeonInitStateFuncs( GLcontext *ctx )
2273 {
2274 ctx->Driver.UpdateState = radeonInvalidateState;
2275 ctx->Driver.LightingSpaceChange = radeonLightingSpaceChange;
2276
2277 ctx->Driver.DrawBuffer = radeonDrawBuffer;
2278 ctx->Driver.ReadBuffer = radeonReadBuffer;
2279
2280 ctx->Driver.AlphaFunc = radeonAlphaFunc;
2281 ctx->Driver.BlendEquationSeparate = radeonBlendEquationSeparate;
2282 ctx->Driver.BlendFuncSeparate = radeonBlendFuncSeparate;
2283 ctx->Driver.ClearColor = radeonClearColor;
2284 ctx->Driver.ClearDepth = radeonClearDepth;
2285 ctx->Driver.ClearIndex = NULL;
2286 ctx->Driver.ClearStencil = radeonClearStencil;
2287 ctx->Driver.ClipPlane = radeonClipPlane;
2288 ctx->Driver.ColorMask = radeonColorMask;
2289 ctx->Driver.CullFace = radeonCullFace;
2290 ctx->Driver.DepthFunc = radeonDepthFunc;
2291 ctx->Driver.DepthMask = radeonDepthMask;
2292 ctx->Driver.DepthRange = radeonDepthRange;
2293 ctx->Driver.Enable = radeonEnable;
2294 ctx->Driver.Fogfv = radeonFogfv;
2295 ctx->Driver.FrontFace = radeonFrontFace;
2296 ctx->Driver.Hint = NULL;
2297 ctx->Driver.IndexMask = NULL;
2298 ctx->Driver.LightModelfv = radeonLightModelfv;
2299 ctx->Driver.Lightfv = radeonLightfv;
2300 ctx->Driver.LineStipple = radeonLineStipple;
2301 ctx->Driver.LineWidth = radeonLineWidth;
2302 ctx->Driver.LogicOpcode = radeonLogicOpCode;
2303 ctx->Driver.PolygonMode = radeonPolygonMode;
2304
2305 if (RADEON_CONTEXT(ctx)->dri.drmMinor > 1)
2306 ctx->Driver.PolygonOffset = radeonPolygonOffset;
2307
2308 ctx->Driver.PolygonStipple = radeonPolygonStipple;
2309 ctx->Driver.RenderMode = radeonRenderMode;
2310 ctx->Driver.Scissor = radeonScissor;
2311 ctx->Driver.ShadeModel = radeonShadeModel;
2312 ctx->Driver.StencilFunc = radeonStencilFunc;
2313 ctx->Driver.StencilMask = radeonStencilMask;
2314 ctx->Driver.StencilOp = radeonStencilOp;
2315 ctx->Driver.Viewport = radeonViewport;
2316
2317 TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange = radeonUpdateMaterial;
2318 TNL_CONTEXT(ctx)->Driver.RunPipeline = radeonWrapRunPipeline;
2319 }