radeon/r200: Use bitmask/ffs to iterate enabled lights
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_state.c
1 /**************************************************************************
2
3 Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
27 **************************************************************************/
28
29 /*
30 * Authors:
31 * Gareth Hughes <gareth@valinux.com>
32 * Keith Whitwell <keithw@vmware.com>
33 */
34
35 #include "main/glheader.h"
36 #include "main/imports.h"
37 #include "main/api_arrayelt.h"
38 #include "main/enums.h"
39 #include "main/light.h"
40 #include "main/context.h"
41 #include "main/framebuffer.h"
42 #include "main/fbobject.h"
43 #include "util/simple_list.h"
44 #include "main/state.h"
45 #include "main/core.h"
46 #include "main/stencil.h"
47 #include "main/viewport.h"
48
49 #include "vbo/vbo.h"
50 #include "tnl/tnl.h"
51 #include "tnl/t_pipeline.h"
52 #include "swrast_setup/swrast_setup.h"
53 #include "drivers/common/meta.h"
54 #include "util/bitscan.h"
55
56 #include "radeon_context.h"
57 #include "radeon_mipmap_tree.h"
58 #include "radeon_ioctl.h"
59 #include "radeon_state.h"
60 #include "radeon_tcl.h"
61 #include "radeon_tex.h"
62 #include "radeon_swtcl.h"
63
64 static void radeonUpdateSpecular( struct gl_context *ctx );
65
66 /* =============================================================
67 * Alpha blending
68 */
69
70 static void radeonAlphaFunc( struct gl_context *ctx, GLenum func, GLfloat ref )
71 {
72 r100ContextPtr rmesa = R100_CONTEXT(ctx);
73 int pp_misc = rmesa->hw.ctx.cmd[CTX_PP_MISC];
74 GLubyte refByte;
75
76 CLAMPED_FLOAT_TO_UBYTE(refByte, ref);
77
78 RADEON_STATECHANGE( rmesa, ctx );
79
80 pp_misc &= ~(RADEON_ALPHA_TEST_OP_MASK | RADEON_REF_ALPHA_MASK);
81 pp_misc |= (refByte & RADEON_REF_ALPHA_MASK);
82
83 switch ( func ) {
84 case GL_NEVER:
85 pp_misc |= RADEON_ALPHA_TEST_FAIL;
86 break;
87 case GL_LESS:
88 pp_misc |= RADEON_ALPHA_TEST_LESS;
89 break;
90 case GL_EQUAL:
91 pp_misc |= RADEON_ALPHA_TEST_EQUAL;
92 break;
93 case GL_LEQUAL:
94 pp_misc |= RADEON_ALPHA_TEST_LEQUAL;
95 break;
96 case GL_GREATER:
97 pp_misc |= RADEON_ALPHA_TEST_GREATER;
98 break;
99 case GL_NOTEQUAL:
100 pp_misc |= RADEON_ALPHA_TEST_NEQUAL;
101 break;
102 case GL_GEQUAL:
103 pp_misc |= RADEON_ALPHA_TEST_GEQUAL;
104 break;
105 case GL_ALWAYS:
106 pp_misc |= RADEON_ALPHA_TEST_PASS;
107 break;
108 }
109
110 rmesa->hw.ctx.cmd[CTX_PP_MISC] = pp_misc;
111 }
112
113 static void radeonBlendEquationSeparate( struct gl_context *ctx,
114 GLenum modeRGB, GLenum modeA )
115 {
116 r100ContextPtr rmesa = R100_CONTEXT(ctx);
117 GLuint b = rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] & ~RADEON_COMB_FCN_MASK;
118 GLboolean fallback = GL_FALSE;
119
120 assert( modeRGB == modeA );
121
122 switch ( modeRGB ) {
123 case GL_FUNC_ADD:
124 case GL_LOGIC_OP:
125 b |= RADEON_COMB_FCN_ADD_CLAMP;
126 break;
127
128 case GL_FUNC_SUBTRACT:
129 b |= RADEON_COMB_FCN_SUB_CLAMP;
130 break;
131
132 default:
133 if (ctx->Color.BlendEnabled)
134 fallback = GL_TRUE;
135 else
136 b |= RADEON_COMB_FCN_ADD_CLAMP;
137 break;
138 }
139
140 FALLBACK( rmesa, RADEON_FALLBACK_BLEND_EQ, fallback );
141 if ( !fallback ) {
142 RADEON_STATECHANGE( rmesa, ctx );
143 rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = b;
144 if ( (ctx->Color.ColorLogicOpEnabled || (ctx->Color.BlendEnabled
145 && ctx->Color.Blend[0].EquationRGB == GL_LOGIC_OP)) ) {
146 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ROP_ENABLE;
147 } else {
148 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ROP_ENABLE;
149 }
150 }
151 }
152
153 static void radeonBlendFuncSeparate( struct gl_context *ctx,
154 GLenum sfactorRGB, GLenum dfactorRGB,
155 GLenum sfactorA, GLenum dfactorA )
156 {
157 r100ContextPtr rmesa = R100_CONTEXT(ctx);
158 GLuint b = rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] &
159 ~(RADEON_SRC_BLEND_MASK | RADEON_DST_BLEND_MASK);
160 GLboolean fallback = GL_FALSE;
161
162 switch ( ctx->Color.Blend[0].SrcRGB ) {
163 case GL_ZERO:
164 b |= RADEON_SRC_BLEND_GL_ZERO;
165 break;
166 case GL_ONE:
167 b |= RADEON_SRC_BLEND_GL_ONE;
168 break;
169 case GL_DST_COLOR:
170 b |= RADEON_SRC_BLEND_GL_DST_COLOR;
171 break;
172 case GL_ONE_MINUS_DST_COLOR:
173 b |= RADEON_SRC_BLEND_GL_ONE_MINUS_DST_COLOR;
174 break;
175 case GL_SRC_COLOR:
176 b |= RADEON_SRC_BLEND_GL_SRC_COLOR;
177 break;
178 case GL_ONE_MINUS_SRC_COLOR:
179 b |= RADEON_SRC_BLEND_GL_ONE_MINUS_SRC_COLOR;
180 break;
181 case GL_SRC_ALPHA:
182 b |= RADEON_SRC_BLEND_GL_SRC_ALPHA;
183 break;
184 case GL_ONE_MINUS_SRC_ALPHA:
185 b |= RADEON_SRC_BLEND_GL_ONE_MINUS_SRC_ALPHA;
186 break;
187 case GL_DST_ALPHA:
188 b |= RADEON_SRC_BLEND_GL_DST_ALPHA;
189 break;
190 case GL_ONE_MINUS_DST_ALPHA:
191 b |= RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA;
192 break;
193 case GL_SRC_ALPHA_SATURATE:
194 b |= RADEON_SRC_BLEND_GL_SRC_ALPHA_SATURATE;
195 break;
196 case GL_CONSTANT_COLOR:
197 case GL_ONE_MINUS_CONSTANT_COLOR:
198 case GL_CONSTANT_ALPHA:
199 case GL_ONE_MINUS_CONSTANT_ALPHA:
200 if (ctx->Color.BlendEnabled)
201 fallback = GL_TRUE;
202 else
203 b |= RADEON_SRC_BLEND_GL_ONE;
204 break;
205 default:
206 break;
207 }
208
209 switch ( ctx->Color.Blend[0].DstRGB ) {
210 case GL_ZERO:
211 b |= RADEON_DST_BLEND_GL_ZERO;
212 break;
213 case GL_ONE:
214 b |= RADEON_DST_BLEND_GL_ONE;
215 break;
216 case GL_SRC_COLOR:
217 b |= RADEON_DST_BLEND_GL_SRC_COLOR;
218 break;
219 case GL_ONE_MINUS_SRC_COLOR:
220 b |= RADEON_DST_BLEND_GL_ONE_MINUS_SRC_COLOR;
221 break;
222 case GL_SRC_ALPHA:
223 b |= RADEON_DST_BLEND_GL_SRC_ALPHA;
224 break;
225 case GL_ONE_MINUS_SRC_ALPHA:
226 b |= RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA;
227 break;
228 case GL_DST_COLOR:
229 b |= RADEON_DST_BLEND_GL_DST_COLOR;
230 break;
231 case GL_ONE_MINUS_DST_COLOR:
232 b |= RADEON_DST_BLEND_GL_ONE_MINUS_DST_COLOR;
233 break;
234 case GL_DST_ALPHA:
235 b |= RADEON_DST_BLEND_GL_DST_ALPHA;
236 break;
237 case GL_ONE_MINUS_DST_ALPHA:
238 b |= RADEON_DST_BLEND_GL_ONE_MINUS_DST_ALPHA;
239 break;
240 case GL_CONSTANT_COLOR:
241 case GL_ONE_MINUS_CONSTANT_COLOR:
242 case GL_CONSTANT_ALPHA:
243 case GL_ONE_MINUS_CONSTANT_ALPHA:
244 if (ctx->Color.BlendEnabled)
245 fallback = GL_TRUE;
246 else
247 b |= RADEON_DST_BLEND_GL_ZERO;
248 break;
249 default:
250 break;
251 }
252
253 FALLBACK( rmesa, RADEON_FALLBACK_BLEND_FUNC, fallback );
254 if ( !fallback ) {
255 RADEON_STATECHANGE( rmesa, ctx );
256 rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = b;
257 }
258 }
259
260
261 /* =============================================================
262 * Depth testing
263 */
264
265 static void radeonDepthFunc( struct gl_context *ctx, GLenum func )
266 {
267 r100ContextPtr rmesa = R100_CONTEXT(ctx);
268
269 RADEON_STATECHANGE( rmesa, ctx );
270 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_Z_TEST_MASK;
271
272 switch ( ctx->Depth.Func ) {
273 case GL_NEVER:
274 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_NEVER;
275 break;
276 case GL_LESS:
277 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_LESS;
278 break;
279 case GL_EQUAL:
280 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_EQUAL;
281 break;
282 case GL_LEQUAL:
283 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_LEQUAL;
284 break;
285 case GL_GREATER:
286 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_GREATER;
287 break;
288 case GL_NOTEQUAL:
289 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_NEQUAL;
290 break;
291 case GL_GEQUAL:
292 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_GEQUAL;
293 break;
294 case GL_ALWAYS:
295 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_ALWAYS;
296 break;
297 }
298 }
299
300
301 static void radeonDepthMask( struct gl_context *ctx, GLboolean flag )
302 {
303 r100ContextPtr rmesa = R100_CONTEXT(ctx);
304 RADEON_STATECHANGE( rmesa, ctx );
305
306 if ( ctx->Depth.Mask ) {
307 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_WRITE_ENABLE;
308 } else {
309 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_Z_WRITE_ENABLE;
310 }
311 }
312
313
314 /* =============================================================
315 * Fog
316 */
317
318
319 static void radeonFogfv( struct gl_context *ctx, GLenum pname, const GLfloat *param )
320 {
321 r100ContextPtr rmesa = R100_CONTEXT(ctx);
322 union { int i; float f; } c, d;
323 GLubyte col[4];
324
325 switch (pname) {
326 case GL_FOG_MODE:
327 if (!ctx->Fog.Enabled)
328 return;
329 RADEON_STATECHANGE(rmesa, tcl);
330 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~RADEON_TCL_FOG_MASK;
331 switch (ctx->Fog.Mode) {
332 case GL_LINEAR:
333 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_TCL_FOG_LINEAR;
334 break;
335 case GL_EXP:
336 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_TCL_FOG_EXP;
337 break;
338 case GL_EXP2:
339 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_TCL_FOG_EXP2;
340 break;
341 default:
342 return;
343 }
344 /* fallthrough */
345 case GL_FOG_DENSITY:
346 case GL_FOG_START:
347 case GL_FOG_END:
348 if (!ctx->Fog.Enabled)
349 return;
350 c.i = rmesa->hw.fog.cmd[FOG_C];
351 d.i = rmesa->hw.fog.cmd[FOG_D];
352 switch (ctx->Fog.Mode) {
353 case GL_EXP:
354 c.f = 0.0;
355 /* While this is the opposite sign from the DDK, it makes the fog test
356 * pass, and matches r200.
357 */
358 d.f = -ctx->Fog.Density;
359 break;
360 case GL_EXP2:
361 c.f = 0.0;
362 d.f = -(ctx->Fog.Density * ctx->Fog.Density);
363 break;
364 case GL_LINEAR:
365 if (ctx->Fog.Start == ctx->Fog.End) {
366 c.f = 1.0F;
367 d.f = 1.0F;
368 } else {
369 c.f = ctx->Fog.End/(ctx->Fog.End-ctx->Fog.Start);
370 /* While this is the opposite sign from the DDK, it makes the fog
371 * test pass, and matches r200.
372 */
373 d.f = -1.0/(ctx->Fog.End-ctx->Fog.Start);
374 }
375 break;
376 default:
377 break;
378 }
379 if (c.i != rmesa->hw.fog.cmd[FOG_C] || d.i != rmesa->hw.fog.cmd[FOG_D]) {
380 RADEON_STATECHANGE( rmesa, fog );
381 rmesa->hw.fog.cmd[FOG_C] = c.i;
382 rmesa->hw.fog.cmd[FOG_D] = d.i;
383 }
384 break;
385 case GL_FOG_COLOR:
386 RADEON_STATECHANGE( rmesa, ctx );
387 _mesa_unclamped_float_rgba_to_ubyte(col, ctx->Fog.Color );
388 rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] &= ~RADEON_FOG_COLOR_MASK;
389 rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] |=
390 radeonPackColor( 4, col[0], col[1], col[2], 0 );
391 break;
392 case GL_FOG_COORD_SRC:
393 radeonUpdateSpecular( ctx );
394 break;
395 default:
396 return;
397 }
398 }
399
400 /* =============================================================
401 * Culling
402 */
403
404 static void radeonCullFace( struct gl_context *ctx, GLenum unused )
405 {
406 r100ContextPtr rmesa = R100_CONTEXT(ctx);
407 GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL];
408 GLuint t = rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL];
409
410 s |= RADEON_FFACE_SOLID | RADEON_BFACE_SOLID;
411 t &= ~(RADEON_CULL_FRONT | RADEON_CULL_BACK);
412
413 if ( ctx->Polygon.CullFlag ) {
414 switch ( ctx->Polygon.CullFaceMode ) {
415 case GL_FRONT:
416 s &= ~RADEON_FFACE_SOLID;
417 t |= RADEON_CULL_FRONT;
418 break;
419 case GL_BACK:
420 s &= ~RADEON_BFACE_SOLID;
421 t |= RADEON_CULL_BACK;
422 break;
423 case GL_FRONT_AND_BACK:
424 s &= ~(RADEON_FFACE_SOLID | RADEON_BFACE_SOLID);
425 t |= (RADEON_CULL_FRONT | RADEON_CULL_BACK);
426 break;
427 }
428 }
429
430 if ( rmesa->hw.set.cmd[SET_SE_CNTL] != s ) {
431 RADEON_STATECHANGE(rmesa, set );
432 rmesa->hw.set.cmd[SET_SE_CNTL] = s;
433 }
434
435 if ( rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] != t ) {
436 RADEON_STATECHANGE(rmesa, tcl );
437 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] = t;
438 }
439 }
440
441 static void radeonFrontFace( struct gl_context *ctx, GLenum mode )
442 {
443 r100ContextPtr rmesa = R100_CONTEXT(ctx);
444 int cull_face = (mode == GL_CW) ? RADEON_FFACE_CULL_CW : RADEON_FFACE_CULL_CCW;
445
446 RADEON_STATECHANGE( rmesa, set );
447 rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_FFACE_CULL_DIR_MASK;
448
449 RADEON_STATECHANGE( rmesa, tcl );
450 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~RADEON_CULL_FRONT_IS_CCW;
451
452 /* Winding is inverted when rendering to FBO */
453 if (ctx->DrawBuffer && _mesa_is_user_fbo(ctx->DrawBuffer))
454 cull_face = (mode == GL_CCW) ? RADEON_FFACE_CULL_CW : RADEON_FFACE_CULL_CCW;
455 rmesa->hw.set.cmd[SET_SE_CNTL] |= cull_face;
456
457 if ( mode == GL_CCW )
458 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_CULL_FRONT_IS_CCW;
459 }
460
461
462 /* =============================================================
463 * Line state
464 */
465 static void radeonLineWidth( struct gl_context *ctx, GLfloat widthf )
466 {
467 r100ContextPtr rmesa = R100_CONTEXT(ctx);
468
469 RADEON_STATECHANGE( rmesa, lin );
470 RADEON_STATECHANGE( rmesa, set );
471
472 /* Line width is stored in U6.4 format.
473 */
474 rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] = (GLuint)(widthf * 16.0);
475 if ( widthf > 1.0 ) {
476 rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_WIDELINE_ENABLE;
477 } else {
478 rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_WIDELINE_ENABLE;
479 }
480 }
481
482 static void radeonLineStipple( struct gl_context *ctx, GLint factor, GLushort pattern )
483 {
484 r100ContextPtr rmesa = R100_CONTEXT(ctx);
485
486 RADEON_STATECHANGE( rmesa, lin );
487 rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] =
488 ((((GLuint)factor & 0xff) << 16) | ((GLuint)pattern));
489 }
490
491
492 /* =============================================================
493 * Masks
494 */
495 static void radeonColorMask( struct gl_context *ctx,
496 GLboolean r, GLboolean g,
497 GLboolean b, GLboolean a )
498 {
499 r100ContextPtr rmesa = R100_CONTEXT(ctx);
500 struct radeon_renderbuffer *rrb;
501 GLuint mask;
502
503 rrb = radeon_get_colorbuffer(&rmesa->radeon);
504 if (!rrb)
505 return;
506
507 mask = radeonPackColor( rrb->cpp,
508 ctx->Color.ColorMask[0][RCOMP],
509 ctx->Color.ColorMask[0][GCOMP],
510 ctx->Color.ColorMask[0][BCOMP],
511 ctx->Color.ColorMask[0][ACOMP] );
512
513 if ( rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] != mask ) {
514 RADEON_STATECHANGE( rmesa, msk );
515 rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] = mask;
516 }
517 }
518
519
520 /* =============================================================
521 * Polygon state
522 */
523
524 static void radeonPolygonOffset( struct gl_context *ctx,
525 GLfloat factor, GLfloat units, GLfloat clamp )
526 {
527 r100ContextPtr rmesa = R100_CONTEXT(ctx);
528 const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
529 float_ui32_type constant = { units * depthScale };
530 float_ui32_type factoru = { factor };
531
532 RADEON_STATECHANGE( rmesa, zbs );
533 rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_FACTOR] = factoru.ui32;
534 rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_CONSTANT] = constant.ui32;
535 }
536
537 static void radeonPolygonMode( struct gl_context *ctx, GLenum face, GLenum mode )
538 {
539 r100ContextPtr rmesa = R100_CONTEXT(ctx);
540 GLboolean unfilled = (ctx->Polygon.FrontMode != GL_FILL ||
541 ctx->Polygon.BackMode != GL_FILL);
542
543 /* Can't generally do unfilled via tcl, but some good special
544 * cases work.
545 */
546 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_UNFILLED, unfilled);
547 if (rmesa->radeon.TclFallback) {
548 radeonChooseRenderState( ctx );
549 radeonChooseVertexState( ctx );
550 }
551 }
552
553
554 /* =============================================================
555 * Rendering attributes
556 *
557 * We really don't want to recalculate all this every time we bind a
558 * texture. These things shouldn't change all that often, so it makes
559 * sense to break them out of the core texture state update routines.
560 */
561
562 /* Examine lighting and texture state to determine if separate specular
563 * should be enabled.
564 */
565 static void radeonUpdateSpecular( struct gl_context *ctx )
566 {
567 r100ContextPtr rmesa = R100_CONTEXT(ctx);
568 uint32_t p = rmesa->hw.ctx.cmd[CTX_PP_CNTL];
569 GLuint flag = 0;
570
571 RADEON_STATECHANGE( rmesa, tcl );
572
573 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] &= ~RADEON_TCL_COMPUTE_SPECULAR;
574 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] &= ~RADEON_TCL_COMPUTE_DIFFUSE;
575 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~RADEON_TCL_VTX_PK_SPEC;
576 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~RADEON_TCL_VTX_PK_DIFFUSE;
577 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_LIGHTING_ENABLE;
578
579 p &= ~RADEON_SPECULAR_ENABLE;
580
581 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_DIFFUSE_SPECULAR_COMBINE;
582
583
584 if (ctx->Light.Enabled &&
585 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) {
586 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_SPECULAR;
587 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_DIFFUSE;
588 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_SPEC;
589 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
590 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LIGHTING_ENABLE;
591 p |= RADEON_SPECULAR_ENABLE;
592 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &=
593 ~RADEON_DIFFUSE_SPECULAR_COMBINE;
594 }
595 else if (ctx->Light.Enabled) {
596 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_DIFFUSE;
597 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
598 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LIGHTING_ENABLE;
599 } else if (ctx->Fog.ColorSumEnabled ) {
600 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_SPEC;
601 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
602 p |= RADEON_SPECULAR_ENABLE;
603 } else {
604 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
605 }
606
607 if (ctx->Fog.Enabled) {
608 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_SPEC;
609 if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH) {
610 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_SPECULAR;
611 /* Bizzare: have to leave lighting enabled to get fog. */
612 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LIGHTING_ENABLE;
613 }
614 else {
615 /* cannot do tcl fog factor calculation with fog coord source
616 * (send precomputed factors). Cannot use precomputed fog
617 * factors together with tcl spec light (need tcl fallback) */
618 flag = (rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] &
619 RADEON_TCL_COMPUTE_SPECULAR) != 0;
620 }
621 }
622
623 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_FOGCOORDSPEC, flag);
624
625 if (_mesa_need_secondary_color(ctx)) {
626 assert( (p & RADEON_SPECULAR_ENABLE) != 0 );
627 } else {
628 assert( (p & RADEON_SPECULAR_ENABLE) == 0 );
629 }
630
631 if ( rmesa->hw.ctx.cmd[CTX_PP_CNTL] != p ) {
632 RADEON_STATECHANGE( rmesa, ctx );
633 rmesa->hw.ctx.cmd[CTX_PP_CNTL] = p;
634 }
635
636 /* Update vertex/render formats
637 */
638 if (rmesa->radeon.TclFallback) {
639 radeonChooseRenderState( ctx );
640 radeonChooseVertexState( ctx );
641 }
642 }
643
644
645 /* =============================================================
646 * Materials
647 */
648
649
650 /* Update on colormaterial, material emmissive/ambient,
651 * lightmodel.globalambient
652 */
653 static void update_global_ambient( struct gl_context *ctx )
654 {
655 r100ContextPtr rmesa = R100_CONTEXT(ctx);
656 float *fcmd = (float *)RADEON_DB_STATE( glt );
657
658 /* Need to do more if both emmissive & ambient are PREMULT:
659 * Hope this is not needed for MULT
660 */
661 if ((rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &
662 ((3 << RADEON_EMISSIVE_SOURCE_SHIFT) |
663 (3 << RADEON_AMBIENT_SOURCE_SHIFT))) == 0)
664 {
665 COPY_3V( &fcmd[GLT_RED],
666 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION]);
667 ACC_SCALE_3V( &fcmd[GLT_RED],
668 ctx->Light.Model.Ambient,
669 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT]);
670 }
671 else
672 {
673 COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient );
674 }
675
676 RADEON_DB_STATECHANGE(rmesa, &rmesa->hw.glt);
677 }
678
679 /* Update on change to
680 * - light[p].colors
681 * - light[p].enabled
682 */
683 static void update_light_colors( struct gl_context *ctx, GLuint p )
684 {
685 struct gl_light *l = &ctx->Light.Light[p];
686
687 /* fprintf(stderr, "%s\n", __func__); */
688
689 if (l->Enabled) {
690 r100ContextPtr rmesa = R100_CONTEXT(ctx);
691 float *fcmd = (float *)RADEON_DB_STATE( lit[p] );
692
693 COPY_4V( &fcmd[LIT_AMBIENT_RED], l->Ambient );
694 COPY_4V( &fcmd[LIT_DIFFUSE_RED], l->Diffuse );
695 COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular );
696
697 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.lit[p] );
698 }
699 }
700
701 /* Also fallback for asym colormaterial mode in twoside lighting...
702 */
703 static void check_twoside_fallback( struct gl_context *ctx )
704 {
705 GLboolean fallback = GL_FALSE;
706 GLint i;
707
708 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) {
709 if (ctx->Light.ColorMaterialEnabled &&
710 (ctx->Light._ColorMaterialBitmask & BACK_MATERIAL_BITS) !=
711 ((ctx->Light._ColorMaterialBitmask & FRONT_MATERIAL_BITS)<<1))
712 fallback = GL_TRUE;
713 else {
714 for (i = MAT_ATTRIB_FRONT_AMBIENT; i < MAT_ATTRIB_FRONT_INDEXES; i+=2)
715 if (memcmp( ctx->Light.Material.Attrib[i],
716 ctx->Light.Material.Attrib[i+1],
717 sizeof(GLfloat)*4) != 0) {
718 fallback = GL_TRUE;
719 break;
720 }
721 }
722 }
723
724 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_LIGHT_TWOSIDE, fallback );
725 }
726
727
728 static void radeonColorMaterial( struct gl_context *ctx, GLenum face, GLenum mode )
729 {
730 r100ContextPtr rmesa = R100_CONTEXT(ctx);
731 GLuint light_model_ctl1 = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL];
732
733 light_model_ctl1 &= ~((3 << RADEON_EMISSIVE_SOURCE_SHIFT) |
734 (3 << RADEON_AMBIENT_SOURCE_SHIFT) |
735 (3 << RADEON_DIFFUSE_SOURCE_SHIFT) |
736 (3 << RADEON_SPECULAR_SOURCE_SHIFT));
737
738 if (ctx->Light.ColorMaterialEnabled) {
739 GLuint mask = ctx->Light._ColorMaterialBitmask;
740
741 if (mask & MAT_BIT_FRONT_EMISSION) {
742 light_model_ctl1 |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE <<
743 RADEON_EMISSIVE_SOURCE_SHIFT);
744 }
745 else {
746 light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT <<
747 RADEON_EMISSIVE_SOURCE_SHIFT);
748 }
749
750 if (mask & MAT_BIT_FRONT_AMBIENT) {
751 light_model_ctl1 |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE <<
752 RADEON_AMBIENT_SOURCE_SHIFT);
753 }
754 else {
755 light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT <<
756 RADEON_AMBIENT_SOURCE_SHIFT);
757 }
758
759 if (mask & MAT_BIT_FRONT_DIFFUSE) {
760 light_model_ctl1 |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE <<
761 RADEON_DIFFUSE_SOURCE_SHIFT);
762 }
763 else {
764 light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT <<
765 RADEON_DIFFUSE_SOURCE_SHIFT);
766 }
767
768 if (mask & MAT_BIT_FRONT_SPECULAR) {
769 light_model_ctl1 |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE <<
770 RADEON_SPECULAR_SOURCE_SHIFT);
771 }
772 else {
773 light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT <<
774 RADEON_SPECULAR_SOURCE_SHIFT);
775 }
776 }
777 else {
778 /* Default to MULT:
779 */
780 light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT << RADEON_EMISSIVE_SOURCE_SHIFT) |
781 (RADEON_LM_SOURCE_STATE_MULT << RADEON_AMBIENT_SOURCE_SHIFT) |
782 (RADEON_LM_SOURCE_STATE_MULT << RADEON_DIFFUSE_SOURCE_SHIFT) |
783 (RADEON_LM_SOURCE_STATE_MULT << RADEON_SPECULAR_SOURCE_SHIFT);
784 }
785
786 if (light_model_ctl1 != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]) {
787 RADEON_STATECHANGE( rmesa, tcl );
788 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] = light_model_ctl1;
789 }
790 }
791
792 void radeonUpdateMaterial( struct gl_context *ctx )
793 {
794 r100ContextPtr rmesa = R100_CONTEXT(ctx);
795 GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
796 GLfloat *fcmd = (GLfloat *)RADEON_DB_STATE( mtl );
797 GLuint mask = ~0;
798
799 if (ctx->Light.ColorMaterialEnabled)
800 mask &= ~ctx->Light._ColorMaterialBitmask;
801
802 if (RADEON_DEBUG & RADEON_STATE)
803 fprintf(stderr, "%s\n", __func__);
804
805
806 if (mask & MAT_BIT_FRONT_EMISSION) {
807 fcmd[MTL_EMMISSIVE_RED] = mat[MAT_ATTRIB_FRONT_EMISSION][0];
808 fcmd[MTL_EMMISSIVE_GREEN] = mat[MAT_ATTRIB_FRONT_EMISSION][1];
809 fcmd[MTL_EMMISSIVE_BLUE] = mat[MAT_ATTRIB_FRONT_EMISSION][2];
810 fcmd[MTL_EMMISSIVE_ALPHA] = mat[MAT_ATTRIB_FRONT_EMISSION][3];
811 }
812 if (mask & MAT_BIT_FRONT_AMBIENT) {
813 fcmd[MTL_AMBIENT_RED] = mat[MAT_ATTRIB_FRONT_AMBIENT][0];
814 fcmd[MTL_AMBIENT_GREEN] = mat[MAT_ATTRIB_FRONT_AMBIENT][1];
815 fcmd[MTL_AMBIENT_BLUE] = mat[MAT_ATTRIB_FRONT_AMBIENT][2];
816 fcmd[MTL_AMBIENT_ALPHA] = mat[MAT_ATTRIB_FRONT_AMBIENT][3];
817 }
818 if (mask & MAT_BIT_FRONT_DIFFUSE) {
819 fcmd[MTL_DIFFUSE_RED] = mat[MAT_ATTRIB_FRONT_DIFFUSE][0];
820 fcmd[MTL_DIFFUSE_GREEN] = mat[MAT_ATTRIB_FRONT_DIFFUSE][1];
821 fcmd[MTL_DIFFUSE_BLUE] = mat[MAT_ATTRIB_FRONT_DIFFUSE][2];
822 fcmd[MTL_DIFFUSE_ALPHA] = mat[MAT_ATTRIB_FRONT_DIFFUSE][3];
823 }
824 if (mask & MAT_BIT_FRONT_SPECULAR) {
825 fcmd[MTL_SPECULAR_RED] = mat[MAT_ATTRIB_FRONT_SPECULAR][0];
826 fcmd[MTL_SPECULAR_GREEN] = mat[MAT_ATTRIB_FRONT_SPECULAR][1];
827 fcmd[MTL_SPECULAR_BLUE] = mat[MAT_ATTRIB_FRONT_SPECULAR][2];
828 fcmd[MTL_SPECULAR_ALPHA] = mat[MAT_ATTRIB_FRONT_SPECULAR][3];
829 }
830 if (mask & MAT_BIT_FRONT_SHININESS) {
831 fcmd[MTL_SHININESS] = mat[MAT_ATTRIB_FRONT_SHININESS][0];
832 }
833
834 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.mtl );
835
836 check_twoside_fallback( ctx );
837 /* update_global_ambient( ctx );*/
838 }
839
840 /* _NEW_LIGHT
841 * _NEW_MODELVIEW
842 * _MESA_NEW_NEED_EYE_COORDS
843 *
844 * Uses derived state from mesa:
845 * _VP_inf_norm
846 * _h_inf_norm
847 * _Position
848 * _NormSpotDirection
849 * _ModelViewInvScale
850 * _NeedEyeCoords
851 * _EyeZDir
852 *
853 * which are calculated in light.c and are correct for the current
854 * lighting space (model or eye), hence dependencies on _NEW_MODELVIEW
855 * and _MESA_NEW_NEED_EYE_COORDS.
856 */
857 static void update_light( struct gl_context *ctx )
858 {
859 r100ContextPtr rmesa = R100_CONTEXT(ctx);
860
861 /* Have to check these, or have an automatic shortcircuit mechanism
862 * to remove noop statechanges. (Or just do a better job on the
863 * front end).
864 */
865 {
866 GLuint tmp = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL];
867
868 if (ctx->_NeedEyeCoords)
869 tmp &= ~RADEON_LIGHT_IN_MODELSPACE;
870 else
871 tmp |= RADEON_LIGHT_IN_MODELSPACE;
872
873
874 /* Leave this test disabled: (unexplained q3 lockup) (even with
875 new packets)
876 */
877 if (tmp != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL])
878 {
879 RADEON_STATECHANGE( rmesa, tcl );
880 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] = tmp;
881 }
882 }
883
884 {
885 GLfloat *fcmd = (GLfloat *)RADEON_DB_STATE( eye );
886 fcmd[EYE_X] = ctx->_EyeZDir[0];
887 fcmd[EYE_Y] = ctx->_EyeZDir[1];
888 fcmd[EYE_Z] = - ctx->_EyeZDir[2];
889 fcmd[EYE_RESCALE_FACTOR] = ctx->_ModelViewInvScale;
890 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.eye );
891 }
892
893
894
895 if (ctx->Light.Enabled) {
896 GLbitfield mask = ctx->Light._EnabledLights;
897 while (mask) {
898 const int p = u_bit_scan(&mask);
899 struct gl_light *l = &ctx->Light.Light[p];
900 GLfloat *fcmd = (GLfloat *)RADEON_DB_STATE( lit[p] );
901
902 if (l->EyePosition[3] == 0.0) {
903 COPY_3FV( &fcmd[LIT_POSITION_X], l->_VP_inf_norm );
904 COPY_3FV( &fcmd[LIT_DIRECTION_X], l->_h_inf_norm );
905 fcmd[LIT_POSITION_W] = 0;
906 fcmd[LIT_DIRECTION_W] = 0;
907 } else {
908 COPY_4V( &fcmd[LIT_POSITION_X], l->_Position );
909 fcmd[LIT_DIRECTION_X] = -l->_NormSpotDirection[0];
910 fcmd[LIT_DIRECTION_Y] = -l->_NormSpotDirection[1];
911 fcmd[LIT_DIRECTION_Z] = -l->_NormSpotDirection[2];
912 fcmd[LIT_DIRECTION_W] = 0;
913 }
914
915 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.lit[p] );
916 }
917 }
918 }
919
920 static void radeonLightfv( struct gl_context *ctx, GLenum light,
921 GLenum pname, const GLfloat *params )
922 {
923 r100ContextPtr rmesa = R100_CONTEXT(ctx);
924 GLint p = light - GL_LIGHT0;
925 struct gl_light *l = &ctx->Light.Light[p];
926 GLfloat *fcmd = (GLfloat *)rmesa->hw.lit[p].cmd;
927
928
929 switch (pname) {
930 case GL_AMBIENT:
931 case GL_DIFFUSE:
932 case GL_SPECULAR:
933 update_light_colors( ctx, p );
934 break;
935
936 case GL_SPOT_DIRECTION:
937 /* picked up in update_light */
938 break;
939
940 case GL_POSITION: {
941 /* positions picked up in update_light, but can do flag here */
942 GLuint flag;
943 GLuint idx = TCL_PER_LIGHT_CTL_0 + p/2;
944
945 /* FIXME: Set RANGE_ATTEN only when needed */
946 if (p&1)
947 flag = RADEON_LIGHT_1_IS_LOCAL;
948 else
949 flag = RADEON_LIGHT_0_IS_LOCAL;
950
951 RADEON_STATECHANGE(rmesa, tcl);
952 if (l->EyePosition[3] != 0.0F)
953 rmesa->hw.tcl.cmd[idx] |= flag;
954 else
955 rmesa->hw.tcl.cmd[idx] &= ~flag;
956 break;
957 }
958
959 case GL_SPOT_EXPONENT:
960 RADEON_STATECHANGE(rmesa, lit[p]);
961 fcmd[LIT_SPOT_EXPONENT] = params[0];
962 break;
963
964 case GL_SPOT_CUTOFF: {
965 GLuint flag = (p&1) ? RADEON_LIGHT_1_IS_SPOT : RADEON_LIGHT_0_IS_SPOT;
966 GLuint idx = TCL_PER_LIGHT_CTL_0 + p/2;
967
968 RADEON_STATECHANGE(rmesa, lit[p]);
969 fcmd[LIT_SPOT_CUTOFF] = l->_CosCutoff;
970
971 RADEON_STATECHANGE(rmesa, tcl);
972 if (l->SpotCutoff != 180.0F)
973 rmesa->hw.tcl.cmd[idx] |= flag;
974 else
975 rmesa->hw.tcl.cmd[idx] &= ~flag;
976
977 break;
978 }
979
980 case GL_CONSTANT_ATTENUATION:
981 RADEON_STATECHANGE(rmesa, lit[p]);
982 fcmd[LIT_ATTEN_CONST] = params[0];
983 if ( params[0] == 0.0 )
984 fcmd[LIT_ATTEN_CONST_INV] = FLT_MAX;
985 else
986 fcmd[LIT_ATTEN_CONST_INV] = 1.0 / params[0];
987 break;
988 case GL_LINEAR_ATTENUATION:
989 RADEON_STATECHANGE(rmesa, lit[p]);
990 fcmd[LIT_ATTEN_LINEAR] = params[0];
991 break;
992 case GL_QUADRATIC_ATTENUATION:
993 RADEON_STATECHANGE(rmesa, lit[p]);
994 fcmd[LIT_ATTEN_QUADRATIC] = params[0];
995 break;
996 default:
997 return;
998 }
999
1000 /* Set RANGE_ATTEN only when needed */
1001 switch (pname) {
1002 case GL_POSITION:
1003 case GL_CONSTANT_ATTENUATION:
1004 case GL_LINEAR_ATTENUATION:
1005 case GL_QUADRATIC_ATTENUATION:
1006 {
1007 GLuint *icmd = (GLuint *)RADEON_DB_STATE( tcl );
1008 GLuint idx = TCL_PER_LIGHT_CTL_0 + p/2;
1009 GLuint atten_flag = ( p&1 ) ? RADEON_LIGHT_1_ENABLE_RANGE_ATTEN
1010 : RADEON_LIGHT_0_ENABLE_RANGE_ATTEN;
1011 GLuint atten_const_flag = ( p&1 ) ? RADEON_LIGHT_1_CONSTANT_RANGE_ATTEN
1012 : RADEON_LIGHT_0_CONSTANT_RANGE_ATTEN;
1013
1014 if ( l->EyePosition[3] == 0.0F ||
1015 ( ( fcmd[LIT_ATTEN_CONST] == 0.0 || fcmd[LIT_ATTEN_CONST] == 1.0 ) &&
1016 fcmd[LIT_ATTEN_QUADRATIC] == 0.0 && fcmd[LIT_ATTEN_LINEAR] == 0.0 ) ) {
1017 /* Disable attenuation */
1018 icmd[idx] &= ~atten_flag;
1019 } else {
1020 if ( fcmd[LIT_ATTEN_QUADRATIC] == 0.0 && fcmd[LIT_ATTEN_LINEAR] == 0.0 ) {
1021 /* Enable only constant portion of attenuation calculation */
1022 icmd[idx] |= ( atten_flag | atten_const_flag );
1023 } else {
1024 /* Enable full attenuation calculation */
1025 icmd[idx] &= ~atten_const_flag;
1026 icmd[idx] |= atten_flag;
1027 }
1028 }
1029
1030 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.tcl );
1031 break;
1032 }
1033 default:
1034 break;
1035 }
1036 }
1037
1038
1039
1040
1041 static void radeonLightModelfv( struct gl_context *ctx, GLenum pname,
1042 const GLfloat *param )
1043 {
1044 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1045
1046 switch (pname) {
1047 case GL_LIGHT_MODEL_AMBIENT:
1048 update_global_ambient( ctx );
1049 break;
1050
1051 case GL_LIGHT_MODEL_LOCAL_VIEWER:
1052 RADEON_STATECHANGE( rmesa, tcl );
1053 if (ctx->Light.Model.LocalViewer)
1054 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LOCAL_VIEWER;
1055 else
1056 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_LOCAL_VIEWER;
1057 break;
1058
1059 case GL_LIGHT_MODEL_TWO_SIDE:
1060 RADEON_STATECHANGE( rmesa, tcl );
1061 if (ctx->Light.Model.TwoSide)
1062 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_LIGHT_TWOSIDE;
1063 else
1064 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~RADEON_LIGHT_TWOSIDE;
1065
1066 check_twoside_fallback( ctx );
1067
1068 if (rmesa->radeon.TclFallback) {
1069 radeonChooseRenderState( ctx );
1070 radeonChooseVertexState( ctx );
1071 }
1072 break;
1073
1074 case GL_LIGHT_MODEL_COLOR_CONTROL:
1075 radeonUpdateSpecular(ctx);
1076 break;
1077
1078 default:
1079 break;
1080 }
1081 }
1082
1083 static void radeonShadeModel( struct gl_context *ctx, GLenum mode )
1084 {
1085 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1086 GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL];
1087
1088 s &= ~(RADEON_DIFFUSE_SHADE_MASK |
1089 RADEON_ALPHA_SHADE_MASK |
1090 RADEON_SPECULAR_SHADE_MASK |
1091 RADEON_FOG_SHADE_MASK);
1092
1093 switch ( mode ) {
1094 case GL_FLAT:
1095 s |= (RADEON_DIFFUSE_SHADE_FLAT |
1096 RADEON_ALPHA_SHADE_FLAT |
1097 RADEON_SPECULAR_SHADE_FLAT |
1098 RADEON_FOG_SHADE_FLAT);
1099 break;
1100 case GL_SMOOTH:
1101 s |= (RADEON_DIFFUSE_SHADE_GOURAUD |
1102 RADEON_ALPHA_SHADE_GOURAUD |
1103 RADEON_SPECULAR_SHADE_GOURAUD |
1104 RADEON_FOG_SHADE_GOURAUD);
1105 break;
1106 default:
1107 return;
1108 }
1109
1110 if ( rmesa->hw.set.cmd[SET_SE_CNTL] != s ) {
1111 RADEON_STATECHANGE( rmesa, set );
1112 rmesa->hw.set.cmd[SET_SE_CNTL] = s;
1113 }
1114 }
1115
1116
1117 /* =============================================================
1118 * User clip planes
1119 */
1120
1121 static void radeonClipPlane( struct gl_context *ctx, GLenum plane, const GLfloat *eq )
1122 {
1123 GLint p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
1124 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1125 GLint *ip = (GLint *)ctx->Transform._ClipUserPlane[p];
1126
1127 RADEON_STATECHANGE( rmesa, ucp[p] );
1128 rmesa->hw.ucp[p].cmd[UCP_X] = ip[0];
1129 rmesa->hw.ucp[p].cmd[UCP_Y] = ip[1];
1130 rmesa->hw.ucp[p].cmd[UCP_Z] = ip[2];
1131 rmesa->hw.ucp[p].cmd[UCP_W] = ip[3];
1132 }
1133
1134 static void radeonUpdateClipPlanes( struct gl_context *ctx )
1135 {
1136 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1137 GLuint p;
1138
1139 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
1140 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
1141 GLint *ip = (GLint *)ctx->Transform._ClipUserPlane[p];
1142
1143 RADEON_STATECHANGE( rmesa, ucp[p] );
1144 rmesa->hw.ucp[p].cmd[UCP_X] = ip[0];
1145 rmesa->hw.ucp[p].cmd[UCP_Y] = ip[1];
1146 rmesa->hw.ucp[p].cmd[UCP_Z] = ip[2];
1147 rmesa->hw.ucp[p].cmd[UCP_W] = ip[3];
1148 }
1149 }
1150 }
1151
1152
1153 /* =============================================================
1154 * Stencil
1155 */
1156
1157 static void
1158 radeonStencilFuncSeparate( struct gl_context *ctx, GLenum face, GLenum func,
1159 GLint ref, GLuint mask )
1160 {
1161 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1162 GLuint refmask = ((_mesa_get_stencil_ref(ctx, 0) << RADEON_STENCIL_REF_SHIFT) |
1163 ((ctx->Stencil.ValueMask[0] & 0xff) << RADEON_STENCIL_MASK_SHIFT));
1164
1165 RADEON_STATECHANGE( rmesa, ctx );
1166 RADEON_STATECHANGE( rmesa, msk );
1167
1168 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_STENCIL_TEST_MASK;
1169 rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] &= ~(RADEON_STENCIL_REF_MASK|
1170 RADEON_STENCIL_VALUE_MASK);
1171
1172 switch ( ctx->Stencil.Function[0] ) {
1173 case GL_NEVER:
1174 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_NEVER;
1175 break;
1176 case GL_LESS:
1177 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_LESS;
1178 break;
1179 case GL_EQUAL:
1180 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_EQUAL;
1181 break;
1182 case GL_LEQUAL:
1183 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_LEQUAL;
1184 break;
1185 case GL_GREATER:
1186 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_GREATER;
1187 break;
1188 case GL_NOTEQUAL:
1189 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_NEQUAL;
1190 break;
1191 case GL_GEQUAL:
1192 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_GEQUAL;
1193 break;
1194 case GL_ALWAYS:
1195 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_ALWAYS;
1196 break;
1197 }
1198
1199 rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] |= refmask;
1200 }
1201
1202 static void
1203 radeonStencilMaskSeparate( struct gl_context *ctx, GLenum face, GLuint mask )
1204 {
1205 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1206
1207 RADEON_STATECHANGE( rmesa, msk );
1208 rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] &= ~RADEON_STENCIL_WRITE_MASK;
1209 rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] |=
1210 ((ctx->Stencil.WriteMask[0] & 0xff) << RADEON_STENCIL_WRITEMASK_SHIFT);
1211 }
1212
1213 static void radeonStencilOpSeparate( struct gl_context *ctx, GLenum face, GLenum fail,
1214 GLenum zfail, GLenum zpass )
1215 {
1216 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1217
1218 /* radeon 7200 have stencil bug, DEC and INC_WRAP will actually both do DEC_WRAP,
1219 and DEC_WRAP (and INVERT) will do INVERT. No way to get correct INC_WRAP and DEC,
1220 but DEC_WRAP can be fixed by using DEC and INC_WRAP at least use INC. */
1221
1222 GLuint tempRADEON_STENCIL_FAIL_DEC_WRAP;
1223 GLuint tempRADEON_STENCIL_FAIL_INC_WRAP;
1224 GLuint tempRADEON_STENCIL_ZFAIL_DEC_WRAP;
1225 GLuint tempRADEON_STENCIL_ZFAIL_INC_WRAP;
1226 GLuint tempRADEON_STENCIL_ZPASS_DEC_WRAP;
1227 GLuint tempRADEON_STENCIL_ZPASS_INC_WRAP;
1228
1229 if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_BROKEN_STENCIL) {
1230 tempRADEON_STENCIL_FAIL_DEC_WRAP = RADEON_STENCIL_FAIL_DEC;
1231 tempRADEON_STENCIL_FAIL_INC_WRAP = RADEON_STENCIL_FAIL_INC;
1232 tempRADEON_STENCIL_ZFAIL_DEC_WRAP = RADEON_STENCIL_ZFAIL_DEC;
1233 tempRADEON_STENCIL_ZFAIL_INC_WRAP = RADEON_STENCIL_ZFAIL_INC;
1234 tempRADEON_STENCIL_ZPASS_DEC_WRAP = RADEON_STENCIL_ZPASS_DEC;
1235 tempRADEON_STENCIL_ZPASS_INC_WRAP = RADEON_STENCIL_ZPASS_INC;
1236 }
1237 else {
1238 tempRADEON_STENCIL_FAIL_DEC_WRAP = RADEON_STENCIL_FAIL_DEC_WRAP;
1239 tempRADEON_STENCIL_FAIL_INC_WRAP = RADEON_STENCIL_FAIL_INC_WRAP;
1240 tempRADEON_STENCIL_ZFAIL_DEC_WRAP = RADEON_STENCIL_ZFAIL_DEC_WRAP;
1241 tempRADEON_STENCIL_ZFAIL_INC_WRAP = RADEON_STENCIL_ZFAIL_INC_WRAP;
1242 tempRADEON_STENCIL_ZPASS_DEC_WRAP = RADEON_STENCIL_ZPASS_DEC_WRAP;
1243 tempRADEON_STENCIL_ZPASS_INC_WRAP = RADEON_STENCIL_ZPASS_INC_WRAP;
1244 }
1245
1246 RADEON_STATECHANGE( rmesa, ctx );
1247 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~(RADEON_STENCIL_FAIL_MASK |
1248 RADEON_STENCIL_ZFAIL_MASK |
1249 RADEON_STENCIL_ZPASS_MASK);
1250
1251 switch ( ctx->Stencil.FailFunc[0] ) {
1252 case GL_KEEP:
1253 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_KEEP;
1254 break;
1255 case GL_ZERO:
1256 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_ZERO;
1257 break;
1258 case GL_REPLACE:
1259 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_REPLACE;
1260 break;
1261 case GL_INCR:
1262 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_INC;
1263 break;
1264 case GL_DECR:
1265 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_DEC;
1266 break;
1267 case GL_INCR_WRAP:
1268 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_FAIL_INC_WRAP;
1269 break;
1270 case GL_DECR_WRAP:
1271 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_FAIL_DEC_WRAP;
1272 break;
1273 case GL_INVERT:
1274 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_INVERT;
1275 break;
1276 }
1277
1278 switch ( ctx->Stencil.ZFailFunc[0] ) {
1279 case GL_KEEP:
1280 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_KEEP;
1281 break;
1282 case GL_ZERO:
1283 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_ZERO;
1284 break;
1285 case GL_REPLACE:
1286 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_REPLACE;
1287 break;
1288 case GL_INCR:
1289 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_INC;
1290 break;
1291 case GL_DECR:
1292 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_DEC;
1293 break;
1294 case GL_INCR_WRAP:
1295 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_ZFAIL_INC_WRAP;
1296 break;
1297 case GL_DECR_WRAP:
1298 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_ZFAIL_DEC_WRAP;
1299 break;
1300 case GL_INVERT:
1301 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_INVERT;
1302 break;
1303 }
1304
1305 switch ( ctx->Stencil.ZPassFunc[0] ) {
1306 case GL_KEEP:
1307 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_KEEP;
1308 break;
1309 case GL_ZERO:
1310 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_ZERO;
1311 break;
1312 case GL_REPLACE:
1313 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_REPLACE;
1314 break;
1315 case GL_INCR:
1316 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_INC;
1317 break;
1318 case GL_DECR:
1319 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_DEC;
1320 break;
1321 case GL_INCR_WRAP:
1322 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_ZPASS_INC_WRAP;
1323 break;
1324 case GL_DECR_WRAP:
1325 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_ZPASS_DEC_WRAP;
1326 break;
1327 case GL_INVERT:
1328 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_INVERT;
1329 break;
1330 }
1331 }
1332
1333
1334
1335 /* =============================================================
1336 * Window position and viewport transformation
1337 */
1338
1339 /*
1340 * To correctly position primitives:
1341 */
1342 #define SUBPIXEL_X 0.125
1343 #define SUBPIXEL_Y 0.125
1344
1345
1346 /**
1347 * Called when window size or position changes or viewport or depth range
1348 * state is changed. We update the hardware viewport state here.
1349 */
1350 void radeonUpdateWindow( struct gl_context *ctx )
1351 {
1352 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1353 __DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
1354 GLfloat xoffset = 0.0;
1355 GLfloat yoffset = dPriv ? (GLfloat) dPriv->h : 0;
1356 const GLboolean render_to_fbo = (ctx->DrawBuffer ? _mesa_is_user_fbo(ctx->DrawBuffer) : 0);
1357 float scale[3], translate[3];
1358 GLfloat y_scale, y_bias;
1359
1360 if (render_to_fbo) {
1361 y_scale = 1.0;
1362 y_bias = 0;
1363 } else {
1364 y_scale = -1.0;
1365 y_bias = yoffset;
1366 }
1367
1368 _mesa_get_viewport_xform(ctx, 0, scale, translate);
1369 float_ui32_type sx = { scale[0] };
1370 float_ui32_type sy = { scale[1] * y_scale };
1371 float_ui32_type sz = { scale[2] };
1372 float_ui32_type tx = { translate[0] + xoffset + SUBPIXEL_X };
1373 float_ui32_type ty = { (translate[1] * y_scale) + y_bias + SUBPIXEL_Y };
1374 float_ui32_type tz = { translate[2] };
1375
1376 RADEON_STATECHANGE( rmesa, vpt );
1377
1378 rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE] = sx.ui32;
1379 rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = tx.ui32;
1380 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE] = sy.ui32;
1381 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = ty.ui32;
1382 rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE] = sz.ui32;
1383 rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = tz.ui32;
1384 }
1385
1386
1387 static void radeonViewport(struct gl_context *ctx)
1388 {
1389 /* Don't pipeline viewport changes, conflict with window offset
1390 * setting below. Could apply deltas to rescue pipelined viewport
1391 * values, or keep the originals hanging around.
1392 */
1393 radeonUpdateWindow( ctx );
1394
1395 radeon_viewport(ctx);
1396 }
1397
1398 static void radeonDepthRange(struct gl_context *ctx)
1399 {
1400 radeonUpdateWindow( ctx );
1401 }
1402
1403 /* =============================================================
1404 * Miscellaneous
1405 */
1406
1407 static void radeonRenderMode( struct gl_context *ctx, GLenum mode )
1408 {
1409 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1410 FALLBACK( rmesa, RADEON_FALLBACK_RENDER_MODE, (mode != GL_RENDER) );
1411 }
1412
1413
1414 static GLuint radeon_rop_tab[] = {
1415 RADEON_ROP_CLEAR,
1416 RADEON_ROP_AND,
1417 RADEON_ROP_AND_REVERSE,
1418 RADEON_ROP_COPY,
1419 RADEON_ROP_AND_INVERTED,
1420 RADEON_ROP_NOOP,
1421 RADEON_ROP_XOR,
1422 RADEON_ROP_OR,
1423 RADEON_ROP_NOR,
1424 RADEON_ROP_EQUIV,
1425 RADEON_ROP_INVERT,
1426 RADEON_ROP_OR_REVERSE,
1427 RADEON_ROP_COPY_INVERTED,
1428 RADEON_ROP_OR_INVERTED,
1429 RADEON_ROP_NAND,
1430 RADEON_ROP_SET,
1431 };
1432
1433 static void radeonLogicOpCode( struct gl_context *ctx, GLenum opcode )
1434 {
1435 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1436 GLuint rop = (GLuint)opcode - GL_CLEAR;
1437
1438 assert( rop < 16 );
1439
1440 RADEON_STATECHANGE( rmesa, msk );
1441 rmesa->hw.msk.cmd[MSK_RB3D_ROPCNTL] = radeon_rop_tab[rop];
1442 }
1443
1444 /* =============================================================
1445 * State enable/disable
1446 */
1447
1448 static void radeonEnable( struct gl_context *ctx, GLenum cap, GLboolean state )
1449 {
1450 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1451 GLuint p, flag;
1452
1453 if ( RADEON_DEBUG & RADEON_STATE )
1454 fprintf( stderr, "%s( %s = %s )\n", __func__,
1455 _mesa_enum_to_string( cap ),
1456 state ? "GL_TRUE" : "GL_FALSE" );
1457
1458 switch ( cap ) {
1459 /* Fast track this one...
1460 */
1461 case GL_TEXTURE_1D:
1462 case GL_TEXTURE_2D:
1463 case GL_TEXTURE_3D:
1464 break;
1465
1466 case GL_ALPHA_TEST:
1467 RADEON_STATECHANGE( rmesa, ctx );
1468 if (state) {
1469 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_ALPHA_TEST_ENABLE;
1470 } else {
1471 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_ALPHA_TEST_ENABLE;
1472 }
1473 break;
1474
1475 case GL_BLEND:
1476 RADEON_STATECHANGE( rmesa, ctx );
1477 if (state) {
1478 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ALPHA_BLEND_ENABLE;
1479 } else {
1480 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ALPHA_BLEND_ENABLE;
1481 }
1482 if ( (ctx->Color.ColorLogicOpEnabled || (ctx->Color.BlendEnabled
1483 && ctx->Color.Blend[0].EquationRGB == GL_LOGIC_OP)) ) {
1484 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ROP_ENABLE;
1485 } else {
1486 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ROP_ENABLE;
1487 }
1488
1489 /* Catch a possible fallback:
1490 */
1491 if (state) {
1492 ctx->Driver.BlendEquationSeparate( ctx,
1493 ctx->Color.Blend[0].EquationRGB,
1494 ctx->Color.Blend[0].EquationA );
1495 ctx->Driver.BlendFuncSeparate( ctx, ctx->Color.Blend[0].SrcRGB,
1496 ctx->Color.Blend[0].DstRGB,
1497 ctx->Color.Blend[0].SrcA,
1498 ctx->Color.Blend[0].DstA );
1499 }
1500 else {
1501 FALLBACK( rmesa, RADEON_FALLBACK_BLEND_FUNC, GL_FALSE );
1502 FALLBACK( rmesa, RADEON_FALLBACK_BLEND_EQ, GL_FALSE );
1503 }
1504 break;
1505
1506 case GL_CLIP_PLANE0:
1507 case GL_CLIP_PLANE1:
1508 case GL_CLIP_PLANE2:
1509 case GL_CLIP_PLANE3:
1510 case GL_CLIP_PLANE4:
1511 case GL_CLIP_PLANE5:
1512 p = cap-GL_CLIP_PLANE0;
1513 RADEON_STATECHANGE( rmesa, tcl );
1514 if (state) {
1515 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= (RADEON_UCP_ENABLE_0<<p);
1516 radeonClipPlane( ctx, cap, NULL );
1517 }
1518 else {
1519 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~(RADEON_UCP_ENABLE_0<<p);
1520 }
1521 break;
1522
1523 case GL_COLOR_MATERIAL:
1524 radeonColorMaterial( ctx, 0, 0 );
1525 radeonUpdateMaterial( ctx );
1526 break;
1527
1528 case GL_CULL_FACE:
1529 radeonCullFace( ctx, 0 );
1530 break;
1531
1532 case GL_DEPTH_TEST:
1533 RADEON_STATECHANGE(rmesa, ctx );
1534 if ( state ) {
1535 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_Z_ENABLE;
1536 } else {
1537 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_Z_ENABLE;
1538 }
1539 break;
1540
1541 case GL_DITHER:
1542 RADEON_STATECHANGE(rmesa, ctx );
1543 if ( state ) {
1544 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_ENABLE;
1545 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~rmesa->radeon.state.color.roundEnable;
1546 } else {
1547 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_DITHER_ENABLE;
1548 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->radeon.state.color.roundEnable;
1549 }
1550 break;
1551
1552 case GL_FOG:
1553 RADEON_STATECHANGE(rmesa, ctx );
1554 if ( state ) {
1555 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_FOG_ENABLE;
1556 radeonFogfv( ctx, GL_FOG_MODE, NULL );
1557 } else {
1558 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_FOG_ENABLE;
1559 RADEON_STATECHANGE(rmesa, tcl);
1560 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~RADEON_TCL_FOG_MASK;
1561 }
1562 radeonUpdateSpecular( ctx ); /* for PK_SPEC */
1563 _mesa_allow_light_in_model( ctx, !state );
1564 break;
1565
1566 case GL_LIGHT0:
1567 case GL_LIGHT1:
1568 case GL_LIGHT2:
1569 case GL_LIGHT3:
1570 case GL_LIGHT4:
1571 case GL_LIGHT5:
1572 case GL_LIGHT6:
1573 case GL_LIGHT7:
1574 RADEON_STATECHANGE(rmesa, tcl);
1575 p = cap - GL_LIGHT0;
1576 if (p&1)
1577 flag = (RADEON_LIGHT_1_ENABLE |
1578 RADEON_LIGHT_1_ENABLE_AMBIENT |
1579 RADEON_LIGHT_1_ENABLE_SPECULAR);
1580 else
1581 flag = (RADEON_LIGHT_0_ENABLE |
1582 RADEON_LIGHT_0_ENABLE_AMBIENT |
1583 RADEON_LIGHT_0_ENABLE_SPECULAR);
1584
1585 if (state)
1586 rmesa->hw.tcl.cmd[p/2 + TCL_PER_LIGHT_CTL_0] |= flag;
1587 else
1588 rmesa->hw.tcl.cmd[p/2 + TCL_PER_LIGHT_CTL_0] &= ~flag;
1589
1590 /*
1591 */
1592 update_light_colors( ctx, p );
1593 break;
1594
1595 case GL_LIGHTING:
1596 RADEON_STATECHANGE(rmesa, tcl);
1597 radeonUpdateSpecular(ctx);
1598 check_twoside_fallback( ctx );
1599 break;
1600
1601 case GL_LINE_SMOOTH:
1602 RADEON_STATECHANGE( rmesa, ctx );
1603 if ( state ) {
1604 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_ANTI_ALIAS_LINE;
1605 } else {
1606 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_ANTI_ALIAS_LINE;
1607 }
1608 break;
1609
1610 case GL_LINE_STIPPLE:
1611 RADEON_STATECHANGE( rmesa, ctx );
1612 if ( state ) {
1613 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_PATTERN_ENABLE;
1614 } else {
1615 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_PATTERN_ENABLE;
1616 }
1617 break;
1618
1619 case GL_COLOR_LOGIC_OP:
1620 RADEON_STATECHANGE( rmesa, ctx );
1621 if ( (ctx->Color.ColorLogicOpEnabled || (ctx->Color.BlendEnabled
1622 && ctx->Color.Blend[0].EquationRGB == GL_LOGIC_OP)) ) {
1623 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ROP_ENABLE;
1624 } else {
1625 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ROP_ENABLE;
1626 }
1627 break;
1628
1629 case GL_NORMALIZE:
1630 RADEON_STATECHANGE( rmesa, tcl );
1631 if ( state ) {
1632 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_NORMALIZE_NORMALS;
1633 } else {
1634 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_NORMALIZE_NORMALS;
1635 }
1636 break;
1637
1638 case GL_POLYGON_OFFSET_POINT:
1639 RADEON_STATECHANGE( rmesa, set );
1640 if ( state ) {
1641 rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_ZBIAS_ENABLE_POINT;
1642 } else {
1643 rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_ZBIAS_ENABLE_POINT;
1644 }
1645 break;
1646
1647 case GL_POLYGON_OFFSET_LINE:
1648 RADEON_STATECHANGE( rmesa, set );
1649 if ( state ) {
1650 rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_ZBIAS_ENABLE_LINE;
1651 } else {
1652 rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_ZBIAS_ENABLE_LINE;
1653 }
1654 break;
1655
1656 case GL_POLYGON_OFFSET_FILL:
1657 RADEON_STATECHANGE( rmesa, set );
1658 if ( state ) {
1659 rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_ZBIAS_ENABLE_TRI;
1660 } else {
1661 rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_ZBIAS_ENABLE_TRI;
1662 }
1663 break;
1664
1665 case GL_POLYGON_SMOOTH:
1666 RADEON_STATECHANGE( rmesa, ctx );
1667 if ( state ) {
1668 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_ANTI_ALIAS_POLY;
1669 } else {
1670 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_ANTI_ALIAS_POLY;
1671 }
1672 break;
1673
1674 case GL_POLYGON_STIPPLE:
1675 RADEON_STATECHANGE(rmesa, ctx );
1676 if ( state ) {
1677 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_STIPPLE_ENABLE;
1678 } else {
1679 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_STIPPLE_ENABLE;
1680 }
1681 break;
1682
1683 case GL_RESCALE_NORMAL_EXT: {
1684 GLboolean tmp = ctx->_NeedEyeCoords ? state : !state;
1685 RADEON_STATECHANGE( rmesa, tcl );
1686 if ( tmp ) {
1687 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_RESCALE_NORMALS;
1688 } else {
1689 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_RESCALE_NORMALS;
1690 }
1691 break;
1692 }
1693
1694 case GL_SCISSOR_TEST:
1695 radeon_firevertices(&rmesa->radeon);
1696 rmesa->radeon.state.scissor.enabled = state;
1697 radeonUpdateScissor( ctx );
1698 break;
1699
1700 case GL_STENCIL_TEST:
1701 {
1702 GLboolean hw_stencil = GL_FALSE;
1703 if (ctx->DrawBuffer) {
1704 struct radeon_renderbuffer *rrbStencil
1705 = radeon_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
1706 hw_stencil = (rrbStencil && rrbStencil->bo);
1707 }
1708
1709 if (hw_stencil) {
1710 RADEON_STATECHANGE( rmesa, ctx );
1711 if ( state ) {
1712 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_STENCIL_ENABLE;
1713 } else {
1714 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_STENCIL_ENABLE;
1715 }
1716 } else {
1717 FALLBACK( rmesa, RADEON_FALLBACK_STENCIL, state );
1718 }
1719 }
1720 break;
1721
1722 case GL_TEXTURE_GEN_Q:
1723 case GL_TEXTURE_GEN_R:
1724 case GL_TEXTURE_GEN_S:
1725 case GL_TEXTURE_GEN_T:
1726 /* Picked up in radeonUpdateTextureState.
1727 */
1728 rmesa->recheck_texgen[ctx->Texture.CurrentUnit] = GL_TRUE;
1729 break;
1730
1731 case GL_COLOR_SUM_EXT:
1732 radeonUpdateSpecular ( ctx );
1733 break;
1734
1735 default:
1736 return;
1737 }
1738 }
1739
1740
1741 static void radeonLightingSpaceChange( struct gl_context *ctx )
1742 {
1743 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1744 GLboolean tmp;
1745 RADEON_STATECHANGE( rmesa, tcl );
1746
1747 if (RADEON_DEBUG & RADEON_STATE)
1748 fprintf(stderr, "%s %d BEFORE %x\n", __func__, ctx->_NeedEyeCoords,
1749 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]);
1750
1751 if (ctx->_NeedEyeCoords)
1752 tmp = ctx->Transform.RescaleNormals;
1753 else
1754 tmp = !ctx->Transform.RescaleNormals;
1755
1756 if ( tmp ) {
1757 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_RESCALE_NORMALS;
1758 } else {
1759 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_RESCALE_NORMALS;
1760 }
1761
1762 if (RADEON_DEBUG & RADEON_STATE)
1763 fprintf(stderr, "%s %d AFTER %x\n", __func__, ctx->_NeedEyeCoords,
1764 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]);
1765 }
1766
1767 /* =============================================================
1768 * Deferred state management - matrices, textures, other?
1769 */
1770
1771
1772 void radeonUploadTexMatrix( r100ContextPtr rmesa,
1773 int unit, GLboolean swapcols )
1774 {
1775 /* Here's how this works: on r100, only 3 tex coords can be submitted, so the
1776 vector looks like this probably: (s t r|q 0) (not sure if the last coord
1777 is hardwired to 0, could be 1 too). Interestingly, it actually looks like
1778 texgen generates all 4 coords, at least tests with projtex indicated that.
1779 So: if we need the q coord in the end (solely determined by the texture
1780 target, i.e. 2d / 1d / texrect targets) we swap the third and 4th row.
1781 Additionally, if we don't have texgen but 4 tex coords submitted, we swap
1782 column 3 and 4 (for the 2d / 1d / texrect targets) since the q coord
1783 will get submitted in the "wrong", i.e. 3rd, slot.
1784 If an app submits 3 coords for 2d targets, we assume it is saving on vertex
1785 size and using the texture matrix to swap the r and q coords around (ut2k3
1786 does exactly that), so we don't need the 3rd / 4th column swap - still need
1787 the 3rd / 4th row swap of course. This will potentially break for apps which
1788 use TexCoord3x just for fun. Additionally, it will never work if an app uses
1789 an "advanced" texture matrix and relies on all 4 texcoord inputs to generate
1790 the maximum needed 3. This seems impossible to do with hw tcl on r100, and
1791 incredibly hard to detect so we can't just fallback in such a case. Assume
1792 it never happens... - rs
1793 */
1794
1795 int idx = TEXMAT_0 + unit;
1796 float *dest = ((float *)RADEON_DB_STATE( mat[idx] )) + MAT_ELT_0;
1797 int i;
1798 struct gl_texture_unit tUnit = rmesa->radeon.glCtx.Texture.Unit[unit];
1799 GLfloat *src = rmesa->tmpmat[unit].m;
1800
1801 rmesa->TexMatColSwap &= ~(1 << unit);
1802 if (!tUnit._Current ||
1803 (tUnit._Current->Target != GL_TEXTURE_3D &&
1804 tUnit._Current->Target != GL_TEXTURE_CUBE_MAP)) {
1805 if (swapcols) {
1806 rmesa->TexMatColSwap |= 1 << unit;
1807 /* attention some elems are swapped 2 times! */
1808 *dest++ = src[0];
1809 *dest++ = src[4];
1810 *dest++ = src[12];
1811 *dest++ = src[8];
1812 *dest++ = src[1];
1813 *dest++ = src[5];
1814 *dest++ = src[13];
1815 *dest++ = src[9];
1816 *dest++ = src[2];
1817 *dest++ = src[6];
1818 *dest++ = src[15];
1819 *dest++ = src[11];
1820 /* those last 4 are probably never used */
1821 *dest++ = src[3];
1822 *dest++ = src[7];
1823 *dest++ = src[14];
1824 *dest++ = src[10];
1825 }
1826 else {
1827 for (i = 0; i < 2; i++) {
1828 *dest++ = src[i];
1829 *dest++ = src[i+4];
1830 *dest++ = src[i+8];
1831 *dest++ = src[i+12];
1832 }
1833 for (i = 3; i >= 2; i--) {
1834 *dest++ = src[i];
1835 *dest++ = src[i+4];
1836 *dest++ = src[i+8];
1837 *dest++ = src[i+12];
1838 }
1839 }
1840 }
1841 else {
1842 for (i = 0 ; i < 4 ; i++) {
1843 *dest++ = src[i];
1844 *dest++ = src[i+4];
1845 *dest++ = src[i+8];
1846 *dest++ = src[i+12];
1847 }
1848 }
1849
1850 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.mat[idx] );
1851 }
1852
1853
1854 static void upload_matrix( r100ContextPtr rmesa, GLfloat *src, int idx )
1855 {
1856 float *dest = ((float *)RADEON_DB_STATE( mat[idx] ))+MAT_ELT_0;
1857 int i;
1858
1859
1860 for (i = 0 ; i < 4 ; i++) {
1861 *dest++ = src[i];
1862 *dest++ = src[i+4];
1863 *dest++ = src[i+8];
1864 *dest++ = src[i+12];
1865 }
1866
1867 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.mat[idx] );
1868 }
1869
1870 static void upload_matrix_t( r100ContextPtr rmesa, GLfloat *src, int idx )
1871 {
1872 float *dest = ((float *)RADEON_DB_STATE( mat[idx] ))+MAT_ELT_0;
1873 memcpy(dest, src, 16*sizeof(float));
1874 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.mat[idx] );
1875 }
1876
1877
1878 static void update_texturematrix( struct gl_context *ctx )
1879 {
1880 r100ContextPtr rmesa = R100_CONTEXT( ctx );
1881 GLuint tpc = rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL];
1882 GLuint vs = rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL];
1883 int unit;
1884 GLuint texMatEnabled = 0;
1885 rmesa->NeedTexMatrix = 0;
1886 rmesa->TexMatColSwap = 0;
1887
1888 for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) {
1889 if (ctx->Texture.Unit[unit]._Current) {
1890 GLboolean needMatrix = GL_FALSE;
1891 if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) {
1892 needMatrix = GL_TRUE;
1893 texMatEnabled |= (RADEON_TEXGEN_TEXMAT_0_ENABLE |
1894 RADEON_TEXMAT_0_ENABLE) << unit;
1895
1896 if (rmesa->TexGenEnabled & (RADEON_TEXMAT_0_ENABLE << unit)) {
1897 /* Need to preconcatenate any active texgen
1898 * obj/eyeplane matrices:
1899 */
1900 _math_matrix_mul_matrix( &rmesa->tmpmat[unit],
1901 ctx->TextureMatrixStack[unit].Top,
1902 &rmesa->TexGenMatrix[unit] );
1903 }
1904 else {
1905 _math_matrix_copy( &rmesa->tmpmat[unit],
1906 ctx->TextureMatrixStack[unit].Top );
1907 }
1908 }
1909 else if (rmesa->TexGenEnabled & (RADEON_TEXMAT_0_ENABLE << unit)) {
1910 _math_matrix_copy( &rmesa->tmpmat[unit], &rmesa->TexGenMatrix[unit] );
1911 needMatrix = GL_TRUE;
1912 }
1913 if (needMatrix) {
1914 rmesa->NeedTexMatrix |= 1 << unit;
1915 radeonUploadTexMatrix( rmesa, unit,
1916 !ctx->Texture.Unit[unit].TexGenEnabled );
1917 }
1918 }
1919 }
1920
1921 tpc = (texMatEnabled | rmesa->TexGenEnabled);
1922
1923 /* TCL_TEX_COMPUTED_x is TCL_TEX_INPUT_x | 0x8 */
1924 vs &= ~((RADEON_TCL_TEX_COMPUTED_TEX_0 << RADEON_TCL_TEX_0_OUTPUT_SHIFT) |
1925 (RADEON_TCL_TEX_COMPUTED_TEX_0 << RADEON_TCL_TEX_1_OUTPUT_SHIFT) |
1926 (RADEON_TCL_TEX_COMPUTED_TEX_0 << RADEON_TCL_TEX_2_OUTPUT_SHIFT));
1927
1928 vs |= (((tpc & RADEON_TEXGEN_TEXMAT_0_ENABLE) <<
1929 (RADEON_TCL_TEX_0_OUTPUT_SHIFT + 3)) |
1930 ((tpc & RADEON_TEXGEN_TEXMAT_1_ENABLE) <<
1931 (RADEON_TCL_TEX_1_OUTPUT_SHIFT + 2)) |
1932 ((tpc & RADEON_TEXGEN_TEXMAT_2_ENABLE) <<
1933 (RADEON_TCL_TEX_2_OUTPUT_SHIFT + 1)));
1934
1935 if (tpc != rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL] ||
1936 vs != rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL]) {
1937
1938 RADEON_STATECHANGE(rmesa, tcl);
1939 rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL] = tpc;
1940 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] = vs;
1941 }
1942 }
1943
1944 GLboolean r100ValidateBuffers(struct gl_context *ctx)
1945 {
1946 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1947 struct radeon_renderbuffer *rrb;
1948 int i, ret;
1949
1950 radeon_cs_space_reset_bos(rmesa->radeon.cmdbuf.cs);
1951
1952 rrb = radeon_get_colorbuffer(&rmesa->radeon);
1953 /* color buffer */
1954 if (rrb && rrb->bo) {
1955 radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs, rrb->bo,
1956 0, RADEON_GEM_DOMAIN_VRAM);
1957 }
1958
1959 /* depth buffer */
1960 rrb = radeon_get_depthbuffer(&rmesa->radeon);
1961 /* color buffer */
1962 if (rrb && rrb->bo) {
1963 radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs, rrb->bo,
1964 0, RADEON_GEM_DOMAIN_VRAM);
1965 }
1966
1967 for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; ++i) {
1968 radeonTexObj *t;
1969
1970 if (!ctx->Texture.Unit[i]._Current)
1971 continue;
1972
1973 t = rmesa->state.texture.unit[i].texobj;
1974
1975 if (!t)
1976 continue;
1977 if (t->image_override && t->bo)
1978 radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs, t->bo,
1979 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0);
1980 else if (t->mt->bo)
1981 radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs, t->mt->bo,
1982 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0);
1983 }
1984
1985 ret = radeon_cs_space_check_with_bo(rmesa->radeon.cmdbuf.cs, first_elem(&rmesa->radeon.dma.reserved)->bo, RADEON_GEM_DOMAIN_GTT, 0);
1986 if (ret)
1987 return GL_FALSE;
1988 return GL_TRUE;
1989 }
1990
1991 GLboolean radeonValidateState( struct gl_context *ctx )
1992 {
1993 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1994 GLuint new_state = rmesa->radeon.NewGLState;
1995
1996 if (new_state & _NEW_BUFFERS) {
1997 _mesa_update_framebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer);
1998 /* this updates the DrawBuffer's Width/Height if it's a FBO */
1999 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
2000 RADEON_STATECHANGE(rmesa, ctx);
2001 }
2002
2003 if (new_state & _NEW_TEXTURE) {
2004 radeonUpdateTextureState( ctx );
2005 new_state |= rmesa->radeon.NewGLState; /* may add TEXTURE_MATRIX */
2006 }
2007
2008 /* we need to do a space check here */
2009 if (!r100ValidateBuffers(ctx))
2010 return GL_FALSE;
2011
2012 /* Need an event driven matrix update?
2013 */
2014 if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
2015 upload_matrix( rmesa, ctx->_ModelProjectMatrix.m, MODEL_PROJ );
2016
2017 /* Need these for lighting (shouldn't upload otherwise)
2018 */
2019 if (new_state & (_NEW_MODELVIEW)) {
2020 upload_matrix( rmesa, ctx->ModelviewMatrixStack.Top->m, MODEL );
2021 upload_matrix_t( rmesa, ctx->ModelviewMatrixStack.Top->inv, MODEL_IT );
2022 }
2023
2024 /* Does this need to be triggered on eg. modelview for
2025 * texgen-derived objplane/eyeplane matrices?
2026 */
2027 if (new_state & _NEW_TEXTURE_MATRIX) {
2028 update_texturematrix( ctx );
2029 }
2030
2031 if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW|_MESA_NEW_NEED_EYE_COORDS)) {
2032 update_light( ctx );
2033 }
2034
2035 /* emit all active clip planes if projection matrix changes.
2036 */
2037 if (new_state & (_NEW_PROJECTION)) {
2038 if (ctx->Transform.ClipPlanesEnabled)
2039 radeonUpdateClipPlanes( ctx );
2040 }
2041
2042
2043 rmesa->radeon.NewGLState = 0;
2044
2045 return GL_TRUE;
2046 }
2047
2048
2049 static void radeonInvalidateState( struct gl_context *ctx, GLuint new_state )
2050 {
2051 _swrast_InvalidateState( ctx, new_state );
2052 _swsetup_InvalidateState( ctx, new_state );
2053 _vbo_InvalidateState( ctx, new_state );
2054 _tnl_InvalidateState( ctx, new_state );
2055 _ae_invalidate_state( ctx, new_state );
2056 R100_CONTEXT(ctx)->radeon.NewGLState |= new_state;
2057 }
2058
2059
2060 /* A hack. Need a faster way to find this out.
2061 */
2062 static GLboolean check_material( struct gl_context *ctx )
2063 {
2064 TNLcontext *tnl = TNL_CONTEXT(ctx);
2065 GLint i;
2066
2067 for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT;
2068 i < _TNL_ATTRIB_MAT_BACK_INDEXES;
2069 i++)
2070 if (tnl->vb.AttribPtr[i] &&
2071 tnl->vb.AttribPtr[i]->stride)
2072 return GL_TRUE;
2073
2074 return GL_FALSE;
2075 }
2076
2077
2078 static void radeonWrapRunPipeline( struct gl_context *ctx )
2079 {
2080 r100ContextPtr rmesa = R100_CONTEXT(ctx);
2081 GLboolean has_material;
2082
2083 if (0)
2084 fprintf(stderr, "%s, newstate: %x\n", __func__, rmesa->radeon.NewGLState);
2085
2086 /* Validate state:
2087 */
2088 if (rmesa->radeon.NewGLState)
2089 if (!radeonValidateState( ctx ))
2090 FALLBACK(rmesa, RADEON_FALLBACK_TEXTURE, GL_TRUE);
2091
2092 has_material = (ctx->Light.Enabled && check_material( ctx ));
2093
2094 if (has_material) {
2095 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_MATERIAL, GL_TRUE );
2096 }
2097
2098 /* Run the pipeline.
2099 */
2100 _tnl_run_pipeline( ctx );
2101
2102 if (has_material) {
2103 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_MATERIAL, GL_FALSE );
2104 }
2105 }
2106
2107 static void radeonPolygonStipple( struct gl_context *ctx, const GLubyte *mask )
2108 {
2109 r100ContextPtr r100 = R100_CONTEXT(ctx);
2110 GLint i;
2111
2112 radeon_firevertices(&r100->radeon);
2113
2114 RADEON_STATECHANGE(r100, stp);
2115
2116 /* Must flip pattern upside down.
2117 */
2118 for ( i = 31 ; i >= 0; i--) {
2119 r100->hw.stp.cmd[3 + i] = ((GLuint *) mask)[i];
2120 }
2121 }
2122
2123
2124 /* Initialize the driver's state functions.
2125 * Many of the ctx->Driver functions might have been initialized to
2126 * software defaults in the earlier _mesa_init_driver_functions() call.
2127 */
2128 void radeonInitStateFuncs( struct gl_context *ctx )
2129 {
2130 ctx->Driver.UpdateState = radeonInvalidateState;
2131 ctx->Driver.LightingSpaceChange = radeonLightingSpaceChange;
2132
2133 ctx->Driver.DrawBuffer = radeonDrawBuffer;
2134 ctx->Driver.ReadBuffer = radeonReadBuffer;
2135 ctx->Driver.CopyPixels = _mesa_meta_CopyPixels;
2136 ctx->Driver.DrawPixels = _mesa_meta_DrawPixels;
2137 ctx->Driver.ReadPixels = radeonReadPixels;
2138
2139 ctx->Driver.AlphaFunc = radeonAlphaFunc;
2140 ctx->Driver.BlendEquationSeparate = radeonBlendEquationSeparate;
2141 ctx->Driver.BlendFuncSeparate = radeonBlendFuncSeparate;
2142 ctx->Driver.ClipPlane = radeonClipPlane;
2143 ctx->Driver.ColorMask = radeonColorMask;
2144 ctx->Driver.CullFace = radeonCullFace;
2145 ctx->Driver.DepthFunc = radeonDepthFunc;
2146 ctx->Driver.DepthMask = radeonDepthMask;
2147 ctx->Driver.DepthRange = radeonDepthRange;
2148 ctx->Driver.Enable = radeonEnable;
2149 ctx->Driver.Fogfv = radeonFogfv;
2150 ctx->Driver.FrontFace = radeonFrontFace;
2151 ctx->Driver.LightModelfv = radeonLightModelfv;
2152 ctx->Driver.Lightfv = radeonLightfv;
2153 ctx->Driver.LineStipple = radeonLineStipple;
2154 ctx->Driver.LineWidth = radeonLineWidth;
2155 ctx->Driver.LogicOpcode = radeonLogicOpCode;
2156 ctx->Driver.PolygonMode = radeonPolygonMode;
2157 ctx->Driver.PolygonOffset = radeonPolygonOffset;
2158 ctx->Driver.PolygonStipple = radeonPolygonStipple;
2159 ctx->Driver.RenderMode = radeonRenderMode;
2160 ctx->Driver.Scissor = radeonScissor;
2161 ctx->Driver.ShadeModel = radeonShadeModel;
2162 ctx->Driver.StencilFuncSeparate = radeonStencilFuncSeparate;
2163 ctx->Driver.StencilMaskSeparate = radeonStencilMaskSeparate;
2164 ctx->Driver.StencilOpSeparate = radeonStencilOpSeparate;
2165 ctx->Driver.Viewport = radeonViewport;
2166
2167 TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange = radeonUpdateMaterial;
2168 TNL_CONTEXT(ctx)->Driver.RunPipeline = radeonWrapRunPipeline;
2169 }