Merge branch 'master' of git+ssh://znh@git.freedesktop.org/git/mesa/mesa
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_state_init.c
1 /* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_state_init.c,v 1.3 2003/02/22 06:21:11 dawes Exp $ */
2 /*
3 * Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California.
4 *
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * on the rights to use, copy, modify, merge, publish, distribute, sub
11 * license, and/or sell copies of the Software, and to permit persons to whom
12 * the Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Gareth Hughes <gareth@valinux.com>
28 * Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #include "glheader.h"
32 #include "imports.h"
33 #include "api_arrayelt.h"
34
35 #include "swrast/swrast.h"
36 #include "array_cache/acache.h"
37 #include "tnl/tnl.h"
38 #include "tnl/t_pipeline.h"
39 #include "swrast_setup/swrast_setup.h"
40
41 #include "radeon_context.h"
42 #include "radeon_ioctl.h"
43 #include "radeon_state.h"
44 #include "radeon_tcl.h"
45 #include "radeon_tex.h"
46 #include "radeon_swtcl.h"
47 #include "radeon_vtxfmt.h"
48
49 #include "xmlpool.h"
50
51 /* =============================================================
52 * State initialization
53 */
54
55 void radeonPrintDirty( radeonContextPtr rmesa, const char *msg )
56 {
57 struct radeon_state_atom *l;
58
59 fprintf(stderr, msg);
60 fprintf(stderr, ": ");
61
62 foreach(l, &rmesa->hw.atomlist) {
63 if (l->dirty || rmesa->hw.all_dirty)
64 fprintf(stderr, "%s, ", l->name);
65 }
66
67 fprintf(stderr, "\n");
68 }
69
70 static int cmdpkt( int id )
71 {
72 drm_radeon_cmd_header_t h;
73 h.i = 0;
74 h.packet.cmd_type = RADEON_CMD_PACKET;
75 h.packet.packet_id = id;
76 return h.i;
77 }
78
79 static int cmdvec( int offset, int stride, int count )
80 {
81 drm_radeon_cmd_header_t h;
82 h.i = 0;
83 h.vectors.cmd_type = RADEON_CMD_VECTORS;
84 h.vectors.offset = offset;
85 h.vectors.stride = stride;
86 h.vectors.count = count;
87 return h.i;
88 }
89
90 static int cmdscl( int offset, int stride, int count )
91 {
92 drm_radeon_cmd_header_t h;
93 h.i = 0;
94 h.scalars.cmd_type = RADEON_CMD_SCALARS;
95 h.scalars.offset = offset;
96 h.scalars.stride = stride;
97 h.scalars.count = count;
98 return h.i;
99 }
100
101 #define CHECK( NM, FLAG ) \
102 static GLboolean check_##NM( GLcontext *ctx ) \
103 { \
104 return FLAG; \
105 }
106
107 #define TCL_CHECK( NM, FLAG ) \
108 static GLboolean check_##NM( GLcontext *ctx ) \
109 { \
110 radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
111 return !rmesa->TclFallback && (FLAG); \
112 }
113
114
115 CHECK( always, GL_TRUE )
116 CHECK( never, GL_FALSE )
117 CHECK( tex0, ctx->Texture.Unit[0]._ReallyEnabled )
118 CHECK( tex1, ctx->Texture.Unit[1]._ReallyEnabled )
119 /* need this for the cubic_map on disabled unit 2 bug, maybe r100 only? */
120 CHECK( tex2, ctx->Texture._EnabledUnits )
121 CHECK( cube0, (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_CUBE_BIT))
122 CHECK( cube1, (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_CUBE_BIT))
123 CHECK( cube2, (ctx->Texture.Unit[2]._ReallyEnabled & TEXTURE_CUBE_BIT))
124 CHECK( fog, ctx->Fog.Enabled )
125 TCL_CHECK( tcl, GL_TRUE )
126 TCL_CHECK( tcl_tex0, ctx->Texture.Unit[0]._ReallyEnabled )
127 TCL_CHECK( tcl_tex1, ctx->Texture.Unit[1]._ReallyEnabled )
128 TCL_CHECK( tcl_tex2, ctx->Texture.Unit[2]._ReallyEnabled )
129 TCL_CHECK( tcl_lighting, ctx->Light.Enabled )
130 TCL_CHECK( tcl_eyespace_or_lighting, ctx->_NeedEyeCoords || ctx->Light.Enabled )
131 TCL_CHECK( tcl_lit0, ctx->Light.Enabled && ctx->Light.Light[0].Enabled )
132 TCL_CHECK( tcl_lit1, ctx->Light.Enabled && ctx->Light.Light[1].Enabled )
133 TCL_CHECK( tcl_lit2, ctx->Light.Enabled && ctx->Light.Light[2].Enabled )
134 TCL_CHECK( tcl_lit3, ctx->Light.Enabled && ctx->Light.Light[3].Enabled )
135 TCL_CHECK( tcl_lit4, ctx->Light.Enabled && ctx->Light.Light[4].Enabled )
136 TCL_CHECK( tcl_lit5, ctx->Light.Enabled && ctx->Light.Light[5].Enabled )
137 TCL_CHECK( tcl_lit6, ctx->Light.Enabled && ctx->Light.Light[6].Enabled )
138 TCL_CHECK( tcl_lit7, ctx->Light.Enabled && ctx->Light.Light[7].Enabled )
139 TCL_CHECK( tcl_ucp0, (ctx->Transform.ClipPlanesEnabled & 0x1) )
140 TCL_CHECK( tcl_ucp1, (ctx->Transform.ClipPlanesEnabled & 0x2) )
141 TCL_CHECK( tcl_ucp2, (ctx->Transform.ClipPlanesEnabled & 0x4) )
142 TCL_CHECK( tcl_ucp3, (ctx->Transform.ClipPlanesEnabled & 0x8) )
143 TCL_CHECK( tcl_ucp4, (ctx->Transform.ClipPlanesEnabled & 0x10) )
144 TCL_CHECK( tcl_ucp5, (ctx->Transform.ClipPlanesEnabled & 0x20) )
145 TCL_CHECK( tcl_eyespace_or_fog, ctx->_NeedEyeCoords || ctx->Fog.Enabled )
146
147 CHECK( txr0, (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_RECT_BIT))
148 CHECK( txr1, (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_RECT_BIT))
149 CHECK( txr2, (ctx->Texture.Unit[2]._ReallyEnabled & TEXTURE_RECT_BIT))
150
151
152
153 /* Initialize the context's hardware state.
154 */
155 void radeonInitState( radeonContextPtr rmesa )
156 {
157 GLcontext *ctx = rmesa->glCtx;
158 GLuint color_fmt, depth_fmt, i;
159 GLint drawPitch, drawOffset;
160
161 switch ( rmesa->radeonScreen->cpp ) {
162 case 2:
163 color_fmt = RADEON_COLOR_FORMAT_RGB565;
164 break;
165 case 4:
166 color_fmt = RADEON_COLOR_FORMAT_ARGB8888;
167 break;
168 default:
169 fprintf( stderr, "Error: Unsupported pixel depth... exiting\n" );
170 exit( -1 );
171 }
172
173 rmesa->state.color.clear = 0x00000000;
174
175 switch ( ctx->Visual.depthBits ) {
176 case 16:
177 rmesa->state.depth.clear = 0x0000ffff;
178 rmesa->state.depth.scale = 1.0 / (GLfloat)0xffff;
179 depth_fmt = RADEON_DEPTH_FORMAT_16BIT_INT_Z;
180 rmesa->state.stencil.clear = 0x00000000;
181 break;
182 case 24:
183 rmesa->state.depth.clear = 0x00ffffff;
184 rmesa->state.depth.scale = 1.0 / (GLfloat)0xffffff;
185 depth_fmt = RADEON_DEPTH_FORMAT_24BIT_INT_Z;
186 rmesa->state.stencil.clear = 0xffff0000;
187 break;
188 default:
189 fprintf( stderr, "Error: Unsupported depth %d... exiting\n",
190 ctx->Visual.depthBits );
191 exit( -1 );
192 }
193
194 /* Only have hw stencil when depth buffer is 24 bits deep */
195 rmesa->state.stencil.hwBuffer = ( ctx->Visual.stencilBits > 0 &&
196 ctx->Visual.depthBits == 24 );
197
198 rmesa->Fallback = 0;
199
200 if ( ctx->Visual.doubleBufferMode && rmesa->sarea->pfCurrentPage == 0 ) {
201 drawOffset = rmesa->radeonScreen->backOffset;
202 drawPitch = rmesa->radeonScreen->backPitch;
203 } else {
204 drawOffset = rmesa->radeonScreen->frontOffset;
205 drawPitch = rmesa->radeonScreen->frontPitch;
206 }
207
208 rmesa->hw.max_state_size = 0;
209
210 #define ALLOC_STATE( ATOM, CHK, SZ, NM, FLAG ) \
211 do { \
212 rmesa->hw.ATOM.cmd_size = SZ; \
213 rmesa->hw.ATOM.cmd = (int *)CALLOC(SZ * sizeof(int)); \
214 rmesa->hw.ATOM.lastcmd = (int *)CALLOC(SZ * sizeof(int)); \
215 rmesa->hw.ATOM.name = NM; \
216 rmesa->hw.ATOM.is_tcl = FLAG; \
217 rmesa->hw.ATOM.check = check_##CHK; \
218 rmesa->hw.ATOM.dirty = GL_TRUE; \
219 rmesa->hw.max_state_size += SZ * sizeof(int); \
220 } while (0)
221
222
223 /* Allocate state buffers:
224 */
225 ALLOC_STATE( ctx, always, CTX_STATE_SIZE, "CTX/context", 0 );
226 ALLOC_STATE( lin, always, LIN_STATE_SIZE, "LIN/line", 0 );
227 ALLOC_STATE( msk, always, MSK_STATE_SIZE, "MSK/mask", 0 );
228 ALLOC_STATE( vpt, always, VPT_STATE_SIZE, "VPT/viewport", 0 );
229 ALLOC_STATE( set, always, SET_STATE_SIZE, "SET/setup", 0 );
230 ALLOC_STATE( msc, always, MSC_STATE_SIZE, "MSC/misc", 0 );
231 ALLOC_STATE( zbs, always, ZBS_STATE_SIZE, "ZBS/zbias", 0 );
232 ALLOC_STATE( tcl, always, TCL_STATE_SIZE, "TCL/tcl", 1 );
233 ALLOC_STATE( mtl, tcl_lighting, MTL_STATE_SIZE, "MTL/material", 1 );
234 ALLOC_STATE( grd, always, GRD_STATE_SIZE, "GRD/guard-band", 1 );
235 ALLOC_STATE( fog, fog, FOG_STATE_SIZE, "FOG/fog", 1 );
236 ALLOC_STATE( glt, tcl_lighting, GLT_STATE_SIZE, "GLT/light-global", 1 );
237 ALLOC_STATE( eye, tcl_lighting, EYE_STATE_SIZE, "EYE/eye-vector", 1 );
238 ALLOC_STATE( tex[0], tex0, TEX_STATE_SIZE, "TEX/tex-0", 0 );
239 ALLOC_STATE( tex[1], tex1, TEX_STATE_SIZE, "TEX/tex-1", 0 );
240 ALLOC_STATE( tex[2], tex2, TEX_STATE_SIZE, "TEX/tex-2", 0 );
241 if (rmesa->radeonScreen->drmSupportsCubeMapsR100)
242 {
243 ALLOC_STATE( cube[0], cube0, CUBE_STATE_SIZE, "CUBE/cube-0", 0 );
244 ALLOC_STATE( cube[1], cube1, CUBE_STATE_SIZE, "CUBE/cube-1", 0 );
245 ALLOC_STATE( cube[2], cube2, CUBE_STATE_SIZE, "CUBE/cube-2", 0 );
246 }
247 else
248 {
249 ALLOC_STATE( cube[0], never, CUBE_STATE_SIZE, "CUBE/cube-0", 0 );
250 ALLOC_STATE( cube[1], never, CUBE_STATE_SIZE, "CUBE/cube-1", 0 );
251 ALLOC_STATE( cube[2], never, CUBE_STATE_SIZE, "CUBE/cube-2", 0 );
252 }
253 ALLOC_STATE( mat[0], tcl, MAT_STATE_SIZE, "MAT/modelproject", 1 );
254 ALLOC_STATE( mat[1], tcl_eyespace_or_fog, MAT_STATE_SIZE, "MAT/modelview", 1 );
255 ALLOC_STATE( mat[2], tcl_eyespace_or_lighting, MAT_STATE_SIZE, "MAT/it-modelview", 1 );
256 ALLOC_STATE( mat[3], tcl_tex0, MAT_STATE_SIZE, "MAT/texmat0", 1 );
257 ALLOC_STATE( mat[4], tcl_tex1, MAT_STATE_SIZE, "MAT/texmat1", 1 );
258 ALLOC_STATE( mat[5], tcl_tex2, MAT_STATE_SIZE, "MAT/texmat2", 1 );
259 ALLOC_STATE( ucp[0], tcl_ucp0, UCP_STATE_SIZE, "UCP/userclip-0", 1 );
260 ALLOC_STATE( ucp[1], tcl_ucp1, UCP_STATE_SIZE, "UCP/userclip-1", 1 );
261 ALLOC_STATE( ucp[2], tcl_ucp2, UCP_STATE_SIZE, "UCP/userclip-2", 1 );
262 ALLOC_STATE( ucp[3], tcl_ucp3, UCP_STATE_SIZE, "UCP/userclip-3", 1 );
263 ALLOC_STATE( ucp[4], tcl_ucp4, UCP_STATE_SIZE, "UCP/userclip-4", 1 );
264 ALLOC_STATE( ucp[5], tcl_ucp5, UCP_STATE_SIZE, "UCP/userclip-5", 1 );
265 ALLOC_STATE( lit[0], tcl_lit0, LIT_STATE_SIZE, "LIT/light-0", 1 );
266 ALLOC_STATE( lit[1], tcl_lit1, LIT_STATE_SIZE, "LIT/light-1", 1 );
267 ALLOC_STATE( lit[2], tcl_lit2, LIT_STATE_SIZE, "LIT/light-2", 1 );
268 ALLOC_STATE( lit[3], tcl_lit3, LIT_STATE_SIZE, "LIT/light-3", 1 );
269 ALLOC_STATE( lit[4], tcl_lit4, LIT_STATE_SIZE, "LIT/light-4", 1 );
270 ALLOC_STATE( lit[5], tcl_lit5, LIT_STATE_SIZE, "LIT/light-5", 1 );
271 ALLOC_STATE( lit[6], tcl_lit6, LIT_STATE_SIZE, "LIT/light-6", 1 );
272 ALLOC_STATE( lit[7], tcl_lit7, LIT_STATE_SIZE, "LIT/light-7", 1 );
273 ALLOC_STATE( txr[0], txr0, TXR_STATE_SIZE, "TXR/txr-0", 0 );
274 ALLOC_STATE( txr[1], txr1, TXR_STATE_SIZE, "TXR/txr-1", 0 );
275 ALLOC_STATE( txr[2], txr2, TXR_STATE_SIZE, "TXR/txr-2", 0 );
276
277 radeonSetUpAtomList( rmesa );
278
279 /* Fill in the packet headers:
280 */
281 rmesa->hw.ctx.cmd[CTX_CMD_0] = cmdpkt(RADEON_EMIT_PP_MISC);
282 rmesa->hw.ctx.cmd[CTX_CMD_1] = cmdpkt(RADEON_EMIT_PP_CNTL);
283 rmesa->hw.ctx.cmd[CTX_CMD_2] = cmdpkt(RADEON_EMIT_RB3D_COLORPITCH);
284 rmesa->hw.lin.cmd[LIN_CMD_0] = cmdpkt(RADEON_EMIT_RE_LINE_PATTERN);
285 rmesa->hw.lin.cmd[LIN_CMD_1] = cmdpkt(RADEON_EMIT_SE_LINE_WIDTH);
286 rmesa->hw.msk.cmd[MSK_CMD_0] = cmdpkt(RADEON_EMIT_RB3D_STENCILREFMASK);
287 rmesa->hw.vpt.cmd[VPT_CMD_0] = cmdpkt(RADEON_EMIT_SE_VPORT_XSCALE);
288 rmesa->hw.set.cmd[SET_CMD_0] = cmdpkt(RADEON_EMIT_SE_CNTL);
289 rmesa->hw.set.cmd[SET_CMD_1] = cmdpkt(RADEON_EMIT_SE_CNTL_STATUS);
290 rmesa->hw.msc.cmd[MSC_CMD_0] = cmdpkt(RADEON_EMIT_RE_MISC);
291 rmesa->hw.tex[0].cmd[TEX_CMD_0] = cmdpkt(RADEON_EMIT_PP_TXFILTER_0);
292 rmesa->hw.tex[0].cmd[TEX_CMD_1] = cmdpkt(RADEON_EMIT_PP_BORDER_COLOR_0);
293 rmesa->hw.tex[1].cmd[TEX_CMD_0] = cmdpkt(RADEON_EMIT_PP_TXFILTER_1);
294 rmesa->hw.tex[1].cmd[TEX_CMD_1] = cmdpkt(RADEON_EMIT_PP_BORDER_COLOR_1);
295 rmesa->hw.tex[2].cmd[TEX_CMD_0] = cmdpkt(RADEON_EMIT_PP_TXFILTER_2);
296 rmesa->hw.tex[2].cmd[TEX_CMD_1] = cmdpkt(RADEON_EMIT_PP_BORDER_COLOR_2);
297 rmesa->hw.cube[0].cmd[CUBE_CMD_0] = cmdpkt(RADEON_EMIT_PP_CUBIC_FACES_0);
298 rmesa->hw.cube[0].cmd[CUBE_CMD_1] = cmdpkt(RADEON_EMIT_PP_CUBIC_OFFSETS_T0);
299 rmesa->hw.cube[1].cmd[CUBE_CMD_0] = cmdpkt(RADEON_EMIT_PP_CUBIC_FACES_1);
300 rmesa->hw.cube[1].cmd[CUBE_CMD_1] = cmdpkt(RADEON_EMIT_PP_CUBIC_OFFSETS_T1);
301 rmesa->hw.cube[2].cmd[CUBE_CMD_0] = cmdpkt(RADEON_EMIT_PP_CUBIC_FACES_2);
302 rmesa->hw.cube[2].cmd[CUBE_CMD_1] = cmdpkt(RADEON_EMIT_PP_CUBIC_OFFSETS_T2);
303 rmesa->hw.zbs.cmd[ZBS_CMD_0] = cmdpkt(RADEON_EMIT_SE_ZBIAS_FACTOR);
304 rmesa->hw.tcl.cmd[TCL_CMD_0] = cmdpkt(RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT);
305 rmesa->hw.mtl.cmd[MTL_CMD_0] =
306 cmdpkt(RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED);
307 rmesa->hw.txr[0].cmd[TXR_CMD_0] = cmdpkt(RADEON_EMIT_PP_TEX_SIZE_0);
308 rmesa->hw.txr[1].cmd[TXR_CMD_0] = cmdpkt(RADEON_EMIT_PP_TEX_SIZE_1);
309 rmesa->hw.txr[2].cmd[TXR_CMD_0] = cmdpkt(RADEON_EMIT_PP_TEX_SIZE_2);
310 rmesa->hw.grd.cmd[GRD_CMD_0] =
311 cmdscl( RADEON_SS_VERT_GUARD_CLIP_ADJ_ADDR, 1, 4 );
312 rmesa->hw.fog.cmd[FOG_CMD_0] =
313 cmdvec( RADEON_VS_FOG_PARAM_ADDR, 1, 4 );
314 rmesa->hw.glt.cmd[GLT_CMD_0] =
315 cmdvec( RADEON_VS_GLOBAL_AMBIENT_ADDR, 1, 4 );
316 rmesa->hw.eye.cmd[EYE_CMD_0] =
317 cmdvec( RADEON_VS_EYE_VECTOR_ADDR, 1, 4 );
318
319 for (i = 0 ; i < 6; i++) {
320 rmesa->hw.mat[i].cmd[MAT_CMD_0] =
321 cmdvec( RADEON_VS_MATRIX_0_ADDR + i*4, 1, 16);
322 }
323
324 for (i = 0 ; i < 8; i++) {
325 rmesa->hw.lit[i].cmd[LIT_CMD_0] =
326 cmdvec( RADEON_VS_LIGHT_AMBIENT_ADDR + i, 8, 24 );
327 rmesa->hw.lit[i].cmd[LIT_CMD_1] =
328 cmdscl( RADEON_SS_LIGHT_DCD_ADDR + i, 8, 6 );
329 }
330
331 for (i = 0 ; i < 6; i++) {
332 rmesa->hw.ucp[i].cmd[UCP_CMD_0] =
333 cmdvec( RADEON_VS_UCP_ADDR + i, 1, 4 );
334 }
335
336 rmesa->last_ReallyEnabled = -1;
337
338 /* Initial Harware state:
339 */
340 rmesa->hw.ctx.cmd[CTX_PP_MISC] = (RADEON_ALPHA_TEST_PASS |
341 RADEON_CHROMA_FUNC_FAIL |
342 RADEON_CHROMA_KEY_NEAREST |
343 RADEON_SHADOW_FUNC_EQUAL |
344 RADEON_SHADOW_PASS_1 /*|
345 RADEON_RIGHT_HAND_CUBE_OGL */);
346
347 rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] = (RADEON_FOG_VERTEX |
348 /* this bit unused for vertex fog */
349 RADEON_FOG_USE_DEPTH);
350
351 rmesa->hw.ctx.cmd[CTX_RE_SOLID_COLOR] = 0x00000000;
352
353 rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = (RADEON_COMB_FCN_ADD_CLAMP |
354 RADEON_SRC_BLEND_GL_ONE |
355 RADEON_DST_BLEND_GL_ZERO );
356
357 rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHOFFSET] =
358 rmesa->radeonScreen->depthOffset + rmesa->radeonScreen->fbLocation;
359
360 rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHPITCH] =
361 ((rmesa->radeonScreen->depthPitch &
362 RADEON_DEPTHPITCH_MASK) |
363 RADEON_DEPTH_ENDIAN_NO_SWAP);
364
365 if (rmesa->using_hyperz)
366 rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHPITCH] |= RADEON_DEPTH_HYPERZ;
367
368 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] = (depth_fmt |
369 RADEON_Z_TEST_LESS |
370 RADEON_STENCIL_TEST_ALWAYS |
371 RADEON_STENCIL_FAIL_KEEP |
372 RADEON_STENCIL_ZPASS_KEEP |
373 RADEON_STENCIL_ZFAIL_KEEP |
374 RADEON_Z_WRITE_ENABLE);
375
376 if (rmesa->using_hyperz) {
377 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_COMPRESSION_ENABLE |
378 RADEON_Z_DECOMPRESSION_ENABLE;
379 if (rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
380 /* works for q3, but slight rendering errors with glxgears ? */
381 /* rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_HIERARCHY_ENABLE;*/
382 /* need this otherwise get lots of lockups with q3 ??? */
383 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_FORCE_Z_DIRTY;
384 }
385 }
386
387 rmesa->hw.ctx.cmd[CTX_PP_CNTL] = (RADEON_SCISSOR_ENABLE |
388 RADEON_ANTI_ALIAS_NONE);
389
390 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = (RADEON_PLANE_MASK_ENABLE |
391 color_fmt |
392 RADEON_ZBLOCK16);
393
394 switch ( driQueryOptioni( &rmesa->optionCache, "dither_mode" ) ) {
395 case DRI_CONF_DITHER_XERRORDIFFRESET:
396 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_INIT;
397 break;
398 case DRI_CONF_DITHER_ORDERED:
399 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_SCALE_DITHER_ENABLE;
400 break;
401 }
402 if ( driQueryOptioni( &rmesa->optionCache, "round_mode" ) ==
403 DRI_CONF_ROUND_ROUND )
404 rmesa->state.color.roundEnable = RADEON_ROUND_ENABLE;
405 else
406 rmesa->state.color.roundEnable = 0;
407 if ( driQueryOptioni (&rmesa->optionCache, "color_reduction" ) ==
408 DRI_CONF_COLOR_REDUCTION_DITHER )
409 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_ENABLE;
410 else
411 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->state.color.roundEnable;
412
413 rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = ((drawOffset +
414 rmesa->radeonScreen->fbLocation)
415 & RADEON_COLOROFFSET_MASK);
416
417 rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = ((drawPitch &
418 RADEON_COLORPITCH_MASK) |
419 RADEON_COLOR_ENDIAN_NO_SWAP);
420
421
422 /* (fixed size) sarea is initialized to zero afaics so can omit version check. Phew! */
423 if (rmesa->sarea->tiling_enabled) {
424 rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= RADEON_COLOR_TILE_ENABLE;
425 }
426
427 rmesa->hw.set.cmd[SET_SE_CNTL] = (RADEON_FFACE_CULL_CCW |
428 RADEON_BFACE_SOLID |
429 RADEON_FFACE_SOLID |
430 /* RADEON_BADVTX_CULL_DISABLE | */
431 RADEON_FLAT_SHADE_VTX_LAST |
432 RADEON_DIFFUSE_SHADE_GOURAUD |
433 RADEON_ALPHA_SHADE_GOURAUD |
434 RADEON_SPECULAR_SHADE_GOURAUD |
435 RADEON_FOG_SHADE_GOURAUD |
436 RADEON_VPORT_XY_XFORM_ENABLE |
437 RADEON_VPORT_Z_XFORM_ENABLE |
438 RADEON_VTX_PIX_CENTER_OGL |
439 RADEON_ROUND_MODE_TRUNC |
440 RADEON_ROUND_PREC_8TH_PIX);
441
442 rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] =
443 #ifdef MESA_BIG_ENDIAN
444 RADEON_VC_32BIT_SWAP;
445 #else
446 RADEON_VC_NO_SWAP;
447 #endif
448
449 if (!(rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
450 rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] |= RADEON_TCL_BYPASS;
451 }
452
453 rmesa->hw.set.cmd[SET_SE_COORDFMT] = (
454 RADEON_VTX_W0_IS_NOT_1_OVER_W0 |
455 RADEON_TEX1_W_ROUTING_USE_Q1);
456
457
458 rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] = ((1 << 16) | 0xffff);
459
460 rmesa->hw.lin.cmd[LIN_RE_LINE_STATE] =
461 ((0 << RADEON_LINE_CURRENT_PTR_SHIFT) |
462 (1 << RADEON_LINE_CURRENT_COUNT_SHIFT));
463
464 rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] = (1 << 4);
465
466 rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] =
467 ((0x00 << RADEON_STENCIL_REF_SHIFT) |
468 (0xff << RADEON_STENCIL_MASK_SHIFT) |
469 (0xff << RADEON_STENCIL_WRITEMASK_SHIFT));
470
471 rmesa->hw.msk.cmd[MSK_RB3D_ROPCNTL] = RADEON_ROP_COPY;
472 rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] = 0xffffffff;
473
474 rmesa->hw.msc.cmd[MSC_RE_MISC] =
475 ((0 << RADEON_STIPPLE_X_OFFSET_SHIFT) |
476 (0 << RADEON_STIPPLE_Y_OFFSET_SHIFT) |
477 RADEON_STIPPLE_BIG_BIT_ORDER);
478
479 rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE] = 0x00000000;
480 rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = 0x00000000;
481 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE] = 0x00000000;
482 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = 0x00000000;
483 rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE] = 0x00000000;
484 rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = 0x00000000;
485
486 for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
487 rmesa->hw.tex[i].cmd[TEX_PP_TXFILTER] = RADEON_BORDER_MODE_OGL;
488 rmesa->hw.tex[i].cmd[TEX_PP_TXFORMAT] =
489 (RADEON_TXFORMAT_ENDIAN_NO_SWAP |
490 RADEON_TXFORMAT_PERSPECTIVE_ENABLE |
491 (i << 24) | /* This is one of RADEON_TXFORMAT_ST_ROUTE_STQ[012] */
492 (2 << RADEON_TXFORMAT_WIDTH_SHIFT) |
493 (2 << RADEON_TXFORMAT_HEIGHT_SHIFT));
494
495 /* Initialize the texture offset to the start of the card texture heap */
496 rmesa->hw.tex[i].cmd[TEX_PP_TXOFFSET] =
497 rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
498
499 rmesa->hw.tex[i].cmd[TEX_PP_BORDER_COLOR] = 0;
500 rmesa->hw.tex[i].cmd[TEX_PP_TXCBLEND] =
501 (RADEON_COLOR_ARG_A_ZERO |
502 RADEON_COLOR_ARG_B_ZERO |
503 RADEON_COLOR_ARG_C_CURRENT_COLOR |
504 RADEON_BLEND_CTL_ADD |
505 RADEON_SCALE_1X |
506 RADEON_CLAMP_TX);
507 rmesa->hw.tex[i].cmd[TEX_PP_TXABLEND] =
508 (RADEON_ALPHA_ARG_A_ZERO |
509 RADEON_ALPHA_ARG_B_ZERO |
510 RADEON_ALPHA_ARG_C_CURRENT_ALPHA |
511 RADEON_BLEND_CTL_ADD |
512 RADEON_SCALE_1X |
513 RADEON_CLAMP_TX);
514 rmesa->hw.tex[i].cmd[TEX_PP_TFACTOR] = 0;
515
516 rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_FACES] = 0;
517 rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_0] =
518 rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
519 rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_1] =
520 rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
521 rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_2] =
522 rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
523 rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_3] =
524 rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
525 rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_4] =
526 rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
527 }
528
529 /* Can only add ST1 at the time of doing some multitex but can keep
530 * it after that. Errors if DIFFUSE is missing.
531 */
532 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] =
533 (RADEON_TCL_VTX_Z0 |
534 RADEON_TCL_VTX_W0 |
535 RADEON_TCL_VTX_PK_DIFFUSE
536 ); /* need to keep this uptodate */
537
538 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] =
539 ( RADEON_TCL_COMPUTE_XYZW |
540 (RADEON_TCL_TEX_INPUT_TEX_0 << RADEON_TCL_TEX_0_OUTPUT_SHIFT) |
541 (RADEON_TCL_TEX_INPUT_TEX_1 << RADEON_TCL_TEX_1_OUTPUT_SHIFT) |
542 (RADEON_TCL_TEX_INPUT_TEX_2 << RADEON_TCL_TEX_2_OUTPUT_SHIFT));
543
544
545 /* XXX */
546 rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_0] =
547 ((MODEL << RADEON_MODELVIEW_0_SHIFT) |
548 (MODEL_IT << RADEON_IT_MODELVIEW_0_SHIFT));
549
550 rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_1] =
551 ((MODEL_PROJ << RADEON_MODELPROJECT_0_SHIFT) |
552 (TEXMAT_0 << RADEON_TEXMAT_0_SHIFT) |
553 (TEXMAT_1 << RADEON_TEXMAT_1_SHIFT) |
554 (TEXMAT_2 << RADEON_TEXMAT_2_SHIFT));
555
556 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] =
557 (RADEON_UCP_IN_CLIP_SPACE |
558 RADEON_CULL_FRONT_IS_CCW);
559
560 rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL] = 0;
561
562 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] =
563 (RADEON_SPECULAR_LIGHTS |
564 RADEON_DIFFUSE_SPECULAR_COMBINE |
565 RADEON_LOCAL_LIGHT_VEC_GL |
566 (RADEON_LM_SOURCE_STATE_MULT << RADEON_EMISSIVE_SOURCE_SHIFT) |
567 (RADEON_LM_SOURCE_STATE_MULT << RADEON_AMBIENT_SOURCE_SHIFT) |
568 (RADEON_LM_SOURCE_STATE_MULT << RADEON_DIFFUSE_SOURCE_SHIFT) |
569 (RADEON_LM_SOURCE_STATE_MULT << RADEON_SPECULAR_SOURCE_SHIFT));
570
571 for (i = 0 ; i < 8; i++) {
572 struct gl_light *l = &ctx->Light.Light[i];
573 GLenum p = GL_LIGHT0 + i;
574 *(float *)&(rmesa->hw.lit[i].cmd[LIT_RANGE_CUTOFF]) = FLT_MAX;
575
576 ctx->Driver.Lightfv( ctx, p, GL_AMBIENT, l->Ambient );
577 ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse );
578 ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular );
579 ctx->Driver.Lightfv( ctx, p, GL_POSITION, NULL );
580 ctx->Driver.Lightfv( ctx, p, GL_SPOT_DIRECTION, NULL );
581 ctx->Driver.Lightfv( ctx, p, GL_SPOT_EXPONENT, &l->SpotExponent );
582 ctx->Driver.Lightfv( ctx, p, GL_SPOT_CUTOFF, &l->SpotCutoff );
583 ctx->Driver.Lightfv( ctx, p, GL_CONSTANT_ATTENUATION,
584 &l->ConstantAttenuation );
585 ctx->Driver.Lightfv( ctx, p, GL_LINEAR_ATTENUATION,
586 &l->LinearAttenuation );
587 ctx->Driver.Lightfv( ctx, p, GL_QUADRATIC_ATTENUATION,
588 &l->QuadraticAttenuation );
589 *(float *)&(rmesa->hw.lit[i].cmd[LIT_ATTEN_XXX]) = 0.0;
590 }
591
592 ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_AMBIENT,
593 ctx->Light.Model.Ambient );
594
595 TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
596
597 for (i = 0 ; i < 6; i++) {
598 ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, NULL );
599 }
600
601 ctx->Driver.Fogfv( ctx, GL_FOG_MODE, NULL );
602 ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
603 ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
604 ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
605 ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
606 ctx->Driver.Fogfv( ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL );
607
608 rmesa->hw.grd.cmd[GRD_VERT_GUARD_CLIP_ADJ] = IEEE_ONE;
609 rmesa->hw.grd.cmd[GRD_VERT_GUARD_DISCARD_ADJ] = IEEE_ONE;
610 rmesa->hw.grd.cmd[GRD_HORZ_GUARD_CLIP_ADJ] = IEEE_ONE;
611 rmesa->hw.grd.cmd[GRD_HORZ_GUARD_DISCARD_ADJ] = IEEE_ONE;
612
613 rmesa->hw.eye.cmd[EYE_X] = 0;
614 rmesa->hw.eye.cmd[EYE_Y] = 0;
615 rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE;
616 rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE;
617
618 rmesa->hw.all_dirty = GL_TRUE;
619 }