slang: initialize the context
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_state_init.c
1 /*
2 * Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California.
3 *
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 * Gareth Hughes <gareth@valinux.com>
27 * Keith Whitwell <keith@tungstengraphics.com>
28 */
29
30 #include "main/glheader.h"
31 #include "main/imports.h"
32 #include "main/api_arrayelt.h"
33
34 #include "swrast/swrast.h"
35 #include "vbo/vbo.h"
36 #include "tnl/tnl.h"
37 #include "tnl/t_pipeline.h"
38 #include "swrast_setup/swrast_setup.h"
39
40 #include "radeon_context.h"
41 #include "radeon_ioctl.h"
42 #include "radeon_state.h"
43 #include "radeon_tcl.h"
44 #include "radeon_tex.h"
45 #include "radeon_swtcl.h"
46
47 #include "xmlpool.h"
48
49 /* =============================================================
50 * State initialization
51 */
52
53 void radeonPrintDirty( radeonContextPtr rmesa, const char *msg )
54 {
55 struct radeon_state_atom *l;
56
57 fprintf(stderr, msg);
58 fprintf(stderr, ": ");
59
60 foreach(l, &rmesa->hw.atomlist) {
61 if (l->dirty || rmesa->hw.all_dirty)
62 fprintf(stderr, "%s, ", l->name);
63 }
64
65 fprintf(stderr, "\n");
66 }
67
68 static int cmdpkt( int id )
69 {
70 drm_radeon_cmd_header_t h;
71 h.i = 0;
72 h.packet.cmd_type = RADEON_CMD_PACKET;
73 h.packet.packet_id = id;
74 return h.i;
75 }
76
77 static int cmdvec( int offset, int stride, int count )
78 {
79 drm_radeon_cmd_header_t h;
80 h.i = 0;
81 h.vectors.cmd_type = RADEON_CMD_VECTORS;
82 h.vectors.offset = offset;
83 h.vectors.stride = stride;
84 h.vectors.count = count;
85 return h.i;
86 }
87
88 static int cmdscl( int offset, int stride, int count )
89 {
90 drm_radeon_cmd_header_t h;
91 h.i = 0;
92 h.scalars.cmd_type = RADEON_CMD_SCALARS;
93 h.scalars.offset = offset;
94 h.scalars.stride = stride;
95 h.scalars.count = count;
96 return h.i;
97 }
98
99 #define CHECK( NM, FLAG ) \
100 static GLboolean check_##NM( GLcontext *ctx ) \
101 { \
102 return FLAG; \
103 }
104
105 #define TCL_CHECK( NM, FLAG ) \
106 static GLboolean check_##NM( GLcontext *ctx ) \
107 { \
108 radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
109 return !rmesa->TclFallback && (FLAG); \
110 }
111
112
113 CHECK( always, GL_TRUE )
114 CHECK( never, GL_FALSE )
115 CHECK( tex0, ctx->Texture.Unit[0]._ReallyEnabled )
116 CHECK( tex1, ctx->Texture.Unit[1]._ReallyEnabled )
117 /* need this for the cubic_map on disabled unit 2 bug, maybe r100 only? */
118 CHECK( tex2, ctx->Texture._EnabledUnits )
119 CHECK( cube0, (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_CUBE_BIT))
120 CHECK( cube1, (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_CUBE_BIT))
121 CHECK( cube2, (ctx->Texture.Unit[2]._ReallyEnabled & TEXTURE_CUBE_BIT))
122 CHECK( fog, ctx->Fog.Enabled )
123 TCL_CHECK( tcl, GL_TRUE )
124 TCL_CHECK( tcl_tex0, ctx->Texture.Unit[0]._ReallyEnabled )
125 TCL_CHECK( tcl_tex1, ctx->Texture.Unit[1]._ReallyEnabled )
126 TCL_CHECK( tcl_tex2, ctx->Texture.Unit[2]._ReallyEnabled )
127 TCL_CHECK( tcl_lighting, ctx->Light.Enabled )
128 TCL_CHECK( tcl_eyespace_or_lighting, ctx->_NeedEyeCoords || ctx->Light.Enabled )
129 TCL_CHECK( tcl_lit0, ctx->Light.Enabled && ctx->Light.Light[0].Enabled )
130 TCL_CHECK( tcl_lit1, ctx->Light.Enabled && ctx->Light.Light[1].Enabled )
131 TCL_CHECK( tcl_lit2, ctx->Light.Enabled && ctx->Light.Light[2].Enabled )
132 TCL_CHECK( tcl_lit3, ctx->Light.Enabled && ctx->Light.Light[3].Enabled )
133 TCL_CHECK( tcl_lit4, ctx->Light.Enabled && ctx->Light.Light[4].Enabled )
134 TCL_CHECK( tcl_lit5, ctx->Light.Enabled && ctx->Light.Light[5].Enabled )
135 TCL_CHECK( tcl_lit6, ctx->Light.Enabled && ctx->Light.Light[6].Enabled )
136 TCL_CHECK( tcl_lit7, ctx->Light.Enabled && ctx->Light.Light[7].Enabled )
137 TCL_CHECK( tcl_ucp0, (ctx->Transform.ClipPlanesEnabled & 0x1) )
138 TCL_CHECK( tcl_ucp1, (ctx->Transform.ClipPlanesEnabled & 0x2) )
139 TCL_CHECK( tcl_ucp2, (ctx->Transform.ClipPlanesEnabled & 0x4) )
140 TCL_CHECK( tcl_ucp3, (ctx->Transform.ClipPlanesEnabled & 0x8) )
141 TCL_CHECK( tcl_ucp4, (ctx->Transform.ClipPlanesEnabled & 0x10) )
142 TCL_CHECK( tcl_ucp5, (ctx->Transform.ClipPlanesEnabled & 0x20) )
143 TCL_CHECK( tcl_eyespace_or_fog, ctx->_NeedEyeCoords || ctx->Fog.Enabled )
144
145 CHECK( txr0, (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_RECT_BIT))
146 CHECK( txr1, (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_RECT_BIT))
147 CHECK( txr2, (ctx->Texture.Unit[2]._ReallyEnabled & TEXTURE_RECT_BIT))
148
149
150
151 /* Initialize the context's hardware state.
152 */
153 void radeonInitState( radeonContextPtr rmesa )
154 {
155 GLcontext *ctx = rmesa->glCtx;
156 GLuint color_fmt, depth_fmt, i;
157 GLint drawPitch, drawOffset;
158
159 switch ( rmesa->radeonScreen->cpp ) {
160 case 2:
161 color_fmt = RADEON_COLOR_FORMAT_RGB565;
162 break;
163 case 4:
164 color_fmt = RADEON_COLOR_FORMAT_ARGB8888;
165 break;
166 default:
167 fprintf( stderr, "Error: Unsupported pixel depth... exiting\n" );
168 exit( -1 );
169 }
170
171 rmesa->state.color.clear = 0x00000000;
172
173 switch ( ctx->Visual.depthBits ) {
174 case 16:
175 rmesa->state.depth.clear = 0x0000ffff;
176 rmesa->state.depth.scale = 1.0 / (GLfloat)0xffff;
177 depth_fmt = RADEON_DEPTH_FORMAT_16BIT_INT_Z;
178 rmesa->state.stencil.clear = 0x00000000;
179 break;
180 case 24:
181 rmesa->state.depth.clear = 0x00ffffff;
182 rmesa->state.depth.scale = 1.0 / (GLfloat)0xffffff;
183 depth_fmt = RADEON_DEPTH_FORMAT_24BIT_INT_Z;
184 rmesa->state.stencil.clear = 0xffff0000;
185 break;
186 default:
187 fprintf( stderr, "Error: Unsupported depth %d... exiting\n",
188 ctx->Visual.depthBits );
189 exit( -1 );
190 }
191
192 /* Only have hw stencil when depth buffer is 24 bits deep */
193 rmesa->state.stencil.hwBuffer = ( ctx->Visual.stencilBits > 0 &&
194 ctx->Visual.depthBits == 24 );
195
196 rmesa->Fallback = 0;
197
198 if ( ctx->Visual.doubleBufferMode && rmesa->sarea->pfCurrentPage == 0 ) {
199 drawOffset = rmesa->radeonScreen->backOffset;
200 drawPitch = rmesa->radeonScreen->backPitch;
201 } else {
202 drawOffset = rmesa->radeonScreen->frontOffset;
203 drawPitch = rmesa->radeonScreen->frontPitch;
204 }
205
206 rmesa->hw.max_state_size = 0;
207
208 #define ALLOC_STATE( ATOM, CHK, SZ, NM, FLAG ) \
209 do { \
210 rmesa->hw.ATOM.cmd_size = SZ; \
211 rmesa->hw.ATOM.cmd = (int *)CALLOC(SZ * sizeof(int)); \
212 rmesa->hw.ATOM.lastcmd = (int *)CALLOC(SZ * sizeof(int)); \
213 rmesa->hw.ATOM.name = NM; \
214 rmesa->hw.ATOM.is_tcl = FLAG; \
215 rmesa->hw.ATOM.check = check_##CHK; \
216 rmesa->hw.ATOM.dirty = GL_TRUE; \
217 rmesa->hw.max_state_size += SZ * sizeof(int); \
218 } while (0)
219
220
221 /* Allocate state buffers:
222 */
223 ALLOC_STATE( ctx, always, CTX_STATE_SIZE, "CTX/context", 0 );
224 ALLOC_STATE( lin, always, LIN_STATE_SIZE, "LIN/line", 0 );
225 ALLOC_STATE( msk, always, MSK_STATE_SIZE, "MSK/mask", 0 );
226 ALLOC_STATE( vpt, always, VPT_STATE_SIZE, "VPT/viewport", 0 );
227 ALLOC_STATE( set, always, SET_STATE_SIZE, "SET/setup", 0 );
228 ALLOC_STATE( msc, always, MSC_STATE_SIZE, "MSC/misc", 0 );
229 ALLOC_STATE( zbs, always, ZBS_STATE_SIZE, "ZBS/zbias", 0 );
230 ALLOC_STATE( tcl, always, TCL_STATE_SIZE, "TCL/tcl", 1 );
231 ALLOC_STATE( mtl, tcl_lighting, MTL_STATE_SIZE, "MTL/material", 1 );
232 ALLOC_STATE( grd, always, GRD_STATE_SIZE, "GRD/guard-band", 1 );
233 ALLOC_STATE( fog, fog, FOG_STATE_SIZE, "FOG/fog", 1 );
234 ALLOC_STATE( glt, tcl_lighting, GLT_STATE_SIZE, "GLT/light-global", 1 );
235 ALLOC_STATE( eye, tcl_lighting, EYE_STATE_SIZE, "EYE/eye-vector", 1 );
236 ALLOC_STATE( tex[0], tex0, TEX_STATE_SIZE, "TEX/tex-0", 0 );
237 ALLOC_STATE( tex[1], tex1, TEX_STATE_SIZE, "TEX/tex-1", 0 );
238 ALLOC_STATE( tex[2], tex2, TEX_STATE_SIZE, "TEX/tex-2", 0 );
239 if (rmesa->radeonScreen->drmSupportsCubeMapsR100)
240 {
241 ALLOC_STATE( cube[0], cube0, CUBE_STATE_SIZE, "CUBE/cube-0", 0 );
242 ALLOC_STATE( cube[1], cube1, CUBE_STATE_SIZE, "CUBE/cube-1", 0 );
243 ALLOC_STATE( cube[2], cube2, CUBE_STATE_SIZE, "CUBE/cube-2", 0 );
244 }
245 else
246 {
247 ALLOC_STATE( cube[0], never, CUBE_STATE_SIZE, "CUBE/cube-0", 0 );
248 ALLOC_STATE( cube[1], never, CUBE_STATE_SIZE, "CUBE/cube-1", 0 );
249 ALLOC_STATE( cube[2], never, CUBE_STATE_SIZE, "CUBE/cube-2", 0 );
250 }
251 ALLOC_STATE( mat[0], tcl, MAT_STATE_SIZE, "MAT/modelproject", 1 );
252 ALLOC_STATE( mat[1], tcl_eyespace_or_fog, MAT_STATE_SIZE, "MAT/modelview", 1 );
253 ALLOC_STATE( mat[2], tcl_eyespace_or_lighting, MAT_STATE_SIZE, "MAT/it-modelview", 1 );
254 ALLOC_STATE( mat[3], tcl_tex0, MAT_STATE_SIZE, "MAT/texmat0", 1 );
255 ALLOC_STATE( mat[4], tcl_tex1, MAT_STATE_SIZE, "MAT/texmat1", 1 );
256 ALLOC_STATE( mat[5], tcl_tex2, MAT_STATE_SIZE, "MAT/texmat2", 1 );
257 ALLOC_STATE( ucp[0], tcl_ucp0, UCP_STATE_SIZE, "UCP/userclip-0", 1 );
258 ALLOC_STATE( ucp[1], tcl_ucp1, UCP_STATE_SIZE, "UCP/userclip-1", 1 );
259 ALLOC_STATE( ucp[2], tcl_ucp2, UCP_STATE_SIZE, "UCP/userclip-2", 1 );
260 ALLOC_STATE( ucp[3], tcl_ucp3, UCP_STATE_SIZE, "UCP/userclip-3", 1 );
261 ALLOC_STATE( ucp[4], tcl_ucp4, UCP_STATE_SIZE, "UCP/userclip-4", 1 );
262 ALLOC_STATE( ucp[5], tcl_ucp5, UCP_STATE_SIZE, "UCP/userclip-5", 1 );
263 ALLOC_STATE( lit[0], tcl_lit0, LIT_STATE_SIZE, "LIT/light-0", 1 );
264 ALLOC_STATE( lit[1], tcl_lit1, LIT_STATE_SIZE, "LIT/light-1", 1 );
265 ALLOC_STATE( lit[2], tcl_lit2, LIT_STATE_SIZE, "LIT/light-2", 1 );
266 ALLOC_STATE( lit[3], tcl_lit3, LIT_STATE_SIZE, "LIT/light-3", 1 );
267 ALLOC_STATE( lit[4], tcl_lit4, LIT_STATE_SIZE, "LIT/light-4", 1 );
268 ALLOC_STATE( lit[5], tcl_lit5, LIT_STATE_SIZE, "LIT/light-5", 1 );
269 ALLOC_STATE( lit[6], tcl_lit6, LIT_STATE_SIZE, "LIT/light-6", 1 );
270 ALLOC_STATE( lit[7], tcl_lit7, LIT_STATE_SIZE, "LIT/light-7", 1 );
271 ALLOC_STATE( txr[0], txr0, TXR_STATE_SIZE, "TXR/txr-0", 0 );
272 ALLOC_STATE( txr[1], txr1, TXR_STATE_SIZE, "TXR/txr-1", 0 );
273 ALLOC_STATE( txr[2], txr2, TXR_STATE_SIZE, "TXR/txr-2", 0 );
274
275 radeonSetUpAtomList( rmesa );
276
277 /* Fill in the packet headers:
278 */
279 rmesa->hw.ctx.cmd[CTX_CMD_0] = cmdpkt(RADEON_EMIT_PP_MISC);
280 rmesa->hw.ctx.cmd[CTX_CMD_1] = cmdpkt(RADEON_EMIT_PP_CNTL);
281 rmesa->hw.ctx.cmd[CTX_CMD_2] = cmdpkt(RADEON_EMIT_RB3D_COLORPITCH);
282 rmesa->hw.lin.cmd[LIN_CMD_0] = cmdpkt(RADEON_EMIT_RE_LINE_PATTERN);
283 rmesa->hw.lin.cmd[LIN_CMD_1] = cmdpkt(RADEON_EMIT_SE_LINE_WIDTH);
284 rmesa->hw.msk.cmd[MSK_CMD_0] = cmdpkt(RADEON_EMIT_RB3D_STENCILREFMASK);
285 rmesa->hw.vpt.cmd[VPT_CMD_0] = cmdpkt(RADEON_EMIT_SE_VPORT_XSCALE);
286 rmesa->hw.set.cmd[SET_CMD_0] = cmdpkt(RADEON_EMIT_SE_CNTL);
287 rmesa->hw.set.cmd[SET_CMD_1] = cmdpkt(RADEON_EMIT_SE_CNTL_STATUS);
288 rmesa->hw.msc.cmd[MSC_CMD_0] = cmdpkt(RADEON_EMIT_RE_MISC);
289 rmesa->hw.tex[0].cmd[TEX_CMD_0] = cmdpkt(RADEON_EMIT_PP_TXFILTER_0);
290 rmesa->hw.tex[0].cmd[TEX_CMD_1] = cmdpkt(RADEON_EMIT_PP_BORDER_COLOR_0);
291 rmesa->hw.tex[1].cmd[TEX_CMD_0] = cmdpkt(RADEON_EMIT_PP_TXFILTER_1);
292 rmesa->hw.tex[1].cmd[TEX_CMD_1] = cmdpkt(RADEON_EMIT_PP_BORDER_COLOR_1);
293 rmesa->hw.tex[2].cmd[TEX_CMD_0] = cmdpkt(RADEON_EMIT_PP_TXFILTER_2);
294 rmesa->hw.tex[2].cmd[TEX_CMD_1] = cmdpkt(RADEON_EMIT_PP_BORDER_COLOR_2);
295 rmesa->hw.cube[0].cmd[CUBE_CMD_0] = cmdpkt(RADEON_EMIT_PP_CUBIC_FACES_0);
296 rmesa->hw.cube[0].cmd[CUBE_CMD_1] = cmdpkt(RADEON_EMIT_PP_CUBIC_OFFSETS_T0);
297 rmesa->hw.cube[1].cmd[CUBE_CMD_0] = cmdpkt(RADEON_EMIT_PP_CUBIC_FACES_1);
298 rmesa->hw.cube[1].cmd[CUBE_CMD_1] = cmdpkt(RADEON_EMIT_PP_CUBIC_OFFSETS_T1);
299 rmesa->hw.cube[2].cmd[CUBE_CMD_0] = cmdpkt(RADEON_EMIT_PP_CUBIC_FACES_2);
300 rmesa->hw.cube[2].cmd[CUBE_CMD_1] = cmdpkt(RADEON_EMIT_PP_CUBIC_OFFSETS_T2);
301 rmesa->hw.zbs.cmd[ZBS_CMD_0] = cmdpkt(RADEON_EMIT_SE_ZBIAS_FACTOR);
302 rmesa->hw.tcl.cmd[TCL_CMD_0] = cmdpkt(RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT);
303 rmesa->hw.mtl.cmd[MTL_CMD_0] =
304 cmdpkt(RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED);
305 rmesa->hw.txr[0].cmd[TXR_CMD_0] = cmdpkt(RADEON_EMIT_PP_TEX_SIZE_0);
306 rmesa->hw.txr[1].cmd[TXR_CMD_0] = cmdpkt(RADEON_EMIT_PP_TEX_SIZE_1);
307 rmesa->hw.txr[2].cmd[TXR_CMD_0] = cmdpkt(RADEON_EMIT_PP_TEX_SIZE_2);
308 rmesa->hw.grd.cmd[GRD_CMD_0] =
309 cmdscl( RADEON_SS_VERT_GUARD_CLIP_ADJ_ADDR, 1, 4 );
310 rmesa->hw.fog.cmd[FOG_CMD_0] =
311 cmdvec( RADEON_VS_FOG_PARAM_ADDR, 1, 4 );
312 rmesa->hw.glt.cmd[GLT_CMD_0] =
313 cmdvec( RADEON_VS_GLOBAL_AMBIENT_ADDR, 1, 4 );
314 rmesa->hw.eye.cmd[EYE_CMD_0] =
315 cmdvec( RADEON_VS_EYE_VECTOR_ADDR, 1, 4 );
316
317 for (i = 0 ; i < 6; i++) {
318 rmesa->hw.mat[i].cmd[MAT_CMD_0] =
319 cmdvec( RADEON_VS_MATRIX_0_ADDR + i*4, 1, 16);
320 }
321
322 for (i = 0 ; i < 8; i++) {
323 rmesa->hw.lit[i].cmd[LIT_CMD_0] =
324 cmdvec( RADEON_VS_LIGHT_AMBIENT_ADDR + i, 8, 24 );
325 rmesa->hw.lit[i].cmd[LIT_CMD_1] =
326 cmdscl( RADEON_SS_LIGHT_DCD_ADDR + i, 8, 6 );
327 }
328
329 for (i = 0 ; i < 6; i++) {
330 rmesa->hw.ucp[i].cmd[UCP_CMD_0] =
331 cmdvec( RADEON_VS_UCP_ADDR + i, 1, 4 );
332 }
333
334 rmesa->last_ReallyEnabled = -1;
335
336 /* Initial Harware state:
337 */
338 rmesa->hw.ctx.cmd[CTX_PP_MISC] = (RADEON_ALPHA_TEST_PASS |
339 RADEON_CHROMA_FUNC_FAIL |
340 RADEON_CHROMA_KEY_NEAREST |
341 RADEON_SHADOW_FUNC_EQUAL |
342 RADEON_SHADOW_PASS_1 /*|
343 RADEON_RIGHT_HAND_CUBE_OGL */);
344
345 rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] = (RADEON_FOG_VERTEX |
346 /* this bit unused for vertex fog */
347 RADEON_FOG_USE_DEPTH);
348
349 rmesa->hw.ctx.cmd[CTX_RE_SOLID_COLOR] = 0x00000000;
350
351 rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = (RADEON_COMB_FCN_ADD_CLAMP |
352 RADEON_SRC_BLEND_GL_ONE |
353 RADEON_DST_BLEND_GL_ZERO );
354
355 rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHOFFSET] =
356 rmesa->radeonScreen->depthOffset + rmesa->radeonScreen->fbLocation;
357
358 rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHPITCH] =
359 ((rmesa->radeonScreen->depthPitch &
360 RADEON_DEPTHPITCH_MASK) |
361 RADEON_DEPTH_ENDIAN_NO_SWAP);
362
363 if (rmesa->using_hyperz)
364 rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHPITCH] |= RADEON_DEPTH_HYPERZ;
365
366 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] = (depth_fmt |
367 RADEON_Z_TEST_LESS |
368 RADEON_STENCIL_TEST_ALWAYS |
369 RADEON_STENCIL_FAIL_KEEP |
370 RADEON_STENCIL_ZPASS_KEEP |
371 RADEON_STENCIL_ZFAIL_KEEP |
372 RADEON_Z_WRITE_ENABLE);
373
374 if (rmesa->using_hyperz) {
375 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_COMPRESSION_ENABLE |
376 RADEON_Z_DECOMPRESSION_ENABLE;
377 if (rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
378 /* works for q3, but slight rendering errors with glxgears ? */
379 /* rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_HIERARCHY_ENABLE;*/
380 /* need this otherwise get lots of lockups with q3 ??? */
381 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_FORCE_Z_DIRTY;
382 }
383 }
384
385 rmesa->hw.ctx.cmd[CTX_PP_CNTL] = (RADEON_SCISSOR_ENABLE |
386 RADEON_ANTI_ALIAS_NONE);
387
388 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = (RADEON_PLANE_MASK_ENABLE |
389 color_fmt |
390 RADEON_ZBLOCK16);
391
392 switch ( driQueryOptioni( &rmesa->optionCache, "dither_mode" ) ) {
393 case DRI_CONF_DITHER_XERRORDIFFRESET:
394 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_INIT;
395 break;
396 case DRI_CONF_DITHER_ORDERED:
397 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_SCALE_DITHER_ENABLE;
398 break;
399 }
400 if ( driQueryOptioni( &rmesa->optionCache, "round_mode" ) ==
401 DRI_CONF_ROUND_ROUND )
402 rmesa->state.color.roundEnable = RADEON_ROUND_ENABLE;
403 else
404 rmesa->state.color.roundEnable = 0;
405 if ( driQueryOptioni (&rmesa->optionCache, "color_reduction" ) ==
406 DRI_CONF_COLOR_REDUCTION_DITHER )
407 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_ENABLE;
408 else
409 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->state.color.roundEnable;
410
411 rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = ((drawOffset +
412 rmesa->radeonScreen->fbLocation)
413 & RADEON_COLOROFFSET_MASK);
414
415 rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = ((drawPitch &
416 RADEON_COLORPITCH_MASK) |
417 RADEON_COLOR_ENDIAN_NO_SWAP);
418
419
420 /* (fixed size) sarea is initialized to zero afaics so can omit version check. Phew! */
421 if (rmesa->sarea->tiling_enabled) {
422 rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= RADEON_COLOR_TILE_ENABLE;
423 }
424
425 rmesa->hw.set.cmd[SET_SE_CNTL] = (RADEON_FFACE_CULL_CCW |
426 RADEON_BFACE_SOLID |
427 RADEON_FFACE_SOLID |
428 /* RADEON_BADVTX_CULL_DISABLE | */
429 RADEON_FLAT_SHADE_VTX_LAST |
430 RADEON_DIFFUSE_SHADE_GOURAUD |
431 RADEON_ALPHA_SHADE_GOURAUD |
432 RADEON_SPECULAR_SHADE_GOURAUD |
433 RADEON_FOG_SHADE_GOURAUD |
434 RADEON_VPORT_XY_XFORM_ENABLE |
435 RADEON_VPORT_Z_XFORM_ENABLE |
436 RADEON_VTX_PIX_CENTER_OGL |
437 RADEON_ROUND_MODE_TRUNC |
438 RADEON_ROUND_PREC_8TH_PIX);
439
440 rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] =
441 #ifdef MESA_BIG_ENDIAN
442 RADEON_VC_32BIT_SWAP;
443 #else
444 RADEON_VC_NO_SWAP;
445 #endif
446
447 if (!(rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
448 rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] |= RADEON_TCL_BYPASS;
449 }
450
451 rmesa->hw.set.cmd[SET_SE_COORDFMT] = (
452 RADEON_VTX_W0_IS_NOT_1_OVER_W0 |
453 RADEON_TEX1_W_ROUTING_USE_Q1);
454
455
456 rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] = ((1 << 16) | 0xffff);
457
458 rmesa->hw.lin.cmd[LIN_RE_LINE_STATE] =
459 ((0 << RADEON_LINE_CURRENT_PTR_SHIFT) |
460 (1 << RADEON_LINE_CURRENT_COUNT_SHIFT));
461
462 rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] = (1 << 4);
463
464 rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] =
465 ((0x00 << RADEON_STENCIL_REF_SHIFT) |
466 (0xff << RADEON_STENCIL_MASK_SHIFT) |
467 (0xff << RADEON_STENCIL_WRITEMASK_SHIFT));
468
469 rmesa->hw.msk.cmd[MSK_RB3D_ROPCNTL] = RADEON_ROP_COPY;
470 rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] = 0xffffffff;
471
472 rmesa->hw.msc.cmd[MSC_RE_MISC] =
473 ((0 << RADEON_STIPPLE_X_OFFSET_SHIFT) |
474 (0 << RADEON_STIPPLE_Y_OFFSET_SHIFT) |
475 RADEON_STIPPLE_BIG_BIT_ORDER);
476
477 rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE] = 0x00000000;
478 rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = 0x00000000;
479 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE] = 0x00000000;
480 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = 0x00000000;
481 rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE] = 0x00000000;
482 rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = 0x00000000;
483
484 for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
485 rmesa->hw.tex[i].cmd[TEX_PP_TXFILTER] = RADEON_BORDER_MODE_OGL;
486 rmesa->hw.tex[i].cmd[TEX_PP_TXFORMAT] =
487 (RADEON_TXFORMAT_ENDIAN_NO_SWAP |
488 RADEON_TXFORMAT_PERSPECTIVE_ENABLE |
489 (i << 24) | /* This is one of RADEON_TXFORMAT_ST_ROUTE_STQ[012] */
490 (2 << RADEON_TXFORMAT_WIDTH_SHIFT) |
491 (2 << RADEON_TXFORMAT_HEIGHT_SHIFT));
492
493 /* Initialize the texture offset to the start of the card texture heap */
494 rmesa->hw.tex[i].cmd[TEX_PP_TXOFFSET] =
495 rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
496
497 rmesa->hw.tex[i].cmd[TEX_PP_BORDER_COLOR] = 0;
498 rmesa->hw.tex[i].cmd[TEX_PP_TXCBLEND] =
499 (RADEON_COLOR_ARG_A_ZERO |
500 RADEON_COLOR_ARG_B_ZERO |
501 RADEON_COLOR_ARG_C_CURRENT_COLOR |
502 RADEON_BLEND_CTL_ADD |
503 RADEON_SCALE_1X |
504 RADEON_CLAMP_TX);
505 rmesa->hw.tex[i].cmd[TEX_PP_TXABLEND] =
506 (RADEON_ALPHA_ARG_A_ZERO |
507 RADEON_ALPHA_ARG_B_ZERO |
508 RADEON_ALPHA_ARG_C_CURRENT_ALPHA |
509 RADEON_BLEND_CTL_ADD |
510 RADEON_SCALE_1X |
511 RADEON_CLAMP_TX);
512 rmesa->hw.tex[i].cmd[TEX_PP_TFACTOR] = 0;
513
514 rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_FACES] = 0;
515 rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_0] =
516 rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
517 rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_1] =
518 rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
519 rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_2] =
520 rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
521 rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_3] =
522 rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
523 rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_4] =
524 rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
525 }
526
527 /* Can only add ST1 at the time of doing some multitex but can keep
528 * it after that. Errors if DIFFUSE is missing.
529 */
530 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] =
531 (RADEON_TCL_VTX_Z0 |
532 RADEON_TCL_VTX_W0 |
533 RADEON_TCL_VTX_PK_DIFFUSE
534 ); /* need to keep this uptodate */
535
536 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] =
537 ( RADEON_TCL_COMPUTE_XYZW |
538 (RADEON_TCL_TEX_INPUT_TEX_0 << RADEON_TCL_TEX_0_OUTPUT_SHIFT) |
539 (RADEON_TCL_TEX_INPUT_TEX_1 << RADEON_TCL_TEX_1_OUTPUT_SHIFT) |
540 (RADEON_TCL_TEX_INPUT_TEX_2 << RADEON_TCL_TEX_2_OUTPUT_SHIFT));
541
542
543 /* XXX */
544 rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_0] =
545 ((MODEL << RADEON_MODELVIEW_0_SHIFT) |
546 (MODEL_IT << RADEON_IT_MODELVIEW_0_SHIFT));
547
548 rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_1] =
549 ((MODEL_PROJ << RADEON_MODELPROJECT_0_SHIFT) |
550 (TEXMAT_0 << RADEON_TEXMAT_0_SHIFT) |
551 (TEXMAT_1 << RADEON_TEXMAT_1_SHIFT) |
552 (TEXMAT_2 << RADEON_TEXMAT_2_SHIFT));
553
554 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] =
555 (RADEON_UCP_IN_CLIP_SPACE |
556 RADEON_CULL_FRONT_IS_CCW);
557
558 rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL] = 0;
559
560 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] =
561 (RADEON_SPECULAR_LIGHTS |
562 RADEON_DIFFUSE_SPECULAR_COMBINE |
563 RADEON_LOCAL_LIGHT_VEC_GL |
564 (RADEON_LM_SOURCE_STATE_MULT << RADEON_EMISSIVE_SOURCE_SHIFT) |
565 (RADEON_LM_SOURCE_STATE_MULT << RADEON_AMBIENT_SOURCE_SHIFT) |
566 (RADEON_LM_SOURCE_STATE_MULT << RADEON_DIFFUSE_SOURCE_SHIFT) |
567 (RADEON_LM_SOURCE_STATE_MULT << RADEON_SPECULAR_SOURCE_SHIFT));
568
569 for (i = 0 ; i < 8; i++) {
570 struct gl_light *l = &ctx->Light.Light[i];
571 GLenum p = GL_LIGHT0 + i;
572 *(float *)&(rmesa->hw.lit[i].cmd[LIT_RANGE_CUTOFF]) = FLT_MAX;
573
574 ctx->Driver.Lightfv( ctx, p, GL_AMBIENT, l->Ambient );
575 ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse );
576 ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular );
577 ctx->Driver.Lightfv( ctx, p, GL_POSITION, NULL );
578 ctx->Driver.Lightfv( ctx, p, GL_SPOT_DIRECTION, NULL );
579 ctx->Driver.Lightfv( ctx, p, GL_SPOT_EXPONENT, &l->SpotExponent );
580 ctx->Driver.Lightfv( ctx, p, GL_SPOT_CUTOFF, &l->SpotCutoff );
581 ctx->Driver.Lightfv( ctx, p, GL_CONSTANT_ATTENUATION,
582 &l->ConstantAttenuation );
583 ctx->Driver.Lightfv( ctx, p, GL_LINEAR_ATTENUATION,
584 &l->LinearAttenuation );
585 ctx->Driver.Lightfv( ctx, p, GL_QUADRATIC_ATTENUATION,
586 &l->QuadraticAttenuation );
587 *(float *)&(rmesa->hw.lit[i].cmd[LIT_ATTEN_XXX]) = 0.0;
588 }
589
590 ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_AMBIENT,
591 ctx->Light.Model.Ambient );
592
593 TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
594
595 for (i = 0 ; i < 6; i++) {
596 ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, NULL );
597 }
598
599 ctx->Driver.Fogfv( ctx, GL_FOG_MODE, NULL );
600 ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
601 ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
602 ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
603 ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
604 ctx->Driver.Fogfv( ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL );
605
606 rmesa->hw.grd.cmd[GRD_VERT_GUARD_CLIP_ADJ] = IEEE_ONE;
607 rmesa->hw.grd.cmd[GRD_VERT_GUARD_DISCARD_ADJ] = IEEE_ONE;
608 rmesa->hw.grd.cmd[GRD_HORZ_GUARD_CLIP_ADJ] = IEEE_ONE;
609 rmesa->hw.grd.cmd[GRD_HORZ_GUARD_DISCARD_ADJ] = IEEE_ONE;
610
611 rmesa->hw.eye.cmd[EYE_X] = 0;
612 rmesa->hw.eye.cmd[EYE_Y] = 0;
613 rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE;
614 rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE;
615
616 rmesa->hw.all_dirty = GL_TRUE;
617 }