5fc34f09331d8bc161f964b186781a1f4c4c8267
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_state_init.c
1 /* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_state_init.c,v 1.3 2003/02/22 06:21:11 dawes Exp $ */
2 /*
3 * Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California.
4 *
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * on the rights to use, copy, modify, merge, publish, distribute, sub
11 * license, and/or sell copies of the Software, and to permit persons to whom
12 * the Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Gareth Hughes <gareth@valinux.com>
28 * Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #include "glheader.h"
32 #include "imports.h"
33 #include "api_arrayelt.h"
34
35 #include "swrast/swrast.h"
36 #include "vbo/vbo.h"
37 #include "tnl/tnl.h"
38 #include "tnl/t_pipeline.h"
39 #include "swrast_setup/swrast_setup.h"
40
41 #include "radeon_context.h"
42 #include "radeon_ioctl.h"
43 #include "radeon_state.h"
44 #include "radeon_tcl.h"
45 #include "radeon_tex.h"
46 #include "radeon_swtcl.h"
47
48 #include "xmlpool.h"
49
50 /* =============================================================
51 * State initialization
52 */
53
54 void radeonPrintDirty( radeonContextPtr rmesa, const char *msg )
55 {
56 struct radeon_state_atom *l;
57
58 fprintf(stderr, msg);
59 fprintf(stderr, ": ");
60
61 foreach(l, &rmesa->hw.atomlist) {
62 if (l->dirty || rmesa->hw.all_dirty)
63 fprintf(stderr, "%s, ", l->name);
64 }
65
66 fprintf(stderr, "\n");
67 }
68
69 static int cmdpkt( int id )
70 {
71 drm_radeon_cmd_header_t h;
72 h.i = 0;
73 h.packet.cmd_type = RADEON_CMD_PACKET;
74 h.packet.packet_id = id;
75 return h.i;
76 }
77
78 static int cmdvec( int offset, int stride, int count )
79 {
80 drm_radeon_cmd_header_t h;
81 h.i = 0;
82 h.vectors.cmd_type = RADEON_CMD_VECTORS;
83 h.vectors.offset = offset;
84 h.vectors.stride = stride;
85 h.vectors.count = count;
86 return h.i;
87 }
88
89 static int cmdscl( int offset, int stride, int count )
90 {
91 drm_radeon_cmd_header_t h;
92 h.i = 0;
93 h.scalars.cmd_type = RADEON_CMD_SCALARS;
94 h.scalars.offset = offset;
95 h.scalars.stride = stride;
96 h.scalars.count = count;
97 return h.i;
98 }
99
100 #define CHECK( NM, FLAG ) \
101 static GLboolean check_##NM( GLcontext *ctx ) \
102 { \
103 return FLAG; \
104 }
105
106 #define TCL_CHECK( NM, FLAG ) \
107 static GLboolean check_##NM( GLcontext *ctx ) \
108 { \
109 radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
110 return !rmesa->TclFallback && (FLAG); \
111 }
112
113
114 CHECK( always, GL_TRUE )
115 CHECK( never, GL_FALSE )
116 CHECK( tex0, ctx->Texture.Unit[0]._ReallyEnabled )
117 CHECK( tex1, ctx->Texture.Unit[1]._ReallyEnabled )
118 /* need this for the cubic_map on disabled unit 2 bug, maybe r100 only? */
119 CHECK( tex2, ctx->Texture._EnabledUnits )
120 CHECK( cube0, (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_CUBE_BIT))
121 CHECK( cube1, (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_CUBE_BIT))
122 CHECK( cube2, (ctx->Texture.Unit[2]._ReallyEnabled & TEXTURE_CUBE_BIT))
123 CHECK( fog, ctx->Fog.Enabled )
124 TCL_CHECK( tcl, GL_TRUE )
125 TCL_CHECK( tcl_tex0, ctx->Texture.Unit[0]._ReallyEnabled )
126 TCL_CHECK( tcl_tex1, ctx->Texture.Unit[1]._ReallyEnabled )
127 TCL_CHECK( tcl_tex2, ctx->Texture.Unit[2]._ReallyEnabled )
128 TCL_CHECK( tcl_lighting, ctx->Light.Enabled )
129 TCL_CHECK( tcl_eyespace_or_lighting, ctx->_NeedEyeCoords || ctx->Light.Enabled )
130 TCL_CHECK( tcl_lit0, ctx->Light.Enabled && ctx->Light.Light[0].Enabled )
131 TCL_CHECK( tcl_lit1, ctx->Light.Enabled && ctx->Light.Light[1].Enabled )
132 TCL_CHECK( tcl_lit2, ctx->Light.Enabled && ctx->Light.Light[2].Enabled )
133 TCL_CHECK( tcl_lit3, ctx->Light.Enabled && ctx->Light.Light[3].Enabled )
134 TCL_CHECK( tcl_lit4, ctx->Light.Enabled && ctx->Light.Light[4].Enabled )
135 TCL_CHECK( tcl_lit5, ctx->Light.Enabled && ctx->Light.Light[5].Enabled )
136 TCL_CHECK( tcl_lit6, ctx->Light.Enabled && ctx->Light.Light[6].Enabled )
137 TCL_CHECK( tcl_lit7, ctx->Light.Enabled && ctx->Light.Light[7].Enabled )
138 TCL_CHECK( tcl_ucp0, (ctx->Transform.ClipPlanesEnabled & 0x1) )
139 TCL_CHECK( tcl_ucp1, (ctx->Transform.ClipPlanesEnabled & 0x2) )
140 TCL_CHECK( tcl_ucp2, (ctx->Transform.ClipPlanesEnabled & 0x4) )
141 TCL_CHECK( tcl_ucp3, (ctx->Transform.ClipPlanesEnabled & 0x8) )
142 TCL_CHECK( tcl_ucp4, (ctx->Transform.ClipPlanesEnabled & 0x10) )
143 TCL_CHECK( tcl_ucp5, (ctx->Transform.ClipPlanesEnabled & 0x20) )
144 TCL_CHECK( tcl_eyespace_or_fog, ctx->_NeedEyeCoords || ctx->Fog.Enabled )
145
146 CHECK( txr0, (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_RECT_BIT))
147 CHECK( txr1, (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_RECT_BIT))
148 CHECK( txr2, (ctx->Texture.Unit[2]._ReallyEnabled & TEXTURE_RECT_BIT))
149
150
151
152 /* Initialize the context's hardware state.
153 */
154 void radeonInitState( radeonContextPtr rmesa )
155 {
156 GLcontext *ctx = rmesa->glCtx;
157 GLuint color_fmt, depth_fmt, i;
158 GLint drawPitch, drawOffset;
159
160 switch ( rmesa->radeonScreen->cpp ) {
161 case 2:
162 color_fmt = RADEON_COLOR_FORMAT_RGB565;
163 break;
164 case 4:
165 color_fmt = RADEON_COLOR_FORMAT_ARGB8888;
166 break;
167 default:
168 fprintf( stderr, "Error: Unsupported pixel depth... exiting\n" );
169 exit( -1 );
170 }
171
172 rmesa->state.color.clear = 0x00000000;
173
174 switch ( ctx->Visual.depthBits ) {
175 case 16:
176 rmesa->state.depth.clear = 0x0000ffff;
177 rmesa->state.depth.scale = 1.0 / (GLfloat)0xffff;
178 depth_fmt = RADEON_DEPTH_FORMAT_16BIT_INT_Z;
179 rmesa->state.stencil.clear = 0x00000000;
180 break;
181 case 24:
182 rmesa->state.depth.clear = 0x00ffffff;
183 rmesa->state.depth.scale = 1.0 / (GLfloat)0xffffff;
184 depth_fmt = RADEON_DEPTH_FORMAT_24BIT_INT_Z;
185 rmesa->state.stencil.clear = 0xffff0000;
186 break;
187 default:
188 fprintf( stderr, "Error: Unsupported depth %d... exiting\n",
189 ctx->Visual.depthBits );
190 exit( -1 );
191 }
192
193 /* Only have hw stencil when depth buffer is 24 bits deep */
194 rmesa->state.stencil.hwBuffer = ( ctx->Visual.stencilBits > 0 &&
195 ctx->Visual.depthBits == 24 );
196
197 rmesa->Fallback = 0;
198
199 if ( ctx->Visual.doubleBufferMode && rmesa->sarea->pfCurrentPage == 0 ) {
200 drawOffset = rmesa->radeonScreen->backOffset;
201 drawPitch = rmesa->radeonScreen->backPitch;
202 } else {
203 drawOffset = rmesa->radeonScreen->frontOffset;
204 drawPitch = rmesa->radeonScreen->frontPitch;
205 }
206
207 rmesa->hw.max_state_size = 0;
208
209 #define ALLOC_STATE( ATOM, CHK, SZ, NM, FLAG ) \
210 do { \
211 rmesa->hw.ATOM.cmd_size = SZ; \
212 rmesa->hw.ATOM.cmd = (int *)CALLOC(SZ * sizeof(int)); \
213 rmesa->hw.ATOM.lastcmd = (int *)CALLOC(SZ * sizeof(int)); \
214 rmesa->hw.ATOM.name = NM; \
215 rmesa->hw.ATOM.is_tcl = FLAG; \
216 rmesa->hw.ATOM.check = check_##CHK; \
217 rmesa->hw.ATOM.dirty = GL_TRUE; \
218 rmesa->hw.max_state_size += SZ * sizeof(int); \
219 } while (0)
220
221
222 /* Allocate state buffers:
223 */
224 ALLOC_STATE( ctx, always, CTX_STATE_SIZE, "CTX/context", 0 );
225 ALLOC_STATE( lin, always, LIN_STATE_SIZE, "LIN/line", 0 );
226 ALLOC_STATE( msk, always, MSK_STATE_SIZE, "MSK/mask", 0 );
227 ALLOC_STATE( vpt, always, VPT_STATE_SIZE, "VPT/viewport", 0 );
228 ALLOC_STATE( set, always, SET_STATE_SIZE, "SET/setup", 0 );
229 ALLOC_STATE( msc, always, MSC_STATE_SIZE, "MSC/misc", 0 );
230 ALLOC_STATE( zbs, always, ZBS_STATE_SIZE, "ZBS/zbias", 0 );
231 ALLOC_STATE( tcl, always, TCL_STATE_SIZE, "TCL/tcl", 1 );
232 ALLOC_STATE( mtl, tcl_lighting, MTL_STATE_SIZE, "MTL/material", 1 );
233 ALLOC_STATE( grd, always, GRD_STATE_SIZE, "GRD/guard-band", 1 );
234 ALLOC_STATE( fog, fog, FOG_STATE_SIZE, "FOG/fog", 1 );
235 ALLOC_STATE( glt, tcl_lighting, GLT_STATE_SIZE, "GLT/light-global", 1 );
236 ALLOC_STATE( eye, tcl_lighting, EYE_STATE_SIZE, "EYE/eye-vector", 1 );
237 ALLOC_STATE( tex[0], tex0, TEX_STATE_SIZE, "TEX/tex-0", 0 );
238 ALLOC_STATE( tex[1], tex1, TEX_STATE_SIZE, "TEX/tex-1", 0 );
239 ALLOC_STATE( tex[2], tex2, TEX_STATE_SIZE, "TEX/tex-2", 0 );
240 if (rmesa->radeonScreen->drmSupportsCubeMapsR100)
241 {
242 ALLOC_STATE( cube[0], cube0, CUBE_STATE_SIZE, "CUBE/cube-0", 0 );
243 ALLOC_STATE( cube[1], cube1, CUBE_STATE_SIZE, "CUBE/cube-1", 0 );
244 ALLOC_STATE( cube[2], cube2, CUBE_STATE_SIZE, "CUBE/cube-2", 0 );
245 }
246 else
247 {
248 ALLOC_STATE( cube[0], never, CUBE_STATE_SIZE, "CUBE/cube-0", 0 );
249 ALLOC_STATE( cube[1], never, CUBE_STATE_SIZE, "CUBE/cube-1", 0 );
250 ALLOC_STATE( cube[2], never, CUBE_STATE_SIZE, "CUBE/cube-2", 0 );
251 }
252 ALLOC_STATE( mat[0], tcl, MAT_STATE_SIZE, "MAT/modelproject", 1 );
253 ALLOC_STATE( mat[1], tcl_eyespace_or_fog, MAT_STATE_SIZE, "MAT/modelview", 1 );
254 ALLOC_STATE( mat[2], tcl_eyespace_or_lighting, MAT_STATE_SIZE, "MAT/it-modelview", 1 );
255 ALLOC_STATE( mat[3], tcl_tex0, MAT_STATE_SIZE, "MAT/texmat0", 1 );
256 ALLOC_STATE( mat[4], tcl_tex1, MAT_STATE_SIZE, "MAT/texmat1", 1 );
257 ALLOC_STATE( mat[5], tcl_tex2, MAT_STATE_SIZE, "MAT/texmat2", 1 );
258 ALLOC_STATE( ucp[0], tcl_ucp0, UCP_STATE_SIZE, "UCP/userclip-0", 1 );
259 ALLOC_STATE( ucp[1], tcl_ucp1, UCP_STATE_SIZE, "UCP/userclip-1", 1 );
260 ALLOC_STATE( ucp[2], tcl_ucp2, UCP_STATE_SIZE, "UCP/userclip-2", 1 );
261 ALLOC_STATE( ucp[3], tcl_ucp3, UCP_STATE_SIZE, "UCP/userclip-3", 1 );
262 ALLOC_STATE( ucp[4], tcl_ucp4, UCP_STATE_SIZE, "UCP/userclip-4", 1 );
263 ALLOC_STATE( ucp[5], tcl_ucp5, UCP_STATE_SIZE, "UCP/userclip-5", 1 );
264 ALLOC_STATE( lit[0], tcl_lit0, LIT_STATE_SIZE, "LIT/light-0", 1 );
265 ALLOC_STATE( lit[1], tcl_lit1, LIT_STATE_SIZE, "LIT/light-1", 1 );
266 ALLOC_STATE( lit[2], tcl_lit2, LIT_STATE_SIZE, "LIT/light-2", 1 );
267 ALLOC_STATE( lit[3], tcl_lit3, LIT_STATE_SIZE, "LIT/light-3", 1 );
268 ALLOC_STATE( lit[4], tcl_lit4, LIT_STATE_SIZE, "LIT/light-4", 1 );
269 ALLOC_STATE( lit[5], tcl_lit5, LIT_STATE_SIZE, "LIT/light-5", 1 );
270 ALLOC_STATE( lit[6], tcl_lit6, LIT_STATE_SIZE, "LIT/light-6", 1 );
271 ALLOC_STATE( lit[7], tcl_lit7, LIT_STATE_SIZE, "LIT/light-7", 1 );
272 ALLOC_STATE( txr[0], txr0, TXR_STATE_SIZE, "TXR/txr-0", 0 );
273 ALLOC_STATE( txr[1], txr1, TXR_STATE_SIZE, "TXR/txr-1", 0 );
274 ALLOC_STATE( txr[2], txr2, TXR_STATE_SIZE, "TXR/txr-2", 0 );
275
276 radeonSetUpAtomList( rmesa );
277
278 /* Fill in the packet headers:
279 */
280 rmesa->hw.ctx.cmd[CTX_CMD_0] = cmdpkt(RADEON_EMIT_PP_MISC);
281 rmesa->hw.ctx.cmd[CTX_CMD_1] = cmdpkt(RADEON_EMIT_PP_CNTL);
282 rmesa->hw.ctx.cmd[CTX_CMD_2] = cmdpkt(RADEON_EMIT_RB3D_COLORPITCH);
283 rmesa->hw.lin.cmd[LIN_CMD_0] = cmdpkt(RADEON_EMIT_RE_LINE_PATTERN);
284 rmesa->hw.lin.cmd[LIN_CMD_1] = cmdpkt(RADEON_EMIT_SE_LINE_WIDTH);
285 rmesa->hw.msk.cmd[MSK_CMD_0] = cmdpkt(RADEON_EMIT_RB3D_STENCILREFMASK);
286 rmesa->hw.vpt.cmd[VPT_CMD_0] = cmdpkt(RADEON_EMIT_SE_VPORT_XSCALE);
287 rmesa->hw.set.cmd[SET_CMD_0] = cmdpkt(RADEON_EMIT_SE_CNTL);
288 rmesa->hw.set.cmd[SET_CMD_1] = cmdpkt(RADEON_EMIT_SE_CNTL_STATUS);
289 rmesa->hw.msc.cmd[MSC_CMD_0] = cmdpkt(RADEON_EMIT_RE_MISC);
290 rmesa->hw.tex[0].cmd[TEX_CMD_0] = cmdpkt(RADEON_EMIT_PP_TXFILTER_0);
291 rmesa->hw.tex[0].cmd[TEX_CMD_1] = cmdpkt(RADEON_EMIT_PP_BORDER_COLOR_0);
292 rmesa->hw.tex[1].cmd[TEX_CMD_0] = cmdpkt(RADEON_EMIT_PP_TXFILTER_1);
293 rmesa->hw.tex[1].cmd[TEX_CMD_1] = cmdpkt(RADEON_EMIT_PP_BORDER_COLOR_1);
294 rmesa->hw.tex[2].cmd[TEX_CMD_0] = cmdpkt(RADEON_EMIT_PP_TXFILTER_2);
295 rmesa->hw.tex[2].cmd[TEX_CMD_1] = cmdpkt(RADEON_EMIT_PP_BORDER_COLOR_2);
296 rmesa->hw.cube[0].cmd[CUBE_CMD_0] = cmdpkt(RADEON_EMIT_PP_CUBIC_FACES_0);
297 rmesa->hw.cube[0].cmd[CUBE_CMD_1] = cmdpkt(RADEON_EMIT_PP_CUBIC_OFFSETS_T0);
298 rmesa->hw.cube[1].cmd[CUBE_CMD_0] = cmdpkt(RADEON_EMIT_PP_CUBIC_FACES_1);
299 rmesa->hw.cube[1].cmd[CUBE_CMD_1] = cmdpkt(RADEON_EMIT_PP_CUBIC_OFFSETS_T1);
300 rmesa->hw.cube[2].cmd[CUBE_CMD_0] = cmdpkt(RADEON_EMIT_PP_CUBIC_FACES_2);
301 rmesa->hw.cube[2].cmd[CUBE_CMD_1] = cmdpkt(RADEON_EMIT_PP_CUBIC_OFFSETS_T2);
302 rmesa->hw.zbs.cmd[ZBS_CMD_0] = cmdpkt(RADEON_EMIT_SE_ZBIAS_FACTOR);
303 rmesa->hw.tcl.cmd[TCL_CMD_0] = cmdpkt(RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT);
304 rmesa->hw.mtl.cmd[MTL_CMD_0] =
305 cmdpkt(RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED);
306 rmesa->hw.txr[0].cmd[TXR_CMD_0] = cmdpkt(RADEON_EMIT_PP_TEX_SIZE_0);
307 rmesa->hw.txr[1].cmd[TXR_CMD_0] = cmdpkt(RADEON_EMIT_PP_TEX_SIZE_1);
308 rmesa->hw.txr[2].cmd[TXR_CMD_0] = cmdpkt(RADEON_EMIT_PP_TEX_SIZE_2);
309 rmesa->hw.grd.cmd[GRD_CMD_0] =
310 cmdscl( RADEON_SS_VERT_GUARD_CLIP_ADJ_ADDR, 1, 4 );
311 rmesa->hw.fog.cmd[FOG_CMD_0] =
312 cmdvec( RADEON_VS_FOG_PARAM_ADDR, 1, 4 );
313 rmesa->hw.glt.cmd[GLT_CMD_0] =
314 cmdvec( RADEON_VS_GLOBAL_AMBIENT_ADDR, 1, 4 );
315 rmesa->hw.eye.cmd[EYE_CMD_0] =
316 cmdvec( RADEON_VS_EYE_VECTOR_ADDR, 1, 4 );
317
318 for (i = 0 ; i < 6; i++) {
319 rmesa->hw.mat[i].cmd[MAT_CMD_0] =
320 cmdvec( RADEON_VS_MATRIX_0_ADDR + i*4, 1, 16);
321 }
322
323 for (i = 0 ; i < 8; i++) {
324 rmesa->hw.lit[i].cmd[LIT_CMD_0] =
325 cmdvec( RADEON_VS_LIGHT_AMBIENT_ADDR + i, 8, 24 );
326 rmesa->hw.lit[i].cmd[LIT_CMD_1] =
327 cmdscl( RADEON_SS_LIGHT_DCD_ADDR + i, 8, 6 );
328 }
329
330 for (i = 0 ; i < 6; i++) {
331 rmesa->hw.ucp[i].cmd[UCP_CMD_0] =
332 cmdvec( RADEON_VS_UCP_ADDR + i, 1, 4 );
333 }
334
335 rmesa->last_ReallyEnabled = -1;
336
337 /* Initial Harware state:
338 */
339 rmesa->hw.ctx.cmd[CTX_PP_MISC] = (RADEON_ALPHA_TEST_PASS |
340 RADEON_CHROMA_FUNC_FAIL |
341 RADEON_CHROMA_KEY_NEAREST |
342 RADEON_SHADOW_FUNC_EQUAL |
343 RADEON_SHADOW_PASS_1 /*|
344 RADEON_RIGHT_HAND_CUBE_OGL */);
345
346 rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] = (RADEON_FOG_VERTEX |
347 /* this bit unused for vertex fog */
348 RADEON_FOG_USE_DEPTH);
349
350 rmesa->hw.ctx.cmd[CTX_RE_SOLID_COLOR] = 0x00000000;
351
352 rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = (RADEON_COMB_FCN_ADD_CLAMP |
353 RADEON_SRC_BLEND_GL_ONE |
354 RADEON_DST_BLEND_GL_ZERO );
355
356 rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHOFFSET] =
357 rmesa->radeonScreen->depthOffset + rmesa->radeonScreen->fbLocation;
358
359 rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHPITCH] =
360 ((rmesa->radeonScreen->depthPitch &
361 RADEON_DEPTHPITCH_MASK) |
362 RADEON_DEPTH_ENDIAN_NO_SWAP);
363
364 if (rmesa->using_hyperz)
365 rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHPITCH] |= RADEON_DEPTH_HYPERZ;
366
367 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] = (depth_fmt |
368 RADEON_Z_TEST_LESS |
369 RADEON_STENCIL_TEST_ALWAYS |
370 RADEON_STENCIL_FAIL_KEEP |
371 RADEON_STENCIL_ZPASS_KEEP |
372 RADEON_STENCIL_ZFAIL_KEEP |
373 RADEON_Z_WRITE_ENABLE);
374
375 if (rmesa->using_hyperz) {
376 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_COMPRESSION_ENABLE |
377 RADEON_Z_DECOMPRESSION_ENABLE;
378 if (rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
379 /* works for q3, but slight rendering errors with glxgears ? */
380 /* rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_HIERARCHY_ENABLE;*/
381 /* need this otherwise get lots of lockups with q3 ??? */
382 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_FORCE_Z_DIRTY;
383 }
384 }
385
386 rmesa->hw.ctx.cmd[CTX_PP_CNTL] = (RADEON_SCISSOR_ENABLE |
387 RADEON_ANTI_ALIAS_NONE);
388
389 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = (RADEON_PLANE_MASK_ENABLE |
390 color_fmt |
391 RADEON_ZBLOCK16);
392
393 switch ( driQueryOptioni( &rmesa->optionCache, "dither_mode" ) ) {
394 case DRI_CONF_DITHER_XERRORDIFFRESET:
395 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_INIT;
396 break;
397 case DRI_CONF_DITHER_ORDERED:
398 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_SCALE_DITHER_ENABLE;
399 break;
400 }
401 if ( driQueryOptioni( &rmesa->optionCache, "round_mode" ) ==
402 DRI_CONF_ROUND_ROUND )
403 rmesa->state.color.roundEnable = RADEON_ROUND_ENABLE;
404 else
405 rmesa->state.color.roundEnable = 0;
406 if ( driQueryOptioni (&rmesa->optionCache, "color_reduction" ) ==
407 DRI_CONF_COLOR_REDUCTION_DITHER )
408 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_ENABLE;
409 else
410 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->state.color.roundEnable;
411
412 rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = ((drawOffset +
413 rmesa->radeonScreen->fbLocation)
414 & RADEON_COLOROFFSET_MASK);
415
416 rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = ((drawPitch &
417 RADEON_COLORPITCH_MASK) |
418 RADEON_COLOR_ENDIAN_NO_SWAP);
419
420
421 /* (fixed size) sarea is initialized to zero afaics so can omit version check. Phew! */
422 if (rmesa->sarea->tiling_enabled) {
423 rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= RADEON_COLOR_TILE_ENABLE;
424 }
425
426 rmesa->hw.set.cmd[SET_SE_CNTL] = (RADEON_FFACE_CULL_CCW |
427 RADEON_BFACE_SOLID |
428 RADEON_FFACE_SOLID |
429 /* RADEON_BADVTX_CULL_DISABLE | */
430 RADEON_FLAT_SHADE_VTX_LAST |
431 RADEON_DIFFUSE_SHADE_GOURAUD |
432 RADEON_ALPHA_SHADE_GOURAUD |
433 RADEON_SPECULAR_SHADE_GOURAUD |
434 RADEON_FOG_SHADE_GOURAUD |
435 RADEON_VPORT_XY_XFORM_ENABLE |
436 RADEON_VPORT_Z_XFORM_ENABLE |
437 RADEON_VTX_PIX_CENTER_OGL |
438 RADEON_ROUND_MODE_TRUNC |
439 RADEON_ROUND_PREC_8TH_PIX);
440
441 rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] =
442 #ifdef MESA_BIG_ENDIAN
443 RADEON_VC_32BIT_SWAP;
444 #else
445 RADEON_VC_NO_SWAP;
446 #endif
447
448 if (!(rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
449 rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] |= RADEON_TCL_BYPASS;
450 }
451
452 rmesa->hw.set.cmd[SET_SE_COORDFMT] = (
453 RADEON_VTX_W0_IS_NOT_1_OVER_W0 |
454 RADEON_TEX1_W_ROUTING_USE_Q1);
455
456
457 rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] = ((1 << 16) | 0xffff);
458
459 rmesa->hw.lin.cmd[LIN_RE_LINE_STATE] =
460 ((0 << RADEON_LINE_CURRENT_PTR_SHIFT) |
461 (1 << RADEON_LINE_CURRENT_COUNT_SHIFT));
462
463 rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] = (1 << 4);
464
465 rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] =
466 ((0x00 << RADEON_STENCIL_REF_SHIFT) |
467 (0xff << RADEON_STENCIL_MASK_SHIFT) |
468 (0xff << RADEON_STENCIL_WRITEMASK_SHIFT));
469
470 rmesa->hw.msk.cmd[MSK_RB3D_ROPCNTL] = RADEON_ROP_COPY;
471 rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] = 0xffffffff;
472
473 rmesa->hw.msc.cmd[MSC_RE_MISC] =
474 ((0 << RADEON_STIPPLE_X_OFFSET_SHIFT) |
475 (0 << RADEON_STIPPLE_Y_OFFSET_SHIFT) |
476 RADEON_STIPPLE_BIG_BIT_ORDER);
477
478 rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE] = 0x00000000;
479 rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = 0x00000000;
480 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE] = 0x00000000;
481 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = 0x00000000;
482 rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE] = 0x00000000;
483 rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = 0x00000000;
484
485 for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
486 rmesa->hw.tex[i].cmd[TEX_PP_TXFILTER] = RADEON_BORDER_MODE_OGL;
487 rmesa->hw.tex[i].cmd[TEX_PP_TXFORMAT] =
488 (RADEON_TXFORMAT_ENDIAN_NO_SWAP |
489 RADEON_TXFORMAT_PERSPECTIVE_ENABLE |
490 (i << 24) | /* This is one of RADEON_TXFORMAT_ST_ROUTE_STQ[012] */
491 (2 << RADEON_TXFORMAT_WIDTH_SHIFT) |
492 (2 << RADEON_TXFORMAT_HEIGHT_SHIFT));
493
494 /* Initialize the texture offset to the start of the card texture heap */
495 rmesa->hw.tex[i].cmd[TEX_PP_TXOFFSET] =
496 rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
497
498 rmesa->hw.tex[i].cmd[TEX_PP_BORDER_COLOR] = 0;
499 rmesa->hw.tex[i].cmd[TEX_PP_TXCBLEND] =
500 (RADEON_COLOR_ARG_A_ZERO |
501 RADEON_COLOR_ARG_B_ZERO |
502 RADEON_COLOR_ARG_C_CURRENT_COLOR |
503 RADEON_BLEND_CTL_ADD |
504 RADEON_SCALE_1X |
505 RADEON_CLAMP_TX);
506 rmesa->hw.tex[i].cmd[TEX_PP_TXABLEND] =
507 (RADEON_ALPHA_ARG_A_ZERO |
508 RADEON_ALPHA_ARG_B_ZERO |
509 RADEON_ALPHA_ARG_C_CURRENT_ALPHA |
510 RADEON_BLEND_CTL_ADD |
511 RADEON_SCALE_1X |
512 RADEON_CLAMP_TX);
513 rmesa->hw.tex[i].cmd[TEX_PP_TFACTOR] = 0;
514
515 rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_FACES] = 0;
516 rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_0] =
517 rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
518 rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_1] =
519 rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
520 rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_2] =
521 rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
522 rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_3] =
523 rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
524 rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_4] =
525 rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
526 }
527
528 /* Can only add ST1 at the time of doing some multitex but can keep
529 * it after that. Errors if DIFFUSE is missing.
530 */
531 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] =
532 (RADEON_TCL_VTX_Z0 |
533 RADEON_TCL_VTX_W0 |
534 RADEON_TCL_VTX_PK_DIFFUSE
535 ); /* need to keep this uptodate */
536
537 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] =
538 ( RADEON_TCL_COMPUTE_XYZW |
539 (RADEON_TCL_TEX_INPUT_TEX_0 << RADEON_TCL_TEX_0_OUTPUT_SHIFT) |
540 (RADEON_TCL_TEX_INPUT_TEX_1 << RADEON_TCL_TEX_1_OUTPUT_SHIFT) |
541 (RADEON_TCL_TEX_INPUT_TEX_2 << RADEON_TCL_TEX_2_OUTPUT_SHIFT));
542
543
544 /* XXX */
545 rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_0] =
546 ((MODEL << RADEON_MODELVIEW_0_SHIFT) |
547 (MODEL_IT << RADEON_IT_MODELVIEW_0_SHIFT));
548
549 rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_1] =
550 ((MODEL_PROJ << RADEON_MODELPROJECT_0_SHIFT) |
551 (TEXMAT_0 << RADEON_TEXMAT_0_SHIFT) |
552 (TEXMAT_1 << RADEON_TEXMAT_1_SHIFT) |
553 (TEXMAT_2 << RADEON_TEXMAT_2_SHIFT));
554
555 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] =
556 (RADEON_UCP_IN_CLIP_SPACE |
557 RADEON_CULL_FRONT_IS_CCW);
558
559 rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL] = 0;
560
561 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] =
562 (RADEON_SPECULAR_LIGHTS |
563 RADEON_DIFFUSE_SPECULAR_COMBINE |
564 RADEON_LOCAL_LIGHT_VEC_GL |
565 (RADEON_LM_SOURCE_STATE_MULT << RADEON_EMISSIVE_SOURCE_SHIFT) |
566 (RADEON_LM_SOURCE_STATE_MULT << RADEON_AMBIENT_SOURCE_SHIFT) |
567 (RADEON_LM_SOURCE_STATE_MULT << RADEON_DIFFUSE_SOURCE_SHIFT) |
568 (RADEON_LM_SOURCE_STATE_MULT << RADEON_SPECULAR_SOURCE_SHIFT));
569
570 for (i = 0 ; i < 8; i++) {
571 struct gl_light *l = &ctx->Light.Light[i];
572 GLenum p = GL_LIGHT0 + i;
573 *(float *)&(rmesa->hw.lit[i].cmd[LIT_RANGE_CUTOFF]) = FLT_MAX;
574
575 ctx->Driver.Lightfv( ctx, p, GL_AMBIENT, l->Ambient );
576 ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse );
577 ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular );
578 ctx->Driver.Lightfv( ctx, p, GL_POSITION, NULL );
579 ctx->Driver.Lightfv( ctx, p, GL_SPOT_DIRECTION, NULL );
580 ctx->Driver.Lightfv( ctx, p, GL_SPOT_EXPONENT, &l->SpotExponent );
581 ctx->Driver.Lightfv( ctx, p, GL_SPOT_CUTOFF, &l->SpotCutoff );
582 ctx->Driver.Lightfv( ctx, p, GL_CONSTANT_ATTENUATION,
583 &l->ConstantAttenuation );
584 ctx->Driver.Lightfv( ctx, p, GL_LINEAR_ATTENUATION,
585 &l->LinearAttenuation );
586 ctx->Driver.Lightfv( ctx, p, GL_QUADRATIC_ATTENUATION,
587 &l->QuadraticAttenuation );
588 *(float *)&(rmesa->hw.lit[i].cmd[LIT_ATTEN_XXX]) = 0.0;
589 }
590
591 ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_AMBIENT,
592 ctx->Light.Model.Ambient );
593
594 TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
595
596 for (i = 0 ; i < 6; i++) {
597 ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, NULL );
598 }
599
600 ctx->Driver.Fogfv( ctx, GL_FOG_MODE, NULL );
601 ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
602 ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
603 ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
604 ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
605 ctx->Driver.Fogfv( ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL );
606
607 rmesa->hw.grd.cmd[GRD_VERT_GUARD_CLIP_ADJ] = IEEE_ONE;
608 rmesa->hw.grd.cmd[GRD_VERT_GUARD_DISCARD_ADJ] = IEEE_ONE;
609 rmesa->hw.grd.cmd[GRD_HORZ_GUARD_CLIP_ADJ] = IEEE_ONE;
610 rmesa->hw.grd.cmd[GRD_HORZ_GUARD_DISCARD_ADJ] = IEEE_ONE;
611
612 rmesa->hw.eye.cmd[EYE_X] = 0;
613 rmesa->hw.eye.cmd[EYE_Y] = 0;
614 rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE;
615 rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE;
616
617 rmesa->hw.all_dirty = GL_TRUE;
618 }