Close some races with locking on R100 and R200 which could manifest as rendering
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_state_init.c
1 /* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_state_init.c,v 1.3 2003/02/22 06:21:11 dawes Exp $ */
2 /*
3 * Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California.
4 *
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * on the rights to use, copy, modify, merge, publish, distribute, sub
11 * license, and/or sell copies of the Software, and to permit persons to whom
12 * the Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Gareth Hughes <gareth@valinux.com>
28 * Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #include "glheader.h"
32 #include "imports.h"
33 #include "api_arrayelt.h"
34
35 #include "swrast/swrast.h"
36 #include "array_cache/acache.h"
37 #include "tnl/tnl.h"
38 #include "tnl/t_pipeline.h"
39 #include "swrast_setup/swrast_setup.h"
40
41 #include "radeon_context.h"
42 #include "radeon_ioctl.h"
43 #include "radeon_state.h"
44 #include "radeon_tcl.h"
45 #include "radeon_tex.h"
46 #include "radeon_swtcl.h"
47 #include "radeon_vtxfmt.h"
48
49 #include "xmlpool.h"
50
51 /* =============================================================
52 * State initialization
53 */
54
55 void radeonPrintDirty( radeonContextPtr rmesa, const char *msg )
56 {
57 struct radeon_state_atom *l;
58
59 fprintf(stderr, msg);
60 fprintf(stderr, ": ");
61
62 foreach(l, &(rmesa->hw.dirty)) {
63 fprintf(stderr, "%s, ", l->name);
64 }
65
66 fprintf(stderr, "\n");
67 }
68
69 static int cmdpkt( int id )
70 {
71 drm_radeon_cmd_header_t h;
72 h.i = 0;
73 h.packet.cmd_type = RADEON_CMD_PACKET;
74 h.packet.packet_id = id;
75 return h.i;
76 }
77
78 static int cmdvec( int offset, int stride, int count )
79 {
80 drm_radeon_cmd_header_t h;
81 h.i = 0;
82 h.vectors.cmd_type = RADEON_CMD_VECTORS;
83 h.vectors.offset = offset;
84 h.vectors.stride = stride;
85 h.vectors.count = count;
86 return h.i;
87 }
88
89 static int cmdscl( int offset, int stride, int count )
90 {
91 drm_radeon_cmd_header_t h;
92 h.i = 0;
93 h.scalars.cmd_type = RADEON_CMD_SCALARS;
94 h.scalars.offset = offset;
95 h.scalars.stride = stride;
96 h.scalars.count = count;
97 return h.i;
98 }
99
100 #define CHECK( NM, FLAG ) \
101 static GLboolean check_##NM( GLcontext *ctx ) \
102 { \
103 return FLAG; \
104 }
105
106 #define TCL_CHECK( NM, FLAG ) \
107 static GLboolean check_##NM( GLcontext *ctx ) \
108 { \
109 radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
110 return !rmesa->TclFallback && (FLAG); \
111 }
112
113
114 CHECK( always, GL_TRUE )
115 CHECK( tex0, ctx->Texture.Unit[0]._ReallyEnabled )
116 CHECK( tex1, ctx->Texture.Unit[1]._ReallyEnabled )
117 CHECK( fog, ctx->Fog.Enabled )
118 TCL_CHECK( tcl, GL_TRUE )
119 TCL_CHECK( tcl_tex0, ctx->Texture.Unit[0]._ReallyEnabled )
120 TCL_CHECK( tcl_tex1, ctx->Texture.Unit[1]._ReallyEnabled )
121 TCL_CHECK( tcl_lighting, ctx->Light.Enabled )
122 TCL_CHECK( tcl_eyespace_or_lighting, ctx->_NeedEyeCoords || ctx->Light.Enabled )
123 TCL_CHECK( tcl_lit0, ctx->Light.Enabled && ctx->Light.Light[0].Enabled )
124 TCL_CHECK( tcl_lit1, ctx->Light.Enabled && ctx->Light.Light[1].Enabled )
125 TCL_CHECK( tcl_lit2, ctx->Light.Enabled && ctx->Light.Light[2].Enabled )
126 TCL_CHECK( tcl_lit3, ctx->Light.Enabled && ctx->Light.Light[3].Enabled )
127 TCL_CHECK( tcl_lit4, ctx->Light.Enabled && ctx->Light.Light[4].Enabled )
128 TCL_CHECK( tcl_lit5, ctx->Light.Enabled && ctx->Light.Light[5].Enabled )
129 TCL_CHECK( tcl_lit6, ctx->Light.Enabled && ctx->Light.Light[6].Enabled )
130 TCL_CHECK( tcl_lit7, ctx->Light.Enabled && ctx->Light.Light[7].Enabled )
131 TCL_CHECK( tcl_ucp0, (ctx->Transform.ClipPlanesEnabled & 0x1) )
132 TCL_CHECK( tcl_ucp1, (ctx->Transform.ClipPlanesEnabled & 0x2) )
133 TCL_CHECK( tcl_ucp2, (ctx->Transform.ClipPlanesEnabled & 0x4) )
134 TCL_CHECK( tcl_ucp3, (ctx->Transform.ClipPlanesEnabled & 0x8) )
135 TCL_CHECK( tcl_ucp4, (ctx->Transform.ClipPlanesEnabled & 0x10) )
136 TCL_CHECK( tcl_ucp5, (ctx->Transform.ClipPlanesEnabled & 0x20) )
137 TCL_CHECK( tcl_eyespace_or_fog, ctx->_NeedEyeCoords || ctx->Fog.Enabled )
138
139 CHECK( txr0, (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_RECT_BIT))
140 CHECK( txr1, (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_RECT_BIT))
141
142
143
144 /* Initialize the context's hardware state.
145 */
146 void radeonInitState( radeonContextPtr rmesa )
147 {
148 GLcontext *ctx = rmesa->glCtx;
149 GLuint color_fmt, depth_fmt, i;
150
151 switch ( rmesa->radeonScreen->cpp ) {
152 case 2:
153 color_fmt = RADEON_COLOR_FORMAT_RGB565;
154 break;
155 case 4:
156 color_fmt = RADEON_COLOR_FORMAT_ARGB8888;
157 break;
158 default:
159 fprintf( stderr, "Error: Unsupported pixel depth... exiting\n" );
160 exit( -1 );
161 }
162
163 rmesa->state.color.clear = 0x00000000;
164
165 switch ( ctx->Visual.depthBits ) {
166 case 16:
167 rmesa->state.depth.clear = 0x0000ffff;
168 rmesa->state.depth.scale = 1.0 / (GLfloat)0xffff;
169 depth_fmt = RADEON_DEPTH_FORMAT_16BIT_INT_Z;
170 rmesa->state.stencil.clear = 0x00000000;
171 break;
172 case 24:
173 rmesa->state.depth.clear = 0x00ffffff;
174 rmesa->state.depth.scale = 1.0 / (GLfloat)0xffffff;
175 depth_fmt = RADEON_DEPTH_FORMAT_24BIT_INT_Z;
176 rmesa->state.stencil.clear = 0xff000000;
177 break;
178 default:
179 fprintf( stderr, "Error: Unsupported depth %d... exiting\n",
180 ctx->Visual.depthBits );
181 exit( -1 );
182 }
183
184 /* Only have hw stencil when depth buffer is 24 bits deep */
185 rmesa->state.stencil.hwBuffer = ( ctx->Visual.stencilBits > 0 &&
186 ctx->Visual.depthBits == 24 );
187
188 rmesa->Fallback = 0;
189
190 if ( ctx->Visual.doubleBufferMode && rmesa->sarea->pfCurrentPage == 0 ) {
191 rmesa->state.color.drawOffset = rmesa->radeonScreen->backOffset;
192 rmesa->state.color.drawPitch = rmesa->radeonScreen->backPitch;
193 } else {
194 rmesa->state.color.drawOffset = rmesa->radeonScreen->frontOffset;
195 rmesa->state.color.drawPitch = rmesa->radeonScreen->frontPitch;
196 }
197 rmesa->state.pixel.readOffset = rmesa->state.color.drawOffset;
198 rmesa->state.pixel.readPitch = rmesa->state.color.drawPitch;
199
200 /* Initialize lists:
201 */
202 make_empty_list(&(rmesa->hw.dirty));
203 make_empty_list(&(rmesa->hw.clean));
204
205 rmesa->hw.max_state_size = 0;
206
207 #define ALLOC_STATE( ATOM, CHK, SZ, NM, FLAG ) \
208 do { \
209 rmesa->hw.ATOM.cmd_size = SZ; \
210 rmesa->hw.ATOM.cmd = (int *)CALLOC(SZ * sizeof(int)); \
211 rmesa->hw.ATOM.lastcmd = (int *)CALLOC(SZ * sizeof(int)); \
212 rmesa->hw.ATOM.name = NM; \
213 rmesa->hw.ATOM.is_tcl = FLAG; \
214 rmesa->hw.ATOM.check = check_##CHK; \
215 insert_at_head(&(rmesa->hw.dirty), &(rmesa->hw.ATOM)); \
216 rmesa->hw.max_state_size += SZ * sizeof(int); \
217 } while (0)
218
219
220 /* Allocate state buffers:
221 */
222 ALLOC_STATE( ctx, always, CTX_STATE_SIZE, "CTX/context", 0 );
223 ALLOC_STATE( lin, always, LIN_STATE_SIZE, "LIN/line", 0 );
224 ALLOC_STATE( msk, always, MSK_STATE_SIZE, "MSK/mask", 0 );
225 ALLOC_STATE( vpt, always, VPT_STATE_SIZE, "VPT/viewport", 0 );
226 ALLOC_STATE( set, always, SET_STATE_SIZE, "SET/setup", 0 );
227 ALLOC_STATE( msc, always, MSC_STATE_SIZE, "MSC/misc", 0 );
228 ALLOC_STATE( zbs, always, ZBS_STATE_SIZE, "ZBS/zbias", 0 );
229 ALLOC_STATE( tcl, always, TCL_STATE_SIZE, "TCL/tcl", 1 );
230 ALLOC_STATE( mtl, tcl_lighting, MTL_STATE_SIZE, "MTL/material", 1 );
231 ALLOC_STATE( grd, always, GRD_STATE_SIZE, "GRD/guard-band", 1 );
232 ALLOC_STATE( fog, fog, FOG_STATE_SIZE, "FOG/fog", 1 );
233 ALLOC_STATE( glt, tcl_lighting, GLT_STATE_SIZE, "GLT/light-global", 1 );
234 ALLOC_STATE( eye, tcl_lighting, EYE_STATE_SIZE, "EYE/eye-vector", 1 );
235 ALLOC_STATE( tex[0], tex0, TEX_STATE_SIZE, "TEX/tex-0", 0 );
236 ALLOC_STATE( tex[1], tex1, TEX_STATE_SIZE, "TEX/tex-1", 0 );
237 ALLOC_STATE( mat[0], tcl, MAT_STATE_SIZE, "MAT/modelproject", 1 );
238 ALLOC_STATE( mat[1], tcl_eyespace_or_fog, MAT_STATE_SIZE, "MAT/modelview", 1 );
239 ALLOC_STATE( mat[2], tcl_eyespace_or_lighting, MAT_STATE_SIZE, "MAT/it-modelview", 1 );
240 ALLOC_STATE( mat[3], tcl_tex0, MAT_STATE_SIZE, "MAT/texmat0", 1 );
241 ALLOC_STATE( mat[4], tcl_tex1, MAT_STATE_SIZE, "MAT/texmat1", 1 );
242 ALLOC_STATE( ucp[0], tcl_ucp0, UCP_STATE_SIZE, "UCP/userclip-0", 1 );
243 ALLOC_STATE( ucp[1], tcl_ucp1, UCP_STATE_SIZE, "UCP/userclip-1", 1 );
244 ALLOC_STATE( ucp[2], tcl_ucp2, UCP_STATE_SIZE, "UCP/userclip-2", 1 );
245 ALLOC_STATE( ucp[3], tcl_ucp3, UCP_STATE_SIZE, "UCP/userclip-3", 1 );
246 ALLOC_STATE( ucp[4], tcl_ucp4, UCP_STATE_SIZE, "UCP/userclip-4", 1 );
247 ALLOC_STATE( ucp[5], tcl_ucp5, UCP_STATE_SIZE, "UCP/userclip-5", 1 );
248 ALLOC_STATE( lit[0], tcl_lit0, LIT_STATE_SIZE, "LIT/light-0", 1 );
249 ALLOC_STATE( lit[1], tcl_lit1, LIT_STATE_SIZE, "LIT/light-1", 1 );
250 ALLOC_STATE( lit[2], tcl_lit2, LIT_STATE_SIZE, "LIT/light-2", 1 );
251 ALLOC_STATE( lit[3], tcl_lit3, LIT_STATE_SIZE, "LIT/light-3", 1 );
252 ALLOC_STATE( lit[4], tcl_lit4, LIT_STATE_SIZE, "LIT/light-4", 1 );
253 ALLOC_STATE( lit[5], tcl_lit5, LIT_STATE_SIZE, "LIT/light-5", 1 );
254 ALLOC_STATE( lit[6], tcl_lit6, LIT_STATE_SIZE, "LIT/light-6", 1 );
255 ALLOC_STATE( lit[7], tcl_lit7, LIT_STATE_SIZE, "LIT/light-7", 1 );
256 ALLOC_STATE( txr[0], txr0, TXR_STATE_SIZE, "TXR/txr-0", 0 );
257 ALLOC_STATE( txr[1], txr1, TXR_STATE_SIZE, "TXR/txr-1", 0 );
258
259
260 /* Fill in the packet headers:
261 */
262 rmesa->hw.ctx.cmd[CTX_CMD_0] = cmdpkt(RADEON_EMIT_PP_MISC);
263 rmesa->hw.ctx.cmd[CTX_CMD_1] = cmdpkt(RADEON_EMIT_PP_CNTL);
264 rmesa->hw.ctx.cmd[CTX_CMD_2] = cmdpkt(RADEON_EMIT_RB3D_COLORPITCH);
265 rmesa->hw.lin.cmd[LIN_CMD_0] = cmdpkt(RADEON_EMIT_RE_LINE_PATTERN);
266 rmesa->hw.lin.cmd[LIN_CMD_1] = cmdpkt(RADEON_EMIT_SE_LINE_WIDTH);
267 rmesa->hw.msk.cmd[MSK_CMD_0] = cmdpkt(RADEON_EMIT_RB3D_STENCILREFMASK);
268 rmesa->hw.vpt.cmd[VPT_CMD_0] = cmdpkt(RADEON_EMIT_SE_VPORT_XSCALE);
269 rmesa->hw.set.cmd[SET_CMD_0] = cmdpkt(RADEON_EMIT_SE_CNTL);
270 rmesa->hw.set.cmd[SET_CMD_1] = cmdpkt(RADEON_EMIT_SE_CNTL_STATUS);
271 rmesa->hw.msc.cmd[MSC_CMD_0] = cmdpkt(RADEON_EMIT_RE_MISC);
272 rmesa->hw.tex[0].cmd[TEX_CMD_0] = cmdpkt(RADEON_EMIT_PP_TXFILTER_0);
273 rmesa->hw.tex[0].cmd[TEX_CMD_1] = cmdpkt(RADEON_EMIT_PP_BORDER_COLOR_0);
274 rmesa->hw.tex[1].cmd[TEX_CMD_0] = cmdpkt(RADEON_EMIT_PP_TXFILTER_1);
275 rmesa->hw.tex[1].cmd[TEX_CMD_1] = cmdpkt(RADEON_EMIT_PP_BORDER_COLOR_1);
276 rmesa->hw.zbs.cmd[ZBS_CMD_0] = cmdpkt(RADEON_EMIT_SE_ZBIAS_FACTOR);
277 rmesa->hw.tcl.cmd[TCL_CMD_0] = cmdpkt(RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT);
278 rmesa->hw.mtl.cmd[MTL_CMD_0] =
279 cmdpkt(RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED);
280 rmesa->hw.txr[0].cmd[TXR_CMD_0] = cmdpkt(RADEON_EMIT_PP_TEX_SIZE_0);
281 rmesa->hw.txr[1].cmd[TXR_CMD_0] = cmdpkt(RADEON_EMIT_PP_TEX_SIZE_1);
282 rmesa->hw.grd.cmd[GRD_CMD_0] =
283 cmdscl( RADEON_SS_VERT_GUARD_CLIP_ADJ_ADDR, 1, 4 );
284 rmesa->hw.fog.cmd[FOG_CMD_0] =
285 cmdvec( RADEON_VS_FOG_PARAM_ADDR, 1, 4 );
286 rmesa->hw.glt.cmd[GLT_CMD_0] =
287 cmdvec( RADEON_VS_GLOBAL_AMBIENT_ADDR, 1, 4 );
288 rmesa->hw.eye.cmd[EYE_CMD_0] =
289 cmdvec( RADEON_VS_EYE_VECTOR_ADDR, 1, 4 );
290
291 for (i = 0 ; i < 5; i++) {
292 rmesa->hw.mat[i].cmd[MAT_CMD_0] =
293 cmdvec( RADEON_VS_MATRIX_0_ADDR + i*4, 1, 16);
294 }
295
296 for (i = 0 ; i < 8; i++) {
297 rmesa->hw.lit[i].cmd[LIT_CMD_0] =
298 cmdvec( RADEON_VS_LIGHT_AMBIENT_ADDR + i, 8, 24 );
299 rmesa->hw.lit[i].cmd[LIT_CMD_1] =
300 cmdscl( RADEON_SS_LIGHT_DCD_ADDR + i, 8, 6 );
301 }
302
303 for (i = 0 ; i < 6; i++) {
304 rmesa->hw.ucp[i].cmd[UCP_CMD_0] =
305 cmdvec( RADEON_VS_UCP_ADDR + i, 1, 4 );
306 }
307
308 rmesa->last_ReallyEnabled = -1;
309
310 /* Initial Harware state:
311 */
312 rmesa->hw.ctx.cmd[CTX_PP_MISC] = (RADEON_ALPHA_TEST_PASS |
313 RADEON_CHROMA_FUNC_FAIL |
314 RADEON_CHROMA_KEY_NEAREST |
315 RADEON_SHADOW_FUNC_EQUAL |
316 RADEON_SHADOW_PASS_1 |
317 RADEON_RIGHT_HAND_CUBE_OGL);
318
319 rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] = (RADEON_FOG_VERTEX |
320 RADEON_FOG_USE_DEPTH);
321
322 rmesa->hw.ctx.cmd[CTX_RE_SOLID_COLOR] = 0x00000000;
323
324 rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = (RADEON_COMB_FCN_ADD_CLAMP |
325 RADEON_SRC_BLEND_GL_ONE |
326 RADEON_DST_BLEND_GL_ZERO );
327
328 rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHOFFSET] =
329 rmesa->radeonScreen->depthOffset + rmesa->radeonScreen->fbLocation;
330
331 rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHPITCH] =
332 ((rmesa->radeonScreen->depthPitch &
333 RADEON_DEPTHPITCH_MASK) |
334 RADEON_DEPTH_ENDIAN_NO_SWAP);
335
336 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] = (depth_fmt |
337 RADEON_Z_TEST_LESS |
338 RADEON_STENCIL_TEST_ALWAYS |
339 RADEON_STENCIL_FAIL_KEEP |
340 RADEON_STENCIL_ZPASS_KEEP |
341 RADEON_STENCIL_ZFAIL_KEEP |
342 RADEON_Z_WRITE_ENABLE);
343
344 rmesa->hw.ctx.cmd[CTX_PP_CNTL] = (RADEON_SCISSOR_ENABLE |
345 RADEON_ANTI_ALIAS_NONE);
346
347 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = (RADEON_PLANE_MASK_ENABLE |
348 color_fmt |
349 (1<<15));
350
351 switch ( driQueryOptioni( &rmesa->optionCache, "dither_mode" ) ) {
352 case DRI_CONF_DITHER_XERRORDIFFRESET:
353 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_INIT;
354 break;
355 case DRI_CONF_DITHER_ORDERED:
356 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_SCALE_DITHER_ENABLE;
357 break;
358 }
359 if ( driQueryOptioni( &rmesa->optionCache, "round_mode" ) ==
360 DRI_CONF_ROUND_ROUND )
361 rmesa->state.color.roundEnable = RADEON_ROUND_ENABLE;
362 else
363 rmesa->state.color.roundEnable = 0;
364 if ( driQueryOptioni (&rmesa->optionCache, "color_reduction" ) ==
365 DRI_CONF_COLOR_REDUCTION_DITHER )
366 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_ENABLE;
367 else
368 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->state.color.roundEnable;
369
370 rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = ((rmesa->state.color.drawOffset +
371 rmesa->radeonScreen->fbLocation)
372 & RADEON_COLOROFFSET_MASK);
373
374 rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = ((rmesa->state.color.drawPitch &
375 RADEON_COLORPITCH_MASK) |
376 RADEON_COLOR_ENDIAN_NO_SWAP);
377
378 rmesa->hw.set.cmd[SET_SE_CNTL] = (RADEON_FFACE_CULL_CCW |
379 RADEON_BFACE_SOLID |
380 RADEON_FFACE_SOLID |
381 /* RADEON_BADVTX_CULL_DISABLE | */
382 RADEON_FLAT_SHADE_VTX_LAST |
383 RADEON_DIFFUSE_SHADE_GOURAUD |
384 RADEON_ALPHA_SHADE_GOURAUD |
385 RADEON_SPECULAR_SHADE_GOURAUD |
386 RADEON_FOG_SHADE_GOURAUD |
387 RADEON_VPORT_XY_XFORM_ENABLE |
388 RADEON_VPORT_Z_XFORM_ENABLE |
389 RADEON_VTX_PIX_CENTER_OGL |
390 RADEON_ROUND_MODE_TRUNC |
391 RADEON_ROUND_PREC_8TH_PIX);
392
393 rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] =
394 #ifdef MESA_BIG_ENDIAN
395 RADEON_VC_32BIT_SWAP;
396 #else
397 RADEON_VC_NO_SWAP;
398 #endif
399
400 if (!(rmesa->radeonScreen->chipset & RADEON_CHIPSET_TCL)) {
401 rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] |= RADEON_TCL_BYPASS;
402 }
403
404 rmesa->hw.set.cmd[SET_SE_COORDFMT] = (
405 RADEON_VTX_W0_IS_NOT_1_OVER_W0 |
406 RADEON_TEX1_W_ROUTING_USE_Q1);
407
408
409 rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] = ((1 << 16) | 0xffff);
410
411 rmesa->hw.lin.cmd[LIN_RE_LINE_STATE] =
412 ((0 << RADEON_LINE_CURRENT_PTR_SHIFT) |
413 (1 << RADEON_LINE_CURRENT_COUNT_SHIFT));
414
415 rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] = (1 << 4);
416
417 rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] =
418 ((0x00 << RADEON_STENCIL_REF_SHIFT) |
419 (0xff << RADEON_STENCIL_MASK_SHIFT) |
420 (0xff << RADEON_STENCIL_WRITEMASK_SHIFT));
421
422 rmesa->hw.msk.cmd[MSK_RB3D_ROPCNTL] = RADEON_ROP_COPY;
423 rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] = 0xffffffff;
424
425 rmesa->hw.msc.cmd[MSC_RE_MISC] =
426 ((0 << RADEON_STIPPLE_X_OFFSET_SHIFT) |
427 (0 << RADEON_STIPPLE_Y_OFFSET_SHIFT) |
428 RADEON_STIPPLE_BIG_BIT_ORDER);
429
430 rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE] = 0x00000000;
431 rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = 0x00000000;
432 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE] = 0x00000000;
433 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = 0x00000000;
434 rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE] = 0x00000000;
435 rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = 0x00000000;
436
437 for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
438 rmesa->hw.tex[i].cmd[TEX_PP_TXFILTER] = RADEON_BORDER_MODE_OGL;
439 rmesa->hw.tex[i].cmd[TEX_PP_TXFORMAT] =
440 (RADEON_TXFORMAT_ENDIAN_NO_SWAP |
441 RADEON_TXFORMAT_PERSPECTIVE_ENABLE |
442 (i << 24) | /* This is one of RADEON_TXFORMAT_ST_ROUTE_STQ[012] */
443 (2 << RADEON_TXFORMAT_WIDTH_SHIFT) |
444 (2 << RADEON_TXFORMAT_HEIGHT_SHIFT));
445
446 /* Initialize the texture offset to the start of the card texture heap */
447 rmesa->hw.tex[i].cmd[TEX_PP_TXOFFSET] =
448 rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
449
450 rmesa->hw.tex[i].cmd[TEX_PP_BORDER_COLOR] = 0;
451 rmesa->hw.tex[i].cmd[TEX_PP_TXCBLEND] =
452 (RADEON_COLOR_ARG_A_ZERO |
453 RADEON_COLOR_ARG_B_ZERO |
454 RADEON_COLOR_ARG_C_CURRENT_COLOR |
455 RADEON_BLEND_CTL_ADD |
456 RADEON_SCALE_1X |
457 RADEON_CLAMP_TX);
458 rmesa->hw.tex[i].cmd[TEX_PP_TXABLEND] =
459 (RADEON_ALPHA_ARG_A_ZERO |
460 RADEON_ALPHA_ARG_B_ZERO |
461 RADEON_ALPHA_ARG_C_CURRENT_ALPHA |
462 RADEON_BLEND_CTL_ADD |
463 RADEON_SCALE_1X |
464 RADEON_CLAMP_TX);
465 rmesa->hw.tex[i].cmd[TEX_PP_TFACTOR] = 0;
466 }
467
468 /* Can only add ST1 at the time of doing some multitex but can keep
469 * it after that. Errors if DIFFUSE is missing.
470 */
471 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] =
472 (RADEON_TCL_VTX_Z0 |
473 RADEON_TCL_VTX_W0 |
474 RADEON_TCL_VTX_PK_DIFFUSE
475 ); /* need to keep this uptodate */
476
477 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] =
478 ( RADEON_TCL_COMPUTE_XYZW |
479 (RADEON_TCL_TEX_INPUT_TEX_0 << RADEON_TCL_TEX_0_OUTPUT_SHIFT) |
480 (RADEON_TCL_TEX_INPUT_TEX_1 << RADEON_TCL_TEX_1_OUTPUT_SHIFT) |
481 (RADEON_TCL_TEX_INPUT_TEX_2 << RADEON_TCL_TEX_2_OUTPUT_SHIFT));
482
483
484 /* XXX */
485 rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_0] =
486 ((MODEL << RADEON_MODELVIEW_0_SHIFT) |
487 (MODEL_IT << RADEON_IT_MODELVIEW_0_SHIFT));
488
489 rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_1] =
490 ((MODEL_PROJ << RADEON_MODELPROJECT_0_SHIFT) |
491 (TEXMAT_0 << RADEON_TEXMAT_0_SHIFT) |
492 (TEXMAT_1 << RADEON_TEXMAT_1_SHIFT));
493
494 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] =
495 (RADEON_UCP_IN_CLIP_SPACE |
496 RADEON_CULL_FRONT_IS_CCW);
497
498 rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL] = 0;
499
500 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] =
501 (RADEON_SPECULAR_LIGHTS |
502 RADEON_DIFFUSE_SPECULAR_COMBINE |
503 RADEON_LOCAL_LIGHT_VEC_GL |
504 (RADEON_LM_SOURCE_STATE_MULT << RADEON_EMISSIVE_SOURCE_SHIFT) |
505 (RADEON_LM_SOURCE_STATE_MULT << RADEON_AMBIENT_SOURCE_SHIFT) |
506 (RADEON_LM_SOURCE_STATE_MULT << RADEON_DIFFUSE_SOURCE_SHIFT) |
507 (RADEON_LM_SOURCE_STATE_MULT << RADEON_SPECULAR_SOURCE_SHIFT));
508
509 for (i = 0 ; i < 8; i++) {
510 struct gl_light *l = &ctx->Light.Light[i];
511 GLenum p = GL_LIGHT0 + i;
512 *(float *)&(rmesa->hw.lit[i].cmd[LIT_RANGE_CUTOFF]) = FLT_MAX;
513
514 ctx->Driver.Lightfv( ctx, p, GL_AMBIENT, l->Ambient );
515 ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse );
516 ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular );
517 ctx->Driver.Lightfv( ctx, p, GL_POSITION, 0 );
518 ctx->Driver.Lightfv( ctx, p, GL_SPOT_DIRECTION, 0 );
519 ctx->Driver.Lightfv( ctx, p, GL_SPOT_EXPONENT, &l->SpotExponent );
520 ctx->Driver.Lightfv( ctx, p, GL_SPOT_CUTOFF, &l->SpotCutoff );
521 ctx->Driver.Lightfv( ctx, p, GL_CONSTANT_ATTENUATION,
522 &l->ConstantAttenuation );
523 ctx->Driver.Lightfv( ctx, p, GL_LINEAR_ATTENUATION,
524 &l->LinearAttenuation );
525 ctx->Driver.Lightfv( ctx, p, GL_QUADRATIC_ATTENUATION,
526 &l->QuadraticAttenuation );
527 *(float *)&(rmesa->hw.lit[i].cmd[LIT_ATTEN_XXX]) = 0.0;
528 }
529
530 ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_AMBIENT,
531 ctx->Light.Model.Ambient );
532
533 TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
534
535 for (i = 0 ; i < 6; i++) {
536 ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, NULL );
537 }
538
539 ctx->Driver.Fogfv( ctx, GL_FOG_MODE, 0 );
540 ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
541 ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
542 ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
543 ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
544 ctx->Driver.Fogfv( ctx, GL_FOG_COORDINATE_SOURCE_EXT, 0 );
545
546 rmesa->hw.grd.cmd[GRD_VERT_GUARD_CLIP_ADJ] = IEEE_ONE;
547 rmesa->hw.grd.cmd[GRD_VERT_GUARD_DISCARD_ADJ] = IEEE_ONE;
548 rmesa->hw.grd.cmd[GRD_HORZ_GUARD_CLIP_ADJ] = IEEE_ONE;
549 rmesa->hw.grd.cmd[GRD_HORZ_GUARD_DISCARD_ADJ] = IEEE_ONE;
550
551 rmesa->hw.eye.cmd[EYE_X] = 0;
552 rmesa->hw.eye.cmd[EYE_Y] = 0;
553 rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE;
554 rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE;
555 }