Refactor "class" texture environments to be implemented in terms of
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_state_init.c
1 /* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_state_init.c,v 1.3 2003/02/22 06:21:11 dawes Exp $ */
2 /*
3 * Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California.
4 *
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * on the rights to use, copy, modify, merge, publish, distribute, sub
11 * license, and/or sell copies of the Software, and to permit persons to whom
12 * the Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Gareth Hughes <gareth@valinux.com>
28 * Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #include "glheader.h"
32 #include "imports.h"
33 #include "api_arrayelt.h"
34
35 #include "swrast/swrast.h"
36 #include "array_cache/acache.h"
37 #include "tnl/tnl.h"
38 #include "tnl/t_pipeline.h"
39 #include "swrast_setup/swrast_setup.h"
40
41 #include "radeon_context.h"
42 #include "radeon_ioctl.h"
43 #include "radeon_state.h"
44 #include "radeon_tcl.h"
45 #include "radeon_tex.h"
46 #include "radeon_swtcl.h"
47 #include "radeon_vtxfmt.h"
48
49 #include "xmlpool.h"
50
51 /* =============================================================
52 * State initialization
53 */
54
55 void radeonPrintDirty( radeonContextPtr rmesa, const char *msg )
56 {
57 struct radeon_state_atom *l;
58
59 fprintf(stderr, msg);
60 fprintf(stderr, ": ");
61
62 foreach(l, &(rmesa->hw.dirty)) {
63 fprintf(stderr, "%s, ", l->name);
64 }
65
66 fprintf(stderr, "\n");
67 }
68
69 static int cmdpkt( int id )
70 {
71 drmRadeonCmdHeader h;
72 h.i = 0;
73 h.packet.cmd_type = RADEON_CMD_PACKET;
74 h.packet.packet_id = id;
75 return h.i;
76 }
77
78 static int cmdvec( int offset, int stride, int count )
79 {
80 drmRadeonCmdHeader h;
81 h.i = 0;
82 h.vectors.cmd_type = RADEON_CMD_VECTORS;
83 h.vectors.offset = offset;
84 h.vectors.stride = stride;
85 h.vectors.count = count;
86 return h.i;
87 }
88
89 static int cmdscl( int offset, int stride, int count )
90 {
91 drmRadeonCmdHeader h;
92 h.i = 0;
93 h.scalars.cmd_type = RADEON_CMD_SCALARS;
94 h.scalars.offset = offset;
95 h.scalars.stride = stride;
96 h.scalars.count = count;
97 return h.i;
98 }
99
100 #define CHECK( NM, FLAG ) \
101 static GLboolean check_##NM( GLcontext *ctx ) \
102 { \
103 return FLAG; \
104 }
105
106 #define TCL_CHECK( NM, FLAG ) \
107 static GLboolean check_##NM( GLcontext *ctx ) \
108 { \
109 radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
110 return !rmesa->TclFallback && (FLAG); \
111 }
112
113
114 CHECK( always, GL_TRUE )
115 CHECK( tex0, ctx->Texture.Unit[0]._ReallyEnabled )
116 CHECK( tex1, ctx->Texture.Unit[1]._ReallyEnabled )
117 CHECK( fog, ctx->Fog.Enabled )
118 TCL_CHECK( tcl, GL_TRUE )
119 TCL_CHECK( tcl_tex0, ctx->Texture.Unit[0]._ReallyEnabled )
120 TCL_CHECK( tcl_tex1, ctx->Texture.Unit[1]._ReallyEnabled )
121 TCL_CHECK( tcl_lighting, ctx->Light.Enabled )
122 TCL_CHECK( tcl_eyespace_or_lighting, ctx->_NeedEyeCoords || ctx->Light.Enabled )
123 TCL_CHECK( tcl_lit0, ctx->Light.Enabled && ctx->Light.Light[0].Enabled )
124 TCL_CHECK( tcl_lit1, ctx->Light.Enabled && ctx->Light.Light[1].Enabled )
125 TCL_CHECK( tcl_lit2, ctx->Light.Enabled && ctx->Light.Light[2].Enabled )
126 TCL_CHECK( tcl_lit3, ctx->Light.Enabled && ctx->Light.Light[3].Enabled )
127 TCL_CHECK( tcl_lit4, ctx->Light.Enabled && ctx->Light.Light[4].Enabled )
128 TCL_CHECK( tcl_lit5, ctx->Light.Enabled && ctx->Light.Light[5].Enabled )
129 TCL_CHECK( tcl_lit6, ctx->Light.Enabled && ctx->Light.Light[6].Enabled )
130 TCL_CHECK( tcl_lit7, ctx->Light.Enabled && ctx->Light.Light[7].Enabled )
131 TCL_CHECK( tcl_ucp0, (ctx->Transform.ClipPlanesEnabled & 0x1) )
132 TCL_CHECK( tcl_ucp1, (ctx->Transform.ClipPlanesEnabled & 0x2) )
133 TCL_CHECK( tcl_ucp2, (ctx->Transform.ClipPlanesEnabled & 0x4) )
134 TCL_CHECK( tcl_ucp3, (ctx->Transform.ClipPlanesEnabled & 0x8) )
135 TCL_CHECK( tcl_ucp4, (ctx->Transform.ClipPlanesEnabled & 0x10) )
136 TCL_CHECK( tcl_ucp5, (ctx->Transform.ClipPlanesEnabled & 0x20) )
137 TCL_CHECK( tcl_eyespace_or_fog, ctx->_NeedEyeCoords || ctx->Fog.Enabled )
138
139 CHECK( txr0, (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_RECT_BIT))
140 CHECK( txr1, (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_RECT_BIT))
141
142
143
144 /* Initialize the context's hardware state.
145 */
146 void radeonInitState( radeonContextPtr rmesa )
147 {
148 GLcontext *ctx = rmesa->glCtx;
149 GLuint color_fmt, depth_fmt, i;
150
151 switch ( rmesa->radeonScreen->cpp ) {
152 case 2:
153 color_fmt = RADEON_COLOR_FORMAT_RGB565;
154 break;
155 case 4:
156 color_fmt = RADEON_COLOR_FORMAT_ARGB8888;
157 break;
158 default:
159 fprintf( stderr, "Error: Unsupported pixel depth... exiting\n" );
160 exit( -1 );
161 }
162
163 rmesa->state.color.clear = 0x00000000;
164
165 switch ( ctx->Visual.depthBits ) {
166 case 16:
167 rmesa->state.depth.clear = 0x0000ffff;
168 rmesa->state.depth.scale = 1.0 / (GLfloat)0xffff;
169 depth_fmt = RADEON_DEPTH_FORMAT_16BIT_INT_Z;
170 rmesa->state.stencil.clear = 0x00000000;
171 break;
172 case 24:
173 rmesa->state.depth.clear = 0x00ffffff;
174 rmesa->state.depth.scale = 1.0 / (GLfloat)0xffffff;
175 depth_fmt = RADEON_DEPTH_FORMAT_24BIT_INT_Z;
176 rmesa->state.stencil.clear = 0xff000000;
177 break;
178 default:
179 fprintf( stderr, "Error: Unsupported depth %d... exiting\n",
180 ctx->Visual.depthBits );
181 exit( -1 );
182 }
183
184 /* Only have hw stencil when depth buffer is 24 bits deep */
185 rmesa->state.stencil.hwBuffer = ( ctx->Visual.stencilBits > 0 &&
186 ctx->Visual.depthBits == 24 );
187
188 rmesa->Fallback = 0;
189
190 if ( ctx->Visual.doubleBufferMode && rmesa->sarea->pfCurrentPage == 0 ) {
191 rmesa->state.color.drawOffset = rmesa->radeonScreen->backOffset;
192 rmesa->state.color.drawPitch = rmesa->radeonScreen->backPitch;
193 } else {
194 rmesa->state.color.drawOffset = rmesa->radeonScreen->frontOffset;
195 rmesa->state.color.drawPitch = rmesa->radeonScreen->frontPitch;
196 }
197 rmesa->state.pixel.readOffset = rmesa->state.color.drawOffset;
198 rmesa->state.pixel.readPitch = rmesa->state.color.drawPitch;
199
200 /* Initialize lists:
201 */
202 make_empty_list(&(rmesa->hw.dirty));
203 make_empty_list(&(rmesa->hw.clean));
204
205
206 #define ALLOC_STATE( ATOM, CHK, SZ, NM, FLAG ) \
207 do { \
208 rmesa->hw.ATOM.cmd_size = SZ; \
209 rmesa->hw.ATOM.cmd = (int *)CALLOC(SZ * sizeof(int)); \
210 rmesa->hw.ATOM.lastcmd = (int *)CALLOC(SZ * sizeof(int)); \
211 rmesa->hw.ATOM.name = NM; \
212 rmesa->hw.ATOM.is_tcl = FLAG; \
213 rmesa->hw.ATOM.check = check_##CHK; \
214 insert_at_head(&(rmesa->hw.dirty), &(rmesa->hw.ATOM)); \
215 } while (0)
216
217
218 /* Allocate state buffers:
219 */
220 ALLOC_STATE( ctx, always, CTX_STATE_SIZE, "CTX/context", 0 );
221 ALLOC_STATE( lin, always, LIN_STATE_SIZE, "LIN/line", 0 );
222 ALLOC_STATE( msk, always, MSK_STATE_SIZE, "MSK/mask", 0 );
223 ALLOC_STATE( vpt, always, VPT_STATE_SIZE, "VPT/viewport", 0 );
224 ALLOC_STATE( set, always, SET_STATE_SIZE, "SET/setup", 0 );
225 ALLOC_STATE( msc, always, MSC_STATE_SIZE, "MSC/misc", 0 );
226 ALLOC_STATE( zbs, always, ZBS_STATE_SIZE, "ZBS/zbias", 0 );
227 ALLOC_STATE( tcl, always, TCL_STATE_SIZE, "TCL/tcl", 1 );
228 ALLOC_STATE( mtl, tcl_lighting, MTL_STATE_SIZE, "MTL/material", 1 );
229 ALLOC_STATE( grd, always, GRD_STATE_SIZE, "GRD/guard-band", 1 );
230 ALLOC_STATE( fog, fog, FOG_STATE_SIZE, "FOG/fog", 1 );
231 ALLOC_STATE( glt, tcl_lighting, GLT_STATE_SIZE, "GLT/light-global", 1 );
232 ALLOC_STATE( eye, tcl_lighting, EYE_STATE_SIZE, "EYE/eye-vector", 1 );
233 ALLOC_STATE( tex[0], tex0, TEX_STATE_SIZE, "TEX/tex-0", 0 );
234 ALLOC_STATE( tex[1], tex1, TEX_STATE_SIZE, "TEX/tex-1", 0 );
235 ALLOC_STATE( mat[0], tcl, MAT_STATE_SIZE, "MAT/modelproject", 1 );
236 ALLOC_STATE( mat[1], tcl_eyespace_or_fog, MAT_STATE_SIZE, "MAT/modelview", 1 );
237 ALLOC_STATE( mat[2], tcl_eyespace_or_lighting, MAT_STATE_SIZE, "MAT/it-modelview", 1 );
238 ALLOC_STATE( mat[3], tcl_tex0, MAT_STATE_SIZE, "MAT/texmat0", 1 );
239 ALLOC_STATE( mat[4], tcl_tex1, MAT_STATE_SIZE, "MAT/texmat1", 1 );
240 ALLOC_STATE( ucp[0], tcl_ucp0, UCP_STATE_SIZE, "UCP/userclip-0", 1 );
241 ALLOC_STATE( ucp[1], tcl_ucp1, UCP_STATE_SIZE, "UCP/userclip-1", 1 );
242 ALLOC_STATE( ucp[2], tcl_ucp2, UCP_STATE_SIZE, "UCP/userclip-2", 1 );
243 ALLOC_STATE( ucp[3], tcl_ucp3, UCP_STATE_SIZE, "UCP/userclip-3", 1 );
244 ALLOC_STATE( ucp[4], tcl_ucp4, UCP_STATE_SIZE, "UCP/userclip-4", 1 );
245 ALLOC_STATE( ucp[5], tcl_ucp5, UCP_STATE_SIZE, "UCP/userclip-5", 1 );
246 ALLOC_STATE( lit[0], tcl_lit0, LIT_STATE_SIZE, "LIT/light-0", 1 );
247 ALLOC_STATE( lit[1], tcl_lit1, LIT_STATE_SIZE, "LIT/light-1", 1 );
248 ALLOC_STATE( lit[2], tcl_lit2, LIT_STATE_SIZE, "LIT/light-2", 1 );
249 ALLOC_STATE( lit[3], tcl_lit3, LIT_STATE_SIZE, "LIT/light-3", 1 );
250 ALLOC_STATE( lit[4], tcl_lit4, LIT_STATE_SIZE, "LIT/light-4", 1 );
251 ALLOC_STATE( lit[5], tcl_lit5, LIT_STATE_SIZE, "LIT/light-5", 1 );
252 ALLOC_STATE( lit[6], tcl_lit6, LIT_STATE_SIZE, "LIT/light-6", 1 );
253 ALLOC_STATE( lit[7], tcl_lit7, LIT_STATE_SIZE, "LIT/light-7", 1 );
254 ALLOC_STATE( txr[0], txr0, TXR_STATE_SIZE, "TXR/txr-0", 0 );
255 ALLOC_STATE( txr[1], txr1, TXR_STATE_SIZE, "TXR/txr-1", 0 );
256
257
258 /* Fill in the packet headers:
259 */
260 rmesa->hw.ctx.cmd[CTX_CMD_0] = cmdpkt(RADEON_EMIT_PP_MISC);
261 rmesa->hw.ctx.cmd[CTX_CMD_1] = cmdpkt(RADEON_EMIT_PP_CNTL);
262 rmesa->hw.ctx.cmd[CTX_CMD_2] = cmdpkt(RADEON_EMIT_RB3D_COLORPITCH);
263 rmesa->hw.lin.cmd[LIN_CMD_0] = cmdpkt(RADEON_EMIT_RE_LINE_PATTERN);
264 rmesa->hw.lin.cmd[LIN_CMD_1] = cmdpkt(RADEON_EMIT_SE_LINE_WIDTH);
265 rmesa->hw.msk.cmd[MSK_CMD_0] = cmdpkt(RADEON_EMIT_RB3D_STENCILREFMASK);
266 rmesa->hw.vpt.cmd[VPT_CMD_0] = cmdpkt(RADEON_EMIT_SE_VPORT_XSCALE);
267 rmesa->hw.set.cmd[SET_CMD_0] = cmdpkt(RADEON_EMIT_SE_CNTL);
268 rmesa->hw.set.cmd[SET_CMD_1] = cmdpkt(RADEON_EMIT_SE_CNTL_STATUS);
269 rmesa->hw.msc.cmd[MSC_CMD_0] = cmdpkt(RADEON_EMIT_RE_MISC);
270 rmesa->hw.tex[0].cmd[TEX_CMD_0] = cmdpkt(RADEON_EMIT_PP_TXFILTER_0);
271 rmesa->hw.tex[0].cmd[TEX_CMD_1] = cmdpkt(RADEON_EMIT_PP_BORDER_COLOR_0);
272 rmesa->hw.tex[1].cmd[TEX_CMD_0] = cmdpkt(RADEON_EMIT_PP_TXFILTER_1);
273 rmesa->hw.tex[1].cmd[TEX_CMD_1] = cmdpkt(RADEON_EMIT_PP_BORDER_COLOR_1);
274 rmesa->hw.zbs.cmd[ZBS_CMD_0] = cmdpkt(RADEON_EMIT_SE_ZBIAS_FACTOR);
275 rmesa->hw.tcl.cmd[TCL_CMD_0] = cmdpkt(RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT);
276 rmesa->hw.mtl.cmd[MTL_CMD_0] =
277 cmdpkt(RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED);
278 rmesa->hw.txr[0].cmd[TXR_CMD_0] = cmdpkt(RADEON_EMIT_PP_TEX_SIZE_0);
279 rmesa->hw.txr[1].cmd[TXR_CMD_0] = cmdpkt(RADEON_EMIT_PP_TEX_SIZE_1);
280 rmesa->hw.grd.cmd[GRD_CMD_0] =
281 cmdscl( RADEON_SS_VERT_GUARD_CLIP_ADJ_ADDR, 1, 4 );
282 rmesa->hw.fog.cmd[FOG_CMD_0] =
283 cmdvec( RADEON_VS_FOG_PARAM_ADDR, 1, 4 );
284 rmesa->hw.glt.cmd[GLT_CMD_0] =
285 cmdvec( RADEON_VS_GLOBAL_AMBIENT_ADDR, 1, 4 );
286 rmesa->hw.eye.cmd[EYE_CMD_0] =
287 cmdvec( RADEON_VS_EYE_VECTOR_ADDR, 1, 4 );
288
289 for (i = 0 ; i < 5; i++) {
290 rmesa->hw.mat[i].cmd[MAT_CMD_0] =
291 cmdvec( RADEON_VS_MATRIX_0_ADDR + i*4, 1, 16);
292 }
293
294 for (i = 0 ; i < 8; i++) {
295 rmesa->hw.lit[i].cmd[LIT_CMD_0] =
296 cmdvec( RADEON_VS_LIGHT_AMBIENT_ADDR + i, 8, 24 );
297 rmesa->hw.lit[i].cmd[LIT_CMD_1] =
298 cmdscl( RADEON_SS_LIGHT_DCD_ADDR + i, 8, 6 );
299 }
300
301 for (i = 0 ; i < 6; i++) {
302 rmesa->hw.ucp[i].cmd[UCP_CMD_0] =
303 cmdvec( RADEON_VS_UCP_ADDR + i, 1, 4 );
304 }
305
306 rmesa->last_ReallyEnabled = -1;
307
308 /* Initial Harware state:
309 */
310 rmesa->hw.ctx.cmd[CTX_PP_MISC] = (RADEON_ALPHA_TEST_PASS |
311 RADEON_CHROMA_FUNC_FAIL |
312 RADEON_CHROMA_KEY_NEAREST |
313 RADEON_SHADOW_FUNC_EQUAL |
314 RADEON_SHADOW_PASS_1 |
315 RADEON_RIGHT_HAND_CUBE_OGL);
316
317 rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] = (RADEON_FOG_VERTEX |
318 RADEON_FOG_USE_DEPTH);
319
320 rmesa->hw.ctx.cmd[CTX_RE_SOLID_COLOR] = 0x00000000;
321
322 rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = (RADEON_COMB_FCN_ADD_CLAMP |
323 RADEON_SRC_BLEND_GL_ONE |
324 RADEON_DST_BLEND_GL_ZERO );
325
326 rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHOFFSET] =
327 rmesa->radeonScreen->depthOffset + rmesa->radeonScreen->fbLocation;
328
329 rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHPITCH] =
330 ((rmesa->radeonScreen->depthPitch &
331 RADEON_DEPTHPITCH_MASK) |
332 RADEON_DEPTH_ENDIAN_NO_SWAP);
333
334 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] = (depth_fmt |
335 RADEON_Z_TEST_LESS |
336 RADEON_STENCIL_TEST_ALWAYS |
337 RADEON_STENCIL_FAIL_KEEP |
338 RADEON_STENCIL_ZPASS_KEEP |
339 RADEON_STENCIL_ZFAIL_KEEP |
340 RADEON_Z_WRITE_ENABLE);
341
342 rmesa->hw.ctx.cmd[CTX_PP_CNTL] = (RADEON_SCISSOR_ENABLE |
343 RADEON_ANTI_ALIAS_NONE);
344
345 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = (RADEON_PLANE_MASK_ENABLE |
346 color_fmt |
347 (1<<15));
348
349 switch ( driQueryOptioni( &rmesa->optionCache, "dither_mode" ) ) {
350 case DRI_CONF_DITHER_XERRORDIFFRESET:
351 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_INIT;
352 break;
353 case DRI_CONF_DITHER_ORDERED:
354 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_SCALE_DITHER_ENABLE;
355 break;
356 }
357 if ( driQueryOptioni( &rmesa->optionCache, "round_mode" ) ==
358 DRI_CONF_ROUND_ROUND )
359 rmesa->state.color.roundEnable = RADEON_ROUND_ENABLE;
360 else
361 rmesa->state.color.roundEnable = 0;
362 if ( driQueryOptioni (&rmesa->optionCache, "color_reduction" ) ==
363 DRI_CONF_COLOR_REDUCTION_DITHER )
364 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_ENABLE;
365 else
366 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->state.color.roundEnable;
367
368 rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = ((rmesa->state.color.drawOffset +
369 rmesa->radeonScreen->fbLocation)
370 & RADEON_COLOROFFSET_MASK);
371
372 rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = ((rmesa->state.color.drawPitch &
373 RADEON_COLORPITCH_MASK) |
374 RADEON_COLOR_ENDIAN_NO_SWAP);
375
376 rmesa->hw.set.cmd[SET_SE_CNTL] = (RADEON_FFACE_CULL_CCW |
377 RADEON_BFACE_SOLID |
378 RADEON_FFACE_SOLID |
379 /* RADEON_BADVTX_CULL_DISABLE | */
380 RADEON_FLAT_SHADE_VTX_LAST |
381 RADEON_DIFFUSE_SHADE_GOURAUD |
382 RADEON_ALPHA_SHADE_GOURAUD |
383 RADEON_SPECULAR_SHADE_GOURAUD |
384 RADEON_FOG_SHADE_GOURAUD |
385 RADEON_VPORT_XY_XFORM_ENABLE |
386 RADEON_VPORT_Z_XFORM_ENABLE |
387 RADEON_VTX_PIX_CENTER_OGL |
388 RADEON_ROUND_MODE_TRUNC |
389 RADEON_ROUND_PREC_8TH_PIX);
390
391 rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] =
392 #ifdef MESA_BIG_ENDIAN
393 RADEON_VC_32BIT_SWAP;
394 #else
395 RADEON_VC_NO_SWAP;
396 #endif
397
398 if (!(rmesa->radeonScreen->chipset & RADEON_CHIPSET_TCL)) {
399 rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] |= RADEON_TCL_BYPASS;
400 }
401
402 rmesa->hw.set.cmd[SET_SE_COORDFMT] = (
403 RADEON_VTX_W0_IS_NOT_1_OVER_W0 |
404 RADEON_TEX1_W_ROUTING_USE_Q1);
405
406
407 rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] = ((1 << 16) | 0xffff);
408
409 rmesa->hw.lin.cmd[LIN_RE_LINE_STATE] =
410 ((0 << RADEON_LINE_CURRENT_PTR_SHIFT) |
411 (1 << RADEON_LINE_CURRENT_COUNT_SHIFT));
412
413 rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] = (1 << 4);
414
415 rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] =
416 ((0x00 << RADEON_STENCIL_REF_SHIFT) |
417 (0xff << RADEON_STENCIL_MASK_SHIFT) |
418 (0xff << RADEON_STENCIL_WRITEMASK_SHIFT));
419
420 rmesa->hw.msk.cmd[MSK_RB3D_ROPCNTL] = RADEON_ROP_COPY;
421 rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] = 0xffffffff;
422
423 rmesa->hw.msc.cmd[MSC_RE_MISC] =
424 ((0 << RADEON_STIPPLE_X_OFFSET_SHIFT) |
425 (0 << RADEON_STIPPLE_Y_OFFSET_SHIFT) |
426 RADEON_STIPPLE_BIG_BIT_ORDER);
427
428 rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE] = 0x00000000;
429 rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = 0x00000000;
430 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE] = 0x00000000;
431 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = 0x00000000;
432 rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE] = 0x00000000;
433 rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = 0x00000000;
434
435 for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
436 rmesa->hw.tex[i].cmd[TEX_PP_TXFILTER] = RADEON_BORDER_MODE_OGL;
437 rmesa->hw.tex[i].cmd[TEX_PP_TXFORMAT] =
438 (RADEON_TXFORMAT_ENDIAN_NO_SWAP |
439 RADEON_TXFORMAT_PERSPECTIVE_ENABLE |
440 (i << 24) | /* This is one of RADEON_TXFORMAT_ST_ROUTE_STQ[012] */
441 (2 << RADEON_TXFORMAT_WIDTH_SHIFT) |
442 (2 << RADEON_TXFORMAT_HEIGHT_SHIFT));
443
444 /* Initialize the texture offset to the start of the card texture heap */
445 rmesa->hw.tex[i].cmd[TEX_PP_TXOFFSET] =
446 rmesa->radeonScreen->texOffset[RADEON_CARD_HEAP];
447
448 rmesa->hw.tex[i].cmd[TEX_PP_BORDER_COLOR] = 0;
449 rmesa->hw.tex[i].cmd[TEX_PP_TXCBLEND] =
450 (RADEON_COLOR_ARG_A_ZERO |
451 RADEON_COLOR_ARG_B_ZERO |
452 RADEON_COLOR_ARG_C_CURRENT_COLOR |
453 RADEON_BLEND_CTL_ADD |
454 RADEON_SCALE_1X |
455 RADEON_CLAMP_TX);
456 rmesa->hw.tex[i].cmd[TEX_PP_TXABLEND] =
457 (RADEON_ALPHA_ARG_A_ZERO |
458 RADEON_ALPHA_ARG_B_ZERO |
459 RADEON_ALPHA_ARG_C_CURRENT_ALPHA |
460 RADEON_BLEND_CTL_ADD |
461 RADEON_SCALE_1X |
462 RADEON_CLAMP_TX);
463 rmesa->hw.tex[i].cmd[TEX_PP_TFACTOR] = 0;
464 }
465
466 /* Can only add ST1 at the time of doing some multitex but can keep
467 * it after that. Errors if DIFFUSE is missing.
468 */
469 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] =
470 (RADEON_TCL_VTX_Z0 |
471 RADEON_TCL_VTX_W0 |
472 RADEON_TCL_VTX_PK_DIFFUSE
473 ); /* need to keep this uptodate */
474
475 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] =
476 ( RADEON_TCL_COMPUTE_XYZW |
477 (RADEON_TCL_TEX_INPUT_TEX_0 << RADEON_TCL_TEX_0_OUTPUT_SHIFT) |
478 (RADEON_TCL_TEX_INPUT_TEX_1 << RADEON_TCL_TEX_1_OUTPUT_SHIFT) |
479 (RADEON_TCL_TEX_INPUT_TEX_2 << RADEON_TCL_TEX_2_OUTPUT_SHIFT));
480
481
482 /* XXX */
483 rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_0] =
484 ((MODEL << RADEON_MODELVIEW_0_SHIFT) |
485 (MODEL_IT << RADEON_IT_MODELVIEW_0_SHIFT));
486
487 rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_1] =
488 ((MODEL_PROJ << RADEON_MODELPROJECT_0_SHIFT) |
489 (TEXMAT_0 << RADEON_TEXMAT_0_SHIFT) |
490 (TEXMAT_1 << RADEON_TEXMAT_1_SHIFT));
491
492 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] =
493 (RADEON_UCP_IN_CLIP_SPACE |
494 RADEON_CULL_FRONT_IS_CCW);
495
496 rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL] = 0;
497
498 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] =
499 (RADEON_SPECULAR_LIGHTS |
500 RADEON_DIFFUSE_SPECULAR_COMBINE |
501 RADEON_LOCAL_LIGHT_VEC_GL |
502 (RADEON_LM_SOURCE_STATE_PREMULT << RADEON_EMISSIVE_SOURCE_SHIFT) |
503 (RADEON_LM_SOURCE_STATE_PREMULT << RADEON_AMBIENT_SOURCE_SHIFT) |
504 (RADEON_LM_SOURCE_STATE_PREMULT << RADEON_DIFFUSE_SOURCE_SHIFT) |
505 (RADEON_LM_SOURCE_STATE_PREMULT << RADEON_SPECULAR_SOURCE_SHIFT));
506
507 for (i = 0 ; i < 8; i++) {
508 struct gl_light *l = &ctx->Light.Light[i];
509 GLenum p = GL_LIGHT0 + i;
510 *(float *)&(rmesa->hw.lit[i].cmd[LIT_RANGE_CUTOFF]) = FLT_MAX;
511
512 ctx->Driver.Lightfv( ctx, p, GL_AMBIENT, l->Ambient );
513 ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse );
514 ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular );
515 ctx->Driver.Lightfv( ctx, p, GL_POSITION, 0 );
516 ctx->Driver.Lightfv( ctx, p, GL_SPOT_DIRECTION, 0 );
517 ctx->Driver.Lightfv( ctx, p, GL_SPOT_EXPONENT, &l->SpotExponent );
518 ctx->Driver.Lightfv( ctx, p, GL_SPOT_CUTOFF, &l->SpotCutoff );
519 ctx->Driver.Lightfv( ctx, p, GL_CONSTANT_ATTENUATION,
520 &l->ConstantAttenuation );
521 ctx->Driver.Lightfv( ctx, p, GL_LINEAR_ATTENUATION,
522 &l->LinearAttenuation );
523 ctx->Driver.Lightfv( ctx, p, GL_QUADRATIC_ATTENUATION,
524 &l->QuadraticAttenuation );
525 *(float *)&(rmesa->hw.lit[i].cmd[LIT_ATTEN_XXX]) = 0.0;
526 }
527
528 ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_AMBIENT,
529 ctx->Light.Model.Ambient );
530
531 TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
532
533 for (i = 0 ; i < 6; i++) {
534 ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, NULL );
535 }
536
537 ctx->Driver.Fogfv( ctx, GL_FOG_MODE, 0 );
538 ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
539 ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
540 ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
541 ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
542 ctx->Driver.Fogfv( ctx, GL_FOG_COORDINATE_SOURCE_EXT, 0 );
543
544 rmesa->hw.grd.cmd[GRD_VERT_GUARD_CLIP_ADJ] = IEEE_ONE;
545 rmesa->hw.grd.cmd[GRD_VERT_GUARD_DISCARD_ADJ] = IEEE_ONE;
546 rmesa->hw.grd.cmd[GRD_HORZ_GUARD_CLIP_ADJ] = IEEE_ONE;
547 rmesa->hw.grd.cmd[GRD_HORZ_GUARD_DISCARD_ADJ] = IEEE_ONE;
548
549 rmesa->hw.eye.cmd[EYE_X] = 0;
550 rmesa->hw.eye.cmd[EYE_Y] = 0;
551 rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE;
552 rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE;
553 }