update r300 drm minimum to 20
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_swtcl.c
1 /* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_swtcl.c,v 1.6 2003/05/06 23:52:08 daenzer Exp $ */
2 /**************************************************************************
3
4 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
5 VA Linux Systems Inc., Fremont, California.
6
7 All Rights Reserved.
8
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
16
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
20
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29 **************************************************************************/
30
31 /*
32 * Authors:
33 * Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36 #include "glheader.h"
37 #include "mtypes.h"
38 #include "colormac.h"
39 #include "enums.h"
40 #include "imports.h"
41 #include "macros.h"
42
43 #include "swrast_setup/swrast_setup.h"
44 #include "math/m_translate.h"
45 #include "tnl/tnl.h"
46 #include "tnl/t_context.h"
47 #include "tnl/t_pipeline.h"
48 #include "tnl/t_vtx_api.h" /* for _tnl_FlushVertices */
49
50 #include "radeon_context.h"
51 #include "radeon_ioctl.h"
52 #include "radeon_state.h"
53 #include "radeon_swtcl.h"
54 #include "radeon_tcl.h"
55
56
57 static void flush_last_swtcl_prim( radeonContextPtr rmesa );
58
59 /* R100: xyzw, c0, c1/fog, stq[0..2] = 4+1+1+3*3 = 15 right? */
60 /* R200: xyzw, c0, c1/fog, strq[0..5] = 4+1+1+4*6 = 30 */
61 #define RADEON_MAX_TNL_VERTEX_SIZE (15 * sizeof(GLfloat)) /* for mesa _tnl stage */
62
63 /***********************************************************************
64 * Initialization
65 ***********************************************************************/
66
67 #define EMIT_ATTR( ATTR, STYLE, F0 ) \
68 do { \
69 rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].attrib = (ATTR); \
70 rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].format = (STYLE); \
71 rmesa->swtcl.vertex_attr_count++; \
72 fmt_0 |= F0; \
73 } while (0)
74
75 #define EMIT_PAD( N ) \
76 do { \
77 rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].attrib = 0; \
78 rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].format = EMIT_PAD; \
79 rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].offset = (N); \
80 rmesa->swtcl.vertex_attr_count++; \
81 } while (0)
82
83 static GLuint radeon_cp_vc_frmts[3][2] =
84 {
85 { RADEON_CP_VC_FRMT_ST0, RADEON_CP_VC_FRMT_ST0 | RADEON_CP_VC_FRMT_Q0 },
86 { RADEON_CP_VC_FRMT_ST1, RADEON_CP_VC_FRMT_ST1 | RADEON_CP_VC_FRMT_Q1 },
87 { RADEON_CP_VC_FRMT_ST2, RADEON_CP_VC_FRMT_ST2 | RADEON_CP_VC_FRMT_Q2 },
88 };
89
90 static void radeonSetVertexFormat( GLcontext *ctx )
91 {
92 radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
93 TNLcontext *tnl = TNL_CONTEXT(ctx);
94 struct vertex_buffer *VB = &tnl->vb;
95 GLuint index = tnl->render_inputs;
96 int fmt_0 = 0;
97 int offset = 0;
98
99
100 /* Important:
101 */
102 if ( VB->NdcPtr != NULL ) {
103 VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
104 }
105 else {
106 VB->AttribPtr[VERT_ATTRIB_POS] = VB->ClipPtr;
107 }
108
109 assert( VB->AttribPtr[VERT_ATTRIB_POS] != NULL );
110 rmesa->swtcl.vertex_attr_count = 0;
111
112 /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
113 * build up a hardware vertex.
114 */
115 if ( !rmesa->swtcl.needproj ||
116 (index & _TNL_BITS_TEX_ANY)) { /* for projtex */
117 EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F,
118 RADEON_CP_VC_FRMT_XY | RADEON_CP_VC_FRMT_Z | RADEON_CP_VC_FRMT_W0 );
119 offset = 4;
120 }
121 else {
122 EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F,
123 RADEON_CP_VC_FRMT_XY | RADEON_CP_VC_FRMT_Z );
124 offset = 3;
125 }
126
127 rmesa->swtcl.coloroffset = offset;
128 #if MESA_LITTLE_ENDIAN
129 EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA,
130 RADEON_CP_VC_FRMT_PKCOLOR );
131 #else
132 EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_ABGR,
133 RADEON_CP_VC_FRMT_PKCOLOR );
134 #endif
135 offset += 1;
136
137 rmesa->swtcl.specoffset = 0;
138 if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) {
139
140 #if MESA_LITTLE_ENDIAN
141 if (index & _TNL_BIT_COLOR1) {
142 rmesa->swtcl.specoffset = offset;
143 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB,
144 RADEON_CP_VC_FRMT_PKSPEC );
145 }
146 else {
147 EMIT_PAD( 3 );
148 }
149
150 if (index & _TNL_BIT_FOG) {
151 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F,
152 RADEON_CP_VC_FRMT_PKSPEC );
153 }
154 else {
155 EMIT_PAD( 1 );
156 }
157 #else
158 if (index & _TNL_BIT_FOG) {
159 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F,
160 RADEON_CP_VC_FRMT_PKSPEC );
161 }
162 else {
163 EMIT_PAD( 1 );
164 }
165
166 if (index & _TNL_BIT_COLOR1) {
167 rmesa->swtcl.specoffset = offset;
168 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR,
169 RADEON_CP_VC_FRMT_PKSPEC );
170 }
171 else {
172 EMIT_PAD( 3 );
173 }
174 #endif
175 }
176
177 if (index & _TNL_BITS_TEX_ANY) {
178 int i;
179
180 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
181 if (index & _TNL_BIT_TEX(i)) {
182 GLuint sz = VB->TexCoordPtr[i]->size;
183
184 switch (sz) {
185 case 1:
186 case 2:
187 EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_2F,
188 radeon_cp_vc_frmts[i][0] );
189 break;
190 case 3:
191 case 4:
192 if (ctx->Texture.Unit[i]._ReallyEnabled & (TEXTURE_CUBE_BIT) ) {
193 EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F,
194 radeon_cp_vc_frmts[i][1] );
195 } else {
196 EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F_XYW,
197 radeon_cp_vc_frmts[i][1] );
198 }
199 break;
200 default:
201 continue;
202 };
203 }
204 }
205 }
206
207 if ( rmesa->tnl_index != index ||
208 fmt_0 != rmesa->swtcl.vertex_format) {
209 RADEON_NEWPRIM(rmesa);
210 rmesa->swtcl.vertex_format = fmt_0;
211 rmesa->swtcl.vertex_size =
212 _tnl_install_attrs( ctx,
213 rmesa->swtcl.vertex_attrs,
214 rmesa->swtcl.vertex_attr_count,
215 NULL, 0 );
216 rmesa->swtcl.vertex_size /= 4;
217 rmesa->tnl_index = index;
218 if (RADEON_DEBUG & DEBUG_VERTS)
219 fprintf( stderr, "%s: vertex_size= %d floats\n",
220 __FUNCTION__, rmesa->swtcl.vertex_size);
221 }
222 }
223
224
225 static void radeonRenderStart( GLcontext *ctx )
226 {
227 radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
228
229 radeonSetVertexFormat( ctx );
230
231 if (rmesa->dma.flush != 0 &&
232 rmesa->dma.flush != flush_last_swtcl_prim)
233 rmesa->dma.flush( rmesa );
234 }
235
236
237 /**
238 * Set vertex state for SW TCL. The primary purpose of this function is to
239 * determine in advance whether or not the hardware can / should do the
240 * projection divide or Mesa should do it.
241 */
242 void radeonChooseVertexState( GLcontext *ctx )
243 {
244 radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
245 TNLcontext *tnl = TNL_CONTEXT(ctx);
246
247 GLuint se_coord_fmt;
248
249 /* We must ensure that we don't do _tnl_need_projected_coords while in a
250 * rasterization fallback. As this function will be called again when we
251 * leave a rasterization fallback, we can just skip it for now.
252 */
253 if (rmesa->Fallback != 0)
254 return;
255
256 /* HW perspective divide is a win, but tiny vertex formats are a
257 * bigger one.
258 */
259
260 if ( ((tnl->render_inputs & (_TNL_BITS_TEX_ANY|_TNL_BIT_COLOR1) ) == 0)
261 || (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
262 rmesa->swtcl.needproj = GL_TRUE;
263 se_coord_fmt = (RADEON_VTX_XY_PRE_MULT_1_OVER_W0 |
264 RADEON_VTX_Z_PRE_MULT_1_OVER_W0 |
265 RADEON_TEX1_W_ROUTING_USE_Q1);
266 }
267 else {
268 rmesa->swtcl.needproj = GL_FALSE;
269 se_coord_fmt = (RADEON_VTX_W0_IS_NOT_1_OVER_W0 |
270 RADEON_TEX1_W_ROUTING_USE_Q1);
271 }
272
273 _tnl_need_projected_coords( ctx, rmesa->swtcl.needproj );
274
275 if ( se_coord_fmt != rmesa->hw.set.cmd[SET_SE_COORDFMT] ) {
276 RADEON_STATECHANGE( rmesa, set );
277 rmesa->hw.set.cmd[SET_SE_COORDFMT] = se_coord_fmt;
278 }
279 }
280
281
282 /* Flush vertices in the current dma region.
283 */
284 static void flush_last_swtcl_prim( radeonContextPtr rmesa )
285 {
286 if (RADEON_DEBUG & DEBUG_IOCTL)
287 fprintf(stderr, "%s\n", __FUNCTION__);
288
289 rmesa->dma.flush = NULL;
290
291 if (rmesa->dma.current.buf) {
292 struct radeon_dma_region *current = &rmesa->dma.current;
293 GLuint current_offset = (rmesa->radeonScreen->gart_buffer_offset +
294 current->buf->buf->idx * RADEON_BUFFER_SIZE +
295 current->start);
296
297 assert (!(rmesa->swtcl.hw_primitive & RADEON_CP_VC_CNTL_PRIM_WALK_IND));
298
299 assert (current->start +
300 rmesa->swtcl.numverts * rmesa->swtcl.vertex_size * 4 ==
301 current->ptr);
302
303 if (rmesa->dma.current.start != rmesa->dma.current.ptr) {
304 radeonEnsureCmdBufSpace( rmesa, VERT_AOS_BUFSZ +
305 rmesa->hw.max_state_size + VBUF_BUFSZ );
306
307 radeonEmitVertexAOS( rmesa,
308 rmesa->swtcl.vertex_size,
309 current_offset);
310
311 radeonEmitVbufPrim( rmesa,
312 rmesa->swtcl.vertex_format,
313 rmesa->swtcl.hw_primitive,
314 rmesa->swtcl.numverts);
315 }
316
317 rmesa->swtcl.numverts = 0;
318 current->start = current->ptr;
319 }
320 }
321
322
323 /* Alloc space in the current dma region.
324 */
325 static INLINE void *
326 radeonAllocDmaLowVerts( radeonContextPtr rmesa, int nverts, int vsize )
327 {
328 GLuint bytes = vsize * nverts;
329
330 if ( rmesa->dma.current.ptr + bytes > rmesa->dma.current.end )
331 radeonRefillCurrentDmaRegion( rmesa );
332
333 if (!rmesa->dma.flush) {
334 rmesa->glCtx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
335 rmesa->dma.flush = flush_last_swtcl_prim;
336 }
337
338 assert( vsize == rmesa->swtcl.vertex_size * 4 );
339 assert( rmesa->dma.flush == flush_last_swtcl_prim );
340 assert (rmesa->dma.current.start +
341 rmesa->swtcl.numverts * rmesa->swtcl.vertex_size * 4 ==
342 rmesa->dma.current.ptr);
343
344
345 {
346 GLubyte *head = (GLubyte *)(rmesa->dma.current.address + rmesa->dma.current.ptr);
347 rmesa->dma.current.ptr += bytes;
348 rmesa->swtcl.numverts += nverts;
349 return head;
350 }
351
352 }
353
354
355 /*
356 * Render unclipped vertex buffers by emitting vertices directly to
357 * dma buffers. Use strip/fan hardware primitives where possible.
358 * Try to simulate missing primitives with indexed vertices.
359 */
360 #define HAVE_POINTS 1
361 #define HAVE_LINES 1
362 #define HAVE_LINE_STRIPS 1
363 #define HAVE_TRIANGLES 1
364 #define HAVE_TRI_STRIPS 1
365 #define HAVE_TRI_STRIP_1 0
366 #define HAVE_TRI_FANS 1
367 #define HAVE_QUADS 0
368 #define HAVE_QUAD_STRIPS 0
369 #define HAVE_POLYGONS 0
370 /* \todo: is it possible to make "ELTS" work with t_vertex code ? */
371 #define HAVE_ELTS 0
372
373 static const GLuint hw_prim[GL_POLYGON+1] = {
374 RADEON_CP_VC_CNTL_PRIM_TYPE_POINT,
375 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
376 0,
377 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE_STRIP,
378 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
379 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_STRIP,
380 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN,
381 0,
382 0,
383 0
384 };
385
386 static INLINE void
387 radeonDmaPrimitive( radeonContextPtr rmesa, GLenum prim )
388 {
389 RADEON_NEWPRIM( rmesa );
390 rmesa->swtcl.hw_primitive = hw_prim[prim];
391 assert(rmesa->dma.current.ptr == rmesa->dma.current.start);
392 }
393
394 #define LOCAL_VARS radeonContextPtr rmesa = RADEON_CONTEXT(ctx)
395 #define INIT( prim ) radeonDmaPrimitive( rmesa, prim )
396 #define FLUSH() RADEON_NEWPRIM( rmesa )
397 #define GET_CURRENT_VB_MAX_VERTS() \
398 (((int)rmesa->dma.current.end - (int)rmesa->dma.current.ptr) / (rmesa->swtcl.vertex_size*4))
399 #define GET_SUBSEQUENT_VB_MAX_VERTS() \
400 ((RADEON_BUFFER_SIZE) / (rmesa->swtcl.vertex_size*4))
401 #define ALLOC_VERTS( nr ) \
402 radeonAllocDmaLowVerts( rmesa, nr, rmesa->swtcl.vertex_size * 4 )
403 #define EMIT_VERTS( ctx, j, nr, buf ) \
404 _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf)
405
406 #define TAG(x) radeon_dma_##x
407 #include "tnl_dd/t_dd_dmatmp.h"
408
409
410 /**********************************************************************/
411 /* Render pipeline stage */
412 /**********************************************************************/
413
414
415 static GLboolean radeon_run_render( GLcontext *ctx,
416 struct tnl_pipeline_stage *stage )
417 {
418 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
419 TNLcontext *tnl = TNL_CONTEXT(ctx);
420 struct vertex_buffer *VB = &tnl->vb;
421 tnl_render_func *tab = TAG(render_tab_verts);
422 GLuint i;
423
424 if (rmesa->swtcl.indexed_verts.buf)
425 RELEASE_ELT_VERTS();
426
427 if (rmesa->swtcl.RenderIndex != 0 ||
428 !radeon_dma_validate_render( ctx, VB ))
429 return GL_TRUE;
430
431 tnl->Driver.Render.Start( ctx );
432
433 for (i = 0 ; i < VB->PrimitiveCount ; i++)
434 {
435 GLuint prim = VB->Primitive[i].mode;
436 GLuint start = VB->Primitive[i].start;
437 GLuint length = VB->Primitive[i].count;
438
439 if (!length)
440 continue;
441
442 if (RADEON_DEBUG & DEBUG_PRIMS)
443 fprintf(stderr, "radeon_render.c: prim %s %d..%d\n",
444 _mesa_lookup_enum_by_nr(prim & PRIM_MODE_MASK),
445 start, start+length);
446
447 if (length)
448 tab[prim & PRIM_MODE_MASK]( ctx, start, start + length, prim );
449 }
450
451 tnl->Driver.Render.Finish( ctx );
452
453 return GL_FALSE; /* finished the pipe */
454 }
455
456
457
458
459 const struct tnl_pipeline_stage _radeon_render_stage =
460 {
461 "radeon render",
462 NULL,
463 NULL,
464 NULL,
465 NULL,
466 radeon_run_render /* run */
467 };
468
469
470 /**************************************************************************/
471
472 /* Radeon texture rectangle expects coords in 0..1 range, not 0..dimension
473 * as in the extension spec. Need to translate here.
474 *
475 * Note that swrast expects 0..dimension, so if a fallback is active,
476 * don't do anything. (Maybe need to configure swrast to match hw)
477 */
478 struct texrect_stage_data {
479 GLvector4f texcoord[MAX_TEXTURE_UNITS];
480 };
481
482 #define TEXRECT_STAGE_DATA(stage) ((struct texrect_stage_data *)stage->privatePtr)
483
484
485 static GLboolean run_texrect_stage( GLcontext *ctx,
486 struct tnl_pipeline_stage *stage )
487 {
488 struct texrect_stage_data *store = TEXRECT_STAGE_DATA(stage);
489 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
490 TNLcontext *tnl = TNL_CONTEXT(ctx);
491 struct vertex_buffer *VB = &tnl->vb;
492 GLuint i;
493
494 if (rmesa->Fallback)
495 return GL_TRUE;
496
497 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
498 if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_RECT_BIT) {
499 struct gl_texture_object *texObj = ctx->Texture.Unit[i].CurrentRect;
500 struct gl_texture_image *texImage = texObj->Image[0][texObj->BaseLevel];
501 const GLfloat iw = 1.0/texImage->Width;
502 const GLfloat ih = 1.0/texImage->Height;
503 GLfloat *in = (GLfloat *)VB->TexCoordPtr[i]->data;
504 GLint instride = VB->TexCoordPtr[i]->stride;
505 GLfloat (*out)[4] = store->texcoord[i].data;
506 GLint j;
507
508 store->texcoord[i].size = VB->TexCoordPtr[i]->size;
509 for (j = 0 ; j < VB->Count ; j++) {
510 switch (VB->TexCoordPtr[i]->size) {
511 case 4:
512 out[j][3] = in[3];
513 /* fallthrough */
514 case 3:
515 out[j][2] = in[2];
516 /* fallthrough */
517 default:
518 out[j][0] = in[0] * iw;
519 out[j][1] = in[1] * ih;
520 }
521 in = (GLfloat *)((GLubyte *)in + instride);
522 }
523
524 VB->AttribPtr[VERT_ATTRIB_TEX0+i] = VB->TexCoordPtr[i] = &store->texcoord[i];
525 }
526 }
527
528 return GL_TRUE;
529 }
530
531
532 /* Called the first time stage->run() is invoked.
533 */
534 static GLboolean alloc_texrect_data( GLcontext *ctx,
535 struct tnl_pipeline_stage *stage )
536 {
537 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
538 struct texrect_stage_data *store;
539 GLuint i;
540
541 stage->privatePtr = CALLOC(sizeof(*store));
542 store = TEXRECT_STAGE_DATA(stage);
543 if (!store)
544 return GL_FALSE;
545
546 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
547 _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
548
549 return GL_TRUE;
550 }
551
552 static void free_texrect_data( struct tnl_pipeline_stage *stage )
553 {
554 struct texrect_stage_data *store = TEXRECT_STAGE_DATA(stage);
555 GLuint i;
556
557 if (store) {
558 for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
559 if (store->texcoord[i].data)
560 _mesa_vector4f_free( &store->texcoord[i] );
561 FREE( store );
562 stage->privatePtr = NULL;
563 }
564 }
565
566 const struct tnl_pipeline_stage _radeon_texrect_stage =
567 {
568 "radeon texrect stage", /* name */
569 NULL,
570 alloc_texrect_data,
571 free_texrect_data,
572 NULL,
573 run_texrect_stage
574 };
575
576
577 /**************************************************************************/
578
579
580 static const GLuint reduced_hw_prim[GL_POLYGON+1] = {
581 RADEON_CP_VC_CNTL_PRIM_TYPE_POINT,
582 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
583 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
584 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
585 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
586 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
587 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
588 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
589 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
590 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST
591 };
592
593 static void radeonRasterPrimitive( GLcontext *ctx, GLuint hwprim );
594 static void radeonRenderPrimitive( GLcontext *ctx, GLenum prim );
595 static void radeonResetLineStipple( GLcontext *ctx );
596
597
598 /***********************************************************************
599 * Emit primitives as inline vertices *
600 ***********************************************************************/
601
602 #undef LOCAL_VARS
603 #undef ALLOC_VERTS
604 #define CTX_ARG radeonContextPtr rmesa
605 #define GET_VERTEX_DWORDS() rmesa->swtcl.vertex_size
606 #define ALLOC_VERTS( n, size ) radeonAllocDmaLowVerts( rmesa, n, (size) * 4 )
607 #undef LOCAL_VARS
608 #define LOCAL_VARS \
609 radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
610 const char *radeonverts = (char *)rmesa->swtcl.verts;
611 #define VERT(x) (radeonVertex *)(radeonverts + ((x) * (vertsize) * sizeof(int)))
612 #define VERTEX radeonVertex
613 #undef TAG
614 #define TAG(x) radeon_##x
615 #include "tnl_dd/t_dd_triemit.h"
616
617
618 /***********************************************************************
619 * Macros for t_dd_tritmp.h to draw basic primitives *
620 ***********************************************************************/
621
622 #define QUAD( a, b, c, d ) radeon_quad( rmesa, a, b, c, d )
623 #define TRI( a, b, c ) radeon_triangle( rmesa, a, b, c )
624 #define LINE( a, b ) radeon_line( rmesa, a, b )
625 #define POINT( a ) radeon_point( rmesa, a )
626
627 /***********************************************************************
628 * Build render functions from dd templates *
629 ***********************************************************************/
630
631 #define RADEON_TWOSIDE_BIT 0x01
632 #define RADEON_UNFILLED_BIT 0x02
633 #define RADEON_MAX_TRIFUNC 0x04
634
635
636 static struct {
637 tnl_points_func points;
638 tnl_line_func line;
639 tnl_triangle_func triangle;
640 tnl_quad_func quad;
641 } rast_tab[RADEON_MAX_TRIFUNC];
642
643
644 #define DO_FALLBACK 0
645 #define DO_OFFSET 0
646 #define DO_UNFILLED (IND & RADEON_UNFILLED_BIT)
647 #define DO_TWOSIDE (IND & RADEON_TWOSIDE_BIT)
648 #define DO_FLAT 0
649 #define DO_TRI 1
650 #define DO_QUAD 1
651 #define DO_LINE 1
652 #define DO_POINTS 1
653 #define DO_FULL_QUAD 1
654
655 #define HAVE_RGBA 1
656 #define HAVE_SPEC 1
657 #define HAVE_BACK_COLORS 0
658 #define HAVE_HW_FLATSHADE 1
659 #define TAB rast_tab
660
661 #define DEPTH_SCALE 1.0
662 #define UNFILLED_TRI unfilled_tri
663 #define UNFILLED_QUAD unfilled_quad
664 #define VERT_X(_v) _v->v.x
665 #define VERT_Y(_v) _v->v.y
666 #define VERT_Z(_v) _v->v.z
667 #define AREA_IS_CCW( a ) (a < 0)
668 #define GET_VERTEX(e) (rmesa->swtcl.verts + ((e) * rmesa->swtcl.vertex_size * sizeof(int)))
669
670 #define VERT_SET_RGBA( v, c ) \
671 do { \
672 radeon_color_t *color = (radeon_color_t *)&((v)->ui[coloroffset]); \
673 UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
674 UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
675 UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
676 UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
677 } while (0)
678
679 #define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
680
681 #define VERT_SET_SPEC( v, c ) \
682 do { \
683 if (specoffset) { \
684 radeon_color_t *spec = (radeon_color_t *)&((v)->ui[specoffset]); \
685 UNCLAMPED_FLOAT_TO_UBYTE(spec->red, (c)[0]); \
686 UNCLAMPED_FLOAT_TO_UBYTE(spec->green, (c)[1]); \
687 UNCLAMPED_FLOAT_TO_UBYTE(spec->blue, (c)[2]); \
688 } \
689 } while (0)
690 #define VERT_COPY_SPEC( v0, v1 ) \
691 do { \
692 if (specoffset) { \
693 radeon_color_t *spec0 = (radeon_color_t *)&((v0)->ui[specoffset]); \
694 radeon_color_t *spec1 = (radeon_color_t *)&((v1)->ui[specoffset]); \
695 spec0->red = spec1->red; \
696 spec0->green = spec1->green; \
697 spec0->blue = spec1->blue; \
698 } \
699 } while (0)
700
701 /* These don't need LE32_TO_CPU() as they used to save and restore
702 * colors which are already in the correct format.
703 */
704 #define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
705 #define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
706 #define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset]
707 #define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
708
709 #undef LOCAL_VARS
710 #undef TAG
711 #undef INIT
712
713 #define LOCAL_VARS(n) \
714 radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
715 GLuint color[n], spec[n]; \
716 GLuint coloroffset = rmesa->swtcl.coloroffset; \
717 GLuint specoffset = rmesa->swtcl.specoffset; \
718 (void) color; (void) spec; (void) coloroffset; (void) specoffset;
719
720 /***********************************************************************
721 * Helpers for rendering unfilled primitives *
722 ***********************************************************************/
723
724 #define RASTERIZE(x) radeonRasterPrimitive( ctx, reduced_hw_prim[x] )
725 #define RENDER_PRIMITIVE rmesa->swtcl.render_primitive
726 #undef TAG
727 #define TAG(x) x
728 #include "tnl_dd/t_dd_unfilled.h"
729 #undef IND
730
731
732 /***********************************************************************
733 * Generate GL render functions *
734 ***********************************************************************/
735
736
737 #define IND (0)
738 #define TAG(x) x
739 #include "tnl_dd/t_dd_tritmp.h"
740
741 #define IND (RADEON_TWOSIDE_BIT)
742 #define TAG(x) x##_twoside
743 #include "tnl_dd/t_dd_tritmp.h"
744
745 #define IND (RADEON_UNFILLED_BIT)
746 #define TAG(x) x##_unfilled
747 #include "tnl_dd/t_dd_tritmp.h"
748
749 #define IND (RADEON_TWOSIDE_BIT|RADEON_UNFILLED_BIT)
750 #define TAG(x) x##_twoside_unfilled
751 #include "tnl_dd/t_dd_tritmp.h"
752
753
754 static void init_rast_tab( void )
755 {
756 init();
757 init_twoside();
758 init_unfilled();
759 init_twoside_unfilled();
760 }
761
762 /**********************************************************************/
763 /* Render unclipped begin/end objects */
764 /**********************************************************************/
765
766 #define RENDER_POINTS( start, count ) \
767 for ( ; start < count ; start++) \
768 radeon_point( rmesa, VERT(start) )
769 #define RENDER_LINE( v0, v1 ) \
770 radeon_line( rmesa, VERT(v0), VERT(v1) )
771 #define RENDER_TRI( v0, v1, v2 ) \
772 radeon_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )
773 #define RENDER_QUAD( v0, v1, v2, v3 ) \
774 radeon_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
775 #undef INIT
776 #define INIT(x) do { \
777 radeonRenderPrimitive( ctx, x ); \
778 } while (0)
779 #undef LOCAL_VARS
780 #define LOCAL_VARS \
781 radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
782 const GLuint vertsize = rmesa->swtcl.vertex_size; \
783 const char *radeonverts = (char *)rmesa->swtcl.verts; \
784 const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
785 const GLboolean stipple = ctx->Line.StippleFlag; \
786 (void) elt; (void) stipple;
787 #define RESET_STIPPLE if ( stipple ) radeonResetLineStipple( ctx );
788 #define RESET_OCCLUSION
789 #define PRESERVE_VB_DEFS
790 #define ELT(x) (x)
791 #define TAG(x) radeon_##x##_verts
792 #include "tnl/t_vb_rendertmp.h"
793 #undef ELT
794 #undef TAG
795 #define TAG(x) radeon_##x##_elts
796 #define ELT(x) elt[x]
797 #include "tnl/t_vb_rendertmp.h"
798
799
800
801 /**********************************************************************/
802 /* Choose render functions */
803 /**********************************************************************/
804
805 void radeonChooseRenderState( GLcontext *ctx )
806 {
807 TNLcontext *tnl = TNL_CONTEXT(ctx);
808 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
809 GLuint index = 0;
810 GLuint flags = ctx->_TriangleCaps;
811
812 if (!rmesa->TclFallback || rmesa->Fallback)
813 return;
814
815 if (flags & DD_TRI_LIGHT_TWOSIDE) index |= RADEON_TWOSIDE_BIT;
816 if (flags & DD_TRI_UNFILLED) index |= RADEON_UNFILLED_BIT;
817
818 if (index != rmesa->swtcl.RenderIndex) {
819 tnl->Driver.Render.Points = rast_tab[index].points;
820 tnl->Driver.Render.Line = rast_tab[index].line;
821 tnl->Driver.Render.ClippedLine = rast_tab[index].line;
822 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
823 tnl->Driver.Render.Quad = rast_tab[index].quad;
824
825 if (index == 0) {
826 tnl->Driver.Render.PrimTabVerts = radeon_render_tab_verts;
827 tnl->Driver.Render.PrimTabElts = radeon_render_tab_elts;
828 tnl->Driver.Render.ClippedPolygon = radeon_fast_clipped_poly;
829 } else {
830 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
831 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
832 tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
833 }
834
835 rmesa->swtcl.RenderIndex = index;
836 }
837 }
838
839
840 /**********************************************************************/
841 /* High level hooks for t_vb_render.c */
842 /**********************************************************************/
843
844
845 static void radeonRasterPrimitive( GLcontext *ctx, GLuint hwprim )
846 {
847 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
848
849 if (rmesa->swtcl.hw_primitive != hwprim) {
850 RADEON_NEWPRIM( rmesa );
851 rmesa->swtcl.hw_primitive = hwprim;
852 }
853 }
854
855 static void radeonRenderPrimitive( GLcontext *ctx, GLenum prim )
856 {
857 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
858 rmesa->swtcl.render_primitive = prim;
859 if (prim < GL_TRIANGLES || !(ctx->_TriangleCaps & DD_TRI_UNFILLED))
860 radeonRasterPrimitive( ctx, reduced_hw_prim[prim] );
861 }
862
863 static void radeonRenderFinish( GLcontext *ctx )
864 {
865 }
866
867 static void radeonResetLineStipple( GLcontext *ctx )
868 {
869 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
870 RADEON_STATECHANGE( rmesa, lin );
871 }
872
873
874 /**********************************************************************/
875 /* Transition to/from hardware rasterization. */
876 /**********************************************************************/
877
878 static const char * const fallbackStrings[] = {
879 "Texture mode",
880 "glDrawBuffer(GL_FRONT_AND_BACK)",
881 "glEnable(GL_STENCIL) without hw stencil buffer",
882 "glRenderMode(selection or feedback)",
883 "glBlendEquation",
884 "glBlendFunc",
885 "RADEON_NO_RAST",
886 "Mixing GL_CLAMP_TO_BORDER and GL_CLAMP (or GL_MIRROR_CLAMP_ATI)"
887 };
888
889
890 static const char *getFallbackString(GLuint bit)
891 {
892 int i = 0;
893 while (bit > 1) {
894 i++;
895 bit >>= 1;
896 }
897 return fallbackStrings[i];
898 }
899
900
901 void radeonFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
902 {
903 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
904 TNLcontext *tnl = TNL_CONTEXT(ctx);
905 GLuint oldfallback = rmesa->Fallback;
906
907 if (mode) {
908 rmesa->Fallback |= bit;
909 if (oldfallback == 0) {
910 RADEON_FIREVERTICES( rmesa );
911 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_RASTER, GL_TRUE );
912 _swsetup_Wakeup( ctx );
913 rmesa->swtcl.RenderIndex = ~0;
914 if (RADEON_DEBUG & DEBUG_FALLBACKS) {
915 fprintf(stderr, "Radeon begin rasterization fallback: 0x%x %s\n",
916 bit, getFallbackString(bit));
917 }
918 }
919 }
920 else {
921 rmesa->Fallback &= ~bit;
922 if (oldfallback == bit) {
923 _swrast_flush( ctx );
924 tnl->Driver.Render.Start = radeonRenderStart;
925 tnl->Driver.Render.PrimitiveNotify = radeonRenderPrimitive;
926 tnl->Driver.Render.Finish = radeonRenderFinish;
927
928 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
929 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
930 tnl->Driver.Render.Interp = _tnl_interp;
931
932 tnl->Driver.Render.ResetLineStipple = radeonResetLineStipple;
933 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_RASTER, GL_FALSE );
934 if (rmesa->TclFallback) {
935 /* These are already done if rmesa->TclFallback goes to
936 * zero above. But not if it doesn't (RADEON_NO_TCL for
937 * example?)
938 */
939 radeonChooseVertexState( ctx );
940 radeonChooseRenderState( ctx );
941 }
942 if (RADEON_DEBUG & DEBUG_FALLBACKS) {
943 fprintf(stderr, "Radeon end rasterization fallback: 0x%x %s\n",
944 bit, getFallbackString(bit));
945 }
946 }
947 }
948 }
949
950
951 void radeonFlushVertices( GLcontext *ctx, GLuint flags )
952 {
953 _tnl_FlushVertices( ctx, flags );
954
955 if (flags & FLUSH_STORED_VERTICES)
956 RADEON_NEWPRIM( RADEON_CONTEXT( ctx ) );
957 }
958
959 /**********************************************************************/
960 /* Initialization. */
961 /**********************************************************************/
962
963 void radeonInitSwtcl( GLcontext *ctx )
964 {
965 TNLcontext *tnl = TNL_CONTEXT(ctx);
966 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
967 static int firsttime = 1;
968
969 if (firsttime) {
970 init_rast_tab();
971 firsttime = 0;
972 }
973
974 tnl->Driver.Render.Start = radeonRenderStart;
975 tnl->Driver.Render.Finish = radeonRenderFinish;
976 tnl->Driver.Render.PrimitiveNotify = radeonRenderPrimitive;
977 tnl->Driver.Render.ResetLineStipple = radeonResetLineStipple;
978 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
979 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
980 tnl->Driver.Render.Interp = _tnl_interp;
981
982 _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
983 RADEON_MAX_TNL_VERTEX_SIZE);
984
985 rmesa->swtcl.verts = (GLubyte *)tnl->clipspace.vertex_buf;
986 rmesa->swtcl.RenderIndex = ~0;
987 rmesa->swtcl.render_primitive = GL_TRIANGLES;
988 rmesa->swtcl.hw_primitive = 0;
989 }
990
991
992 void radeonDestroySwtcl( GLcontext *ctx )
993 {
994 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
995
996 if (rmesa->swtcl.indexed_verts.buf)
997 radeonReleaseDmaRegion( rmesa, &rmesa->swtcl.indexed_verts,
998 __FUNCTION__ );
999 }