radeon: Build the driver into the shared mesa_dri_drivers.so.
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_swtcl.c
1 /**************************************************************************
2
3 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
4 VA Linux Systems Inc., Fremont, California.
5
6 All Rights Reserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Keith Whitwell <keith@tungstengraphics.com>
33 */
34
35 #include "main/glheader.h"
36 #include "main/mtypes.h"
37 #include "main/colormac.h"
38 #include "main/enums.h"
39 #include "main/imports.h"
40 #include "main/macros.h"
41 #include "main/simple_list.h"
42
43 #include "math/m_xform.h"
44
45 #include "swrast_setup/swrast_setup.h"
46
47 #include "tnl/tnl.h"
48 #include "tnl/t_context.h"
49 #include "tnl/t_pipeline.h"
50
51 #include "radeon_context.h"
52 #include "radeon_ioctl.h"
53 #include "radeon_state.h"
54 #include "radeon_swtcl.h"
55 #include "radeon_tcl.h"
56 #include "radeon_debug.h"
57
58
59 /* R100: xyzw, c0, c1/fog, stq[0..2] = 4+1+1+3*3 = 15 right? */
60 /* R200: xyzw, c0, c1/fog, strq[0..5] = 4+1+1+4*6 = 30 */
61 #define RADEON_MAX_TNL_VERTEX_SIZE (15 * sizeof(GLfloat)) /* for mesa _tnl stage */
62
63 /***********************************************************************
64 * Initialization
65 ***********************************************************************/
66
67 #define EMIT_ATTR( ATTR, STYLE, F0 ) \
68 do { \
69 rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].attrib = (ATTR); \
70 rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].format = (STYLE); \
71 rmesa->radeon.swtcl.vertex_attr_count++; \
72 fmt_0 |= F0; \
73 } while (0)
74
75 #define EMIT_PAD( N ) \
76 do { \
77 rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].attrib = 0; \
78 rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].format = EMIT_PAD; \
79 rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].offset = (N); \
80 rmesa->radeon.swtcl.vertex_attr_count++; \
81 } while (0)
82
83 static GLuint radeon_cp_vc_frmts[3][2] =
84 {
85 { RADEON_CP_VC_FRMT_ST0, RADEON_CP_VC_FRMT_ST0 | RADEON_CP_VC_FRMT_Q0 },
86 { RADEON_CP_VC_FRMT_ST1, RADEON_CP_VC_FRMT_ST1 | RADEON_CP_VC_FRMT_Q1 },
87 { RADEON_CP_VC_FRMT_ST2, RADEON_CP_VC_FRMT_ST2 | RADEON_CP_VC_FRMT_Q2 },
88 };
89
90 static void radeonSetVertexFormat( struct gl_context *ctx )
91 {
92 r100ContextPtr rmesa = R100_CONTEXT( ctx );
93 TNLcontext *tnl = TNL_CONTEXT(ctx);
94 struct vertex_buffer *VB = &tnl->vb;
95 GLbitfield64 index_bitset = tnl->render_inputs_bitset;
96 int fmt_0 = 0;
97 int offset = 0;
98
99 /* Important:
100 */
101 if ( VB->NdcPtr != NULL ) {
102 VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
103 }
104 else {
105 VB->AttribPtr[VERT_ATTRIB_POS] = VB->ClipPtr;
106 }
107
108 assert( VB->AttribPtr[VERT_ATTRIB_POS] != NULL );
109 rmesa->radeon.swtcl.vertex_attr_count = 0;
110
111 /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
112 * build up a hardware vertex.
113 */
114 if ( !rmesa->swtcl.needproj ||
115 (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX))) {
116 /* for projtex */
117 EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F,
118 RADEON_CP_VC_FRMT_XY | RADEON_CP_VC_FRMT_Z | RADEON_CP_VC_FRMT_W0 );
119 offset = 4;
120 }
121 else {
122 EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F,
123 RADEON_CP_VC_FRMT_XY | RADEON_CP_VC_FRMT_Z );
124 offset = 3;
125 }
126
127 rmesa->swtcl.coloroffset = offset;
128 #if MESA_LITTLE_ENDIAN
129 EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA,
130 RADEON_CP_VC_FRMT_PKCOLOR );
131 #else
132 EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_ABGR,
133 RADEON_CP_VC_FRMT_PKCOLOR );
134 #endif
135 offset += 1;
136
137 rmesa->swtcl.specoffset = 0;
138 if (index_bitset &
139 (BITFIELD64_BIT(_TNL_ATTRIB_COLOR1) | BITFIELD64_BIT(_TNL_ATTRIB_FOG))) {
140
141 #if MESA_LITTLE_ENDIAN
142 if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) {
143 rmesa->swtcl.specoffset = offset;
144 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB,
145 RADEON_CP_VC_FRMT_PKSPEC );
146 }
147 else {
148 EMIT_PAD( 3 );
149 }
150
151 if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG)) {
152 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F,
153 RADEON_CP_VC_FRMT_PKSPEC );
154 }
155 else {
156 EMIT_PAD( 1 );
157 }
158 #else
159 if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG)) {
160 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F,
161 RADEON_CP_VC_FRMT_PKSPEC );
162 }
163 else {
164 EMIT_PAD( 1 );
165 }
166
167 if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) {
168 rmesa->swtcl.specoffset = offset;
169 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR,
170 RADEON_CP_VC_FRMT_PKSPEC );
171 }
172 else {
173 EMIT_PAD( 3 );
174 }
175 #endif
176 }
177
178 if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)) {
179 int i;
180
181 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
182 if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_TEX(i))) {
183 GLuint sz = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->size;
184
185 switch (sz) {
186 case 1:
187 case 2:
188 EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_2F,
189 radeon_cp_vc_frmts[i][0] );
190 break;
191 case 3:
192 if (ctx->Texture.Unit[i]._ReallyEnabled & (TEXTURE_CUBE_BIT) ) {
193 EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F,
194 radeon_cp_vc_frmts[i][1] );
195 } else {
196 EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_2F,
197 radeon_cp_vc_frmts[i][0] );
198 }
199 break;
200 case 4:
201 if (ctx->Texture.Unit[i]._ReallyEnabled & (TEXTURE_CUBE_BIT) ) {
202 EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F,
203 radeon_cp_vc_frmts[i][1] );
204 } else {
205 EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F_XYW,
206 radeon_cp_vc_frmts[i][1] );
207 }
208 break;
209 default:
210 continue;
211 };
212 }
213 }
214 }
215
216 if (rmesa->radeon.tnl_index_bitset != index_bitset ||
217 fmt_0 != rmesa->swtcl.vertex_format) {
218 RADEON_NEWPRIM(rmesa);
219 rmesa->swtcl.vertex_format = fmt_0;
220 rmesa->radeon.swtcl.vertex_size =
221 _tnl_install_attrs( ctx,
222 rmesa->radeon.swtcl.vertex_attrs,
223 rmesa->radeon.swtcl.vertex_attr_count,
224 NULL, 0 );
225 rmesa->radeon.swtcl.vertex_size /= 4;
226 rmesa->radeon.tnl_index_bitset = index_bitset;
227 radeon_print(RADEON_SWRENDER, RADEON_VERBOSE,
228 "%s: vertex_size= %d floats\n", __FUNCTION__, rmesa->radeon.swtcl.vertex_size);
229 }
230 }
231
232 static void radeon_predict_emit_size( r100ContextPtr rmesa )
233 {
234
235 if (!rmesa->radeon.swtcl.emit_prediction) {
236 const int state_size = radeonCountStateEmitSize( &rmesa->radeon );
237 const int scissor_size = 8;
238 const int prims_size = 8;
239 const int vertex_size = 7;
240
241 if (rcommonEnsureCmdBufSpace(&rmesa->radeon,
242 state_size +
243 (scissor_size + prims_size + vertex_size),
244 __FUNCTION__))
245 rmesa->radeon.swtcl.emit_prediction = radeonCountStateEmitSize( &rmesa->radeon );
246 else
247 rmesa->radeon.swtcl.emit_prediction = state_size;
248 rmesa->radeon.swtcl.emit_prediction += scissor_size + prims_size + vertex_size
249 + rmesa->radeon.cmdbuf.cs->cdw;
250 }
251 }
252
253 static void radeonRenderStart( struct gl_context *ctx )
254 {
255 r100ContextPtr rmesa = R100_CONTEXT( ctx );
256
257 radeonSetVertexFormat( ctx );
258
259 if (rmesa->radeon.dma.flush != 0 &&
260 rmesa->radeon.dma.flush != rcommon_flush_last_swtcl_prim)
261 rmesa->radeon.dma.flush( ctx );
262 }
263
264
265 /**
266 * Set vertex state for SW TCL. The primary purpose of this function is to
267 * determine in advance whether or not the hardware can / should do the
268 * projection divide or Mesa should do it.
269 */
270 void radeonChooseVertexState( struct gl_context *ctx )
271 {
272 r100ContextPtr rmesa = R100_CONTEXT( ctx );
273 TNLcontext *tnl = TNL_CONTEXT(ctx);
274
275 GLuint se_coord_fmt = rmesa->hw.set.cmd[SET_SE_COORDFMT];
276 GLboolean unfilled = (ctx->Polygon.FrontMode != GL_FILL ||
277 ctx->Polygon.BackMode != GL_FILL);
278 GLboolean twosided = ctx->Light.Enabled && ctx->Light.Model.TwoSide;
279
280 se_coord_fmt &= ~(RADEON_VTX_XY_PRE_MULT_1_OVER_W0 |
281 RADEON_VTX_Z_PRE_MULT_1_OVER_W0 |
282 RADEON_VTX_W0_IS_NOT_1_OVER_W0);
283
284 /* We must ensure that we don't do _tnl_need_projected_coords while in a
285 * rasterization fallback. As this function will be called again when we
286 * leave a rasterization fallback, we can just skip it for now.
287 */
288 if (rmesa->radeon.Fallback != 0)
289 return;
290
291 /* HW perspective divide is a win, but tiny vertex formats are a
292 * bigger one.
293 */
294
295 if ((0 == (tnl->render_inputs_bitset &
296 (BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)
297 | BITFIELD64_BIT(_TNL_ATTRIB_COLOR1))))
298 || twosided
299 || unfilled) {
300 rmesa->swtcl.needproj = GL_TRUE;
301 se_coord_fmt |= (RADEON_VTX_XY_PRE_MULT_1_OVER_W0 |
302 RADEON_VTX_Z_PRE_MULT_1_OVER_W0);
303 }
304 else {
305 rmesa->swtcl.needproj = GL_FALSE;
306 se_coord_fmt |= (RADEON_VTX_W0_IS_NOT_1_OVER_W0);
307 }
308
309 _tnl_need_projected_coords( ctx, rmesa->swtcl.needproj );
310
311 if ( se_coord_fmt != rmesa->hw.set.cmd[SET_SE_COORDFMT] ) {
312 RADEON_STATECHANGE( rmesa, set );
313 rmesa->hw.set.cmd[SET_SE_COORDFMT] = se_coord_fmt;
314 }
315 }
316
317 void r100_swtcl_flush(struct gl_context *ctx, uint32_t current_offset)
318 {
319 r100ContextPtr rmesa = R100_CONTEXT(ctx);
320
321
322
323 radeonEmitState(&rmesa->radeon);
324 radeonEmitVertexAOS( rmesa,
325 rmesa->radeon.swtcl.vertex_size,
326 rmesa->radeon.swtcl.bo,
327 current_offset);
328
329
330 radeonEmitVbufPrim( rmesa,
331 rmesa->swtcl.vertex_format,
332 rmesa->radeon.swtcl.hw_primitive,
333 rmesa->radeon.swtcl.numverts);
334 if ( rmesa->radeon.swtcl.emit_prediction < rmesa->radeon.cmdbuf.cs->cdw )
335 WARN_ONCE("Rendering was %d commands larger than predicted size."
336 " We might overflow command buffer.\n",
337 rmesa->radeon.cmdbuf.cs->cdw - rmesa->radeon.swtcl.emit_prediction );
338
339
340 rmesa->radeon.swtcl.emit_prediction = 0;
341
342 }
343
344 /*
345 * Render unclipped vertex buffers by emitting vertices directly to
346 * dma buffers. Use strip/fan hardware primitives where possible.
347 * Try to simulate missing primitives with indexed vertices.
348 */
349 #define HAVE_POINTS 1
350 #define HAVE_LINES 1
351 #define HAVE_LINE_STRIPS 1
352 #define HAVE_TRIANGLES 1
353 #define HAVE_TRI_STRIPS 1
354 #define HAVE_TRI_STRIP_1 0
355 #define HAVE_TRI_FANS 1
356 #define HAVE_QUADS 0
357 #define HAVE_QUAD_STRIPS 0
358 #define HAVE_POLYGONS 0
359 /* \todo: is it possible to make "ELTS" work with t_vertex code ? */
360 #define HAVE_ELTS 0
361
362 static const GLuint hw_prim[GL_POLYGON+1] = {
363 RADEON_CP_VC_CNTL_PRIM_TYPE_POINT,
364 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
365 0,
366 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE_STRIP,
367 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
368 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_STRIP,
369 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN,
370 0,
371 0,
372 0
373 };
374
375 static INLINE void
376 radeonDmaPrimitive( r100ContextPtr rmesa, GLenum prim )
377 {
378 RADEON_NEWPRIM( rmesa );
379 rmesa->radeon.swtcl.hw_primitive = hw_prim[prim];
380 // assert(rmesa->radeon.dma.current.ptr == rmesa->radeon.dma.current.start);
381 }
382
383 static void* radeon_alloc_verts( r100ContextPtr rmesa , GLuint nr, GLuint size )
384 {
385 void *rv;
386 do {
387 radeon_predict_emit_size( rmesa );
388 rv = rcommonAllocDmaLowVerts( &rmesa->radeon, nr, size );
389 } while (!rv);
390 return rv;
391 }
392
393 #define LOCAL_VARS r100ContextPtr rmesa = R100_CONTEXT(ctx)
394 #define INIT( prim ) radeonDmaPrimitive( rmesa, prim )
395 #define FLUSH() RADEON_NEWPRIM( rmesa )
396 #define GET_CURRENT_VB_MAX_VERTS() 10\
397 // (((int)rmesa->radeon.dma.current.end - (int)rmesa->radeon.dma.current.ptr) / (rmesa->radeon.swtcl.vertex_size*4))
398 #define GET_SUBSEQUENT_VB_MAX_VERTS() \
399 ((RADEON_BUFFER_SIZE) / (rmesa->radeon.swtcl.vertex_size*4))
400 #define ALLOC_VERTS( nr ) radeon_alloc_verts( rmesa, nr, rmesa->radeon.swtcl.vertex_size * 4 )
401 #define EMIT_VERTS( ctx, j, nr, buf ) \
402 _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf)
403
404 #define TAG(x) radeon_dma_##x
405 #include "tnl_dd/t_dd_dmatmp.h"
406
407
408 /**********************************************************************/
409 /* Render pipeline stage */
410 /**********************************************************************/
411
412
413 static GLboolean radeon_run_render( struct gl_context *ctx,
414 struct tnl_pipeline_stage *stage )
415 {
416 r100ContextPtr rmesa = R100_CONTEXT(ctx);
417 TNLcontext *tnl = TNL_CONTEXT(ctx);
418 struct vertex_buffer *VB = &tnl->vb;
419 tnl_render_func *tab = TAG(render_tab_verts);
420 GLuint i;
421
422 if (rmesa->radeon.swtcl.RenderIndex != 0 ||
423 !radeon_dma_validate_render( ctx, VB ))
424 return GL_TRUE;
425
426 radeon_prepare_render(&rmesa->radeon);
427 if (rmesa->radeon.NewGLState)
428 radeonValidateState( ctx );
429
430 tnl->Driver.Render.Start( ctx );
431
432 for (i = 0 ; i < VB->PrimitiveCount ; i++)
433 {
434 GLuint prim = VB->Primitive[i].mode;
435 GLuint start = VB->Primitive[i].start;
436 GLuint length = VB->Primitive[i].count;
437
438 if (!length)
439 continue;
440
441 radeon_print(RADEON_SWRENDER, RADEON_NORMAL,
442 "radeon_render.c: prim %s %d..%d\n",
443 _mesa_lookup_enum_by_nr(prim & PRIM_MODE_MASK),
444 start, start+length);
445
446 if (length)
447 tab[prim & PRIM_MODE_MASK]( ctx, start, start + length, prim );
448 }
449
450 tnl->Driver.Render.Finish( ctx );
451
452 return GL_FALSE; /* finished the pipe */
453 }
454
455
456
457 const struct tnl_pipeline_stage _radeon_render_stage =
458 {
459 "radeon render",
460 NULL,
461 NULL,
462 NULL,
463 NULL,
464 radeon_run_render /* run */
465 };
466
467
468 /**************************************************************************/
469
470
471 static const GLuint reduced_hw_prim[GL_POLYGON+1] = {
472 RADEON_CP_VC_CNTL_PRIM_TYPE_POINT,
473 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
474 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
475 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
476 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
477 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
478 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
479 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
480 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
481 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST
482 };
483
484 static void radeonRasterPrimitive( struct gl_context *ctx, GLuint hwprim );
485 static void radeonRenderPrimitive( struct gl_context *ctx, GLenum prim );
486 static void radeonResetLineStipple( struct gl_context *ctx );
487
488
489 /***********************************************************************
490 * Emit primitives as inline vertices *
491 ***********************************************************************/
492
493 #undef LOCAL_VARS
494 #undef ALLOC_VERTS
495 #define CTX_ARG r100ContextPtr rmesa
496 #define GET_VERTEX_DWORDS() rmesa->radeon.swtcl.vertex_size
497 #define ALLOC_VERTS( n, size ) radeon_alloc_verts( rmesa, n, (size) * 4 )
498 #undef LOCAL_VARS
499 #define LOCAL_VARS \
500 r100ContextPtr rmesa = R100_CONTEXT(ctx); \
501 const char *radeonverts = (char *)rmesa->radeon.swtcl.verts;
502 #define VERT(x) (radeonVertex *)(radeonverts + ((x) * (vertsize) * sizeof(int)))
503 #define VERTEX radeonVertex
504 #undef TAG
505 #define TAG(x) radeon_##x
506 #include "tnl_dd/t_dd_triemit.h"
507
508
509 /***********************************************************************
510 * Macros for t_dd_tritmp.h to draw basic primitives *
511 ***********************************************************************/
512
513 #define QUAD( a, b, c, d ) radeon_quad( rmesa, a, b, c, d )
514 #define TRI( a, b, c ) radeon_triangle( rmesa, a, b, c )
515 #define LINE( a, b ) radeon_line( rmesa, a, b )
516 #define POINT( a ) radeon_point( rmesa, a )
517
518 /***********************************************************************
519 * Build render functions from dd templates *
520 ***********************************************************************/
521
522 #define RADEON_TWOSIDE_BIT 0x01
523 #define RADEON_UNFILLED_BIT 0x02
524 #define RADEON_MAX_TRIFUNC 0x04
525
526
527 static struct {
528 tnl_points_func points;
529 tnl_line_func line;
530 tnl_triangle_func triangle;
531 tnl_quad_func quad;
532 } rast_tab[RADEON_MAX_TRIFUNC];
533
534
535 #define DO_FALLBACK 0
536 #define DO_OFFSET 0
537 #define DO_UNFILLED (IND & RADEON_UNFILLED_BIT)
538 #define DO_TWOSIDE (IND & RADEON_TWOSIDE_BIT)
539 #define DO_FLAT 0
540 #define DO_TRI 1
541 #define DO_QUAD 1
542 #define DO_LINE 1
543 #define DO_POINTS 1
544 #define DO_FULL_QUAD 1
545
546 #define HAVE_SPEC 1
547 #define HAVE_BACK_COLORS 0
548 #define HAVE_HW_FLATSHADE 1
549 #define TAB rast_tab
550
551 #define DEPTH_SCALE 1.0
552 #define UNFILLED_TRI unfilled_tri
553 #define UNFILLED_QUAD unfilled_quad
554 #define VERT_X(_v) _v->v.x
555 #define VERT_Y(_v) _v->v.y
556 #define VERT_Z(_v) _v->v.z
557 #define AREA_IS_CCW( a ) (a < 0)
558 #define GET_VERTEX(e) (rmesa->radeon.swtcl.verts + ((e) * rmesa->radeon.swtcl.vertex_size * sizeof(int)))
559
560 #define VERT_SET_RGBA( v, c ) \
561 do { \
562 radeon_color_t *color = (radeon_color_t *)&((v)->ui[coloroffset]); \
563 UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
564 UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
565 UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
566 UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
567 } while (0)
568
569 #define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
570
571 #define VERT_SET_SPEC( v, c ) \
572 do { \
573 if (specoffset) { \
574 radeon_color_t *spec = (radeon_color_t *)&((v)->ui[specoffset]); \
575 UNCLAMPED_FLOAT_TO_UBYTE(spec->red, (c)[0]); \
576 UNCLAMPED_FLOAT_TO_UBYTE(spec->green, (c)[1]); \
577 UNCLAMPED_FLOAT_TO_UBYTE(spec->blue, (c)[2]); \
578 } \
579 } while (0)
580 #define VERT_COPY_SPEC( v0, v1 ) \
581 do { \
582 if (specoffset) { \
583 radeon_color_t *spec0 = (radeon_color_t *)&((v0)->ui[specoffset]); \
584 radeon_color_t *spec1 = (radeon_color_t *)&((v1)->ui[specoffset]); \
585 spec0->red = spec1->red; \
586 spec0->green = spec1->green; \
587 spec0->blue = spec1->blue; \
588 } \
589 } while (0)
590
591 /* These don't need LE32_TO_CPU() as they used to save and restore
592 * colors which are already in the correct format.
593 */
594 #define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
595 #define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
596 #define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset]
597 #define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
598
599 #undef LOCAL_VARS
600 #undef TAG
601 #undef INIT
602
603 #define LOCAL_VARS(n) \
604 r100ContextPtr rmesa = R100_CONTEXT(ctx); \
605 GLuint color[n] = {0}, spec[n] = {0}; \
606 GLuint coloroffset = rmesa->swtcl.coloroffset; \
607 GLuint specoffset = rmesa->swtcl.specoffset; \
608 (void) color; (void) spec; (void) coloroffset; (void) specoffset;
609
610 /***********************************************************************
611 * Helpers for rendering unfilled primitives *
612 ***********************************************************************/
613
614 #define RASTERIZE(x) radeonRasterPrimitive( ctx, reduced_hw_prim[x] )
615 #define RENDER_PRIMITIVE rmesa->radeon.swtcl.render_primitive
616 #undef TAG
617 #define TAG(x) x
618 #include "tnl_dd/t_dd_unfilled.h"
619 #undef IND
620
621
622 /***********************************************************************
623 * Generate GL render functions *
624 ***********************************************************************/
625
626
627 #define IND (0)
628 #define TAG(x) x
629 #include "tnl_dd/t_dd_tritmp.h"
630
631 #define IND (RADEON_TWOSIDE_BIT)
632 #define TAG(x) x##_twoside
633 #include "tnl_dd/t_dd_tritmp.h"
634
635 #define IND (RADEON_UNFILLED_BIT)
636 #define TAG(x) x##_unfilled
637 #include "tnl_dd/t_dd_tritmp.h"
638
639 #define IND (RADEON_TWOSIDE_BIT|RADEON_UNFILLED_BIT)
640 #define TAG(x) x##_twoside_unfilled
641 #include "tnl_dd/t_dd_tritmp.h"
642
643
644 static void init_rast_tab( void )
645 {
646 init();
647 init_twoside();
648 init_unfilled();
649 init_twoside_unfilled();
650 }
651
652 /**********************************************************************/
653 /* Render unclipped begin/end objects */
654 /**********************************************************************/
655
656 #define RENDER_POINTS( start, count ) \
657 for ( ; start < count ; start++) \
658 radeon_point( rmesa, VERT(start) )
659 #define RENDER_LINE( v0, v1 ) \
660 radeon_line( rmesa, VERT(v0), VERT(v1) )
661 #define RENDER_TRI( v0, v1, v2 ) \
662 radeon_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )
663 #define RENDER_QUAD( v0, v1, v2, v3 ) \
664 radeon_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
665 #undef INIT
666 #define INIT(x) do { \
667 radeonRenderPrimitive( ctx, x ); \
668 } while (0)
669 #undef LOCAL_VARS
670 #define LOCAL_VARS \
671 r100ContextPtr rmesa = R100_CONTEXT(ctx); \
672 const GLuint vertsize = rmesa->radeon.swtcl.vertex_size; \
673 const char *radeonverts = (char *)rmesa->radeon.swtcl.verts; \
674 const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
675 const GLboolean stipple = ctx->Line.StippleFlag; \
676 (void) elt; (void) stipple;
677 #define RESET_STIPPLE if ( stipple ) radeonResetLineStipple( ctx );
678 #define RESET_OCCLUSION
679 #define PRESERVE_VB_DEFS
680 #define ELT(x) (x)
681 #define TAG(x) radeon_##x##_verts
682 #include "tnl/t_vb_rendertmp.h"
683 #undef ELT
684 #undef TAG
685 #define TAG(x) radeon_##x##_elts
686 #define ELT(x) elt[x]
687 #include "tnl/t_vb_rendertmp.h"
688
689
690
691 /**********************************************************************/
692 /* Choose render functions */
693 /**********************************************************************/
694
695 void radeonChooseRenderState( struct gl_context *ctx )
696 {
697 TNLcontext *tnl = TNL_CONTEXT(ctx);
698 r100ContextPtr rmesa = R100_CONTEXT(ctx);
699 GLuint index = 0;
700 GLboolean unfilled = (ctx->Polygon.FrontMode != GL_FILL ||
701 ctx->Polygon.BackMode != GL_FILL);
702 GLboolean twosided = ctx->Light.Enabled && ctx->Light.Model.TwoSide;
703
704 if (!rmesa->radeon.TclFallback || rmesa->radeon.Fallback)
705 return;
706
707 if (twosided)
708 index |= RADEON_TWOSIDE_BIT;
709 if (unfilled)
710 index |= RADEON_UNFILLED_BIT;
711
712 if (index != rmesa->radeon.swtcl.RenderIndex) {
713 tnl->Driver.Render.Points = rast_tab[index].points;
714 tnl->Driver.Render.Line = rast_tab[index].line;
715 tnl->Driver.Render.ClippedLine = rast_tab[index].line;
716 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
717 tnl->Driver.Render.Quad = rast_tab[index].quad;
718
719 if (index == 0) {
720 tnl->Driver.Render.PrimTabVerts = radeon_render_tab_verts;
721 tnl->Driver.Render.PrimTabElts = radeon_render_tab_elts;
722 tnl->Driver.Render.ClippedPolygon = radeon_fast_clipped_poly;
723 } else {
724 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
725 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
726 tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
727 }
728
729 rmesa->radeon.swtcl.RenderIndex = index;
730 }
731 }
732
733
734 /**********************************************************************/
735 /* High level hooks for t_vb_render.c */
736 /**********************************************************************/
737
738
739 static void radeonRasterPrimitive( struct gl_context *ctx, GLuint hwprim )
740 {
741 r100ContextPtr rmesa = R100_CONTEXT(ctx);
742
743 if (rmesa->radeon.swtcl.hw_primitive != hwprim) {
744 RADEON_NEWPRIM( rmesa );
745 rmesa->radeon.swtcl.hw_primitive = hwprim;
746 }
747 }
748
749 static void radeonRenderPrimitive( struct gl_context *ctx, GLenum prim )
750 {
751 r100ContextPtr rmesa = R100_CONTEXT(ctx);
752 GLboolean unfilled = (ctx->Polygon.FrontMode != GL_FILL ||
753 ctx->Polygon.BackMode != GL_FILL);
754
755 rmesa->radeon.swtcl.render_primitive = prim;
756 if (prim < GL_TRIANGLES || !unfilled)
757 radeonRasterPrimitive( ctx, reduced_hw_prim[prim] );
758 }
759
760 static void radeonRenderFinish( struct gl_context *ctx )
761 {
762 }
763
764 static void radeonResetLineStipple( struct gl_context *ctx )
765 {
766 r100ContextPtr rmesa = R100_CONTEXT(ctx);
767 RADEON_STATECHANGE( rmesa, lin );
768 }
769
770
771 /**********************************************************************/
772 /* Transition to/from hardware rasterization. */
773 /**********************************************************************/
774
775 static const char * const fallbackStrings[] = {
776 "Texture mode",
777 "glDrawBuffer(GL_FRONT_AND_BACK)",
778 "glEnable(GL_STENCIL) without hw stencil buffer",
779 "glRenderMode(selection or feedback)",
780 "glBlendEquation",
781 "glBlendFunc",
782 "RADEON_NO_RAST",
783 "Mixing GL_CLAMP_TO_BORDER and GL_CLAMP (or GL_MIRROR_CLAMP_ATI)"
784 };
785
786
787 static const char *getFallbackString(GLuint bit)
788 {
789 int i = 0;
790 while (bit > 1) {
791 i++;
792 bit >>= 1;
793 }
794 return fallbackStrings[i];
795 }
796
797
798 void radeonFallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
799 {
800 r100ContextPtr rmesa = R100_CONTEXT(ctx);
801 TNLcontext *tnl = TNL_CONTEXT(ctx);
802 GLuint oldfallback = rmesa->radeon.Fallback;
803
804 if (mode) {
805 rmesa->radeon.Fallback |= bit;
806 if (oldfallback == 0) {
807 radeon_firevertices(&rmesa->radeon);
808 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_RASTER, GL_TRUE );
809 _swsetup_Wakeup( ctx );
810 rmesa->radeon.swtcl.RenderIndex = ~0;
811 if (RADEON_DEBUG & RADEON_FALLBACKS) {
812 fprintf(stderr, "Radeon begin rasterization fallback: 0x%x %s\n",
813 bit, getFallbackString(bit));
814 }
815 }
816 }
817 else {
818 rmesa->radeon.Fallback &= ~bit;
819 if (oldfallback == bit) {
820 _swrast_flush( ctx );
821 tnl->Driver.Render.Start = radeonRenderStart;
822 tnl->Driver.Render.PrimitiveNotify = radeonRenderPrimitive;
823 tnl->Driver.Render.Finish = radeonRenderFinish;
824
825 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
826 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
827 tnl->Driver.Render.Interp = _tnl_interp;
828
829 tnl->Driver.Render.ResetLineStipple = radeonResetLineStipple;
830 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_RASTER, GL_FALSE );
831 if (rmesa->radeon.TclFallback) {
832 /* These are already done if rmesa->radeon.TclFallback goes to
833 * zero above. But not if it doesn't (RADEON_NO_TCL for
834 * example?)
835 */
836 _tnl_invalidate_vertex_state( ctx, ~0 );
837 _tnl_invalidate_vertices( ctx, ~0 );
838 rmesa->radeon.tnl_index_bitset = 0;
839 radeonChooseVertexState( ctx );
840 radeonChooseRenderState( ctx );
841 }
842 if (RADEON_DEBUG & RADEON_FALLBACKS) {
843 fprintf(stderr, "Radeon end rasterization fallback: 0x%x %s\n",
844 bit, getFallbackString(bit));
845 }
846 }
847 }
848 }
849
850
851 /**********************************************************************/
852 /* Initialization. */
853 /**********************************************************************/
854
855 void radeonInitSwtcl( struct gl_context *ctx )
856 {
857 TNLcontext *tnl = TNL_CONTEXT(ctx);
858 r100ContextPtr rmesa = R100_CONTEXT(ctx);
859 static int firsttime = 1;
860
861 if (firsttime) {
862 init_rast_tab();
863 firsttime = 0;
864 }
865 rmesa->radeon.swtcl.emit_prediction = 0;
866
867 tnl->Driver.Render.Start = radeonRenderStart;
868 tnl->Driver.Render.Finish = radeonRenderFinish;
869 tnl->Driver.Render.PrimitiveNotify = radeonRenderPrimitive;
870 tnl->Driver.Render.ResetLineStipple = radeonResetLineStipple;
871 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
872 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
873 tnl->Driver.Render.Interp = _tnl_interp;
874
875 _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
876 RADEON_MAX_TNL_VERTEX_SIZE);
877
878 rmesa->radeon.swtcl.verts = (GLubyte *)tnl->clipspace.vertex_buf;
879 rmesa->radeon.swtcl.RenderIndex = ~0;
880 rmesa->radeon.swtcl.render_primitive = GL_TRIANGLES;
881 rmesa->radeon.swtcl.hw_primitive = 0;
882 }
883