make sure texture matrix is updated often enough with texture rectangles
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_swtcl.c
1 /* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_swtcl.c,v 1.6 2003/05/06 23:52:08 daenzer Exp $ */
2 /**************************************************************************
3
4 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
5 VA Linux Systems Inc., Fremont, California.
6
7 All Rights Reserved.
8
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
16
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
20
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29 **************************************************************************/
30
31 /*
32 * Authors:
33 * Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36 #include "glheader.h"
37 #include "mtypes.h"
38 #include "colormac.h"
39 #include "enums.h"
40 #include "imports.h"
41 #include "macros.h"
42
43 #include "swrast_setup/swrast_setup.h"
44 #include "math/m_translate.h"
45 #include "tnl/tnl.h"
46 #include "tnl/t_context.h"
47 #include "tnl/t_pipeline.h"
48 #include "tnl/t_vtx_api.h" /* for _tnl_FlushVertices */
49
50 #include "radeon_context.h"
51 #include "radeon_ioctl.h"
52 #include "radeon_state.h"
53 #include "radeon_swtcl.h"
54 #include "radeon_tcl.h"
55
56
57 static void flush_last_swtcl_prim( radeonContextPtr rmesa );
58
59 /* R100: xyzw, c0, c1/fog, stq[0..2] = 4+1+1+3*3 = 15 right? */
60 /* R200: xyzw, c0, c1/fog, strq[0..5] = 4+1+1+4*6 = 30 */
61 #define RADEON_MAX_TNL_VERTEX_SIZE (15 * sizeof(GLfloat)) /* for mesa _tnl stage */
62
63 /***********************************************************************
64 * Initialization
65 ***********************************************************************/
66
67 #define EMIT_ATTR( ATTR, STYLE, F0 ) \
68 do { \
69 rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].attrib = (ATTR); \
70 rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].format = (STYLE); \
71 rmesa->swtcl.vertex_attr_count++; \
72 fmt_0 |= F0; \
73 } while (0)
74
75 #define EMIT_PAD( N ) \
76 do { \
77 rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].attrib = 0; \
78 rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].format = EMIT_PAD; \
79 rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].offset = (N); \
80 rmesa->swtcl.vertex_attr_count++; \
81 } while (0)
82
83 static GLuint radeon_cp_vc_frmts[3][2] =
84 {
85 { RADEON_CP_VC_FRMT_ST0, RADEON_CP_VC_FRMT_ST0 | RADEON_CP_VC_FRMT_Q0 },
86 { RADEON_CP_VC_FRMT_ST1, RADEON_CP_VC_FRMT_ST1 | RADEON_CP_VC_FRMT_Q1 },
87 { RADEON_CP_VC_FRMT_ST2, RADEON_CP_VC_FRMT_ST2 | RADEON_CP_VC_FRMT_Q2 },
88 };
89
90 static void radeonSetVertexFormat( GLcontext *ctx )
91 {
92 radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
93 TNLcontext *tnl = TNL_CONTEXT(ctx);
94 struct vertex_buffer *VB = &tnl->vb;
95 GLuint index = tnl->render_inputs;
96 int fmt_0 = 0;
97 int offset = 0;
98
99
100 /* Important:
101 */
102 if ( VB->NdcPtr != NULL ) {
103 VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
104 }
105 else {
106 VB->AttribPtr[VERT_ATTRIB_POS] = VB->ClipPtr;
107 }
108
109 assert( VB->AttribPtr[VERT_ATTRIB_POS] != NULL );
110 rmesa->swtcl.vertex_attr_count = 0;
111
112 /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
113 * build up a hardware vertex.
114 */
115 if ( !rmesa->swtcl.needproj ||
116 (index & _TNL_BITS_TEX_ANY)) { /* for projtex */
117 EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F,
118 RADEON_CP_VC_FRMT_XY | RADEON_CP_VC_FRMT_Z | RADEON_CP_VC_FRMT_W0 );
119 offset = 4;
120 }
121 else {
122 EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F,
123 RADEON_CP_VC_FRMT_XY | RADEON_CP_VC_FRMT_Z );
124 offset = 3;
125 }
126
127 rmesa->swtcl.coloroffset = offset;
128 #if MESA_LITTLE_ENDIAN
129 EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA,
130 RADEON_CP_VC_FRMT_PKCOLOR );
131 #else
132 EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_ABGR,
133 RADEON_CP_VC_FRMT_PKCOLOR );
134 #endif
135 offset += 1;
136
137 rmesa->swtcl.specoffset = 0;
138 if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) {
139
140 #if MESA_LITTLE_ENDIAN
141 if (index & _TNL_BIT_COLOR1) {
142 rmesa->swtcl.specoffset = offset;
143 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB,
144 RADEON_CP_VC_FRMT_PKSPEC );
145 }
146 else {
147 EMIT_PAD( 3 );
148 }
149
150 if (index & _TNL_BIT_FOG) {
151 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F,
152 RADEON_CP_VC_FRMT_PKSPEC );
153 }
154 else {
155 EMIT_PAD( 1 );
156 }
157 #else
158 if (index & _TNL_BIT_FOG) {
159 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F,
160 RADEON_CP_VC_FRMT_PKSPEC );
161 }
162 else {
163 EMIT_PAD( 1 );
164 }
165
166 if (index & _TNL_BIT_COLOR1) {
167 rmesa->swtcl.specoffset = offset;
168 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR,
169 RADEON_CP_VC_FRMT_PKSPEC );
170 }
171 else {
172 EMIT_PAD( 3 );
173 }
174 #endif
175 }
176
177 if (index & _TNL_BITS_TEX_ANY) {
178 int i;
179
180 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
181 if (index & _TNL_BIT_TEX(i)) {
182 GLuint sz = VB->TexCoordPtr[i]->size;
183
184 switch (sz) {
185 case 1:
186 case 2:
187 case 3:
188 EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_2F,
189 radeon_cp_vc_frmts[i][0] );
190 break;
191 case 4:
192 EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F_XYW,
193 radeon_cp_vc_frmts[i][1] );
194 break;
195 default:
196 continue;
197 };
198 }
199 }
200 }
201
202 if ( rmesa->tnl_index != index ||
203 fmt_0 != rmesa->swtcl.vertex_format) {
204 RADEON_NEWPRIM(rmesa);
205 rmesa->swtcl.vertex_format = fmt_0;
206 rmesa->swtcl.vertex_size =
207 _tnl_install_attrs( ctx,
208 rmesa->swtcl.vertex_attrs,
209 rmesa->swtcl.vertex_attr_count,
210 NULL, 0 );
211 rmesa->swtcl.vertex_size /= 4;
212 rmesa->tnl_index = index;
213 if (RADEON_DEBUG & DEBUG_VERTS)
214 fprintf( stderr, "%s: vertex_size= %d floats\n",
215 __FUNCTION__, rmesa->swtcl.vertex_size);
216 }
217 }
218
219
220 static void radeonRenderStart( GLcontext *ctx )
221 {
222 radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
223
224 radeonSetVertexFormat( ctx );
225
226 if (rmesa->dma.flush != 0 &&
227 rmesa->dma.flush != flush_last_swtcl_prim)
228 rmesa->dma.flush( rmesa );
229 }
230
231
232 /**
233 * Set vertex state for SW TCL. The primary purpose of this function is to
234 * determine in advance whether or not the hardware can / should do the
235 * projection divide or Mesa should do it.
236 */
237 void radeonChooseVertexState( GLcontext *ctx )
238 {
239 radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
240 TNLcontext *tnl = TNL_CONTEXT(ctx);
241
242 GLuint se_coord_fmt;
243
244 /* We must ensure that we don't do _tnl_need_projected_coords while in a
245 * rasterization fallback. As this function will be called again when we
246 * leave a rasterization fallback, we can just skip it for now.
247 */
248 if (rmesa->Fallback != 0)
249 return;
250
251 /* HW perspective divide is a win, but tiny vertex formats are a
252 * bigger one.
253 */
254
255 if ( ((tnl->render_inputs & (_TNL_BITS_TEX_ANY|_TNL_BIT_COLOR1) ) == 0)
256 || (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
257 rmesa->swtcl.needproj = GL_TRUE;
258 se_coord_fmt = (RADEON_VTX_XY_PRE_MULT_1_OVER_W0 |
259 RADEON_VTX_Z_PRE_MULT_1_OVER_W0 |
260 RADEON_TEX1_W_ROUTING_USE_Q1);
261 }
262 else {
263 rmesa->swtcl.needproj = GL_FALSE;
264 se_coord_fmt = (RADEON_VTX_W0_IS_NOT_1_OVER_W0 |
265 RADEON_TEX1_W_ROUTING_USE_Q1);
266 }
267
268 _tnl_need_projected_coords( ctx, rmesa->swtcl.needproj );
269
270 if ( se_coord_fmt != rmesa->hw.set.cmd[SET_SE_COORDFMT] ) {
271 RADEON_STATECHANGE( rmesa, set );
272 rmesa->hw.set.cmd[SET_SE_COORDFMT] = se_coord_fmt;
273 }
274 }
275
276
277 /* Flush vertices in the current dma region.
278 */
279 static void flush_last_swtcl_prim( radeonContextPtr rmesa )
280 {
281 if (RADEON_DEBUG & DEBUG_IOCTL)
282 fprintf(stderr, "%s\n", __FUNCTION__);
283
284 rmesa->dma.flush = NULL;
285
286 if (rmesa->dma.current.buf) {
287 struct radeon_dma_region *current = &rmesa->dma.current;
288 GLuint current_offset = (rmesa->radeonScreen->gart_buffer_offset +
289 current->buf->buf->idx * RADEON_BUFFER_SIZE +
290 current->start);
291
292 assert (!(rmesa->swtcl.hw_primitive & RADEON_CP_VC_CNTL_PRIM_WALK_IND));
293
294 assert (current->start +
295 rmesa->swtcl.numverts * rmesa->swtcl.vertex_size * 4 ==
296 current->ptr);
297
298 if (rmesa->dma.current.start != rmesa->dma.current.ptr) {
299 radeonEnsureCmdBufSpace( rmesa, VERT_AOS_BUFSZ +
300 rmesa->hw.max_state_size + VBUF_BUFSZ );
301
302 radeonEmitVertexAOS( rmesa,
303 rmesa->swtcl.vertex_size,
304 current_offset);
305
306 radeonEmitVbufPrim( rmesa,
307 rmesa->swtcl.vertex_format,
308 rmesa->swtcl.hw_primitive,
309 rmesa->swtcl.numverts);
310 }
311
312 rmesa->swtcl.numverts = 0;
313 current->start = current->ptr;
314 }
315 }
316
317
318 /* Alloc space in the current dma region.
319 */
320 static INLINE void *
321 radeonAllocDmaLowVerts( radeonContextPtr rmesa, int nverts, int vsize )
322 {
323 GLuint bytes = vsize * nverts;
324
325 if ( rmesa->dma.current.ptr + bytes > rmesa->dma.current.end )
326 radeonRefillCurrentDmaRegion( rmesa );
327
328 if (!rmesa->dma.flush) {
329 rmesa->glCtx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
330 rmesa->dma.flush = flush_last_swtcl_prim;
331 }
332
333 assert( vsize == rmesa->swtcl.vertex_size * 4 );
334 assert( rmesa->dma.flush == flush_last_swtcl_prim );
335 assert (rmesa->dma.current.start +
336 rmesa->swtcl.numverts * rmesa->swtcl.vertex_size * 4 ==
337 rmesa->dma.current.ptr);
338
339
340 {
341 GLubyte *head = (GLubyte *)(rmesa->dma.current.address + rmesa->dma.current.ptr);
342 rmesa->dma.current.ptr += bytes;
343 rmesa->swtcl.numverts += nverts;
344 return head;
345 }
346
347 }
348
349
350 /*
351 * Render unclipped vertex buffers by emitting vertices directly to
352 * dma buffers. Use strip/fan hardware primitives where possible.
353 * Try to simulate missing primitives with indexed vertices.
354 */
355 #define HAVE_POINTS 1
356 #define HAVE_LINES 1
357 #define HAVE_LINE_STRIPS 1
358 #define HAVE_TRIANGLES 1
359 #define HAVE_TRI_STRIPS 1
360 #define HAVE_TRI_STRIP_1 0
361 #define HAVE_TRI_FANS 1
362 #define HAVE_QUADS 0
363 #define HAVE_QUAD_STRIPS 0
364 #define HAVE_POLYGONS 0
365 /* \todo: is it possible to make "ELTS" work with t_vertex code ? */
366 #define HAVE_ELTS 0
367
368 static const GLuint hw_prim[GL_POLYGON+1] = {
369 RADEON_CP_VC_CNTL_PRIM_TYPE_POINT,
370 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
371 0,
372 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE_STRIP,
373 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
374 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_STRIP,
375 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN,
376 0,
377 0,
378 0
379 };
380
381 static INLINE void
382 radeonDmaPrimitive( radeonContextPtr rmesa, GLenum prim )
383 {
384 RADEON_NEWPRIM( rmesa );
385 rmesa->swtcl.hw_primitive = hw_prim[prim];
386 assert(rmesa->dma.current.ptr == rmesa->dma.current.start);
387 }
388
389 #define LOCAL_VARS radeonContextPtr rmesa = RADEON_CONTEXT(ctx); (void)rmesa
390 #define INIT( prim ) radeonDmaPrimitive( rmesa, prim )
391 #define FLUSH() RADEON_NEWPRIM( rmesa )
392 #define GET_CURRENT_VB_MAX_VERTS() \
393 (((int)rmesa->dma.current.end - (int)rmesa->dma.current.ptr) / (rmesa->swtcl.vertex_size*4))
394 #define GET_SUBSEQUENT_VB_MAX_VERTS() \
395 ((RADEON_BUFFER_SIZE) / (rmesa->swtcl.vertex_size*4))
396 #define ALLOC_VERTS( nr ) \
397 radeonAllocDmaLowVerts( rmesa, nr, rmesa->swtcl.vertex_size * 4 )
398 #define EMIT_VERTS( ctx, j, nr, buf ) \
399 _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf)
400
401 #define TAG(x) radeon_dma_##x
402 #include "tnl_dd/t_dd_dmatmp.h"
403
404
405 /**********************************************************************/
406 /* Render pipeline stage */
407 /**********************************************************************/
408
409
410 static GLboolean radeon_run_render( GLcontext *ctx,
411 struct tnl_pipeline_stage *stage )
412 {
413 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
414 TNLcontext *tnl = TNL_CONTEXT(ctx);
415 struct vertex_buffer *VB = &tnl->vb;
416 tnl_render_func *tab = TAG(render_tab_verts);
417 GLuint i;
418
419 if (rmesa->swtcl.indexed_verts.buf)
420 RELEASE_ELT_VERTS();
421
422 if (rmesa->swtcl.RenderIndex != 0 ||
423 !radeon_dma_validate_render( ctx, VB ))
424 return GL_TRUE;
425
426 tnl->Driver.Render.Start( ctx );
427
428 for (i = 0 ; i < VB->PrimitiveCount ; i++)
429 {
430 GLuint prim = VB->Primitive[i].mode;
431 GLuint start = VB->Primitive[i].start;
432 GLuint length = VB->Primitive[i].count;
433
434 if (!length)
435 continue;
436
437 if (RADEON_DEBUG & DEBUG_PRIMS)
438 fprintf(stderr, "radeon_render.c: prim %s %d..%d\n",
439 _mesa_lookup_enum_by_nr(prim & PRIM_MODE_MASK),
440 start, start+length);
441
442 if (length)
443 tab[prim & PRIM_MODE_MASK]( ctx, start, start + length, prim );
444 }
445
446 tnl->Driver.Render.Finish( ctx );
447
448 return GL_FALSE; /* finished the pipe */
449 }
450
451
452
453
454 const struct tnl_pipeline_stage _radeon_render_stage =
455 {
456 "radeon render",
457 NULL,
458 NULL,
459 NULL,
460 NULL,
461 radeon_run_render /* run */
462 };
463
464
465 /**************************************************************************/
466
467 /* Radeon texture rectangle expects coords in 0..1 range, not 0..dimension
468 * as in the extension spec. Need to translate here.
469 *
470 * Note that swrast expects 0..dimension, so if a fallback is active,
471 * don't do anything. (Maybe need to configure swrast to match hw)
472 */
473 struct texrect_stage_data {
474 GLvector4f texcoord[MAX_TEXTURE_UNITS];
475 };
476
477 #define TEXRECT_STAGE_DATA(stage) ((struct texrect_stage_data *)stage->privatePtr)
478
479
480 static GLboolean run_texrect_stage( GLcontext *ctx,
481 struct tnl_pipeline_stage *stage )
482 {
483 struct texrect_stage_data *store = TEXRECT_STAGE_DATA(stage);
484 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
485 TNLcontext *tnl = TNL_CONTEXT(ctx);
486 struct vertex_buffer *VB = &tnl->vb;
487 GLuint i;
488
489 if (rmesa->Fallback)
490 return GL_TRUE;
491
492 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
493 if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_RECT_BIT) {
494 struct gl_texture_object *texObj = ctx->Texture.Unit[i].CurrentRect;
495 struct gl_texture_image *texImage = texObj->Image[0][texObj->BaseLevel];
496 const GLfloat iw = 1.0/texImage->Width;
497 const GLfloat ih = 1.0/texImage->Height;
498 GLfloat *in = (GLfloat *)VB->TexCoordPtr[i]->data;
499 GLint instride = VB->TexCoordPtr[i]->stride;
500 GLfloat (*out)[4] = store->texcoord[i].data;
501 GLint j;
502
503 store->texcoord[i].size = VB->TexCoordPtr[i]->size;
504 for (j = 0 ; j < VB->Count ; j++) {
505 switch (VB->TexCoordPtr[i]->size) {
506 case 4:
507 out[j][3] = in[3];
508 /* fallthrough */
509 case 3:
510 out[j][2] = in[2];
511 /* fallthrough */
512 default:
513 out[j][0] = in[0] * iw;
514 out[j][1] = in[1] * ih;
515 }
516 in = (GLfloat *)((GLubyte *)in + instride);
517 }
518
519 VB->AttribPtr[VERT_ATTRIB_TEX0+i] = VB->TexCoordPtr[i] = &store->texcoord[i];
520 }
521 }
522
523 return GL_TRUE;
524 }
525
526
527 /* Called the first time stage->run() is invoked.
528 */
529 static GLboolean alloc_texrect_data( GLcontext *ctx,
530 struct tnl_pipeline_stage *stage )
531 {
532 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
533 struct texrect_stage_data *store;
534 GLuint i;
535
536 stage->privatePtr = CALLOC(sizeof(*store));
537 store = TEXRECT_STAGE_DATA(stage);
538 if (!store)
539 return GL_FALSE;
540
541 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
542 _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
543
544 return GL_TRUE;
545 }
546
547 static void free_texrect_data( struct tnl_pipeline_stage *stage )
548 {
549 struct texrect_stage_data *store = TEXRECT_STAGE_DATA(stage);
550 GLuint i;
551
552 if (store) {
553 for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
554 if (store->texcoord[i].data)
555 _mesa_vector4f_free( &store->texcoord[i] );
556 FREE( store );
557 stage->privatePtr = NULL;
558 }
559 }
560
561 const struct tnl_pipeline_stage _radeon_texrect_stage =
562 {
563 "radeon texrect stage", /* name */
564 NULL,
565 alloc_texrect_data,
566 free_texrect_data,
567 NULL,
568 run_texrect_stage
569 };
570
571
572 /**************************************************************************/
573
574
575 static const GLuint reduced_hw_prim[GL_POLYGON+1] = {
576 RADEON_CP_VC_CNTL_PRIM_TYPE_POINT,
577 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
578 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
579 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
580 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
581 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
582 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
583 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
584 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
585 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST
586 };
587
588 static void radeonRasterPrimitive( GLcontext *ctx, GLuint hwprim );
589 static void radeonRenderPrimitive( GLcontext *ctx, GLenum prim );
590 static void radeonResetLineStipple( GLcontext *ctx );
591
592
593 /***********************************************************************
594 * Emit primitives as inline vertices *
595 ***********************************************************************/
596
597 #undef LOCAL_VARS
598 #undef ALLOC_VERTS
599 #define CTX_ARG radeonContextPtr rmesa
600 #define GET_VERTEX_DWORDS() rmesa->swtcl.vertex_size
601 #define ALLOC_VERTS( n, size ) radeonAllocDmaLowVerts( rmesa, n, (size) * 4 )
602 #undef LOCAL_VARS
603 #define LOCAL_VARS \
604 radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
605 const char *radeonverts = (char *)rmesa->swtcl.verts;
606 #define VERT(x) (radeonVertex *)(radeonverts + ((x) * (vertsize) * sizeof(int)))
607 #define VERTEX radeonVertex
608 #undef TAG
609 #define TAG(x) radeon_##x
610 #include "tnl_dd/t_dd_triemit.h"
611
612
613 /***********************************************************************
614 * Macros for t_dd_tritmp.h to draw basic primitives *
615 ***********************************************************************/
616
617 #define QUAD( a, b, c, d ) radeon_quad( rmesa, a, b, c, d )
618 #define TRI( a, b, c ) radeon_triangle( rmesa, a, b, c )
619 #define LINE( a, b ) radeon_line( rmesa, a, b )
620 #define POINT( a ) radeon_point( rmesa, a )
621
622 /***********************************************************************
623 * Build render functions from dd templates *
624 ***********************************************************************/
625
626 #define RADEON_TWOSIDE_BIT 0x01
627 #define RADEON_UNFILLED_BIT 0x02
628 #define RADEON_MAX_TRIFUNC 0x08
629
630
631 static struct {
632 tnl_points_func points;
633 tnl_line_func line;
634 tnl_triangle_func triangle;
635 tnl_quad_func quad;
636 } rast_tab[RADEON_MAX_TRIFUNC];
637
638
639 #define DO_FALLBACK 0
640 #define DO_OFFSET 0
641 #define DO_UNFILLED (IND & RADEON_UNFILLED_BIT)
642 #define DO_TWOSIDE (IND & RADEON_TWOSIDE_BIT)
643 #define DO_FLAT 0
644 #define DO_TRI 1
645 #define DO_QUAD 1
646 #define DO_LINE 1
647 #define DO_POINTS 1
648 #define DO_FULL_QUAD 1
649
650 #define HAVE_RGBA 1
651 #define HAVE_SPEC 1
652 #define HAVE_BACK_COLORS 0
653 #define HAVE_HW_FLATSHADE 1
654 #define TAB rast_tab
655
656 #define DEPTH_SCALE 1.0
657 #define UNFILLED_TRI unfilled_tri
658 #define UNFILLED_QUAD unfilled_quad
659 #define VERT_X(_v) _v->v.x
660 #define VERT_Y(_v) _v->v.y
661 #define VERT_Z(_v) _v->v.z
662 #define AREA_IS_CCW( a ) (a < 0)
663 #define GET_VERTEX(e) (rmesa->swtcl.verts + ((e) * rmesa->swtcl.vertex_size * sizeof(int)))
664
665 #define VERT_SET_RGBA( v, c ) \
666 do { \
667 radeon_color_t *color = (radeon_color_t *)&((v)->ui[coloroffset]); \
668 UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
669 UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
670 UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
671 UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
672 } while (0)
673
674 #define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
675
676 #define VERT_SET_SPEC( v, c ) \
677 do { \
678 if (specoffset) { \
679 radeon_color_t *spec = (radeon_color_t *)&((v)->ui[specoffset]); \
680 UNCLAMPED_FLOAT_TO_UBYTE(spec->red, (c)[0]); \
681 UNCLAMPED_FLOAT_TO_UBYTE(spec->green, (c)[1]); \
682 UNCLAMPED_FLOAT_TO_UBYTE(spec->blue, (c)[2]); \
683 } \
684 } while (0)
685 #define VERT_COPY_SPEC( v0, v1 ) \
686 do { \
687 if (specoffset) { \
688 radeon_color_t *spec0 = (radeon_color_t *)&((v0)->ui[specoffset]); \
689 radeon_color_t *spec1 = (radeon_color_t *)&((v1)->ui[specoffset]); \
690 spec0->red = spec1->red; \
691 spec0->green = spec1->green; \
692 spec0->blue = spec1->blue; \
693 } \
694 } while (0)
695
696 /* These don't need LE32_TO_CPU() as they used to save and restore
697 * colors which are already in the correct format.
698 */
699 #define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
700 #define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
701 #define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset]
702 #define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
703
704 #undef LOCAL_VARS
705 #undef TAG
706 #undef INIT
707
708 #define LOCAL_VARS(n) \
709 radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
710 GLuint color[n], spec[n]; \
711 GLuint coloroffset = rmesa->swtcl.coloroffset; \
712 GLuint specoffset = rmesa->swtcl.specoffset; \
713 (void) color; (void) spec; (void) coloroffset; (void) specoffset;
714
715 /***********************************************************************
716 * Helpers for rendering unfilled primitives *
717 ***********************************************************************/
718
719 #define RASTERIZE(x) radeonRasterPrimitive( ctx, reduced_hw_prim[x] )
720 #define RENDER_PRIMITIVE rmesa->swtcl.render_primitive
721 #undef TAG
722 #define TAG(x) x
723 #include "tnl_dd/t_dd_unfilled.h"
724 #undef IND
725
726
727 /***********************************************************************
728 * Generate GL render functions *
729 ***********************************************************************/
730
731
732 #define IND (0)
733 #define TAG(x) x
734 #include "tnl_dd/t_dd_tritmp.h"
735
736 #define IND (RADEON_TWOSIDE_BIT)
737 #define TAG(x) x##_twoside
738 #include "tnl_dd/t_dd_tritmp.h"
739
740 #define IND (RADEON_UNFILLED_BIT)
741 #define TAG(x) x##_unfilled
742 #include "tnl_dd/t_dd_tritmp.h"
743
744 #define IND (RADEON_TWOSIDE_BIT|RADEON_UNFILLED_BIT)
745 #define TAG(x) x##_twoside_unfilled
746 #include "tnl_dd/t_dd_tritmp.h"
747
748
749 static void init_rast_tab( void )
750 {
751 init();
752 init_twoside();
753 init_unfilled();
754 init_twoside_unfilled();
755 }
756
757 /**********************************************************************/
758 /* Render unclipped begin/end objects */
759 /**********************************************************************/
760
761 #define RENDER_POINTS( start, count ) \
762 for ( ; start < count ; start++) \
763 radeon_point( rmesa, VERT(start) )
764 #define RENDER_LINE( v0, v1 ) \
765 radeon_line( rmesa, VERT(v0), VERT(v1) )
766 #define RENDER_TRI( v0, v1, v2 ) \
767 radeon_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )
768 #define RENDER_QUAD( v0, v1, v2, v3 ) \
769 radeon_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
770 #undef INIT
771 #define INIT(x) do { \
772 radeonRenderPrimitive( ctx, x ); \
773 } while (0)
774 #undef LOCAL_VARS
775 #define LOCAL_VARS \
776 radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
777 const GLuint vertsize = rmesa->swtcl.vertex_size; \
778 const char *radeonverts = (char *)rmesa->swtcl.verts; \
779 const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
780 const GLboolean stipple = ctx->Line.StippleFlag; \
781 (void) elt; (void) stipple;
782 #define RESET_STIPPLE if ( stipple ) radeonResetLineStipple( ctx );
783 #define RESET_OCCLUSION
784 #define PRESERVE_VB_DEFS
785 #define ELT(x) (x)
786 #define TAG(x) radeon_##x##_verts
787 #include "tnl/t_vb_rendertmp.h"
788 #undef ELT
789 #undef TAG
790 #define TAG(x) radeon_##x##_elts
791 #define ELT(x) elt[x]
792 #include "tnl/t_vb_rendertmp.h"
793
794
795
796 /**********************************************************************/
797 /* Choose render functions */
798 /**********************************************************************/
799
800 void radeonChooseRenderState( GLcontext *ctx )
801 {
802 TNLcontext *tnl = TNL_CONTEXT(ctx);
803 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
804 GLuint index = 0;
805 GLuint flags = ctx->_TriangleCaps;
806
807 if (!rmesa->TclFallback || rmesa->Fallback)
808 return;
809
810 if (flags & DD_TRI_LIGHT_TWOSIDE) index |= RADEON_TWOSIDE_BIT;
811 if (flags & DD_TRI_UNFILLED) index |= RADEON_UNFILLED_BIT;
812
813 if (index != rmesa->swtcl.RenderIndex) {
814 tnl->Driver.Render.Points = rast_tab[index].points;
815 tnl->Driver.Render.Line = rast_tab[index].line;
816 tnl->Driver.Render.ClippedLine = rast_tab[index].line;
817 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
818 tnl->Driver.Render.Quad = rast_tab[index].quad;
819
820 if (index == 0) {
821 tnl->Driver.Render.PrimTabVerts = radeon_render_tab_verts;
822 tnl->Driver.Render.PrimTabElts = radeon_render_tab_elts;
823 tnl->Driver.Render.ClippedPolygon = radeon_fast_clipped_poly;
824 } else {
825 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
826 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
827 tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
828 }
829
830 rmesa->swtcl.RenderIndex = index;
831 }
832 }
833
834
835 /**********************************************************************/
836 /* High level hooks for t_vb_render.c */
837 /**********************************************************************/
838
839
840 static void radeonRasterPrimitive( GLcontext *ctx, GLuint hwprim )
841 {
842 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
843
844 if (rmesa->swtcl.hw_primitive != hwprim) {
845 RADEON_NEWPRIM( rmesa );
846 rmesa->swtcl.hw_primitive = hwprim;
847 }
848 }
849
850 static void radeonRenderPrimitive( GLcontext *ctx, GLenum prim )
851 {
852 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
853 rmesa->swtcl.render_primitive = prim;
854 if (prim < GL_TRIANGLES || !(ctx->_TriangleCaps & DD_TRI_UNFILLED))
855 radeonRasterPrimitive( ctx, reduced_hw_prim[prim] );
856 }
857
858 static void radeonRenderFinish( GLcontext *ctx )
859 {
860 }
861
862 static void radeonResetLineStipple( GLcontext *ctx )
863 {
864 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
865 RADEON_STATECHANGE( rmesa, lin );
866 }
867
868
869 /**********************************************************************/
870 /* Transition to/from hardware rasterization. */
871 /**********************************************************************/
872
873 static const char * const fallbackStrings[] = {
874 "Texture mode",
875 "glDrawBuffer(GL_FRONT_AND_BACK)",
876 "glEnable(GL_STENCIL) without hw stencil buffer",
877 "glRenderMode(selection or feedback)",
878 "glBlendEquation",
879 "glBlendFunc",
880 "RADEON_NO_RAST",
881 "Mixing GL_CLAMP_TO_BORDER and GL_CLAMP (or GL_MIRROR_CLAMP_ATI)"
882 };
883
884
885 static const char *getFallbackString(GLuint bit)
886 {
887 int i = 0;
888 while (bit > 1) {
889 i++;
890 bit >>= 1;
891 }
892 return fallbackStrings[i];
893 }
894
895
896 void radeonFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
897 {
898 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
899 TNLcontext *tnl = TNL_CONTEXT(ctx);
900 GLuint oldfallback = rmesa->Fallback;
901
902 if (mode) {
903 rmesa->Fallback |= bit;
904 if (oldfallback == 0) {
905 RADEON_FIREVERTICES( rmesa );
906 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_RASTER, GL_TRUE );
907 _swsetup_Wakeup( ctx );
908 rmesa->swtcl.RenderIndex = ~0;
909 if (RADEON_DEBUG & DEBUG_FALLBACKS) {
910 fprintf(stderr, "Radeon begin rasterization fallback: 0x%x %s\n",
911 bit, getFallbackString(bit));
912 }
913 }
914 }
915 else {
916 rmesa->Fallback &= ~bit;
917 if (oldfallback == bit) {
918 _swrast_flush( ctx );
919 tnl->Driver.Render.Start = radeonRenderStart;
920 tnl->Driver.Render.PrimitiveNotify = radeonRenderPrimitive;
921 tnl->Driver.Render.Finish = radeonRenderFinish;
922
923 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
924 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
925 tnl->Driver.Render.Interp = _tnl_interp;
926
927 tnl->Driver.Render.ResetLineStipple = radeonResetLineStipple;
928 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_RASTER, GL_FALSE );
929 if (rmesa->TclFallback) {
930 /* These are already done if rmesa->TclFallback goes to
931 * zero above. But not if it doesn't (RADEON_NO_TCL for
932 * example?)
933 */
934 radeonChooseVertexState( ctx );
935 radeonChooseRenderState( ctx );
936 }
937 if (RADEON_DEBUG & DEBUG_FALLBACKS) {
938 fprintf(stderr, "Radeon end rasterization fallback: 0x%x %s\n",
939 bit, getFallbackString(bit));
940 }
941 }
942 }
943 }
944
945
946 void radeonFlushVertices( GLcontext *ctx, GLuint flags )
947 {
948 _tnl_FlushVertices( ctx, flags );
949
950 if (flags & FLUSH_STORED_VERTICES)
951 RADEON_NEWPRIM( RADEON_CONTEXT( ctx ) );
952 }
953
954 /**********************************************************************/
955 /* Initialization. */
956 /**********************************************************************/
957
958 void radeonInitSwtcl( GLcontext *ctx )
959 {
960 TNLcontext *tnl = TNL_CONTEXT(ctx);
961 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
962 static int firsttime = 1;
963
964 if (firsttime) {
965 init_rast_tab();
966 firsttime = 0;
967 }
968
969 tnl->Driver.Render.Start = radeonRenderStart;
970 tnl->Driver.Render.Finish = radeonRenderFinish;
971 tnl->Driver.Render.PrimitiveNotify = radeonRenderPrimitive;
972 tnl->Driver.Render.ResetLineStipple = radeonResetLineStipple;
973 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
974 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
975 tnl->Driver.Render.Interp = _tnl_interp;
976
977 _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
978 RADEON_MAX_TNL_VERTEX_SIZE);
979
980 rmesa->swtcl.verts = (GLubyte *)tnl->clipspace.vertex_buf;
981 rmesa->swtcl.RenderIndex = ~0;
982 rmesa->swtcl.render_primitive = GL_TRIANGLES;
983 rmesa->swtcl.hw_primitive = 0;
984 }
985
986
987 void radeonDestroySwtcl( GLcontext *ctx )
988 {
989 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
990
991 if (rmesa->swtcl.indexed_verts.buf)
992 radeonReleaseDmaRegion( rmesa, &rmesa->swtcl.indexed_verts,
993 __FUNCTION__ );
994 }