mesa: Remove unused HAVE_TRI_STRIP_1 defines
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_swtcl.c
1 /**************************************************************************
2
3 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
4 VA Linux Systems Inc., Fremont, California.
5
6 All Rights Reserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Keith Whitwell <keithw@vmware.com>
33 */
34
35 #include "main/glheader.h"
36 #include "main/mtypes.h"
37 #include "main/colormac.h"
38 #include "main/enums.h"
39 #include "main/imports.h"
40 #include "main/macros.h"
41 #include "util/simple_list.h"
42
43 #include "math/m_xform.h"
44
45 #include "swrast_setup/swrast_setup.h"
46
47 #include "tnl/tnl.h"
48 #include "tnl/t_context.h"
49 #include "tnl/t_pipeline.h"
50
51 #include "radeon_context.h"
52 #include "radeon_ioctl.h"
53 #include "radeon_state.h"
54 #include "radeon_swtcl.h"
55 #include "radeon_tcl.h"
56 #include "radeon_debug.h"
57
58
59 /* R100: xyzw, c0, c1/fog, stq[0..2] = 4+1+1+3*3 = 15 right? */
60 /* R200: xyzw, c0, c1/fog, strq[0..5] = 4+1+1+4*6 = 30 */
61 #define RADEON_MAX_TNL_VERTEX_SIZE (15 * sizeof(GLfloat)) /* for mesa _tnl stage */
62
63 /***********************************************************************
64 * Initialization
65 ***********************************************************************/
66
67 #define EMIT_ATTR( ATTR, STYLE, F0 ) \
68 do { \
69 rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].attrib = (ATTR); \
70 rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].format = (STYLE); \
71 rmesa->radeon.swtcl.vertex_attr_count++; \
72 fmt_0 |= F0; \
73 } while (0)
74
75 #define EMIT_PAD( N ) \
76 do { \
77 rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].attrib = 0; \
78 rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].format = EMIT_PAD; \
79 rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].offset = (N); \
80 rmesa->radeon.swtcl.vertex_attr_count++; \
81 } while (0)
82
83 static GLuint radeon_cp_vc_frmts[3][2] =
84 {
85 { RADEON_CP_VC_FRMT_ST0, RADEON_CP_VC_FRMT_ST0 | RADEON_CP_VC_FRMT_Q0 },
86 { RADEON_CP_VC_FRMT_ST1, RADEON_CP_VC_FRMT_ST1 | RADEON_CP_VC_FRMT_Q1 },
87 { RADEON_CP_VC_FRMT_ST2, RADEON_CP_VC_FRMT_ST2 | RADEON_CP_VC_FRMT_Q2 },
88 };
89
90 static void radeonSetVertexFormat( struct gl_context *ctx )
91 {
92 r100ContextPtr rmesa = R100_CONTEXT( ctx );
93 TNLcontext *tnl = TNL_CONTEXT(ctx);
94 struct vertex_buffer *VB = &tnl->vb;
95 GLbitfield64 index_bitset = tnl->render_inputs_bitset;
96 int fmt_0 = 0;
97 int offset = 0;
98
99 /* Important:
100 */
101 if ( VB->NdcPtr != NULL ) {
102 VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
103 }
104 else {
105 VB->AttribPtr[VERT_ATTRIB_POS] = VB->ClipPtr;
106 }
107
108 assert( VB->AttribPtr[VERT_ATTRIB_POS] != NULL );
109 rmesa->radeon.swtcl.vertex_attr_count = 0;
110
111 /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
112 * build up a hardware vertex.
113 */
114 if ( !rmesa->swtcl.needproj ||
115 (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX))) {
116 /* for projtex */
117 EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F,
118 RADEON_CP_VC_FRMT_XY | RADEON_CP_VC_FRMT_Z | RADEON_CP_VC_FRMT_W0 );
119 offset = 4;
120 }
121 else {
122 EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F,
123 RADEON_CP_VC_FRMT_XY | RADEON_CP_VC_FRMT_Z );
124 offset = 3;
125 }
126
127 rmesa->swtcl.coloroffset = offset;
128 #if MESA_LITTLE_ENDIAN
129 EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA,
130 RADEON_CP_VC_FRMT_PKCOLOR );
131 #else
132 EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_ABGR,
133 RADEON_CP_VC_FRMT_PKCOLOR );
134 #endif
135 offset += 1;
136
137 rmesa->swtcl.specoffset = 0;
138 if (index_bitset &
139 (BITFIELD64_BIT(_TNL_ATTRIB_COLOR1) | BITFIELD64_BIT(_TNL_ATTRIB_FOG))) {
140
141 #if MESA_LITTLE_ENDIAN
142 if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) {
143 rmesa->swtcl.specoffset = offset;
144 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB,
145 RADEON_CP_VC_FRMT_PKSPEC );
146 }
147 else {
148 EMIT_PAD( 3 );
149 }
150
151 if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG)) {
152 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F,
153 RADEON_CP_VC_FRMT_PKSPEC );
154 }
155 else {
156 EMIT_PAD( 1 );
157 }
158 #else
159 if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG)) {
160 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F,
161 RADEON_CP_VC_FRMT_PKSPEC );
162 }
163 else {
164 EMIT_PAD( 1 );
165 }
166
167 if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) {
168 rmesa->swtcl.specoffset = offset;
169 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR,
170 RADEON_CP_VC_FRMT_PKSPEC );
171 }
172 else {
173 EMIT_PAD( 3 );
174 }
175 #endif
176 }
177
178 if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)) {
179 int i;
180
181 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
182 if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_TEX(i))) {
183 GLuint sz = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->size;
184
185 switch (sz) {
186 case 1:
187 case 2:
188 EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_2F,
189 radeon_cp_vc_frmts[i][0] );
190 break;
191 case 3:
192 if (ctx->Texture.Unit[i]._Current &&
193 ctx->Texture.Unit[i]._Current->Target == GL_TEXTURE_CUBE_MAP) {
194 EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F,
195 radeon_cp_vc_frmts[i][1] );
196 } else {
197 EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_2F,
198 radeon_cp_vc_frmts[i][0] );
199 }
200 break;
201 case 4:
202 if (ctx->Texture.Unit[i]._Current &&
203 ctx->Texture.Unit[i]._Current->Target == GL_TEXTURE_CUBE_MAP) {
204 EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F,
205 radeon_cp_vc_frmts[i][1] );
206 } else {
207 EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F_XYW,
208 radeon_cp_vc_frmts[i][1] );
209 }
210 break;
211 default:
212 continue;
213 };
214 }
215 }
216 }
217
218 if (rmesa->radeon.tnl_index_bitset != index_bitset ||
219 fmt_0 != rmesa->swtcl.vertex_format) {
220 RADEON_NEWPRIM(rmesa);
221 rmesa->swtcl.vertex_format = fmt_0;
222 rmesa->radeon.swtcl.vertex_size =
223 _tnl_install_attrs( ctx,
224 rmesa->radeon.swtcl.vertex_attrs,
225 rmesa->radeon.swtcl.vertex_attr_count,
226 NULL, 0 );
227 rmesa->radeon.swtcl.vertex_size /= 4;
228 rmesa->radeon.tnl_index_bitset = index_bitset;
229 radeon_print(RADEON_SWRENDER, RADEON_VERBOSE,
230 "%s: vertex_size= %d floats\n", __func__, rmesa->radeon.swtcl.vertex_size);
231 }
232 }
233
234 static void radeon_predict_emit_size( r100ContextPtr rmesa )
235 {
236
237 if (!rmesa->radeon.swtcl.emit_prediction) {
238 const int state_size = radeonCountStateEmitSize( &rmesa->radeon );
239 const int scissor_size = 8;
240 const int prims_size = 8;
241 const int vertex_size = 7;
242
243 if (rcommonEnsureCmdBufSpace(&rmesa->radeon,
244 state_size +
245 (scissor_size + prims_size + vertex_size),
246 __func__))
247 rmesa->radeon.swtcl.emit_prediction = radeonCountStateEmitSize( &rmesa->radeon );
248 else
249 rmesa->radeon.swtcl.emit_prediction = state_size;
250 rmesa->radeon.swtcl.emit_prediction += scissor_size + prims_size + vertex_size
251 + rmesa->radeon.cmdbuf.cs->cdw;
252 }
253 }
254
255 static void radeonRenderStart( struct gl_context *ctx )
256 {
257 r100ContextPtr rmesa = R100_CONTEXT( ctx );
258
259 radeonSetVertexFormat( ctx );
260
261 if (rmesa->radeon.dma.flush != 0 &&
262 rmesa->radeon.dma.flush != rcommon_flush_last_swtcl_prim)
263 rmesa->radeon.dma.flush( ctx );
264 }
265
266
267 /**
268 * Set vertex state for SW TCL. The primary purpose of this function is to
269 * determine in advance whether or not the hardware can / should do the
270 * projection divide or Mesa should do it.
271 */
272 void radeonChooseVertexState( struct gl_context *ctx )
273 {
274 r100ContextPtr rmesa = R100_CONTEXT( ctx );
275 TNLcontext *tnl = TNL_CONTEXT(ctx);
276
277 GLuint se_coord_fmt = rmesa->hw.set.cmd[SET_SE_COORDFMT];
278 GLboolean unfilled = (ctx->Polygon.FrontMode != GL_FILL ||
279 ctx->Polygon.BackMode != GL_FILL);
280 GLboolean twosided = ctx->Light.Enabled && ctx->Light.Model.TwoSide;
281
282 se_coord_fmt &= ~(RADEON_VTX_XY_PRE_MULT_1_OVER_W0 |
283 RADEON_VTX_Z_PRE_MULT_1_OVER_W0 |
284 RADEON_VTX_W0_IS_NOT_1_OVER_W0);
285
286 /* We must ensure that we don't do _tnl_need_projected_coords while in a
287 * rasterization fallback. As this function will be called again when we
288 * leave a rasterization fallback, we can just skip it for now.
289 */
290 if (rmesa->radeon.Fallback != 0)
291 return;
292
293 /* HW perspective divide is a win, but tiny vertex formats are a
294 * bigger one.
295 */
296
297 if ((0 == (tnl->render_inputs_bitset &
298 (BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)
299 | BITFIELD64_BIT(_TNL_ATTRIB_COLOR1))))
300 || twosided
301 || unfilled) {
302 rmesa->swtcl.needproj = GL_TRUE;
303 se_coord_fmt |= (RADEON_VTX_XY_PRE_MULT_1_OVER_W0 |
304 RADEON_VTX_Z_PRE_MULT_1_OVER_W0);
305 }
306 else {
307 rmesa->swtcl.needproj = GL_FALSE;
308 se_coord_fmt |= (RADEON_VTX_W0_IS_NOT_1_OVER_W0);
309 }
310
311 _tnl_need_projected_coords( ctx, rmesa->swtcl.needproj );
312
313 if ( se_coord_fmt != rmesa->hw.set.cmd[SET_SE_COORDFMT] ) {
314 RADEON_STATECHANGE( rmesa, set );
315 rmesa->hw.set.cmd[SET_SE_COORDFMT] = se_coord_fmt;
316 }
317 }
318
319 void r100_swtcl_flush(struct gl_context *ctx, uint32_t current_offset)
320 {
321 r100ContextPtr rmesa = R100_CONTEXT(ctx);
322
323
324
325 radeonEmitState(&rmesa->radeon);
326 radeonEmitVertexAOS( rmesa,
327 rmesa->radeon.swtcl.vertex_size,
328 rmesa->radeon.swtcl.bo,
329 current_offset);
330
331
332 radeonEmitVbufPrim( rmesa,
333 rmesa->swtcl.vertex_format,
334 rmesa->radeon.swtcl.hw_primitive,
335 rmesa->radeon.swtcl.numverts);
336 if ( rmesa->radeon.swtcl.emit_prediction < rmesa->radeon.cmdbuf.cs->cdw )
337 WARN_ONCE("Rendering was %d commands larger than predicted size."
338 " We might overflow command buffer.\n",
339 rmesa->radeon.cmdbuf.cs->cdw - rmesa->radeon.swtcl.emit_prediction );
340
341
342 rmesa->radeon.swtcl.emit_prediction = 0;
343
344 }
345
346 /*
347 * Render unclipped vertex buffers by emitting vertices directly to
348 * dma buffers. Use strip/fan hardware primitives where possible.
349 * Try to simulate missing primitives with indexed vertices.
350 */
351 #define HAVE_POINTS 1
352 #define HAVE_LINES 1
353 #define HAVE_LINE_STRIPS 1
354 #define HAVE_TRIANGLES 1
355 #define HAVE_TRI_STRIPS 1
356 #define HAVE_TRI_FANS 1
357 #define HAVE_POLYGONS 0
358 /* \todo: is it possible to make "ELTS" work with t_vertex code ? */
359 #define HAVE_ELTS 0
360
361 static const GLuint hw_prim[GL_POLYGON+1] = {
362 RADEON_CP_VC_CNTL_PRIM_TYPE_POINT,
363 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
364 0,
365 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE_STRIP,
366 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
367 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_STRIP,
368 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN,
369 0,
370 0,
371 0
372 };
373
374 static inline void
375 radeonDmaPrimitive( r100ContextPtr rmesa, GLenum prim )
376 {
377 RADEON_NEWPRIM( rmesa );
378 rmesa->radeon.swtcl.hw_primitive = hw_prim[prim];
379 // assert(rmesa->radeon.dma.current.ptr == rmesa->radeon.dma.current.start);
380 }
381
382 static void* radeon_alloc_verts( r100ContextPtr rmesa , GLuint nr, GLuint size )
383 {
384 void *rv;
385 do {
386 radeon_predict_emit_size( rmesa );
387 rv = rcommonAllocDmaLowVerts( &rmesa->radeon, nr, size );
388 } while (!rv);
389 return rv;
390 }
391
392 #define LOCAL_VARS r100ContextPtr rmesa = R100_CONTEXT(ctx)
393 #define INIT( prim ) radeonDmaPrimitive( rmesa, prim )
394 #define FLUSH() RADEON_NEWPRIM( rmesa )
395 #define GET_CURRENT_VB_MAX_VERTS() 10\
396 // (((int)rmesa->radeon.dma.current.end - (int)rmesa->radeon.dma.current.ptr) / (rmesa->radeon.swtcl.vertex_size*4))
397 #define GET_SUBSEQUENT_VB_MAX_VERTS() \
398 ((RADEON_BUFFER_SIZE) / (rmesa->radeon.swtcl.vertex_size*4))
399 #define ALLOC_VERTS( nr ) radeon_alloc_verts( rmesa, nr, rmesa->radeon.swtcl.vertex_size * 4 )
400 #define EMIT_VERTS( ctx, j, nr, buf ) \
401 _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf)
402
403 #define TAG(x) radeon_dma_##x
404 #include "tnl_dd/t_dd_dmatmp.h"
405
406
407 /**********************************************************************/
408 /* Render pipeline stage */
409 /**********************************************************************/
410
411
412 static GLboolean radeon_run_render( struct gl_context *ctx,
413 struct tnl_pipeline_stage *stage )
414 {
415 r100ContextPtr rmesa = R100_CONTEXT(ctx);
416 TNLcontext *tnl = TNL_CONTEXT(ctx);
417 struct vertex_buffer *VB = &tnl->vb;
418 tnl_render_func *tab = TAG(render_tab_verts);
419 GLuint i;
420
421 if (rmesa->radeon.swtcl.RenderIndex != 0 ||
422 !radeon_dma_validate_render( ctx, VB ))
423 return GL_TRUE;
424
425 radeon_prepare_render(&rmesa->radeon);
426 if (rmesa->radeon.NewGLState)
427 radeonValidateState( ctx );
428
429 tnl->Driver.Render.Start( ctx );
430
431 for (i = 0 ; i < VB->PrimitiveCount ; i++)
432 {
433 GLuint prim = VB->Primitive[i].mode;
434 GLuint start = VB->Primitive[i].start;
435 GLuint length = VB->Primitive[i].count;
436
437 if (!length)
438 continue;
439
440 radeon_print(RADEON_SWRENDER, RADEON_NORMAL,
441 "radeon_render.c: prim %s %d..%d\n",
442 _mesa_enum_to_string(prim & PRIM_MODE_MASK),
443 start, start+length);
444
445 if (length)
446 tab[prim & PRIM_MODE_MASK](ctx, start, length, prim);
447 }
448
449 tnl->Driver.Render.Finish( ctx );
450
451 return GL_FALSE; /* finished the pipe */
452 }
453
454
455
456 const struct tnl_pipeline_stage _radeon_render_stage =
457 {
458 "radeon render",
459 NULL,
460 NULL,
461 NULL,
462 NULL,
463 radeon_run_render /* run */
464 };
465
466
467 /**************************************************************************/
468
469
470 static const GLuint reduced_hw_prim[GL_POLYGON+1] = {
471 RADEON_CP_VC_CNTL_PRIM_TYPE_POINT,
472 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
473 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
474 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
475 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
476 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
477 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
478 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
479 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
480 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST
481 };
482
483 static void radeonRasterPrimitive( struct gl_context *ctx, GLuint hwprim );
484 static void radeonRenderPrimitive( struct gl_context *ctx, GLenum prim );
485 static void radeonResetLineStipple( struct gl_context *ctx );
486
487
488 /***********************************************************************
489 * Emit primitives as inline vertices *
490 ***********************************************************************/
491
492 #undef LOCAL_VARS
493 #undef ALLOC_VERTS
494 #define CTX_ARG r100ContextPtr rmesa
495 #define GET_VERTEX_DWORDS() rmesa->radeon.swtcl.vertex_size
496 #define ALLOC_VERTS( n, size ) radeon_alloc_verts( rmesa, n, (size) * 4 )
497 #undef LOCAL_VARS
498 #define LOCAL_VARS \
499 r100ContextPtr rmesa = R100_CONTEXT(ctx); \
500 const char *radeonverts = (char *)rmesa->radeon.swtcl.verts;
501 #define VERT(x) (radeonVertex *)(radeonverts + ((x) * (vertsize) * sizeof(int)))
502 #define VERTEX radeonVertex
503 #undef TAG
504 #define TAG(x) radeon_##x
505 #include "tnl_dd/t_dd_triemit.h"
506
507
508 /***********************************************************************
509 * Macros for t_dd_tritmp.h to draw basic primitives *
510 ***********************************************************************/
511
512 #define QUAD( a, b, c, d ) radeon_quad( rmesa, a, b, c, d )
513 #define TRI( a, b, c ) radeon_triangle( rmesa, a, b, c )
514 #define LINE( a, b ) radeon_line( rmesa, a, b )
515 #define POINT( a ) radeon_point( rmesa, a )
516
517 /***********************************************************************
518 * Build render functions from dd templates *
519 ***********************************************************************/
520
521 #define RADEON_TWOSIDE_BIT 0x01
522 #define RADEON_UNFILLED_BIT 0x02
523 #define RADEON_MAX_TRIFUNC 0x04
524
525
526 static struct {
527 tnl_points_func points;
528 tnl_line_func line;
529 tnl_triangle_func triangle;
530 tnl_quad_func quad;
531 } rast_tab[RADEON_MAX_TRIFUNC];
532
533
534 #define DO_FALLBACK 0
535 #define DO_OFFSET 0
536 #define DO_UNFILLED ((IND & RADEON_UNFILLED_BIT) != 0)
537 #define DO_TWOSIDE ((IND & RADEON_TWOSIDE_BIT) != 0)
538 #define DO_FLAT 0
539 #define DO_TRI 1
540 #define DO_QUAD 1
541 #define DO_LINE 1
542 #define DO_POINTS 1
543 #define DO_FULL_QUAD 1
544
545 #define HAVE_SPEC 1
546 #define HAVE_BACK_COLORS 0
547 #define HAVE_HW_FLATSHADE 1
548 #define TAB rast_tab
549
550 #define DEPTH_SCALE 1.0
551 #define UNFILLED_TRI unfilled_tri
552 #define UNFILLED_QUAD unfilled_quad
553 #define VERT_X(_v) _v->v.x
554 #define VERT_Y(_v) _v->v.y
555 #define VERT_Z(_v) _v->v.z
556 #define AREA_IS_CCW( a ) (a < 0)
557 #define GET_VERTEX(e) (rmesa->radeon.swtcl.verts + ((e) * rmesa->radeon.swtcl.vertex_size * sizeof(int)))
558
559 #define VERT_SET_RGBA( v, c ) \
560 do { \
561 radeon_color_t *color = (radeon_color_t *)&((v)->ui[coloroffset]); \
562 UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
563 UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
564 UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
565 UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
566 } while (0)
567
568 #define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
569
570 #define VERT_SET_SPEC( v, c ) \
571 do { \
572 if (specoffset) { \
573 radeon_color_t *spec = (radeon_color_t *)&((v)->ui[specoffset]); \
574 UNCLAMPED_FLOAT_TO_UBYTE(spec->red, (c)[0]); \
575 UNCLAMPED_FLOAT_TO_UBYTE(spec->green, (c)[1]); \
576 UNCLAMPED_FLOAT_TO_UBYTE(spec->blue, (c)[2]); \
577 } \
578 } while (0)
579 #define VERT_COPY_SPEC( v0, v1 ) \
580 do { \
581 if (specoffset) { \
582 radeon_color_t *spec0 = (radeon_color_t *)&((v0)->ui[specoffset]); \
583 radeon_color_t *spec1 = (radeon_color_t *)&((v1)->ui[specoffset]); \
584 spec0->red = spec1->red; \
585 spec0->green = spec1->green; \
586 spec0->blue = spec1->blue; \
587 } \
588 } while (0)
589
590 /* These don't need LE32_TO_CPU() as they used to save and restore
591 * colors which are already in the correct format.
592 */
593 #define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
594 #define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
595 #define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset]
596 #define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
597
598 #undef LOCAL_VARS
599 #undef TAG
600 #undef INIT
601
602 #define LOCAL_VARS(n) \
603 r100ContextPtr rmesa = R100_CONTEXT(ctx); \
604 GLuint color[n] = {0}, spec[n] = {0}; \
605 GLuint coloroffset = rmesa->swtcl.coloroffset; \
606 GLuint specoffset = rmesa->swtcl.specoffset; \
607 (void) color; (void) spec; (void) coloroffset; (void) specoffset;
608
609 /***********************************************************************
610 * Helpers for rendering unfilled primitives *
611 ***********************************************************************/
612
613 #define RASTERIZE(x) radeonRasterPrimitive( ctx, reduced_hw_prim[x] )
614 #define RENDER_PRIMITIVE rmesa->radeon.swtcl.render_primitive
615 #undef TAG
616 #define TAG(x) x
617 #include "tnl_dd/t_dd_unfilled.h"
618 #undef IND
619
620
621 /***********************************************************************
622 * Generate GL render functions *
623 ***********************************************************************/
624
625
626 #define IND (0)
627 #define TAG(x) x
628 #include "tnl_dd/t_dd_tritmp.h"
629
630 #define IND (RADEON_TWOSIDE_BIT)
631 #define TAG(x) x##_twoside
632 #include "tnl_dd/t_dd_tritmp.h"
633
634 #define IND (RADEON_UNFILLED_BIT)
635 #define TAG(x) x##_unfilled
636 #include "tnl_dd/t_dd_tritmp.h"
637
638 #define IND (RADEON_TWOSIDE_BIT|RADEON_UNFILLED_BIT)
639 #define TAG(x) x##_twoside_unfilled
640 #include "tnl_dd/t_dd_tritmp.h"
641
642
643 static void init_rast_tab( void )
644 {
645 init();
646 init_twoside();
647 init_unfilled();
648 init_twoside_unfilled();
649 }
650
651 /**********************************************************************/
652 /* Render unclipped begin/end objects */
653 /**********************************************************************/
654
655 #define RENDER_POINTS( start, count ) \
656 for ( ; start < count ; start++) \
657 radeon_point( rmesa, VERT(start) )
658 #define RENDER_LINE( v0, v1 ) \
659 radeon_line( rmesa, VERT(v0), VERT(v1) )
660 #define RENDER_TRI( v0, v1, v2 ) \
661 radeon_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )
662 #define RENDER_QUAD( v0, v1, v2, v3 ) \
663 radeon_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
664 #undef INIT
665 #define INIT(x) do { \
666 radeonRenderPrimitive( ctx, x ); \
667 } while (0)
668 #undef LOCAL_VARS
669 #define LOCAL_VARS \
670 r100ContextPtr rmesa = R100_CONTEXT(ctx); \
671 const GLuint vertsize = rmesa->radeon.swtcl.vertex_size; \
672 const char *radeonverts = (char *)rmesa->radeon.swtcl.verts; \
673 const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
674 const GLboolean stipple = ctx->Line.StippleFlag; \
675 (void) elt; (void) stipple;
676 #define RESET_STIPPLE if ( stipple ) radeonResetLineStipple( ctx );
677 #define RESET_OCCLUSION
678 #define PRESERVE_VB_DEFS
679 #define ELT(x) (x)
680 #define TAG(x) radeon_##x##_verts
681 #include "tnl/t_vb_rendertmp.h"
682 #undef ELT
683 #undef TAG
684 #define TAG(x) radeon_##x##_elts
685 #define ELT(x) elt[x]
686 #include "tnl/t_vb_rendertmp.h"
687
688
689
690 /**********************************************************************/
691 /* Choose render functions */
692 /**********************************************************************/
693
694 void radeonChooseRenderState( struct gl_context *ctx )
695 {
696 TNLcontext *tnl = TNL_CONTEXT(ctx);
697 r100ContextPtr rmesa = R100_CONTEXT(ctx);
698 GLuint index = 0;
699 GLboolean unfilled = (ctx->Polygon.FrontMode != GL_FILL ||
700 ctx->Polygon.BackMode != GL_FILL);
701 GLboolean twosided = ctx->Light.Enabled && ctx->Light.Model.TwoSide;
702
703 if (!rmesa->radeon.TclFallback || rmesa->radeon.Fallback)
704 return;
705
706 if (twosided)
707 index |= RADEON_TWOSIDE_BIT;
708 if (unfilled)
709 index |= RADEON_UNFILLED_BIT;
710
711 if (index != rmesa->radeon.swtcl.RenderIndex) {
712 tnl->Driver.Render.Points = rast_tab[index].points;
713 tnl->Driver.Render.Line = rast_tab[index].line;
714 tnl->Driver.Render.ClippedLine = rast_tab[index].line;
715 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
716 tnl->Driver.Render.Quad = rast_tab[index].quad;
717
718 if (index == 0) {
719 tnl->Driver.Render.PrimTabVerts = radeon_render_tab_verts;
720 tnl->Driver.Render.PrimTabElts = radeon_render_tab_elts;
721 tnl->Driver.Render.ClippedPolygon = radeon_fast_clipped_poly;
722 } else {
723 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
724 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
725 tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
726 }
727
728 rmesa->radeon.swtcl.RenderIndex = index;
729 }
730 }
731
732
733 /**********************************************************************/
734 /* High level hooks for t_vb_render.c */
735 /**********************************************************************/
736
737
738 static void radeonRasterPrimitive( struct gl_context *ctx, GLuint hwprim )
739 {
740 r100ContextPtr rmesa = R100_CONTEXT(ctx);
741
742 if (rmesa->radeon.swtcl.hw_primitive != hwprim) {
743 RADEON_NEWPRIM( rmesa );
744 rmesa->radeon.swtcl.hw_primitive = hwprim;
745 }
746 }
747
748 static void radeonRenderPrimitive( struct gl_context *ctx, GLenum prim )
749 {
750 r100ContextPtr rmesa = R100_CONTEXT(ctx);
751 GLboolean unfilled = (ctx->Polygon.FrontMode != GL_FILL ||
752 ctx->Polygon.BackMode != GL_FILL);
753
754 rmesa->radeon.swtcl.render_primitive = prim;
755 if (prim < GL_TRIANGLES || !unfilled)
756 radeonRasterPrimitive( ctx, reduced_hw_prim[prim] );
757 }
758
759 static void radeonRenderFinish( struct gl_context *ctx )
760 {
761 }
762
763 static void radeonResetLineStipple( struct gl_context *ctx )
764 {
765 r100ContextPtr rmesa = R100_CONTEXT(ctx);
766 RADEON_STATECHANGE( rmesa, lin );
767 }
768
769
770 /**********************************************************************/
771 /* Transition to/from hardware rasterization. */
772 /**********************************************************************/
773
774 static const char * const fallbackStrings[] = {
775 "Texture mode",
776 "glDrawBuffer(GL_FRONT_AND_BACK)",
777 "glEnable(GL_STENCIL) without hw stencil buffer",
778 "glRenderMode(selection or feedback)",
779 "glBlendEquation",
780 "glBlendFunc",
781 "RADEON_NO_RAST",
782 "Mixing GL_CLAMP_TO_BORDER and GL_CLAMP (or GL_MIRROR_CLAMP_ATI)"
783 };
784
785
786 static const char *getFallbackString(GLuint bit)
787 {
788 int i = 0;
789 while (bit > 1) {
790 i++;
791 bit >>= 1;
792 }
793 return fallbackStrings[i];
794 }
795
796
797 void radeonFallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
798 {
799 r100ContextPtr rmesa = R100_CONTEXT(ctx);
800 TNLcontext *tnl = TNL_CONTEXT(ctx);
801 GLuint oldfallback = rmesa->radeon.Fallback;
802
803 if (mode) {
804 rmesa->radeon.Fallback |= bit;
805 if (oldfallback == 0) {
806 radeon_firevertices(&rmesa->radeon);
807 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_RASTER, GL_TRUE );
808 _swsetup_Wakeup( ctx );
809 rmesa->radeon.swtcl.RenderIndex = ~0;
810 if (RADEON_DEBUG & RADEON_FALLBACKS) {
811 fprintf(stderr, "Radeon begin rasterization fallback: 0x%x %s\n",
812 bit, getFallbackString(bit));
813 }
814 }
815 }
816 else {
817 rmesa->radeon.Fallback &= ~bit;
818 if (oldfallback == bit) {
819 _swrast_flush( ctx );
820 tnl->Driver.Render.Start = radeonRenderStart;
821 tnl->Driver.Render.PrimitiveNotify = radeonRenderPrimitive;
822 tnl->Driver.Render.Finish = radeonRenderFinish;
823
824 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
825 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
826 tnl->Driver.Render.Interp = _tnl_interp;
827
828 tnl->Driver.Render.ResetLineStipple = radeonResetLineStipple;
829 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_RASTER, GL_FALSE );
830 if (rmesa->radeon.TclFallback) {
831 /* These are already done if rmesa->radeon.TclFallback goes to
832 * zero above. But not if it doesn't (RADEON_NO_TCL for
833 * example?)
834 */
835 _tnl_invalidate_vertex_state( ctx, ~0 );
836 _tnl_invalidate_vertices( ctx, ~0 );
837 rmesa->radeon.tnl_index_bitset = 0;
838 radeonChooseVertexState( ctx );
839 radeonChooseRenderState( ctx );
840 }
841 if (RADEON_DEBUG & RADEON_FALLBACKS) {
842 fprintf(stderr, "Radeon end rasterization fallback: 0x%x %s\n",
843 bit, getFallbackString(bit));
844 }
845 }
846 }
847 }
848
849
850 /**********************************************************************/
851 /* Initialization. */
852 /**********************************************************************/
853
854 void radeonInitSwtcl( struct gl_context *ctx )
855 {
856 TNLcontext *tnl = TNL_CONTEXT(ctx);
857 r100ContextPtr rmesa = R100_CONTEXT(ctx);
858 static int firsttime = 1;
859
860 if (firsttime) {
861 init_rast_tab();
862 firsttime = 0;
863 }
864 rmesa->radeon.swtcl.emit_prediction = 0;
865
866 tnl->Driver.Render.Start = radeonRenderStart;
867 tnl->Driver.Render.Finish = radeonRenderFinish;
868 tnl->Driver.Render.PrimitiveNotify = radeonRenderPrimitive;
869 tnl->Driver.Render.ResetLineStipple = radeonResetLineStipple;
870 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
871 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
872 tnl->Driver.Render.Interp = _tnl_interp;
873
874 _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
875 RADEON_MAX_TNL_VERTEX_SIZE);
876
877 rmesa->radeon.swtcl.verts = (GLubyte *)tnl->clipspace.vertex_buf;
878 rmesa->radeon.swtcl.RenderIndex = ~0;
879 rmesa->radeon.swtcl.render_primitive = GL_TRIANGLES;
880 rmesa->radeon.swtcl.hw_primitive = 0;
881 }
882