Merge remote branch 'main/master' into radeon-rewrite
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_tex.c
1 /*
2 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
3 VA Linux Systems Inc., Fremont, California.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 */
27
28 /*
29 * Authors:
30 * Gareth Hughes <gareth@valinux.com>
31 * Brian Paul <brianp@valinux.com>
32 */
33
34 #include "main/glheader.h"
35 #include "main/imports.h"
36 #include "main/colormac.h"
37 #include "main/context.h"
38 #include "main/enums.h"
39 #include "main/image.h"
40 #include "main/simple_list.h"
41 #include "main/texformat.h"
42 #include "main/texstore.h"
43 #include "main/teximage.h"
44 #include "main/texobj.h"
45
46 #include "radeon_context.h"
47 #include "radeon_mipmap_tree.h"
48 #include "radeon_state.h"
49 #include "radeon_ioctl.h"
50 #include "radeon_swtcl.h"
51 #include "radeon_tex.h"
52
53 #include "xmlpool.h"
54
55
56
57 /**
58 * Set the texture wrap modes.
59 *
60 * \param t Texture object whose wrap modes are to be set
61 * \param swrap Wrap mode for the \a s texture coordinate
62 * \param twrap Wrap mode for the \a t texture coordinate
63 */
64
65 static void radeonSetTexWrap( radeonTexObjPtr t, GLenum swrap, GLenum twrap )
66 {
67 GLboolean is_clamp = GL_FALSE;
68 GLboolean is_clamp_to_border = GL_FALSE;
69
70 t->pp_txfilter &= ~(RADEON_CLAMP_S_MASK | RADEON_CLAMP_T_MASK | RADEON_BORDER_MODE_D3D);
71
72 switch ( swrap ) {
73 case GL_REPEAT:
74 t->pp_txfilter |= RADEON_CLAMP_S_WRAP;
75 break;
76 case GL_CLAMP:
77 t->pp_txfilter |= RADEON_CLAMP_S_CLAMP_GL;
78 is_clamp = GL_TRUE;
79 break;
80 case GL_CLAMP_TO_EDGE:
81 t->pp_txfilter |= RADEON_CLAMP_S_CLAMP_LAST;
82 break;
83 case GL_CLAMP_TO_BORDER:
84 t->pp_txfilter |= RADEON_CLAMP_S_CLAMP_GL;
85 is_clamp_to_border = GL_TRUE;
86 break;
87 case GL_MIRRORED_REPEAT:
88 t->pp_txfilter |= RADEON_CLAMP_S_MIRROR;
89 break;
90 case GL_MIRROR_CLAMP_EXT:
91 t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_GL;
92 is_clamp = GL_TRUE;
93 break;
94 case GL_MIRROR_CLAMP_TO_EDGE_EXT:
95 t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_LAST;
96 break;
97 case GL_MIRROR_CLAMP_TO_BORDER_EXT:
98 t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_GL;
99 is_clamp_to_border = GL_TRUE;
100 break;
101 default:
102 _mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__);
103 }
104
105 switch ( twrap ) {
106 case GL_REPEAT:
107 t->pp_txfilter |= RADEON_CLAMP_T_WRAP;
108 break;
109 case GL_CLAMP:
110 t->pp_txfilter |= RADEON_CLAMP_T_CLAMP_GL;
111 is_clamp = GL_TRUE;
112 break;
113 case GL_CLAMP_TO_EDGE:
114 t->pp_txfilter |= RADEON_CLAMP_T_CLAMP_LAST;
115 break;
116 case GL_CLAMP_TO_BORDER:
117 t->pp_txfilter |= RADEON_CLAMP_T_CLAMP_GL;
118 is_clamp_to_border = GL_TRUE;
119 break;
120 case GL_MIRRORED_REPEAT:
121 t->pp_txfilter |= RADEON_CLAMP_T_MIRROR;
122 break;
123 case GL_MIRROR_CLAMP_EXT:
124 t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_GL;
125 is_clamp = GL_TRUE;
126 break;
127 case GL_MIRROR_CLAMP_TO_EDGE_EXT:
128 t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_LAST;
129 break;
130 case GL_MIRROR_CLAMP_TO_BORDER_EXT:
131 t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_GL;
132 is_clamp_to_border = GL_TRUE;
133 break;
134 default:
135 _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__);
136 }
137
138 if ( is_clamp_to_border ) {
139 t->pp_txfilter |= RADEON_BORDER_MODE_D3D;
140 }
141
142 t->border_fallback = (is_clamp && is_clamp_to_border);
143 }
144
145 static void radeonSetTexMaxAnisotropy( radeonTexObjPtr t, GLfloat max )
146 {
147 t->pp_txfilter &= ~RADEON_MAX_ANISO_MASK;
148
149 if ( max == 1.0 ) {
150 t->pp_txfilter |= RADEON_MAX_ANISO_1_TO_1;
151 } else if ( max <= 2.0 ) {
152 t->pp_txfilter |= RADEON_MAX_ANISO_2_TO_1;
153 } else if ( max <= 4.0 ) {
154 t->pp_txfilter |= RADEON_MAX_ANISO_4_TO_1;
155 } else if ( max <= 8.0 ) {
156 t->pp_txfilter |= RADEON_MAX_ANISO_8_TO_1;
157 } else {
158 t->pp_txfilter |= RADEON_MAX_ANISO_16_TO_1;
159 }
160 }
161
162 /**
163 * Set the texture magnification and minification modes.
164 *
165 * \param t Texture whose filter modes are to be set
166 * \param minf Texture minification mode
167 * \param magf Texture magnification mode
168 */
169
170 static void radeonSetTexFilter( radeonTexObjPtr t, GLenum minf, GLenum magf )
171 {
172 GLuint anisotropy = (t->pp_txfilter & RADEON_MAX_ANISO_MASK);
173
174 /* Force revalidation to account for switches from/to mipmapping. */
175 t->validated = GL_FALSE;
176
177 t->pp_txfilter &= ~(RADEON_MIN_FILTER_MASK | RADEON_MAG_FILTER_MASK);
178
179 /* r100 chips can't handle mipmaps/aniso for cubemap/volume textures */
180 if ( t->base.Target == GL_TEXTURE_CUBE_MAP ) {
181 switch ( minf ) {
182 case GL_NEAREST:
183 case GL_NEAREST_MIPMAP_NEAREST:
184 case GL_NEAREST_MIPMAP_LINEAR:
185 t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST;
186 break;
187 case GL_LINEAR:
188 case GL_LINEAR_MIPMAP_NEAREST:
189 case GL_LINEAR_MIPMAP_LINEAR:
190 t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR;
191 break;
192 default:
193 break;
194 }
195 }
196 else if ( anisotropy == RADEON_MAX_ANISO_1_TO_1 ) {
197 switch ( minf ) {
198 case GL_NEAREST:
199 t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST;
200 break;
201 case GL_LINEAR:
202 t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR;
203 break;
204 case GL_NEAREST_MIPMAP_NEAREST:
205 t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST_MIP_NEAREST;
206 break;
207 case GL_NEAREST_MIPMAP_LINEAR:
208 t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR_MIP_NEAREST;
209 break;
210 case GL_LINEAR_MIPMAP_NEAREST:
211 t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST_MIP_LINEAR;
212 break;
213 case GL_LINEAR_MIPMAP_LINEAR:
214 t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR_MIP_LINEAR;
215 break;
216 }
217 } else {
218 switch ( minf ) {
219 case GL_NEAREST:
220 t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_NEAREST;
221 break;
222 case GL_LINEAR:
223 t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_LINEAR;
224 break;
225 case GL_NEAREST_MIPMAP_NEAREST:
226 case GL_LINEAR_MIPMAP_NEAREST:
227 t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST;
228 break;
229 case GL_NEAREST_MIPMAP_LINEAR:
230 case GL_LINEAR_MIPMAP_LINEAR:
231 t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR;
232 break;
233 }
234 }
235
236 switch ( magf ) {
237 case GL_NEAREST:
238 t->pp_txfilter |= RADEON_MAG_FILTER_NEAREST;
239 break;
240 case GL_LINEAR:
241 t->pp_txfilter |= RADEON_MAG_FILTER_LINEAR;
242 break;
243 }
244 }
245
246 static void radeonSetTexBorderColor( radeonTexObjPtr t, GLubyte c[4] )
247 {
248 t->pp_border_color = radeonPackColor( 4, c[0], c[1], c[2], c[3] );
249 }
250
251 #define SCALED_FLOAT_TO_BYTE( x, scale ) \
252 (((GLuint)((255.0F / scale) * (x))) / 2)
253
254 static void radeonTexEnv( GLcontext *ctx, GLenum target,
255 GLenum pname, const GLfloat *param )
256 {
257 r100ContextPtr rmesa = R100_CONTEXT(ctx);
258 GLuint unit = ctx->Texture.CurrentUnit;
259 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
260
261 if ( RADEON_DEBUG & DEBUG_STATE ) {
262 fprintf( stderr, "%s( %s )\n",
263 __FUNCTION__, _mesa_lookup_enum_by_nr( pname ) );
264 }
265
266 switch ( pname ) {
267 case GL_TEXTURE_ENV_COLOR: {
268 GLubyte c[4];
269 GLuint envColor;
270 UNCLAMPED_FLOAT_TO_RGBA_CHAN( c, texUnit->EnvColor );
271 envColor = radeonPackColor( 4, c[0], c[1], c[2], c[3] );
272 if ( rmesa->hw.tex[unit].cmd[TEX_PP_TFACTOR] != envColor ) {
273 RADEON_STATECHANGE( rmesa, tex[unit] );
274 rmesa->hw.tex[unit].cmd[TEX_PP_TFACTOR] = envColor;
275 }
276 break;
277 }
278
279 case GL_TEXTURE_LOD_BIAS_EXT: {
280 GLfloat bias, min;
281 GLuint b;
282
283 /* The Radeon's LOD bias is a signed 2's complement value with a
284 * range of -1.0 <= bias < 4.0. We break this into two linear
285 * functions, one mapping [-1.0,0.0] to [-128,0] and one mapping
286 * [0.0,4.0] to [0,127].
287 */
288 min = driQueryOptionb (&rmesa->radeon.optionCache, "no_neg_lod_bias") ?
289 0.0 : -1.0;
290 bias = CLAMP( *param, min, 4.0 );
291 if ( bias == 0 ) {
292 b = 0;
293 } else if ( bias > 0 ) {
294 b = ((GLuint)SCALED_FLOAT_TO_BYTE( bias, 4.0 )) << RADEON_LOD_BIAS_SHIFT;
295 } else {
296 b = ((GLuint)SCALED_FLOAT_TO_BYTE( bias, 1.0 )) << RADEON_LOD_BIAS_SHIFT;
297 }
298 if ( (rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] & RADEON_LOD_BIAS_MASK) != b ) {
299 RADEON_STATECHANGE( rmesa, tex[unit] );
300 rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] &= ~RADEON_LOD_BIAS_MASK;
301 rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] |= (b & RADEON_LOD_BIAS_MASK);
302 }
303 break;
304 }
305
306 default:
307 return;
308 }
309 }
310
311
312 /**
313 * Changes variables and flags for a state update, which will happen at the
314 * next UpdateTextureState
315 */
316
317 static void radeonTexParameter( GLcontext *ctx, GLenum target,
318 struct gl_texture_object *texObj,
319 GLenum pname, const GLfloat *params )
320 {
321 radeonTexObj* t = radeon_tex_obj(texObj);
322
323 if ( RADEON_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) {
324 fprintf( stderr, "%s( %s )\n", __FUNCTION__,
325 _mesa_lookup_enum_by_nr( pname ) );
326 }
327
328 switch ( pname ) {
329 case GL_TEXTURE_MIN_FILTER:
330 case GL_TEXTURE_MAG_FILTER:
331 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
332 radeonSetTexMaxAnisotropy( t, texObj->MaxAnisotropy );
333 radeonSetTexFilter( t, texObj->MinFilter, texObj->MagFilter );
334 break;
335
336 case GL_TEXTURE_WRAP_S:
337 case GL_TEXTURE_WRAP_T:
338 radeonSetTexWrap( t, texObj->WrapS, texObj->WrapT );
339 break;
340
341 case GL_TEXTURE_BORDER_COLOR:
342 radeonSetTexBorderColor( t, texObj->_BorderChan );
343 break;
344
345 case GL_TEXTURE_BASE_LEVEL:
346 case GL_TEXTURE_MAX_LEVEL:
347 case GL_TEXTURE_MIN_LOD:
348 case GL_TEXTURE_MAX_LOD:
349
350 /* This isn't the most efficient solution but there doesn't appear to
351 * be a nice alternative. Since there's no LOD clamping,
352 * we just have to rely on loading the right subset of mipmap levels
353 * to simulate a clamped LOD.
354 */
355 if (t->mt) {
356 radeon_miptree_unreference(t->mt);
357 t->mt = 0;
358 t->validated = GL_FALSE;
359 }
360 break;
361
362 default:
363 return;
364 }
365 }
366
367 static void radeonDeleteTexture( GLcontext *ctx,
368 struct gl_texture_object *texObj )
369 {
370 r100ContextPtr rmesa = R100_CONTEXT(ctx);
371 radeonTexObj* t = radeon_tex_obj(texObj);
372 int i;
373
374 if ( RADEON_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) {
375 fprintf( stderr, "%s( %p (target = %s) )\n", __FUNCTION__, (void *)texObj,
376 _mesa_lookup_enum_by_nr( texObj->Target ) );
377 }
378
379 if ( rmesa ) {
380 radeon_firevertices(&rmesa->radeon);
381 for ( i = 0 ; i < rmesa->radeon.glCtx->Const.MaxTextureUnits ; i++ ) {
382 if ( t == rmesa->state.texture.unit[i].texobj ) {
383 rmesa->state.texture.unit[i].texobj = NULL;
384 rmesa->hw.tex[i].dirty = GL_FALSE;
385 rmesa->hw.cube[i].dirty = GL_FALSE;
386 }
387 }
388 }
389
390 if (t->mt) {
391 radeon_miptree_unreference(t->mt);
392 t->mt = 0;
393 }
394 /* Free mipmap images and the texture object itself */
395 _mesa_delete_texture_object(ctx, texObj);
396 }
397
398 /* Need:
399 * - Same GEN_MODE for all active bits
400 * - Same EyePlane/ObjPlane for all active bits when using Eye/Obj
401 * - STRQ presumably all supported (matrix means incoming R values
402 * can end up in STQ, this has implications for vertex support,
403 * presumably ok if maos is used, though?)
404 *
405 * Basically impossible to do this on the fly - just collect some
406 * basic info & do the checks from ValidateState().
407 */
408 static void radeonTexGen( GLcontext *ctx,
409 GLenum coord,
410 GLenum pname,
411 const GLfloat *params )
412 {
413 r100ContextPtr rmesa = R100_CONTEXT(ctx);
414 GLuint unit = ctx->Texture.CurrentUnit;
415 rmesa->recheck_texgen[unit] = GL_TRUE;
416 }
417
418 /**
419 * Allocate a new texture object.
420 * Called via ctx->Driver.NewTextureObject.
421 * Note: we could use containment here to 'derive' the driver-specific
422 * texture object from the core mesa gl_texture_object. Not done at this time.
423 */
424 static struct gl_texture_object *
425 radeonNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
426 {
427 r100ContextPtr rmesa = R100_CONTEXT(ctx);
428 radeonTexObj* t = CALLOC_STRUCT(radeon_tex_obj);
429
430 _mesa_initialize_texture_object(&t->base, name, target);
431 t->base.MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy;
432
433 t->border_fallback = GL_FALSE;
434
435 t->pp_txfilter = RADEON_BORDER_MODE_OGL;
436 t->pp_txformat = (RADEON_TXFORMAT_ENDIAN_NO_SWAP |
437 RADEON_TXFORMAT_PERSPECTIVE_ENABLE);
438
439 radeonSetTexWrap( t, t->base.WrapS, t->base.WrapT );
440 radeonSetTexMaxAnisotropy( t, t->base.MaxAnisotropy );
441 radeonSetTexFilter( t, t->base.MinFilter, t->base.MagFilter );
442 radeonSetTexBorderColor( t, t->base._BorderChan );
443 return &t->base;
444 }
445
446
447
448 void radeonInitTextureFuncs( struct dd_function_table *functions )
449 {
450 functions->ChooseTextureFormat = radeonChooseTextureFormat;
451 functions->TexImage1D = radeonTexImage1D;
452 functions->TexImage2D = radeonTexImage2D;
453 functions->TexSubImage1D = radeonTexSubImage1D;
454 functions->TexSubImage2D = radeonTexSubImage2D;
455 functions->GetTexImage = radeonGetTexImage;
456 functions->GetCompressedTexImage = radeonGetCompressedTexImage;
457
458 functions->NewTextureObject = radeonNewTextureObject;
459 // functions->BindTexture = radeonBindTexture;
460 functions->DeleteTexture = radeonDeleteTexture;
461
462 functions->TexEnv = radeonTexEnv;
463 functions->TexParameter = radeonTexParameter;
464 functions->TexGen = radeonTexGen;
465
466 functions->CompressedTexImage2D = radeonCompressedTexImage2D;
467 functions->CompressedTexSubImage2D = radeonCompressedTexSubImage2D;
468
469 functions->GenerateMipmap = radeonGenerateMipmap;
470
471 functions->NewTextureImage = radeonNewTextureImage;
472 functions->FreeTexImageData = radeonFreeTexImageData;
473 functions->MapTexture = radeonMapTexture;
474 functions->UnmapTexture = radeonUnmapTexture;
475
476 driInitTextureFormats();
477 }