2 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
3 VA Linux Systems Inc., Fremont, California.
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 * Gareth Hughes <gareth@valinux.com>
31 * Brian Paul <brianp@valinux.com>
34 #include "main/glheader.h"
35 #include "main/imports.h"
36 #include "main/colormac.h"
37 #include "main/context.h"
38 #include "main/enums.h"
39 #include "main/image.h"
40 #include "main/simple_list.h"
41 #include "main/texformat.h"
42 #include "main/texstore.h"
43 #include "main/teximage.h"
44 #include "main/texobj.h"
46 #include "radeon_context.h"
47 #include "radeon_mipmap_tree.h"
48 #include "radeon_state.h"
49 #include "radeon_ioctl.h"
50 #include "radeon_swtcl.h"
51 #include "radeon_tex.h"
58 * Set the texture wrap modes.
60 * \param t Texture object whose wrap modes are to be set
61 * \param swrap Wrap mode for the \a s texture coordinate
62 * \param twrap Wrap mode for the \a t texture coordinate
65 static void radeonSetTexWrap( radeonTexObjPtr t
, GLenum swrap
, GLenum twrap
)
67 GLboolean is_clamp
= GL_FALSE
;
68 GLboolean is_clamp_to_border
= GL_FALSE
;
70 t
->pp_txfilter
&= ~(RADEON_CLAMP_S_MASK
| RADEON_CLAMP_T_MASK
| RADEON_BORDER_MODE_D3D
);
74 t
->pp_txfilter
|= RADEON_CLAMP_S_WRAP
;
77 t
->pp_txfilter
|= RADEON_CLAMP_S_CLAMP_GL
;
80 case GL_CLAMP_TO_EDGE
:
81 t
->pp_txfilter
|= RADEON_CLAMP_S_CLAMP_LAST
;
83 case GL_CLAMP_TO_BORDER
:
84 t
->pp_txfilter
|= RADEON_CLAMP_S_CLAMP_GL
;
85 is_clamp_to_border
= GL_TRUE
;
87 case GL_MIRRORED_REPEAT
:
88 t
->pp_txfilter
|= RADEON_CLAMP_S_MIRROR
;
90 case GL_MIRROR_CLAMP_EXT
:
91 t
->pp_txfilter
|= RADEON_CLAMP_S_MIRROR_CLAMP_GL
;
94 case GL_MIRROR_CLAMP_TO_EDGE_EXT
:
95 t
->pp_txfilter
|= RADEON_CLAMP_S_MIRROR_CLAMP_LAST
;
97 case GL_MIRROR_CLAMP_TO_BORDER_EXT
:
98 t
->pp_txfilter
|= RADEON_CLAMP_S_MIRROR_CLAMP_GL
;
99 is_clamp_to_border
= GL_TRUE
;
102 _mesa_problem(NULL
, "bad S wrap mode in %s", __FUNCTION__
);
107 t
->pp_txfilter
|= RADEON_CLAMP_T_WRAP
;
110 t
->pp_txfilter
|= RADEON_CLAMP_T_CLAMP_GL
;
113 case GL_CLAMP_TO_EDGE
:
114 t
->pp_txfilter
|= RADEON_CLAMP_T_CLAMP_LAST
;
116 case GL_CLAMP_TO_BORDER
:
117 t
->pp_txfilter
|= RADEON_CLAMP_T_CLAMP_GL
;
118 is_clamp_to_border
= GL_TRUE
;
120 case GL_MIRRORED_REPEAT
:
121 t
->pp_txfilter
|= RADEON_CLAMP_T_MIRROR
;
123 case GL_MIRROR_CLAMP_EXT
:
124 t
->pp_txfilter
|= RADEON_CLAMP_T_MIRROR_CLAMP_GL
;
127 case GL_MIRROR_CLAMP_TO_EDGE_EXT
:
128 t
->pp_txfilter
|= RADEON_CLAMP_T_MIRROR_CLAMP_LAST
;
130 case GL_MIRROR_CLAMP_TO_BORDER_EXT
:
131 t
->pp_txfilter
|= RADEON_CLAMP_T_MIRROR_CLAMP_GL
;
132 is_clamp_to_border
= GL_TRUE
;
135 _mesa_problem(NULL
, "bad T wrap mode in %s", __FUNCTION__
);
138 if ( is_clamp_to_border
) {
139 t
->pp_txfilter
|= RADEON_BORDER_MODE_D3D
;
142 t
->border_fallback
= (is_clamp
&& is_clamp_to_border
);
145 static void radeonSetTexMaxAnisotropy( radeonTexObjPtr t
, GLfloat max
)
147 t
->pp_txfilter
&= ~RADEON_MAX_ANISO_MASK
;
150 t
->pp_txfilter
|= RADEON_MAX_ANISO_1_TO_1
;
151 } else if ( max
<= 2.0 ) {
152 t
->pp_txfilter
|= RADEON_MAX_ANISO_2_TO_1
;
153 } else if ( max
<= 4.0 ) {
154 t
->pp_txfilter
|= RADEON_MAX_ANISO_4_TO_1
;
155 } else if ( max
<= 8.0 ) {
156 t
->pp_txfilter
|= RADEON_MAX_ANISO_8_TO_1
;
158 t
->pp_txfilter
|= RADEON_MAX_ANISO_16_TO_1
;
163 * Set the texture magnification and minification modes.
165 * \param t Texture whose filter modes are to be set
166 * \param minf Texture minification mode
167 * \param magf Texture magnification mode
170 static void radeonSetTexFilter( radeonTexObjPtr t
, GLenum minf
, GLenum magf
)
172 GLuint anisotropy
= (t
->pp_txfilter
& RADEON_MAX_ANISO_MASK
);
174 t
->pp_txfilter
&= ~(RADEON_MIN_FILTER_MASK
| RADEON_MAG_FILTER_MASK
);
176 /* r100 chips can't handle mipmaps/aniso for cubemap/volume textures */
177 if ( t
->base
.Target
== GL_TEXTURE_CUBE_MAP
) {
180 case GL_NEAREST_MIPMAP_NEAREST
:
181 case GL_NEAREST_MIPMAP_LINEAR
:
182 t
->pp_txfilter
|= RADEON_MIN_FILTER_NEAREST
;
185 case GL_LINEAR_MIPMAP_NEAREST
:
186 case GL_LINEAR_MIPMAP_LINEAR
:
187 t
->pp_txfilter
|= RADEON_MIN_FILTER_LINEAR
;
193 else if ( anisotropy
== RADEON_MAX_ANISO_1_TO_1
) {
196 t
->pp_txfilter
|= RADEON_MIN_FILTER_NEAREST
;
199 t
->pp_txfilter
|= RADEON_MIN_FILTER_LINEAR
;
201 case GL_NEAREST_MIPMAP_NEAREST
:
202 t
->pp_txfilter
|= RADEON_MIN_FILTER_NEAREST_MIP_NEAREST
;
204 case GL_NEAREST_MIPMAP_LINEAR
:
205 t
->pp_txfilter
|= RADEON_MIN_FILTER_LINEAR_MIP_NEAREST
;
207 case GL_LINEAR_MIPMAP_NEAREST
:
208 t
->pp_txfilter
|= RADEON_MIN_FILTER_NEAREST_MIP_LINEAR
;
210 case GL_LINEAR_MIPMAP_LINEAR
:
211 t
->pp_txfilter
|= RADEON_MIN_FILTER_LINEAR_MIP_LINEAR
;
217 t
->pp_txfilter
|= RADEON_MIN_FILTER_ANISO_NEAREST
;
220 t
->pp_txfilter
|= RADEON_MIN_FILTER_ANISO_LINEAR
;
222 case GL_NEAREST_MIPMAP_NEAREST
:
223 case GL_LINEAR_MIPMAP_NEAREST
:
224 t
->pp_txfilter
|= RADEON_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST
;
226 case GL_NEAREST_MIPMAP_LINEAR
:
227 case GL_LINEAR_MIPMAP_LINEAR
:
228 t
->pp_txfilter
|= RADEON_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR
;
235 t
->pp_txfilter
|= RADEON_MAG_FILTER_NEAREST
;
238 t
->pp_txfilter
|= RADEON_MAG_FILTER_LINEAR
;
243 static void radeonSetTexBorderColor( radeonTexObjPtr t
, GLubyte c
[4] )
245 t
->pp_border_color
= radeonPackColor( 4, c
[0], c
[1], c
[2], c
[3] );
248 #define SCALED_FLOAT_TO_BYTE( x, scale ) \
249 (((GLuint)((255.0F / scale) * (x))) / 2)
251 static void radeonTexEnv( GLcontext
*ctx
, GLenum target
,
252 GLenum pname
, const GLfloat
*param
)
254 r100ContextPtr rmesa
= R100_CONTEXT(ctx
);
255 GLuint unit
= ctx
->Texture
.CurrentUnit
;
256 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
258 if ( RADEON_DEBUG
& DEBUG_STATE
) {
259 fprintf( stderr
, "%s( %s )\n",
260 __FUNCTION__
, _mesa_lookup_enum_by_nr( pname
) );
264 case GL_TEXTURE_ENV_COLOR
: {
267 UNCLAMPED_FLOAT_TO_RGBA_CHAN( c
, texUnit
->EnvColor
);
268 envColor
= radeonPackColor( 4, c
[0], c
[1], c
[2], c
[3] );
269 if ( rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TFACTOR
] != envColor
) {
270 RADEON_STATECHANGE( rmesa
, tex
[unit
] );
271 rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TFACTOR
] = envColor
;
276 case GL_TEXTURE_LOD_BIAS_EXT
: {
280 /* The Radeon's LOD bias is a signed 2's complement value with a
281 * range of -1.0 <= bias < 4.0. We break this into two linear
282 * functions, one mapping [-1.0,0.0] to [-128,0] and one mapping
283 * [0.0,4.0] to [0,127].
285 min
= driQueryOptionb (&rmesa
->radeon
.optionCache
, "no_neg_lod_bias") ?
287 bias
= CLAMP( *param
, min
, 4.0 );
290 } else if ( bias
> 0 ) {
291 b
= ((GLuint
)SCALED_FLOAT_TO_BYTE( bias
, 4.0 )) << RADEON_LOD_BIAS_SHIFT
;
293 b
= ((GLuint
)SCALED_FLOAT_TO_BYTE( bias
, 1.0 )) << RADEON_LOD_BIAS_SHIFT
;
295 if ( (rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TXFILTER
] & RADEON_LOD_BIAS_MASK
) != b
) {
296 RADEON_STATECHANGE( rmesa
, tex
[unit
] );
297 rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TXFILTER
] &= ~RADEON_LOD_BIAS_MASK
;
298 rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TXFILTER
] |= (b
& RADEON_LOD_BIAS_MASK
);
310 * Changes variables and flags for a state update, which will happen at the
311 * next UpdateTextureState
314 static void radeonTexParameter( GLcontext
*ctx
, GLenum target
,
315 struct gl_texture_object
*texObj
,
316 GLenum pname
, const GLfloat
*params
)
318 radeonTexObjPtr t
= (radeonTexObjPtr
) texObj
->DriverData
;
320 if ( RADEON_DEBUG
& (DEBUG_STATE
|DEBUG_TEXTURE
) ) {
321 fprintf( stderr
, "%s( %s )\n", __FUNCTION__
,
322 _mesa_lookup_enum_by_nr( pname
) );
326 case GL_TEXTURE_MIN_FILTER
:
327 case GL_TEXTURE_MAG_FILTER
:
328 case GL_TEXTURE_MAX_ANISOTROPY_EXT
:
329 radeonSetTexMaxAnisotropy( t
, texObj
->MaxAnisotropy
);
330 radeonSetTexFilter( t
, texObj
->MinFilter
, texObj
->MagFilter
);
333 case GL_TEXTURE_WRAP_S
:
334 case GL_TEXTURE_WRAP_T
:
335 radeonSetTexWrap( t
, texObj
->WrapS
, texObj
->WrapT
);
338 case GL_TEXTURE_BORDER_COLOR
:
339 radeonSetTexBorderColor( t
, texObj
->_BorderChan
);
342 case GL_TEXTURE_BASE_LEVEL
:
343 case GL_TEXTURE_MAX_LEVEL
:
344 case GL_TEXTURE_MIN_LOD
:
345 case GL_TEXTURE_MAX_LOD
:
346 /* This isn't the most efficient solution but there doesn't appear to
347 * be a nice alternative. Since there's no LOD clamping,
348 * we just have to rely on loading the right subset of mipmap levels
349 * to simulate a clamped LOD.
351 driSwapOutTextureObject( (driTextureObject
*) t
);
358 /* Mark this texobj as dirty (one bit per tex unit)
360 t
->dirty_state
= R100_TEX_ALL
;
363 static void radeonDeleteTexture( GLcontext
*ctx
,
364 struct gl_texture_object
*texObj
)
366 r100ContextPtr rmesa
= R100_CONTEXT(ctx
);
367 radeonTexObj
* t
= radeon_tex_obj(texObj
);
369 if ( RADEON_DEBUG
& (DEBUG_STATE
|DEBUG_TEXTURE
) ) {
370 fprintf( stderr
, "%s( %p (target = %s) )\n", __FUNCTION__
, (void *)texObj
,
371 _mesa_lookup_enum_by_nr( texObj
->Target
) );
375 RADEON_FIREVERTICES( rmesa
);
380 radeon_miptree_unreference(t
->mt
);
383 /* Free mipmap images and the texture object itself */
384 _mesa_delete_texture_object(ctx
, texObj
);
388 * - Same GEN_MODE for all active bits
389 * - Same EyePlane/ObjPlane for all active bits when using Eye/Obj
390 * - STRQ presumably all supported (matrix means incoming R values
391 * can end up in STQ, this has implications for vertex support,
392 * presumably ok if maos is used, though?)
394 * Basically impossible to do this on the fly - just collect some
395 * basic info & do the checks from ValidateState().
397 static void radeonTexGen( GLcontext
*ctx
,
400 const GLfloat
*params
)
402 r100ContextPtr rmesa
= R100_CONTEXT(ctx
);
403 GLuint unit
= ctx
->Texture
.CurrentUnit
;
404 rmesa
->recheck_texgen
[unit
] = GL_TRUE
;
408 * Allocate a new texture object.
409 * Called via ctx->Driver.NewTextureObject.
410 * Note: we could use containment here to 'derive' the driver-specific
411 * texture object from the core mesa gl_texture_object. Not done at this time.
413 static struct gl_texture_object
*
414 radeonNewTextureObject( GLcontext
*ctx
, GLuint name
, GLenum target
)
416 r100ContextPtr rmesa
= R100_CONTEXT(ctx
);
417 radeonTexObj
* t
= CALLOC_STRUCT(radeon_tex_obj
);
419 _mesa_initialize_texture_object(&t
->base
, name
, target
);
420 t
->base
.MaxAnisotropy
= rmesa
->radeon
.initialMaxAnisotropy
;
422 t
->border_fallback
= GL_FALSE
;
424 t
->pp_txfilter
= RADEON_BORDER_MODE_OGL
;
425 t
->pp_txformat
= (RADEON_TXFORMAT_ENDIAN_NO_SWAP
|
426 RADEON_TXFORMAT_PERSPECTIVE_ENABLE
);
428 radeonSetTexWrap( t
, t
->base
.WrapS
, t
->base
.WrapT
);
429 radeonSetTexMaxAnisotropy( t
, t
->base
.MaxAnisotropy
);
430 radeonSetTexFilter( t
, t
->base
.MinFilter
, t
->base
.MagFilter
);
431 radeonSetTexBorderColor( t
, t
->base
._BorderChan
);
437 void radeonInitTextureFuncs( struct dd_function_table
*functions
)
439 functions
->ChooseTextureFormat
= radeonChooseTextureFormat
;
440 functions
->TexImage1D
= radeonTexImage1D
;
441 functions
->TexImage2D
= radeonTexImage2D
;
442 functions
->TexSubImage1D
= radeonTexSubImage1D
;
443 functions
->TexSubImage2D
= radeonTexSubImage2D
;
445 functions
->NewTextureObject
= radeonNewTextureObject
;
446 // functions->BindTexture = radeonBindTexture;
447 functions
->DeleteTexture
= radeonDeleteTexture
;
448 functions
->IsTextureResident
= driIsTextureResident
;
450 functions
->TexEnv
= radeonTexEnv
;
451 functions
->TexParameter
= radeonTexParameter
;
452 functions
->TexGen
= radeonTexGen
;
454 functions
->CompressedTexImage2D
= radeonCompressedTexImage2D
;
455 functions
->CompressedTexSubImage2D
= radeonCompressedTexSubImage2D
;
457 functions
->GenerateMipmap
= radeonGenerateMipmap
;
459 functions
->NewTextureImage
= radeonNewTextureImage
;
460 functions
->FreeTexImageData
= radeonFreeTexImageData
;
461 functions
->MapTexture
= radeonMapTexture
;
462 functions
->UnmapTexture
= radeonUnmapTexture
;
464 driInitTextureFormats();