Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_tex.c
1 /*
2 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
3 VA Linux Systems Inc., Fremont, California.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 */
27
28 /*
29 * Authors:
30 * Gareth Hughes <gareth@valinux.com>
31 * Brian Paul <brianp@valinux.com>
32 */
33
34 #include "main/glheader.h"
35 #include "main/imports.h"
36 #include "main/colormac.h"
37 #include "main/context.h"
38 #include "main/enums.h"
39 #include "main/image.h"
40 #include "main/simple_list.h"
41 #include "main/texformat.h"
42 #include "main/texstore.h"
43 #include "main/teximage.h"
44 #include "main/texobj.h"
45
46 #include "radeon_context.h"
47 #include "radeon_mipmap_tree.h"
48 #include "radeon_state.h"
49 #include "radeon_ioctl.h"
50 #include "radeon_swtcl.h"
51 #include "radeon_tex.h"
52
53 #include "xmlpool.h"
54
55
56
57 /**
58 * Set the texture wrap modes.
59 *
60 * \param t Texture object whose wrap modes are to be set
61 * \param swrap Wrap mode for the \a s texture coordinate
62 * \param twrap Wrap mode for the \a t texture coordinate
63 */
64
65 static void radeonSetTexWrap( radeonTexObjPtr t, GLenum swrap, GLenum twrap )
66 {
67 GLboolean is_clamp = GL_FALSE;
68 GLboolean is_clamp_to_border = GL_FALSE;
69
70 t->pp_txfilter &= ~(RADEON_CLAMP_S_MASK | RADEON_CLAMP_T_MASK | RADEON_BORDER_MODE_D3D);
71
72 switch ( swrap ) {
73 case GL_REPEAT:
74 t->pp_txfilter |= RADEON_CLAMP_S_WRAP;
75 break;
76 case GL_CLAMP:
77 t->pp_txfilter |= RADEON_CLAMP_S_CLAMP_GL;
78 is_clamp = GL_TRUE;
79 break;
80 case GL_CLAMP_TO_EDGE:
81 t->pp_txfilter |= RADEON_CLAMP_S_CLAMP_LAST;
82 break;
83 case GL_CLAMP_TO_BORDER:
84 t->pp_txfilter |= RADEON_CLAMP_S_CLAMP_GL;
85 is_clamp_to_border = GL_TRUE;
86 break;
87 case GL_MIRRORED_REPEAT:
88 t->pp_txfilter |= RADEON_CLAMP_S_MIRROR;
89 break;
90 case GL_MIRROR_CLAMP_EXT:
91 t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_GL;
92 is_clamp = GL_TRUE;
93 break;
94 case GL_MIRROR_CLAMP_TO_EDGE_EXT:
95 t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_LAST;
96 break;
97 case GL_MIRROR_CLAMP_TO_BORDER_EXT:
98 t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_GL;
99 is_clamp_to_border = GL_TRUE;
100 break;
101 default:
102 _mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__);
103 }
104
105 switch ( twrap ) {
106 case GL_REPEAT:
107 t->pp_txfilter |= RADEON_CLAMP_T_WRAP;
108 break;
109 case GL_CLAMP:
110 t->pp_txfilter |= RADEON_CLAMP_T_CLAMP_GL;
111 is_clamp = GL_TRUE;
112 break;
113 case GL_CLAMP_TO_EDGE:
114 t->pp_txfilter |= RADEON_CLAMP_T_CLAMP_LAST;
115 break;
116 case GL_CLAMP_TO_BORDER:
117 t->pp_txfilter |= RADEON_CLAMP_T_CLAMP_GL;
118 is_clamp_to_border = GL_TRUE;
119 break;
120 case GL_MIRRORED_REPEAT:
121 t->pp_txfilter |= RADEON_CLAMP_T_MIRROR;
122 break;
123 case GL_MIRROR_CLAMP_EXT:
124 t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_GL;
125 is_clamp = GL_TRUE;
126 break;
127 case GL_MIRROR_CLAMP_TO_EDGE_EXT:
128 t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_LAST;
129 break;
130 case GL_MIRROR_CLAMP_TO_BORDER_EXT:
131 t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_GL;
132 is_clamp_to_border = GL_TRUE;
133 break;
134 default:
135 _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__);
136 }
137
138 if ( is_clamp_to_border ) {
139 t->pp_txfilter |= RADEON_BORDER_MODE_D3D;
140 }
141
142 t->border_fallback = (is_clamp && is_clamp_to_border);
143 }
144
145 static void radeonSetTexMaxAnisotropy( radeonTexObjPtr t, GLfloat max )
146 {
147 t->pp_txfilter &= ~RADEON_MAX_ANISO_MASK;
148
149 if ( max == 1.0 ) {
150 t->pp_txfilter |= RADEON_MAX_ANISO_1_TO_1;
151 } else if ( max <= 2.0 ) {
152 t->pp_txfilter |= RADEON_MAX_ANISO_2_TO_1;
153 } else if ( max <= 4.0 ) {
154 t->pp_txfilter |= RADEON_MAX_ANISO_4_TO_1;
155 } else if ( max <= 8.0 ) {
156 t->pp_txfilter |= RADEON_MAX_ANISO_8_TO_1;
157 } else {
158 t->pp_txfilter |= RADEON_MAX_ANISO_16_TO_1;
159 }
160 }
161
162 /**
163 * Set the texture magnification and minification modes.
164 *
165 * \param t Texture whose filter modes are to be set
166 * \param minf Texture minification mode
167 * \param magf Texture magnification mode
168 */
169
170 static void radeonSetTexFilter( radeonTexObjPtr t, GLenum minf, GLenum magf )
171 {
172 GLuint anisotropy = (t->pp_txfilter & RADEON_MAX_ANISO_MASK);
173
174 /* Force revalidation to account for switches from/to mipmapping. */
175 t->validated = GL_FALSE;
176
177 t->pp_txfilter &= ~(RADEON_MIN_FILTER_MASK | RADEON_MAG_FILTER_MASK);
178
179 /* r100 chips can't handle mipmaps/aniso for cubemap/volume textures */
180 if ( t->base.Target == GL_TEXTURE_CUBE_MAP ) {
181 switch ( minf ) {
182 case GL_NEAREST:
183 case GL_NEAREST_MIPMAP_NEAREST:
184 case GL_NEAREST_MIPMAP_LINEAR:
185 t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST;
186 break;
187 case GL_LINEAR:
188 case GL_LINEAR_MIPMAP_NEAREST:
189 case GL_LINEAR_MIPMAP_LINEAR:
190 t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR;
191 break;
192 default:
193 break;
194 }
195 }
196 else if ( anisotropy == RADEON_MAX_ANISO_1_TO_1 ) {
197 switch ( minf ) {
198 case GL_NEAREST:
199 t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST;
200 break;
201 case GL_LINEAR:
202 t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR;
203 break;
204 case GL_NEAREST_MIPMAP_NEAREST:
205 t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST_MIP_NEAREST;
206 break;
207 case GL_NEAREST_MIPMAP_LINEAR:
208 t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR_MIP_NEAREST;
209 break;
210 case GL_LINEAR_MIPMAP_NEAREST:
211 t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST_MIP_LINEAR;
212 break;
213 case GL_LINEAR_MIPMAP_LINEAR:
214 t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR_MIP_LINEAR;
215 break;
216 }
217 } else {
218 switch ( minf ) {
219 case GL_NEAREST:
220 t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_NEAREST;
221 break;
222 case GL_LINEAR:
223 t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_LINEAR;
224 break;
225 case GL_NEAREST_MIPMAP_NEAREST:
226 case GL_LINEAR_MIPMAP_NEAREST:
227 t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST;
228 break;
229 case GL_NEAREST_MIPMAP_LINEAR:
230 case GL_LINEAR_MIPMAP_LINEAR:
231 t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR;
232 break;
233 }
234 }
235
236 switch ( magf ) {
237 case GL_NEAREST:
238 t->pp_txfilter |= RADEON_MAG_FILTER_NEAREST;
239 break;
240 case GL_LINEAR:
241 t->pp_txfilter |= RADEON_MAG_FILTER_LINEAR;
242 break;
243 }
244 }
245
246 static void radeonSetTexBorderColor( radeonTexObjPtr t, const GLfloat color[4] )
247 {
248 GLubyte c[4];
249 CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]);
250 CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]);
251 CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]);
252 CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]);
253 t->pp_border_color = radeonPackColor( 4, c[0], c[1], c[2], c[3] );
254 }
255
256 #define SCALED_FLOAT_TO_BYTE( x, scale ) \
257 (((GLuint)((255.0F / scale) * (x))) / 2)
258
259 static void radeonTexEnv( GLcontext *ctx, GLenum target,
260 GLenum pname, const GLfloat *param )
261 {
262 r100ContextPtr rmesa = R100_CONTEXT(ctx);
263 GLuint unit = ctx->Texture.CurrentUnit;
264 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
265
266 if ( RADEON_DEBUG & DEBUG_STATE ) {
267 fprintf( stderr, "%s( %s )\n",
268 __FUNCTION__, _mesa_lookup_enum_by_nr( pname ) );
269 }
270
271 switch ( pname ) {
272 case GL_TEXTURE_ENV_COLOR: {
273 GLubyte c[4];
274 GLuint envColor;
275 UNCLAMPED_FLOAT_TO_RGBA_CHAN( c, texUnit->EnvColor );
276 envColor = radeonPackColor( 4, c[0], c[1], c[2], c[3] );
277 if ( rmesa->hw.tex[unit].cmd[TEX_PP_TFACTOR] != envColor ) {
278 RADEON_STATECHANGE( rmesa, tex[unit] );
279 rmesa->hw.tex[unit].cmd[TEX_PP_TFACTOR] = envColor;
280 }
281 break;
282 }
283
284 case GL_TEXTURE_LOD_BIAS_EXT: {
285 GLfloat bias, min;
286 GLuint b;
287
288 /* The Radeon's LOD bias is a signed 2's complement value with a
289 * range of -1.0 <= bias < 4.0. We break this into two linear
290 * functions, one mapping [-1.0,0.0] to [-128,0] and one mapping
291 * [0.0,4.0] to [0,127].
292 */
293 min = driQueryOptionb (&rmesa->radeon.optionCache, "no_neg_lod_bias") ?
294 0.0 : -1.0;
295 bias = CLAMP( *param, min, 4.0 );
296 if ( bias == 0 ) {
297 b = 0;
298 } else if ( bias > 0 ) {
299 b = ((GLuint)SCALED_FLOAT_TO_BYTE( bias, 4.0 )) << RADEON_LOD_BIAS_SHIFT;
300 } else {
301 b = ((GLuint)SCALED_FLOAT_TO_BYTE( bias, 1.0 )) << RADEON_LOD_BIAS_SHIFT;
302 }
303 if ( (rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] & RADEON_LOD_BIAS_MASK) != b ) {
304 RADEON_STATECHANGE( rmesa, tex[unit] );
305 rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] &= ~RADEON_LOD_BIAS_MASK;
306 rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] |= (b & RADEON_LOD_BIAS_MASK);
307 }
308 break;
309 }
310
311 default:
312 return;
313 }
314 }
315
316
317 /**
318 * Changes variables and flags for a state update, which will happen at the
319 * next UpdateTextureState
320 */
321
322 static void radeonTexParameter( GLcontext *ctx, GLenum target,
323 struct gl_texture_object *texObj,
324 GLenum pname, const GLfloat *params )
325 {
326 radeonTexObj* t = radeon_tex_obj(texObj);
327
328 if ( RADEON_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) {
329 fprintf( stderr, "%s( %s )\n", __FUNCTION__,
330 _mesa_lookup_enum_by_nr( pname ) );
331 }
332
333 switch ( pname ) {
334 case GL_TEXTURE_MIN_FILTER:
335 case GL_TEXTURE_MAG_FILTER:
336 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
337 radeonSetTexMaxAnisotropy( t, texObj->MaxAnisotropy );
338 radeonSetTexFilter( t, texObj->MinFilter, texObj->MagFilter );
339 break;
340
341 case GL_TEXTURE_WRAP_S:
342 case GL_TEXTURE_WRAP_T:
343 radeonSetTexWrap( t, texObj->WrapS, texObj->WrapT );
344 break;
345
346 case GL_TEXTURE_BORDER_COLOR:
347 radeonSetTexBorderColor( t, texObj->BorderColor );
348 break;
349
350 case GL_TEXTURE_BASE_LEVEL:
351 case GL_TEXTURE_MAX_LEVEL:
352 case GL_TEXTURE_MIN_LOD:
353 case GL_TEXTURE_MAX_LOD:
354
355 /* This isn't the most efficient solution but there doesn't appear to
356 * be a nice alternative. Since there's no LOD clamping,
357 * we just have to rely on loading the right subset of mipmap levels
358 * to simulate a clamped LOD.
359 */
360 if (t->mt) {
361 radeon_miptree_unreference(t->mt);
362 t->mt = 0;
363 t->validated = GL_FALSE;
364 }
365 break;
366
367 default:
368 return;
369 }
370 }
371
372 static void radeonDeleteTexture( GLcontext *ctx,
373 struct gl_texture_object *texObj )
374 {
375 r100ContextPtr rmesa = R100_CONTEXT(ctx);
376 radeonTexObj* t = radeon_tex_obj(texObj);
377 int i;
378
379 if ( RADEON_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) {
380 fprintf( stderr, "%s( %p (target = %s) )\n", __FUNCTION__, (void *)texObj,
381 _mesa_lookup_enum_by_nr( texObj->Target ) );
382 }
383
384 if ( rmesa ) {
385 radeon_firevertices(&rmesa->radeon);
386 for ( i = 0 ; i < rmesa->radeon.glCtx->Const.MaxTextureUnits ; i++ ) {
387 if ( t == rmesa->state.texture.unit[i].texobj ) {
388 rmesa->state.texture.unit[i].texobj = NULL;
389 rmesa->hw.tex[i].dirty = GL_FALSE;
390 rmesa->hw.cube[i].dirty = GL_FALSE;
391 }
392 }
393 }
394
395 if (t->mt) {
396 radeon_miptree_unreference(t->mt);
397 t->mt = 0;
398 }
399 /* Free mipmap images and the texture object itself */
400 _mesa_delete_texture_object(ctx, texObj);
401 }
402
403 /* Need:
404 * - Same GEN_MODE for all active bits
405 * - Same EyePlane/ObjPlane for all active bits when using Eye/Obj
406 * - STRQ presumably all supported (matrix means incoming R values
407 * can end up in STQ, this has implications for vertex support,
408 * presumably ok if maos is used, though?)
409 *
410 * Basically impossible to do this on the fly - just collect some
411 * basic info & do the checks from ValidateState().
412 */
413 static void radeonTexGen( GLcontext *ctx,
414 GLenum coord,
415 GLenum pname,
416 const GLfloat *params )
417 {
418 r100ContextPtr rmesa = R100_CONTEXT(ctx);
419 GLuint unit = ctx->Texture.CurrentUnit;
420 rmesa->recheck_texgen[unit] = GL_TRUE;
421 }
422
423 /**
424 * Allocate a new texture object.
425 * Called via ctx->Driver.NewTextureObject.
426 * Note: we could use containment here to 'derive' the driver-specific
427 * texture object from the core mesa gl_texture_object. Not done at this time.
428 */
429 static struct gl_texture_object *
430 radeonNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
431 {
432 r100ContextPtr rmesa = R100_CONTEXT(ctx);
433 radeonTexObj* t = CALLOC_STRUCT(radeon_tex_obj);
434
435 _mesa_initialize_texture_object(&t->base, name, target);
436 t->base.MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy;
437
438 t->border_fallback = GL_FALSE;
439
440 t->pp_txfilter = RADEON_BORDER_MODE_OGL;
441 t->pp_txformat = (RADEON_TXFORMAT_ENDIAN_NO_SWAP |
442 RADEON_TXFORMAT_PERSPECTIVE_ENABLE);
443
444 radeonSetTexWrap( t, t->base.WrapS, t->base.WrapT );
445 radeonSetTexMaxAnisotropy( t, t->base.MaxAnisotropy );
446 radeonSetTexFilter( t, t->base.MinFilter, t->base.MagFilter );
447 radeonSetTexBorderColor( t, t->base.BorderColor );
448 return &t->base;
449 }
450
451
452
453 void radeonInitTextureFuncs( struct dd_function_table *functions )
454 {
455 functions->ChooseTextureFormat = radeonChooseTextureFormat_mesa;
456 functions->TexImage1D = radeonTexImage1D;
457 functions->TexImage2D = radeonTexImage2D;
458 functions->TexSubImage1D = radeonTexSubImage1D;
459 functions->TexSubImage2D = radeonTexSubImage2D;
460 functions->GetTexImage = radeonGetTexImage;
461 functions->GetCompressedTexImage = radeonGetCompressedTexImage;
462
463 functions->NewTextureObject = radeonNewTextureObject;
464 // functions->BindTexture = radeonBindTexture;
465 functions->DeleteTexture = radeonDeleteTexture;
466
467 functions->TexEnv = radeonTexEnv;
468 functions->TexParameter = radeonTexParameter;
469 functions->TexGen = radeonTexGen;
470
471 functions->CompressedTexImage2D = radeonCompressedTexImage2D;
472 functions->CompressedTexSubImage2D = radeonCompressedTexSubImage2D;
473
474 functions->GenerateMipmap = radeonGenerateMipmap;
475
476 functions->NewTextureImage = radeonNewTextureImage;
477 functions->FreeTexImageData = radeonFreeTexImageData;
478 functions->MapTexture = radeonMapTexture;
479 functions->UnmapTexture = radeonUnmapTexture;
480
481 driInitTextureFormats();
482 }