Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_tex.c
1 /*
2 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
3 VA Linux Systems Inc., Fremont, California.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 */
27
28 /*
29 * Authors:
30 * Gareth Hughes <gareth@valinux.com>
31 * Brian Paul <brianp@valinux.com>
32 */
33
34 #include "main/glheader.h"
35 #include "main/imports.h"
36 #include "main/colormac.h"
37 #include "main/context.h"
38 #include "main/enums.h"
39 #include "main/image.h"
40 #include "main/simple_list.h"
41 #include "main/texformat.h"
42 #include "main/texstore.h"
43 #include "main/teximage.h"
44 #include "main/texobj.h"
45
46 #include "radeon_context.h"
47 #include "radeon_mipmap_tree.h"
48 #include "radeon_state.h"
49 #include "radeon_ioctl.h"
50 #include "radeon_swtcl.h"
51 #include "radeon_tex.h"
52
53 #include "xmlpool.h"
54
55
56
57 /**
58 * Set the texture wrap modes.
59 *
60 * \param t Texture object whose wrap modes are to be set
61 * \param swrap Wrap mode for the \a s texture coordinate
62 * \param twrap Wrap mode for the \a t texture coordinate
63 */
64
65 static void radeonSetTexWrap( radeonTexObjPtr t, GLenum swrap, GLenum twrap )
66 {
67 GLboolean is_clamp = GL_FALSE;
68 GLboolean is_clamp_to_border = GL_FALSE;
69
70 t->pp_txfilter &= ~(RADEON_CLAMP_S_MASK | RADEON_CLAMP_T_MASK | RADEON_BORDER_MODE_D3D);
71
72 switch ( swrap ) {
73 case GL_REPEAT:
74 t->pp_txfilter |= RADEON_CLAMP_S_WRAP;
75 break;
76 case GL_CLAMP:
77 t->pp_txfilter |= RADEON_CLAMP_S_CLAMP_GL;
78 is_clamp = GL_TRUE;
79 break;
80 case GL_CLAMP_TO_EDGE:
81 t->pp_txfilter |= RADEON_CLAMP_S_CLAMP_LAST;
82 break;
83 case GL_CLAMP_TO_BORDER:
84 t->pp_txfilter |= RADEON_CLAMP_S_CLAMP_GL;
85 is_clamp_to_border = GL_TRUE;
86 break;
87 case GL_MIRRORED_REPEAT:
88 t->pp_txfilter |= RADEON_CLAMP_S_MIRROR;
89 break;
90 case GL_MIRROR_CLAMP_EXT:
91 t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_GL;
92 is_clamp = GL_TRUE;
93 break;
94 case GL_MIRROR_CLAMP_TO_EDGE_EXT:
95 t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_LAST;
96 break;
97 case GL_MIRROR_CLAMP_TO_BORDER_EXT:
98 t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_GL;
99 is_clamp_to_border = GL_TRUE;
100 break;
101 default:
102 _mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__);
103 }
104
105 switch ( twrap ) {
106 case GL_REPEAT:
107 t->pp_txfilter |= RADEON_CLAMP_T_WRAP;
108 break;
109 case GL_CLAMP:
110 t->pp_txfilter |= RADEON_CLAMP_T_CLAMP_GL;
111 is_clamp = GL_TRUE;
112 break;
113 case GL_CLAMP_TO_EDGE:
114 t->pp_txfilter |= RADEON_CLAMP_T_CLAMP_LAST;
115 break;
116 case GL_CLAMP_TO_BORDER:
117 t->pp_txfilter |= RADEON_CLAMP_T_CLAMP_GL;
118 is_clamp_to_border = GL_TRUE;
119 break;
120 case GL_MIRRORED_REPEAT:
121 t->pp_txfilter |= RADEON_CLAMP_T_MIRROR;
122 break;
123 case GL_MIRROR_CLAMP_EXT:
124 t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_GL;
125 is_clamp = GL_TRUE;
126 break;
127 case GL_MIRROR_CLAMP_TO_EDGE_EXT:
128 t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_LAST;
129 break;
130 case GL_MIRROR_CLAMP_TO_BORDER_EXT:
131 t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_GL;
132 is_clamp_to_border = GL_TRUE;
133 break;
134 default:
135 _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__);
136 }
137
138 if ( is_clamp_to_border ) {
139 t->pp_txfilter |= RADEON_BORDER_MODE_D3D;
140 }
141
142 t->border_fallback = (is_clamp && is_clamp_to_border);
143 }
144
145 static void radeonSetTexMaxAnisotropy( radeonTexObjPtr t, GLfloat max )
146 {
147 t->pp_txfilter &= ~RADEON_MAX_ANISO_MASK;
148
149 if ( max == 1.0 ) {
150 t->pp_txfilter |= RADEON_MAX_ANISO_1_TO_1;
151 } else if ( max <= 2.0 ) {
152 t->pp_txfilter |= RADEON_MAX_ANISO_2_TO_1;
153 } else if ( max <= 4.0 ) {
154 t->pp_txfilter |= RADEON_MAX_ANISO_4_TO_1;
155 } else if ( max <= 8.0 ) {
156 t->pp_txfilter |= RADEON_MAX_ANISO_8_TO_1;
157 } else {
158 t->pp_txfilter |= RADEON_MAX_ANISO_16_TO_1;
159 }
160 }
161
162 /**
163 * Set the texture magnification and minification modes.
164 *
165 * \param t Texture whose filter modes are to be set
166 * \param minf Texture minification mode
167 * \param magf Texture magnification mode
168 */
169
170 static void radeonSetTexFilter( radeonTexObjPtr t, GLenum minf, GLenum magf )
171 {
172 GLuint anisotropy = (t->pp_txfilter & RADEON_MAX_ANISO_MASK);
173
174 /* Force revalidation to account for switches from/to mipmapping. */
175 t->validated = GL_FALSE;
176
177 t->pp_txfilter &= ~(RADEON_MIN_FILTER_MASK | RADEON_MAG_FILTER_MASK);
178
179 /* r100 chips can't handle mipmaps/aniso for cubemap/volume textures */
180 if ( t->base.Target == GL_TEXTURE_CUBE_MAP ) {
181 switch ( minf ) {
182 case GL_NEAREST:
183 case GL_NEAREST_MIPMAP_NEAREST:
184 case GL_NEAREST_MIPMAP_LINEAR:
185 t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST;
186 break;
187 case GL_LINEAR:
188 case GL_LINEAR_MIPMAP_NEAREST:
189 case GL_LINEAR_MIPMAP_LINEAR:
190 t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR;
191 break;
192 default:
193 break;
194 }
195 }
196 else if ( anisotropy == RADEON_MAX_ANISO_1_TO_1 ) {
197 switch ( minf ) {
198 case GL_NEAREST:
199 t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST;
200 break;
201 case GL_LINEAR:
202 t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR;
203 break;
204 case GL_NEAREST_MIPMAP_NEAREST:
205 t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST_MIP_NEAREST;
206 break;
207 case GL_NEAREST_MIPMAP_LINEAR:
208 t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR_MIP_NEAREST;
209 break;
210 case GL_LINEAR_MIPMAP_NEAREST:
211 t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST_MIP_LINEAR;
212 break;
213 case GL_LINEAR_MIPMAP_LINEAR:
214 t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR_MIP_LINEAR;
215 break;
216 }
217 } else {
218 switch ( minf ) {
219 case GL_NEAREST:
220 t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_NEAREST;
221 break;
222 case GL_LINEAR:
223 t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_LINEAR;
224 break;
225 case GL_NEAREST_MIPMAP_NEAREST:
226 case GL_LINEAR_MIPMAP_NEAREST:
227 t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST;
228 break;
229 case GL_NEAREST_MIPMAP_LINEAR:
230 case GL_LINEAR_MIPMAP_LINEAR:
231 t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR;
232 break;
233 }
234 }
235
236 switch ( magf ) {
237 case GL_NEAREST:
238 t->pp_txfilter |= RADEON_MAG_FILTER_NEAREST;
239 break;
240 case GL_LINEAR:
241 t->pp_txfilter |= RADEON_MAG_FILTER_LINEAR;
242 break;
243 }
244 }
245
246 static void radeonSetTexBorderColor( radeonTexObjPtr t, const GLfloat color[4] )
247 {
248 GLubyte c[4];
249 CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]);
250 CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]);
251 CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]);
252 CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]);
253 t->pp_border_color = radeonPackColor( 4, c[0], c[1], c[2], c[3] );
254 }
255
256 #define SCALED_FLOAT_TO_BYTE( x, scale ) \
257 (((GLuint)((255.0F / scale) * (x))) / 2)
258
259 static void radeonTexEnv( GLcontext *ctx, GLenum target,
260 GLenum pname, const GLfloat *param )
261 {
262 r100ContextPtr rmesa = R100_CONTEXT(ctx);
263 GLuint unit = ctx->Texture.CurrentUnit;
264 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
265
266 if ( RADEON_DEBUG & RADEON_STATE ) {
267 fprintf( stderr, "%s( %s )\n",
268 __FUNCTION__, _mesa_lookup_enum_by_nr( pname ) );
269 }
270
271 switch ( pname ) {
272 case GL_TEXTURE_ENV_COLOR: {
273 GLubyte c[4];
274 GLuint envColor;
275 UNCLAMPED_FLOAT_TO_RGBA_CHAN( c, texUnit->EnvColor );
276 envColor = radeonPackColor( 4, c[0], c[1], c[2], c[3] );
277 if ( rmesa->hw.tex[unit].cmd[TEX_PP_TFACTOR] != envColor ) {
278 RADEON_STATECHANGE( rmesa, tex[unit] );
279 rmesa->hw.tex[unit].cmd[TEX_PP_TFACTOR] = envColor;
280 }
281 break;
282 }
283
284 case GL_TEXTURE_LOD_BIAS_EXT: {
285 GLfloat bias, min;
286 GLuint b;
287
288 /* The Radeon's LOD bias is a signed 2's complement value with a
289 * range of -1.0 <= bias < 4.0. We break this into two linear
290 * functions, one mapping [-1.0,0.0] to [-128,0] and one mapping
291 * [0.0,4.0] to [0,127].
292 */
293 min = driQueryOptionb (&rmesa->radeon.optionCache, "no_neg_lod_bias") ?
294 0.0 : -1.0;
295 bias = CLAMP( *param, min, 4.0 );
296 if ( bias == 0 ) {
297 b = 0;
298 } else if ( bias > 0 ) {
299 b = ((GLuint)SCALED_FLOAT_TO_BYTE( bias, 4.0 )) << RADEON_LOD_BIAS_SHIFT;
300 } else {
301 b = ((GLuint)SCALED_FLOAT_TO_BYTE( bias, 1.0 )) << RADEON_LOD_BIAS_SHIFT;
302 }
303 if ( (rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] & RADEON_LOD_BIAS_MASK) != b ) {
304 RADEON_STATECHANGE( rmesa, tex[unit] );
305 rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] &= ~RADEON_LOD_BIAS_MASK;
306 rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] |= (b & RADEON_LOD_BIAS_MASK);
307 }
308 break;
309 }
310
311 default:
312 return;
313 }
314 }
315
316
317 /**
318 * Changes variables and flags for a state update, which will happen at the
319 * next UpdateTextureState
320 */
321
322 static void radeonTexParameter( GLcontext *ctx, GLenum target,
323 struct gl_texture_object *texObj,
324 GLenum pname, const GLfloat *params )
325 {
326 radeonTexObj* t = radeon_tex_obj(texObj);
327
328 radeon_print(RADEON_TEXTURE, RADEON_VERBOSE, "%s( %s )\n", __FUNCTION__,
329 _mesa_lookup_enum_by_nr( pname ) );
330
331 switch ( pname ) {
332 case GL_TEXTURE_MIN_FILTER:
333 case GL_TEXTURE_MAG_FILTER:
334 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
335 radeonSetTexMaxAnisotropy( t, texObj->MaxAnisotropy );
336 radeonSetTexFilter( t, texObj->MinFilter, texObj->MagFilter );
337 break;
338
339 case GL_TEXTURE_WRAP_S:
340 case GL_TEXTURE_WRAP_T:
341 radeonSetTexWrap( t, texObj->WrapS, texObj->WrapT );
342 break;
343
344 case GL_TEXTURE_BORDER_COLOR:
345 radeonSetTexBorderColor( t, texObj->BorderColor );
346 break;
347
348 case GL_TEXTURE_BASE_LEVEL:
349 case GL_TEXTURE_MAX_LEVEL:
350 case GL_TEXTURE_MIN_LOD:
351 case GL_TEXTURE_MAX_LOD:
352
353 /* This isn't the most efficient solution but there doesn't appear to
354 * be a nice alternative. Since there's no LOD clamping,
355 * we just have to rely on loading the right subset of mipmap levels
356 * to simulate a clamped LOD.
357 */
358 if (t->mt) {
359 radeon_miptree_unreference(t->mt);
360 t->mt = 0;
361 t->validated = GL_FALSE;
362 }
363 break;
364
365 default:
366 return;
367 }
368 }
369
370 static void radeonDeleteTexture( GLcontext *ctx,
371 struct gl_texture_object *texObj )
372 {
373 r100ContextPtr rmesa = R100_CONTEXT(ctx);
374 radeonTexObj* t = radeon_tex_obj(texObj);
375 int i;
376
377 radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
378 "%s( %p (target = %s) )\n", __FUNCTION__, (void *)texObj,
379 _mesa_lookup_enum_by_nr( texObj->Target ) );
380
381 if ( rmesa ) {
382 radeon_firevertices(&rmesa->radeon);
383 for ( i = 0 ; i < rmesa->radeon.glCtx->Const.MaxTextureUnits ; i++ ) {
384 if ( t == rmesa->state.texture.unit[i].texobj ) {
385 rmesa->state.texture.unit[i].texobj = NULL;
386 rmesa->hw.tex[i].dirty = GL_FALSE;
387 rmesa->hw.cube[i].dirty = GL_FALSE;
388 }
389 }
390 }
391
392 if (t->mt) {
393 radeon_miptree_unreference(t->mt);
394 t->mt = 0;
395 }
396 /* Free mipmap images and the texture object itself */
397 _mesa_delete_texture_object(ctx, texObj);
398 }
399
400 /* Need:
401 * - Same GEN_MODE for all active bits
402 * - Same EyePlane/ObjPlane for all active bits when using Eye/Obj
403 * - STRQ presumably all supported (matrix means incoming R values
404 * can end up in STQ, this has implications for vertex support,
405 * presumably ok if maos is used, though?)
406 *
407 * Basically impossible to do this on the fly - just collect some
408 * basic info & do the checks from ValidateState().
409 */
410 static void radeonTexGen( GLcontext *ctx,
411 GLenum coord,
412 GLenum pname,
413 const GLfloat *params )
414 {
415 r100ContextPtr rmesa = R100_CONTEXT(ctx);
416 GLuint unit = ctx->Texture.CurrentUnit;
417 rmesa->recheck_texgen[unit] = GL_TRUE;
418 }
419
420 /**
421 * Allocate a new texture object.
422 * Called via ctx->Driver.NewTextureObject.
423 * Note: we could use containment here to 'derive' the driver-specific
424 * texture object from the core mesa gl_texture_object. Not done at this time.
425 */
426 static struct gl_texture_object *
427 radeonNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
428 {
429 r100ContextPtr rmesa = R100_CONTEXT(ctx);
430 radeonTexObj* t = CALLOC_STRUCT(radeon_tex_obj);
431
432 _mesa_initialize_texture_object(&t->base, name, target);
433 t->base.MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy;
434
435 t->border_fallback = GL_FALSE;
436
437 t->pp_txfilter = RADEON_BORDER_MODE_OGL;
438 t->pp_txformat = (RADEON_TXFORMAT_ENDIAN_NO_SWAP |
439 RADEON_TXFORMAT_PERSPECTIVE_ENABLE);
440
441 radeonSetTexWrap( t, t->base.WrapS, t->base.WrapT );
442 radeonSetTexMaxAnisotropy( t, t->base.MaxAnisotropy );
443 radeonSetTexFilter( t, t->base.MinFilter, t->base.MagFilter );
444 radeonSetTexBorderColor( t, t->base.BorderColor );
445 return &t->base;
446 }
447
448
449
450 void radeonInitTextureFuncs( struct dd_function_table *functions )
451 {
452 functions->ChooseTextureFormat = radeonChooseTextureFormat_mesa;
453 functions->TexImage1D = radeonTexImage1D;
454 functions->TexImage2D = radeonTexImage2D;
455 functions->TexSubImage1D = radeonTexSubImage1D;
456 functions->TexSubImage2D = radeonTexSubImage2D;
457 functions->GetTexImage = radeonGetTexImage;
458 functions->GetCompressedTexImage = radeonGetCompressedTexImage;
459
460 functions->NewTextureObject = radeonNewTextureObject;
461 // functions->BindTexture = radeonBindTexture;
462 functions->DeleteTexture = radeonDeleteTexture;
463
464 functions->TexEnv = radeonTexEnv;
465 functions->TexParameter = radeonTexParameter;
466 functions->TexGen = radeonTexGen;
467
468 functions->CompressedTexImage2D = radeonCompressedTexImage2D;
469 functions->CompressedTexSubImage2D = radeonCompressedTexSubImage2D;
470
471 functions->GenerateMipmap = radeonGenerateMipmap;
472
473 functions->NewTextureImage = radeonNewTextureImage;
474 functions->FreeTexImageData = radeonFreeTexImageData;
475 functions->MapTexture = radeonMapTexture;
476 functions->UnmapTexture = radeonUnmapTexture;
477
478 driInitTextureFormats();
479 }