r100: fix 3D texture fallback
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_texstate.c
1 /**************************************************************************
2
3 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
4 VA Linux Systems Inc., Fremont, California.
5
6 All Rights Reserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Kevin E. Martin <martin@valinux.com>
33 * Gareth Hughes <gareth@valinux.com>
34 */
35
36 #include "main/glheader.h"
37 #include "main/imports.h"
38 #include "main/colormac.h"
39 #include "main/context.h"
40 #include "main/macros.h"
41 #include "main/texformat.h"
42 #include "main/texobj.h"
43 #include "main/enums.h"
44
45 #include "radeon_context.h"
46 #include "radeon_mipmap_tree.h"
47 #include "radeon_state.h"
48 #include "radeon_ioctl.h"
49 #include "radeon_swtcl.h"
50 #include "radeon_tex.h"
51 #include "radeon_tcl.h"
52
53
54 #define RADEON_TXFORMAT_A8 RADEON_TXFORMAT_I8
55 #define RADEON_TXFORMAT_L8 RADEON_TXFORMAT_I8
56 #define RADEON_TXFORMAT_AL88 RADEON_TXFORMAT_AI88
57 #define RADEON_TXFORMAT_YCBCR RADEON_TXFORMAT_YVYU422
58 #define RADEON_TXFORMAT_YCBCR_REV RADEON_TXFORMAT_VYUY422
59 #define RADEON_TXFORMAT_RGB_DXT1 RADEON_TXFORMAT_DXT1
60 #define RADEON_TXFORMAT_RGBA_DXT1 RADEON_TXFORMAT_DXT1
61 #define RADEON_TXFORMAT_RGBA_DXT3 RADEON_TXFORMAT_DXT23
62 #define RADEON_TXFORMAT_RGBA_DXT5 RADEON_TXFORMAT_DXT45
63
64 #define _COLOR(f) \
65 [ MESA_FORMAT_ ## f ] = { RADEON_TXFORMAT_ ## f, 0 }
66 #define _COLOR_REV(f) \
67 [ MESA_FORMAT_ ## f ## _REV ] = { RADEON_TXFORMAT_ ## f, 0 }
68 #define _ALPHA(f) \
69 [ MESA_FORMAT_ ## f ] = { RADEON_TXFORMAT_ ## f | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 }
70 #define _ALPHA_REV(f) \
71 [ MESA_FORMAT_ ## f ## _REV ] = { RADEON_TXFORMAT_ ## f | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 }
72 #define _YUV(f) \
73 [ MESA_FORMAT_ ## f ] = { RADEON_TXFORMAT_ ## f, RADEON_YUV_TO_RGB }
74 #define _INVALID(f) \
75 [ MESA_FORMAT_ ## f ] = { 0xffffffff, 0 }
76 #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5) \
77 && (tx_table[f].format != 0xffffffff) )
78
79 struct tx_table {
80 GLuint format, filter;
81 };
82
83 static const struct tx_table tx_table[] =
84 {
85 _ALPHA(RGBA8888),
86 _ALPHA_REV(RGBA8888),
87 _ALPHA(ARGB8888),
88 _ALPHA_REV(ARGB8888),
89 [ MESA_FORMAT_RGB888 ] = { RADEON_TXFORMAT_ARGB8888, 0 },
90 _COLOR(RGB565),
91 _COLOR_REV(RGB565),
92 _ALPHA(ARGB4444),
93 _ALPHA_REV(ARGB4444),
94 _ALPHA(ARGB1555),
95 _ALPHA_REV(ARGB1555),
96 _ALPHA(AL88),
97 _ALPHA_REV(AL88),
98 _ALPHA(A8),
99 _COLOR(L8),
100 _ALPHA(I8),
101 _INVALID(CI8),
102 _YUV(YCBCR),
103 _YUV(YCBCR_REV),
104 _INVALID(RGB_FXT1),
105 _INVALID(RGBA_FXT1),
106 _COLOR(RGB_DXT1),
107 _ALPHA(RGBA_DXT1),
108 _ALPHA(RGBA_DXT3),
109 _ALPHA(RGBA_DXT5),
110 };
111
112 #undef _COLOR
113 #undef _ALPHA
114 #undef _INVALID
115
116 /* ================================================================
117 * Texture combine functions
118 */
119
120 /* GL_ARB_texture_env_combine support
121 */
122
123 /* The color tables have combine functions for GL_SRC_COLOR,
124 * GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
125 */
126 static GLuint radeon_texture_color[][RADEON_MAX_TEXTURE_UNITS] =
127 {
128 {
129 RADEON_COLOR_ARG_A_T0_COLOR,
130 RADEON_COLOR_ARG_A_T1_COLOR,
131 RADEON_COLOR_ARG_A_T2_COLOR
132 },
133 {
134 RADEON_COLOR_ARG_A_T0_COLOR | RADEON_COMP_ARG_A,
135 RADEON_COLOR_ARG_A_T1_COLOR | RADEON_COMP_ARG_A,
136 RADEON_COLOR_ARG_A_T2_COLOR | RADEON_COMP_ARG_A
137 },
138 {
139 RADEON_COLOR_ARG_A_T0_ALPHA,
140 RADEON_COLOR_ARG_A_T1_ALPHA,
141 RADEON_COLOR_ARG_A_T2_ALPHA
142 },
143 {
144 RADEON_COLOR_ARG_A_T0_ALPHA | RADEON_COMP_ARG_A,
145 RADEON_COLOR_ARG_A_T1_ALPHA | RADEON_COMP_ARG_A,
146 RADEON_COLOR_ARG_A_T2_ALPHA | RADEON_COMP_ARG_A
147 },
148 };
149
150 static GLuint radeon_tfactor_color[] =
151 {
152 RADEON_COLOR_ARG_A_TFACTOR_COLOR,
153 RADEON_COLOR_ARG_A_TFACTOR_COLOR | RADEON_COMP_ARG_A,
154 RADEON_COLOR_ARG_A_TFACTOR_ALPHA,
155 RADEON_COLOR_ARG_A_TFACTOR_ALPHA | RADEON_COMP_ARG_A
156 };
157
158 static GLuint radeon_primary_color[] =
159 {
160 RADEON_COLOR_ARG_A_DIFFUSE_COLOR,
161 RADEON_COLOR_ARG_A_DIFFUSE_COLOR | RADEON_COMP_ARG_A,
162 RADEON_COLOR_ARG_A_DIFFUSE_ALPHA,
163 RADEON_COLOR_ARG_A_DIFFUSE_ALPHA | RADEON_COMP_ARG_A
164 };
165
166 static GLuint radeon_previous_color[] =
167 {
168 RADEON_COLOR_ARG_A_CURRENT_COLOR,
169 RADEON_COLOR_ARG_A_CURRENT_COLOR | RADEON_COMP_ARG_A,
170 RADEON_COLOR_ARG_A_CURRENT_ALPHA,
171 RADEON_COLOR_ARG_A_CURRENT_ALPHA | RADEON_COMP_ARG_A
172 };
173
174 /* GL_ZERO table - indices 0-3
175 * GL_ONE table - indices 1-4
176 */
177 static GLuint radeon_zero_color[] =
178 {
179 RADEON_COLOR_ARG_A_ZERO,
180 RADEON_COLOR_ARG_A_ZERO | RADEON_COMP_ARG_A,
181 RADEON_COLOR_ARG_A_ZERO,
182 RADEON_COLOR_ARG_A_ZERO | RADEON_COMP_ARG_A,
183 RADEON_COLOR_ARG_A_ZERO
184 };
185
186
187 /* The alpha tables only have GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
188 */
189 static GLuint radeon_texture_alpha[][RADEON_MAX_TEXTURE_UNITS] =
190 {
191 {
192 RADEON_ALPHA_ARG_A_T0_ALPHA,
193 RADEON_ALPHA_ARG_A_T1_ALPHA,
194 RADEON_ALPHA_ARG_A_T2_ALPHA
195 },
196 {
197 RADEON_ALPHA_ARG_A_T0_ALPHA | RADEON_COMP_ARG_A,
198 RADEON_ALPHA_ARG_A_T1_ALPHA | RADEON_COMP_ARG_A,
199 RADEON_ALPHA_ARG_A_T2_ALPHA | RADEON_COMP_ARG_A
200 },
201 };
202
203 static GLuint radeon_tfactor_alpha[] =
204 {
205 RADEON_ALPHA_ARG_A_TFACTOR_ALPHA,
206 RADEON_ALPHA_ARG_A_TFACTOR_ALPHA | RADEON_COMP_ARG_A
207 };
208
209 static GLuint radeon_primary_alpha[] =
210 {
211 RADEON_ALPHA_ARG_A_DIFFUSE_ALPHA,
212 RADEON_ALPHA_ARG_A_DIFFUSE_ALPHA | RADEON_COMP_ARG_A
213 };
214
215 static GLuint radeon_previous_alpha[] =
216 {
217 RADEON_ALPHA_ARG_A_CURRENT_ALPHA,
218 RADEON_ALPHA_ARG_A_CURRENT_ALPHA | RADEON_COMP_ARG_A
219 };
220
221 /* GL_ZERO table - indices 0-1
222 * GL_ONE table - indices 1-2
223 */
224 static GLuint radeon_zero_alpha[] =
225 {
226 RADEON_ALPHA_ARG_A_ZERO,
227 RADEON_ALPHA_ARG_A_ZERO | RADEON_COMP_ARG_A,
228 RADEON_ALPHA_ARG_A_ZERO
229 };
230
231
232 /* Extract the arg from slot A, shift it into the correct argument slot
233 * and set the corresponding complement bit.
234 */
235 #define RADEON_COLOR_ARG( n, arg ) \
236 do { \
237 color_combine |= \
238 ((color_arg[n] & RADEON_COLOR_ARG_MASK) \
239 << RADEON_COLOR_ARG_##arg##_SHIFT); \
240 color_combine |= \
241 ((color_arg[n] >> RADEON_COMP_ARG_SHIFT) \
242 << RADEON_COMP_ARG_##arg##_SHIFT); \
243 } while (0)
244
245 #define RADEON_ALPHA_ARG( n, arg ) \
246 do { \
247 alpha_combine |= \
248 ((alpha_arg[n] & RADEON_ALPHA_ARG_MASK) \
249 << RADEON_ALPHA_ARG_##arg##_SHIFT); \
250 alpha_combine |= \
251 ((alpha_arg[n] >> RADEON_COMP_ARG_SHIFT) \
252 << RADEON_COMP_ARG_##arg##_SHIFT); \
253 } while (0)
254
255
256 /* ================================================================
257 * Texture unit state management
258 */
259
260 static GLboolean radeonUpdateTextureEnv( GLcontext *ctx, int unit )
261 {
262 r100ContextPtr rmesa = R100_CONTEXT(ctx);
263 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
264 GLuint color_combine, alpha_combine;
265 const GLuint color_combine0 = RADEON_COLOR_ARG_A_ZERO | RADEON_COLOR_ARG_B_ZERO
266 | RADEON_COLOR_ARG_C_CURRENT_COLOR | RADEON_BLEND_CTL_ADD
267 | RADEON_SCALE_1X | RADEON_CLAMP_TX;
268 const GLuint alpha_combine0 = RADEON_ALPHA_ARG_A_ZERO | RADEON_ALPHA_ARG_B_ZERO
269 | RADEON_ALPHA_ARG_C_CURRENT_ALPHA | RADEON_BLEND_CTL_ADD
270 | RADEON_SCALE_1X | RADEON_CLAMP_TX;
271
272
273 /* texUnit->_Current can be NULL if and only if the texture unit is
274 * not actually enabled.
275 */
276 assert( (texUnit->_ReallyEnabled == 0)
277 || (texUnit->_Current != NULL) );
278
279 if ( RADEON_DEBUG & DEBUG_TEXTURE ) {
280 fprintf( stderr, "%s( %p, %d )\n", __FUNCTION__, (void *)ctx, unit );
281 }
282
283 /* Set the texture environment state. Isn't this nice and clean?
284 * The chip will automagically set the texture alpha to 0xff when
285 * the texture format does not include an alpha component. This
286 * reduces the amount of special-casing we have to do, alpha-only
287 * textures being a notable exception. Doesn't work for luminance
288 * textures realized with I8 and ALPHA_IN_MAP not set neither (on r100).
289 */
290 /* Don't cache these results.
291 */
292 rmesa->state.texture.unit[unit].format = 0;
293 rmesa->state.texture.unit[unit].envMode = 0;
294
295 if ( !texUnit->_ReallyEnabled ) {
296 color_combine = color_combine0;
297 alpha_combine = alpha_combine0;
298 }
299 else {
300 GLuint color_arg[3], alpha_arg[3];
301 GLuint i;
302 const GLuint numColorArgs = texUnit->_CurrentCombine->_NumArgsRGB;
303 const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
304 GLuint RGBshift = texUnit->_CurrentCombine->ScaleShiftRGB;
305 GLuint Ashift = texUnit->_CurrentCombine->ScaleShiftA;
306
307
308 /* Step 1:
309 * Extract the color and alpha combine function arguments.
310 */
311 for ( i = 0 ; i < numColorArgs ; i++ ) {
312 const GLint op = texUnit->_CurrentCombine->OperandRGB[i] - GL_SRC_COLOR;
313 const GLuint srcRGBi = texUnit->_CurrentCombine->SourceRGB[i];
314 assert(op >= 0);
315 assert(op <= 3);
316 switch ( srcRGBi ) {
317 case GL_TEXTURE:
318 if (texUnit->_Current->Image[0][0]->_BaseFormat == GL_ALPHA)
319 color_arg[i] = radeon_zero_color[op];
320 else
321 color_arg[i] = radeon_texture_color[op][unit];
322 break;
323 case GL_CONSTANT:
324 color_arg[i] = radeon_tfactor_color[op];
325 break;
326 case GL_PRIMARY_COLOR:
327 color_arg[i] = radeon_primary_color[op];
328 break;
329 case GL_PREVIOUS:
330 color_arg[i] = radeon_previous_color[op];
331 break;
332 case GL_ZERO:
333 color_arg[i] = radeon_zero_color[op];
334 break;
335 case GL_ONE:
336 color_arg[i] = radeon_zero_color[op+1];
337 break;
338 case GL_TEXTURE0:
339 case GL_TEXTURE1:
340 case GL_TEXTURE2: {
341 GLuint txunit = srcRGBi - GL_TEXTURE0;
342 if (ctx->Texture.Unit[txunit]._Current->Image[0][0]->_BaseFormat == GL_ALPHA)
343 color_arg[i] = radeon_zero_color[op];
344 else
345 /* implement ogl 1.4/1.5 core spec here, not specification of
346 * GL_ARB_texture_env_crossbar (which would require disabling blending
347 * instead of undefined results when referencing not enabled texunit) */
348 color_arg[i] = radeon_texture_color[op][txunit];
349 }
350 break;
351 default:
352 return GL_FALSE;
353 }
354 }
355
356 for ( i = 0 ; i < numAlphaArgs ; i++ ) {
357 const GLint op = texUnit->_CurrentCombine->OperandA[i] - GL_SRC_ALPHA;
358 const GLuint srcAi = texUnit->_CurrentCombine->SourceA[i];
359 assert(op >= 0);
360 assert(op <= 1);
361 switch ( srcAi ) {
362 case GL_TEXTURE:
363 if (texUnit->_Current->Image[0][0]->_BaseFormat == GL_LUMINANCE)
364 alpha_arg[i] = radeon_zero_alpha[op+1];
365 else
366 alpha_arg[i] = radeon_texture_alpha[op][unit];
367 break;
368 case GL_CONSTANT:
369 alpha_arg[i] = radeon_tfactor_alpha[op];
370 break;
371 case GL_PRIMARY_COLOR:
372 alpha_arg[i] = radeon_primary_alpha[op];
373 break;
374 case GL_PREVIOUS:
375 alpha_arg[i] = radeon_previous_alpha[op];
376 break;
377 case GL_ZERO:
378 alpha_arg[i] = radeon_zero_alpha[op];
379 break;
380 case GL_ONE:
381 alpha_arg[i] = radeon_zero_alpha[op+1];
382 break;
383 case GL_TEXTURE0:
384 case GL_TEXTURE1:
385 case GL_TEXTURE2: {
386 GLuint txunit = srcAi - GL_TEXTURE0;
387 if (ctx->Texture.Unit[txunit]._Current->Image[0][0]->_BaseFormat == GL_LUMINANCE)
388 alpha_arg[i] = radeon_zero_alpha[op+1];
389 else
390 alpha_arg[i] = radeon_texture_alpha[op][txunit];
391 }
392 break;
393 default:
394 return GL_FALSE;
395 }
396 }
397
398 /* Step 2:
399 * Build up the color and alpha combine functions.
400 */
401 switch ( texUnit->_CurrentCombine->ModeRGB ) {
402 case GL_REPLACE:
403 color_combine = (RADEON_COLOR_ARG_A_ZERO |
404 RADEON_COLOR_ARG_B_ZERO |
405 RADEON_BLEND_CTL_ADD |
406 RADEON_CLAMP_TX);
407 RADEON_COLOR_ARG( 0, C );
408 break;
409 case GL_MODULATE:
410 color_combine = (RADEON_COLOR_ARG_C_ZERO |
411 RADEON_BLEND_CTL_ADD |
412 RADEON_CLAMP_TX);
413 RADEON_COLOR_ARG( 0, A );
414 RADEON_COLOR_ARG( 1, B );
415 break;
416 case GL_ADD:
417 color_combine = (RADEON_COLOR_ARG_B_ZERO |
418 RADEON_COMP_ARG_B |
419 RADEON_BLEND_CTL_ADD |
420 RADEON_CLAMP_TX);
421 RADEON_COLOR_ARG( 0, A );
422 RADEON_COLOR_ARG( 1, C );
423 break;
424 case GL_ADD_SIGNED:
425 color_combine = (RADEON_COLOR_ARG_B_ZERO |
426 RADEON_COMP_ARG_B |
427 RADEON_BLEND_CTL_ADDSIGNED |
428 RADEON_CLAMP_TX);
429 RADEON_COLOR_ARG( 0, A );
430 RADEON_COLOR_ARG( 1, C );
431 break;
432 case GL_SUBTRACT:
433 color_combine = (RADEON_COLOR_ARG_B_ZERO |
434 RADEON_COMP_ARG_B |
435 RADEON_BLEND_CTL_SUBTRACT |
436 RADEON_CLAMP_TX);
437 RADEON_COLOR_ARG( 0, A );
438 RADEON_COLOR_ARG( 1, C );
439 break;
440 case GL_INTERPOLATE:
441 color_combine = (RADEON_BLEND_CTL_BLEND |
442 RADEON_CLAMP_TX);
443 RADEON_COLOR_ARG( 0, B );
444 RADEON_COLOR_ARG( 1, A );
445 RADEON_COLOR_ARG( 2, C );
446 break;
447
448 case GL_DOT3_RGB_EXT:
449 case GL_DOT3_RGBA_EXT:
450 /* The EXT version of the DOT3 extension does not support the
451 * scale factor, but the ARB version (and the version in OpenGL
452 * 1.3) does.
453 */
454 RGBshift = 0;
455 /* FALLTHROUGH */
456
457 case GL_DOT3_RGB:
458 case GL_DOT3_RGBA:
459 /* The R100 / RV200 only support a 1X multiplier in hardware
460 * w/the ARB version.
461 */
462 if ( RGBshift != (RADEON_SCALE_1X >> RADEON_SCALE_SHIFT) ) {
463 return GL_FALSE;
464 }
465
466 RGBshift += 2;
467 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT)
468 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ) {
469 /* is it necessary to set this or will it be ignored anyway? */
470 Ashift = RGBshift;
471 }
472
473 color_combine = (RADEON_COLOR_ARG_C_ZERO |
474 RADEON_BLEND_CTL_DOT3 |
475 RADEON_CLAMP_TX);
476 RADEON_COLOR_ARG( 0, A );
477 RADEON_COLOR_ARG( 1, B );
478 break;
479
480 case GL_MODULATE_ADD_ATI:
481 color_combine = (RADEON_BLEND_CTL_ADD |
482 RADEON_CLAMP_TX);
483 RADEON_COLOR_ARG( 0, A );
484 RADEON_COLOR_ARG( 1, C );
485 RADEON_COLOR_ARG( 2, B );
486 break;
487 case GL_MODULATE_SIGNED_ADD_ATI:
488 color_combine = (RADEON_BLEND_CTL_ADDSIGNED |
489 RADEON_CLAMP_TX);
490 RADEON_COLOR_ARG( 0, A );
491 RADEON_COLOR_ARG( 1, C );
492 RADEON_COLOR_ARG( 2, B );
493 break;
494 case GL_MODULATE_SUBTRACT_ATI:
495 color_combine = (RADEON_BLEND_CTL_SUBTRACT |
496 RADEON_CLAMP_TX);
497 RADEON_COLOR_ARG( 0, A );
498 RADEON_COLOR_ARG( 1, C );
499 RADEON_COLOR_ARG( 2, B );
500 break;
501 default:
502 return GL_FALSE;
503 }
504
505 switch ( texUnit->_CurrentCombine->ModeA ) {
506 case GL_REPLACE:
507 alpha_combine = (RADEON_ALPHA_ARG_A_ZERO |
508 RADEON_ALPHA_ARG_B_ZERO |
509 RADEON_BLEND_CTL_ADD |
510 RADEON_CLAMP_TX);
511 RADEON_ALPHA_ARG( 0, C );
512 break;
513 case GL_MODULATE:
514 alpha_combine = (RADEON_ALPHA_ARG_C_ZERO |
515 RADEON_BLEND_CTL_ADD |
516 RADEON_CLAMP_TX);
517 RADEON_ALPHA_ARG( 0, A );
518 RADEON_ALPHA_ARG( 1, B );
519 break;
520 case GL_ADD:
521 alpha_combine = (RADEON_ALPHA_ARG_B_ZERO |
522 RADEON_COMP_ARG_B |
523 RADEON_BLEND_CTL_ADD |
524 RADEON_CLAMP_TX);
525 RADEON_ALPHA_ARG( 0, A );
526 RADEON_ALPHA_ARG( 1, C );
527 break;
528 case GL_ADD_SIGNED:
529 alpha_combine = (RADEON_ALPHA_ARG_B_ZERO |
530 RADEON_COMP_ARG_B |
531 RADEON_BLEND_CTL_ADDSIGNED |
532 RADEON_CLAMP_TX);
533 RADEON_ALPHA_ARG( 0, A );
534 RADEON_ALPHA_ARG( 1, C );
535 break;
536 case GL_SUBTRACT:
537 alpha_combine = (RADEON_COLOR_ARG_B_ZERO |
538 RADEON_COMP_ARG_B |
539 RADEON_BLEND_CTL_SUBTRACT |
540 RADEON_CLAMP_TX);
541 RADEON_ALPHA_ARG( 0, A );
542 RADEON_ALPHA_ARG( 1, C );
543 break;
544 case GL_INTERPOLATE:
545 alpha_combine = (RADEON_BLEND_CTL_BLEND |
546 RADEON_CLAMP_TX);
547 RADEON_ALPHA_ARG( 0, B );
548 RADEON_ALPHA_ARG( 1, A );
549 RADEON_ALPHA_ARG( 2, C );
550 break;
551
552 case GL_MODULATE_ADD_ATI:
553 alpha_combine = (RADEON_BLEND_CTL_ADD |
554 RADEON_CLAMP_TX);
555 RADEON_ALPHA_ARG( 0, A );
556 RADEON_ALPHA_ARG( 1, C );
557 RADEON_ALPHA_ARG( 2, B );
558 break;
559 case GL_MODULATE_SIGNED_ADD_ATI:
560 alpha_combine = (RADEON_BLEND_CTL_ADDSIGNED |
561 RADEON_CLAMP_TX);
562 RADEON_ALPHA_ARG( 0, A );
563 RADEON_ALPHA_ARG( 1, C );
564 RADEON_ALPHA_ARG( 2, B );
565 break;
566 case GL_MODULATE_SUBTRACT_ATI:
567 alpha_combine = (RADEON_BLEND_CTL_SUBTRACT |
568 RADEON_CLAMP_TX);
569 RADEON_ALPHA_ARG( 0, A );
570 RADEON_ALPHA_ARG( 1, C );
571 RADEON_ALPHA_ARG( 2, B );
572 break;
573 default:
574 return GL_FALSE;
575 }
576
577 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGB_EXT)
578 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGB) ) {
579 alpha_combine |= RADEON_DOT_ALPHA_DONT_REPLICATE;
580 }
581
582 /* Step 3:
583 * Apply the scale factor.
584 */
585 color_combine |= (RGBshift << RADEON_SCALE_SHIFT);
586 alpha_combine |= (Ashift << RADEON_SCALE_SHIFT);
587
588 /* All done!
589 */
590 }
591
592 if ( rmesa->hw.tex[unit].cmd[TEX_PP_TXCBLEND] != color_combine ||
593 rmesa->hw.tex[unit].cmd[TEX_PP_TXABLEND] != alpha_combine ) {
594 RADEON_STATECHANGE( rmesa, tex[unit] );
595 rmesa->hw.tex[unit].cmd[TEX_PP_TXCBLEND] = color_combine;
596 rmesa->hw.tex[unit].cmd[TEX_PP_TXABLEND] = alpha_combine;
597 }
598
599 return GL_TRUE;
600 }
601
602 void radeonSetTexOffset(__DRIcontext * pDRICtx, GLint texname,
603 unsigned long long offset, GLint depth, GLuint pitch)
604 {
605 r100ContextPtr rmesa = pDRICtx->driverPrivate;
606 struct gl_texture_object *tObj =
607 _mesa_lookup_texture(rmesa->radeon.glCtx, texname);
608 radeonTexObjPtr t;
609
610 if (tObj == NULL)
611 return;
612
613 t = (radeonTexObjPtr) tObj->DriverData;
614
615 t->image_override = GL_TRUE;
616
617 if (!offset)
618 return;
619
620 t->pp_txoffset = offset;
621 t->pp_txpitch = pitch - 32;
622
623 switch (depth) {
624 case 32:
625 t->pp_txformat = tx_table[MESA_FORMAT_ARGB8888].format;
626 t->pp_txfilter |= tx_table[MESA_FORMAT_ARGB8888].filter;
627 break;
628 case 24:
629 default:
630 t->pp_txformat = tx_table[MESA_FORMAT_RGB888].format;
631 t->pp_txfilter |= tx_table[MESA_FORMAT_RGB888].filter;
632 break;
633 case 16:
634 t->pp_txformat = tx_table[MESA_FORMAT_RGB565].format;
635 t->pp_txfilter |= tx_table[MESA_FORMAT_RGB565].filter;
636 break;
637 }
638 }
639
640 #define TEXOBJ_TXFILTER_MASK (RADEON_MAX_MIP_LEVEL_MASK | \
641 RADEON_MIN_FILTER_MASK | \
642 RADEON_MAG_FILTER_MASK | \
643 RADEON_MAX_ANISO_MASK | \
644 RADEON_YUV_TO_RGB | \
645 RADEON_YUV_TEMPERATURE_MASK | \
646 RADEON_CLAMP_S_MASK | \
647 RADEON_CLAMP_T_MASK | \
648 RADEON_BORDER_MODE_D3D )
649
650 #define TEXOBJ_TXFORMAT_MASK (RADEON_TXFORMAT_WIDTH_MASK | \
651 RADEON_TXFORMAT_HEIGHT_MASK | \
652 RADEON_TXFORMAT_FORMAT_MASK | \
653 RADEON_TXFORMAT_F5_WIDTH_MASK | \
654 RADEON_TXFORMAT_F5_HEIGHT_MASK | \
655 RADEON_TXFORMAT_ALPHA_IN_MAP | \
656 RADEON_TXFORMAT_CUBIC_MAP_ENABLE | \
657 RADEON_TXFORMAT_NON_POWER2)
658
659
660 static void disable_tex_obj_state( r100ContextPtr rmesa,
661 int unit )
662 {
663 /* do not use RADEON_DB_STATE to avoid stale texture caches */
664 uint32_t *cmd = &rmesa->hw.tex[unit].cmd[TEX_CMD_0];
665 GLuint se_coord_fmt = rmesa->hw.set.cmd[SET_SE_COORDFMT];
666 GLuint *txr_cmd = RADEON_DB_STATE( txr[unit] );
667
668 RADEON_STATECHANGE( rmesa, tex[unit] );
669
670 RADEON_STATECHANGE( rmesa, tcl );
671 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~(RADEON_ST_BIT(unit) |
672 RADEON_Q_BIT(unit));
673
674 if (rmesa->radeon.TclFallback & (RADEON_TCL_FALLBACK_TEXGEN_0<<unit)) {
675 TCL_FALLBACK( rmesa->radeon.glCtx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), GL_FALSE);
676 rmesa->recheck_texgen[unit] = GL_TRUE;
677 }
678
679 if (rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT] & RADEON_TXFORMAT_CUBIC_MAP_ENABLE) {
680 /* this seems to be a genuine (r100 only?) hw bug. Need to remove the
681 cubic_map bit on unit 2 when the unit is disabled, otherwise every
682 2nd (2d) mipmap on unit 0 will be broken (may not be needed for other
683 units, better be safe than sorry though).*/
684 RADEON_STATECHANGE( rmesa, tex[unit] );
685 rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT] &= ~RADEON_TXFORMAT_CUBIC_MAP_ENABLE;
686 }
687
688 {
689 GLuint inputshift = RADEON_TEXGEN_0_INPUT_SHIFT + unit*4;
690 GLuint tmp = rmesa->TexGenEnabled;
691
692 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE<<unit);
693 rmesa->TexGenEnabled &= ~(RADEON_TEXMAT_0_ENABLE<<unit);
694 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_INPUT_MASK<<inputshift);
695 rmesa->TexGenNeedNormals[unit] = 0;
696 rmesa->TexGenEnabled |=
697 (RADEON_TEXGEN_INPUT_TEXCOORD_0+unit) << inputshift;
698
699 if (tmp != rmesa->TexGenEnabled) {
700 rmesa->recheck_texgen[unit] = GL_TRUE;
701 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
702 }
703 }
704 }
705
706 static void import_tex_obj_state( r100ContextPtr rmesa,
707 int unit,
708 radeonTexObjPtr texobj )
709 {
710 /* do not use RADEON_DB_STATE to avoid stale texture caches */
711 uint32_t *cmd = &rmesa->hw.tex[unit].cmd[TEX_CMD_0];
712 GLuint se_coord_fmt = rmesa->hw.set.cmd[SET_SE_COORDFMT];
713
714 RADEON_STATECHANGE( rmesa, tex[unit] );
715
716 cmd[TEX_PP_TXFILTER] &= ~TEXOBJ_TXFILTER_MASK;
717 cmd[TEX_PP_TXFILTER] |= texobj->pp_txfilter & TEXOBJ_TXFILTER_MASK;
718 cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
719 cmd[TEX_PP_TXFORMAT] |= texobj->pp_txformat & TEXOBJ_TXFORMAT_MASK;
720 cmd[TEX_PP_TXOFFSET] = texobj->pp_txoffset;
721 cmd[TEX_PP_BORDER_COLOR] = texobj->pp_border_color;
722
723 if (texobj->base.Target == GL_TEXTURE_RECTANGLE_NV) {
724 GLuint *txr_cmd = RADEON_DB_STATE( txr[unit] );
725 txr_cmd[TXR_PP_TEX_SIZE] = texobj->pp_txsize; /* NPOT only! */
726 txr_cmd[TXR_PP_TEX_PITCH] = texobj->pp_txpitch; /* NPOT only! */
727 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.txr[unit] );
728 se_coord_fmt |= RADEON_VTX_ST0_NONPARAMETRIC << unit;
729 }
730 else {
731 se_coord_fmt &= ~(RADEON_VTX_ST0_NONPARAMETRIC << unit);
732
733 if (texobj->base.Target == GL_TEXTURE_CUBE_MAP) {
734 uint32_t *cube_cmd = &rmesa->hw.cube[unit].cmd[CUBE_CMD_0];
735 // GLuint bytesPerFace = texobj->base.totalSize / 6;
736 // ASSERT(texobj->base.totalSize % 6 == 0);
737 GLuint bytesPerFace = 1; // TODO
738
739 RADEON_STATECHANGE( rmesa, cube[unit] );
740 cube_cmd[CUBE_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
741 /* dont know if this setup conforms to OpenGL..
742 * at least it matches the behavior of mesa software renderer
743 */
744 cube_cmd[CUBE_PP_CUBIC_OFFSET_0] = texobj->pp_txoffset; /* right */
745 cube_cmd[CUBE_PP_CUBIC_OFFSET_1] = texobj->pp_txoffset + 1 * bytesPerFace; /* left */
746 cube_cmd[CUBE_PP_CUBIC_OFFSET_2] = texobj->pp_txoffset + 2 * bytesPerFace; /* top */
747 cube_cmd[CUBE_PP_CUBIC_OFFSET_3] = texobj->pp_txoffset + 3 * bytesPerFace; /* bottom */
748 cube_cmd[CUBE_PP_CUBIC_OFFSET_4] = texobj->pp_txoffset + 4 * bytesPerFace; /* front */
749 cmd[TEX_PP_TXOFFSET] = texobj->pp_txoffset + 5 * bytesPerFace; /* back */
750 }
751 }
752
753 if (se_coord_fmt != rmesa->hw.set.cmd[SET_SE_COORDFMT]) {
754 RADEON_STATECHANGE( rmesa, set );
755 rmesa->hw.set.cmd[SET_SE_COORDFMT] = se_coord_fmt;
756 }
757
758 texobj->dirty_state &= ~(1<<unit);
759
760 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
761 }
762
763
764 static void set_texgen_matrix( r100ContextPtr rmesa,
765 GLuint unit,
766 const GLfloat *s_plane,
767 const GLfloat *t_plane,
768 const GLfloat *r_plane,
769 const GLfloat *q_plane )
770 {
771 rmesa->TexGenMatrix[unit].m[0] = s_plane[0];
772 rmesa->TexGenMatrix[unit].m[4] = s_plane[1];
773 rmesa->TexGenMatrix[unit].m[8] = s_plane[2];
774 rmesa->TexGenMatrix[unit].m[12] = s_plane[3];
775
776 rmesa->TexGenMatrix[unit].m[1] = t_plane[0];
777 rmesa->TexGenMatrix[unit].m[5] = t_plane[1];
778 rmesa->TexGenMatrix[unit].m[9] = t_plane[2];
779 rmesa->TexGenMatrix[unit].m[13] = t_plane[3];
780
781 rmesa->TexGenMatrix[unit].m[2] = r_plane[0];
782 rmesa->TexGenMatrix[unit].m[6] = r_plane[1];
783 rmesa->TexGenMatrix[unit].m[10] = r_plane[2];
784 rmesa->TexGenMatrix[unit].m[14] = r_plane[3];
785
786 rmesa->TexGenMatrix[unit].m[3] = q_plane[0];
787 rmesa->TexGenMatrix[unit].m[7] = q_plane[1];
788 rmesa->TexGenMatrix[unit].m[11] = q_plane[2];
789 rmesa->TexGenMatrix[unit].m[15] = q_plane[3];
790
791 rmesa->TexGenEnabled |= RADEON_TEXMAT_0_ENABLE << unit;
792 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
793 }
794
795 /* Returns GL_FALSE if fallback required.
796 */
797 static GLboolean radeon_validate_texgen( GLcontext *ctx, GLuint unit )
798 {
799 r100ContextPtr rmesa = R100_CONTEXT(ctx);
800 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
801 GLuint inputshift = RADEON_TEXGEN_0_INPUT_SHIFT + unit*4;
802 GLuint tmp = rmesa->TexGenEnabled;
803 static const GLfloat reflect[16] = {
804 -1, 0, 0, 0,
805 0, -1, 0, 0,
806 0, 0, -1, 0,
807 0, 0, 0, 1 };
808
809 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE << unit);
810 rmesa->TexGenEnabled &= ~(RADEON_TEXMAT_0_ENABLE << unit);
811 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_INPUT_MASK << inputshift);
812 rmesa->TexGenNeedNormals[unit] = 0;
813
814 if ((texUnit->TexGenEnabled & (S_BIT|T_BIT|R_BIT|Q_BIT)) == 0) {
815 /* Disabled, no fallback:
816 */
817 rmesa->TexGenEnabled |=
818 (RADEON_TEXGEN_INPUT_TEXCOORD_0 + unit) << inputshift;
819 return GL_TRUE;
820 }
821 /* the r100 cannot do texgen for some coords and not for others
822 * we do not detect such cases (certainly can't do it here) and just
823 * ASSUME that when S and T are texgen enabled we do not need other
824 * non-texgen enabled coords, no matter if the R and Q bits are texgen
825 * enabled. Still check for mixed mode texgen for all coords.
826 */
827 else if ( (texUnit->TexGenEnabled & S_BIT) &&
828 (texUnit->TexGenEnabled & T_BIT) &&
829 (texUnit->GenModeS == texUnit->GenModeT) ) {
830 if ( ((texUnit->TexGenEnabled & R_BIT) &&
831 (texUnit->GenModeS != texUnit->GenModeR)) ||
832 ((texUnit->TexGenEnabled & Q_BIT) &&
833 (texUnit->GenModeS != texUnit->GenModeQ)) ) {
834 /* Mixed modes, fallback:
835 */
836 if (RADEON_DEBUG & DEBUG_FALLBACKS)
837 fprintf(stderr, "fallback mixed texgen\n");
838 return GL_FALSE;
839 }
840 rmesa->TexGenEnabled |= RADEON_TEXGEN_TEXMAT_0_ENABLE << unit;
841 }
842 else {
843 /* some texgen mode not including both S and T bits */
844 if (RADEON_DEBUG & DEBUG_FALLBACKS)
845 fprintf(stderr, "fallback mixed texgen/nontexgen\n");
846 return GL_FALSE;
847 }
848
849 if ((texUnit->TexGenEnabled & (R_BIT | Q_BIT)) != 0) {
850 /* need this here for vtxfmt presumably. Argh we need to set
851 this from way too many places, would be much easier if we could leave
852 tcl q coord always enabled as on r200) */
853 RADEON_STATECHANGE( rmesa, tcl );
854 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_Q_BIT(unit);
855 }
856
857 switch (texUnit->GenModeS) {
858 case GL_OBJECT_LINEAR:
859 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_OBJ << inputshift;
860 set_texgen_matrix( rmesa, unit,
861 texUnit->ObjectPlaneS,
862 texUnit->ObjectPlaneT,
863 texUnit->ObjectPlaneR,
864 texUnit->ObjectPlaneQ);
865 break;
866
867 case GL_EYE_LINEAR:
868 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE << inputshift;
869 set_texgen_matrix( rmesa, unit,
870 texUnit->EyePlaneS,
871 texUnit->EyePlaneT,
872 texUnit->EyePlaneR,
873 texUnit->EyePlaneQ);
874 break;
875
876 case GL_REFLECTION_MAP_NV:
877 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
878 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE_REFLECT << inputshift;
879 /* TODO: unknown if this is needed/correct */
880 set_texgen_matrix( rmesa, unit, reflect, reflect + 4,
881 reflect + 8, reflect + 12 );
882 break;
883
884 case GL_NORMAL_MAP_NV:
885 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
886 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE_NORMAL << inputshift;
887 break;
888
889 case GL_SPHERE_MAP:
890 /* the mode which everyone uses :-( */
891 default:
892 /* Unsupported mode, fallback:
893 */
894 if (RADEON_DEBUG & DEBUG_FALLBACKS)
895 fprintf(stderr, "fallback GL_SPHERE_MAP\n");
896 return GL_FALSE;
897 }
898
899 if (tmp != rmesa->TexGenEnabled) {
900 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
901 }
902
903 return GL_TRUE;
904 }
905
906 /**
907 * Compute the cached hardware register values for the given texture object.
908 *
909 * \param rmesa Context pointer
910 * \param t the r300 texture object
911 */
912 static GLboolean setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t, int unit)
913 {
914 const struct gl_texture_image *firstImage;
915 GLint log2Width, log2Height, log2Depth, texelBytes;
916
917 firstImage = t->base.Image[0][t->mt->firstLevel];
918
919 if (firstImage->Border > 0) {
920 fprintf(stderr, "%s: border\n", __FUNCTION__);
921 return GL_FALSE;
922 }
923
924 log2Width = firstImage->WidthLog2;
925 log2Height = firstImage->HeightLog2;
926 log2Depth = firstImage->DepthLog2;
927 texelBytes = firstImage->TexFormat->TexelBytes;
928
929 if (!t->image_override) {
930 if (VALID_FORMAT(firstImage->TexFormat->MesaFormat)) {
931 const struct tx_table *table = tx_table;
932
933 t->pp_txformat &= ~(RADEON_TXFORMAT_FORMAT_MASK |
934 RADEON_TXFORMAT_ALPHA_IN_MAP);
935 t->pp_txfilter &= ~RADEON_YUV_TO_RGB;
936
937 t->pp_txformat |= table[ firstImage->TexFormat->MesaFormat ].format;
938 t->pp_txfilter |= table[ firstImage->TexFormat->MesaFormat ].filter;
939 } else {
940 _mesa_problem(NULL, "unexpected texture format in %s",
941 __FUNCTION__);
942 return GL_FALSE;
943 }
944 }
945
946 t->pp_txfilter &= ~RADEON_MAX_MIP_LEVEL_MASK;
947 t->pp_txfilter |= (t->mt->lastLevel - t->mt->firstLevel) << RADEON_MAX_MIP_LEVEL_SHIFT;
948
949 t->pp_txformat &= ~(RADEON_TXFORMAT_WIDTH_MASK |
950 RADEON_TXFORMAT_HEIGHT_MASK |
951 RADEON_TXFORMAT_CUBIC_MAP_ENABLE |
952 RADEON_TXFORMAT_F5_WIDTH_MASK |
953 RADEON_TXFORMAT_F5_HEIGHT_MASK);
954 t->pp_txformat |= ((log2Width << RADEON_TXFORMAT_WIDTH_SHIFT) |
955 (log2Height << RADEON_TXFORMAT_HEIGHT_SHIFT));
956
957 t->tile_bits = 0;
958
959 if (t->base.Target == GL_TEXTURE_CUBE_MAP) {
960 ASSERT(log2Width == log2Height);
961 t->pp_txformat |= ((log2Width << RADEON_TXFORMAT_F5_WIDTH_SHIFT) |
962 (log2Height << RADEON_TXFORMAT_F5_HEIGHT_SHIFT) |
963 /* don't think we need this bit, if it exists at all - fglrx does not set it */
964 (RADEON_TXFORMAT_CUBIC_MAP_ENABLE));
965 t->pp_cubic_faces = ((log2Width << RADEON_FACE_WIDTH_1_SHIFT) |
966 (log2Height << RADEON_FACE_HEIGHT_1_SHIFT) |
967 (log2Width << RADEON_FACE_WIDTH_2_SHIFT) |
968 (log2Height << RADEON_FACE_HEIGHT_2_SHIFT) |
969 (log2Width << RADEON_FACE_WIDTH_3_SHIFT) |
970 (log2Height << RADEON_FACE_HEIGHT_3_SHIFT) |
971 (log2Width << RADEON_FACE_WIDTH_4_SHIFT) |
972 (log2Height << RADEON_FACE_HEIGHT_4_SHIFT));
973 }
974
975 t->pp_txsize = (((firstImage->Width - 1) << RADEON_TEX_USIZE_SHIFT)
976 | ((firstImage->Height - 1) << RADEON_TEX_VSIZE_SHIFT));
977
978 if ( !t->image_override ) {
979 if (firstImage->IsCompressed)
980 t->pp_txpitch = (firstImage->Width + 63) & ~(63);
981 else
982 t->pp_txpitch = ((firstImage->Width * texelBytes) + 63) & ~(63);
983 t->pp_txpitch -= 32;
984 }
985
986 if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) {
987 t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2;
988 }
989 return GL_TRUE;
990 }
991
992 static GLboolean radeon_validate_texture(GLcontext *ctx, struct gl_texture_object *texObj, int unit)
993 {
994 r100ContextPtr rmesa = R100_CONTEXT(ctx);
995 radeonTexObj *t = radeon_tex_obj(texObj);
996 int ret;
997
998 fprintf(stderr,"t dirty %d %x %d\n", unit, t->dirty_state, t->validated);
999
1000 if (!radeon_validate_texture_miptree(ctx, texObj))
1001 return GL_FALSE;
1002
1003 /* yuv conversion only works in first unit */
1004 if (unit != 0 && (t->pp_txfilter & RADEON_YUV_TO_RGB))
1005 return GL_FALSE;
1006
1007
1008 ret = setup_hardware_state(rmesa, t, unit);
1009 if (ret == GL_FALSE)
1010 return GL_FALSE;
1011
1012 RADEON_STATECHANGE( rmesa, ctx );
1013 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |=
1014 (RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE) << unit;
1015
1016 RADEON_STATECHANGE( rmesa, tcl );
1017 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_ST_BIT(unit);
1018
1019 fprintf(stderr,"setting pp cntl to %x\n", rmesa->hw.ctx.cmd[CTX_PP_CNTL]);
1020 rmesa->recheck_texgen[unit] = GL_TRUE;
1021
1022 if (t->dirty_state & (1<<unit)) {
1023 import_tex_obj_state( rmesa, unit, t );
1024 }
1025
1026 if (rmesa->recheck_texgen[unit]) {
1027 GLboolean fallback = !radeon_validate_texgen( ctx, unit );
1028 TCL_FALLBACK( ctx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), fallback);
1029 rmesa->recheck_texgen[unit] = 0;
1030 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
1031 }
1032
1033 if ( ! radeonUpdateTextureEnv( ctx, unit ) ) {
1034 return GL_FALSE;
1035 }
1036 FALLBACK( rmesa, RADEON_FALLBACK_BORDER_MODE, t->border_fallback );
1037
1038 t->validated = GL_TRUE;
1039 return !t->border_fallback;
1040 }
1041
1042 static GLboolean radeonUpdateTextureUnit( GLcontext *ctx, int unit )
1043 {
1044 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1045 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
1046
1047
1048 if (ctx->Texture.Unit[unit]._ReallyEnabled & TEXTURE_3D_BIT) {
1049 return GL_FALSE;
1050 }
1051
1052 if (!ctx->Texture.Unit[unit]._ReallyEnabled) {
1053 /* disable the unit */
1054 disable_tex_obj_state(rmesa, unit);
1055 return GL_TRUE;
1056 }
1057
1058 if (!radeon_validate_texture(ctx, ctx->Texture.Unit[unit]._Current, unit)) {
1059 _mesa_warning(ctx,
1060 "failed to validate texture for unit %d.\n",
1061 unit);
1062 rmesa->state.texture.unit[unit].texobj = NULL;
1063 return GL_FALSE;
1064 }
1065 rmesa->state.texture.unit[unit].texobj = radeon_tex_obj(ctx->Texture.Unit[unit]._Current);
1066 return GL_TRUE;
1067 }
1068
1069 void radeonUpdateTextureState( GLcontext *ctx )
1070 {
1071 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1072 GLboolean ok;
1073
1074 /* set the ctx all textures off */
1075 RADEON_STATECHANGE( rmesa, ctx );
1076 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~((RADEON_TEX_ENABLE_MASK) | (RADEON_TEX_BLEND_ENABLE_MASK));
1077
1078 ok = (radeonUpdateTextureUnit( ctx, 0 ) &&
1079 radeonUpdateTextureUnit( ctx, 1 ) &&
1080 radeonUpdateTextureUnit( ctx, 2 ));
1081
1082 FALLBACK( rmesa, RADEON_FALLBACK_TEXTURE, !ok );
1083
1084 if (rmesa->radeon.TclFallback)
1085 radeonChooseVertexState( ctx );
1086 }