mesa/st: refactor vertex and fragment shader translation
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_texstate.c
1 /**************************************************************************
2
3 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
4 VA Linux Systems Inc., Fremont, California.
5
6 All Rights Reserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Kevin E. Martin <martin@valinux.com>
33 * Gareth Hughes <gareth@valinux.com>
34 */
35
36 #include "main/glheader.h"
37 #include "main/imports.h"
38 #include "main/colormac.h"
39 #include "main/context.h"
40 #include "main/macros.h"
41 #include "main/teximage.h"
42 #include "main/texstate.h"
43 #include "main/texobj.h"
44 #include "main/enums.h"
45
46 #include "radeon_context.h"
47 #include "radeon_mipmap_tree.h"
48 #include "radeon_state.h"
49 #include "radeon_ioctl.h"
50 #include "radeon_swtcl.h"
51 #include "radeon_tex.h"
52 #include "radeon_tcl.h"
53
54
55 #define RADEON_TXFORMAT_A8 RADEON_TXFORMAT_I8
56 #define RADEON_TXFORMAT_L8 RADEON_TXFORMAT_I8
57 #define RADEON_TXFORMAT_AL88 RADEON_TXFORMAT_AI88
58 #define RADEON_TXFORMAT_YCBCR RADEON_TXFORMAT_YVYU422
59 #define RADEON_TXFORMAT_YCBCR_REV RADEON_TXFORMAT_VYUY422
60 #define RADEON_TXFORMAT_RGB_DXT1 RADEON_TXFORMAT_DXT1
61 #define RADEON_TXFORMAT_RGBA_DXT1 RADEON_TXFORMAT_DXT1
62 #define RADEON_TXFORMAT_RGBA_DXT3 RADEON_TXFORMAT_DXT23
63 #define RADEON_TXFORMAT_RGBA_DXT5 RADEON_TXFORMAT_DXT45
64
65 #define _COLOR(f) \
66 [ MESA_FORMAT_ ## f ] = { RADEON_TXFORMAT_ ## f, 0 }
67 #define _COLOR_REV(f) \
68 [ MESA_FORMAT_ ## f ## _REV ] = { RADEON_TXFORMAT_ ## f, 0 }
69 #define _ALPHA(f) \
70 [ MESA_FORMAT_ ## f ] = { RADEON_TXFORMAT_ ## f | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 }
71 #define _ALPHA_REV(f) \
72 [ MESA_FORMAT_ ## f ## _REV ] = { RADEON_TXFORMAT_ ## f | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 }
73 #define _YUV(f) \
74 [ MESA_FORMAT_ ## f ] = { RADEON_TXFORMAT_ ## f, RADEON_YUV_TO_RGB }
75 #define _INVALID(f) \
76 [ MESA_FORMAT_ ## f ] = { 0xffffffff, 0 }
77 #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5) \
78 && (tx_table[f].format != 0xffffffff) )
79
80 struct tx_table {
81 GLuint format, filter;
82 };
83
84 /* XXX verify this table against MESA_FORMAT_x values */
85 static const struct tx_table tx_table[] =
86 {
87 _INVALID(NONE), /* MESA_FORMAT_NONE */
88 _ALPHA(RGBA8888),
89 _ALPHA_REV(RGBA8888),
90 _ALPHA(ARGB8888),
91 _ALPHA_REV(ARGB8888),
92 [ MESA_FORMAT_RGB888 ] = { RADEON_TXFORMAT_ARGB8888, 0 },
93 _COLOR(RGB565),
94 _COLOR_REV(RGB565),
95 _ALPHA(ARGB4444),
96 _ALPHA_REV(ARGB4444),
97 _ALPHA(ARGB1555),
98 _ALPHA_REV(ARGB1555),
99 _ALPHA(AL88),
100 _ALPHA_REV(AL88),
101 _ALPHA(A8),
102 _COLOR(L8),
103 _ALPHA(I8),
104 _INVALID(CI8),
105 _YUV(YCBCR),
106 _YUV(YCBCR_REV),
107 _INVALID(RGB_FXT1),
108 _INVALID(RGBA_FXT1),
109 _COLOR(RGB_DXT1),
110 _ALPHA(RGBA_DXT1),
111 _ALPHA(RGBA_DXT3),
112 _ALPHA(RGBA_DXT5),
113 };
114
115 #undef _COLOR
116 #undef _ALPHA
117 #undef _INVALID
118
119 /* ================================================================
120 * Texture combine functions
121 */
122
123 /* GL_ARB_texture_env_combine support
124 */
125
126 /* The color tables have combine functions for GL_SRC_COLOR,
127 * GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
128 */
129 static GLuint radeon_texture_color[][RADEON_MAX_TEXTURE_UNITS] =
130 {
131 {
132 RADEON_COLOR_ARG_A_T0_COLOR,
133 RADEON_COLOR_ARG_A_T1_COLOR,
134 RADEON_COLOR_ARG_A_T2_COLOR
135 },
136 {
137 RADEON_COLOR_ARG_A_T0_COLOR | RADEON_COMP_ARG_A,
138 RADEON_COLOR_ARG_A_T1_COLOR | RADEON_COMP_ARG_A,
139 RADEON_COLOR_ARG_A_T2_COLOR | RADEON_COMP_ARG_A
140 },
141 {
142 RADEON_COLOR_ARG_A_T0_ALPHA,
143 RADEON_COLOR_ARG_A_T1_ALPHA,
144 RADEON_COLOR_ARG_A_T2_ALPHA
145 },
146 {
147 RADEON_COLOR_ARG_A_T0_ALPHA | RADEON_COMP_ARG_A,
148 RADEON_COLOR_ARG_A_T1_ALPHA | RADEON_COMP_ARG_A,
149 RADEON_COLOR_ARG_A_T2_ALPHA | RADEON_COMP_ARG_A
150 },
151 };
152
153 static GLuint radeon_tfactor_color[] =
154 {
155 RADEON_COLOR_ARG_A_TFACTOR_COLOR,
156 RADEON_COLOR_ARG_A_TFACTOR_COLOR | RADEON_COMP_ARG_A,
157 RADEON_COLOR_ARG_A_TFACTOR_ALPHA,
158 RADEON_COLOR_ARG_A_TFACTOR_ALPHA | RADEON_COMP_ARG_A
159 };
160
161 static GLuint radeon_primary_color[] =
162 {
163 RADEON_COLOR_ARG_A_DIFFUSE_COLOR,
164 RADEON_COLOR_ARG_A_DIFFUSE_COLOR | RADEON_COMP_ARG_A,
165 RADEON_COLOR_ARG_A_DIFFUSE_ALPHA,
166 RADEON_COLOR_ARG_A_DIFFUSE_ALPHA | RADEON_COMP_ARG_A
167 };
168
169 static GLuint radeon_previous_color[] =
170 {
171 RADEON_COLOR_ARG_A_CURRENT_COLOR,
172 RADEON_COLOR_ARG_A_CURRENT_COLOR | RADEON_COMP_ARG_A,
173 RADEON_COLOR_ARG_A_CURRENT_ALPHA,
174 RADEON_COLOR_ARG_A_CURRENT_ALPHA | RADEON_COMP_ARG_A
175 };
176
177 /* GL_ZERO table - indices 0-3
178 * GL_ONE table - indices 1-4
179 */
180 static GLuint radeon_zero_color[] =
181 {
182 RADEON_COLOR_ARG_A_ZERO,
183 RADEON_COLOR_ARG_A_ZERO | RADEON_COMP_ARG_A,
184 RADEON_COLOR_ARG_A_ZERO,
185 RADEON_COLOR_ARG_A_ZERO | RADEON_COMP_ARG_A,
186 RADEON_COLOR_ARG_A_ZERO
187 };
188
189
190 /* The alpha tables only have GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
191 */
192 static GLuint radeon_texture_alpha[][RADEON_MAX_TEXTURE_UNITS] =
193 {
194 {
195 RADEON_ALPHA_ARG_A_T0_ALPHA,
196 RADEON_ALPHA_ARG_A_T1_ALPHA,
197 RADEON_ALPHA_ARG_A_T2_ALPHA
198 },
199 {
200 RADEON_ALPHA_ARG_A_T0_ALPHA | RADEON_COMP_ARG_A,
201 RADEON_ALPHA_ARG_A_T1_ALPHA | RADEON_COMP_ARG_A,
202 RADEON_ALPHA_ARG_A_T2_ALPHA | RADEON_COMP_ARG_A
203 },
204 };
205
206 static GLuint radeon_tfactor_alpha[] =
207 {
208 RADEON_ALPHA_ARG_A_TFACTOR_ALPHA,
209 RADEON_ALPHA_ARG_A_TFACTOR_ALPHA | RADEON_COMP_ARG_A
210 };
211
212 static GLuint radeon_primary_alpha[] =
213 {
214 RADEON_ALPHA_ARG_A_DIFFUSE_ALPHA,
215 RADEON_ALPHA_ARG_A_DIFFUSE_ALPHA | RADEON_COMP_ARG_A
216 };
217
218 static GLuint radeon_previous_alpha[] =
219 {
220 RADEON_ALPHA_ARG_A_CURRENT_ALPHA,
221 RADEON_ALPHA_ARG_A_CURRENT_ALPHA | RADEON_COMP_ARG_A
222 };
223
224 /* GL_ZERO table - indices 0-1
225 * GL_ONE table - indices 1-2
226 */
227 static GLuint radeon_zero_alpha[] =
228 {
229 RADEON_ALPHA_ARG_A_ZERO,
230 RADEON_ALPHA_ARG_A_ZERO | RADEON_COMP_ARG_A,
231 RADEON_ALPHA_ARG_A_ZERO
232 };
233
234
235 /* Extract the arg from slot A, shift it into the correct argument slot
236 * and set the corresponding complement bit.
237 */
238 #define RADEON_COLOR_ARG( n, arg ) \
239 do { \
240 color_combine |= \
241 ((color_arg[n] & RADEON_COLOR_ARG_MASK) \
242 << RADEON_COLOR_ARG_##arg##_SHIFT); \
243 color_combine |= \
244 ((color_arg[n] >> RADEON_COMP_ARG_SHIFT) \
245 << RADEON_COMP_ARG_##arg##_SHIFT); \
246 } while (0)
247
248 #define RADEON_ALPHA_ARG( n, arg ) \
249 do { \
250 alpha_combine |= \
251 ((alpha_arg[n] & RADEON_ALPHA_ARG_MASK) \
252 << RADEON_ALPHA_ARG_##arg##_SHIFT); \
253 alpha_combine |= \
254 ((alpha_arg[n] >> RADEON_COMP_ARG_SHIFT) \
255 << RADEON_COMP_ARG_##arg##_SHIFT); \
256 } while (0)
257
258
259 /* ================================================================
260 * Texture unit state management
261 */
262
263 static GLboolean radeonUpdateTextureEnv( GLcontext *ctx, int unit )
264 {
265 r100ContextPtr rmesa = R100_CONTEXT(ctx);
266 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
267 GLuint color_combine, alpha_combine;
268 const GLuint color_combine0 = RADEON_COLOR_ARG_A_ZERO | RADEON_COLOR_ARG_B_ZERO
269 | RADEON_COLOR_ARG_C_CURRENT_COLOR | RADEON_BLEND_CTL_ADD
270 | RADEON_SCALE_1X | RADEON_CLAMP_TX;
271 const GLuint alpha_combine0 = RADEON_ALPHA_ARG_A_ZERO | RADEON_ALPHA_ARG_B_ZERO
272 | RADEON_ALPHA_ARG_C_CURRENT_ALPHA | RADEON_BLEND_CTL_ADD
273 | RADEON_SCALE_1X | RADEON_CLAMP_TX;
274
275
276 /* texUnit->_Current can be NULL if and only if the texture unit is
277 * not actually enabled.
278 */
279 assert( (texUnit->_ReallyEnabled == 0)
280 || (texUnit->_Current != NULL) );
281
282 if ( RADEON_DEBUG & RADEON_TEXTURE ) {
283 fprintf( stderr, "%s( %p, %d )\n", __FUNCTION__, (void *)ctx, unit );
284 }
285
286 /* Set the texture environment state. Isn't this nice and clean?
287 * The chip will automagically set the texture alpha to 0xff when
288 * the texture format does not include an alpha component. This
289 * reduces the amount of special-casing we have to do, alpha-only
290 * textures being a notable exception. Doesn't work for luminance
291 * textures realized with I8 and ALPHA_IN_MAP not set neither (on r100).
292 */
293 /* Don't cache these results.
294 */
295 rmesa->state.texture.unit[unit].format = 0;
296 rmesa->state.texture.unit[unit].envMode = 0;
297
298 if ( !texUnit->_ReallyEnabled ) {
299 color_combine = color_combine0;
300 alpha_combine = alpha_combine0;
301 }
302 else {
303 GLuint color_arg[3], alpha_arg[3];
304 GLuint i;
305 const GLuint numColorArgs = texUnit->_CurrentCombine->_NumArgsRGB;
306 const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
307 GLuint RGBshift = texUnit->_CurrentCombine->ScaleShiftRGB;
308 GLuint Ashift = texUnit->_CurrentCombine->ScaleShiftA;
309
310
311 /* Step 1:
312 * Extract the color and alpha combine function arguments.
313 */
314 for ( i = 0 ; i < numColorArgs ; i++ ) {
315 const GLint op = texUnit->_CurrentCombine->OperandRGB[i] - GL_SRC_COLOR;
316 const GLuint srcRGBi = texUnit->_CurrentCombine->SourceRGB[i];
317 assert(op >= 0);
318 assert(op <= 3);
319 switch ( srcRGBi ) {
320 case GL_TEXTURE:
321 if (texUnit->_Current->Image[0][0]->_BaseFormat == GL_ALPHA)
322 color_arg[i] = radeon_zero_color[op];
323 else
324 color_arg[i] = radeon_texture_color[op][unit];
325 break;
326 case GL_CONSTANT:
327 color_arg[i] = radeon_tfactor_color[op];
328 break;
329 case GL_PRIMARY_COLOR:
330 color_arg[i] = radeon_primary_color[op];
331 break;
332 case GL_PREVIOUS:
333 color_arg[i] = radeon_previous_color[op];
334 break;
335 case GL_ZERO:
336 color_arg[i] = radeon_zero_color[op];
337 break;
338 case GL_ONE:
339 color_arg[i] = radeon_zero_color[op+1];
340 break;
341 case GL_TEXTURE0:
342 case GL_TEXTURE1:
343 case GL_TEXTURE2: {
344 GLuint txunit = srcRGBi - GL_TEXTURE0;
345 if (ctx->Texture.Unit[txunit]._Current->Image[0][0]->_BaseFormat == GL_ALPHA)
346 color_arg[i] = radeon_zero_color[op];
347 else
348 /* implement ogl 1.4/1.5 core spec here, not specification of
349 * GL_ARB_texture_env_crossbar (which would require disabling blending
350 * instead of undefined results when referencing not enabled texunit) */
351 color_arg[i] = radeon_texture_color[op][txunit];
352 }
353 break;
354 default:
355 return GL_FALSE;
356 }
357 }
358
359 for ( i = 0 ; i < numAlphaArgs ; i++ ) {
360 const GLint op = texUnit->_CurrentCombine->OperandA[i] - GL_SRC_ALPHA;
361 const GLuint srcAi = texUnit->_CurrentCombine->SourceA[i];
362 assert(op >= 0);
363 assert(op <= 1);
364 switch ( srcAi ) {
365 case GL_TEXTURE:
366 if (texUnit->_Current->Image[0][0]->_BaseFormat == GL_LUMINANCE)
367 alpha_arg[i] = radeon_zero_alpha[op+1];
368 else
369 alpha_arg[i] = radeon_texture_alpha[op][unit];
370 break;
371 case GL_CONSTANT:
372 alpha_arg[i] = radeon_tfactor_alpha[op];
373 break;
374 case GL_PRIMARY_COLOR:
375 alpha_arg[i] = radeon_primary_alpha[op];
376 break;
377 case GL_PREVIOUS:
378 alpha_arg[i] = radeon_previous_alpha[op];
379 break;
380 case GL_ZERO:
381 alpha_arg[i] = radeon_zero_alpha[op];
382 break;
383 case GL_ONE:
384 alpha_arg[i] = radeon_zero_alpha[op+1];
385 break;
386 case GL_TEXTURE0:
387 case GL_TEXTURE1:
388 case GL_TEXTURE2: {
389 GLuint txunit = srcAi - GL_TEXTURE0;
390 if (ctx->Texture.Unit[txunit]._Current->Image[0][0]->_BaseFormat == GL_LUMINANCE)
391 alpha_arg[i] = radeon_zero_alpha[op+1];
392 else
393 alpha_arg[i] = radeon_texture_alpha[op][txunit];
394 }
395 break;
396 default:
397 return GL_FALSE;
398 }
399 }
400
401 /* Step 2:
402 * Build up the color and alpha combine functions.
403 */
404 switch ( texUnit->_CurrentCombine->ModeRGB ) {
405 case GL_REPLACE:
406 color_combine = (RADEON_COLOR_ARG_A_ZERO |
407 RADEON_COLOR_ARG_B_ZERO |
408 RADEON_BLEND_CTL_ADD |
409 RADEON_CLAMP_TX);
410 RADEON_COLOR_ARG( 0, C );
411 break;
412 case GL_MODULATE:
413 color_combine = (RADEON_COLOR_ARG_C_ZERO |
414 RADEON_BLEND_CTL_ADD |
415 RADEON_CLAMP_TX);
416 RADEON_COLOR_ARG( 0, A );
417 RADEON_COLOR_ARG( 1, B );
418 break;
419 case GL_ADD:
420 color_combine = (RADEON_COLOR_ARG_B_ZERO |
421 RADEON_COMP_ARG_B |
422 RADEON_BLEND_CTL_ADD |
423 RADEON_CLAMP_TX);
424 RADEON_COLOR_ARG( 0, A );
425 RADEON_COLOR_ARG( 1, C );
426 break;
427 case GL_ADD_SIGNED:
428 color_combine = (RADEON_COLOR_ARG_B_ZERO |
429 RADEON_COMP_ARG_B |
430 RADEON_BLEND_CTL_ADDSIGNED |
431 RADEON_CLAMP_TX);
432 RADEON_COLOR_ARG( 0, A );
433 RADEON_COLOR_ARG( 1, C );
434 break;
435 case GL_SUBTRACT:
436 color_combine = (RADEON_COLOR_ARG_B_ZERO |
437 RADEON_COMP_ARG_B |
438 RADEON_BLEND_CTL_SUBTRACT |
439 RADEON_CLAMP_TX);
440 RADEON_COLOR_ARG( 0, A );
441 RADEON_COLOR_ARG( 1, C );
442 break;
443 case GL_INTERPOLATE:
444 color_combine = (RADEON_BLEND_CTL_BLEND |
445 RADEON_CLAMP_TX);
446 RADEON_COLOR_ARG( 0, B );
447 RADEON_COLOR_ARG( 1, A );
448 RADEON_COLOR_ARG( 2, C );
449 break;
450
451 case GL_DOT3_RGB_EXT:
452 case GL_DOT3_RGBA_EXT:
453 /* The EXT version of the DOT3 extension does not support the
454 * scale factor, but the ARB version (and the version in OpenGL
455 * 1.3) does.
456 */
457 RGBshift = 0;
458 /* FALLTHROUGH */
459
460 case GL_DOT3_RGB:
461 case GL_DOT3_RGBA:
462 /* The R100 / RV200 only support a 1X multiplier in hardware
463 * w/the ARB version.
464 */
465 if ( RGBshift != (RADEON_SCALE_1X >> RADEON_SCALE_SHIFT) ) {
466 return GL_FALSE;
467 }
468
469 RGBshift += 2;
470 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT)
471 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ) {
472 /* is it necessary to set this or will it be ignored anyway? */
473 Ashift = RGBshift;
474 }
475
476 color_combine = (RADEON_COLOR_ARG_C_ZERO |
477 RADEON_BLEND_CTL_DOT3 |
478 RADEON_CLAMP_TX);
479 RADEON_COLOR_ARG( 0, A );
480 RADEON_COLOR_ARG( 1, B );
481 break;
482
483 case GL_MODULATE_ADD_ATI:
484 color_combine = (RADEON_BLEND_CTL_ADD |
485 RADEON_CLAMP_TX);
486 RADEON_COLOR_ARG( 0, A );
487 RADEON_COLOR_ARG( 1, C );
488 RADEON_COLOR_ARG( 2, B );
489 break;
490 case GL_MODULATE_SIGNED_ADD_ATI:
491 color_combine = (RADEON_BLEND_CTL_ADDSIGNED |
492 RADEON_CLAMP_TX);
493 RADEON_COLOR_ARG( 0, A );
494 RADEON_COLOR_ARG( 1, C );
495 RADEON_COLOR_ARG( 2, B );
496 break;
497 case GL_MODULATE_SUBTRACT_ATI:
498 color_combine = (RADEON_BLEND_CTL_SUBTRACT |
499 RADEON_CLAMP_TX);
500 RADEON_COLOR_ARG( 0, A );
501 RADEON_COLOR_ARG( 1, C );
502 RADEON_COLOR_ARG( 2, B );
503 break;
504 default:
505 return GL_FALSE;
506 }
507
508 switch ( texUnit->_CurrentCombine->ModeA ) {
509 case GL_REPLACE:
510 alpha_combine = (RADEON_ALPHA_ARG_A_ZERO |
511 RADEON_ALPHA_ARG_B_ZERO |
512 RADEON_BLEND_CTL_ADD |
513 RADEON_CLAMP_TX);
514 RADEON_ALPHA_ARG( 0, C );
515 break;
516 case GL_MODULATE:
517 alpha_combine = (RADEON_ALPHA_ARG_C_ZERO |
518 RADEON_BLEND_CTL_ADD |
519 RADEON_CLAMP_TX);
520 RADEON_ALPHA_ARG( 0, A );
521 RADEON_ALPHA_ARG( 1, B );
522 break;
523 case GL_ADD:
524 alpha_combine = (RADEON_ALPHA_ARG_B_ZERO |
525 RADEON_COMP_ARG_B |
526 RADEON_BLEND_CTL_ADD |
527 RADEON_CLAMP_TX);
528 RADEON_ALPHA_ARG( 0, A );
529 RADEON_ALPHA_ARG( 1, C );
530 break;
531 case GL_ADD_SIGNED:
532 alpha_combine = (RADEON_ALPHA_ARG_B_ZERO |
533 RADEON_COMP_ARG_B |
534 RADEON_BLEND_CTL_ADDSIGNED |
535 RADEON_CLAMP_TX);
536 RADEON_ALPHA_ARG( 0, A );
537 RADEON_ALPHA_ARG( 1, C );
538 break;
539 case GL_SUBTRACT:
540 alpha_combine = (RADEON_COLOR_ARG_B_ZERO |
541 RADEON_COMP_ARG_B |
542 RADEON_BLEND_CTL_SUBTRACT |
543 RADEON_CLAMP_TX);
544 RADEON_ALPHA_ARG( 0, A );
545 RADEON_ALPHA_ARG( 1, C );
546 break;
547 case GL_INTERPOLATE:
548 alpha_combine = (RADEON_BLEND_CTL_BLEND |
549 RADEON_CLAMP_TX);
550 RADEON_ALPHA_ARG( 0, B );
551 RADEON_ALPHA_ARG( 1, A );
552 RADEON_ALPHA_ARG( 2, C );
553 break;
554
555 case GL_MODULATE_ADD_ATI:
556 alpha_combine = (RADEON_BLEND_CTL_ADD |
557 RADEON_CLAMP_TX);
558 RADEON_ALPHA_ARG( 0, A );
559 RADEON_ALPHA_ARG( 1, C );
560 RADEON_ALPHA_ARG( 2, B );
561 break;
562 case GL_MODULATE_SIGNED_ADD_ATI:
563 alpha_combine = (RADEON_BLEND_CTL_ADDSIGNED |
564 RADEON_CLAMP_TX);
565 RADEON_ALPHA_ARG( 0, A );
566 RADEON_ALPHA_ARG( 1, C );
567 RADEON_ALPHA_ARG( 2, B );
568 break;
569 case GL_MODULATE_SUBTRACT_ATI:
570 alpha_combine = (RADEON_BLEND_CTL_SUBTRACT |
571 RADEON_CLAMP_TX);
572 RADEON_ALPHA_ARG( 0, A );
573 RADEON_ALPHA_ARG( 1, C );
574 RADEON_ALPHA_ARG( 2, B );
575 break;
576 default:
577 return GL_FALSE;
578 }
579
580 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGB_EXT)
581 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGB) ) {
582 alpha_combine |= RADEON_DOT_ALPHA_DONT_REPLICATE;
583 }
584
585 /* Step 3:
586 * Apply the scale factor.
587 */
588 color_combine |= (RGBshift << RADEON_SCALE_SHIFT);
589 alpha_combine |= (Ashift << RADEON_SCALE_SHIFT);
590
591 /* All done!
592 */
593 }
594
595 if ( rmesa->hw.tex[unit].cmd[TEX_PP_TXCBLEND] != color_combine ||
596 rmesa->hw.tex[unit].cmd[TEX_PP_TXABLEND] != alpha_combine ) {
597 RADEON_STATECHANGE( rmesa, tex[unit] );
598 rmesa->hw.tex[unit].cmd[TEX_PP_TXCBLEND] = color_combine;
599 rmesa->hw.tex[unit].cmd[TEX_PP_TXABLEND] = alpha_combine;
600 }
601
602 return GL_TRUE;
603 }
604
605 void radeonSetTexOffset(__DRIcontext * pDRICtx, GLint texname,
606 unsigned long long offset, GLint depth, GLuint pitch)
607 {
608 r100ContextPtr rmesa = pDRICtx->driverPrivate;
609 struct gl_texture_object *tObj =
610 _mesa_lookup_texture(rmesa->radeon.glCtx, texname);
611 radeonTexObjPtr t = radeon_tex_obj(tObj);
612
613 if (tObj == NULL)
614 return;
615
616 t->image_override = GL_TRUE;
617
618 if (!offset)
619 return;
620
621 t->bo = NULL;
622 t->override_offset = offset;
623 t->pp_txpitch = pitch - 32;
624
625 switch (depth) {
626 case 32:
627 t->pp_txformat = tx_table[MESA_FORMAT_ARGB8888].format;
628 t->pp_txfilter |= tx_table[MESA_FORMAT_ARGB8888].filter;
629 break;
630 case 24:
631 default:
632 t->pp_txformat = tx_table[MESA_FORMAT_RGB888].format;
633 t->pp_txfilter |= tx_table[MESA_FORMAT_RGB888].filter;
634 break;
635 case 16:
636 t->pp_txformat = tx_table[MESA_FORMAT_RGB565].format;
637 t->pp_txfilter |= tx_table[MESA_FORMAT_RGB565].filter;
638 break;
639 }
640 }
641
642 void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_format,
643 __DRIdrawable *dPriv)
644 {
645 struct gl_texture_unit *texUnit;
646 struct gl_texture_object *texObj;
647 struct gl_texture_image *texImage;
648 struct radeon_renderbuffer *rb;
649 radeon_texture_image *rImage;
650 radeonContextPtr radeon;
651 r100ContextPtr rmesa;
652 struct radeon_framebuffer *rfb;
653 radeonTexObjPtr t;
654 uint32_t pitch_val;
655 uint32_t internalFormat, type, format;
656
657 type = GL_BGRA;
658 format = GL_UNSIGNED_BYTE;
659 internalFormat = (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT ? 3 : 4);
660
661 radeon = pDRICtx->driverPrivate;
662 rmesa = pDRICtx->driverPrivate;
663
664 rfb = dPriv->driverPrivate;
665 texUnit = _mesa_get_current_tex_unit(radeon->glCtx);
666 texObj = _mesa_select_tex_object(radeon->glCtx, texUnit, target);
667 texImage = _mesa_get_tex_image(radeon->glCtx, texObj, target, 0);
668
669 rImage = get_radeon_texture_image(texImage);
670 t = radeon_tex_obj(texObj);
671 if (t == NULL) {
672 return;
673 }
674
675 radeon_update_renderbuffers(pDRICtx, dPriv);
676 /* back & depth buffer are useless free them right away */
677 rb = (void*)rfb->base.Attachment[BUFFER_DEPTH].Renderbuffer;
678 if (rb && rb->bo) {
679 radeon_bo_unref(rb->bo);
680 rb->bo = NULL;
681 }
682 rb = (void*)rfb->base.Attachment[BUFFER_BACK_LEFT].Renderbuffer;
683 if (rb && rb->bo) {
684 radeon_bo_unref(rb->bo);
685 rb->bo = NULL;
686 }
687 rb = rfb->color_rb[0];
688 if (rb->bo == NULL) {
689 /* Failed to BO for the buffer */
690 return;
691 }
692
693 _mesa_lock_texture(radeon->glCtx, texObj);
694 if (t->bo) {
695 radeon_bo_unref(t->bo);
696 t->bo = NULL;
697 }
698 if (rImage->bo) {
699 radeon_bo_unref(rImage->bo);
700 rImage->bo = NULL;
701 }
702 if (t->mt) {
703 radeon_miptree_unreference(t->mt);
704 t->mt = NULL;
705 }
706 if (rImage->mt) {
707 radeon_miptree_unreference(rImage->mt);
708 rImage->mt = NULL;
709 }
710 _mesa_init_teximage_fields(radeon->glCtx, target, texImage,
711 rb->base.Width, rb->base.Height, 1, 0, rb->cpp);
712 texImage->RowStride = rb->pitch / rb->cpp;
713
714 rImage->bo = rb->bo;
715 radeon_bo_ref(rImage->bo);
716 t->bo = rb->bo;
717 radeon_bo_ref(t->bo);
718 t->tile_bits = 0;
719 t->image_override = GL_TRUE;
720 t->override_offset = 0;
721 t->pp_txpitch &= (1 << 13) -1;
722 pitch_val = rb->pitch;
723 switch (rb->cpp) {
724 case 4:
725 if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT)
726 t->pp_txformat = tx_table[MESA_FORMAT_RGB888].format;
727 else
728 t->pp_txformat = tx_table[MESA_FORMAT_ARGB8888].format;
729 t->pp_txfilter |= tx_table[MESA_FORMAT_ARGB8888].filter;
730 break;
731 case 3:
732 default:
733 t->pp_txformat = tx_table[MESA_FORMAT_RGB888].format;
734 t->pp_txfilter |= tx_table[MESA_FORMAT_RGB888].filter;
735 break;
736 case 2:
737 t->pp_txformat = tx_table[MESA_FORMAT_RGB565].format;
738 t->pp_txfilter |= tx_table[MESA_FORMAT_RGB565].filter;
739 break;
740 }
741 t->pp_txsize = ((rb->base.Width - 1) << RADEON_TEX_USIZE_SHIFT)
742 | ((rb->base.Height - 1) << RADEON_TEX_VSIZE_SHIFT);
743 t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2;
744 t->pp_txpitch = pitch_val;
745 t->pp_txpitch -= 32;
746
747 t->validated = GL_TRUE;
748 _mesa_unlock_texture(radeon->glCtx, texObj);
749 return;
750 }
751
752
753 void radeonSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
754 {
755 radeonSetTexBuffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv);
756 }
757
758
759 #define TEXOBJ_TXFILTER_MASK (RADEON_MAX_MIP_LEVEL_MASK | \
760 RADEON_MIN_FILTER_MASK | \
761 RADEON_MAG_FILTER_MASK | \
762 RADEON_MAX_ANISO_MASK | \
763 RADEON_YUV_TO_RGB | \
764 RADEON_YUV_TEMPERATURE_MASK | \
765 RADEON_CLAMP_S_MASK | \
766 RADEON_CLAMP_T_MASK | \
767 RADEON_BORDER_MODE_D3D )
768
769 #define TEXOBJ_TXFORMAT_MASK (RADEON_TXFORMAT_WIDTH_MASK | \
770 RADEON_TXFORMAT_HEIGHT_MASK | \
771 RADEON_TXFORMAT_FORMAT_MASK | \
772 RADEON_TXFORMAT_F5_WIDTH_MASK | \
773 RADEON_TXFORMAT_F5_HEIGHT_MASK | \
774 RADEON_TXFORMAT_ALPHA_IN_MAP | \
775 RADEON_TXFORMAT_CUBIC_MAP_ENABLE | \
776 RADEON_TXFORMAT_NON_POWER2)
777
778
779 static void disable_tex_obj_state( r100ContextPtr rmesa,
780 int unit )
781 {
782 RADEON_STATECHANGE( rmesa, tex[unit] );
783
784 RADEON_STATECHANGE( rmesa, tcl );
785 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~(RADEON_ST_BIT(unit) |
786 RADEON_Q_BIT(unit));
787
788 if (rmesa->radeon.TclFallback & (RADEON_TCL_FALLBACK_TEXGEN_0<<unit)) {
789 TCL_FALLBACK( rmesa->radeon.glCtx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), GL_FALSE);
790 rmesa->recheck_texgen[unit] = GL_TRUE;
791 }
792
793 if (rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT] & RADEON_TXFORMAT_CUBIC_MAP_ENABLE) {
794 /* this seems to be a genuine (r100 only?) hw bug. Need to remove the
795 cubic_map bit on unit 2 when the unit is disabled, otherwise every
796 2nd (2d) mipmap on unit 0 will be broken (may not be needed for other
797 units, better be safe than sorry though).*/
798 RADEON_STATECHANGE( rmesa, tex[unit] );
799 rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT] &= ~RADEON_TXFORMAT_CUBIC_MAP_ENABLE;
800 }
801
802 {
803 GLuint inputshift = RADEON_TEXGEN_0_INPUT_SHIFT + unit*4;
804 GLuint tmp = rmesa->TexGenEnabled;
805
806 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE<<unit);
807 rmesa->TexGenEnabled &= ~(RADEON_TEXMAT_0_ENABLE<<unit);
808 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_INPUT_MASK<<inputshift);
809 rmesa->TexGenNeedNormals[unit] = 0;
810 rmesa->TexGenEnabled |=
811 (RADEON_TEXGEN_INPUT_TEXCOORD_0+unit) << inputshift;
812
813 if (tmp != rmesa->TexGenEnabled) {
814 rmesa->recheck_texgen[unit] = GL_TRUE;
815 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
816 }
817 }
818 }
819
820 static void import_tex_obj_state( r100ContextPtr rmesa,
821 int unit,
822 radeonTexObjPtr texobj )
823 {
824 /* do not use RADEON_DB_STATE to avoid stale texture caches */
825 uint32_t *cmd = &rmesa->hw.tex[unit].cmd[TEX_CMD_0];
826 GLuint se_coord_fmt = rmesa->hw.set.cmd[SET_SE_COORDFMT];
827
828 RADEON_STATECHANGE( rmesa, tex[unit] );
829
830 cmd[TEX_PP_TXFILTER] &= ~TEXOBJ_TXFILTER_MASK;
831 cmd[TEX_PP_TXFILTER] |= texobj->pp_txfilter & TEXOBJ_TXFILTER_MASK;
832 cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
833 cmd[TEX_PP_TXFORMAT] |= texobj->pp_txformat & TEXOBJ_TXFORMAT_MASK;
834 cmd[TEX_PP_BORDER_COLOR] = texobj->pp_border_color;
835
836 if (texobj->pp_txformat & RADEON_TXFORMAT_NON_POWER2) {
837 uint32_t *txr_cmd = &rmesa->hw.txr[unit].cmd[TXR_CMD_0];
838 txr_cmd[TXR_PP_TEX_SIZE] = texobj->pp_txsize; /* NPOT only! */
839 txr_cmd[TXR_PP_TEX_PITCH] = texobj->pp_txpitch; /* NPOT only! */
840 RADEON_STATECHANGE( rmesa, txr[unit] );
841 }
842
843 if (texobj->base.Target == GL_TEXTURE_RECTANGLE_NV) {
844 se_coord_fmt |= RADEON_VTX_ST0_NONPARAMETRIC << unit;
845 }
846 else {
847 se_coord_fmt &= ~(RADEON_VTX_ST0_NONPARAMETRIC << unit);
848
849 if (texobj->base.Target == GL_TEXTURE_CUBE_MAP) {
850 uint32_t *cube_cmd = &rmesa->hw.cube[unit].cmd[CUBE_CMD_0];
851
852 RADEON_STATECHANGE( rmesa, cube[unit] );
853 cube_cmd[CUBE_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
854 /* state filled out in the cube_emit */
855 }
856 }
857
858 if (se_coord_fmt != rmesa->hw.set.cmd[SET_SE_COORDFMT]) {
859 RADEON_STATECHANGE( rmesa, set );
860 rmesa->hw.set.cmd[SET_SE_COORDFMT] = se_coord_fmt;
861 }
862
863 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
864 }
865
866
867 static void set_texgen_matrix( r100ContextPtr rmesa,
868 GLuint unit,
869 const GLfloat *s_plane,
870 const GLfloat *t_plane,
871 const GLfloat *r_plane,
872 const GLfloat *q_plane )
873 {
874 rmesa->TexGenMatrix[unit].m[0] = s_plane[0];
875 rmesa->TexGenMatrix[unit].m[4] = s_plane[1];
876 rmesa->TexGenMatrix[unit].m[8] = s_plane[2];
877 rmesa->TexGenMatrix[unit].m[12] = s_plane[3];
878
879 rmesa->TexGenMatrix[unit].m[1] = t_plane[0];
880 rmesa->TexGenMatrix[unit].m[5] = t_plane[1];
881 rmesa->TexGenMatrix[unit].m[9] = t_plane[2];
882 rmesa->TexGenMatrix[unit].m[13] = t_plane[3];
883
884 rmesa->TexGenMatrix[unit].m[2] = r_plane[0];
885 rmesa->TexGenMatrix[unit].m[6] = r_plane[1];
886 rmesa->TexGenMatrix[unit].m[10] = r_plane[2];
887 rmesa->TexGenMatrix[unit].m[14] = r_plane[3];
888
889 rmesa->TexGenMatrix[unit].m[3] = q_plane[0];
890 rmesa->TexGenMatrix[unit].m[7] = q_plane[1];
891 rmesa->TexGenMatrix[unit].m[11] = q_plane[2];
892 rmesa->TexGenMatrix[unit].m[15] = q_plane[3];
893
894 rmesa->TexGenEnabled |= RADEON_TEXMAT_0_ENABLE << unit;
895 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
896 }
897
898 /* Returns GL_FALSE if fallback required.
899 */
900 static GLboolean radeon_validate_texgen( GLcontext *ctx, GLuint unit )
901 {
902 r100ContextPtr rmesa = R100_CONTEXT(ctx);
903 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
904 GLuint inputshift = RADEON_TEXGEN_0_INPUT_SHIFT + unit*4;
905 GLuint tmp = rmesa->TexGenEnabled;
906 static const GLfloat reflect[16] = {
907 -1, 0, 0, 0,
908 0, -1, 0, 0,
909 0, 0, -1, 0,
910 0, 0, 0, 1 };
911
912 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE << unit);
913 rmesa->TexGenEnabled &= ~(RADEON_TEXMAT_0_ENABLE << unit);
914 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_INPUT_MASK << inputshift);
915 rmesa->TexGenNeedNormals[unit] = 0;
916
917 if ((texUnit->TexGenEnabled & (S_BIT|T_BIT|R_BIT|Q_BIT)) == 0) {
918 /* Disabled, no fallback:
919 */
920 rmesa->TexGenEnabled |=
921 (RADEON_TEXGEN_INPUT_TEXCOORD_0 + unit) << inputshift;
922 return GL_TRUE;
923 }
924 /* the r100 cannot do texgen for some coords and not for others
925 * we do not detect such cases (certainly can't do it here) and just
926 * ASSUME that when S and T are texgen enabled we do not need other
927 * non-texgen enabled coords, no matter if the R and Q bits are texgen
928 * enabled. Still check for mixed mode texgen for all coords.
929 */
930 else if ( (texUnit->TexGenEnabled & S_BIT) &&
931 (texUnit->TexGenEnabled & T_BIT) &&
932 (texUnit->GenS.Mode == texUnit->GenT.Mode) ) {
933 if ( ((texUnit->TexGenEnabled & R_BIT) &&
934 (texUnit->GenS.Mode != texUnit->GenR.Mode)) ||
935 ((texUnit->TexGenEnabled & Q_BIT) &&
936 (texUnit->GenS.Mode != texUnit->GenQ.Mode)) ) {
937 /* Mixed modes, fallback:
938 */
939 if (RADEON_DEBUG & RADEON_FALLBACKS)
940 fprintf(stderr, "fallback mixed texgen\n");
941 return GL_FALSE;
942 }
943 rmesa->TexGenEnabled |= RADEON_TEXGEN_TEXMAT_0_ENABLE << unit;
944 }
945 else {
946 /* some texgen mode not including both S and T bits */
947 if (RADEON_DEBUG & RADEON_FALLBACKS)
948 fprintf(stderr, "fallback mixed texgen/nontexgen\n");
949 return GL_FALSE;
950 }
951
952 if ((texUnit->TexGenEnabled & (R_BIT | Q_BIT)) != 0) {
953 /* need this here for vtxfmt presumably. Argh we need to set
954 this from way too many places, would be much easier if we could leave
955 tcl q coord always enabled as on r200) */
956 RADEON_STATECHANGE( rmesa, tcl );
957 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_Q_BIT(unit);
958 }
959
960 switch (texUnit->GenS.Mode) {
961 case GL_OBJECT_LINEAR:
962 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_OBJ << inputshift;
963 set_texgen_matrix( rmesa, unit,
964 texUnit->GenS.ObjectPlane,
965 texUnit->GenT.ObjectPlane,
966 texUnit->GenR.ObjectPlane,
967 texUnit->GenQ.ObjectPlane);
968 break;
969
970 case GL_EYE_LINEAR:
971 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE << inputshift;
972 set_texgen_matrix( rmesa, unit,
973 texUnit->GenS.EyePlane,
974 texUnit->GenT.EyePlane,
975 texUnit->GenR.EyePlane,
976 texUnit->GenQ.EyePlane);
977 break;
978
979 case GL_REFLECTION_MAP_NV:
980 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
981 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE_REFLECT << inputshift;
982 /* TODO: unknown if this is needed/correct */
983 set_texgen_matrix( rmesa, unit, reflect, reflect + 4,
984 reflect + 8, reflect + 12 );
985 break;
986
987 case GL_NORMAL_MAP_NV:
988 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
989 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE_NORMAL << inputshift;
990 break;
991
992 case GL_SPHERE_MAP:
993 /* the mode which everyone uses :-( */
994 default:
995 /* Unsupported mode, fallback:
996 */
997 if (RADEON_DEBUG & RADEON_FALLBACKS)
998 fprintf(stderr, "fallback GL_SPHERE_MAP\n");
999 return GL_FALSE;
1000 }
1001
1002 if (tmp != rmesa->TexGenEnabled) {
1003 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
1004 }
1005
1006 return GL_TRUE;
1007 }
1008
1009 /**
1010 * Compute the cached hardware register values for the given texture object.
1011 *
1012 * \param rmesa Context pointer
1013 * \param t the r300 texture object
1014 */
1015 static GLboolean setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t, int unit)
1016 {
1017 const struct gl_texture_image *firstImage;
1018 GLint log2Width, log2Height, log2Depth, texelBytes;
1019
1020 if ( t->bo ) {
1021 return GL_TRUE;
1022 }
1023
1024 firstImage = t->base.Image[0][t->mt->firstLevel];
1025
1026 if (firstImage->Border > 0) {
1027 fprintf(stderr, "%s: border\n", __FUNCTION__);
1028 return GL_FALSE;
1029 }
1030
1031 log2Width = firstImage->WidthLog2;
1032 log2Height = firstImage->HeightLog2;
1033 log2Depth = firstImage->DepthLog2;
1034 texelBytes = _mesa_get_format_bytes(firstImage->TexFormat);
1035
1036 if (!t->image_override) {
1037 if (VALID_FORMAT(firstImage->TexFormat)) {
1038 const struct tx_table *table = tx_table;
1039
1040 t->pp_txformat &= ~(RADEON_TXFORMAT_FORMAT_MASK |
1041 RADEON_TXFORMAT_ALPHA_IN_MAP);
1042 t->pp_txfilter &= ~RADEON_YUV_TO_RGB;
1043
1044 t->pp_txformat |= table[ firstImage->TexFormat ].format;
1045 t->pp_txfilter |= table[ firstImage->TexFormat ].filter;
1046 } else {
1047 _mesa_problem(NULL, "unexpected texture format in %s",
1048 __FUNCTION__);
1049 return GL_FALSE;
1050 }
1051 }
1052
1053 t->pp_txfilter &= ~RADEON_MAX_MIP_LEVEL_MASK;
1054 t->pp_txfilter |= (t->mt->lastLevel - t->mt->firstLevel) << RADEON_MAX_MIP_LEVEL_SHIFT;
1055
1056 t->pp_txformat &= ~(RADEON_TXFORMAT_WIDTH_MASK |
1057 RADEON_TXFORMAT_HEIGHT_MASK |
1058 RADEON_TXFORMAT_CUBIC_MAP_ENABLE |
1059 RADEON_TXFORMAT_F5_WIDTH_MASK |
1060 RADEON_TXFORMAT_F5_HEIGHT_MASK);
1061 t->pp_txformat |= ((log2Width << RADEON_TXFORMAT_WIDTH_SHIFT) |
1062 (log2Height << RADEON_TXFORMAT_HEIGHT_SHIFT));
1063
1064 t->tile_bits = 0;
1065
1066 if (t->base.Target == GL_TEXTURE_CUBE_MAP) {
1067 ASSERT(log2Width == log2Height);
1068 t->pp_txformat |= ((log2Width << RADEON_TXFORMAT_F5_WIDTH_SHIFT) |
1069 (log2Height << RADEON_TXFORMAT_F5_HEIGHT_SHIFT) |
1070 /* don't think we need this bit, if it exists at all - fglrx does not set it */
1071 (RADEON_TXFORMAT_CUBIC_MAP_ENABLE));
1072 t->pp_cubic_faces = ((log2Width << RADEON_FACE_WIDTH_1_SHIFT) |
1073 (log2Height << RADEON_FACE_HEIGHT_1_SHIFT) |
1074 (log2Width << RADEON_FACE_WIDTH_2_SHIFT) |
1075 (log2Height << RADEON_FACE_HEIGHT_2_SHIFT) |
1076 (log2Width << RADEON_FACE_WIDTH_3_SHIFT) |
1077 (log2Height << RADEON_FACE_HEIGHT_3_SHIFT) |
1078 (log2Width << RADEON_FACE_WIDTH_4_SHIFT) |
1079 (log2Height << RADEON_FACE_HEIGHT_4_SHIFT));
1080 }
1081
1082 t->pp_txsize = (((firstImage->Width - 1) << RADEON_TEX_USIZE_SHIFT)
1083 | ((firstImage->Height - 1) << RADEON_TEX_VSIZE_SHIFT));
1084
1085 if ( !t->image_override ) {
1086 if (_mesa_is_format_compressed(firstImage->TexFormat))
1087 t->pp_txpitch = (firstImage->Width + 63) & ~(63);
1088 else
1089 t->pp_txpitch = ((firstImage->Width * texelBytes) + 63) & ~(63);
1090 t->pp_txpitch -= 32;
1091 }
1092
1093 if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) {
1094 t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2;
1095 }
1096
1097 return GL_TRUE;
1098 }
1099
1100 static GLboolean radeon_validate_texture(GLcontext *ctx, struct gl_texture_object *texObj, int unit)
1101 {
1102 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1103 radeonTexObj *t = radeon_tex_obj(texObj);
1104 int ret;
1105
1106 if (!radeon_validate_texture_miptree(ctx, texObj))
1107 return GL_FALSE;
1108
1109 ret = setup_hardware_state(rmesa, t, unit);
1110 if (ret == GL_FALSE)
1111 return GL_FALSE;
1112
1113 /* yuv conversion only works in first unit */
1114 if (unit != 0 && (t->pp_txfilter & RADEON_YUV_TO_RGB))
1115 return GL_FALSE;
1116
1117 RADEON_STATECHANGE( rmesa, ctx );
1118 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |=
1119 (RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE) << unit;
1120 RADEON_STATECHANGE( rmesa, tcl );
1121 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_ST_BIT(unit);
1122
1123 rmesa->recheck_texgen[unit] = GL_TRUE;
1124
1125 import_tex_obj_state( rmesa, unit, t );
1126
1127 if (rmesa->recheck_texgen[unit]) {
1128 GLboolean fallback = !radeon_validate_texgen( ctx, unit );
1129 TCL_FALLBACK( ctx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), fallback);
1130 rmesa->recheck_texgen[unit] = 0;
1131 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
1132 }
1133
1134 if ( ! radeonUpdateTextureEnv( ctx, unit ) ) {
1135 return GL_FALSE;
1136 }
1137 FALLBACK( rmesa, RADEON_FALLBACK_BORDER_MODE, t->border_fallback );
1138
1139 t->validated = GL_TRUE;
1140 return !t->border_fallback;
1141 }
1142
1143 static GLboolean radeonUpdateTextureUnit( GLcontext *ctx, int unit )
1144 {
1145 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1146
1147 if (ctx->Texture.Unit[unit]._ReallyEnabled & TEXTURE_3D_BIT) {
1148 rmesa->state.texture.unit[unit].texobj = NULL;
1149 return GL_FALSE;
1150 }
1151
1152 if (!ctx->Texture.Unit[unit]._ReallyEnabled) {
1153 /* disable the unit */
1154 disable_tex_obj_state(rmesa, unit);
1155 rmesa->state.texture.unit[unit].texobj = NULL;
1156 return GL_TRUE;
1157 }
1158
1159 if (!radeon_validate_texture(ctx, ctx->Texture.Unit[unit]._Current, unit)) {
1160 _mesa_warning(ctx,
1161 "failed to validate texture for unit %d.\n",
1162 unit);
1163 rmesa->state.texture.unit[unit].texobj = NULL;
1164 return GL_FALSE;
1165 }
1166 rmesa->state.texture.unit[unit].texobj = radeon_tex_obj(ctx->Texture.Unit[unit]._Current);
1167 return GL_TRUE;
1168 }
1169
1170 void radeonUpdateTextureState( GLcontext *ctx )
1171 {
1172 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1173 GLboolean ok;
1174
1175 /* set the ctx all textures off */
1176 RADEON_STATECHANGE( rmesa, ctx );
1177 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~((RADEON_TEX_ENABLE_MASK) | (RADEON_TEX_BLEND_ENABLE_MASK));
1178
1179 ok = (radeonUpdateTextureUnit( ctx, 0 ) &&
1180 radeonUpdateTextureUnit( ctx, 1 ) &&
1181 radeonUpdateTextureUnit( ctx, 2 ));
1182
1183 FALLBACK( rmesa, RADEON_FALLBACK_TEXTURE, !ok );
1184
1185 if (rmesa->radeon.TclFallback)
1186 radeonChooseVertexState( ctx );
1187 }