radeon: replace __FUNCTION__ with __func__
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_texstate.c
1 /**************************************************************************
2
3 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
4 VA Linux Systems Inc., Fremont, California.
5
6 All Rights Reserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Kevin E. Martin <martin@valinux.com>
33 * Gareth Hughes <gareth@valinux.com>
34 */
35
36 #include "main/glheader.h"
37 #include "main/imports.h"
38 #include "main/colormac.h"
39 #include "main/context.h"
40 #include "main/macros.h"
41 #include "main/teximage.h"
42 #include "main/texstate.h"
43 #include "main/texobj.h"
44 #include "main/enums.h"
45 #include "main/samplerobj.h"
46
47 #include "radeon_context.h"
48 #include "radeon_mipmap_tree.h"
49 #include "radeon_state.h"
50 #include "radeon_ioctl.h"
51 #include "radeon_swtcl.h"
52 #include "radeon_tex.h"
53 #include "radeon_tcl.h"
54
55
56 #define RADEON_TXFORMAT_A8 RADEON_TXFORMAT_I8
57 #define RADEON_TXFORMAT_L8 RADEON_TXFORMAT_I8
58 #define RADEON_TXFORMAT_AL88 RADEON_TXFORMAT_AI88
59 #define RADEON_TXFORMAT_YCBCR RADEON_TXFORMAT_YVYU422
60 #define RADEON_TXFORMAT_YCBCR_REV RADEON_TXFORMAT_VYUY422
61 #define RADEON_TXFORMAT_RGB_DXT1 RADEON_TXFORMAT_DXT1
62 #define RADEON_TXFORMAT_RGBA_DXT1 RADEON_TXFORMAT_DXT1
63 #define RADEON_TXFORMAT_RGBA_DXT3 RADEON_TXFORMAT_DXT23
64 #define RADEON_TXFORMAT_RGBA_DXT5 RADEON_TXFORMAT_DXT45
65
66 #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5) \
67 && (tx_table[f].format != 0xffffffff) )
68
69 struct tx_table {
70 GLuint format, filter;
71 };
72
73 /* XXX verify this table against MESA_FORMAT_x values */
74 static const struct tx_table tx_table[] =
75 {
76 [ MESA_FORMAT_NONE ] = { 0xffffffff, 0 },
77 [ MESA_FORMAT_A8B8G8R8_UNORM ] = { RADEON_TXFORMAT_RGBA8888 | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 },
78 [ MESA_FORMAT_R8G8B8A8_UNORM ] = { RADEON_TXFORMAT_RGBA8888 | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 },
79 [ MESA_FORMAT_B8G8R8A8_UNORM ] = { RADEON_TXFORMAT_ARGB8888 | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 },
80 [ MESA_FORMAT_A8R8G8B8_UNORM ] = { RADEON_TXFORMAT_ARGB8888 | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 },
81 [ MESA_FORMAT_BGR_UNORM8 ] = { RADEON_TXFORMAT_ARGB8888, 0 },
82 [ MESA_FORMAT_B5G6R5_UNORM ] = { RADEON_TXFORMAT_RGB565, 0 },
83 [ MESA_FORMAT_R5G6B5_UNORM ] = { RADEON_TXFORMAT_RGB565, 0 },
84 [ MESA_FORMAT_B4G4R4A4_UNORM ] = { RADEON_TXFORMAT_ARGB4444 | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 },
85 [ MESA_FORMAT_A4R4G4B4_UNORM ] = { RADEON_TXFORMAT_ARGB4444 | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 },
86 [ MESA_FORMAT_B5G5R5A1_UNORM ] = { RADEON_TXFORMAT_ARGB1555 | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 },
87 [ MESA_FORMAT_A1R5G5B5_UNORM ] = { RADEON_TXFORMAT_ARGB1555 | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 },
88 [ MESA_FORMAT_L8A8_UNORM ] = { RADEON_TXFORMAT_AL88 | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 },
89 [ MESA_FORMAT_A8L8_UNORM ] = { RADEON_TXFORMAT_AL88 | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 },
90 [ MESA_FORMAT_A_UNORM8 ] = { RADEON_TXFORMAT_A8 | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 },
91 [ MESA_FORMAT_L_UNORM8 ] = { RADEON_TXFORMAT_L8, 0 },
92 [ MESA_FORMAT_I_UNORM8 ] = { RADEON_TXFORMAT_I8 | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 },
93 [ MESA_FORMAT_YCBCR ] = { RADEON_TXFORMAT_YCBCR, RADEON_YUV_TO_RGB },
94 [ MESA_FORMAT_YCBCR_REV ] = { RADEON_TXFORMAT_YCBCR_REV, RADEON_YUV_TO_RGB },
95 [ MESA_FORMAT_RGB_FXT1 ] = { 0xffffffff, 0 },
96 [ MESA_FORMAT_RGBA_FXT1 ] = { 0xffffffff, 0 },
97 [ MESA_FORMAT_RGB_DXT1 ] = { RADEON_TXFORMAT_RGB_DXT1, 0 },
98 [ MESA_FORMAT_RGBA_DXT1 ] = { RADEON_TXFORMAT_RGBA_DXT1 | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 },
99 [ MESA_FORMAT_RGBA_DXT3 ] = { RADEON_TXFORMAT_RGBA_DXT3 | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 },
100 [ MESA_FORMAT_RGBA_DXT5 ] = { RADEON_TXFORMAT_RGBA_DXT5 | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 },
101 };
102
103 /* ================================================================
104 * Texture combine functions
105 */
106
107 /* GL_ARB_texture_env_combine support
108 */
109
110 /* The color tables have combine functions for GL_SRC_COLOR,
111 * GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
112 */
113 static GLuint radeon_texture_color[][RADEON_MAX_TEXTURE_UNITS] =
114 {
115 {
116 RADEON_COLOR_ARG_A_T0_COLOR,
117 RADEON_COLOR_ARG_A_T1_COLOR,
118 RADEON_COLOR_ARG_A_T2_COLOR
119 },
120 {
121 RADEON_COLOR_ARG_A_T0_COLOR | RADEON_COMP_ARG_A,
122 RADEON_COLOR_ARG_A_T1_COLOR | RADEON_COMP_ARG_A,
123 RADEON_COLOR_ARG_A_T2_COLOR | RADEON_COMP_ARG_A
124 },
125 {
126 RADEON_COLOR_ARG_A_T0_ALPHA,
127 RADEON_COLOR_ARG_A_T1_ALPHA,
128 RADEON_COLOR_ARG_A_T2_ALPHA
129 },
130 {
131 RADEON_COLOR_ARG_A_T0_ALPHA | RADEON_COMP_ARG_A,
132 RADEON_COLOR_ARG_A_T1_ALPHA | RADEON_COMP_ARG_A,
133 RADEON_COLOR_ARG_A_T2_ALPHA | RADEON_COMP_ARG_A
134 },
135 };
136
137 static GLuint radeon_tfactor_color[] =
138 {
139 RADEON_COLOR_ARG_A_TFACTOR_COLOR,
140 RADEON_COLOR_ARG_A_TFACTOR_COLOR | RADEON_COMP_ARG_A,
141 RADEON_COLOR_ARG_A_TFACTOR_ALPHA,
142 RADEON_COLOR_ARG_A_TFACTOR_ALPHA | RADEON_COMP_ARG_A
143 };
144
145 static GLuint radeon_primary_color[] =
146 {
147 RADEON_COLOR_ARG_A_DIFFUSE_COLOR,
148 RADEON_COLOR_ARG_A_DIFFUSE_COLOR | RADEON_COMP_ARG_A,
149 RADEON_COLOR_ARG_A_DIFFUSE_ALPHA,
150 RADEON_COLOR_ARG_A_DIFFUSE_ALPHA | RADEON_COMP_ARG_A
151 };
152
153 static GLuint radeon_previous_color[] =
154 {
155 RADEON_COLOR_ARG_A_CURRENT_COLOR,
156 RADEON_COLOR_ARG_A_CURRENT_COLOR | RADEON_COMP_ARG_A,
157 RADEON_COLOR_ARG_A_CURRENT_ALPHA,
158 RADEON_COLOR_ARG_A_CURRENT_ALPHA | RADEON_COMP_ARG_A
159 };
160
161 /* GL_ZERO table - indices 0-3
162 * GL_ONE table - indices 1-4
163 */
164 static GLuint radeon_zero_color[] =
165 {
166 RADEON_COLOR_ARG_A_ZERO,
167 RADEON_COLOR_ARG_A_ZERO | RADEON_COMP_ARG_A,
168 RADEON_COLOR_ARG_A_ZERO,
169 RADEON_COLOR_ARG_A_ZERO | RADEON_COMP_ARG_A,
170 RADEON_COLOR_ARG_A_ZERO
171 };
172
173
174 /* The alpha tables only have GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
175 */
176 static GLuint radeon_texture_alpha[][RADEON_MAX_TEXTURE_UNITS] =
177 {
178 {
179 RADEON_ALPHA_ARG_A_T0_ALPHA,
180 RADEON_ALPHA_ARG_A_T1_ALPHA,
181 RADEON_ALPHA_ARG_A_T2_ALPHA
182 },
183 {
184 RADEON_ALPHA_ARG_A_T0_ALPHA | RADEON_COMP_ARG_A,
185 RADEON_ALPHA_ARG_A_T1_ALPHA | RADEON_COMP_ARG_A,
186 RADEON_ALPHA_ARG_A_T2_ALPHA | RADEON_COMP_ARG_A
187 },
188 };
189
190 static GLuint radeon_tfactor_alpha[] =
191 {
192 RADEON_ALPHA_ARG_A_TFACTOR_ALPHA,
193 RADEON_ALPHA_ARG_A_TFACTOR_ALPHA | RADEON_COMP_ARG_A
194 };
195
196 static GLuint radeon_primary_alpha[] =
197 {
198 RADEON_ALPHA_ARG_A_DIFFUSE_ALPHA,
199 RADEON_ALPHA_ARG_A_DIFFUSE_ALPHA | RADEON_COMP_ARG_A
200 };
201
202 static GLuint radeon_previous_alpha[] =
203 {
204 RADEON_ALPHA_ARG_A_CURRENT_ALPHA,
205 RADEON_ALPHA_ARG_A_CURRENT_ALPHA | RADEON_COMP_ARG_A
206 };
207
208 /* GL_ZERO table - indices 0-1
209 * GL_ONE table - indices 1-2
210 */
211 static GLuint radeon_zero_alpha[] =
212 {
213 RADEON_ALPHA_ARG_A_ZERO,
214 RADEON_ALPHA_ARG_A_ZERO | RADEON_COMP_ARG_A,
215 RADEON_ALPHA_ARG_A_ZERO
216 };
217
218
219 /* Extract the arg from slot A, shift it into the correct argument slot
220 * and set the corresponding complement bit.
221 */
222 #define RADEON_COLOR_ARG( n, arg ) \
223 do { \
224 color_combine |= \
225 ((color_arg[n] & RADEON_COLOR_ARG_MASK) \
226 << RADEON_COLOR_ARG_##arg##_SHIFT); \
227 color_combine |= \
228 ((color_arg[n] >> RADEON_COMP_ARG_SHIFT) \
229 << RADEON_COMP_ARG_##arg##_SHIFT); \
230 } while (0)
231
232 #define RADEON_ALPHA_ARG( n, arg ) \
233 do { \
234 alpha_combine |= \
235 ((alpha_arg[n] & RADEON_ALPHA_ARG_MASK) \
236 << RADEON_ALPHA_ARG_##arg##_SHIFT); \
237 alpha_combine |= \
238 ((alpha_arg[n] >> RADEON_COMP_ARG_SHIFT) \
239 << RADEON_COMP_ARG_##arg##_SHIFT); \
240 } while (0)
241
242
243 /* ================================================================
244 * Texture unit state management
245 */
246
247 static GLboolean radeonUpdateTextureEnv( struct gl_context *ctx, int unit )
248 {
249 r100ContextPtr rmesa = R100_CONTEXT(ctx);
250 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
251 GLuint color_combine, alpha_combine;
252 const GLuint color_combine0 = RADEON_COLOR_ARG_A_ZERO | RADEON_COLOR_ARG_B_ZERO
253 | RADEON_COLOR_ARG_C_CURRENT_COLOR | RADEON_BLEND_CTL_ADD
254 | RADEON_SCALE_1X | RADEON_CLAMP_TX;
255 const GLuint alpha_combine0 = RADEON_ALPHA_ARG_A_ZERO | RADEON_ALPHA_ARG_B_ZERO
256 | RADEON_ALPHA_ARG_C_CURRENT_ALPHA | RADEON_BLEND_CTL_ADD
257 | RADEON_SCALE_1X | RADEON_CLAMP_TX;
258
259
260 if ( RADEON_DEBUG & RADEON_TEXTURE ) {
261 fprintf( stderr, "%s( %p, %d )\n", __func__, (void *)ctx, unit );
262 }
263
264 /* Set the texture environment state. Isn't this nice and clean?
265 * The chip will automagically set the texture alpha to 0xff when
266 * the texture format does not include an alpha component. This
267 * reduces the amount of special-casing we have to do, alpha-only
268 * textures being a notable exception. Doesn't work for luminance
269 * textures realized with I8 and ALPHA_IN_MAP not set neither (on r100).
270 */
271 /* Don't cache these results.
272 */
273 rmesa->state.texture.unit[unit].format = 0;
274 rmesa->state.texture.unit[unit].envMode = 0;
275
276 if ( !texUnit->_Current ) {
277 color_combine = color_combine0;
278 alpha_combine = alpha_combine0;
279 }
280 else {
281 GLuint color_arg[3], alpha_arg[3];
282 GLuint i;
283 const GLuint numColorArgs = texUnit->_CurrentCombine->_NumArgsRGB;
284 const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
285 GLuint RGBshift = texUnit->_CurrentCombine->ScaleShiftRGB;
286 GLuint Ashift = texUnit->_CurrentCombine->ScaleShiftA;
287
288
289 /* Step 1:
290 * Extract the color and alpha combine function arguments.
291 */
292 for ( i = 0 ; i < numColorArgs ; i++ ) {
293 const GLint op = texUnit->_CurrentCombine->OperandRGB[i] - GL_SRC_COLOR;
294 const GLuint srcRGBi = texUnit->_CurrentCombine->SourceRGB[i];
295 assert(op >= 0);
296 assert(op <= 3);
297 switch ( srcRGBi ) {
298 case GL_TEXTURE:
299 if (texUnit->_Current->Image[0][0]->_BaseFormat == GL_ALPHA)
300 color_arg[i] = radeon_zero_color[op];
301 else
302 color_arg[i] = radeon_texture_color[op][unit];
303 break;
304 case GL_CONSTANT:
305 color_arg[i] = radeon_tfactor_color[op];
306 break;
307 case GL_PRIMARY_COLOR:
308 color_arg[i] = radeon_primary_color[op];
309 break;
310 case GL_PREVIOUS:
311 color_arg[i] = radeon_previous_color[op];
312 break;
313 case GL_ZERO:
314 color_arg[i] = radeon_zero_color[op];
315 break;
316 case GL_ONE:
317 color_arg[i] = radeon_zero_color[op+1];
318 break;
319 case GL_TEXTURE0:
320 case GL_TEXTURE1:
321 case GL_TEXTURE2: {
322 GLuint txunit = srcRGBi - GL_TEXTURE0;
323 if (ctx->Texture.Unit[txunit]._Current->Image[0][0]->_BaseFormat == GL_ALPHA)
324 color_arg[i] = radeon_zero_color[op];
325 else
326 /* implement ogl 1.4/1.5 core spec here, not specification of
327 * GL_ARB_texture_env_crossbar (which would require disabling blending
328 * instead of undefined results when referencing not enabled texunit) */
329 color_arg[i] = radeon_texture_color[op][txunit];
330 }
331 break;
332 default:
333 return GL_FALSE;
334 }
335 }
336
337 for ( i = 0 ; i < numAlphaArgs ; i++ ) {
338 const GLint op = texUnit->_CurrentCombine->OperandA[i] - GL_SRC_ALPHA;
339 const GLuint srcAi = texUnit->_CurrentCombine->SourceA[i];
340 assert(op >= 0);
341 assert(op <= 1);
342 switch ( srcAi ) {
343 case GL_TEXTURE:
344 if (texUnit->_Current->Image[0][0]->_BaseFormat == GL_LUMINANCE)
345 alpha_arg[i] = radeon_zero_alpha[op+1];
346 else
347 alpha_arg[i] = radeon_texture_alpha[op][unit];
348 break;
349 case GL_CONSTANT:
350 alpha_arg[i] = radeon_tfactor_alpha[op];
351 break;
352 case GL_PRIMARY_COLOR:
353 alpha_arg[i] = radeon_primary_alpha[op];
354 break;
355 case GL_PREVIOUS:
356 alpha_arg[i] = radeon_previous_alpha[op];
357 break;
358 case GL_ZERO:
359 alpha_arg[i] = radeon_zero_alpha[op];
360 break;
361 case GL_ONE:
362 alpha_arg[i] = radeon_zero_alpha[op+1];
363 break;
364 case GL_TEXTURE0:
365 case GL_TEXTURE1:
366 case GL_TEXTURE2: {
367 GLuint txunit = srcAi - GL_TEXTURE0;
368 if (ctx->Texture.Unit[txunit]._Current->Image[0][0]->_BaseFormat == GL_LUMINANCE)
369 alpha_arg[i] = radeon_zero_alpha[op+1];
370 else
371 alpha_arg[i] = radeon_texture_alpha[op][txunit];
372 }
373 break;
374 default:
375 return GL_FALSE;
376 }
377 }
378
379 /* Step 2:
380 * Build up the color and alpha combine functions.
381 */
382 switch ( texUnit->_CurrentCombine->ModeRGB ) {
383 case GL_REPLACE:
384 color_combine = (RADEON_COLOR_ARG_A_ZERO |
385 RADEON_COLOR_ARG_B_ZERO |
386 RADEON_BLEND_CTL_ADD |
387 RADEON_CLAMP_TX);
388 RADEON_COLOR_ARG( 0, C );
389 break;
390 case GL_MODULATE:
391 color_combine = (RADEON_COLOR_ARG_C_ZERO |
392 RADEON_BLEND_CTL_ADD |
393 RADEON_CLAMP_TX);
394 RADEON_COLOR_ARG( 0, A );
395 RADEON_COLOR_ARG( 1, B );
396 break;
397 case GL_ADD:
398 color_combine = (RADEON_COLOR_ARG_B_ZERO |
399 RADEON_COMP_ARG_B |
400 RADEON_BLEND_CTL_ADD |
401 RADEON_CLAMP_TX);
402 RADEON_COLOR_ARG( 0, A );
403 RADEON_COLOR_ARG( 1, C );
404 break;
405 case GL_ADD_SIGNED:
406 color_combine = (RADEON_COLOR_ARG_B_ZERO |
407 RADEON_COMP_ARG_B |
408 RADEON_BLEND_CTL_ADDSIGNED |
409 RADEON_CLAMP_TX);
410 RADEON_COLOR_ARG( 0, A );
411 RADEON_COLOR_ARG( 1, C );
412 break;
413 case GL_SUBTRACT:
414 color_combine = (RADEON_COLOR_ARG_B_ZERO |
415 RADEON_COMP_ARG_B |
416 RADEON_BLEND_CTL_SUBTRACT |
417 RADEON_CLAMP_TX);
418 RADEON_COLOR_ARG( 0, A );
419 RADEON_COLOR_ARG( 1, C );
420 break;
421 case GL_INTERPOLATE:
422 color_combine = (RADEON_BLEND_CTL_BLEND |
423 RADEON_CLAMP_TX);
424 RADEON_COLOR_ARG( 0, B );
425 RADEON_COLOR_ARG( 1, A );
426 RADEON_COLOR_ARG( 2, C );
427 break;
428
429 case GL_DOT3_RGB_EXT:
430 case GL_DOT3_RGBA_EXT:
431 /* The EXT version of the DOT3 extension does not support the
432 * scale factor, but the ARB version (and the version in OpenGL
433 * 1.3) does.
434 */
435 RGBshift = 0;
436 /* FALLTHROUGH */
437
438 case GL_DOT3_RGB:
439 case GL_DOT3_RGBA:
440 /* The R100 / RV200 only support a 1X multiplier in hardware
441 * w/the ARB version.
442 */
443 if ( RGBshift != (RADEON_SCALE_1X >> RADEON_SCALE_SHIFT) ) {
444 return GL_FALSE;
445 }
446
447 RGBshift += 2;
448 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT)
449 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ) {
450 /* is it necessary to set this or will it be ignored anyway? */
451 Ashift = RGBshift;
452 }
453
454 color_combine = (RADEON_COLOR_ARG_C_ZERO |
455 RADEON_BLEND_CTL_DOT3 |
456 RADEON_CLAMP_TX);
457 RADEON_COLOR_ARG( 0, A );
458 RADEON_COLOR_ARG( 1, B );
459 break;
460
461 case GL_MODULATE_ADD_ATI:
462 color_combine = (RADEON_BLEND_CTL_ADD |
463 RADEON_CLAMP_TX);
464 RADEON_COLOR_ARG( 0, A );
465 RADEON_COLOR_ARG( 1, C );
466 RADEON_COLOR_ARG( 2, B );
467 break;
468 case GL_MODULATE_SIGNED_ADD_ATI:
469 color_combine = (RADEON_BLEND_CTL_ADDSIGNED |
470 RADEON_CLAMP_TX);
471 RADEON_COLOR_ARG( 0, A );
472 RADEON_COLOR_ARG( 1, C );
473 RADEON_COLOR_ARG( 2, B );
474 break;
475 case GL_MODULATE_SUBTRACT_ATI:
476 color_combine = (RADEON_BLEND_CTL_SUBTRACT |
477 RADEON_CLAMP_TX);
478 RADEON_COLOR_ARG( 0, A );
479 RADEON_COLOR_ARG( 1, C );
480 RADEON_COLOR_ARG( 2, B );
481 break;
482 default:
483 return GL_FALSE;
484 }
485
486 switch ( texUnit->_CurrentCombine->ModeA ) {
487 case GL_REPLACE:
488 alpha_combine = (RADEON_ALPHA_ARG_A_ZERO |
489 RADEON_ALPHA_ARG_B_ZERO |
490 RADEON_BLEND_CTL_ADD |
491 RADEON_CLAMP_TX);
492 RADEON_ALPHA_ARG( 0, C );
493 break;
494 case GL_MODULATE:
495 alpha_combine = (RADEON_ALPHA_ARG_C_ZERO |
496 RADEON_BLEND_CTL_ADD |
497 RADEON_CLAMP_TX);
498 RADEON_ALPHA_ARG( 0, A );
499 RADEON_ALPHA_ARG( 1, B );
500 break;
501 case GL_ADD:
502 alpha_combine = (RADEON_ALPHA_ARG_B_ZERO |
503 RADEON_COMP_ARG_B |
504 RADEON_BLEND_CTL_ADD |
505 RADEON_CLAMP_TX);
506 RADEON_ALPHA_ARG( 0, A );
507 RADEON_ALPHA_ARG( 1, C );
508 break;
509 case GL_ADD_SIGNED:
510 alpha_combine = (RADEON_ALPHA_ARG_B_ZERO |
511 RADEON_COMP_ARG_B |
512 RADEON_BLEND_CTL_ADDSIGNED |
513 RADEON_CLAMP_TX);
514 RADEON_ALPHA_ARG( 0, A );
515 RADEON_ALPHA_ARG( 1, C );
516 break;
517 case GL_SUBTRACT:
518 alpha_combine = (RADEON_COLOR_ARG_B_ZERO |
519 RADEON_COMP_ARG_B |
520 RADEON_BLEND_CTL_SUBTRACT |
521 RADEON_CLAMP_TX);
522 RADEON_ALPHA_ARG( 0, A );
523 RADEON_ALPHA_ARG( 1, C );
524 break;
525 case GL_INTERPOLATE:
526 alpha_combine = (RADEON_BLEND_CTL_BLEND |
527 RADEON_CLAMP_TX);
528 RADEON_ALPHA_ARG( 0, B );
529 RADEON_ALPHA_ARG( 1, A );
530 RADEON_ALPHA_ARG( 2, C );
531 break;
532
533 case GL_MODULATE_ADD_ATI:
534 alpha_combine = (RADEON_BLEND_CTL_ADD |
535 RADEON_CLAMP_TX);
536 RADEON_ALPHA_ARG( 0, A );
537 RADEON_ALPHA_ARG( 1, C );
538 RADEON_ALPHA_ARG( 2, B );
539 break;
540 case GL_MODULATE_SIGNED_ADD_ATI:
541 alpha_combine = (RADEON_BLEND_CTL_ADDSIGNED |
542 RADEON_CLAMP_TX);
543 RADEON_ALPHA_ARG( 0, A );
544 RADEON_ALPHA_ARG( 1, C );
545 RADEON_ALPHA_ARG( 2, B );
546 break;
547 case GL_MODULATE_SUBTRACT_ATI:
548 alpha_combine = (RADEON_BLEND_CTL_SUBTRACT |
549 RADEON_CLAMP_TX);
550 RADEON_ALPHA_ARG( 0, A );
551 RADEON_ALPHA_ARG( 1, C );
552 RADEON_ALPHA_ARG( 2, B );
553 break;
554 default:
555 return GL_FALSE;
556 }
557
558 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGB_EXT)
559 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGB) ) {
560 alpha_combine |= RADEON_DOT_ALPHA_DONT_REPLICATE;
561 }
562
563 /* Step 3:
564 * Apply the scale factor.
565 */
566 color_combine |= (RGBshift << RADEON_SCALE_SHIFT);
567 alpha_combine |= (Ashift << RADEON_SCALE_SHIFT);
568
569 /* All done!
570 */
571 }
572
573 if ( rmesa->hw.tex[unit].cmd[TEX_PP_TXCBLEND] != color_combine ||
574 rmesa->hw.tex[unit].cmd[TEX_PP_TXABLEND] != alpha_combine ) {
575 RADEON_STATECHANGE( rmesa, tex[unit] );
576 rmesa->hw.tex[unit].cmd[TEX_PP_TXCBLEND] = color_combine;
577 rmesa->hw.tex[unit].cmd[TEX_PP_TXABLEND] = alpha_combine;
578 }
579
580 return GL_TRUE;
581 }
582
583 void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format,
584 __DRIdrawable *dPriv)
585 {
586 struct gl_texture_object *texObj;
587 struct gl_texture_image *texImage;
588 struct radeon_renderbuffer *rb;
589 radeon_texture_image *rImage;
590 radeonContextPtr radeon;
591 struct radeon_framebuffer *rfb;
592 radeonTexObjPtr t;
593 uint32_t pitch_val;
594 mesa_format texFormat;
595
596 radeon = pDRICtx->driverPrivate;
597
598 rfb = dPriv->driverPrivate;
599 texObj = _mesa_get_current_tex_object(&radeon->glCtx, target);
600 texImage = _mesa_get_tex_image(&radeon->glCtx, texObj, target, 0);
601
602 rImage = get_radeon_texture_image(texImage);
603 t = radeon_tex_obj(texObj);
604 if (t == NULL) {
605 return;
606 }
607
608 radeon_update_renderbuffers(pDRICtx, dPriv, GL_TRUE);
609 rb = rfb->color_rb[0];
610 if (rb->bo == NULL) {
611 /* Failed to BO for the buffer */
612 return;
613 }
614
615 _mesa_lock_texture(&radeon->glCtx, texObj);
616 if (t->bo) {
617 radeon_bo_unref(t->bo);
618 t->bo = NULL;
619 }
620 if (rImage->bo) {
621 radeon_bo_unref(rImage->bo);
622 rImage->bo = NULL;
623 }
624
625 radeon_miptree_unreference(&t->mt);
626 radeon_miptree_unreference(&rImage->mt);
627
628 rImage->bo = rb->bo;
629 radeon_bo_ref(rImage->bo);
630 t->bo = rb->bo;
631 radeon_bo_ref(t->bo);
632 t->tile_bits = 0;
633 t->image_override = GL_TRUE;
634 t->override_offset = 0;
635 switch (rb->cpp) {
636 case 4:
637 if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
638 t->pp_txformat = tx_table[MESA_FORMAT_BGR_UNORM8].format;
639 texFormat = MESA_FORMAT_BGR_UNORM8;
640 }
641 else {
642 t->pp_txformat = tx_table[MESA_FORMAT_B8G8R8A8_UNORM].format;
643 texFormat = MESA_FORMAT_B8G8R8A8_UNORM;
644 }
645 t->pp_txfilter |= tx_table[MESA_FORMAT_B8G8R8A8_UNORM].filter;
646 break;
647 case 3:
648 default:
649 texFormat = MESA_FORMAT_BGR_UNORM8;
650 t->pp_txformat = tx_table[MESA_FORMAT_BGR_UNORM8].format;
651 t->pp_txfilter |= tx_table[MESA_FORMAT_BGR_UNORM8].filter;
652 break;
653 case 2:
654 texFormat = MESA_FORMAT_B5G6R5_UNORM;
655 t->pp_txformat = tx_table[MESA_FORMAT_B5G6R5_UNORM].format;
656 t->pp_txfilter |= tx_table[MESA_FORMAT_B5G6R5_UNORM].filter;
657 break;
658 }
659
660 _mesa_init_teximage_fields(&radeon->glCtx, texImage,
661 rb->base.Base.Width, rb->base.Base.Height,
662 1, 0,
663 rb->cpp, texFormat);
664 rImage->base.RowStride = rb->pitch / rb->cpp;
665
666 t->pp_txpitch &= (1 << 13) -1;
667 pitch_val = rb->pitch;
668
669 t->pp_txsize = ((rb->base.Base.Width - 1) << RADEON_TEX_USIZE_SHIFT)
670 | ((rb->base.Base.Height - 1) << RADEON_TEX_VSIZE_SHIFT);
671 if (target == GL_TEXTURE_RECTANGLE_NV) {
672 t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2;
673 t->pp_txpitch = pitch_val;
674 t->pp_txpitch -= 32;
675 } else {
676 t->pp_txformat &= ~(RADEON_TXFORMAT_WIDTH_MASK |
677 RADEON_TXFORMAT_HEIGHT_MASK |
678 RADEON_TXFORMAT_CUBIC_MAP_ENABLE |
679 RADEON_TXFORMAT_F5_WIDTH_MASK |
680 RADEON_TXFORMAT_F5_HEIGHT_MASK);
681 t->pp_txformat |= ((texImage->WidthLog2 << RADEON_TXFORMAT_WIDTH_SHIFT) |
682 (texImage->HeightLog2 << RADEON_TXFORMAT_HEIGHT_SHIFT));
683 }
684 t->validated = GL_TRUE;
685 _mesa_unlock_texture(&radeon->glCtx, texObj);
686 return;
687 }
688
689
690 void radeonSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
691 {
692 radeonSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
693 }
694
695
696 #define TEXOBJ_TXFILTER_MASK (RADEON_MAX_MIP_LEVEL_MASK | \
697 RADEON_MIN_FILTER_MASK | \
698 RADEON_MAG_FILTER_MASK | \
699 RADEON_MAX_ANISO_MASK | \
700 RADEON_YUV_TO_RGB | \
701 RADEON_YUV_TEMPERATURE_MASK | \
702 RADEON_CLAMP_S_MASK | \
703 RADEON_CLAMP_T_MASK | \
704 RADEON_BORDER_MODE_D3D )
705
706 #define TEXOBJ_TXFORMAT_MASK (RADEON_TXFORMAT_WIDTH_MASK | \
707 RADEON_TXFORMAT_HEIGHT_MASK | \
708 RADEON_TXFORMAT_FORMAT_MASK | \
709 RADEON_TXFORMAT_F5_WIDTH_MASK | \
710 RADEON_TXFORMAT_F5_HEIGHT_MASK | \
711 RADEON_TXFORMAT_ALPHA_IN_MAP | \
712 RADEON_TXFORMAT_CUBIC_MAP_ENABLE | \
713 RADEON_TXFORMAT_NON_POWER2)
714
715
716 static void disable_tex_obj_state( r100ContextPtr rmesa,
717 int unit )
718 {
719 RADEON_STATECHANGE( rmesa, tex[unit] );
720
721 RADEON_STATECHANGE( rmesa, tcl );
722 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~(RADEON_ST_BIT(unit) |
723 RADEON_Q_BIT(unit));
724
725 if (rmesa->radeon.TclFallback & (RADEON_TCL_FALLBACK_TEXGEN_0<<unit)) {
726 TCL_FALLBACK( &rmesa->radeon.glCtx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), GL_FALSE);
727 rmesa->recheck_texgen[unit] = GL_TRUE;
728 }
729
730 if (rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT] & RADEON_TXFORMAT_CUBIC_MAP_ENABLE) {
731 /* this seems to be a genuine (r100 only?) hw bug. Need to remove the
732 cubic_map bit on unit 2 when the unit is disabled, otherwise every
733 2nd (2d) mipmap on unit 0 will be broken (may not be needed for other
734 units, better be safe than sorry though).*/
735 RADEON_STATECHANGE( rmesa, tex[unit] );
736 rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT] &= ~RADEON_TXFORMAT_CUBIC_MAP_ENABLE;
737 }
738
739 {
740 GLuint inputshift = RADEON_TEXGEN_0_INPUT_SHIFT + unit*4;
741 GLuint tmp = rmesa->TexGenEnabled;
742
743 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE<<unit);
744 rmesa->TexGenEnabled &= ~(RADEON_TEXMAT_0_ENABLE<<unit);
745 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_INPUT_MASK<<inputshift);
746 rmesa->TexGenNeedNormals[unit] = 0;
747 rmesa->TexGenEnabled |=
748 (RADEON_TEXGEN_INPUT_TEXCOORD_0+unit) << inputshift;
749
750 if (tmp != rmesa->TexGenEnabled) {
751 rmesa->recheck_texgen[unit] = GL_TRUE;
752 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
753 }
754 }
755 }
756
757 static void import_tex_obj_state( r100ContextPtr rmesa,
758 int unit,
759 radeonTexObjPtr texobj )
760 {
761 /* do not use RADEON_DB_STATE to avoid stale texture caches */
762 uint32_t *cmd = &rmesa->hw.tex[unit].cmd[TEX_CMD_0];
763 GLuint se_coord_fmt = rmesa->hw.set.cmd[SET_SE_COORDFMT];
764
765 RADEON_STATECHANGE( rmesa, tex[unit] );
766
767 cmd[TEX_PP_TXFILTER] &= ~TEXOBJ_TXFILTER_MASK;
768 cmd[TEX_PP_TXFILTER] |= texobj->pp_txfilter & TEXOBJ_TXFILTER_MASK;
769 cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
770 cmd[TEX_PP_TXFORMAT] |= texobj->pp_txformat & TEXOBJ_TXFORMAT_MASK;
771 cmd[TEX_PP_BORDER_COLOR] = texobj->pp_border_color;
772
773 if (texobj->pp_txformat & RADEON_TXFORMAT_NON_POWER2) {
774 uint32_t *txr_cmd = &rmesa->hw.txr[unit].cmd[TXR_CMD_0];
775 txr_cmd[TXR_PP_TEX_SIZE] = texobj->pp_txsize; /* NPOT only! */
776 txr_cmd[TXR_PP_TEX_PITCH] = texobj->pp_txpitch; /* NPOT only! */
777 RADEON_STATECHANGE( rmesa, txr[unit] );
778 }
779
780 if (texobj->base.Target == GL_TEXTURE_RECTANGLE_NV) {
781 se_coord_fmt |= RADEON_VTX_ST0_NONPARAMETRIC << unit;
782 }
783 else {
784 se_coord_fmt &= ~(RADEON_VTX_ST0_NONPARAMETRIC << unit);
785
786 if (texobj->base.Target == GL_TEXTURE_CUBE_MAP) {
787 uint32_t *cube_cmd = &rmesa->hw.cube[unit].cmd[CUBE_CMD_0];
788
789 RADEON_STATECHANGE( rmesa, cube[unit] );
790 cube_cmd[CUBE_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
791 /* state filled out in the cube_emit */
792 }
793 }
794
795 if (se_coord_fmt != rmesa->hw.set.cmd[SET_SE_COORDFMT]) {
796 RADEON_STATECHANGE( rmesa, set );
797 rmesa->hw.set.cmd[SET_SE_COORDFMT] = se_coord_fmt;
798 }
799
800 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
801 }
802
803
804 static void set_texgen_matrix( r100ContextPtr rmesa,
805 GLuint unit,
806 const GLfloat *s_plane,
807 const GLfloat *t_plane,
808 const GLfloat *r_plane,
809 const GLfloat *q_plane )
810 {
811 rmesa->TexGenMatrix[unit].m[0] = s_plane[0];
812 rmesa->TexGenMatrix[unit].m[4] = s_plane[1];
813 rmesa->TexGenMatrix[unit].m[8] = s_plane[2];
814 rmesa->TexGenMatrix[unit].m[12] = s_plane[3];
815
816 rmesa->TexGenMatrix[unit].m[1] = t_plane[0];
817 rmesa->TexGenMatrix[unit].m[5] = t_plane[1];
818 rmesa->TexGenMatrix[unit].m[9] = t_plane[2];
819 rmesa->TexGenMatrix[unit].m[13] = t_plane[3];
820
821 rmesa->TexGenMatrix[unit].m[2] = r_plane[0];
822 rmesa->TexGenMatrix[unit].m[6] = r_plane[1];
823 rmesa->TexGenMatrix[unit].m[10] = r_plane[2];
824 rmesa->TexGenMatrix[unit].m[14] = r_plane[3];
825
826 rmesa->TexGenMatrix[unit].m[3] = q_plane[0];
827 rmesa->TexGenMatrix[unit].m[7] = q_plane[1];
828 rmesa->TexGenMatrix[unit].m[11] = q_plane[2];
829 rmesa->TexGenMatrix[unit].m[15] = q_plane[3];
830
831 rmesa->TexGenEnabled |= RADEON_TEXMAT_0_ENABLE << unit;
832 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
833 }
834
835 /* Returns GL_FALSE if fallback required.
836 */
837 static GLboolean radeon_validate_texgen( struct gl_context *ctx, GLuint unit )
838 {
839 r100ContextPtr rmesa = R100_CONTEXT(ctx);
840 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
841 GLuint inputshift = RADEON_TEXGEN_0_INPUT_SHIFT + unit*4;
842 GLuint tmp = rmesa->TexGenEnabled;
843 static const GLfloat reflect[16] = {
844 -1, 0, 0, 0,
845 0, -1, 0, 0,
846 0, 0, -1, 0,
847 0, 0, 0, 1 };
848
849 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE << unit);
850 rmesa->TexGenEnabled &= ~(RADEON_TEXMAT_0_ENABLE << unit);
851 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_INPUT_MASK << inputshift);
852 rmesa->TexGenNeedNormals[unit] = 0;
853
854 if ((texUnit->TexGenEnabled & (S_BIT|T_BIT|R_BIT|Q_BIT)) == 0) {
855 /* Disabled, no fallback:
856 */
857 rmesa->TexGenEnabled |=
858 (RADEON_TEXGEN_INPUT_TEXCOORD_0 + unit) << inputshift;
859 return GL_TRUE;
860 }
861 /* the r100 cannot do texgen for some coords and not for others
862 * we do not detect such cases (certainly can't do it here) and just
863 * ASSUME that when S and T are texgen enabled we do not need other
864 * non-texgen enabled coords, no matter if the R and Q bits are texgen
865 * enabled. Still check for mixed mode texgen for all coords.
866 */
867 else if ( (texUnit->TexGenEnabled & S_BIT) &&
868 (texUnit->TexGenEnabled & T_BIT) &&
869 (texUnit->GenS.Mode == texUnit->GenT.Mode) ) {
870 if ( ((texUnit->TexGenEnabled & R_BIT) &&
871 (texUnit->GenS.Mode != texUnit->GenR.Mode)) ||
872 ((texUnit->TexGenEnabled & Q_BIT) &&
873 (texUnit->GenS.Mode != texUnit->GenQ.Mode)) ) {
874 /* Mixed modes, fallback:
875 */
876 if (RADEON_DEBUG & RADEON_FALLBACKS)
877 fprintf(stderr, "fallback mixed texgen\n");
878 return GL_FALSE;
879 }
880 rmesa->TexGenEnabled |= RADEON_TEXGEN_TEXMAT_0_ENABLE << unit;
881 }
882 else {
883 /* some texgen mode not including both S and T bits */
884 if (RADEON_DEBUG & RADEON_FALLBACKS)
885 fprintf(stderr, "fallback mixed texgen/nontexgen\n");
886 return GL_FALSE;
887 }
888
889 if ((texUnit->TexGenEnabled & (R_BIT | Q_BIT)) != 0) {
890 /* need this here for vtxfmt presumably. Argh we need to set
891 this from way too many places, would be much easier if we could leave
892 tcl q coord always enabled as on r200) */
893 RADEON_STATECHANGE( rmesa, tcl );
894 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_Q_BIT(unit);
895 }
896
897 switch (texUnit->GenS.Mode) {
898 case GL_OBJECT_LINEAR:
899 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_OBJ << inputshift;
900 set_texgen_matrix( rmesa, unit,
901 texUnit->GenS.ObjectPlane,
902 texUnit->GenT.ObjectPlane,
903 texUnit->GenR.ObjectPlane,
904 texUnit->GenQ.ObjectPlane);
905 break;
906
907 case GL_EYE_LINEAR:
908 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE << inputshift;
909 set_texgen_matrix( rmesa, unit,
910 texUnit->GenS.EyePlane,
911 texUnit->GenT.EyePlane,
912 texUnit->GenR.EyePlane,
913 texUnit->GenQ.EyePlane);
914 break;
915
916 case GL_REFLECTION_MAP_NV:
917 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
918 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE_REFLECT << inputshift;
919 /* TODO: unknown if this is needed/correct */
920 set_texgen_matrix( rmesa, unit, reflect, reflect + 4,
921 reflect + 8, reflect + 12 );
922 break;
923
924 case GL_NORMAL_MAP_NV:
925 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
926 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE_NORMAL << inputshift;
927 break;
928
929 case GL_SPHERE_MAP:
930 /* the mode which everyone uses :-( */
931 default:
932 /* Unsupported mode, fallback:
933 */
934 if (RADEON_DEBUG & RADEON_FALLBACKS)
935 fprintf(stderr, "fallback GL_SPHERE_MAP\n");
936 return GL_FALSE;
937 }
938
939 if (tmp != rmesa->TexGenEnabled) {
940 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
941 }
942
943 return GL_TRUE;
944 }
945
946 /**
947 * Compute the cached hardware register values for the given texture object.
948 *
949 * \param rmesa Context pointer
950 * \param t the r300 texture object
951 */
952 static GLboolean setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t, int unit)
953 {
954 const struct gl_texture_image *firstImage;
955 GLint log2Width, log2Height, texelBytes;
956
957 if ( t->bo ) {
958 return GL_TRUE;
959 }
960
961 firstImage = t->base.Image[0][t->minLod];
962
963 log2Width = firstImage->WidthLog2;
964 log2Height = firstImage->HeightLog2;
965 texelBytes = _mesa_get_format_bytes(firstImage->TexFormat);
966
967 if (!t->image_override) {
968 if (VALID_FORMAT(firstImage->TexFormat)) {
969 const struct tx_table *table = tx_table;
970
971 t->pp_txformat &= ~(RADEON_TXFORMAT_FORMAT_MASK |
972 RADEON_TXFORMAT_ALPHA_IN_MAP);
973 t->pp_txfilter &= ~RADEON_YUV_TO_RGB;
974
975 t->pp_txformat |= table[ firstImage->TexFormat ].format;
976 t->pp_txfilter |= table[ firstImage->TexFormat ].filter;
977 } else {
978 _mesa_problem(NULL, "unexpected texture format in %s",
979 __func__);
980 return GL_FALSE;
981 }
982 }
983
984 t->pp_txfilter &= ~RADEON_MAX_MIP_LEVEL_MASK;
985 t->pp_txfilter |= (t->maxLod - t->minLod) << RADEON_MAX_MIP_LEVEL_SHIFT;
986
987 t->pp_txformat &= ~(RADEON_TXFORMAT_WIDTH_MASK |
988 RADEON_TXFORMAT_HEIGHT_MASK |
989 RADEON_TXFORMAT_CUBIC_MAP_ENABLE |
990 RADEON_TXFORMAT_F5_WIDTH_MASK |
991 RADEON_TXFORMAT_F5_HEIGHT_MASK);
992 t->pp_txformat |= ((log2Width << RADEON_TXFORMAT_WIDTH_SHIFT) |
993 (log2Height << RADEON_TXFORMAT_HEIGHT_SHIFT));
994
995 t->tile_bits = 0;
996
997 if (t->base.Target == GL_TEXTURE_CUBE_MAP) {
998 assert(log2Width == log2Height);
999 t->pp_txformat |= ((log2Width << RADEON_TXFORMAT_F5_WIDTH_SHIFT) |
1000 (log2Height << RADEON_TXFORMAT_F5_HEIGHT_SHIFT) |
1001 /* don't think we need this bit, if it exists at all - fglrx does not set it */
1002 (RADEON_TXFORMAT_CUBIC_MAP_ENABLE));
1003 t->pp_cubic_faces = ((log2Width << RADEON_FACE_WIDTH_1_SHIFT) |
1004 (log2Height << RADEON_FACE_HEIGHT_1_SHIFT) |
1005 (log2Width << RADEON_FACE_WIDTH_2_SHIFT) |
1006 (log2Height << RADEON_FACE_HEIGHT_2_SHIFT) |
1007 (log2Width << RADEON_FACE_WIDTH_3_SHIFT) |
1008 (log2Height << RADEON_FACE_HEIGHT_3_SHIFT) |
1009 (log2Width << RADEON_FACE_WIDTH_4_SHIFT) |
1010 (log2Height << RADEON_FACE_HEIGHT_4_SHIFT));
1011 }
1012
1013 t->pp_txsize = (((firstImage->Width - 1) << RADEON_TEX_USIZE_SHIFT)
1014 | ((firstImage->Height - 1) << RADEON_TEX_VSIZE_SHIFT));
1015
1016 if ( !t->image_override ) {
1017 if (_mesa_is_format_compressed(firstImage->TexFormat))
1018 t->pp_txpitch = (firstImage->Width + 63) & ~(63);
1019 else
1020 t->pp_txpitch = ((firstImage->Width * texelBytes) + 63) & ~(63);
1021 t->pp_txpitch -= 32;
1022 }
1023
1024 if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) {
1025 t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2;
1026 }
1027
1028 return GL_TRUE;
1029 }
1030
1031 static GLboolean radeon_validate_texture(struct gl_context *ctx, struct gl_texture_object *texObj, int unit)
1032 {
1033 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1034 radeonTexObj *t = radeon_tex_obj(texObj);
1035 int ret;
1036
1037 if (!radeon_validate_texture_miptree(ctx, _mesa_get_samplerobj(ctx, unit), texObj))
1038 return GL_FALSE;
1039
1040 ret = setup_hardware_state(rmesa, t, unit);
1041 if (ret == GL_FALSE)
1042 return GL_FALSE;
1043
1044 /* yuv conversion only works in first unit */
1045 if (unit != 0 && (t->pp_txfilter & RADEON_YUV_TO_RGB))
1046 return GL_FALSE;
1047
1048 RADEON_STATECHANGE( rmesa, ctx );
1049 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |=
1050 (RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE) << unit;
1051 RADEON_STATECHANGE( rmesa, tcl );
1052 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_ST_BIT(unit);
1053
1054 rmesa->recheck_texgen[unit] = GL_TRUE;
1055
1056 radeonTexUpdateParameters(ctx, unit);
1057 import_tex_obj_state( rmesa, unit, t );
1058
1059 if (rmesa->recheck_texgen[unit]) {
1060 GLboolean fallback = !radeon_validate_texgen( ctx, unit );
1061 TCL_FALLBACK( ctx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), fallback);
1062 rmesa->recheck_texgen[unit] = 0;
1063 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
1064 }
1065
1066 if ( ! radeonUpdateTextureEnv( ctx, unit ) ) {
1067 return GL_FALSE;
1068 }
1069 FALLBACK( rmesa, RADEON_FALLBACK_BORDER_MODE, t->border_fallback );
1070
1071 t->validated = GL_TRUE;
1072 return !t->border_fallback;
1073 }
1074
1075 static GLboolean radeonUpdateTextureUnit( struct gl_context *ctx, int unit )
1076 {
1077 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1078
1079 if (ctx->Texture.Unit[unit]._Current &&
1080 ctx->Texture.Unit[unit]._Current->Target == GL_TEXTURE_3D) {
1081 disable_tex_obj_state(rmesa, unit);
1082 rmesa->state.texture.unit[unit].texobj = NULL;
1083 return GL_FALSE;
1084 }
1085
1086 if (!ctx->Texture.Unit[unit]._Current) {
1087 /* disable the unit */
1088 disable_tex_obj_state(rmesa, unit);
1089 rmesa->state.texture.unit[unit].texobj = NULL;
1090 return GL_TRUE;
1091 }
1092
1093 if (!radeon_validate_texture(ctx, ctx->Texture.Unit[unit]._Current, unit)) {
1094 _mesa_warning(ctx,
1095 "failed to validate texture for unit %d.\n",
1096 unit);
1097 rmesa->state.texture.unit[unit].texobj = NULL;
1098 return GL_FALSE;
1099 }
1100 rmesa->state.texture.unit[unit].texobj = radeon_tex_obj(ctx->Texture.Unit[unit]._Current);
1101 return GL_TRUE;
1102 }
1103
1104 void radeonUpdateTextureState( struct gl_context *ctx )
1105 {
1106 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1107 GLboolean ok;
1108
1109 /* set the ctx all textures off */
1110 RADEON_STATECHANGE( rmesa, ctx );
1111 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~((RADEON_TEX_ENABLE_MASK) | (RADEON_TEX_BLEND_ENABLE_MASK));
1112
1113 ok = (radeonUpdateTextureUnit( ctx, 0 ) &&
1114 radeonUpdateTextureUnit( ctx, 1 ) &&
1115 radeonUpdateTextureUnit( ctx, 2 ));
1116
1117 FALLBACK( rmesa, RADEON_FALLBACK_TEXTURE, !ok );
1118
1119 if (rmesa->radeon.TclFallback)
1120 radeonChooseVertexState( ctx );
1121 }