radeon/r200/r300: add support for new tfp interface
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_texstate.c
1 /**************************************************************************
2
3 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
4 VA Linux Systems Inc., Fremont, California.
5
6 All Rights Reserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Kevin E. Martin <martin@valinux.com>
33 * Gareth Hughes <gareth@valinux.com>
34 */
35
36 #include "main/glheader.h"
37 #include "main/imports.h"
38 #include "main/colormac.h"
39 #include "main/context.h"
40 #include "main/macros.h"
41 #include "main/texformat.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44 #include "main/enums.h"
45
46 #include "radeon_context.h"
47 #include "radeon_mipmap_tree.h"
48 #include "radeon_state.h"
49 #include "radeon_ioctl.h"
50 #include "radeon_swtcl.h"
51 #include "radeon_tex.h"
52 #include "radeon_tcl.h"
53
54
55 #define RADEON_TXFORMAT_A8 RADEON_TXFORMAT_I8
56 #define RADEON_TXFORMAT_L8 RADEON_TXFORMAT_I8
57 #define RADEON_TXFORMAT_AL88 RADEON_TXFORMAT_AI88
58 #define RADEON_TXFORMAT_YCBCR RADEON_TXFORMAT_YVYU422
59 #define RADEON_TXFORMAT_YCBCR_REV RADEON_TXFORMAT_VYUY422
60 #define RADEON_TXFORMAT_RGB_DXT1 RADEON_TXFORMAT_DXT1
61 #define RADEON_TXFORMAT_RGBA_DXT1 RADEON_TXFORMAT_DXT1
62 #define RADEON_TXFORMAT_RGBA_DXT3 RADEON_TXFORMAT_DXT23
63 #define RADEON_TXFORMAT_RGBA_DXT5 RADEON_TXFORMAT_DXT45
64
65 #define _COLOR(f) \
66 [ MESA_FORMAT_ ## f ] = { RADEON_TXFORMAT_ ## f, 0 }
67 #define _COLOR_REV(f) \
68 [ MESA_FORMAT_ ## f ## _REV ] = { RADEON_TXFORMAT_ ## f, 0 }
69 #define _ALPHA(f) \
70 [ MESA_FORMAT_ ## f ] = { RADEON_TXFORMAT_ ## f | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 }
71 #define _ALPHA_REV(f) \
72 [ MESA_FORMAT_ ## f ## _REV ] = { RADEON_TXFORMAT_ ## f | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 }
73 #define _YUV(f) \
74 [ MESA_FORMAT_ ## f ] = { RADEON_TXFORMAT_ ## f, RADEON_YUV_TO_RGB }
75 #define _INVALID(f) \
76 [ MESA_FORMAT_ ## f ] = { 0xffffffff, 0 }
77 #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5) \
78 && (tx_table[f].format != 0xffffffff) )
79
80 struct tx_table {
81 GLuint format, filter;
82 };
83
84 static const struct tx_table tx_table[] =
85 {
86 _ALPHA(RGBA8888),
87 _ALPHA_REV(RGBA8888),
88 _ALPHA(ARGB8888),
89 _ALPHA_REV(ARGB8888),
90 [ MESA_FORMAT_RGB888 ] = { RADEON_TXFORMAT_ARGB8888, 0 },
91 _COLOR(RGB565),
92 _COLOR_REV(RGB565),
93 _ALPHA(ARGB4444),
94 _ALPHA_REV(ARGB4444),
95 _ALPHA(ARGB1555),
96 _ALPHA_REV(ARGB1555),
97 _ALPHA(AL88),
98 _ALPHA_REV(AL88),
99 _ALPHA(A8),
100 _COLOR(L8),
101 _ALPHA(I8),
102 _INVALID(CI8),
103 _YUV(YCBCR),
104 _YUV(YCBCR_REV),
105 _INVALID(RGB_FXT1),
106 _INVALID(RGBA_FXT1),
107 _COLOR(RGB_DXT1),
108 _ALPHA(RGBA_DXT1),
109 _ALPHA(RGBA_DXT3),
110 _ALPHA(RGBA_DXT5),
111 };
112
113 #undef _COLOR
114 #undef _ALPHA
115 #undef _INVALID
116
117 /* ================================================================
118 * Texture combine functions
119 */
120
121 /* GL_ARB_texture_env_combine support
122 */
123
124 /* The color tables have combine functions for GL_SRC_COLOR,
125 * GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
126 */
127 static GLuint radeon_texture_color[][RADEON_MAX_TEXTURE_UNITS] =
128 {
129 {
130 RADEON_COLOR_ARG_A_T0_COLOR,
131 RADEON_COLOR_ARG_A_T1_COLOR,
132 RADEON_COLOR_ARG_A_T2_COLOR
133 },
134 {
135 RADEON_COLOR_ARG_A_T0_COLOR | RADEON_COMP_ARG_A,
136 RADEON_COLOR_ARG_A_T1_COLOR | RADEON_COMP_ARG_A,
137 RADEON_COLOR_ARG_A_T2_COLOR | RADEON_COMP_ARG_A
138 },
139 {
140 RADEON_COLOR_ARG_A_T0_ALPHA,
141 RADEON_COLOR_ARG_A_T1_ALPHA,
142 RADEON_COLOR_ARG_A_T2_ALPHA
143 },
144 {
145 RADEON_COLOR_ARG_A_T0_ALPHA | RADEON_COMP_ARG_A,
146 RADEON_COLOR_ARG_A_T1_ALPHA | RADEON_COMP_ARG_A,
147 RADEON_COLOR_ARG_A_T2_ALPHA | RADEON_COMP_ARG_A
148 },
149 };
150
151 static GLuint radeon_tfactor_color[] =
152 {
153 RADEON_COLOR_ARG_A_TFACTOR_COLOR,
154 RADEON_COLOR_ARG_A_TFACTOR_COLOR | RADEON_COMP_ARG_A,
155 RADEON_COLOR_ARG_A_TFACTOR_ALPHA,
156 RADEON_COLOR_ARG_A_TFACTOR_ALPHA | RADEON_COMP_ARG_A
157 };
158
159 static GLuint radeon_primary_color[] =
160 {
161 RADEON_COLOR_ARG_A_DIFFUSE_COLOR,
162 RADEON_COLOR_ARG_A_DIFFUSE_COLOR | RADEON_COMP_ARG_A,
163 RADEON_COLOR_ARG_A_DIFFUSE_ALPHA,
164 RADEON_COLOR_ARG_A_DIFFUSE_ALPHA | RADEON_COMP_ARG_A
165 };
166
167 static GLuint radeon_previous_color[] =
168 {
169 RADEON_COLOR_ARG_A_CURRENT_COLOR,
170 RADEON_COLOR_ARG_A_CURRENT_COLOR | RADEON_COMP_ARG_A,
171 RADEON_COLOR_ARG_A_CURRENT_ALPHA,
172 RADEON_COLOR_ARG_A_CURRENT_ALPHA | RADEON_COMP_ARG_A
173 };
174
175 /* GL_ZERO table - indices 0-3
176 * GL_ONE table - indices 1-4
177 */
178 static GLuint radeon_zero_color[] =
179 {
180 RADEON_COLOR_ARG_A_ZERO,
181 RADEON_COLOR_ARG_A_ZERO | RADEON_COMP_ARG_A,
182 RADEON_COLOR_ARG_A_ZERO,
183 RADEON_COLOR_ARG_A_ZERO | RADEON_COMP_ARG_A,
184 RADEON_COLOR_ARG_A_ZERO
185 };
186
187
188 /* The alpha tables only have GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
189 */
190 static GLuint radeon_texture_alpha[][RADEON_MAX_TEXTURE_UNITS] =
191 {
192 {
193 RADEON_ALPHA_ARG_A_T0_ALPHA,
194 RADEON_ALPHA_ARG_A_T1_ALPHA,
195 RADEON_ALPHA_ARG_A_T2_ALPHA
196 },
197 {
198 RADEON_ALPHA_ARG_A_T0_ALPHA | RADEON_COMP_ARG_A,
199 RADEON_ALPHA_ARG_A_T1_ALPHA | RADEON_COMP_ARG_A,
200 RADEON_ALPHA_ARG_A_T2_ALPHA | RADEON_COMP_ARG_A
201 },
202 };
203
204 static GLuint radeon_tfactor_alpha[] =
205 {
206 RADEON_ALPHA_ARG_A_TFACTOR_ALPHA,
207 RADEON_ALPHA_ARG_A_TFACTOR_ALPHA | RADEON_COMP_ARG_A
208 };
209
210 static GLuint radeon_primary_alpha[] =
211 {
212 RADEON_ALPHA_ARG_A_DIFFUSE_ALPHA,
213 RADEON_ALPHA_ARG_A_DIFFUSE_ALPHA | RADEON_COMP_ARG_A
214 };
215
216 static GLuint radeon_previous_alpha[] =
217 {
218 RADEON_ALPHA_ARG_A_CURRENT_ALPHA,
219 RADEON_ALPHA_ARG_A_CURRENT_ALPHA | RADEON_COMP_ARG_A
220 };
221
222 /* GL_ZERO table - indices 0-1
223 * GL_ONE table - indices 1-2
224 */
225 static GLuint radeon_zero_alpha[] =
226 {
227 RADEON_ALPHA_ARG_A_ZERO,
228 RADEON_ALPHA_ARG_A_ZERO | RADEON_COMP_ARG_A,
229 RADEON_ALPHA_ARG_A_ZERO
230 };
231
232
233 /* Extract the arg from slot A, shift it into the correct argument slot
234 * and set the corresponding complement bit.
235 */
236 #define RADEON_COLOR_ARG( n, arg ) \
237 do { \
238 color_combine |= \
239 ((color_arg[n] & RADEON_COLOR_ARG_MASK) \
240 << RADEON_COLOR_ARG_##arg##_SHIFT); \
241 color_combine |= \
242 ((color_arg[n] >> RADEON_COMP_ARG_SHIFT) \
243 << RADEON_COMP_ARG_##arg##_SHIFT); \
244 } while (0)
245
246 #define RADEON_ALPHA_ARG( n, arg ) \
247 do { \
248 alpha_combine |= \
249 ((alpha_arg[n] & RADEON_ALPHA_ARG_MASK) \
250 << RADEON_ALPHA_ARG_##arg##_SHIFT); \
251 alpha_combine |= \
252 ((alpha_arg[n] >> RADEON_COMP_ARG_SHIFT) \
253 << RADEON_COMP_ARG_##arg##_SHIFT); \
254 } while (0)
255
256
257 /* ================================================================
258 * Texture unit state management
259 */
260
261 static GLboolean radeonUpdateTextureEnv( GLcontext *ctx, int unit )
262 {
263 r100ContextPtr rmesa = R100_CONTEXT(ctx);
264 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
265 GLuint color_combine, alpha_combine;
266 const GLuint color_combine0 = RADEON_COLOR_ARG_A_ZERO | RADEON_COLOR_ARG_B_ZERO
267 | RADEON_COLOR_ARG_C_CURRENT_COLOR | RADEON_BLEND_CTL_ADD
268 | RADEON_SCALE_1X | RADEON_CLAMP_TX;
269 const GLuint alpha_combine0 = RADEON_ALPHA_ARG_A_ZERO | RADEON_ALPHA_ARG_B_ZERO
270 | RADEON_ALPHA_ARG_C_CURRENT_ALPHA | RADEON_BLEND_CTL_ADD
271 | RADEON_SCALE_1X | RADEON_CLAMP_TX;
272
273
274 /* texUnit->_Current can be NULL if and only if the texture unit is
275 * not actually enabled.
276 */
277 assert( (texUnit->_ReallyEnabled == 0)
278 || (texUnit->_Current != NULL) );
279
280 if ( RADEON_DEBUG & DEBUG_TEXTURE ) {
281 fprintf( stderr, "%s( %p, %d )\n", __FUNCTION__, (void *)ctx, unit );
282 }
283
284 /* Set the texture environment state. Isn't this nice and clean?
285 * The chip will automagically set the texture alpha to 0xff when
286 * the texture format does not include an alpha component. This
287 * reduces the amount of special-casing we have to do, alpha-only
288 * textures being a notable exception. Doesn't work for luminance
289 * textures realized with I8 and ALPHA_IN_MAP not set neither (on r100).
290 */
291 /* Don't cache these results.
292 */
293 rmesa->state.texture.unit[unit].format = 0;
294 rmesa->state.texture.unit[unit].envMode = 0;
295
296 if ( !texUnit->_ReallyEnabled ) {
297 color_combine = color_combine0;
298 alpha_combine = alpha_combine0;
299 }
300 else {
301 GLuint color_arg[3], alpha_arg[3];
302 GLuint i;
303 const GLuint numColorArgs = texUnit->_CurrentCombine->_NumArgsRGB;
304 const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
305 GLuint RGBshift = texUnit->_CurrentCombine->ScaleShiftRGB;
306 GLuint Ashift = texUnit->_CurrentCombine->ScaleShiftA;
307
308
309 /* Step 1:
310 * Extract the color and alpha combine function arguments.
311 */
312 for ( i = 0 ; i < numColorArgs ; i++ ) {
313 const GLint op = texUnit->_CurrentCombine->OperandRGB[i] - GL_SRC_COLOR;
314 const GLuint srcRGBi = texUnit->_CurrentCombine->SourceRGB[i];
315 assert(op >= 0);
316 assert(op <= 3);
317 switch ( srcRGBi ) {
318 case GL_TEXTURE:
319 if (texUnit->_Current->Image[0][0]->_BaseFormat == GL_ALPHA)
320 color_arg[i] = radeon_zero_color[op];
321 else
322 color_arg[i] = radeon_texture_color[op][unit];
323 break;
324 case GL_CONSTANT:
325 color_arg[i] = radeon_tfactor_color[op];
326 break;
327 case GL_PRIMARY_COLOR:
328 color_arg[i] = radeon_primary_color[op];
329 break;
330 case GL_PREVIOUS:
331 color_arg[i] = radeon_previous_color[op];
332 break;
333 case GL_ZERO:
334 color_arg[i] = radeon_zero_color[op];
335 break;
336 case GL_ONE:
337 color_arg[i] = radeon_zero_color[op+1];
338 break;
339 case GL_TEXTURE0:
340 case GL_TEXTURE1:
341 case GL_TEXTURE2: {
342 GLuint txunit = srcRGBi - GL_TEXTURE0;
343 if (ctx->Texture.Unit[txunit]._Current->Image[0][0]->_BaseFormat == GL_ALPHA)
344 color_arg[i] = radeon_zero_color[op];
345 else
346 /* implement ogl 1.4/1.5 core spec here, not specification of
347 * GL_ARB_texture_env_crossbar (which would require disabling blending
348 * instead of undefined results when referencing not enabled texunit) */
349 color_arg[i] = radeon_texture_color[op][txunit];
350 }
351 break;
352 default:
353 return GL_FALSE;
354 }
355 }
356
357 for ( i = 0 ; i < numAlphaArgs ; i++ ) {
358 const GLint op = texUnit->_CurrentCombine->OperandA[i] - GL_SRC_ALPHA;
359 const GLuint srcAi = texUnit->_CurrentCombine->SourceA[i];
360 assert(op >= 0);
361 assert(op <= 1);
362 switch ( srcAi ) {
363 case GL_TEXTURE:
364 if (texUnit->_Current->Image[0][0]->_BaseFormat == GL_LUMINANCE)
365 alpha_arg[i] = radeon_zero_alpha[op+1];
366 else
367 alpha_arg[i] = radeon_texture_alpha[op][unit];
368 break;
369 case GL_CONSTANT:
370 alpha_arg[i] = radeon_tfactor_alpha[op];
371 break;
372 case GL_PRIMARY_COLOR:
373 alpha_arg[i] = radeon_primary_alpha[op];
374 break;
375 case GL_PREVIOUS:
376 alpha_arg[i] = radeon_previous_alpha[op];
377 break;
378 case GL_ZERO:
379 alpha_arg[i] = radeon_zero_alpha[op];
380 break;
381 case GL_ONE:
382 alpha_arg[i] = radeon_zero_alpha[op+1];
383 break;
384 case GL_TEXTURE0:
385 case GL_TEXTURE1:
386 case GL_TEXTURE2: {
387 GLuint txunit = srcAi - GL_TEXTURE0;
388 if (ctx->Texture.Unit[txunit]._Current->Image[0][0]->_BaseFormat == GL_LUMINANCE)
389 alpha_arg[i] = radeon_zero_alpha[op+1];
390 else
391 alpha_arg[i] = radeon_texture_alpha[op][txunit];
392 }
393 break;
394 default:
395 return GL_FALSE;
396 }
397 }
398
399 /* Step 2:
400 * Build up the color and alpha combine functions.
401 */
402 switch ( texUnit->_CurrentCombine->ModeRGB ) {
403 case GL_REPLACE:
404 color_combine = (RADEON_COLOR_ARG_A_ZERO |
405 RADEON_COLOR_ARG_B_ZERO |
406 RADEON_BLEND_CTL_ADD |
407 RADEON_CLAMP_TX);
408 RADEON_COLOR_ARG( 0, C );
409 break;
410 case GL_MODULATE:
411 color_combine = (RADEON_COLOR_ARG_C_ZERO |
412 RADEON_BLEND_CTL_ADD |
413 RADEON_CLAMP_TX);
414 RADEON_COLOR_ARG( 0, A );
415 RADEON_COLOR_ARG( 1, B );
416 break;
417 case GL_ADD:
418 color_combine = (RADEON_COLOR_ARG_B_ZERO |
419 RADEON_COMP_ARG_B |
420 RADEON_BLEND_CTL_ADD |
421 RADEON_CLAMP_TX);
422 RADEON_COLOR_ARG( 0, A );
423 RADEON_COLOR_ARG( 1, C );
424 break;
425 case GL_ADD_SIGNED:
426 color_combine = (RADEON_COLOR_ARG_B_ZERO |
427 RADEON_COMP_ARG_B |
428 RADEON_BLEND_CTL_ADDSIGNED |
429 RADEON_CLAMP_TX);
430 RADEON_COLOR_ARG( 0, A );
431 RADEON_COLOR_ARG( 1, C );
432 break;
433 case GL_SUBTRACT:
434 color_combine = (RADEON_COLOR_ARG_B_ZERO |
435 RADEON_COMP_ARG_B |
436 RADEON_BLEND_CTL_SUBTRACT |
437 RADEON_CLAMP_TX);
438 RADEON_COLOR_ARG( 0, A );
439 RADEON_COLOR_ARG( 1, C );
440 break;
441 case GL_INTERPOLATE:
442 color_combine = (RADEON_BLEND_CTL_BLEND |
443 RADEON_CLAMP_TX);
444 RADEON_COLOR_ARG( 0, B );
445 RADEON_COLOR_ARG( 1, A );
446 RADEON_COLOR_ARG( 2, C );
447 break;
448
449 case GL_DOT3_RGB_EXT:
450 case GL_DOT3_RGBA_EXT:
451 /* The EXT version of the DOT3 extension does not support the
452 * scale factor, but the ARB version (and the version in OpenGL
453 * 1.3) does.
454 */
455 RGBshift = 0;
456 /* FALLTHROUGH */
457
458 case GL_DOT3_RGB:
459 case GL_DOT3_RGBA:
460 /* The R100 / RV200 only support a 1X multiplier in hardware
461 * w/the ARB version.
462 */
463 if ( RGBshift != (RADEON_SCALE_1X >> RADEON_SCALE_SHIFT) ) {
464 return GL_FALSE;
465 }
466
467 RGBshift += 2;
468 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT)
469 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ) {
470 /* is it necessary to set this or will it be ignored anyway? */
471 Ashift = RGBshift;
472 }
473
474 color_combine = (RADEON_COLOR_ARG_C_ZERO |
475 RADEON_BLEND_CTL_DOT3 |
476 RADEON_CLAMP_TX);
477 RADEON_COLOR_ARG( 0, A );
478 RADEON_COLOR_ARG( 1, B );
479 break;
480
481 case GL_MODULATE_ADD_ATI:
482 color_combine = (RADEON_BLEND_CTL_ADD |
483 RADEON_CLAMP_TX);
484 RADEON_COLOR_ARG( 0, A );
485 RADEON_COLOR_ARG( 1, C );
486 RADEON_COLOR_ARG( 2, B );
487 break;
488 case GL_MODULATE_SIGNED_ADD_ATI:
489 color_combine = (RADEON_BLEND_CTL_ADDSIGNED |
490 RADEON_CLAMP_TX);
491 RADEON_COLOR_ARG( 0, A );
492 RADEON_COLOR_ARG( 1, C );
493 RADEON_COLOR_ARG( 2, B );
494 break;
495 case GL_MODULATE_SUBTRACT_ATI:
496 color_combine = (RADEON_BLEND_CTL_SUBTRACT |
497 RADEON_CLAMP_TX);
498 RADEON_COLOR_ARG( 0, A );
499 RADEON_COLOR_ARG( 1, C );
500 RADEON_COLOR_ARG( 2, B );
501 break;
502 default:
503 return GL_FALSE;
504 }
505
506 switch ( texUnit->_CurrentCombine->ModeA ) {
507 case GL_REPLACE:
508 alpha_combine = (RADEON_ALPHA_ARG_A_ZERO |
509 RADEON_ALPHA_ARG_B_ZERO |
510 RADEON_BLEND_CTL_ADD |
511 RADEON_CLAMP_TX);
512 RADEON_ALPHA_ARG( 0, C );
513 break;
514 case GL_MODULATE:
515 alpha_combine = (RADEON_ALPHA_ARG_C_ZERO |
516 RADEON_BLEND_CTL_ADD |
517 RADEON_CLAMP_TX);
518 RADEON_ALPHA_ARG( 0, A );
519 RADEON_ALPHA_ARG( 1, B );
520 break;
521 case GL_ADD:
522 alpha_combine = (RADEON_ALPHA_ARG_B_ZERO |
523 RADEON_COMP_ARG_B |
524 RADEON_BLEND_CTL_ADD |
525 RADEON_CLAMP_TX);
526 RADEON_ALPHA_ARG( 0, A );
527 RADEON_ALPHA_ARG( 1, C );
528 break;
529 case GL_ADD_SIGNED:
530 alpha_combine = (RADEON_ALPHA_ARG_B_ZERO |
531 RADEON_COMP_ARG_B |
532 RADEON_BLEND_CTL_ADDSIGNED |
533 RADEON_CLAMP_TX);
534 RADEON_ALPHA_ARG( 0, A );
535 RADEON_ALPHA_ARG( 1, C );
536 break;
537 case GL_SUBTRACT:
538 alpha_combine = (RADEON_COLOR_ARG_B_ZERO |
539 RADEON_COMP_ARG_B |
540 RADEON_BLEND_CTL_SUBTRACT |
541 RADEON_CLAMP_TX);
542 RADEON_ALPHA_ARG( 0, A );
543 RADEON_ALPHA_ARG( 1, C );
544 break;
545 case GL_INTERPOLATE:
546 alpha_combine = (RADEON_BLEND_CTL_BLEND |
547 RADEON_CLAMP_TX);
548 RADEON_ALPHA_ARG( 0, B );
549 RADEON_ALPHA_ARG( 1, A );
550 RADEON_ALPHA_ARG( 2, C );
551 break;
552
553 case GL_MODULATE_ADD_ATI:
554 alpha_combine = (RADEON_BLEND_CTL_ADD |
555 RADEON_CLAMP_TX);
556 RADEON_ALPHA_ARG( 0, A );
557 RADEON_ALPHA_ARG( 1, C );
558 RADEON_ALPHA_ARG( 2, B );
559 break;
560 case GL_MODULATE_SIGNED_ADD_ATI:
561 alpha_combine = (RADEON_BLEND_CTL_ADDSIGNED |
562 RADEON_CLAMP_TX);
563 RADEON_ALPHA_ARG( 0, A );
564 RADEON_ALPHA_ARG( 1, C );
565 RADEON_ALPHA_ARG( 2, B );
566 break;
567 case GL_MODULATE_SUBTRACT_ATI:
568 alpha_combine = (RADEON_BLEND_CTL_SUBTRACT |
569 RADEON_CLAMP_TX);
570 RADEON_ALPHA_ARG( 0, A );
571 RADEON_ALPHA_ARG( 1, C );
572 RADEON_ALPHA_ARG( 2, B );
573 break;
574 default:
575 return GL_FALSE;
576 }
577
578 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGB_EXT)
579 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGB) ) {
580 alpha_combine |= RADEON_DOT_ALPHA_DONT_REPLICATE;
581 }
582
583 /* Step 3:
584 * Apply the scale factor.
585 */
586 color_combine |= (RGBshift << RADEON_SCALE_SHIFT);
587 alpha_combine |= (Ashift << RADEON_SCALE_SHIFT);
588
589 /* All done!
590 */
591 }
592
593 if ( rmesa->hw.tex[unit].cmd[TEX_PP_TXCBLEND] != color_combine ||
594 rmesa->hw.tex[unit].cmd[TEX_PP_TXABLEND] != alpha_combine ) {
595 RADEON_STATECHANGE( rmesa, tex[unit] );
596 rmesa->hw.tex[unit].cmd[TEX_PP_TXCBLEND] = color_combine;
597 rmesa->hw.tex[unit].cmd[TEX_PP_TXABLEND] = alpha_combine;
598 }
599
600 return GL_TRUE;
601 }
602
603 void radeonSetTexOffset(__DRIcontext * pDRICtx, GLint texname,
604 unsigned long long offset, GLint depth, GLuint pitch)
605 {
606 r100ContextPtr rmesa = pDRICtx->driverPrivate;
607 struct gl_texture_object *tObj =
608 _mesa_lookup_texture(rmesa->radeon.glCtx, texname);
609 radeonTexObjPtr t = radeon_tex_obj(tObj);
610
611 if (tObj == NULL)
612 return;
613
614 t->image_override = GL_TRUE;
615
616 if (!offset)
617 return;
618
619 t->bo = NULL;
620 t->override_offset = offset;
621 t->pp_txpitch = pitch - 32;
622
623 switch (depth) {
624 case 32:
625 t->pp_txformat = tx_table[MESA_FORMAT_ARGB8888].format;
626 t->pp_txfilter |= tx_table[MESA_FORMAT_ARGB8888].filter;
627 break;
628 case 24:
629 default:
630 t->pp_txformat = tx_table[MESA_FORMAT_RGB888].format;
631 t->pp_txfilter |= tx_table[MESA_FORMAT_RGB888].filter;
632 break;
633 case 16:
634 t->pp_txformat = tx_table[MESA_FORMAT_RGB565].format;
635 t->pp_txfilter |= tx_table[MESA_FORMAT_RGB565].filter;
636 break;
637 }
638 }
639
640 void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_format,
641 __DRIdrawable *dPriv)
642 {
643 struct gl_texture_unit *texUnit;
644 struct gl_texture_object *texObj;
645 struct gl_texture_image *texImage;
646 struct radeon_renderbuffer *rb;
647 radeon_texture_image *rImage;
648 radeonContextPtr radeon;
649 r100ContextPtr rmesa;
650 struct radeon_framebuffer *rfb;
651 radeonTexObjPtr t;
652 uint32_t pitch_val;
653 uint32_t internalFormat, type, format;
654
655 type = GL_BGRA;
656 format = GL_UNSIGNED_BYTE;
657 internalFormat = (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT ? 3 : 4);
658
659 radeon = pDRICtx->driverPrivate;
660 rmesa = pDRICtx->driverPrivate;
661
662 rfb = dPriv->driverPrivate;
663 texUnit = &radeon->glCtx->Texture.Unit[radeon->glCtx->Texture.CurrentUnit];
664 texObj = _mesa_select_tex_object(radeon->glCtx, texUnit, target);
665 texImage = _mesa_get_tex_image(radeon->glCtx, texObj, target, 0);
666
667 rImage = get_radeon_texture_image(texImage);
668 t = radeon_tex_obj(texObj);
669 if (t == NULL) {
670 return;
671 }
672
673 radeon_update_renderbuffers(pDRICtx, dPriv);
674 /* back & depth buffer are useless free them right away */
675 rb = (void*)rfb->base.Attachment[BUFFER_DEPTH].Renderbuffer;
676 if (rb && rb->bo) {
677 radeon_bo_unref(rb->bo);
678 rb->bo = NULL;
679 }
680 rb = (void*)rfb->base.Attachment[BUFFER_BACK_LEFT].Renderbuffer;
681 if (rb && rb->bo) {
682 radeon_bo_unref(rb->bo);
683 rb->bo = NULL;
684 }
685 rb = rfb->color_rb[0];
686 if (rb->bo == NULL) {
687 /* Failed to BO for the buffer */
688 return;
689 }
690
691 _mesa_lock_texture(radeon->glCtx, texObj);
692 if (t->bo) {
693 radeon_bo_unref(t->bo);
694 t->bo = NULL;
695 }
696 if (rImage->bo) {
697 radeon_bo_unref(rImage->bo);
698 rImage->bo = NULL;
699 }
700 if (t->mt) {
701 radeon_miptree_unreference(t->mt);
702 t->mt = NULL;
703 }
704 if (rImage->mt) {
705 radeon_miptree_unreference(rImage->mt);
706 rImage->mt = NULL;
707 }
708 _mesa_init_teximage_fields(radeon->glCtx, target, texImage,
709 rb->width, rb->height, 1, 0, rb->cpp);
710 texImage->TexFormat = radeonChooseTextureFormat(radeon->glCtx,
711 internalFormat,
712 type, format);
713 rImage->bo = rb->bo;
714 radeon_bo_ref(rImage->bo);
715 t->bo = rb->bo;
716 radeon_bo_ref(t->bo);
717 t->tile_bits = 0;
718 t->image_override = GL_TRUE;
719 t->override_offset = 0;
720 t->pp_txpitch &= (1 << 13) -1;
721 pitch_val = rb->pitch;
722 switch (rb->cpp) {
723 case 4:
724 t->pp_txformat = tx_table[MESA_FORMAT_ARGB8888].format;
725 t->pp_txfilter |= tx_table[MESA_FORMAT_ARGB8888].filter;
726 break;
727 case 3:
728 default:
729 t->pp_txformat = tx_table[MESA_FORMAT_RGB888].format;
730 t->pp_txfilter |= tx_table[MESA_FORMAT_RGB888].filter;
731 break;
732 case 2:
733 t->pp_txformat = tx_table[MESA_FORMAT_RGB565].format;
734 t->pp_txfilter |= tx_table[MESA_FORMAT_RGB565].filter;
735 break;
736 }
737 t->pp_txsize = ((rb->width - 1) << RADEON_TEX_USIZE_SHIFT)
738 | ((rb->height - 1) << RADEON_TEX_VSIZE_SHIFT);
739 t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2;
740 t->pp_txpitch = pitch_val;
741 t->pp_txpitch -= 32;
742
743 t->validated = GL_TRUE;
744 _mesa_unlock_texture(radeon->glCtx, texObj);
745 return;
746 }
747
748
749 void radeonSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
750 {
751 radeonSetTexBuffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv);
752 }
753
754
755 #define TEXOBJ_TXFILTER_MASK (RADEON_MAX_MIP_LEVEL_MASK | \
756 RADEON_MIN_FILTER_MASK | \
757 RADEON_MAG_FILTER_MASK | \
758 RADEON_MAX_ANISO_MASK | \
759 RADEON_YUV_TO_RGB | \
760 RADEON_YUV_TEMPERATURE_MASK | \
761 RADEON_CLAMP_S_MASK | \
762 RADEON_CLAMP_T_MASK | \
763 RADEON_BORDER_MODE_D3D )
764
765 #define TEXOBJ_TXFORMAT_MASK (RADEON_TXFORMAT_WIDTH_MASK | \
766 RADEON_TXFORMAT_HEIGHT_MASK | \
767 RADEON_TXFORMAT_FORMAT_MASK | \
768 RADEON_TXFORMAT_F5_WIDTH_MASK | \
769 RADEON_TXFORMAT_F5_HEIGHT_MASK | \
770 RADEON_TXFORMAT_ALPHA_IN_MAP | \
771 RADEON_TXFORMAT_CUBIC_MAP_ENABLE | \
772 RADEON_TXFORMAT_NON_POWER2)
773
774
775 static void disable_tex_obj_state( r100ContextPtr rmesa,
776 int unit )
777 {
778 /* do not use RADEON_DB_STATE to avoid stale texture caches */
779 uint32_t *cmd = &rmesa->hw.tex[unit].cmd[TEX_CMD_0];
780 GLuint se_coord_fmt = rmesa->hw.set.cmd[SET_SE_COORDFMT];
781 GLuint *txr_cmd = RADEON_DB_STATE( txr[unit] );
782
783 RADEON_STATECHANGE( rmesa, tex[unit] );
784
785 RADEON_STATECHANGE( rmesa, tcl );
786 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~(RADEON_ST_BIT(unit) |
787 RADEON_Q_BIT(unit));
788
789 if (rmesa->radeon.TclFallback & (RADEON_TCL_FALLBACK_TEXGEN_0<<unit)) {
790 TCL_FALLBACK( rmesa->radeon.glCtx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), GL_FALSE);
791 rmesa->recheck_texgen[unit] = GL_TRUE;
792 }
793
794 if (rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT] & RADEON_TXFORMAT_CUBIC_MAP_ENABLE) {
795 /* this seems to be a genuine (r100 only?) hw bug. Need to remove the
796 cubic_map bit on unit 2 when the unit is disabled, otherwise every
797 2nd (2d) mipmap on unit 0 will be broken (may not be needed for other
798 units, better be safe than sorry though).*/
799 RADEON_STATECHANGE( rmesa, tex[unit] );
800 rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT] &= ~RADEON_TXFORMAT_CUBIC_MAP_ENABLE;
801 }
802
803 {
804 GLuint inputshift = RADEON_TEXGEN_0_INPUT_SHIFT + unit*4;
805 GLuint tmp = rmesa->TexGenEnabled;
806
807 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE<<unit);
808 rmesa->TexGenEnabled &= ~(RADEON_TEXMAT_0_ENABLE<<unit);
809 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_INPUT_MASK<<inputshift);
810 rmesa->TexGenNeedNormals[unit] = 0;
811 rmesa->TexGenEnabled |=
812 (RADEON_TEXGEN_INPUT_TEXCOORD_0+unit) << inputshift;
813
814 if (tmp != rmesa->TexGenEnabled) {
815 rmesa->recheck_texgen[unit] = GL_TRUE;
816 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
817 }
818 }
819 }
820
821 static void import_tex_obj_state( r100ContextPtr rmesa,
822 int unit,
823 radeonTexObjPtr texobj )
824 {
825 /* do not use RADEON_DB_STATE to avoid stale texture caches */
826 uint32_t *cmd = &rmesa->hw.tex[unit].cmd[TEX_CMD_0];
827 GLuint se_coord_fmt = rmesa->hw.set.cmd[SET_SE_COORDFMT];
828
829 RADEON_STATECHANGE( rmesa, tex[unit] );
830
831 cmd[TEX_PP_TXFILTER] &= ~TEXOBJ_TXFILTER_MASK;
832 cmd[TEX_PP_TXFILTER] |= texobj->pp_txfilter & TEXOBJ_TXFILTER_MASK;
833 cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
834 cmd[TEX_PP_TXFORMAT] |= texobj->pp_txformat & TEXOBJ_TXFORMAT_MASK;
835 cmd[TEX_PP_BORDER_COLOR] = texobj->pp_border_color;
836
837 if (texobj->base.Target == GL_TEXTURE_RECTANGLE_NV) {
838 GLuint *txr_cmd = RADEON_DB_STATE( txr[unit] );
839 txr_cmd[TXR_PP_TEX_SIZE] = texobj->pp_txsize; /* NPOT only! */
840 txr_cmd[TXR_PP_TEX_PITCH] = texobj->pp_txpitch; /* NPOT only! */
841 RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.txr[unit] );
842 se_coord_fmt |= RADEON_VTX_ST0_NONPARAMETRIC << unit;
843 }
844 else {
845 se_coord_fmt &= ~(RADEON_VTX_ST0_NONPARAMETRIC << unit);
846
847 if (texobj->base.Target == GL_TEXTURE_CUBE_MAP) {
848 uint32_t *cube_cmd = &rmesa->hw.cube[unit].cmd[CUBE_CMD_0];
849
850 RADEON_STATECHANGE( rmesa, cube[unit] );
851 cube_cmd[CUBE_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
852 /* state filled out in the cube_emit */
853 }
854 }
855
856 if (se_coord_fmt != rmesa->hw.set.cmd[SET_SE_COORDFMT]) {
857 RADEON_STATECHANGE( rmesa, set );
858 rmesa->hw.set.cmd[SET_SE_COORDFMT] = se_coord_fmt;
859 }
860
861 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
862 }
863
864
865 static void set_texgen_matrix( r100ContextPtr rmesa,
866 GLuint unit,
867 const GLfloat *s_plane,
868 const GLfloat *t_plane,
869 const GLfloat *r_plane,
870 const GLfloat *q_plane )
871 {
872 rmesa->TexGenMatrix[unit].m[0] = s_plane[0];
873 rmesa->TexGenMatrix[unit].m[4] = s_plane[1];
874 rmesa->TexGenMatrix[unit].m[8] = s_plane[2];
875 rmesa->TexGenMatrix[unit].m[12] = s_plane[3];
876
877 rmesa->TexGenMatrix[unit].m[1] = t_plane[0];
878 rmesa->TexGenMatrix[unit].m[5] = t_plane[1];
879 rmesa->TexGenMatrix[unit].m[9] = t_plane[2];
880 rmesa->TexGenMatrix[unit].m[13] = t_plane[3];
881
882 rmesa->TexGenMatrix[unit].m[2] = r_plane[0];
883 rmesa->TexGenMatrix[unit].m[6] = r_plane[1];
884 rmesa->TexGenMatrix[unit].m[10] = r_plane[2];
885 rmesa->TexGenMatrix[unit].m[14] = r_plane[3];
886
887 rmesa->TexGenMatrix[unit].m[3] = q_plane[0];
888 rmesa->TexGenMatrix[unit].m[7] = q_plane[1];
889 rmesa->TexGenMatrix[unit].m[11] = q_plane[2];
890 rmesa->TexGenMatrix[unit].m[15] = q_plane[3];
891
892 rmesa->TexGenEnabled |= RADEON_TEXMAT_0_ENABLE << unit;
893 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
894 }
895
896 /* Returns GL_FALSE if fallback required.
897 */
898 static GLboolean radeon_validate_texgen( GLcontext *ctx, GLuint unit )
899 {
900 r100ContextPtr rmesa = R100_CONTEXT(ctx);
901 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
902 GLuint inputshift = RADEON_TEXGEN_0_INPUT_SHIFT + unit*4;
903 GLuint tmp = rmesa->TexGenEnabled;
904 static const GLfloat reflect[16] = {
905 -1, 0, 0, 0,
906 0, -1, 0, 0,
907 0, 0, -1, 0,
908 0, 0, 0, 1 };
909
910 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE << unit);
911 rmesa->TexGenEnabled &= ~(RADEON_TEXMAT_0_ENABLE << unit);
912 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_INPUT_MASK << inputshift);
913 rmesa->TexGenNeedNormals[unit] = 0;
914
915 if ((texUnit->TexGenEnabled & (S_BIT|T_BIT|R_BIT|Q_BIT)) == 0) {
916 /* Disabled, no fallback:
917 */
918 rmesa->TexGenEnabled |=
919 (RADEON_TEXGEN_INPUT_TEXCOORD_0 + unit) << inputshift;
920 return GL_TRUE;
921 }
922 /* the r100 cannot do texgen for some coords and not for others
923 * we do not detect such cases (certainly can't do it here) and just
924 * ASSUME that when S and T are texgen enabled we do not need other
925 * non-texgen enabled coords, no matter if the R and Q bits are texgen
926 * enabled. Still check for mixed mode texgen for all coords.
927 */
928 else if ( (texUnit->TexGenEnabled & S_BIT) &&
929 (texUnit->TexGenEnabled & T_BIT) &&
930 (texUnit->GenS.Mode == texUnit->GenT.Mode) ) {
931 if ( ((texUnit->TexGenEnabled & R_BIT) &&
932 (texUnit->GenS.Mode != texUnit->GenR.Mode)) ||
933 ((texUnit->TexGenEnabled & Q_BIT) &&
934 (texUnit->GenS.Mode != texUnit->GenQ.Mode)) ) {
935 /* Mixed modes, fallback:
936 */
937 if (RADEON_DEBUG & DEBUG_FALLBACKS)
938 fprintf(stderr, "fallback mixed texgen\n");
939 return GL_FALSE;
940 }
941 rmesa->TexGenEnabled |= RADEON_TEXGEN_TEXMAT_0_ENABLE << unit;
942 }
943 else {
944 /* some texgen mode not including both S and T bits */
945 if (RADEON_DEBUG & DEBUG_FALLBACKS)
946 fprintf(stderr, "fallback mixed texgen/nontexgen\n");
947 return GL_FALSE;
948 }
949
950 if ((texUnit->TexGenEnabled & (R_BIT | Q_BIT)) != 0) {
951 /* need this here for vtxfmt presumably. Argh we need to set
952 this from way too many places, would be much easier if we could leave
953 tcl q coord always enabled as on r200) */
954 RADEON_STATECHANGE( rmesa, tcl );
955 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_Q_BIT(unit);
956 }
957
958 switch (texUnit->GenS.Mode) {
959 case GL_OBJECT_LINEAR:
960 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_OBJ << inputshift;
961 set_texgen_matrix( rmesa, unit,
962 texUnit->GenS.ObjectPlane,
963 texUnit->GenT.ObjectPlane,
964 texUnit->GenR.ObjectPlane,
965 texUnit->GenQ.ObjectPlane);
966 break;
967
968 case GL_EYE_LINEAR:
969 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE << inputshift;
970 set_texgen_matrix( rmesa, unit,
971 texUnit->GenS.EyePlane,
972 texUnit->GenT.EyePlane,
973 texUnit->GenR.EyePlane,
974 texUnit->GenQ.EyePlane);
975 break;
976
977 case GL_REFLECTION_MAP_NV:
978 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
979 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE_REFLECT << inputshift;
980 /* TODO: unknown if this is needed/correct */
981 set_texgen_matrix( rmesa, unit, reflect, reflect + 4,
982 reflect + 8, reflect + 12 );
983 break;
984
985 case GL_NORMAL_MAP_NV:
986 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
987 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE_NORMAL << inputshift;
988 break;
989
990 case GL_SPHERE_MAP:
991 /* the mode which everyone uses :-( */
992 default:
993 /* Unsupported mode, fallback:
994 */
995 if (RADEON_DEBUG & DEBUG_FALLBACKS)
996 fprintf(stderr, "fallback GL_SPHERE_MAP\n");
997 return GL_FALSE;
998 }
999
1000 if (tmp != rmesa->TexGenEnabled) {
1001 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
1002 }
1003
1004 return GL_TRUE;
1005 }
1006
1007 /**
1008 * Compute the cached hardware register values for the given texture object.
1009 *
1010 * \param rmesa Context pointer
1011 * \param t the r300 texture object
1012 */
1013 static GLboolean setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t, int unit)
1014 {
1015 const struct gl_texture_image *firstImage;
1016 GLint log2Width, log2Height, log2Depth, texelBytes;
1017
1018 if ( t->bo ) {
1019 return GL_TRUE;
1020 }
1021
1022 firstImage = t->base.Image[0][t->mt->firstLevel];
1023
1024 if (firstImage->Border > 0) {
1025 fprintf(stderr, "%s: border\n", __FUNCTION__);
1026 return GL_FALSE;
1027 }
1028
1029 log2Width = firstImage->WidthLog2;
1030 log2Height = firstImage->HeightLog2;
1031 log2Depth = firstImage->DepthLog2;
1032 texelBytes = firstImage->TexFormat->TexelBytes;
1033
1034 if (!t->image_override) {
1035 if (VALID_FORMAT(firstImage->TexFormat->MesaFormat)) {
1036 const struct tx_table *table = tx_table;
1037
1038 t->pp_txformat &= ~(RADEON_TXFORMAT_FORMAT_MASK |
1039 RADEON_TXFORMAT_ALPHA_IN_MAP);
1040 t->pp_txfilter &= ~RADEON_YUV_TO_RGB;
1041
1042 t->pp_txformat |= table[ firstImage->TexFormat->MesaFormat ].format;
1043 t->pp_txfilter |= table[ firstImage->TexFormat->MesaFormat ].filter;
1044 } else {
1045 _mesa_problem(NULL, "unexpected texture format in %s",
1046 __FUNCTION__);
1047 return GL_FALSE;
1048 }
1049 }
1050
1051 t->pp_txfilter &= ~RADEON_MAX_MIP_LEVEL_MASK;
1052 t->pp_txfilter |= (t->mt->lastLevel - t->mt->firstLevel) << RADEON_MAX_MIP_LEVEL_SHIFT;
1053
1054 t->pp_txformat &= ~(RADEON_TXFORMAT_WIDTH_MASK |
1055 RADEON_TXFORMAT_HEIGHT_MASK |
1056 RADEON_TXFORMAT_CUBIC_MAP_ENABLE |
1057 RADEON_TXFORMAT_F5_WIDTH_MASK |
1058 RADEON_TXFORMAT_F5_HEIGHT_MASK);
1059 t->pp_txformat |= ((log2Width << RADEON_TXFORMAT_WIDTH_SHIFT) |
1060 (log2Height << RADEON_TXFORMAT_HEIGHT_SHIFT));
1061
1062 t->tile_bits = 0;
1063
1064 if (t->base.Target == GL_TEXTURE_CUBE_MAP) {
1065 ASSERT(log2Width == log2Height);
1066 t->pp_txformat |= ((log2Width << RADEON_TXFORMAT_F5_WIDTH_SHIFT) |
1067 (log2Height << RADEON_TXFORMAT_F5_HEIGHT_SHIFT) |
1068 /* don't think we need this bit, if it exists at all - fglrx does not set it */
1069 (RADEON_TXFORMAT_CUBIC_MAP_ENABLE));
1070 t->pp_cubic_faces = ((log2Width << RADEON_FACE_WIDTH_1_SHIFT) |
1071 (log2Height << RADEON_FACE_HEIGHT_1_SHIFT) |
1072 (log2Width << RADEON_FACE_WIDTH_2_SHIFT) |
1073 (log2Height << RADEON_FACE_HEIGHT_2_SHIFT) |
1074 (log2Width << RADEON_FACE_WIDTH_3_SHIFT) |
1075 (log2Height << RADEON_FACE_HEIGHT_3_SHIFT) |
1076 (log2Width << RADEON_FACE_WIDTH_4_SHIFT) |
1077 (log2Height << RADEON_FACE_HEIGHT_4_SHIFT));
1078 }
1079
1080 t->pp_txsize = (((firstImage->Width - 1) << RADEON_TEX_USIZE_SHIFT)
1081 | ((firstImage->Height - 1) << RADEON_TEX_VSIZE_SHIFT));
1082
1083 if ( !t->image_override ) {
1084 if (firstImage->IsCompressed)
1085 t->pp_txpitch = (firstImage->Width + 63) & ~(63);
1086 else
1087 t->pp_txpitch = ((firstImage->Width * texelBytes) + 63) & ~(63);
1088 t->pp_txpitch -= 32;
1089 }
1090
1091 if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) {
1092 t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2;
1093 }
1094
1095 return GL_TRUE;
1096 }
1097
1098 static GLboolean radeon_validate_texture(GLcontext *ctx, struct gl_texture_object *texObj, int unit)
1099 {
1100 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1101 radeonTexObj *t = radeon_tex_obj(texObj);
1102 int ret;
1103
1104 if (!radeon_validate_texture_miptree(ctx, texObj))
1105 return GL_FALSE;
1106
1107 ret = setup_hardware_state(rmesa, t, unit);
1108 if (ret == GL_FALSE)
1109 return GL_FALSE;
1110
1111 /* yuv conversion only works in first unit */
1112 if (unit != 0 && (t->pp_txfilter & RADEON_YUV_TO_RGB))
1113 return GL_FALSE;
1114
1115 RADEON_STATECHANGE( rmesa, ctx );
1116 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |=
1117 (RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE) << unit;
1118
1119 RADEON_STATECHANGE( rmesa, tcl );
1120 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_ST_BIT(unit);
1121
1122 rmesa->recheck_texgen[unit] = GL_TRUE;
1123
1124 import_tex_obj_state( rmesa, unit, t );
1125
1126 if (rmesa->recheck_texgen[unit]) {
1127 GLboolean fallback = !radeon_validate_texgen( ctx, unit );
1128 TCL_FALLBACK( ctx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), fallback);
1129 rmesa->recheck_texgen[unit] = 0;
1130 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
1131 }
1132
1133 if ( ! radeonUpdateTextureEnv( ctx, unit ) ) {
1134 return GL_FALSE;
1135 }
1136 FALLBACK( rmesa, RADEON_FALLBACK_BORDER_MODE, t->border_fallback );
1137
1138 t->validated = GL_TRUE;
1139 return !t->border_fallback;
1140 }
1141
1142 static GLboolean radeonUpdateTextureUnit( GLcontext *ctx, int unit )
1143 {
1144 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1145 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
1146
1147
1148 if (ctx->Texture.Unit[unit]._ReallyEnabled & TEXTURE_3D_BIT) {
1149 return GL_FALSE;
1150 }
1151
1152 if (!ctx->Texture.Unit[unit]._ReallyEnabled) {
1153 /* disable the unit */
1154 disable_tex_obj_state(rmesa, unit);
1155 return GL_TRUE;
1156 }
1157
1158 if (!radeon_validate_texture(ctx, ctx->Texture.Unit[unit]._Current, unit)) {
1159 _mesa_warning(ctx,
1160 "failed to validate texture for unit %d.\n",
1161 unit);
1162 rmesa->state.texture.unit[unit].texobj = NULL;
1163 return GL_FALSE;
1164 }
1165 rmesa->state.texture.unit[unit].texobj = radeon_tex_obj(ctx->Texture.Unit[unit]._Current);
1166 return GL_TRUE;
1167 }
1168
1169 void radeonUpdateTextureState( GLcontext *ctx )
1170 {
1171 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1172 GLboolean ok;
1173
1174 /* set the ctx all textures off */
1175 RADEON_STATECHANGE( rmesa, ctx );
1176 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~((RADEON_TEX_ENABLE_MASK) | (RADEON_TEX_BLEND_ENABLE_MASK));
1177
1178 ok = (radeonUpdateTextureUnit( ctx, 0 ) &&
1179 radeonUpdateTextureUnit( ctx, 1 ) &&
1180 radeonUpdateTextureUnit( ctx, 2 ));
1181
1182 FALLBACK( rmesa, RADEON_FALLBACK_TEXTURE, !ok );
1183
1184 if (rmesa->radeon.TclFallback)
1185 radeonChooseVertexState( ctx );
1186 }