1 /* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_texstate.c,v 1.6 2002/12/16 16:18:59 dawes Exp $ */
2 /**************************************************************************
4 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
5 VA Linux Systems Inc., Fremont, California.
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 **************************************************************************/
33 * Kevin E. Martin <martin@valinux.com>
34 * Gareth Hughes <gareth@valinux.com>
42 #include "texformat.h"
45 #include "radeon_context.h"
46 #include "radeon_state.h"
47 #include "radeon_ioctl.h"
48 #include "radeon_swtcl.h"
49 #include "radeon_tex.h"
50 #include "radeon_tcl.h"
53 #define RADEON_TXFORMAT_AL88 RADEON_TXFORMAT_AI88
54 #define RADEON_TXFORMAT_YCBCR RADEON_TXFORMAT_YVYU422
55 #define RADEON_TXFORMAT_YCBCR_REV RADEON_TXFORMAT_VYUY422
58 [ MESA_FORMAT_ ## f ] = { RADEON_TXFORMAT_ ## f, 0 }
60 [ MESA_FORMAT_ ## f ] = { RADEON_TXFORMAT_ ## f | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 }
62 [ MESA_FORMAT_ ## f ] = { RADEON_TXFORMAT_ ## f, RADEON_YUV_TO_RGB }
64 [ MESA_FORMAT_ ## f ] = { 0xffffffff, 0 }
65 #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_YCBCR_REV) \
66 && (tx_table[f].format != 0xffffffff) )
69 GLuint format
, filter
;
93 * This function computes the number of bytes of storage needed for
94 * the given texture object (all mipmap levels, all cube faces).
95 * The \c image[face][level].x/y/width/height parameters for upload/blitting
96 * are computed here. \c pp_txfilter, \c pp_txformat, etc. will be set here
99 * \param rmesa Context pointer
100 * \param tObj GL texture object whose images are to be posted to
103 static void radeonSetTexImages( radeonContextPtr rmesa
,
104 struct gl_texture_object
*tObj
)
106 radeonTexObjPtr t
= (radeonTexObjPtr
)tObj
->DriverData
;
107 const struct gl_texture_image
*baseImage
= tObj
->Image
[0][tObj
->BaseLevel
];
111 GLint log2Width
, log2Height
, log2Depth
;
113 /* Set the hardware texture format
116 t
->pp_txformat
&= ~(RADEON_TXFORMAT_FORMAT_MASK
|
117 RADEON_TXFORMAT_ALPHA_IN_MAP
);
118 t
->pp_txfilter
&= ~RADEON_YUV_TO_RGB
;
120 if ( VALID_FORMAT( baseImage
->TexFormat
->MesaFormat
) ) {
121 t
->pp_txformat
|= tx_table
[ baseImage
->TexFormat
->MesaFormat
].format
;
122 t
->pp_txfilter
|= tx_table
[ baseImage
->TexFormat
->MesaFormat
].filter
;
125 _mesa_problem(NULL
, "unexpected texture format in %s", __FUNCTION__
);
130 /* Compute which mipmap levels we really want to send to the hardware.
133 driCalculateTextureFirstLastLevel( (driTextureObject
*) t
);
134 log2Width
= tObj
->Image
[0][t
->base
.firstLevel
]->WidthLog2
;
135 log2Height
= tObj
->Image
[0][t
->base
.firstLevel
]->HeightLog2
;
136 log2Depth
= tObj
->Image
[0][t
->base
.firstLevel
]->DepthLog2
;
138 numLevels
= t
->base
.lastLevel
- t
->base
.firstLevel
+ 1;
140 assert(numLevels
<= RADEON_MAX_TEXTURE_LEVELS
);
142 /* Calculate mipmap offsets and dimensions for blitting (uploading)
143 * The idea is that we lay out the mipmap levels within a block of
144 * memory organized as a rectangle of width BLIT_WIDTH_BYTES.
148 for (i
= 0; i
< numLevels
; i
++) {
149 const struct gl_texture_image
*texImage
;
152 texImage
= tObj
->Image
[0][i
+ t
->base
.firstLevel
];
156 /* find image size in bytes */
157 if (texImage
->IsCompressed
) {
158 size
= texImage
->CompressedSize
;
160 else if (tObj
->Target
== GL_TEXTURE_RECTANGLE_NV
) {
161 size
= ((texImage
->Width
* texImage
->TexFormat
->TexelBytes
+ 63)
162 & ~63) * texImage
->Height
;
165 int w
= texImage
->Width
* texImage
->TexFormat
->TexelBytes
;
168 size
= w
* texImage
->Height
* texImage
->Depth
;
173 /* Align to 32-byte offset. It is faster to do this unconditionally
174 * (no branch penalty).
177 curOffset
= (curOffset
+ 0x1f) & ~0x1f;
179 t
->image
[0][i
].x
= curOffset
% BLIT_WIDTH_BYTES
;
180 t
->image
[0][i
].y
= curOffset
/ BLIT_WIDTH_BYTES
;
181 t
->image
[0][i
].width
= MIN2(size
, BLIT_WIDTH_BYTES
);
182 t
->image
[0][i
].height
= size
/ t
->image
[0][i
].width
;
185 /* for debugging only and only applicable to non-rectangle targets */
186 assert(size
% t
->image
[0][i
].width
== 0);
187 assert(t
->image
[0][i
].x
== 0
188 || (size
< BLIT_WIDTH_BYTES
&& t
->image
[0][i
].height
== 1));
193 "level %d: %dx%d x=%d y=%d w=%d h=%d size=%d at %d\n",
194 i
, texImage
->Width
, texImage
->Height
,
195 t
->image
[0][i
].x
, t
->image
[0][i
].y
,
196 t
->image
[0][i
].width
, t
->image
[0][i
].height
, size
, curOffset
);
202 /* Align the total size of texture memory block.
204 t
->base
.totalSize
= (curOffset
+ RADEON_OFFSET_MASK
) & ~RADEON_OFFSET_MASK
;
208 t
->pp_txfilter
&= ~RADEON_MAX_MIP_LEVEL_MASK
;
209 t
->pp_txfilter
|= (numLevels
- 1) << RADEON_MAX_MIP_LEVEL_SHIFT
;
211 t
->pp_txformat
&= ~(RADEON_TXFORMAT_WIDTH_MASK
|
212 RADEON_TXFORMAT_HEIGHT_MASK
|
213 RADEON_TXFORMAT_CUBIC_MAP_ENABLE
);
214 t
->pp_txformat
|= ((log2Width
<< RADEON_TXFORMAT_WIDTH_SHIFT
) |
215 (log2Height
<< RADEON_TXFORMAT_HEIGHT_SHIFT
));
217 t
->pp_txsize
= (((tObj
->Image
[0][t
->base
.firstLevel
]->Width
- 1) << 0) |
218 ((tObj
->Image
[0][t
->base
.firstLevel
]->Height
- 1) << 16));
220 /* Only need to round to nearest 32 for textures, but the blitter
221 * requires 64-byte aligned pitches, and we may/may not need the
222 * blitter. NPOT only!
224 if (baseImage
->IsCompressed
)
225 t
->pp_txpitch
= (tObj
->Image
[0][t
->base
.firstLevel
]->Width
+ 63) & ~(63);
227 t
->pp_txpitch
= ((tObj
->Image
[0][t
->base
.firstLevel
]->Width
* baseImage
->TexFormat
->TexelBytes
) + 63) & ~(63);
230 t
->dirty_state
= TEX_ALL
;
232 /* FYI: radeonUploadTexImages( rmesa, t ); used to be called here */
237 /* ================================================================
238 * Texture combine functions
241 /* GL_ARB_texture_env_combine support
244 /* The color tables have combine functions for GL_SRC_COLOR,
245 * GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
247 static GLuint radeon_texture_color
[][RADEON_MAX_TEXTURE_UNITS
] =
250 RADEON_COLOR_ARG_A_T0_COLOR
,
251 RADEON_COLOR_ARG_A_T1_COLOR
,
252 RADEON_COLOR_ARG_A_T2_COLOR
255 RADEON_COLOR_ARG_A_T0_COLOR
| RADEON_COMP_ARG_A
,
256 RADEON_COLOR_ARG_A_T1_COLOR
| RADEON_COMP_ARG_A
,
257 RADEON_COLOR_ARG_A_T2_COLOR
| RADEON_COMP_ARG_A
260 RADEON_COLOR_ARG_A_T0_ALPHA
,
261 RADEON_COLOR_ARG_A_T1_ALPHA
,
262 RADEON_COLOR_ARG_A_T2_ALPHA
265 RADEON_COLOR_ARG_A_T0_ALPHA
| RADEON_COMP_ARG_A
,
266 RADEON_COLOR_ARG_A_T1_ALPHA
| RADEON_COMP_ARG_A
,
267 RADEON_COLOR_ARG_A_T2_ALPHA
| RADEON_COMP_ARG_A
271 static GLuint radeon_tfactor_color
[] =
273 RADEON_COLOR_ARG_A_TFACTOR_COLOR
,
274 RADEON_COLOR_ARG_A_TFACTOR_COLOR
| RADEON_COMP_ARG_A
,
275 RADEON_COLOR_ARG_A_TFACTOR_ALPHA
,
276 RADEON_COLOR_ARG_A_TFACTOR_ALPHA
| RADEON_COMP_ARG_A
279 static GLuint radeon_primary_color
[] =
281 RADEON_COLOR_ARG_A_DIFFUSE_COLOR
,
282 RADEON_COLOR_ARG_A_DIFFUSE_COLOR
| RADEON_COMP_ARG_A
,
283 RADEON_COLOR_ARG_A_DIFFUSE_ALPHA
,
284 RADEON_COLOR_ARG_A_DIFFUSE_ALPHA
| RADEON_COMP_ARG_A
287 static GLuint radeon_previous_color
[] =
289 RADEON_COLOR_ARG_A_CURRENT_COLOR
,
290 RADEON_COLOR_ARG_A_CURRENT_COLOR
| RADEON_COMP_ARG_A
,
291 RADEON_COLOR_ARG_A_CURRENT_ALPHA
,
292 RADEON_COLOR_ARG_A_CURRENT_ALPHA
| RADEON_COMP_ARG_A
295 /* GL_ZERO table - indices 0-3
296 * GL_ONE table - indices 1-4
298 static GLuint radeon_zero_color
[] =
300 RADEON_COLOR_ARG_A_ZERO
,
301 RADEON_COLOR_ARG_A_ZERO
| RADEON_COMP_ARG_A
,
302 RADEON_COLOR_ARG_A_ZERO
,
303 RADEON_COLOR_ARG_A_ZERO
| RADEON_COMP_ARG_A
,
304 RADEON_COLOR_ARG_A_ZERO
308 /* The alpha tables only have GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
310 static GLuint radeon_texture_alpha
[][RADEON_MAX_TEXTURE_UNITS
] =
313 RADEON_ALPHA_ARG_A_T0_ALPHA
,
314 RADEON_ALPHA_ARG_A_T1_ALPHA
,
315 RADEON_ALPHA_ARG_A_T2_ALPHA
318 RADEON_ALPHA_ARG_A_T0_ALPHA
| RADEON_COMP_ARG_A
,
319 RADEON_ALPHA_ARG_A_T1_ALPHA
| RADEON_COMP_ARG_A
,
320 RADEON_ALPHA_ARG_A_T2_ALPHA
| RADEON_COMP_ARG_A
324 static GLuint radeon_tfactor_alpha
[] =
326 RADEON_ALPHA_ARG_A_TFACTOR_ALPHA
,
327 RADEON_ALPHA_ARG_A_TFACTOR_ALPHA
| RADEON_COMP_ARG_A
330 static GLuint radeon_primary_alpha
[] =
332 RADEON_ALPHA_ARG_A_DIFFUSE_ALPHA
,
333 RADEON_ALPHA_ARG_A_DIFFUSE_ALPHA
| RADEON_COMP_ARG_A
336 static GLuint radeon_previous_alpha
[] =
338 RADEON_ALPHA_ARG_A_CURRENT_ALPHA
,
339 RADEON_ALPHA_ARG_A_CURRENT_ALPHA
| RADEON_COMP_ARG_A
342 /* GL_ZERO table - indices 0-1
343 * GL_ONE table - indices 1-2
345 static GLuint radeon_zero_alpha
[] =
347 RADEON_ALPHA_ARG_A_ZERO
,
348 RADEON_ALPHA_ARG_A_ZERO
| RADEON_COMP_ARG_A
,
349 RADEON_ALPHA_ARG_A_ZERO
353 /* Extract the arg from slot A, shift it into the correct argument slot
354 * and set the corresponding complement bit.
356 #define RADEON_COLOR_ARG( n, arg ) \
359 ((color_arg[n] & RADEON_COLOR_ARG_MASK) \
360 << RADEON_COLOR_ARG_##arg##_SHIFT); \
362 ((color_arg[n] >> RADEON_COMP_ARG_SHIFT) \
363 << RADEON_COMP_ARG_##arg##_SHIFT); \
366 #define RADEON_ALPHA_ARG( n, arg ) \
369 ((alpha_arg[n] & RADEON_ALPHA_ARG_MASK) \
370 << RADEON_ALPHA_ARG_##arg##_SHIFT); \
372 ((alpha_arg[n] >> RADEON_COMP_ARG_SHIFT) \
373 << RADEON_COMP_ARG_##arg##_SHIFT); \
377 /* ================================================================
378 * Texture unit state management
381 static GLboolean
radeonUpdateTextureEnv( GLcontext
*ctx
, int unit
)
383 radeonContextPtr rmesa
= RADEON_CONTEXT(ctx
);
384 const struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
385 GLuint color_combine
, alpha_combine
;
386 const GLuint color_combine0
= RADEON_COLOR_ARG_A_ZERO
| RADEON_COLOR_ARG_B_ZERO
387 | RADEON_COLOR_ARG_C_CURRENT_COLOR
| RADEON_BLEND_CTL_ADD
388 | RADEON_SCALE_1X
| RADEON_CLAMP_TX
;
389 const GLuint alpha_combine0
= RADEON_ALPHA_ARG_A_ZERO
| RADEON_ALPHA_ARG_B_ZERO
390 | RADEON_ALPHA_ARG_C_CURRENT_ALPHA
| RADEON_BLEND_CTL_ADD
391 | RADEON_SCALE_1X
| RADEON_CLAMP_TX
;
394 /* texUnit->_Current can be NULL if and only if the texture unit is
395 * not actually enabled.
397 assert( (texUnit
->_ReallyEnabled
== 0)
398 || (texUnit
->_Current
!= NULL
) );
400 if ( RADEON_DEBUG
& DEBUG_TEXTURE
) {
401 fprintf( stderr
, "%s( %p, %d )\n", __FUNCTION__
, (void *)ctx
, unit
);
404 /* Set the texture environment state. Isn't this nice and clean?
405 * The chip will automagically set the texture alpha to 0xff when
406 * the texture format does not include an alpha component. This
407 * reduces the amount of special-casing we have to do, alpha-only
408 * textures being a notable exception.
410 /* Don't cache these results.
412 rmesa
->state
.texture
.unit
[unit
].format
= 0;
413 rmesa
->state
.texture
.unit
[unit
].envMode
= 0;
415 if ( !texUnit
->_ReallyEnabled
) {
416 color_combine
= color_combine0
;
417 alpha_combine
= alpha_combine0
;
420 GLuint color_arg
[3], alpha_arg
[3];
422 const GLuint numColorArgs
= texUnit
->_CurrentCombine
->_NumArgsRGB
;
423 const GLuint numAlphaArgs
= texUnit
->_CurrentCombine
->_NumArgsA
;
424 GLuint RGBshift
= texUnit
->_CurrentCombine
->ScaleShiftRGB
;
425 GLuint Ashift
= texUnit
->_CurrentCombine
->ScaleShiftA
;
429 * Extract the color and alpha combine function arguments.
431 for ( i
= 0 ; i
< numColorArgs
; i
++ ) {
432 const GLuint op
= texUnit
->_CurrentCombine
->OperandRGB
[i
] - GL_SRC_COLOR
;
433 const GLuint srcRGBi
= texUnit
->_CurrentCombine
->SourceRGB
[i
];
438 color_arg
[i
] = radeon_texture_color
[op
][unit
];
441 color_arg
[i
] = radeon_tfactor_color
[op
];
443 case GL_PRIMARY_COLOR
:
444 color_arg
[i
] = radeon_primary_color
[op
];
447 color_arg
[i
] = radeon_previous_color
[op
];
450 color_arg
[i
] = radeon_zero_color
[op
];
453 color_arg
[i
] = radeon_zero_color
[op
+1];
458 if (ctx
->Texture
.Unit
[srcRGBi
- GL_TEXTURE0
]._ReallyEnabled
)
459 color_arg
[i
] = radeon_texture_color
[op
][srcRGBi
- GL_TEXTURE0
];
461 color_combine
= color_combine0
;
462 alpha_combine
= alpha_combine0
;
471 for ( i
= 0 ; i
< numAlphaArgs
; i
++ ) {
472 const GLuint op
= texUnit
->_CurrentCombine
->OperandA
[i
] - GL_SRC_ALPHA
;
473 const GLuint srcAi
= texUnit
->_CurrentCombine
->SourceA
[i
];
478 alpha_arg
[i
] = radeon_texture_alpha
[op
][unit
];
481 alpha_arg
[i
] = radeon_tfactor_alpha
[op
];
483 case GL_PRIMARY_COLOR
:
484 alpha_arg
[i
] = radeon_primary_alpha
[op
];
487 alpha_arg
[i
] = radeon_previous_alpha
[op
];
490 alpha_arg
[i
] = radeon_zero_alpha
[op
];
493 alpha_arg
[i
] = radeon_zero_alpha
[op
+1];
498 if (ctx
->Texture
.Unit
[srcAi
- GL_TEXTURE0
]._ReallyEnabled
)
499 alpha_arg
[i
] = radeon_texture_alpha
[op
][srcAi
- GL_TEXTURE0
];
501 color_combine
= color_combine0
;
502 alpha_combine
= alpha_combine0
;
512 * Build up the color and alpha combine functions.
514 switch ( texUnit
->_CurrentCombine
->ModeRGB
) {
516 color_combine
= (RADEON_COLOR_ARG_A_ZERO
|
517 RADEON_COLOR_ARG_B_ZERO
|
518 RADEON_BLEND_CTL_ADD
|
520 RADEON_COLOR_ARG( 0, C
);
523 color_combine
= (RADEON_COLOR_ARG_C_ZERO
|
524 RADEON_BLEND_CTL_ADD
|
526 RADEON_COLOR_ARG( 0, A
);
527 RADEON_COLOR_ARG( 1, B
);
530 color_combine
= (RADEON_COLOR_ARG_B_ZERO
|
532 RADEON_BLEND_CTL_ADD
|
534 RADEON_COLOR_ARG( 0, A
);
535 RADEON_COLOR_ARG( 1, C
);
538 color_combine
= (RADEON_COLOR_ARG_B_ZERO
|
540 RADEON_BLEND_CTL_ADDSIGNED
|
542 RADEON_COLOR_ARG( 0, A
);
543 RADEON_COLOR_ARG( 1, C
);
546 color_combine
= (RADEON_COLOR_ARG_B_ZERO
|
548 RADEON_BLEND_CTL_SUBTRACT
|
550 RADEON_COLOR_ARG( 0, A
);
551 RADEON_COLOR_ARG( 1, C
);
554 color_combine
= (RADEON_BLEND_CTL_BLEND
|
556 RADEON_COLOR_ARG( 0, B
);
557 RADEON_COLOR_ARG( 1, A
);
558 RADEON_COLOR_ARG( 2, C
);
561 case GL_DOT3_RGB_EXT
:
562 case GL_DOT3_RGBA_EXT
:
563 /* The EXT version of the DOT3 extension does not support the
564 * scale factor, but the ARB version (and the version in OpenGL
573 /* The R100 / RV200 only support a 1X multiplier in hardware
576 if ( RGBshift
!= (RADEON_SCALE_1X
>> RADEON_SCALE_SHIFT
) ) {
583 color_combine
= (RADEON_COLOR_ARG_C_ZERO
|
584 RADEON_BLEND_CTL_DOT3
|
586 RADEON_COLOR_ARG( 0, A
);
587 RADEON_COLOR_ARG( 1, B
);
590 case GL_MODULATE_ADD_ATI
:
591 color_combine
= (RADEON_BLEND_CTL_ADD
|
593 RADEON_COLOR_ARG( 0, A
);
594 RADEON_COLOR_ARG( 1, C
);
595 RADEON_COLOR_ARG( 2, B
);
597 case GL_MODULATE_SIGNED_ADD_ATI
:
598 color_combine
= (RADEON_BLEND_CTL_ADDSIGNED
|
600 RADEON_COLOR_ARG( 0, A
);
601 RADEON_COLOR_ARG( 1, C
);
602 RADEON_COLOR_ARG( 2, B
);
604 case GL_MODULATE_SUBTRACT_ATI
:
605 color_combine
= (RADEON_BLEND_CTL_SUBTRACT
|
607 RADEON_COLOR_ARG( 0, A
);
608 RADEON_COLOR_ARG( 1, C
);
609 RADEON_COLOR_ARG( 2, B
);
615 switch ( texUnit
->_CurrentCombine
->ModeA
) {
617 alpha_combine
= (RADEON_ALPHA_ARG_A_ZERO
|
618 RADEON_ALPHA_ARG_B_ZERO
|
619 RADEON_BLEND_CTL_ADD
|
621 RADEON_ALPHA_ARG( 0, C
);
624 alpha_combine
= (RADEON_ALPHA_ARG_C_ZERO
|
625 RADEON_BLEND_CTL_ADD
|
627 RADEON_ALPHA_ARG( 0, A
);
628 RADEON_ALPHA_ARG( 1, B
);
631 alpha_combine
= (RADEON_ALPHA_ARG_B_ZERO
|
633 RADEON_BLEND_CTL_ADD
|
635 RADEON_ALPHA_ARG( 0, A
);
636 RADEON_ALPHA_ARG( 1, C
);
639 alpha_combine
= (RADEON_ALPHA_ARG_B_ZERO
|
641 RADEON_BLEND_CTL_ADDSIGNED
|
643 RADEON_ALPHA_ARG( 0, A
);
644 RADEON_ALPHA_ARG( 1, C
);
647 alpha_combine
= (RADEON_COLOR_ARG_B_ZERO
|
649 RADEON_BLEND_CTL_SUBTRACT
|
651 RADEON_ALPHA_ARG( 0, A
);
652 RADEON_ALPHA_ARG( 1, C
);
655 alpha_combine
= (RADEON_BLEND_CTL_BLEND
|
657 RADEON_ALPHA_ARG( 0, B
);
658 RADEON_ALPHA_ARG( 1, A
);
659 RADEON_ALPHA_ARG( 2, C
);
662 case GL_MODULATE_ADD_ATI
:
663 alpha_combine
= (RADEON_BLEND_CTL_ADD
|
665 RADEON_ALPHA_ARG( 0, A
);
666 RADEON_ALPHA_ARG( 1, C
);
667 RADEON_ALPHA_ARG( 2, B
);
669 case GL_MODULATE_SIGNED_ADD_ATI
:
670 alpha_combine
= (RADEON_BLEND_CTL_ADDSIGNED
|
672 RADEON_ALPHA_ARG( 0, A
);
673 RADEON_ALPHA_ARG( 1, C
);
674 RADEON_ALPHA_ARG( 2, B
);
676 case GL_MODULATE_SUBTRACT_ATI
:
677 alpha_combine
= (RADEON_BLEND_CTL_SUBTRACT
|
679 RADEON_ALPHA_ARG( 0, A
);
680 RADEON_ALPHA_ARG( 1, C
);
681 RADEON_ALPHA_ARG( 2, B
);
687 if ( (texUnit
->_CurrentCombine
->ModeRGB
== GL_DOT3_RGB_EXT
)
688 || (texUnit
->_CurrentCombine
->ModeRGB
== GL_DOT3_RGB
) ) {
689 alpha_combine
|= RADEON_DOT_ALPHA_DONT_REPLICATE
;
693 * Apply the scale factor.
695 color_combine
|= (RGBshift
<< RADEON_SCALE_SHIFT
);
696 alpha_combine
|= (Ashift
<< RADEON_SCALE_SHIFT
);
703 if ( rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TXCBLEND
] != color_combine
||
704 rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TXABLEND
] != alpha_combine
) {
705 RADEON_STATECHANGE( rmesa
, tex
[unit
] );
706 rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TXCBLEND
] = color_combine
;
707 rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TXABLEND
] = alpha_combine
;
713 #define TEXOBJ_TXFILTER_MASK (RADEON_MAX_MIP_LEVEL_MASK | \
714 RADEON_MIN_FILTER_MASK | \
715 RADEON_MAG_FILTER_MASK | \
716 RADEON_MAX_ANISO_MASK | \
717 RADEON_YUV_TO_RGB | \
718 RADEON_YUV_TEMPERATURE_MASK | \
719 RADEON_CLAMP_S_MASK | \
720 RADEON_CLAMP_T_MASK | \
721 RADEON_BORDER_MODE_D3D )
723 #define TEXOBJ_TXFORMAT_MASK (RADEON_TXFORMAT_WIDTH_MASK | \
724 RADEON_TXFORMAT_HEIGHT_MASK | \
725 RADEON_TXFORMAT_FORMAT_MASK | \
726 RADEON_TXFORMAT_F5_WIDTH_MASK | \
727 RADEON_TXFORMAT_F5_HEIGHT_MASK | \
728 RADEON_TXFORMAT_ALPHA_IN_MAP | \
729 RADEON_TXFORMAT_CUBIC_MAP_ENABLE | \
730 RADEON_TXFORMAT_NON_POWER2)
733 static void import_tex_obj_state( radeonContextPtr rmesa
,
735 radeonTexObjPtr texobj
)
737 GLuint
*cmd
= RADEON_DB_STATE( tex
[unit
] );
739 cmd
[TEX_PP_TXFILTER
] &= ~TEXOBJ_TXFILTER_MASK
;
740 cmd
[TEX_PP_TXFILTER
] |= texobj
->pp_txfilter
& TEXOBJ_TXFILTER_MASK
;
741 cmd
[TEX_PP_TXFORMAT
] &= ~TEXOBJ_TXFORMAT_MASK
;
742 cmd
[TEX_PP_TXFORMAT
] |= texobj
->pp_txformat
& TEXOBJ_TXFORMAT_MASK
;
743 cmd
[TEX_PP_TXOFFSET
] = texobj
->pp_txoffset
;
744 cmd
[TEX_PP_BORDER_COLOR
] = texobj
->pp_border_color
;
745 RADEON_DB_STATECHANGE( rmesa
, &rmesa
->hw
.tex
[unit
] );
747 if (texobj
->base
.tObj
->Target
== GL_TEXTURE_RECTANGLE_NV
) {
748 GLuint
*txr_cmd
= RADEON_DB_STATE( txr
[unit
] );
749 txr_cmd
[TXR_PP_TEX_SIZE
] = texobj
->pp_txsize
; /* NPOT only! */
750 txr_cmd
[TXR_PP_TEX_PITCH
] = texobj
->pp_txpitch
; /* NPOT only! */
751 RADEON_DB_STATECHANGE( rmesa
, &rmesa
->hw
.txr
[unit
] );
754 texobj
->dirty_state
&= ~(1<<unit
);
760 static void set_texgen_matrix( radeonContextPtr rmesa
,
762 const GLfloat
*s_plane
,
763 const GLfloat
*t_plane
)
765 static const GLfloat scale_identity
[4] = { 1,1,1,1 };
767 if (!TEST_EQ_4V( s_plane
, scale_identity
) ||
768 !TEST_EQ_4V( t_plane
, scale_identity
)) {
769 rmesa
->TexGenEnabled
|= RADEON_TEXMAT_0_ENABLE
<<unit
;
770 rmesa
->TexGenMatrix
[unit
].m
[0] = s_plane
[0];
771 rmesa
->TexGenMatrix
[unit
].m
[4] = s_plane
[1];
772 rmesa
->TexGenMatrix
[unit
].m
[8] = s_plane
[2];
773 rmesa
->TexGenMatrix
[unit
].m
[12] = s_plane
[3];
775 rmesa
->TexGenMatrix
[unit
].m
[1] = t_plane
[0];
776 rmesa
->TexGenMatrix
[unit
].m
[5] = t_plane
[1];
777 rmesa
->TexGenMatrix
[unit
].m
[9] = t_plane
[2];
778 rmesa
->TexGenMatrix
[unit
].m
[13] = t_plane
[3];
779 rmesa
->NewGLState
|= _NEW_TEXTURE_MATRIX
;
783 /* Ignoring the Q texcoord for now.
785 * Returns GL_FALSE if fallback required.
787 static GLboolean
radeon_validate_texgen( GLcontext
*ctx
, GLuint unit
)
789 radeonContextPtr rmesa
= RADEON_CONTEXT(ctx
);
790 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
791 GLuint inputshift
= RADEON_TEXGEN_0_INPUT_SHIFT
+ unit
*4;
792 GLuint tmp
= rmesa
->TexGenEnabled
;
794 rmesa
->TexGenEnabled
&= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE
<<unit
);
795 rmesa
->TexGenEnabled
&= ~(RADEON_TEXMAT_0_ENABLE
<<unit
);
796 rmesa
->TexGenEnabled
&= ~(RADEON_TEXGEN_INPUT_MASK
<<inputshift
);
797 rmesa
->TexGenNeedNormals
[unit
] = 0;
799 if ((texUnit
->TexGenEnabled
& (S_BIT
|T_BIT
)) == 0) {
800 /* Disabled, no fallback:
802 rmesa
->TexGenEnabled
|=
803 (RADEON_TEXGEN_INPUT_TEXCOORD_0
+unit
) << inputshift
;
806 else if (texUnit
->TexGenEnabled
& Q_BIT
) {
807 /* Very easy to do this, in fact would remove a fallback case
808 * elsewhere, but I haven't done it yet... Fallback:
810 fprintf(stderr
, "fallback Q_BIT\n");
813 else if ((texUnit
->TexGenEnabled
& (S_BIT
|T_BIT
)) != (S_BIT
|T_BIT
) ||
814 texUnit
->GenModeS
!= texUnit
->GenModeT
) {
815 /* Mixed modes, fallback:
817 /* fprintf(stderr, "fallback mixed texgen\n"); */
821 rmesa
->TexGenEnabled
|= RADEON_TEXGEN_TEXMAT_0_ENABLE
<< unit
;
823 switch (texUnit
->GenModeS
) {
824 case GL_OBJECT_LINEAR
:
825 rmesa
->TexGenEnabled
|= RADEON_TEXGEN_INPUT_OBJ
<< inputshift
;
826 set_texgen_matrix( rmesa
, unit
,
827 texUnit
->ObjectPlaneS
,
828 texUnit
->ObjectPlaneT
);
832 rmesa
->TexGenEnabled
|= RADEON_TEXGEN_INPUT_EYE
<< inputshift
;
833 set_texgen_matrix( rmesa
, unit
,
838 case GL_REFLECTION_MAP_NV
:
839 rmesa
->TexGenNeedNormals
[unit
] = GL_TRUE
;
840 rmesa
->TexGenEnabled
|= RADEON_TEXGEN_INPUT_EYE_REFLECT
<<inputshift
;
843 case GL_NORMAL_MAP_NV
:
844 rmesa
->TexGenNeedNormals
[unit
] = GL_TRUE
;
845 rmesa
->TexGenEnabled
|= RADEON_TEXGEN_INPUT_EYE_NORMAL
<<inputshift
;
850 /* Unsupported mode, fallback:
852 /* fprintf(stderr, "fallback unsupported texgen\n"); */
856 if (tmp
!= rmesa
->TexGenEnabled
) {
857 rmesa
->NewGLState
|= _NEW_TEXTURE_MATRIX
;
864 static void disable_tex( GLcontext
*ctx
, int unit
)
866 radeonContextPtr rmesa
= RADEON_CONTEXT(ctx
);
868 if (rmesa
->hw
.ctx
.cmd
[CTX_PP_CNTL
] & (RADEON_TEX_0_ENABLE
<<unit
)) {
869 /* Texture unit disabled */
870 if ( rmesa
->state
.texture
.unit
[unit
].texobj
!= NULL
) {
871 /* The old texture is no longer bound to this texture unit.
875 rmesa
->state
.texture
.unit
[unit
].texobj
->base
.bound
&= ~(1UL << unit
);
876 rmesa
->state
.texture
.unit
[unit
].texobj
= NULL
;
879 RADEON_STATECHANGE( rmesa
, ctx
);
880 rmesa
->hw
.ctx
.cmd
[CTX_PP_CNTL
] &=
881 ~((RADEON_TEX_0_ENABLE
| RADEON_TEX_BLEND_0_ENABLE
) << unit
);
883 RADEON_STATECHANGE( rmesa
, tcl
);
886 rmesa
->hw
.tcl
.cmd
[TCL_OUTPUT_VTXFMT
] &= ~(RADEON_TCL_VTX_ST0
|
890 rmesa
->hw
.tcl
.cmd
[TCL_OUTPUT_VTXFMT
] &= ~(RADEON_TCL_VTX_ST1
|
898 if (rmesa
->TclFallback
& (RADEON_TCL_FALLBACK_TEXGEN_0
<<unit
)) {
899 TCL_FALLBACK( ctx
, (RADEON_TCL_FALLBACK_TEXGEN_0
<<unit
), GL_FALSE
);
900 rmesa
->recheck_texgen
[unit
] = GL_TRUE
;
906 GLuint inputshift
= RADEON_TEXGEN_0_INPUT_SHIFT
+ unit
*4;
907 GLuint tmp
= rmesa
->TexGenEnabled
;
909 rmesa
->TexGenEnabled
&= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE
<<unit
);
910 rmesa
->TexGenEnabled
&= ~(RADEON_TEXMAT_0_ENABLE
<<unit
);
911 rmesa
->TexGenEnabled
&= ~(RADEON_TEXGEN_INPUT_MASK
<<inputshift
);
912 rmesa
->TexGenNeedNormals
[unit
] = 0;
913 rmesa
->TexGenEnabled
|=
914 (RADEON_TEXGEN_INPUT_TEXCOORD_0
+unit
) << inputshift
;
916 if (tmp
!= rmesa
->TexGenEnabled
) {
917 rmesa
->recheck_texgen
[unit
] = GL_TRUE
;
918 rmesa
->NewGLState
|= _NEW_TEXTURE_MATRIX
;
924 static GLboolean
enable_tex_2d( GLcontext
*ctx
, int unit
)
926 radeonContextPtr rmesa
= RADEON_CONTEXT(ctx
);
927 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
928 struct gl_texture_object
*tObj
= texUnit
->_Current
;
929 radeonTexObjPtr t
= (radeonTexObjPtr
) tObj
->DriverData
;
931 /* Need to load the 2d images associated with this unit.
933 if (t
->pp_txformat
& RADEON_TXFORMAT_NON_POWER2
) {
934 t
->pp_txformat
&= ~RADEON_TXFORMAT_NON_POWER2
;
935 t
->base
.dirty_images
[0] = ~0;
938 ASSERT(tObj
->Target
== GL_TEXTURE_2D
|| tObj
->Target
== GL_TEXTURE_1D
);
940 if ( t
->base
.dirty_images
[0] ) {
941 RADEON_FIREVERTICES( rmesa
);
942 radeonSetTexImages( rmesa
, tObj
);
943 radeonUploadTexImages( rmesa
, (radeonTexObjPtr
) tObj
->DriverData
, 0 );
944 if ( !t
->base
.memBlock
)
951 static GLboolean
enable_tex_rect( GLcontext
*ctx
, int unit
)
953 radeonContextPtr rmesa
= RADEON_CONTEXT(ctx
);
954 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
955 struct gl_texture_object
*tObj
= texUnit
->_Current
;
956 radeonTexObjPtr t
= (radeonTexObjPtr
) tObj
->DriverData
;
958 if (!(t
->pp_txformat
& RADEON_TXFORMAT_NON_POWER2
)) {
959 t
->pp_txformat
|= RADEON_TXFORMAT_NON_POWER2
;
960 t
->base
.dirty_images
[0] = ~0;
963 ASSERT(tObj
->Target
== GL_TEXTURE_RECTANGLE_NV
);
965 if ( t
->base
.dirty_images
[0] ) {
966 RADEON_FIREVERTICES( rmesa
);
967 radeonSetTexImages( rmesa
, tObj
);
968 radeonUploadTexImages( rmesa
, (radeonTexObjPtr
) tObj
->DriverData
, 0 );
969 if ( !t
->base
.memBlock
/* && !rmesa->prefer_gart_client_texturing FIXME */ ) {
970 fprintf(stderr
, "%s: upload failed\n", __FUNCTION__
);
979 static GLboolean
update_tex_common( GLcontext
*ctx
, int unit
)
981 radeonContextPtr rmesa
= RADEON_CONTEXT(ctx
);
982 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
983 struct gl_texture_object
*tObj
= texUnit
->_Current
;
984 radeonTexObjPtr t
= (radeonTexObjPtr
) tObj
->DriverData
;
987 /* Fallback if there's a texture border */
988 if ( tObj
->Image
[0][tObj
->BaseLevel
]->Border
> 0 ) {
989 fprintf(stderr
, "%s: border\n", __FUNCTION__
);
993 /* Update state if this is a different texture object to last
996 if ( rmesa
->state
.texture
.unit
[unit
].texobj
!= t
) {
997 if ( rmesa
->state
.texture
.unit
[unit
].texobj
!= NULL
) {
998 /* The old texture is no longer bound to this texture unit.
1002 rmesa
->state
.texture
.unit
[unit
].texobj
->base
.bound
&=
1006 rmesa
->state
.texture
.unit
[unit
].texobj
= t
;
1007 t
->base
.bound
|= (1UL << unit
);
1008 t
->dirty_state
|= 1<<unit
;
1009 driUpdateTextureLRU( (driTextureObject
*) t
); /* XXX: should be locked! */
1015 if ( !(rmesa
->hw
.ctx
.cmd
[CTX_PP_CNTL
] & (RADEON_TEX_0_ENABLE
<<unit
))) {
1016 RADEON_STATECHANGE( rmesa
, ctx
);
1017 rmesa
->hw
.ctx
.cmd
[CTX_PP_CNTL
] |=
1018 (RADEON_TEX_0_ENABLE
| RADEON_TEX_BLEND_0_ENABLE
) << unit
;
1020 RADEON_STATECHANGE( rmesa
, tcl
);
1023 rmesa
->hw
.tcl
.cmd
[TCL_OUTPUT_VTXFMT
] |= RADEON_TCL_VTX_ST0
;
1025 rmesa
->hw
.tcl
.cmd
[TCL_OUTPUT_VTXFMT
] |= RADEON_TCL_VTX_ST1
;
1027 rmesa
->recheck_texgen
[unit
] = GL_TRUE
;
1030 if (t
->dirty_state
& (1<<unit
)) {
1031 import_tex_obj_state( rmesa
, unit
, t
);
1034 if (rmesa
->recheck_texgen
[unit
]) {
1035 GLboolean fallback
= !radeon_validate_texgen( ctx
, unit
);
1036 TCL_FALLBACK( ctx
, (RADEON_TCL_FALLBACK_TEXGEN_0
<<unit
), fallback
);
1037 rmesa
->recheck_texgen
[unit
] = 0;
1038 rmesa
->NewGLState
|= _NEW_TEXTURE_MATRIX
;
1041 format
= tObj
->Image
[0][tObj
->BaseLevel
]->Format
;
1042 if ( rmesa
->state
.texture
.unit
[unit
].format
!= format
||
1043 rmesa
->state
.texture
.unit
[unit
].envMode
!= texUnit
->EnvMode
) {
1044 rmesa
->state
.texture
.unit
[unit
].format
= format
;
1045 rmesa
->state
.texture
.unit
[unit
].envMode
= texUnit
->EnvMode
;
1046 if ( ! radeonUpdateTextureEnv( ctx
, unit
) ) {
1051 FALLBACK( rmesa
, RADEON_FALLBACK_BORDER_MODE
, t
->border_fallback
);
1052 return !t
->border_fallback
;
1057 static GLboolean
radeonUpdateTextureUnit( GLcontext
*ctx
, int unit
)
1059 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
1061 TCL_FALLBACK( ctx
, RADEON_TCL_FALLBACK_TEXRECT_0
<< unit
, 0 );
1063 if ( texUnit
->_ReallyEnabled
& (TEXTURE_RECT_BIT
) ) {
1064 TCL_FALLBACK( ctx
, RADEON_TCL_FALLBACK_TEXRECT_0
<< unit
, 1 );
1066 return (enable_tex_rect( ctx
, unit
) &&
1067 update_tex_common( ctx
, unit
));
1069 else if ( texUnit
->_ReallyEnabled
& (TEXTURE_1D_BIT
| TEXTURE_2D_BIT
) ) {
1070 return (enable_tex_2d( ctx
, unit
) &&
1071 update_tex_common( ctx
, unit
));
1073 else if ( texUnit
->_ReallyEnabled
) {
1077 disable_tex( ctx
, unit
);
1082 void radeonUpdateTextureState( GLcontext
*ctx
)
1084 radeonContextPtr rmesa
= RADEON_CONTEXT(ctx
);
1087 ok
= (radeonUpdateTextureUnit( ctx
, 0 ) &&
1088 radeonUpdateTextureUnit( ctx
, 1 ));
1090 FALLBACK( rmesa
, RADEON_FALLBACK_TEXTURE
, !ok
);
1092 if (rmesa
->TclFallback
)
1093 radeonChooseVertexState( ctx
);