mesa: remove unused _mesa_init_teximage_fields() target parameter
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_texstate.c
1 /**************************************************************************
2
3 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
4 VA Linux Systems Inc., Fremont, California.
5
6 All Rights Reserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Kevin E. Martin <martin@valinux.com>
33 * Gareth Hughes <gareth@valinux.com>
34 */
35
36 #include "main/glheader.h"
37 #include "main/imports.h"
38 #include "main/colormac.h"
39 #include "main/context.h"
40 #include "main/macros.h"
41 #include "main/teximage.h"
42 #include "main/texstate.h"
43 #include "main/texobj.h"
44 #include "main/enums.h"
45
46 #include "radeon_context.h"
47 #include "radeon_mipmap_tree.h"
48 #include "radeon_state.h"
49 #include "radeon_ioctl.h"
50 #include "radeon_swtcl.h"
51 #include "radeon_tex.h"
52 #include "radeon_tcl.h"
53
54
55 #define RADEON_TXFORMAT_A8 RADEON_TXFORMAT_I8
56 #define RADEON_TXFORMAT_L8 RADEON_TXFORMAT_I8
57 #define RADEON_TXFORMAT_AL88 RADEON_TXFORMAT_AI88
58 #define RADEON_TXFORMAT_YCBCR RADEON_TXFORMAT_YVYU422
59 #define RADEON_TXFORMAT_YCBCR_REV RADEON_TXFORMAT_VYUY422
60 #define RADEON_TXFORMAT_RGB_DXT1 RADEON_TXFORMAT_DXT1
61 #define RADEON_TXFORMAT_RGBA_DXT1 RADEON_TXFORMAT_DXT1
62 #define RADEON_TXFORMAT_RGBA_DXT3 RADEON_TXFORMAT_DXT23
63 #define RADEON_TXFORMAT_RGBA_DXT5 RADEON_TXFORMAT_DXT45
64
65 #define _COLOR(f) \
66 [ MESA_FORMAT_ ## f ] = { RADEON_TXFORMAT_ ## f, 0 }
67 #define _COLOR_REV(f) \
68 [ MESA_FORMAT_ ## f ## _REV ] = { RADEON_TXFORMAT_ ## f, 0 }
69 #define _ALPHA(f) \
70 [ MESA_FORMAT_ ## f ] = { RADEON_TXFORMAT_ ## f | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 }
71 #define _ALPHA_REV(f) \
72 [ MESA_FORMAT_ ## f ## _REV ] = { RADEON_TXFORMAT_ ## f | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 }
73 #define _YUV(f) \
74 [ MESA_FORMAT_ ## f ] = { RADEON_TXFORMAT_ ## f, RADEON_YUV_TO_RGB }
75 #define _INVALID(f) \
76 [ MESA_FORMAT_ ## f ] = { 0xffffffff, 0 }
77 #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5) \
78 && (tx_table[f].format != 0xffffffff) )
79
80 struct tx_table {
81 GLuint format, filter;
82 };
83
84 /* XXX verify this table against MESA_FORMAT_x values */
85 static const struct tx_table tx_table[] =
86 {
87 _INVALID(NONE), /* MESA_FORMAT_NONE */
88 _ALPHA(RGBA8888),
89 _ALPHA_REV(RGBA8888),
90 _ALPHA(ARGB8888),
91 _ALPHA_REV(ARGB8888),
92 [ MESA_FORMAT_RGB888 ] = { RADEON_TXFORMAT_ARGB8888, 0 },
93 _COLOR(RGB565),
94 _COLOR_REV(RGB565),
95 _ALPHA(ARGB4444),
96 _ALPHA_REV(ARGB4444),
97 _ALPHA(ARGB1555),
98 _ALPHA_REV(ARGB1555),
99 _ALPHA(AL88),
100 _ALPHA_REV(AL88),
101 _ALPHA(A8),
102 _COLOR(L8),
103 _ALPHA(I8),
104 _YUV(YCBCR),
105 _YUV(YCBCR_REV),
106 _INVALID(RGB_FXT1),
107 _INVALID(RGBA_FXT1),
108 _COLOR(RGB_DXT1),
109 _ALPHA(RGBA_DXT1),
110 _ALPHA(RGBA_DXT3),
111 _ALPHA(RGBA_DXT5),
112 };
113
114 #undef _COLOR
115 #undef _ALPHA
116 #undef _INVALID
117
118 /* ================================================================
119 * Texture combine functions
120 */
121
122 /* GL_ARB_texture_env_combine support
123 */
124
125 /* The color tables have combine functions for GL_SRC_COLOR,
126 * GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
127 */
128 static GLuint radeon_texture_color[][RADEON_MAX_TEXTURE_UNITS] =
129 {
130 {
131 RADEON_COLOR_ARG_A_T0_COLOR,
132 RADEON_COLOR_ARG_A_T1_COLOR,
133 RADEON_COLOR_ARG_A_T2_COLOR
134 },
135 {
136 RADEON_COLOR_ARG_A_T0_COLOR | RADEON_COMP_ARG_A,
137 RADEON_COLOR_ARG_A_T1_COLOR | RADEON_COMP_ARG_A,
138 RADEON_COLOR_ARG_A_T2_COLOR | RADEON_COMP_ARG_A
139 },
140 {
141 RADEON_COLOR_ARG_A_T0_ALPHA,
142 RADEON_COLOR_ARG_A_T1_ALPHA,
143 RADEON_COLOR_ARG_A_T2_ALPHA
144 },
145 {
146 RADEON_COLOR_ARG_A_T0_ALPHA | RADEON_COMP_ARG_A,
147 RADEON_COLOR_ARG_A_T1_ALPHA | RADEON_COMP_ARG_A,
148 RADEON_COLOR_ARG_A_T2_ALPHA | RADEON_COMP_ARG_A
149 },
150 };
151
152 static GLuint radeon_tfactor_color[] =
153 {
154 RADEON_COLOR_ARG_A_TFACTOR_COLOR,
155 RADEON_COLOR_ARG_A_TFACTOR_COLOR | RADEON_COMP_ARG_A,
156 RADEON_COLOR_ARG_A_TFACTOR_ALPHA,
157 RADEON_COLOR_ARG_A_TFACTOR_ALPHA | RADEON_COMP_ARG_A
158 };
159
160 static GLuint radeon_primary_color[] =
161 {
162 RADEON_COLOR_ARG_A_DIFFUSE_COLOR,
163 RADEON_COLOR_ARG_A_DIFFUSE_COLOR | RADEON_COMP_ARG_A,
164 RADEON_COLOR_ARG_A_DIFFUSE_ALPHA,
165 RADEON_COLOR_ARG_A_DIFFUSE_ALPHA | RADEON_COMP_ARG_A
166 };
167
168 static GLuint radeon_previous_color[] =
169 {
170 RADEON_COLOR_ARG_A_CURRENT_COLOR,
171 RADEON_COLOR_ARG_A_CURRENT_COLOR | RADEON_COMP_ARG_A,
172 RADEON_COLOR_ARG_A_CURRENT_ALPHA,
173 RADEON_COLOR_ARG_A_CURRENT_ALPHA | RADEON_COMP_ARG_A
174 };
175
176 /* GL_ZERO table - indices 0-3
177 * GL_ONE table - indices 1-4
178 */
179 static GLuint radeon_zero_color[] =
180 {
181 RADEON_COLOR_ARG_A_ZERO,
182 RADEON_COLOR_ARG_A_ZERO | RADEON_COMP_ARG_A,
183 RADEON_COLOR_ARG_A_ZERO,
184 RADEON_COLOR_ARG_A_ZERO | RADEON_COMP_ARG_A,
185 RADEON_COLOR_ARG_A_ZERO
186 };
187
188
189 /* The alpha tables only have GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
190 */
191 static GLuint radeon_texture_alpha[][RADEON_MAX_TEXTURE_UNITS] =
192 {
193 {
194 RADEON_ALPHA_ARG_A_T0_ALPHA,
195 RADEON_ALPHA_ARG_A_T1_ALPHA,
196 RADEON_ALPHA_ARG_A_T2_ALPHA
197 },
198 {
199 RADEON_ALPHA_ARG_A_T0_ALPHA | RADEON_COMP_ARG_A,
200 RADEON_ALPHA_ARG_A_T1_ALPHA | RADEON_COMP_ARG_A,
201 RADEON_ALPHA_ARG_A_T2_ALPHA | RADEON_COMP_ARG_A
202 },
203 };
204
205 static GLuint radeon_tfactor_alpha[] =
206 {
207 RADEON_ALPHA_ARG_A_TFACTOR_ALPHA,
208 RADEON_ALPHA_ARG_A_TFACTOR_ALPHA | RADEON_COMP_ARG_A
209 };
210
211 static GLuint radeon_primary_alpha[] =
212 {
213 RADEON_ALPHA_ARG_A_DIFFUSE_ALPHA,
214 RADEON_ALPHA_ARG_A_DIFFUSE_ALPHA | RADEON_COMP_ARG_A
215 };
216
217 static GLuint radeon_previous_alpha[] =
218 {
219 RADEON_ALPHA_ARG_A_CURRENT_ALPHA,
220 RADEON_ALPHA_ARG_A_CURRENT_ALPHA | RADEON_COMP_ARG_A
221 };
222
223 /* GL_ZERO table - indices 0-1
224 * GL_ONE table - indices 1-2
225 */
226 static GLuint radeon_zero_alpha[] =
227 {
228 RADEON_ALPHA_ARG_A_ZERO,
229 RADEON_ALPHA_ARG_A_ZERO | RADEON_COMP_ARG_A,
230 RADEON_ALPHA_ARG_A_ZERO
231 };
232
233
234 /* Extract the arg from slot A, shift it into the correct argument slot
235 * and set the corresponding complement bit.
236 */
237 #define RADEON_COLOR_ARG( n, arg ) \
238 do { \
239 color_combine |= \
240 ((color_arg[n] & RADEON_COLOR_ARG_MASK) \
241 << RADEON_COLOR_ARG_##arg##_SHIFT); \
242 color_combine |= \
243 ((color_arg[n] >> RADEON_COMP_ARG_SHIFT) \
244 << RADEON_COMP_ARG_##arg##_SHIFT); \
245 } while (0)
246
247 #define RADEON_ALPHA_ARG( n, arg ) \
248 do { \
249 alpha_combine |= \
250 ((alpha_arg[n] & RADEON_ALPHA_ARG_MASK) \
251 << RADEON_ALPHA_ARG_##arg##_SHIFT); \
252 alpha_combine |= \
253 ((alpha_arg[n] >> RADEON_COMP_ARG_SHIFT) \
254 << RADEON_COMP_ARG_##arg##_SHIFT); \
255 } while (0)
256
257
258 /* ================================================================
259 * Texture unit state management
260 */
261
262 static GLboolean radeonUpdateTextureEnv( struct gl_context *ctx, int unit )
263 {
264 r100ContextPtr rmesa = R100_CONTEXT(ctx);
265 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
266 GLuint color_combine, alpha_combine;
267 const GLuint color_combine0 = RADEON_COLOR_ARG_A_ZERO | RADEON_COLOR_ARG_B_ZERO
268 | RADEON_COLOR_ARG_C_CURRENT_COLOR | RADEON_BLEND_CTL_ADD
269 | RADEON_SCALE_1X | RADEON_CLAMP_TX;
270 const GLuint alpha_combine0 = RADEON_ALPHA_ARG_A_ZERO | RADEON_ALPHA_ARG_B_ZERO
271 | RADEON_ALPHA_ARG_C_CURRENT_ALPHA | RADEON_BLEND_CTL_ADD
272 | RADEON_SCALE_1X | RADEON_CLAMP_TX;
273
274
275 /* texUnit->_Current can be NULL if and only if the texture unit is
276 * not actually enabled.
277 */
278 assert( (texUnit->_ReallyEnabled == 0)
279 || (texUnit->_Current != NULL) );
280
281 if ( RADEON_DEBUG & RADEON_TEXTURE ) {
282 fprintf( stderr, "%s( %p, %d )\n", __FUNCTION__, (void *)ctx, unit );
283 }
284
285 /* Set the texture environment state. Isn't this nice and clean?
286 * The chip will automagically set the texture alpha to 0xff when
287 * the texture format does not include an alpha component. This
288 * reduces the amount of special-casing we have to do, alpha-only
289 * textures being a notable exception. Doesn't work for luminance
290 * textures realized with I8 and ALPHA_IN_MAP not set neither (on r100).
291 */
292 /* Don't cache these results.
293 */
294 rmesa->state.texture.unit[unit].format = 0;
295 rmesa->state.texture.unit[unit].envMode = 0;
296
297 if ( !texUnit->_ReallyEnabled ) {
298 color_combine = color_combine0;
299 alpha_combine = alpha_combine0;
300 }
301 else {
302 GLuint color_arg[3], alpha_arg[3];
303 GLuint i;
304 const GLuint numColorArgs = texUnit->_CurrentCombine->_NumArgsRGB;
305 const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
306 GLuint RGBshift = texUnit->_CurrentCombine->ScaleShiftRGB;
307 GLuint Ashift = texUnit->_CurrentCombine->ScaleShiftA;
308
309
310 /* Step 1:
311 * Extract the color and alpha combine function arguments.
312 */
313 for ( i = 0 ; i < numColorArgs ; i++ ) {
314 const GLint op = texUnit->_CurrentCombine->OperandRGB[i] - GL_SRC_COLOR;
315 const GLuint srcRGBi = texUnit->_CurrentCombine->SourceRGB[i];
316 assert(op >= 0);
317 assert(op <= 3);
318 switch ( srcRGBi ) {
319 case GL_TEXTURE:
320 if (texUnit->_Current->Image[0][0]->_BaseFormat == GL_ALPHA)
321 color_arg[i] = radeon_zero_color[op];
322 else
323 color_arg[i] = radeon_texture_color[op][unit];
324 break;
325 case GL_CONSTANT:
326 color_arg[i] = radeon_tfactor_color[op];
327 break;
328 case GL_PRIMARY_COLOR:
329 color_arg[i] = radeon_primary_color[op];
330 break;
331 case GL_PREVIOUS:
332 color_arg[i] = radeon_previous_color[op];
333 break;
334 case GL_ZERO:
335 color_arg[i] = radeon_zero_color[op];
336 break;
337 case GL_ONE:
338 color_arg[i] = radeon_zero_color[op+1];
339 break;
340 case GL_TEXTURE0:
341 case GL_TEXTURE1:
342 case GL_TEXTURE2: {
343 GLuint txunit = srcRGBi - GL_TEXTURE0;
344 if (ctx->Texture.Unit[txunit]._Current->Image[0][0]->_BaseFormat == GL_ALPHA)
345 color_arg[i] = radeon_zero_color[op];
346 else
347 /* implement ogl 1.4/1.5 core spec here, not specification of
348 * GL_ARB_texture_env_crossbar (which would require disabling blending
349 * instead of undefined results when referencing not enabled texunit) */
350 color_arg[i] = radeon_texture_color[op][txunit];
351 }
352 break;
353 default:
354 return GL_FALSE;
355 }
356 }
357
358 for ( i = 0 ; i < numAlphaArgs ; i++ ) {
359 const GLint op = texUnit->_CurrentCombine->OperandA[i] - GL_SRC_ALPHA;
360 const GLuint srcAi = texUnit->_CurrentCombine->SourceA[i];
361 assert(op >= 0);
362 assert(op <= 1);
363 switch ( srcAi ) {
364 case GL_TEXTURE:
365 if (texUnit->_Current->Image[0][0]->_BaseFormat == GL_LUMINANCE)
366 alpha_arg[i] = radeon_zero_alpha[op+1];
367 else
368 alpha_arg[i] = radeon_texture_alpha[op][unit];
369 break;
370 case GL_CONSTANT:
371 alpha_arg[i] = radeon_tfactor_alpha[op];
372 break;
373 case GL_PRIMARY_COLOR:
374 alpha_arg[i] = radeon_primary_alpha[op];
375 break;
376 case GL_PREVIOUS:
377 alpha_arg[i] = radeon_previous_alpha[op];
378 break;
379 case GL_ZERO:
380 alpha_arg[i] = radeon_zero_alpha[op];
381 break;
382 case GL_ONE:
383 alpha_arg[i] = radeon_zero_alpha[op+1];
384 break;
385 case GL_TEXTURE0:
386 case GL_TEXTURE1:
387 case GL_TEXTURE2: {
388 GLuint txunit = srcAi - GL_TEXTURE0;
389 if (ctx->Texture.Unit[txunit]._Current->Image[0][0]->_BaseFormat == GL_LUMINANCE)
390 alpha_arg[i] = radeon_zero_alpha[op+1];
391 else
392 alpha_arg[i] = radeon_texture_alpha[op][txunit];
393 }
394 break;
395 default:
396 return GL_FALSE;
397 }
398 }
399
400 /* Step 2:
401 * Build up the color and alpha combine functions.
402 */
403 switch ( texUnit->_CurrentCombine->ModeRGB ) {
404 case GL_REPLACE:
405 color_combine = (RADEON_COLOR_ARG_A_ZERO |
406 RADEON_COLOR_ARG_B_ZERO |
407 RADEON_BLEND_CTL_ADD |
408 RADEON_CLAMP_TX);
409 RADEON_COLOR_ARG( 0, C );
410 break;
411 case GL_MODULATE:
412 color_combine = (RADEON_COLOR_ARG_C_ZERO |
413 RADEON_BLEND_CTL_ADD |
414 RADEON_CLAMP_TX);
415 RADEON_COLOR_ARG( 0, A );
416 RADEON_COLOR_ARG( 1, B );
417 break;
418 case GL_ADD:
419 color_combine = (RADEON_COLOR_ARG_B_ZERO |
420 RADEON_COMP_ARG_B |
421 RADEON_BLEND_CTL_ADD |
422 RADEON_CLAMP_TX);
423 RADEON_COLOR_ARG( 0, A );
424 RADEON_COLOR_ARG( 1, C );
425 break;
426 case GL_ADD_SIGNED:
427 color_combine = (RADEON_COLOR_ARG_B_ZERO |
428 RADEON_COMP_ARG_B |
429 RADEON_BLEND_CTL_ADDSIGNED |
430 RADEON_CLAMP_TX);
431 RADEON_COLOR_ARG( 0, A );
432 RADEON_COLOR_ARG( 1, C );
433 break;
434 case GL_SUBTRACT:
435 color_combine = (RADEON_COLOR_ARG_B_ZERO |
436 RADEON_COMP_ARG_B |
437 RADEON_BLEND_CTL_SUBTRACT |
438 RADEON_CLAMP_TX);
439 RADEON_COLOR_ARG( 0, A );
440 RADEON_COLOR_ARG( 1, C );
441 break;
442 case GL_INTERPOLATE:
443 color_combine = (RADEON_BLEND_CTL_BLEND |
444 RADEON_CLAMP_TX);
445 RADEON_COLOR_ARG( 0, B );
446 RADEON_COLOR_ARG( 1, A );
447 RADEON_COLOR_ARG( 2, C );
448 break;
449
450 case GL_DOT3_RGB_EXT:
451 case GL_DOT3_RGBA_EXT:
452 /* The EXT version of the DOT3 extension does not support the
453 * scale factor, but the ARB version (and the version in OpenGL
454 * 1.3) does.
455 */
456 RGBshift = 0;
457 /* FALLTHROUGH */
458
459 case GL_DOT3_RGB:
460 case GL_DOT3_RGBA:
461 /* The R100 / RV200 only support a 1X multiplier in hardware
462 * w/the ARB version.
463 */
464 if ( RGBshift != (RADEON_SCALE_1X >> RADEON_SCALE_SHIFT) ) {
465 return GL_FALSE;
466 }
467
468 RGBshift += 2;
469 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT)
470 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ) {
471 /* is it necessary to set this or will it be ignored anyway? */
472 Ashift = RGBshift;
473 }
474
475 color_combine = (RADEON_COLOR_ARG_C_ZERO |
476 RADEON_BLEND_CTL_DOT3 |
477 RADEON_CLAMP_TX);
478 RADEON_COLOR_ARG( 0, A );
479 RADEON_COLOR_ARG( 1, B );
480 break;
481
482 case GL_MODULATE_ADD_ATI:
483 color_combine = (RADEON_BLEND_CTL_ADD |
484 RADEON_CLAMP_TX);
485 RADEON_COLOR_ARG( 0, A );
486 RADEON_COLOR_ARG( 1, C );
487 RADEON_COLOR_ARG( 2, B );
488 break;
489 case GL_MODULATE_SIGNED_ADD_ATI:
490 color_combine = (RADEON_BLEND_CTL_ADDSIGNED |
491 RADEON_CLAMP_TX);
492 RADEON_COLOR_ARG( 0, A );
493 RADEON_COLOR_ARG( 1, C );
494 RADEON_COLOR_ARG( 2, B );
495 break;
496 case GL_MODULATE_SUBTRACT_ATI:
497 color_combine = (RADEON_BLEND_CTL_SUBTRACT |
498 RADEON_CLAMP_TX);
499 RADEON_COLOR_ARG( 0, A );
500 RADEON_COLOR_ARG( 1, C );
501 RADEON_COLOR_ARG( 2, B );
502 break;
503 default:
504 return GL_FALSE;
505 }
506
507 switch ( texUnit->_CurrentCombine->ModeA ) {
508 case GL_REPLACE:
509 alpha_combine = (RADEON_ALPHA_ARG_A_ZERO |
510 RADEON_ALPHA_ARG_B_ZERO |
511 RADEON_BLEND_CTL_ADD |
512 RADEON_CLAMP_TX);
513 RADEON_ALPHA_ARG( 0, C );
514 break;
515 case GL_MODULATE:
516 alpha_combine = (RADEON_ALPHA_ARG_C_ZERO |
517 RADEON_BLEND_CTL_ADD |
518 RADEON_CLAMP_TX);
519 RADEON_ALPHA_ARG( 0, A );
520 RADEON_ALPHA_ARG( 1, B );
521 break;
522 case GL_ADD:
523 alpha_combine = (RADEON_ALPHA_ARG_B_ZERO |
524 RADEON_COMP_ARG_B |
525 RADEON_BLEND_CTL_ADD |
526 RADEON_CLAMP_TX);
527 RADEON_ALPHA_ARG( 0, A );
528 RADEON_ALPHA_ARG( 1, C );
529 break;
530 case GL_ADD_SIGNED:
531 alpha_combine = (RADEON_ALPHA_ARG_B_ZERO |
532 RADEON_COMP_ARG_B |
533 RADEON_BLEND_CTL_ADDSIGNED |
534 RADEON_CLAMP_TX);
535 RADEON_ALPHA_ARG( 0, A );
536 RADEON_ALPHA_ARG( 1, C );
537 break;
538 case GL_SUBTRACT:
539 alpha_combine = (RADEON_COLOR_ARG_B_ZERO |
540 RADEON_COMP_ARG_B |
541 RADEON_BLEND_CTL_SUBTRACT |
542 RADEON_CLAMP_TX);
543 RADEON_ALPHA_ARG( 0, A );
544 RADEON_ALPHA_ARG( 1, C );
545 break;
546 case GL_INTERPOLATE:
547 alpha_combine = (RADEON_BLEND_CTL_BLEND |
548 RADEON_CLAMP_TX);
549 RADEON_ALPHA_ARG( 0, B );
550 RADEON_ALPHA_ARG( 1, A );
551 RADEON_ALPHA_ARG( 2, C );
552 break;
553
554 case GL_MODULATE_ADD_ATI:
555 alpha_combine = (RADEON_BLEND_CTL_ADD |
556 RADEON_CLAMP_TX);
557 RADEON_ALPHA_ARG( 0, A );
558 RADEON_ALPHA_ARG( 1, C );
559 RADEON_ALPHA_ARG( 2, B );
560 break;
561 case GL_MODULATE_SIGNED_ADD_ATI:
562 alpha_combine = (RADEON_BLEND_CTL_ADDSIGNED |
563 RADEON_CLAMP_TX);
564 RADEON_ALPHA_ARG( 0, A );
565 RADEON_ALPHA_ARG( 1, C );
566 RADEON_ALPHA_ARG( 2, B );
567 break;
568 case GL_MODULATE_SUBTRACT_ATI:
569 alpha_combine = (RADEON_BLEND_CTL_SUBTRACT |
570 RADEON_CLAMP_TX);
571 RADEON_ALPHA_ARG( 0, A );
572 RADEON_ALPHA_ARG( 1, C );
573 RADEON_ALPHA_ARG( 2, B );
574 break;
575 default:
576 return GL_FALSE;
577 }
578
579 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGB_EXT)
580 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGB) ) {
581 alpha_combine |= RADEON_DOT_ALPHA_DONT_REPLICATE;
582 }
583
584 /* Step 3:
585 * Apply the scale factor.
586 */
587 color_combine |= (RGBshift << RADEON_SCALE_SHIFT);
588 alpha_combine |= (Ashift << RADEON_SCALE_SHIFT);
589
590 /* All done!
591 */
592 }
593
594 if ( rmesa->hw.tex[unit].cmd[TEX_PP_TXCBLEND] != color_combine ||
595 rmesa->hw.tex[unit].cmd[TEX_PP_TXABLEND] != alpha_combine ) {
596 RADEON_STATECHANGE( rmesa, tex[unit] );
597 rmesa->hw.tex[unit].cmd[TEX_PP_TXCBLEND] = color_combine;
598 rmesa->hw.tex[unit].cmd[TEX_PP_TXABLEND] = alpha_combine;
599 }
600
601 return GL_TRUE;
602 }
603
604 void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format,
605 __DRIdrawable *dPriv)
606 {
607 struct gl_texture_unit *texUnit;
608 struct gl_texture_object *texObj;
609 struct gl_texture_image *texImage;
610 struct radeon_renderbuffer *rb;
611 radeon_texture_image *rImage;
612 radeonContextPtr radeon;
613 struct radeon_framebuffer *rfb;
614 radeonTexObjPtr t;
615 uint32_t pitch_val;
616 gl_format texFormat;
617
618 radeon = pDRICtx->driverPrivate;
619
620 rfb = dPriv->driverPrivate;
621 texUnit = _mesa_get_current_tex_unit(radeon->glCtx);
622 texObj = _mesa_select_tex_object(radeon->glCtx, texUnit, target);
623 texImage = _mesa_get_tex_image(radeon->glCtx, texObj, target, 0);
624
625 rImage = get_radeon_texture_image(texImage);
626 t = radeon_tex_obj(texObj);
627 if (t == NULL) {
628 return;
629 }
630
631 radeon_update_renderbuffers(pDRICtx, dPriv, GL_TRUE);
632 rb = rfb->color_rb[0];
633 if (rb->bo == NULL) {
634 /* Failed to BO for the buffer */
635 return;
636 }
637
638 _mesa_lock_texture(radeon->glCtx, texObj);
639 if (t->bo) {
640 radeon_bo_unref(t->bo);
641 t->bo = NULL;
642 }
643 if (rImage->bo) {
644 radeon_bo_unref(rImage->bo);
645 rImage->bo = NULL;
646 }
647
648 radeon_miptree_unreference(&t->mt);
649 radeon_miptree_unreference(&rImage->mt);
650
651 rImage->bo = rb->bo;
652 radeon_bo_ref(rImage->bo);
653 t->bo = rb->bo;
654 radeon_bo_ref(t->bo);
655 t->tile_bits = 0;
656 t->image_override = GL_TRUE;
657 t->override_offset = 0;
658 switch (rb->cpp) {
659 case 4:
660 if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
661 t->pp_txformat = tx_table[MESA_FORMAT_RGB888].format;
662 texFormat = MESA_FORMAT_RGB888;
663 }
664 else {
665 t->pp_txformat = tx_table[MESA_FORMAT_ARGB8888].format;
666 texFormat = MESA_FORMAT_ARGB8888;
667 }
668 t->pp_txfilter |= tx_table[MESA_FORMAT_ARGB8888].filter;
669 break;
670 case 3:
671 default:
672 texFormat = MESA_FORMAT_RGB888;
673 t->pp_txformat = tx_table[MESA_FORMAT_RGB888].format;
674 t->pp_txfilter |= tx_table[MESA_FORMAT_RGB888].filter;
675 break;
676 case 2:
677 texFormat = MESA_FORMAT_RGB565;
678 t->pp_txformat = tx_table[MESA_FORMAT_RGB565].format;
679 t->pp_txfilter |= tx_table[MESA_FORMAT_RGB565].filter;
680 break;
681 }
682
683 _mesa_init_teximage_fields(radeon->glCtx, texImage,
684 rb->base.Width, rb->base.Height, 1, 0,
685 rb->cpp, texFormat);
686 rImage->base.RowStride = rb->pitch / rb->cpp;
687
688 t->pp_txpitch &= (1 << 13) -1;
689 pitch_val = rb->pitch;
690
691 t->pp_txsize = ((rb->base.Width - 1) << RADEON_TEX_USIZE_SHIFT)
692 | ((rb->base.Height - 1) << RADEON_TEX_VSIZE_SHIFT);
693 if (target == GL_TEXTURE_RECTANGLE_NV) {
694 t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2;
695 t->pp_txpitch = pitch_val;
696 t->pp_txpitch -= 32;
697 } else {
698 t->pp_txformat &= ~(RADEON_TXFORMAT_WIDTH_MASK |
699 RADEON_TXFORMAT_HEIGHT_MASK |
700 RADEON_TXFORMAT_CUBIC_MAP_ENABLE |
701 RADEON_TXFORMAT_F5_WIDTH_MASK |
702 RADEON_TXFORMAT_F5_HEIGHT_MASK);
703 t->pp_txformat |= ((texImage->WidthLog2 << RADEON_TXFORMAT_WIDTH_SHIFT) |
704 (texImage->HeightLog2 << RADEON_TXFORMAT_HEIGHT_SHIFT));
705 }
706 t->validated = GL_TRUE;
707 _mesa_unlock_texture(radeon->glCtx, texObj);
708 return;
709 }
710
711
712 void radeonSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
713 {
714 radeonSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
715 }
716
717
718 #define TEXOBJ_TXFILTER_MASK (RADEON_MAX_MIP_LEVEL_MASK | \
719 RADEON_MIN_FILTER_MASK | \
720 RADEON_MAG_FILTER_MASK | \
721 RADEON_MAX_ANISO_MASK | \
722 RADEON_YUV_TO_RGB | \
723 RADEON_YUV_TEMPERATURE_MASK | \
724 RADEON_CLAMP_S_MASK | \
725 RADEON_CLAMP_T_MASK | \
726 RADEON_BORDER_MODE_D3D )
727
728 #define TEXOBJ_TXFORMAT_MASK (RADEON_TXFORMAT_WIDTH_MASK | \
729 RADEON_TXFORMAT_HEIGHT_MASK | \
730 RADEON_TXFORMAT_FORMAT_MASK | \
731 RADEON_TXFORMAT_F5_WIDTH_MASK | \
732 RADEON_TXFORMAT_F5_HEIGHT_MASK | \
733 RADEON_TXFORMAT_ALPHA_IN_MAP | \
734 RADEON_TXFORMAT_CUBIC_MAP_ENABLE | \
735 RADEON_TXFORMAT_NON_POWER2)
736
737
738 static void disable_tex_obj_state( r100ContextPtr rmesa,
739 int unit )
740 {
741 RADEON_STATECHANGE( rmesa, tex[unit] );
742
743 RADEON_STATECHANGE( rmesa, tcl );
744 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~(RADEON_ST_BIT(unit) |
745 RADEON_Q_BIT(unit));
746
747 if (rmesa->radeon.TclFallback & (RADEON_TCL_FALLBACK_TEXGEN_0<<unit)) {
748 TCL_FALLBACK( rmesa->radeon.glCtx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), GL_FALSE);
749 rmesa->recheck_texgen[unit] = GL_TRUE;
750 }
751
752 if (rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT] & RADEON_TXFORMAT_CUBIC_MAP_ENABLE) {
753 /* this seems to be a genuine (r100 only?) hw bug. Need to remove the
754 cubic_map bit on unit 2 when the unit is disabled, otherwise every
755 2nd (2d) mipmap on unit 0 will be broken (may not be needed for other
756 units, better be safe than sorry though).*/
757 RADEON_STATECHANGE( rmesa, tex[unit] );
758 rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT] &= ~RADEON_TXFORMAT_CUBIC_MAP_ENABLE;
759 }
760
761 {
762 GLuint inputshift = RADEON_TEXGEN_0_INPUT_SHIFT + unit*4;
763 GLuint tmp = rmesa->TexGenEnabled;
764
765 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE<<unit);
766 rmesa->TexGenEnabled &= ~(RADEON_TEXMAT_0_ENABLE<<unit);
767 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_INPUT_MASK<<inputshift);
768 rmesa->TexGenNeedNormals[unit] = 0;
769 rmesa->TexGenEnabled |=
770 (RADEON_TEXGEN_INPUT_TEXCOORD_0+unit) << inputshift;
771
772 if (tmp != rmesa->TexGenEnabled) {
773 rmesa->recheck_texgen[unit] = GL_TRUE;
774 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
775 }
776 }
777 }
778
779 static void import_tex_obj_state( r100ContextPtr rmesa,
780 int unit,
781 radeonTexObjPtr texobj )
782 {
783 /* do not use RADEON_DB_STATE to avoid stale texture caches */
784 uint32_t *cmd = &rmesa->hw.tex[unit].cmd[TEX_CMD_0];
785 GLuint se_coord_fmt = rmesa->hw.set.cmd[SET_SE_COORDFMT];
786
787 RADEON_STATECHANGE( rmesa, tex[unit] );
788
789 cmd[TEX_PP_TXFILTER] &= ~TEXOBJ_TXFILTER_MASK;
790 cmd[TEX_PP_TXFILTER] |= texobj->pp_txfilter & TEXOBJ_TXFILTER_MASK;
791 cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
792 cmd[TEX_PP_TXFORMAT] |= texobj->pp_txformat & TEXOBJ_TXFORMAT_MASK;
793 cmd[TEX_PP_BORDER_COLOR] = texobj->pp_border_color;
794
795 if (texobj->pp_txformat & RADEON_TXFORMAT_NON_POWER2) {
796 uint32_t *txr_cmd = &rmesa->hw.txr[unit].cmd[TXR_CMD_0];
797 txr_cmd[TXR_PP_TEX_SIZE] = texobj->pp_txsize; /* NPOT only! */
798 txr_cmd[TXR_PP_TEX_PITCH] = texobj->pp_txpitch; /* NPOT only! */
799 RADEON_STATECHANGE( rmesa, txr[unit] );
800 }
801
802 if (texobj->base.Target == GL_TEXTURE_RECTANGLE_NV) {
803 se_coord_fmt |= RADEON_VTX_ST0_NONPARAMETRIC << unit;
804 }
805 else {
806 se_coord_fmt &= ~(RADEON_VTX_ST0_NONPARAMETRIC << unit);
807
808 if (texobj->base.Target == GL_TEXTURE_CUBE_MAP) {
809 uint32_t *cube_cmd = &rmesa->hw.cube[unit].cmd[CUBE_CMD_0];
810
811 RADEON_STATECHANGE( rmesa, cube[unit] );
812 cube_cmd[CUBE_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
813 /* state filled out in the cube_emit */
814 }
815 }
816
817 if (se_coord_fmt != rmesa->hw.set.cmd[SET_SE_COORDFMT]) {
818 RADEON_STATECHANGE( rmesa, set );
819 rmesa->hw.set.cmd[SET_SE_COORDFMT] = se_coord_fmt;
820 }
821
822 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
823 }
824
825
826 static void set_texgen_matrix( r100ContextPtr rmesa,
827 GLuint unit,
828 const GLfloat *s_plane,
829 const GLfloat *t_plane,
830 const GLfloat *r_plane,
831 const GLfloat *q_plane )
832 {
833 rmesa->TexGenMatrix[unit].m[0] = s_plane[0];
834 rmesa->TexGenMatrix[unit].m[4] = s_plane[1];
835 rmesa->TexGenMatrix[unit].m[8] = s_plane[2];
836 rmesa->TexGenMatrix[unit].m[12] = s_plane[3];
837
838 rmesa->TexGenMatrix[unit].m[1] = t_plane[0];
839 rmesa->TexGenMatrix[unit].m[5] = t_plane[1];
840 rmesa->TexGenMatrix[unit].m[9] = t_plane[2];
841 rmesa->TexGenMatrix[unit].m[13] = t_plane[3];
842
843 rmesa->TexGenMatrix[unit].m[2] = r_plane[0];
844 rmesa->TexGenMatrix[unit].m[6] = r_plane[1];
845 rmesa->TexGenMatrix[unit].m[10] = r_plane[2];
846 rmesa->TexGenMatrix[unit].m[14] = r_plane[3];
847
848 rmesa->TexGenMatrix[unit].m[3] = q_plane[0];
849 rmesa->TexGenMatrix[unit].m[7] = q_plane[1];
850 rmesa->TexGenMatrix[unit].m[11] = q_plane[2];
851 rmesa->TexGenMatrix[unit].m[15] = q_plane[3];
852
853 rmesa->TexGenEnabled |= RADEON_TEXMAT_0_ENABLE << unit;
854 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
855 }
856
857 /* Returns GL_FALSE if fallback required.
858 */
859 static GLboolean radeon_validate_texgen( struct gl_context *ctx, GLuint unit )
860 {
861 r100ContextPtr rmesa = R100_CONTEXT(ctx);
862 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
863 GLuint inputshift = RADEON_TEXGEN_0_INPUT_SHIFT + unit*4;
864 GLuint tmp = rmesa->TexGenEnabled;
865 static const GLfloat reflect[16] = {
866 -1, 0, 0, 0,
867 0, -1, 0, 0,
868 0, 0, -1, 0,
869 0, 0, 0, 1 };
870
871 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE << unit);
872 rmesa->TexGenEnabled &= ~(RADEON_TEXMAT_0_ENABLE << unit);
873 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_INPUT_MASK << inputshift);
874 rmesa->TexGenNeedNormals[unit] = 0;
875
876 if ((texUnit->TexGenEnabled & (S_BIT|T_BIT|R_BIT|Q_BIT)) == 0) {
877 /* Disabled, no fallback:
878 */
879 rmesa->TexGenEnabled |=
880 (RADEON_TEXGEN_INPUT_TEXCOORD_0 + unit) << inputshift;
881 return GL_TRUE;
882 }
883 /* the r100 cannot do texgen for some coords and not for others
884 * we do not detect such cases (certainly can't do it here) and just
885 * ASSUME that when S and T are texgen enabled we do not need other
886 * non-texgen enabled coords, no matter if the R and Q bits are texgen
887 * enabled. Still check for mixed mode texgen for all coords.
888 */
889 else if ( (texUnit->TexGenEnabled & S_BIT) &&
890 (texUnit->TexGenEnabled & T_BIT) &&
891 (texUnit->GenS.Mode == texUnit->GenT.Mode) ) {
892 if ( ((texUnit->TexGenEnabled & R_BIT) &&
893 (texUnit->GenS.Mode != texUnit->GenR.Mode)) ||
894 ((texUnit->TexGenEnabled & Q_BIT) &&
895 (texUnit->GenS.Mode != texUnit->GenQ.Mode)) ) {
896 /* Mixed modes, fallback:
897 */
898 if (RADEON_DEBUG & RADEON_FALLBACKS)
899 fprintf(stderr, "fallback mixed texgen\n");
900 return GL_FALSE;
901 }
902 rmesa->TexGenEnabled |= RADEON_TEXGEN_TEXMAT_0_ENABLE << unit;
903 }
904 else {
905 /* some texgen mode not including both S and T bits */
906 if (RADEON_DEBUG & RADEON_FALLBACKS)
907 fprintf(stderr, "fallback mixed texgen/nontexgen\n");
908 return GL_FALSE;
909 }
910
911 if ((texUnit->TexGenEnabled & (R_BIT | Q_BIT)) != 0) {
912 /* need this here for vtxfmt presumably. Argh we need to set
913 this from way too many places, would be much easier if we could leave
914 tcl q coord always enabled as on r200) */
915 RADEON_STATECHANGE( rmesa, tcl );
916 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_Q_BIT(unit);
917 }
918
919 switch (texUnit->GenS.Mode) {
920 case GL_OBJECT_LINEAR:
921 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_OBJ << inputshift;
922 set_texgen_matrix( rmesa, unit,
923 texUnit->GenS.ObjectPlane,
924 texUnit->GenT.ObjectPlane,
925 texUnit->GenR.ObjectPlane,
926 texUnit->GenQ.ObjectPlane);
927 break;
928
929 case GL_EYE_LINEAR:
930 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE << inputshift;
931 set_texgen_matrix( rmesa, unit,
932 texUnit->GenS.EyePlane,
933 texUnit->GenT.EyePlane,
934 texUnit->GenR.EyePlane,
935 texUnit->GenQ.EyePlane);
936 break;
937
938 case GL_REFLECTION_MAP_NV:
939 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
940 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE_REFLECT << inputshift;
941 /* TODO: unknown if this is needed/correct */
942 set_texgen_matrix( rmesa, unit, reflect, reflect + 4,
943 reflect + 8, reflect + 12 );
944 break;
945
946 case GL_NORMAL_MAP_NV:
947 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
948 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE_NORMAL << inputshift;
949 break;
950
951 case GL_SPHERE_MAP:
952 /* the mode which everyone uses :-( */
953 default:
954 /* Unsupported mode, fallback:
955 */
956 if (RADEON_DEBUG & RADEON_FALLBACKS)
957 fprintf(stderr, "fallback GL_SPHERE_MAP\n");
958 return GL_FALSE;
959 }
960
961 if (tmp != rmesa->TexGenEnabled) {
962 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
963 }
964
965 return GL_TRUE;
966 }
967
968 /**
969 * Compute the cached hardware register values for the given texture object.
970 *
971 * \param rmesa Context pointer
972 * \param t the r300 texture object
973 */
974 static GLboolean setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t, int unit)
975 {
976 const struct gl_texture_image *firstImage;
977 GLint log2Width, log2Height, texelBytes;
978
979 if ( t->bo ) {
980 return GL_TRUE;
981 }
982
983 firstImage = t->base.Image[0][t->minLod];
984
985 log2Width = firstImage->WidthLog2;
986 log2Height = firstImage->HeightLog2;
987 texelBytes = _mesa_get_format_bytes(firstImage->TexFormat);
988
989 if (!t->image_override) {
990 if (VALID_FORMAT(firstImage->TexFormat)) {
991 const struct tx_table *table = tx_table;
992
993 t->pp_txformat &= ~(RADEON_TXFORMAT_FORMAT_MASK |
994 RADEON_TXFORMAT_ALPHA_IN_MAP);
995 t->pp_txfilter &= ~RADEON_YUV_TO_RGB;
996
997 t->pp_txformat |= table[ firstImage->TexFormat ].format;
998 t->pp_txfilter |= table[ firstImage->TexFormat ].filter;
999 } else {
1000 _mesa_problem(NULL, "unexpected texture format in %s",
1001 __FUNCTION__);
1002 return GL_FALSE;
1003 }
1004 }
1005
1006 t->pp_txfilter &= ~RADEON_MAX_MIP_LEVEL_MASK;
1007 t->pp_txfilter |= (t->maxLod - t->minLod) << RADEON_MAX_MIP_LEVEL_SHIFT;
1008
1009 t->pp_txformat &= ~(RADEON_TXFORMAT_WIDTH_MASK |
1010 RADEON_TXFORMAT_HEIGHT_MASK |
1011 RADEON_TXFORMAT_CUBIC_MAP_ENABLE |
1012 RADEON_TXFORMAT_F5_WIDTH_MASK |
1013 RADEON_TXFORMAT_F5_HEIGHT_MASK);
1014 t->pp_txformat |= ((log2Width << RADEON_TXFORMAT_WIDTH_SHIFT) |
1015 (log2Height << RADEON_TXFORMAT_HEIGHT_SHIFT));
1016
1017 t->tile_bits = 0;
1018
1019 if (t->base.Target == GL_TEXTURE_CUBE_MAP) {
1020 ASSERT(log2Width == log2Height);
1021 t->pp_txformat |= ((log2Width << RADEON_TXFORMAT_F5_WIDTH_SHIFT) |
1022 (log2Height << RADEON_TXFORMAT_F5_HEIGHT_SHIFT) |
1023 /* don't think we need this bit, if it exists at all - fglrx does not set it */
1024 (RADEON_TXFORMAT_CUBIC_MAP_ENABLE));
1025 t->pp_cubic_faces = ((log2Width << RADEON_FACE_WIDTH_1_SHIFT) |
1026 (log2Height << RADEON_FACE_HEIGHT_1_SHIFT) |
1027 (log2Width << RADEON_FACE_WIDTH_2_SHIFT) |
1028 (log2Height << RADEON_FACE_HEIGHT_2_SHIFT) |
1029 (log2Width << RADEON_FACE_WIDTH_3_SHIFT) |
1030 (log2Height << RADEON_FACE_HEIGHT_3_SHIFT) |
1031 (log2Width << RADEON_FACE_WIDTH_4_SHIFT) |
1032 (log2Height << RADEON_FACE_HEIGHT_4_SHIFT));
1033 }
1034
1035 t->pp_txsize = (((firstImage->Width - 1) << RADEON_TEX_USIZE_SHIFT)
1036 | ((firstImage->Height - 1) << RADEON_TEX_VSIZE_SHIFT));
1037
1038 if ( !t->image_override ) {
1039 if (_mesa_is_format_compressed(firstImage->TexFormat))
1040 t->pp_txpitch = (firstImage->Width + 63) & ~(63);
1041 else
1042 t->pp_txpitch = ((firstImage->Width * texelBytes) + 63) & ~(63);
1043 t->pp_txpitch -= 32;
1044 }
1045
1046 if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) {
1047 t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2;
1048 }
1049
1050 return GL_TRUE;
1051 }
1052
1053 static GLboolean radeon_validate_texture(struct gl_context *ctx, struct gl_texture_object *texObj, int unit)
1054 {
1055 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1056 radeonTexObj *t = radeon_tex_obj(texObj);
1057 int ret;
1058
1059 if (!radeon_validate_texture_miptree(ctx, texObj))
1060 return GL_FALSE;
1061
1062 ret = setup_hardware_state(rmesa, t, unit);
1063 if (ret == GL_FALSE)
1064 return GL_FALSE;
1065
1066 /* yuv conversion only works in first unit */
1067 if (unit != 0 && (t->pp_txfilter & RADEON_YUV_TO_RGB))
1068 return GL_FALSE;
1069
1070 RADEON_STATECHANGE( rmesa, ctx );
1071 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |=
1072 (RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE) << unit;
1073 RADEON_STATECHANGE( rmesa, tcl );
1074 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_ST_BIT(unit);
1075
1076 rmesa->recheck_texgen[unit] = GL_TRUE;
1077
1078 import_tex_obj_state( rmesa, unit, t );
1079
1080 if (rmesa->recheck_texgen[unit]) {
1081 GLboolean fallback = !radeon_validate_texgen( ctx, unit );
1082 TCL_FALLBACK( ctx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), fallback);
1083 rmesa->recheck_texgen[unit] = 0;
1084 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
1085 }
1086
1087 if ( ! radeonUpdateTextureEnv( ctx, unit ) ) {
1088 return GL_FALSE;
1089 }
1090 FALLBACK( rmesa, RADEON_FALLBACK_BORDER_MODE, t->border_fallback );
1091
1092 t->validated = GL_TRUE;
1093 return !t->border_fallback;
1094 }
1095
1096 static GLboolean radeonUpdateTextureUnit( struct gl_context *ctx, int unit )
1097 {
1098 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1099
1100 if (ctx->Texture.Unit[unit]._ReallyEnabled & TEXTURE_3D_BIT) {
1101 disable_tex_obj_state(rmesa, unit);
1102 rmesa->state.texture.unit[unit].texobj = NULL;
1103 return GL_FALSE;
1104 }
1105
1106 if (!ctx->Texture.Unit[unit]._ReallyEnabled) {
1107 /* disable the unit */
1108 disable_tex_obj_state(rmesa, unit);
1109 rmesa->state.texture.unit[unit].texobj = NULL;
1110 return GL_TRUE;
1111 }
1112
1113 if (!radeon_validate_texture(ctx, ctx->Texture.Unit[unit]._Current, unit)) {
1114 _mesa_warning(ctx,
1115 "failed to validate texture for unit %d.\n",
1116 unit);
1117 rmesa->state.texture.unit[unit].texobj = NULL;
1118 return GL_FALSE;
1119 }
1120 rmesa->state.texture.unit[unit].texobj = radeon_tex_obj(ctx->Texture.Unit[unit]._Current);
1121 return GL_TRUE;
1122 }
1123
1124 void radeonUpdateTextureState( struct gl_context *ctx )
1125 {
1126 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1127 GLboolean ok;
1128
1129 /* set the ctx all textures off */
1130 RADEON_STATECHANGE( rmesa, ctx );
1131 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~((RADEON_TEX_ENABLE_MASK) | (RADEON_TEX_BLEND_ENABLE_MASK));
1132
1133 ok = (radeonUpdateTextureUnit( ctx, 0 ) &&
1134 radeonUpdateTextureUnit( ctx, 1 ) &&
1135 radeonUpdateTextureUnit( ctx, 2 ));
1136
1137 FALLBACK( rmesa, RADEON_FALLBACK_TEXTURE, !ok );
1138
1139 if (rmesa->radeon.TclFallback)
1140 radeonChooseVertexState( ctx );
1141 }