radeon: fix some potential big endian issues
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_texstate.c
1 /**************************************************************************
2
3 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
4 VA Linux Systems Inc., Fremont, California.
5
6 All Rights Reserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Kevin E. Martin <martin@valinux.com>
33 * Gareth Hughes <gareth@valinux.com>
34 */
35
36 #include "main/glheader.h"
37 #include "main/imports.h"
38 #include "main/colormac.h"
39 #include "main/context.h"
40 #include "main/macros.h"
41 #include "main/teximage.h"
42 #include "main/texstate.h"
43 #include "main/texobj.h"
44 #include "main/enums.h"
45 #include "main/samplerobj.h"
46
47 #include "radeon_context.h"
48 #include "radeon_mipmap_tree.h"
49 #include "radeon_state.h"
50 #include "radeon_ioctl.h"
51 #include "radeon_swtcl.h"
52 #include "radeon_tex.h"
53 #include "radeon_tcl.h"
54
55
56 #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5) \
57 && (tx_table[f].format != 0xffffffff) )
58
59 /* ================================================================
60 * Texture combine functions
61 */
62
63 /* GL_ARB_texture_env_combine support
64 */
65
66 /* The color tables have combine functions for GL_SRC_COLOR,
67 * GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
68 */
69 static GLuint radeon_texture_color[][RADEON_MAX_TEXTURE_UNITS] =
70 {
71 {
72 RADEON_COLOR_ARG_A_T0_COLOR,
73 RADEON_COLOR_ARG_A_T1_COLOR,
74 RADEON_COLOR_ARG_A_T2_COLOR
75 },
76 {
77 RADEON_COLOR_ARG_A_T0_COLOR | RADEON_COMP_ARG_A,
78 RADEON_COLOR_ARG_A_T1_COLOR | RADEON_COMP_ARG_A,
79 RADEON_COLOR_ARG_A_T2_COLOR | RADEON_COMP_ARG_A
80 },
81 {
82 RADEON_COLOR_ARG_A_T0_ALPHA,
83 RADEON_COLOR_ARG_A_T1_ALPHA,
84 RADEON_COLOR_ARG_A_T2_ALPHA
85 },
86 {
87 RADEON_COLOR_ARG_A_T0_ALPHA | RADEON_COMP_ARG_A,
88 RADEON_COLOR_ARG_A_T1_ALPHA | RADEON_COMP_ARG_A,
89 RADEON_COLOR_ARG_A_T2_ALPHA | RADEON_COMP_ARG_A
90 },
91 };
92
93 static GLuint radeon_tfactor_color[] =
94 {
95 RADEON_COLOR_ARG_A_TFACTOR_COLOR,
96 RADEON_COLOR_ARG_A_TFACTOR_COLOR | RADEON_COMP_ARG_A,
97 RADEON_COLOR_ARG_A_TFACTOR_ALPHA,
98 RADEON_COLOR_ARG_A_TFACTOR_ALPHA | RADEON_COMP_ARG_A
99 };
100
101 static GLuint radeon_primary_color[] =
102 {
103 RADEON_COLOR_ARG_A_DIFFUSE_COLOR,
104 RADEON_COLOR_ARG_A_DIFFUSE_COLOR | RADEON_COMP_ARG_A,
105 RADEON_COLOR_ARG_A_DIFFUSE_ALPHA,
106 RADEON_COLOR_ARG_A_DIFFUSE_ALPHA | RADEON_COMP_ARG_A
107 };
108
109 static GLuint radeon_previous_color[] =
110 {
111 RADEON_COLOR_ARG_A_CURRENT_COLOR,
112 RADEON_COLOR_ARG_A_CURRENT_COLOR | RADEON_COMP_ARG_A,
113 RADEON_COLOR_ARG_A_CURRENT_ALPHA,
114 RADEON_COLOR_ARG_A_CURRENT_ALPHA | RADEON_COMP_ARG_A
115 };
116
117 /* GL_ZERO table - indices 0-3
118 * GL_ONE table - indices 1-4
119 */
120 static GLuint radeon_zero_color[] =
121 {
122 RADEON_COLOR_ARG_A_ZERO,
123 RADEON_COLOR_ARG_A_ZERO | RADEON_COMP_ARG_A,
124 RADEON_COLOR_ARG_A_ZERO,
125 RADEON_COLOR_ARG_A_ZERO | RADEON_COMP_ARG_A,
126 RADEON_COLOR_ARG_A_ZERO
127 };
128
129
130 /* The alpha tables only have GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
131 */
132 static GLuint radeon_texture_alpha[][RADEON_MAX_TEXTURE_UNITS] =
133 {
134 {
135 RADEON_ALPHA_ARG_A_T0_ALPHA,
136 RADEON_ALPHA_ARG_A_T1_ALPHA,
137 RADEON_ALPHA_ARG_A_T2_ALPHA
138 },
139 {
140 RADEON_ALPHA_ARG_A_T0_ALPHA | RADEON_COMP_ARG_A,
141 RADEON_ALPHA_ARG_A_T1_ALPHA | RADEON_COMP_ARG_A,
142 RADEON_ALPHA_ARG_A_T2_ALPHA | RADEON_COMP_ARG_A
143 },
144 };
145
146 static GLuint radeon_tfactor_alpha[] =
147 {
148 RADEON_ALPHA_ARG_A_TFACTOR_ALPHA,
149 RADEON_ALPHA_ARG_A_TFACTOR_ALPHA | RADEON_COMP_ARG_A
150 };
151
152 static GLuint radeon_primary_alpha[] =
153 {
154 RADEON_ALPHA_ARG_A_DIFFUSE_ALPHA,
155 RADEON_ALPHA_ARG_A_DIFFUSE_ALPHA | RADEON_COMP_ARG_A
156 };
157
158 static GLuint radeon_previous_alpha[] =
159 {
160 RADEON_ALPHA_ARG_A_CURRENT_ALPHA,
161 RADEON_ALPHA_ARG_A_CURRENT_ALPHA | RADEON_COMP_ARG_A
162 };
163
164 /* GL_ZERO table - indices 0-1
165 * GL_ONE table - indices 1-2
166 */
167 static GLuint radeon_zero_alpha[] =
168 {
169 RADEON_ALPHA_ARG_A_ZERO,
170 RADEON_ALPHA_ARG_A_ZERO | RADEON_COMP_ARG_A,
171 RADEON_ALPHA_ARG_A_ZERO
172 };
173
174
175 /* Extract the arg from slot A, shift it into the correct argument slot
176 * and set the corresponding complement bit.
177 */
178 #define RADEON_COLOR_ARG( n, arg ) \
179 do { \
180 color_combine |= \
181 ((color_arg[n] & RADEON_COLOR_ARG_MASK) \
182 << RADEON_COLOR_ARG_##arg##_SHIFT); \
183 color_combine |= \
184 ((color_arg[n] >> RADEON_COMP_ARG_SHIFT) \
185 << RADEON_COMP_ARG_##arg##_SHIFT); \
186 } while (0)
187
188 #define RADEON_ALPHA_ARG( n, arg ) \
189 do { \
190 alpha_combine |= \
191 ((alpha_arg[n] & RADEON_ALPHA_ARG_MASK) \
192 << RADEON_ALPHA_ARG_##arg##_SHIFT); \
193 alpha_combine |= \
194 ((alpha_arg[n] >> RADEON_COMP_ARG_SHIFT) \
195 << RADEON_COMP_ARG_##arg##_SHIFT); \
196 } while (0)
197
198
199 /* ================================================================
200 * Texture unit state management
201 */
202
203 static GLboolean radeonUpdateTextureEnv( struct gl_context *ctx, int unit )
204 {
205 r100ContextPtr rmesa = R100_CONTEXT(ctx);
206 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
207 GLuint color_combine, alpha_combine;
208 const GLuint color_combine0 = RADEON_COLOR_ARG_A_ZERO | RADEON_COLOR_ARG_B_ZERO
209 | RADEON_COLOR_ARG_C_CURRENT_COLOR | RADEON_BLEND_CTL_ADD
210 | RADEON_SCALE_1X | RADEON_CLAMP_TX;
211 const GLuint alpha_combine0 = RADEON_ALPHA_ARG_A_ZERO | RADEON_ALPHA_ARG_B_ZERO
212 | RADEON_ALPHA_ARG_C_CURRENT_ALPHA | RADEON_BLEND_CTL_ADD
213 | RADEON_SCALE_1X | RADEON_CLAMP_TX;
214
215
216 if ( RADEON_DEBUG & RADEON_TEXTURE ) {
217 fprintf( stderr, "%s( %p, %d )\n", __func__, (void *)ctx, unit );
218 }
219
220 /* Set the texture environment state. Isn't this nice and clean?
221 * The chip will automagically set the texture alpha to 0xff when
222 * the texture format does not include an alpha component. This
223 * reduces the amount of special-casing we have to do, alpha-only
224 * textures being a notable exception. Doesn't work for luminance
225 * textures realized with I8 and ALPHA_IN_MAP not set neither (on r100).
226 */
227 /* Don't cache these results.
228 */
229 rmesa->state.texture.unit[unit].format = 0;
230 rmesa->state.texture.unit[unit].envMode = 0;
231
232 if ( !texUnit->_Current ) {
233 color_combine = color_combine0;
234 alpha_combine = alpha_combine0;
235 }
236 else {
237 GLuint color_arg[3], alpha_arg[3];
238 GLuint i;
239 const GLuint numColorArgs = texUnit->_CurrentCombine->_NumArgsRGB;
240 const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
241 GLuint RGBshift = texUnit->_CurrentCombine->ScaleShiftRGB;
242 GLuint Ashift = texUnit->_CurrentCombine->ScaleShiftA;
243
244
245 /* Step 1:
246 * Extract the color and alpha combine function arguments.
247 */
248 for ( i = 0 ; i < numColorArgs ; i++ ) {
249 const GLint op = texUnit->_CurrentCombine->OperandRGB[i] - GL_SRC_COLOR;
250 const GLuint srcRGBi = texUnit->_CurrentCombine->SourceRGB[i];
251 assert(op >= 0);
252 assert(op <= 3);
253 switch ( srcRGBi ) {
254 case GL_TEXTURE:
255 if (texUnit->_Current->Image[0][0]->_BaseFormat == GL_ALPHA)
256 color_arg[i] = radeon_zero_color[op];
257 else
258 color_arg[i] = radeon_texture_color[op][unit];
259 break;
260 case GL_CONSTANT:
261 color_arg[i] = radeon_tfactor_color[op];
262 break;
263 case GL_PRIMARY_COLOR:
264 color_arg[i] = radeon_primary_color[op];
265 break;
266 case GL_PREVIOUS:
267 color_arg[i] = radeon_previous_color[op];
268 break;
269 case GL_ZERO:
270 color_arg[i] = radeon_zero_color[op];
271 break;
272 case GL_ONE:
273 color_arg[i] = radeon_zero_color[op+1];
274 break;
275 case GL_TEXTURE0:
276 case GL_TEXTURE1:
277 case GL_TEXTURE2: {
278 GLuint txunit = srcRGBi - GL_TEXTURE0;
279 if (ctx->Texture.Unit[txunit]._Current->Image[0][0]->_BaseFormat == GL_ALPHA)
280 color_arg[i] = radeon_zero_color[op];
281 else
282 /* implement ogl 1.4/1.5 core spec here, not specification of
283 * GL_ARB_texture_env_crossbar (which would require disabling blending
284 * instead of undefined results when referencing not enabled texunit) */
285 color_arg[i] = radeon_texture_color[op][txunit];
286 }
287 break;
288 default:
289 return GL_FALSE;
290 }
291 }
292
293 for ( i = 0 ; i < numAlphaArgs ; i++ ) {
294 const GLint op = texUnit->_CurrentCombine->OperandA[i] - GL_SRC_ALPHA;
295 const GLuint srcAi = texUnit->_CurrentCombine->SourceA[i];
296 assert(op >= 0);
297 assert(op <= 1);
298 switch ( srcAi ) {
299 case GL_TEXTURE:
300 if (texUnit->_Current->Image[0][0]->_BaseFormat == GL_LUMINANCE)
301 alpha_arg[i] = radeon_zero_alpha[op+1];
302 else
303 alpha_arg[i] = radeon_texture_alpha[op][unit];
304 break;
305 case GL_CONSTANT:
306 alpha_arg[i] = radeon_tfactor_alpha[op];
307 break;
308 case GL_PRIMARY_COLOR:
309 alpha_arg[i] = radeon_primary_alpha[op];
310 break;
311 case GL_PREVIOUS:
312 alpha_arg[i] = radeon_previous_alpha[op];
313 break;
314 case GL_ZERO:
315 alpha_arg[i] = radeon_zero_alpha[op];
316 break;
317 case GL_ONE:
318 alpha_arg[i] = radeon_zero_alpha[op+1];
319 break;
320 case GL_TEXTURE0:
321 case GL_TEXTURE1:
322 case GL_TEXTURE2: {
323 GLuint txunit = srcAi - GL_TEXTURE0;
324 if (ctx->Texture.Unit[txunit]._Current->Image[0][0]->_BaseFormat == GL_LUMINANCE)
325 alpha_arg[i] = radeon_zero_alpha[op+1];
326 else
327 alpha_arg[i] = radeon_texture_alpha[op][txunit];
328 }
329 break;
330 default:
331 return GL_FALSE;
332 }
333 }
334
335 /* Step 2:
336 * Build up the color and alpha combine functions.
337 */
338 switch ( texUnit->_CurrentCombine->ModeRGB ) {
339 case GL_REPLACE:
340 color_combine = (RADEON_COLOR_ARG_A_ZERO |
341 RADEON_COLOR_ARG_B_ZERO |
342 RADEON_BLEND_CTL_ADD |
343 RADEON_CLAMP_TX);
344 RADEON_COLOR_ARG( 0, C );
345 break;
346 case GL_MODULATE:
347 color_combine = (RADEON_COLOR_ARG_C_ZERO |
348 RADEON_BLEND_CTL_ADD |
349 RADEON_CLAMP_TX);
350 RADEON_COLOR_ARG( 0, A );
351 RADEON_COLOR_ARG( 1, B );
352 break;
353 case GL_ADD:
354 color_combine = (RADEON_COLOR_ARG_B_ZERO |
355 RADEON_COMP_ARG_B |
356 RADEON_BLEND_CTL_ADD |
357 RADEON_CLAMP_TX);
358 RADEON_COLOR_ARG( 0, A );
359 RADEON_COLOR_ARG( 1, C );
360 break;
361 case GL_ADD_SIGNED:
362 color_combine = (RADEON_COLOR_ARG_B_ZERO |
363 RADEON_COMP_ARG_B |
364 RADEON_BLEND_CTL_ADDSIGNED |
365 RADEON_CLAMP_TX);
366 RADEON_COLOR_ARG( 0, A );
367 RADEON_COLOR_ARG( 1, C );
368 break;
369 case GL_SUBTRACT:
370 color_combine = (RADEON_COLOR_ARG_B_ZERO |
371 RADEON_COMP_ARG_B |
372 RADEON_BLEND_CTL_SUBTRACT |
373 RADEON_CLAMP_TX);
374 RADEON_COLOR_ARG( 0, A );
375 RADEON_COLOR_ARG( 1, C );
376 break;
377 case GL_INTERPOLATE:
378 color_combine = (RADEON_BLEND_CTL_BLEND |
379 RADEON_CLAMP_TX);
380 RADEON_COLOR_ARG( 0, B );
381 RADEON_COLOR_ARG( 1, A );
382 RADEON_COLOR_ARG( 2, C );
383 break;
384
385 case GL_DOT3_RGB_EXT:
386 case GL_DOT3_RGBA_EXT:
387 /* The EXT version of the DOT3 extension does not support the
388 * scale factor, but the ARB version (and the version in OpenGL
389 * 1.3) does.
390 */
391 RGBshift = 0;
392 /* FALLTHROUGH */
393
394 case GL_DOT3_RGB:
395 case GL_DOT3_RGBA:
396 /* The R100 / RV200 only support a 1X multiplier in hardware
397 * w/the ARB version.
398 */
399 if ( RGBshift != (RADEON_SCALE_1X >> RADEON_SCALE_SHIFT) ) {
400 return GL_FALSE;
401 }
402
403 RGBshift += 2;
404 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT)
405 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ) {
406 /* is it necessary to set this or will it be ignored anyway? */
407 Ashift = RGBshift;
408 }
409
410 color_combine = (RADEON_COLOR_ARG_C_ZERO |
411 RADEON_BLEND_CTL_DOT3 |
412 RADEON_CLAMP_TX);
413 RADEON_COLOR_ARG( 0, A );
414 RADEON_COLOR_ARG( 1, B );
415 break;
416
417 case GL_MODULATE_ADD_ATI:
418 color_combine = (RADEON_BLEND_CTL_ADD |
419 RADEON_CLAMP_TX);
420 RADEON_COLOR_ARG( 0, A );
421 RADEON_COLOR_ARG( 1, C );
422 RADEON_COLOR_ARG( 2, B );
423 break;
424 case GL_MODULATE_SIGNED_ADD_ATI:
425 color_combine = (RADEON_BLEND_CTL_ADDSIGNED |
426 RADEON_CLAMP_TX);
427 RADEON_COLOR_ARG( 0, A );
428 RADEON_COLOR_ARG( 1, C );
429 RADEON_COLOR_ARG( 2, B );
430 break;
431 case GL_MODULATE_SUBTRACT_ATI:
432 color_combine = (RADEON_BLEND_CTL_SUBTRACT |
433 RADEON_CLAMP_TX);
434 RADEON_COLOR_ARG( 0, A );
435 RADEON_COLOR_ARG( 1, C );
436 RADEON_COLOR_ARG( 2, B );
437 break;
438 default:
439 return GL_FALSE;
440 }
441
442 switch ( texUnit->_CurrentCombine->ModeA ) {
443 case GL_REPLACE:
444 alpha_combine = (RADEON_ALPHA_ARG_A_ZERO |
445 RADEON_ALPHA_ARG_B_ZERO |
446 RADEON_BLEND_CTL_ADD |
447 RADEON_CLAMP_TX);
448 RADEON_ALPHA_ARG( 0, C );
449 break;
450 case GL_MODULATE:
451 alpha_combine = (RADEON_ALPHA_ARG_C_ZERO |
452 RADEON_BLEND_CTL_ADD |
453 RADEON_CLAMP_TX);
454 RADEON_ALPHA_ARG( 0, A );
455 RADEON_ALPHA_ARG( 1, B );
456 break;
457 case GL_ADD:
458 alpha_combine = (RADEON_ALPHA_ARG_B_ZERO |
459 RADEON_COMP_ARG_B |
460 RADEON_BLEND_CTL_ADD |
461 RADEON_CLAMP_TX);
462 RADEON_ALPHA_ARG( 0, A );
463 RADEON_ALPHA_ARG( 1, C );
464 break;
465 case GL_ADD_SIGNED:
466 alpha_combine = (RADEON_ALPHA_ARG_B_ZERO |
467 RADEON_COMP_ARG_B |
468 RADEON_BLEND_CTL_ADDSIGNED |
469 RADEON_CLAMP_TX);
470 RADEON_ALPHA_ARG( 0, A );
471 RADEON_ALPHA_ARG( 1, C );
472 break;
473 case GL_SUBTRACT:
474 alpha_combine = (RADEON_COLOR_ARG_B_ZERO |
475 RADEON_COMP_ARG_B |
476 RADEON_BLEND_CTL_SUBTRACT |
477 RADEON_CLAMP_TX);
478 RADEON_ALPHA_ARG( 0, A );
479 RADEON_ALPHA_ARG( 1, C );
480 break;
481 case GL_INTERPOLATE:
482 alpha_combine = (RADEON_BLEND_CTL_BLEND |
483 RADEON_CLAMP_TX);
484 RADEON_ALPHA_ARG( 0, B );
485 RADEON_ALPHA_ARG( 1, A );
486 RADEON_ALPHA_ARG( 2, C );
487 break;
488
489 case GL_MODULATE_ADD_ATI:
490 alpha_combine = (RADEON_BLEND_CTL_ADD |
491 RADEON_CLAMP_TX);
492 RADEON_ALPHA_ARG( 0, A );
493 RADEON_ALPHA_ARG( 1, C );
494 RADEON_ALPHA_ARG( 2, B );
495 break;
496 case GL_MODULATE_SIGNED_ADD_ATI:
497 alpha_combine = (RADEON_BLEND_CTL_ADDSIGNED |
498 RADEON_CLAMP_TX);
499 RADEON_ALPHA_ARG( 0, A );
500 RADEON_ALPHA_ARG( 1, C );
501 RADEON_ALPHA_ARG( 2, B );
502 break;
503 case GL_MODULATE_SUBTRACT_ATI:
504 alpha_combine = (RADEON_BLEND_CTL_SUBTRACT |
505 RADEON_CLAMP_TX);
506 RADEON_ALPHA_ARG( 0, A );
507 RADEON_ALPHA_ARG( 1, C );
508 RADEON_ALPHA_ARG( 2, B );
509 break;
510 default:
511 return GL_FALSE;
512 }
513
514 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGB_EXT)
515 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGB) ) {
516 alpha_combine |= RADEON_DOT_ALPHA_DONT_REPLICATE;
517 }
518
519 /* Step 3:
520 * Apply the scale factor.
521 */
522 color_combine |= (RGBshift << RADEON_SCALE_SHIFT);
523 alpha_combine |= (Ashift << RADEON_SCALE_SHIFT);
524
525 /* All done!
526 */
527 }
528
529 if ( rmesa->hw.tex[unit].cmd[TEX_PP_TXCBLEND] != color_combine ||
530 rmesa->hw.tex[unit].cmd[TEX_PP_TXABLEND] != alpha_combine ) {
531 RADEON_STATECHANGE( rmesa, tex[unit] );
532 rmesa->hw.tex[unit].cmd[TEX_PP_TXCBLEND] = color_combine;
533 rmesa->hw.tex[unit].cmd[TEX_PP_TXABLEND] = alpha_combine;
534 }
535
536 return GL_TRUE;
537 }
538
539 void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format,
540 __DRIdrawable *dPriv)
541 {
542 struct gl_texture_object *texObj;
543 struct gl_texture_image *texImage;
544 struct radeon_renderbuffer *rb;
545 radeon_texture_image *rImage;
546 radeonContextPtr radeon;
547 struct radeon_framebuffer *rfb;
548 radeonTexObjPtr t;
549 uint32_t pitch_val;
550 mesa_format texFormat;
551
552 radeon = pDRICtx->driverPrivate;
553
554 rfb = dPriv->driverPrivate;
555 texObj = _mesa_get_current_tex_object(&radeon->glCtx, target);
556 texImage = _mesa_get_tex_image(&radeon->glCtx, texObj, target, 0);
557
558 rImage = get_radeon_texture_image(texImage);
559 t = radeon_tex_obj(texObj);
560 if (t == NULL) {
561 return;
562 }
563
564 radeon_update_renderbuffers(pDRICtx, dPriv, GL_TRUE);
565 rb = rfb->color_rb[0];
566 if (rb->bo == NULL) {
567 /* Failed to BO for the buffer */
568 return;
569 }
570
571 _mesa_lock_texture(&radeon->glCtx, texObj);
572 if (t->bo) {
573 radeon_bo_unref(t->bo);
574 t->bo = NULL;
575 }
576 if (rImage->bo) {
577 radeon_bo_unref(rImage->bo);
578 rImage->bo = NULL;
579 }
580
581 radeon_miptree_unreference(&t->mt);
582 radeon_miptree_unreference(&rImage->mt);
583
584 rImage->bo = rb->bo;
585 radeon_bo_ref(rImage->bo);
586 t->bo = rb->bo;
587 radeon_bo_ref(t->bo);
588 t->tile_bits = 0;
589 t->image_override = GL_TRUE;
590 t->override_offset = 0;
591 switch (rb->cpp) {
592 case 4:
593 if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
594 t->pp_txformat = tx_table[MESA_FORMAT_BGR_UNORM8].format;
595 texFormat = MESA_FORMAT_BGR_UNORM8;
596 }
597 else {
598 t->pp_txformat = tx_table[MESA_FORMAT_B8G8R8A8_UNORM].format;
599 texFormat = MESA_FORMAT_B8G8R8A8_UNORM;
600 }
601 t->pp_txfilter |= tx_table[MESA_FORMAT_B8G8R8A8_UNORM].filter;
602 break;
603 case 3:
604 default:
605 texFormat = MESA_FORMAT_BGR_UNORM8;
606 t->pp_txformat = tx_table[MESA_FORMAT_BGR_UNORM8].format;
607 t->pp_txfilter |= tx_table[MESA_FORMAT_BGR_UNORM8].filter;
608 break;
609 case 2:
610 texFormat = MESA_FORMAT_B5G6R5_UNORM;
611 t->pp_txformat = tx_table[MESA_FORMAT_B5G6R5_UNORM].format;
612 t->pp_txfilter |= tx_table[MESA_FORMAT_B5G6R5_UNORM].filter;
613 break;
614 }
615
616 _mesa_init_teximage_fields(&radeon->glCtx, texImage,
617 rb->base.Base.Width, rb->base.Base.Height,
618 1, 0,
619 rb->cpp, texFormat);
620 rImage->base.RowStride = rb->pitch / rb->cpp;
621
622 t->pp_txpitch &= (1 << 13) -1;
623 pitch_val = rb->pitch;
624
625 t->pp_txsize = ((rb->base.Base.Width - 1) << RADEON_TEX_USIZE_SHIFT)
626 | ((rb->base.Base.Height - 1) << RADEON_TEX_VSIZE_SHIFT);
627 if (target == GL_TEXTURE_RECTANGLE_NV) {
628 t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2;
629 t->pp_txpitch = pitch_val;
630 t->pp_txpitch -= 32;
631 } else {
632 t->pp_txformat &= ~(RADEON_TXFORMAT_WIDTH_MASK |
633 RADEON_TXFORMAT_HEIGHT_MASK |
634 RADEON_TXFORMAT_CUBIC_MAP_ENABLE |
635 RADEON_TXFORMAT_F5_WIDTH_MASK |
636 RADEON_TXFORMAT_F5_HEIGHT_MASK);
637 t->pp_txformat |= ((texImage->WidthLog2 << RADEON_TXFORMAT_WIDTH_SHIFT) |
638 (texImage->HeightLog2 << RADEON_TXFORMAT_HEIGHT_SHIFT));
639 }
640 t->validated = GL_TRUE;
641 _mesa_unlock_texture(&radeon->glCtx, texObj);
642 return;
643 }
644
645
646 void radeonSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
647 {
648 radeonSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
649 }
650
651
652 #define TEXOBJ_TXFILTER_MASK (RADEON_MAX_MIP_LEVEL_MASK | \
653 RADEON_MIN_FILTER_MASK | \
654 RADEON_MAG_FILTER_MASK | \
655 RADEON_MAX_ANISO_MASK | \
656 RADEON_YUV_TO_RGB | \
657 RADEON_YUV_TEMPERATURE_MASK | \
658 RADEON_CLAMP_S_MASK | \
659 RADEON_CLAMP_T_MASK | \
660 RADEON_BORDER_MODE_D3D )
661
662 #define TEXOBJ_TXFORMAT_MASK (RADEON_TXFORMAT_WIDTH_MASK | \
663 RADEON_TXFORMAT_HEIGHT_MASK | \
664 RADEON_TXFORMAT_FORMAT_MASK | \
665 RADEON_TXFORMAT_F5_WIDTH_MASK | \
666 RADEON_TXFORMAT_F5_HEIGHT_MASK | \
667 RADEON_TXFORMAT_ALPHA_IN_MAP | \
668 RADEON_TXFORMAT_CUBIC_MAP_ENABLE | \
669 RADEON_TXFORMAT_NON_POWER2)
670
671
672 static void disable_tex_obj_state( r100ContextPtr rmesa,
673 int unit )
674 {
675 RADEON_STATECHANGE( rmesa, tex[unit] );
676
677 RADEON_STATECHANGE( rmesa, tcl );
678 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~(RADEON_ST_BIT(unit) |
679 RADEON_Q_BIT(unit));
680
681 if (rmesa->radeon.TclFallback & (RADEON_TCL_FALLBACK_TEXGEN_0<<unit)) {
682 TCL_FALLBACK( &rmesa->radeon.glCtx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), GL_FALSE);
683 rmesa->recheck_texgen[unit] = GL_TRUE;
684 }
685
686 if (rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT] & RADEON_TXFORMAT_CUBIC_MAP_ENABLE) {
687 /* this seems to be a genuine (r100 only?) hw bug. Need to remove the
688 cubic_map bit on unit 2 when the unit is disabled, otherwise every
689 2nd (2d) mipmap on unit 0 will be broken (may not be needed for other
690 units, better be safe than sorry though).*/
691 RADEON_STATECHANGE( rmesa, tex[unit] );
692 rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT] &= ~RADEON_TXFORMAT_CUBIC_MAP_ENABLE;
693 }
694
695 {
696 GLuint inputshift = RADEON_TEXGEN_0_INPUT_SHIFT + unit*4;
697 GLuint tmp = rmesa->TexGenEnabled;
698
699 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE<<unit);
700 rmesa->TexGenEnabled &= ~(RADEON_TEXMAT_0_ENABLE<<unit);
701 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_INPUT_MASK<<inputshift);
702 rmesa->TexGenNeedNormals[unit] = 0;
703 rmesa->TexGenEnabled |=
704 (RADEON_TEXGEN_INPUT_TEXCOORD_0+unit) << inputshift;
705
706 if (tmp != rmesa->TexGenEnabled) {
707 rmesa->recheck_texgen[unit] = GL_TRUE;
708 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
709 }
710 }
711 }
712
713 static void import_tex_obj_state( r100ContextPtr rmesa,
714 int unit,
715 radeonTexObjPtr texobj )
716 {
717 /* do not use RADEON_DB_STATE to avoid stale texture caches */
718 uint32_t *cmd = &rmesa->hw.tex[unit].cmd[TEX_CMD_0];
719 GLuint se_coord_fmt = rmesa->hw.set.cmd[SET_SE_COORDFMT];
720
721 RADEON_STATECHANGE( rmesa, tex[unit] );
722
723 cmd[TEX_PP_TXFILTER] &= ~TEXOBJ_TXFILTER_MASK;
724 cmd[TEX_PP_TXFILTER] |= texobj->pp_txfilter & TEXOBJ_TXFILTER_MASK;
725 cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
726 cmd[TEX_PP_TXFORMAT] |= texobj->pp_txformat & TEXOBJ_TXFORMAT_MASK;
727 cmd[TEX_PP_BORDER_COLOR] = texobj->pp_border_color;
728
729 if (texobj->pp_txformat & RADEON_TXFORMAT_NON_POWER2) {
730 uint32_t *txr_cmd = &rmesa->hw.txr[unit].cmd[TXR_CMD_0];
731 txr_cmd[TXR_PP_TEX_SIZE] = texobj->pp_txsize; /* NPOT only! */
732 txr_cmd[TXR_PP_TEX_PITCH] = texobj->pp_txpitch; /* NPOT only! */
733 RADEON_STATECHANGE( rmesa, txr[unit] );
734 }
735
736 if (texobj->base.Target == GL_TEXTURE_RECTANGLE_NV) {
737 se_coord_fmt |= RADEON_VTX_ST0_NONPARAMETRIC << unit;
738 }
739 else {
740 se_coord_fmt &= ~(RADEON_VTX_ST0_NONPARAMETRIC << unit);
741
742 if (texobj->base.Target == GL_TEXTURE_CUBE_MAP) {
743 uint32_t *cube_cmd = &rmesa->hw.cube[unit].cmd[CUBE_CMD_0];
744
745 RADEON_STATECHANGE( rmesa, cube[unit] );
746 cube_cmd[CUBE_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
747 /* state filled out in the cube_emit */
748 }
749 }
750
751 if (se_coord_fmt != rmesa->hw.set.cmd[SET_SE_COORDFMT]) {
752 RADEON_STATECHANGE( rmesa, set );
753 rmesa->hw.set.cmd[SET_SE_COORDFMT] = se_coord_fmt;
754 }
755
756 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
757 }
758
759
760 static void set_texgen_matrix( r100ContextPtr rmesa,
761 GLuint unit,
762 const GLfloat *s_plane,
763 const GLfloat *t_plane,
764 const GLfloat *r_plane,
765 const GLfloat *q_plane )
766 {
767 rmesa->TexGenMatrix[unit].m[0] = s_plane[0];
768 rmesa->TexGenMatrix[unit].m[4] = s_plane[1];
769 rmesa->TexGenMatrix[unit].m[8] = s_plane[2];
770 rmesa->TexGenMatrix[unit].m[12] = s_plane[3];
771
772 rmesa->TexGenMatrix[unit].m[1] = t_plane[0];
773 rmesa->TexGenMatrix[unit].m[5] = t_plane[1];
774 rmesa->TexGenMatrix[unit].m[9] = t_plane[2];
775 rmesa->TexGenMatrix[unit].m[13] = t_plane[3];
776
777 rmesa->TexGenMatrix[unit].m[2] = r_plane[0];
778 rmesa->TexGenMatrix[unit].m[6] = r_plane[1];
779 rmesa->TexGenMatrix[unit].m[10] = r_plane[2];
780 rmesa->TexGenMatrix[unit].m[14] = r_plane[3];
781
782 rmesa->TexGenMatrix[unit].m[3] = q_plane[0];
783 rmesa->TexGenMatrix[unit].m[7] = q_plane[1];
784 rmesa->TexGenMatrix[unit].m[11] = q_plane[2];
785 rmesa->TexGenMatrix[unit].m[15] = q_plane[3];
786
787 rmesa->TexGenEnabled |= RADEON_TEXMAT_0_ENABLE << unit;
788 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
789 }
790
791 /* Returns GL_FALSE if fallback required.
792 */
793 static GLboolean radeon_validate_texgen( struct gl_context *ctx, GLuint unit )
794 {
795 r100ContextPtr rmesa = R100_CONTEXT(ctx);
796 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
797 GLuint inputshift = RADEON_TEXGEN_0_INPUT_SHIFT + unit*4;
798 GLuint tmp = rmesa->TexGenEnabled;
799 static const GLfloat reflect[16] = {
800 -1, 0, 0, 0,
801 0, -1, 0, 0,
802 0, 0, -1, 0,
803 0, 0, 0, 1 };
804
805 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE << unit);
806 rmesa->TexGenEnabled &= ~(RADEON_TEXMAT_0_ENABLE << unit);
807 rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_INPUT_MASK << inputshift);
808 rmesa->TexGenNeedNormals[unit] = 0;
809
810 if ((texUnit->TexGenEnabled & (S_BIT|T_BIT|R_BIT|Q_BIT)) == 0) {
811 /* Disabled, no fallback:
812 */
813 rmesa->TexGenEnabled |=
814 (RADEON_TEXGEN_INPUT_TEXCOORD_0 + unit) << inputshift;
815 return GL_TRUE;
816 }
817 /* the r100 cannot do texgen for some coords and not for others
818 * we do not detect such cases (certainly can't do it here) and just
819 * ASSUME that when S and T are texgen enabled we do not need other
820 * non-texgen enabled coords, no matter if the R and Q bits are texgen
821 * enabled. Still check for mixed mode texgen for all coords.
822 */
823 else if ( (texUnit->TexGenEnabled & S_BIT) &&
824 (texUnit->TexGenEnabled & T_BIT) &&
825 (texUnit->GenS.Mode == texUnit->GenT.Mode) ) {
826 if ( ((texUnit->TexGenEnabled & R_BIT) &&
827 (texUnit->GenS.Mode != texUnit->GenR.Mode)) ||
828 ((texUnit->TexGenEnabled & Q_BIT) &&
829 (texUnit->GenS.Mode != texUnit->GenQ.Mode)) ) {
830 /* Mixed modes, fallback:
831 */
832 if (RADEON_DEBUG & RADEON_FALLBACKS)
833 fprintf(stderr, "fallback mixed texgen\n");
834 return GL_FALSE;
835 }
836 rmesa->TexGenEnabled |= RADEON_TEXGEN_TEXMAT_0_ENABLE << unit;
837 }
838 else {
839 /* some texgen mode not including both S and T bits */
840 if (RADEON_DEBUG & RADEON_FALLBACKS)
841 fprintf(stderr, "fallback mixed texgen/nontexgen\n");
842 return GL_FALSE;
843 }
844
845 if ((texUnit->TexGenEnabled & (R_BIT | Q_BIT)) != 0) {
846 /* need this here for vtxfmt presumably. Argh we need to set
847 this from way too many places, would be much easier if we could leave
848 tcl q coord always enabled as on r200) */
849 RADEON_STATECHANGE( rmesa, tcl );
850 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_Q_BIT(unit);
851 }
852
853 switch (texUnit->GenS.Mode) {
854 case GL_OBJECT_LINEAR:
855 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_OBJ << inputshift;
856 set_texgen_matrix( rmesa, unit,
857 texUnit->GenS.ObjectPlane,
858 texUnit->GenT.ObjectPlane,
859 texUnit->GenR.ObjectPlane,
860 texUnit->GenQ.ObjectPlane);
861 break;
862
863 case GL_EYE_LINEAR:
864 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE << inputshift;
865 set_texgen_matrix( rmesa, unit,
866 texUnit->GenS.EyePlane,
867 texUnit->GenT.EyePlane,
868 texUnit->GenR.EyePlane,
869 texUnit->GenQ.EyePlane);
870 break;
871
872 case GL_REFLECTION_MAP_NV:
873 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
874 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE_REFLECT << inputshift;
875 /* TODO: unknown if this is needed/correct */
876 set_texgen_matrix( rmesa, unit, reflect, reflect + 4,
877 reflect + 8, reflect + 12 );
878 break;
879
880 case GL_NORMAL_MAP_NV:
881 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
882 rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE_NORMAL << inputshift;
883 break;
884
885 case GL_SPHERE_MAP:
886 /* the mode which everyone uses :-( */
887 default:
888 /* Unsupported mode, fallback:
889 */
890 if (RADEON_DEBUG & RADEON_FALLBACKS)
891 fprintf(stderr, "fallback GL_SPHERE_MAP\n");
892 return GL_FALSE;
893 }
894
895 if (tmp != rmesa->TexGenEnabled) {
896 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
897 }
898
899 return GL_TRUE;
900 }
901
902 /**
903 * Compute the cached hardware register values for the given texture object.
904 *
905 * \param rmesa Context pointer
906 * \param t the r300 texture object
907 */
908 static GLboolean setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t, int unit)
909 {
910 const struct gl_texture_image *firstImage;
911 GLint log2Width, log2Height, texelBytes;
912
913 if ( t->bo ) {
914 return GL_TRUE;
915 }
916
917 firstImage = t->base.Image[0][t->minLod];
918
919 log2Width = firstImage->WidthLog2;
920 log2Height = firstImage->HeightLog2;
921 texelBytes = _mesa_get_format_bytes(firstImage->TexFormat);
922
923 if (!t->image_override) {
924 if (VALID_FORMAT(firstImage->TexFormat)) {
925 const struct tx_table *table = tx_table;
926
927 t->pp_txformat &= ~(RADEON_TXFORMAT_FORMAT_MASK |
928 RADEON_TXFORMAT_ALPHA_IN_MAP);
929 t->pp_txfilter &= ~RADEON_YUV_TO_RGB;
930
931 t->pp_txformat |= table[ firstImage->TexFormat ].format;
932 t->pp_txfilter |= table[ firstImage->TexFormat ].filter;
933 } else {
934 _mesa_problem(NULL, "unexpected texture format in %s",
935 __func__);
936 return GL_FALSE;
937 }
938 }
939
940 t->pp_txfilter &= ~RADEON_MAX_MIP_LEVEL_MASK;
941 t->pp_txfilter |= (t->maxLod - t->minLod) << RADEON_MAX_MIP_LEVEL_SHIFT;
942
943 t->pp_txformat &= ~(RADEON_TXFORMAT_WIDTH_MASK |
944 RADEON_TXFORMAT_HEIGHT_MASK |
945 RADEON_TXFORMAT_CUBIC_MAP_ENABLE |
946 RADEON_TXFORMAT_F5_WIDTH_MASK |
947 RADEON_TXFORMAT_F5_HEIGHT_MASK);
948 t->pp_txformat |= ((log2Width << RADEON_TXFORMAT_WIDTH_SHIFT) |
949 (log2Height << RADEON_TXFORMAT_HEIGHT_SHIFT));
950
951 t->tile_bits = 0;
952
953 if (t->base.Target == GL_TEXTURE_CUBE_MAP) {
954 assert(log2Width == log2Height);
955 t->pp_txformat |= ((log2Width << RADEON_TXFORMAT_F5_WIDTH_SHIFT) |
956 (log2Height << RADEON_TXFORMAT_F5_HEIGHT_SHIFT) |
957 /* don't think we need this bit, if it exists at all - fglrx does not set it */
958 (RADEON_TXFORMAT_CUBIC_MAP_ENABLE));
959 t->pp_cubic_faces = ((log2Width << RADEON_FACE_WIDTH_1_SHIFT) |
960 (log2Height << RADEON_FACE_HEIGHT_1_SHIFT) |
961 (log2Width << RADEON_FACE_WIDTH_2_SHIFT) |
962 (log2Height << RADEON_FACE_HEIGHT_2_SHIFT) |
963 (log2Width << RADEON_FACE_WIDTH_3_SHIFT) |
964 (log2Height << RADEON_FACE_HEIGHT_3_SHIFT) |
965 (log2Width << RADEON_FACE_WIDTH_4_SHIFT) |
966 (log2Height << RADEON_FACE_HEIGHT_4_SHIFT));
967 }
968
969 t->pp_txsize = (((firstImage->Width - 1) << RADEON_TEX_USIZE_SHIFT)
970 | ((firstImage->Height - 1) << RADEON_TEX_VSIZE_SHIFT));
971
972 if ( !t->image_override ) {
973 if (_mesa_is_format_compressed(firstImage->TexFormat))
974 t->pp_txpitch = (firstImage->Width + 63) & ~(63);
975 else
976 t->pp_txpitch = ((firstImage->Width * texelBytes) + 63) & ~(63);
977 t->pp_txpitch -= 32;
978 }
979
980 if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) {
981 t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2;
982 }
983
984 return GL_TRUE;
985 }
986
987 static GLboolean radeon_validate_texture(struct gl_context *ctx, struct gl_texture_object *texObj, int unit)
988 {
989 r100ContextPtr rmesa = R100_CONTEXT(ctx);
990 radeonTexObj *t = radeon_tex_obj(texObj);
991 int ret;
992
993 if (!radeon_validate_texture_miptree(ctx, _mesa_get_samplerobj(ctx, unit), texObj))
994 return GL_FALSE;
995
996 ret = setup_hardware_state(rmesa, t, unit);
997 if (ret == GL_FALSE)
998 return GL_FALSE;
999
1000 /* yuv conversion only works in first unit */
1001 if (unit != 0 && (t->pp_txfilter & RADEON_YUV_TO_RGB))
1002 return GL_FALSE;
1003
1004 RADEON_STATECHANGE( rmesa, ctx );
1005 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |=
1006 (RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE) << unit;
1007 RADEON_STATECHANGE( rmesa, tcl );
1008 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_ST_BIT(unit);
1009
1010 rmesa->recheck_texgen[unit] = GL_TRUE;
1011
1012 radeonTexUpdateParameters(ctx, unit);
1013 import_tex_obj_state( rmesa, unit, t );
1014
1015 if (rmesa->recheck_texgen[unit]) {
1016 GLboolean fallback = !radeon_validate_texgen( ctx, unit );
1017 TCL_FALLBACK( ctx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), fallback);
1018 rmesa->recheck_texgen[unit] = 0;
1019 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
1020 }
1021
1022 if ( ! radeonUpdateTextureEnv( ctx, unit ) ) {
1023 return GL_FALSE;
1024 }
1025 FALLBACK( rmesa, RADEON_FALLBACK_BORDER_MODE, t->border_fallback );
1026
1027 t->validated = GL_TRUE;
1028 return !t->border_fallback;
1029 }
1030
1031 static GLboolean radeonUpdateTextureUnit( struct gl_context *ctx, int unit )
1032 {
1033 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1034
1035 if (ctx->Texture.Unit[unit]._Current &&
1036 ctx->Texture.Unit[unit]._Current->Target == GL_TEXTURE_3D) {
1037 disable_tex_obj_state(rmesa, unit);
1038 rmesa->state.texture.unit[unit].texobj = NULL;
1039 return GL_FALSE;
1040 }
1041
1042 if (!ctx->Texture.Unit[unit]._Current) {
1043 /* disable the unit */
1044 disable_tex_obj_state(rmesa, unit);
1045 rmesa->state.texture.unit[unit].texobj = NULL;
1046 return GL_TRUE;
1047 }
1048
1049 if (!radeon_validate_texture(ctx, ctx->Texture.Unit[unit]._Current, unit)) {
1050 _mesa_warning(ctx,
1051 "failed to validate texture for unit %d.\n",
1052 unit);
1053 rmesa->state.texture.unit[unit].texobj = NULL;
1054 return GL_FALSE;
1055 }
1056 rmesa->state.texture.unit[unit].texobj = radeon_tex_obj(ctx->Texture.Unit[unit]._Current);
1057 return GL_TRUE;
1058 }
1059
1060 void radeonUpdateTextureState( struct gl_context *ctx )
1061 {
1062 r100ContextPtr rmesa = R100_CONTEXT(ctx);
1063 GLboolean ok;
1064
1065 /* set the ctx all textures off */
1066 RADEON_STATECHANGE( rmesa, ctx );
1067 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~((RADEON_TEX_ENABLE_MASK) | (RADEON_TEX_BLEND_ENABLE_MASK));
1068
1069 ok = (radeonUpdateTextureUnit( ctx, 0 ) &&
1070 radeonUpdateTextureUnit( ctx, 1 ) &&
1071 radeonUpdateTextureUnit( ctx, 2 ));
1072
1073 FALLBACK( rmesa, RADEON_FALLBACK_TEXTURE, !ok );
1074
1075 if (rmesa->radeon.TclFallback)
1076 radeonChooseVertexState( ctx );
1077 }