radeon/r200: fix set tex offset functions
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_texture.c
1 /*
2 * Copyright (C) 2008 Nicolai Haehnle.
3 * Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4 *
5 * The Weather Channel (TM) funded Tungsten Graphics to develop the
6 * initial release of the Radeon 8500 driver under the XFree86 license.
7 * This notice must be preserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining
10 * a copy of this software and associated documentation files (the
11 * "Software"), to deal in the Software without restriction, including
12 * without limitation the rights to use, copy, modify, merge, publish,
13 * distribute, sublicense, and/or sell copies of the Software, and to
14 * permit persons to whom the Software is furnished to do so, subject to
15 * the following conditions:
16 *
17 * The above copyright notice and this permission notice (including the
18 * next paragraph) shall be included in all copies or substantial
19 * portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 *
29 */
30
31 #include "main/glheader.h"
32 #include "main/imports.h"
33 #include "main/context.h"
34 #include "main/mipmap.h"
35 #include "main/texcompress.h"
36 #include "main/texformat.h"
37 #include "main/texstore.h"
38 #include "main/teximage.h"
39 #include "main/texobj.h"
40
41 #include "xmlpool.h" /* for symbolic values of enum-type options */
42
43 #include "radeon_common.h"
44
45 #include "radeon_mipmap_tree.h"
46
47 /* textures */
48 /**
49 * Allocate an empty texture image object.
50 */
51 struct gl_texture_image *radeonNewTextureImage(GLcontext *ctx)
52 {
53 return CALLOC(sizeof(radeon_texture_image));
54 }
55
56 /**
57 * Free memory associated with this texture image.
58 */
59 void radeonFreeTexImageData(GLcontext *ctx, struct gl_texture_image *timage)
60 {
61 radeon_texture_image* image = get_radeon_texture_image(timage);
62
63 if (image->mt) {
64 radeon_miptree_unreference(image->mt);
65 image->mt = 0;
66 assert(!image->base.Data);
67 } else {
68 _mesa_free_texture_image_data(ctx, timage);
69 }
70 if (image->bo) {
71 radeon_bo_unref(image->bo);
72 image->bo = NULL;
73 }
74 if (timage->Data) {
75 _mesa_free_texmemory(timage->Data);
76 timage->Data = NULL;
77 }
78 }
79
80 /* Set Data pointer and additional data for mapped texture image */
81 static void teximage_set_map_data(radeon_texture_image *image)
82 {
83 radeon_mipmap_level *lvl = &image->mt->levels[image->mtlevel];
84
85 image->base.Data = image->mt->bo->ptr + lvl->faces[image->mtface].offset;
86 image->base.RowStride = lvl->rowstride / image->mt->bpp;
87 }
88
89
90 /**
91 * Map a single texture image for glTexImage and friends.
92 */
93 void radeon_teximage_map(radeon_texture_image *image, GLboolean write_enable)
94 {
95 if (image->mt) {
96 assert(!image->base.Data);
97
98 radeon_bo_map(image->mt->bo, write_enable);
99 teximage_set_map_data(image);
100 }
101 }
102
103
104 void radeon_teximage_unmap(radeon_texture_image *image)
105 {
106 if (image->mt) {
107 assert(image->base.Data);
108
109 image->base.Data = 0;
110 radeon_bo_unmap(image->mt->bo);
111 }
112 }
113
114 /**
115 * Map a validated texture for reading during software rendering.
116 */
117 void radeonMapTexture(GLcontext *ctx, struct gl_texture_object *texObj)
118 {
119 radeonTexObj* t = radeon_tex_obj(texObj);
120 int face, level;
121
122 /* for r100 3D sw fallbacks don't have mt */
123 if (!t->mt)
124 return;
125
126 radeon_bo_map(t->mt->bo, GL_FALSE);
127 for(face = 0; face < t->mt->faces; ++face) {
128 for(level = t->mt->firstLevel; level <= t->mt->lastLevel; ++level)
129 teximage_set_map_data(get_radeon_texture_image(texObj->Image[face][level]));
130 }
131 }
132
133 void radeonUnmapTexture(GLcontext *ctx, struct gl_texture_object *texObj)
134 {
135 radeonTexObj* t = radeon_tex_obj(texObj);
136 int face, level;
137
138 /* for r100 3D sw fallbacks don't have mt */
139 if (!t->mt)
140 return;
141
142 for(face = 0; face < t->mt->faces; ++face) {
143 for(level = t->mt->firstLevel; level <= t->mt->lastLevel; ++level)
144 texObj->Image[face][level]->Data = 0;
145 }
146 radeon_bo_unmap(t->mt->bo);
147 }
148
149 GLuint radeon_face_for_target(GLenum target)
150 {
151 switch (target) {
152 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
153 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
154 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
155 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
156 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
157 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
158 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
159 default:
160 return 0;
161 }
162 }
163
164 /**
165 * Wraps Mesa's implementation to ensure that the base level image is mapped.
166 *
167 * This relies on internal details of _mesa_generate_mipmap, in particular
168 * the fact that the memory for recreated texture images is always freed.
169 */
170 static void radeon_generate_mipmap(GLcontext *ctx, GLenum target,
171 struct gl_texture_object *texObj)
172 {
173 radeonTexObj* t = radeon_tex_obj(texObj);
174 GLuint nr_faces = (t->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
175 int i, face;
176
177
178 _mesa_generate_mipmap(ctx, target, texObj);
179
180 for (face = 0; face < nr_faces; face++) {
181 for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) {
182 radeon_texture_image *image;
183
184 image = get_radeon_texture_image(texObj->Image[face][i]);
185
186 if (image == NULL)
187 break;
188
189 image->mtlevel = i;
190 image->mtface = face;
191
192 radeon_miptree_unreference(image->mt);
193 image->mt = NULL;
194 }
195 }
196
197 }
198
199 void radeonGenerateMipmap(GLcontext* ctx, GLenum target, struct gl_texture_object *texObj)
200 {
201 GLuint face = radeon_face_for_target(target);
202 radeon_texture_image *baseimage = get_radeon_texture_image(texObj->Image[face][texObj->BaseLevel]);
203
204 radeon_teximage_map(baseimage, GL_FALSE);
205 radeon_generate_mipmap(ctx, target, texObj);
206 radeon_teximage_unmap(baseimage);
207 }
208
209
210 /* try to find a format which will only need a memcopy */
211 static const struct gl_texture_format *radeonChoose8888TexFormat(radeonContextPtr rmesa,
212 GLenum srcFormat,
213 GLenum srcType)
214 {
215 const GLuint ui = 1;
216 const GLubyte littleEndian = *((const GLubyte *)&ui);
217
218 /* r100 can only do this */
219 if (IS_R100_CLASS(rmesa->radeonScreen))
220 return _dri_texformat_argb8888;
221
222 if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
223 (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
224 (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
225 (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian)) {
226 return &_mesa_texformat_rgba8888;
227 } else if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
228 (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) ||
229 (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
230 (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian)) {
231 return &_mesa_texformat_rgba8888_rev;
232 } else if (srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
233 srcType == GL_UNSIGNED_INT_8_8_8_8)) {
234 return &_mesa_texformat_argb8888_rev;
235 } else if (srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && littleEndian) ||
236 srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) {
237 return &_mesa_texformat_argb8888;
238 } else
239 return _dri_texformat_argb8888;
240 }
241
242 const struct gl_texture_format *radeonChooseTextureFormat(GLcontext * ctx,
243 GLint internalFormat,
244 GLenum format,
245 GLenum type)
246 {
247 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
248 const GLboolean do32bpt =
249 (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_32);
250 const GLboolean force16bpt =
251 (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16);
252 (void)format;
253
254 #if 0
255 fprintf(stderr, "InternalFormat=%s(%d) type=%s format=%s\n",
256 _mesa_lookup_enum_by_nr(internalFormat), internalFormat,
257 _mesa_lookup_enum_by_nr(type), _mesa_lookup_enum_by_nr(format));
258 fprintf(stderr, "do32bpt=%d force16bpt=%d\n", do32bpt, force16bpt);
259 #endif
260
261 switch (internalFormat) {
262 case 4:
263 case GL_RGBA:
264 case GL_COMPRESSED_RGBA:
265 switch (type) {
266 case GL_UNSIGNED_INT_10_10_10_2:
267 case GL_UNSIGNED_INT_2_10_10_10_REV:
268 return do32bpt ? _dri_texformat_argb8888 :
269 _dri_texformat_argb1555;
270 case GL_UNSIGNED_SHORT_4_4_4_4:
271 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
272 return _dri_texformat_argb4444;
273 case GL_UNSIGNED_SHORT_5_5_5_1:
274 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
275 return _dri_texformat_argb1555;
276 default:
277 return do32bpt ? radeonChoose8888TexFormat(rmesa, format, type) :
278 _dri_texformat_argb4444;
279 }
280
281 case 3:
282 case GL_RGB:
283 case GL_COMPRESSED_RGB:
284 switch (type) {
285 case GL_UNSIGNED_SHORT_4_4_4_4:
286 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
287 return _dri_texformat_argb4444;
288 case GL_UNSIGNED_SHORT_5_5_5_1:
289 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
290 return _dri_texformat_argb1555;
291 case GL_UNSIGNED_SHORT_5_6_5:
292 case GL_UNSIGNED_SHORT_5_6_5_REV:
293 return _dri_texformat_rgb565;
294 default:
295 return do32bpt ? _dri_texformat_argb8888 :
296 _dri_texformat_rgb565;
297 }
298
299 case GL_RGBA8:
300 case GL_RGB10_A2:
301 case GL_RGBA12:
302 case GL_RGBA16:
303 return !force16bpt ?
304 radeonChoose8888TexFormat(rmesa, format,type) :
305 _dri_texformat_argb4444;
306
307 case GL_RGBA4:
308 case GL_RGBA2:
309 return _dri_texformat_argb4444;
310
311 case GL_RGB5_A1:
312 return _dri_texformat_argb1555;
313
314 case GL_RGB8:
315 case GL_RGB10:
316 case GL_RGB12:
317 case GL_RGB16:
318 return !force16bpt ? _dri_texformat_argb8888 :
319 _dri_texformat_rgb565;
320
321 case GL_RGB5:
322 case GL_RGB4:
323 case GL_R3_G3_B2:
324 return _dri_texformat_rgb565;
325
326 case GL_ALPHA:
327 case GL_ALPHA4:
328 case GL_ALPHA8:
329 case GL_ALPHA12:
330 case GL_ALPHA16:
331 case GL_COMPRESSED_ALPHA:
332 return _dri_texformat_a8;
333
334 case 1:
335 case GL_LUMINANCE:
336 case GL_LUMINANCE4:
337 case GL_LUMINANCE8:
338 case GL_LUMINANCE12:
339 case GL_LUMINANCE16:
340 case GL_COMPRESSED_LUMINANCE:
341 return _dri_texformat_l8;
342
343 case 2:
344 case GL_LUMINANCE_ALPHA:
345 case GL_LUMINANCE4_ALPHA4:
346 case GL_LUMINANCE6_ALPHA2:
347 case GL_LUMINANCE8_ALPHA8:
348 case GL_LUMINANCE12_ALPHA4:
349 case GL_LUMINANCE12_ALPHA12:
350 case GL_LUMINANCE16_ALPHA16:
351 case GL_COMPRESSED_LUMINANCE_ALPHA:
352 return _dri_texformat_al88;
353
354 case GL_INTENSITY:
355 case GL_INTENSITY4:
356 case GL_INTENSITY8:
357 case GL_INTENSITY12:
358 case GL_INTENSITY16:
359 case GL_COMPRESSED_INTENSITY:
360 return _dri_texformat_i8;
361
362 case GL_YCBCR_MESA:
363 if (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
364 type == GL_UNSIGNED_BYTE)
365 return &_mesa_texformat_ycbcr;
366 else
367 return &_mesa_texformat_ycbcr_rev;
368
369 case GL_RGB_S3TC:
370 case GL_RGB4_S3TC:
371 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
372 return &_mesa_texformat_rgb_dxt1;
373
374 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
375 return &_mesa_texformat_rgba_dxt1;
376
377 case GL_RGBA_S3TC:
378 case GL_RGBA4_S3TC:
379 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
380 return &_mesa_texformat_rgba_dxt3;
381
382 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
383 return &_mesa_texformat_rgba_dxt5;
384
385 case GL_ALPHA16F_ARB:
386 return &_mesa_texformat_alpha_float16;
387 case GL_ALPHA32F_ARB:
388 return &_mesa_texformat_alpha_float32;
389 case GL_LUMINANCE16F_ARB:
390 return &_mesa_texformat_luminance_float16;
391 case GL_LUMINANCE32F_ARB:
392 return &_mesa_texformat_luminance_float32;
393 case GL_LUMINANCE_ALPHA16F_ARB:
394 return &_mesa_texformat_luminance_alpha_float16;
395 case GL_LUMINANCE_ALPHA32F_ARB:
396 return &_mesa_texformat_luminance_alpha_float32;
397 case GL_INTENSITY16F_ARB:
398 return &_mesa_texformat_intensity_float16;
399 case GL_INTENSITY32F_ARB:
400 return &_mesa_texformat_intensity_float32;
401 case GL_RGB16F_ARB:
402 return &_mesa_texformat_rgba_float16;
403 case GL_RGB32F_ARB:
404 return &_mesa_texformat_rgba_float32;
405 case GL_RGBA16F_ARB:
406 return &_mesa_texformat_rgba_float16;
407 case GL_RGBA32F_ARB:
408 return &_mesa_texformat_rgba_float32;
409
410 case GL_DEPTH_COMPONENT:
411 case GL_DEPTH_COMPONENT16:
412 case GL_DEPTH_COMPONENT24:
413 case GL_DEPTH_COMPONENT32:
414 #if 0
415 switch (type) {
416 case GL_UNSIGNED_BYTE:
417 case GL_UNSIGNED_SHORT:
418 return &_mesa_texformat_z16;
419 case GL_UNSIGNED_INT:
420 return &_mesa_texformat_z32;
421 case GL_UNSIGNED_INT_24_8_EXT:
422 default:
423 return &_mesa_texformat_z24_s8;
424 }
425 #else
426 return &_mesa_texformat_z16;
427 #endif
428
429 default:
430 _mesa_problem(ctx,
431 "unexpected internalFormat 0x%x in r300ChooseTextureFormat",
432 (int)internalFormat);
433 return NULL;
434 }
435
436 return NULL; /* never get here */
437 }
438
439 /**
440 * All glTexImage calls go through this function.
441 */
442 static void radeon_teximage(
443 GLcontext *ctx, int dims,
444 GLint face, GLint level,
445 GLint internalFormat,
446 GLint width, GLint height, GLint depth,
447 GLsizei imageSize,
448 GLenum format, GLenum type, const GLvoid * pixels,
449 const struct gl_pixelstore_attrib *packing,
450 struct gl_texture_object *texObj,
451 struct gl_texture_image *texImage,
452 int compressed)
453 {
454 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
455 radeonTexObj* t = radeon_tex_obj(texObj);
456 radeon_texture_image* image = get_radeon_texture_image(texImage);
457 GLuint dstRowStride;
458 GLint postConvWidth = width;
459 GLint postConvHeight = height;
460 GLuint texelBytes;
461
462 radeon_firevertices(rmesa);
463
464 t->validated = GL_FALSE;
465
466 if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
467 _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
468 &postConvHeight);
469 }
470
471 /* Choose and fill in the texture format for this image */
472 texImage->TexFormat = radeonChooseTextureFormat(ctx, internalFormat, format, type);
473 _mesa_set_fetch_functions(texImage, dims);
474
475 if (texImage->TexFormat->TexelBytes == 0) {
476 texelBytes = 0;
477 texImage->IsCompressed = GL_TRUE;
478 texImage->CompressedSize =
479 ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
480 texImage->Height, texImage->Depth,
481 texImage->TexFormat->MesaFormat);
482 } else {
483 texImage->IsCompressed = GL_FALSE;
484 texImage->CompressedSize = 0;
485
486 texelBytes = texImage->TexFormat->TexelBytes;
487 /* Minimum pitch of 32 bytes */
488 if (postConvWidth * texelBytes < 32) {
489 postConvWidth = 32 / texelBytes;
490 texImage->RowStride = postConvWidth;
491 }
492 if (!image->mt) {
493 assert(texImage->RowStride == postConvWidth);
494 }
495 }
496
497 /* Allocate memory for image */
498 radeonFreeTexImageData(ctx, texImage); /* Mesa core only clears texImage->Data but not image->mt */
499
500 if (!t->mt)
501 radeon_try_alloc_miptree(rmesa, t, texImage, face, level);
502 if (t->mt && radeon_miptree_matches_image(t->mt, texImage, face, level)) {
503 radeon_mipmap_level *lvl;
504 image->mt = t->mt;
505 image->mtlevel = level - t->mt->firstLevel;
506 image->mtface = face;
507 radeon_miptree_reference(t->mt);
508 lvl = &image->mt->levels[image->mtlevel];
509 dstRowStride = lvl->rowstride;
510 } else {
511 int size;
512 if (texImage->IsCompressed) {
513 size = texImage->CompressedSize;
514 } else {
515 size = texImage->Width * texImage->Height * texImage->Depth * texImage->TexFormat->TexelBytes;
516 }
517 texImage->Data = _mesa_alloc_texmemory(size);
518 }
519
520 /* Upload texture image; note that the spec allows pixels to be NULL */
521 if (compressed) {
522 pixels = _mesa_validate_pbo_compressed_teximage(
523 ctx, imageSize, pixels, packing, "glCompressedTexImage");
524 } else {
525 pixels = _mesa_validate_pbo_teximage(
526 ctx, dims, width, height, depth,
527 format, type, pixels, packing, "glTexImage");
528 }
529
530 if (pixels) {
531 radeon_teximage_map(image, GL_TRUE);
532
533 if (compressed) {
534 memcpy(texImage->Data, pixels, imageSize);
535 } else {
536 GLuint dstRowStride;
537 if (image->mt) {
538 radeon_mipmap_level *lvl = &image->mt->levels[image->mtlevel];
539 dstRowStride = lvl->rowstride;
540 } else {
541 dstRowStride = texImage->Width * texImage->TexFormat->TexelBytes;
542 }
543
544 if (!texImage->TexFormat->StoreImage(ctx, dims,
545 texImage->_BaseFormat,
546 texImage->TexFormat,
547 texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */
548 dstRowStride,
549 texImage->ImageOffsets,
550 width, height, depth,
551 format, type, pixels, packing))
552 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
553 }
554
555 }
556
557 /* SGIS_generate_mipmap */
558 if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
559 radeon_generate_mipmap(ctx, texObj->Target, texObj);
560 }
561
562 _mesa_unmap_teximage_pbo(ctx, packing);
563
564 if (pixels)
565 radeon_teximage_unmap(image);
566
567
568 }
569
570 void radeonTexImage1D(GLcontext * ctx, GLenum target, GLint level,
571 GLint internalFormat,
572 GLint width, GLint border,
573 GLenum format, GLenum type, const GLvoid * pixels,
574 const struct gl_pixelstore_attrib *packing,
575 struct gl_texture_object *texObj,
576 struct gl_texture_image *texImage)
577 {
578 radeon_teximage(ctx, 1, 0, level, internalFormat, width, 1, 1,
579 0, format, type, pixels, packing, texObj, texImage, 0);
580 }
581
582 void radeonTexImage2D(GLcontext * ctx, GLenum target, GLint level,
583 GLint internalFormat,
584 GLint width, GLint height, GLint border,
585 GLenum format, GLenum type, const GLvoid * pixels,
586 const struct gl_pixelstore_attrib *packing,
587 struct gl_texture_object *texObj,
588 struct gl_texture_image *texImage)
589
590 {
591 GLuint face = radeon_face_for_target(target);
592
593 radeon_teximage(ctx, 2, face, level, internalFormat, width, height, 1,
594 0, format, type, pixels, packing, texObj, texImage, 0);
595 }
596
597 void radeonCompressedTexImage2D(GLcontext * ctx, GLenum target,
598 GLint level, GLint internalFormat,
599 GLint width, GLint height, GLint border,
600 GLsizei imageSize, const GLvoid * data,
601 struct gl_texture_object *texObj,
602 struct gl_texture_image *texImage)
603 {
604 GLuint face = radeon_face_for_target(target);
605
606 radeon_teximage(ctx, 2, face, level, internalFormat, width, height, 1,
607 imageSize, 0, 0, data, &ctx->Unpack, texObj, texImage, 1);
608 }
609
610 void radeonTexImage3D(GLcontext * ctx, GLenum target, GLint level,
611 GLint internalFormat,
612 GLint width, GLint height, GLint depth,
613 GLint border,
614 GLenum format, GLenum type, const GLvoid * pixels,
615 const struct gl_pixelstore_attrib *packing,
616 struct gl_texture_object *texObj,
617 struct gl_texture_image *texImage)
618 {
619 radeon_teximage(ctx, 3, 0, level, internalFormat, width, height, depth,
620 0, format, type, pixels, packing, texObj, texImage, 0);
621 }
622
623 /**
624 * Update a subregion of the given texture image.
625 */
626 static void radeon_texsubimage(GLcontext* ctx, int dims, int level,
627 GLint xoffset, GLint yoffset, GLint zoffset,
628 GLsizei width, GLsizei height, GLsizei depth,
629 GLenum format, GLenum type,
630 const GLvoid * pixels,
631 const struct gl_pixelstore_attrib *packing,
632 struct gl_texture_object *texObj,
633 struct gl_texture_image *texImage,
634 int compressed)
635 {
636 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
637 radeonTexObj* t = radeon_tex_obj(texObj);
638 radeon_texture_image* image = get_radeon_texture_image(texImage);
639
640 radeon_firevertices(rmesa);
641
642 t->validated = GL_FALSE;
643 pixels = _mesa_validate_pbo_teximage(ctx, dims,
644 width, height, depth, format, type, pixels, packing, "glTexSubImage1D");
645
646 if (pixels) {
647 GLint dstRowStride;
648 radeon_teximage_map(image, GL_TRUE);
649
650 if (image->mt) {
651 radeon_mipmap_level *lvl = &image->mt->levels[image->mtlevel];
652 dstRowStride = lvl->rowstride;
653 } else {
654 dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes;
655 }
656
657 if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
658 texImage->TexFormat, texImage->Data,
659 xoffset, yoffset, zoffset,
660 dstRowStride,
661 texImage->ImageOffsets,
662 width, height, depth,
663 format, type, pixels, packing))
664 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
665
666
667 }
668
669 /* GL_SGIS_generate_mipmap */
670 if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
671 radeon_generate_mipmap(ctx, texObj->Target, texObj);
672 }
673 radeon_teximage_unmap(image);
674
675 _mesa_unmap_teximage_pbo(ctx, packing);
676
677
678 }
679
680 void radeonTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
681 GLint xoffset,
682 GLsizei width,
683 GLenum format, GLenum type,
684 const GLvoid * pixels,
685 const struct gl_pixelstore_attrib *packing,
686 struct gl_texture_object *texObj,
687 struct gl_texture_image *texImage)
688 {
689 radeon_texsubimage(ctx, 1, level, xoffset, 0, 0, width, 1, 1,
690 format, type, pixels, packing, texObj, texImage, 0);
691 }
692
693 void radeonTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
694 GLint xoffset, GLint yoffset,
695 GLsizei width, GLsizei height,
696 GLenum format, GLenum type,
697 const GLvoid * pixels,
698 const struct gl_pixelstore_attrib *packing,
699 struct gl_texture_object *texObj,
700 struct gl_texture_image *texImage)
701 {
702 radeon_texsubimage(ctx, 2, level, xoffset, yoffset, 0, width, height,
703 1, format, type, pixels, packing, texObj, texImage,
704 0);
705 }
706
707 void radeonCompressedTexSubImage2D(GLcontext * ctx, GLenum target,
708 GLint level, GLint xoffset,
709 GLint yoffset, GLsizei width,
710 GLsizei height, GLenum format,
711 GLsizei imageSize, const GLvoid * data,
712 struct gl_texture_object *texObj,
713 struct gl_texture_image *texImage)
714 {
715 radeon_texsubimage(ctx, 2, level, xoffset, yoffset, 0, width, height, 1,
716 format, 0, data, 0, texObj, texImage, 1);
717 }
718
719
720 void radeonTexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
721 GLint xoffset, GLint yoffset, GLint zoffset,
722 GLsizei width, GLsizei height, GLsizei depth,
723 GLenum format, GLenum type,
724 const GLvoid * pixels,
725 const struct gl_pixelstore_attrib *packing,
726 struct gl_texture_object *texObj,
727 struct gl_texture_image *texImage)
728 {
729 radeon_texsubimage(ctx, 3, level, xoffset, yoffset, zoffset, width, height, depth,
730 format, type, pixels, packing, texObj, texImage, 0);
731 }
732
733 static void copy_rows(void* dst, GLuint dststride, const void* src, GLuint srcstride,
734 GLuint numrows, GLuint rowsize)
735 {
736 assert(rowsize <= dststride);
737 assert(rowsize <= srcstride);
738
739 if (rowsize == srcstride && rowsize == dststride) {
740 memcpy(dst, src, numrows*rowsize);
741 } else {
742 GLuint i;
743 for(i = 0; i < numrows; ++i) {
744 memcpy(dst, src, rowsize);
745 dst += dststride;
746 src += srcstride;
747 }
748 }
749 }
750
751
752 /**
753 * Ensure that the given image is stored in the given miptree from now on.
754 */
755 static void migrate_image_to_miptree(radeon_mipmap_tree *mt, radeon_texture_image *image, int face, int level)
756 {
757 radeon_mipmap_level *dstlvl = &mt->levels[level - mt->firstLevel];
758 unsigned char *dest;
759
760 assert(image->mt != mt);
761 assert(dstlvl->width == image->base.Width);
762 assert(dstlvl->height == image->base.Height);
763 assert(dstlvl->depth == image->base.Depth);
764
765
766 radeon_bo_map(mt->bo, GL_TRUE);
767 dest = mt->bo->ptr + dstlvl->faces[face].offset;
768
769 if (image->mt) {
770 /* Format etc. should match, so we really just need a memcpy().
771 * In fact, that memcpy() could be done by the hardware in many
772 * cases, provided that we have a proper memory manager.
773 */
774 radeon_mipmap_level *srclvl = &image->mt->levels[image->mtlevel];
775
776 assert(srclvl->size == dstlvl->size);
777 assert(srclvl->rowstride == dstlvl->rowstride);
778
779 radeon_bo_map(image->mt->bo, GL_FALSE);
780
781 memcpy(dest,
782 image->mt->bo->ptr + srclvl->faces[face].offset,
783 dstlvl->size);
784 radeon_bo_unmap(image->mt->bo);
785
786 radeon_miptree_unreference(image->mt);
787 } else {
788 uint32_t srcrowstride;
789 uint32_t height;
790 /* need to confirm this value is correct */
791 if (mt->compressed) {
792 height = image->base.Height / 4;
793 srcrowstride = image->base.RowStride * mt->bpp;
794 } else {
795 height = image->base.Height * image->base.Depth;
796 srcrowstride = image->base.Width * image->base.TexFormat->TexelBytes;
797 }
798
799 // if (mt->tilebits)
800 // WARN_ONCE("%s: tiling not supported yet", __FUNCTION__);
801
802 copy_rows(dest, dstlvl->rowstride, image->base.Data, srcrowstride,
803 height, srcrowstride);
804
805 _mesa_free_texmemory(image->base.Data);
806 image->base.Data = 0;
807 }
808
809 radeon_bo_unmap(mt->bo);
810
811 image->mt = mt;
812 image->mtface = face;
813 image->mtlevel = level;
814 radeon_miptree_reference(image->mt);
815 }
816
817 int radeon_validate_texture_miptree(GLcontext * ctx, struct gl_texture_object *texObj)
818 {
819 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
820 radeonTexObj *t = radeon_tex_obj(texObj);
821 radeon_texture_image *baseimage = get_radeon_texture_image(texObj->Image[0][texObj->BaseLevel]);
822 int face, level;
823
824 if (t->validated || t->image_override)
825 return GL_TRUE;
826
827 if (RADEON_DEBUG & DEBUG_TEXTURE)
828 fprintf(stderr, "%s: Validating texture %p now\n", __FUNCTION__, texObj);
829
830 if (baseimage->base.Border > 0)
831 return GL_FALSE;
832
833 /* Ensure a matching miptree exists.
834 *
835 * Differing mipmap trees can result when the app uses TexImage to
836 * change texture dimensions.
837 *
838 * Prefer to use base image's miptree if it
839 * exists, since that most likely contains more valid data (remember
840 * that the base level is usually significantly larger than the rest
841 * of the miptree, so cubemaps are the only possible exception).
842 */
843 if (baseimage->mt &&
844 baseimage->mt != t->mt &&
845 radeon_miptree_matches_texture(baseimage->mt, &t->base)) {
846 radeon_miptree_unreference(t->mt);
847 t->mt = baseimage->mt;
848 radeon_miptree_reference(t->mt);
849 } else if (t->mt && !radeon_miptree_matches_texture(t->mt, &t->base)) {
850 radeon_miptree_unreference(t->mt);
851 t->mt = 0;
852 }
853
854 if (!t->mt) {
855 if (RADEON_DEBUG & DEBUG_TEXTURE)
856 fprintf(stderr, " Allocate new miptree\n");
857 radeon_try_alloc_miptree(rmesa, t, &baseimage->base, 0, texObj->BaseLevel);
858 if (!t->mt) {
859 _mesa_problem(ctx, "r300_validate_texture failed to alloc miptree");
860 return GL_FALSE;
861 }
862 }
863
864 /* Ensure all images are stored in the single main miptree */
865 for(face = 0; face < t->mt->faces; ++face) {
866 for(level = t->mt->firstLevel; level <= t->mt->lastLevel; ++level) {
867 radeon_texture_image *image = get_radeon_texture_image(texObj->Image[face][level]);
868 if (RADEON_DEBUG & DEBUG_TEXTURE)
869 fprintf(stderr, " face %i, level %i... %p vs %p ", face, level, t->mt, image->mt);
870 if (t->mt == image->mt) {
871 if (RADEON_DEBUG & DEBUG_TEXTURE)
872 fprintf(stderr, "OK\n");
873 continue;
874 }
875
876 if (RADEON_DEBUG & DEBUG_TEXTURE)
877 fprintf(stderr, "migrating\n");
878 migrate_image_to_miptree(t->mt, image, face, level);
879 }
880 }
881
882 return GL_TRUE;
883 }