3ff8cad93e371587f42ee931ca827220e378b5c2
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_texture.c
1 /*
2 * Copyright (C) 2008 Nicolai Haehnle.
3 * Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4 *
5 * The Weather Channel (TM) funded Tungsten Graphics to develop the
6 * initial release of the Radeon 8500 driver under the XFree86 license.
7 * This notice must be preserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining
10 * a copy of this software and associated documentation files (the
11 * "Software"), to deal in the Software without restriction, including
12 * without limitation the rights to use, copy, modify, merge, publish,
13 * distribute, sublicense, and/or sell copies of the Software, and to
14 * permit persons to whom the Software is furnished to do so, subject to
15 * the following conditions:
16 *
17 * The above copyright notice and this permission notice (including the
18 * next paragraph) shall be included in all copies or substantial
19 * portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 *
29 */
30
31 #include "main/glheader.h"
32 #include "main/imports.h"
33 #include "main/context.h"
34 #include "main/convolve.h"
35 #include "main/mipmap.h"
36 #include "main/texcompress.h"
37 #include "main/texformat.h"
38 #include "main/texstore.h"
39 #include "main/teximage.h"
40 #include "main/texobj.h"
41 #include "main/texgetimage.h"
42
43 #include "xmlpool.h" /* for symbolic values of enum-type options */
44
45 #include "radeon_common.h"
46
47 #include "radeon_mipmap_tree.h"
48
49
50 static void copy_rows(void* dst, GLuint dststride, const void* src, GLuint srcstride,
51 GLuint numrows, GLuint rowsize)
52 {
53 assert(rowsize <= dststride);
54 assert(rowsize <= srcstride);
55
56 if (rowsize == srcstride && rowsize == dststride) {
57 memcpy(dst, src, numrows*rowsize);
58 } else {
59 GLuint i;
60 for(i = 0; i < numrows; ++i) {
61 memcpy(dst, src, rowsize);
62 dst += dststride;
63 src += srcstride;
64 }
65 }
66 }
67
68 /* textures */
69 /**
70 * Allocate an empty texture image object.
71 */
72 struct gl_texture_image *radeonNewTextureImage(GLcontext *ctx)
73 {
74 return CALLOC(sizeof(radeon_texture_image));
75 }
76
77 /**
78 * Free memory associated with this texture image.
79 */
80 void radeonFreeTexImageData(GLcontext *ctx, struct gl_texture_image *timage)
81 {
82 radeon_texture_image* image = get_radeon_texture_image(timage);
83
84 if (image->mt) {
85 radeon_miptree_unreference(image->mt);
86 image->mt = 0;
87 assert(!image->base.Data);
88 } else {
89 _mesa_free_texture_image_data(ctx, timage);
90 }
91 if (image->bo) {
92 radeon_bo_unref(image->bo);
93 image->bo = NULL;
94 }
95 if (timage->Data) {
96 _mesa_free_texmemory(timage->Data);
97 timage->Data = NULL;
98 }
99 }
100
101 /* Set Data pointer and additional data for mapped texture image */
102 static void teximage_set_map_data(radeon_texture_image *image)
103 {
104 radeon_mipmap_level *lvl = &image->mt->levels[image->mtlevel];
105
106 image->base.Data = image->mt->bo->ptr + lvl->faces[image->mtface].offset;
107 image->base.RowStride = lvl->rowstride / image->mt->bpp;
108 }
109
110
111 /**
112 * Map a single texture image for glTexImage and friends.
113 */
114 void radeon_teximage_map(radeon_texture_image *image, GLboolean write_enable)
115 {
116 if (image->mt) {
117 assert(!image->base.Data);
118
119 radeon_bo_map(image->mt->bo, write_enable);
120 teximage_set_map_data(image);
121 }
122 }
123
124
125 void radeon_teximage_unmap(radeon_texture_image *image)
126 {
127 if (image->mt) {
128 assert(image->base.Data);
129
130 image->base.Data = 0;
131 radeon_bo_unmap(image->mt->bo);
132 }
133 }
134
135 static void map_override(GLcontext *ctx, radeonTexObj *t)
136 {
137 radeon_texture_image *img = get_radeon_texture_image(t->base.Image[0][0]);
138
139 radeon_bo_map(t->bo, GL_FALSE);
140
141 img->base.Data = t->bo->ptr;
142 _mesa_set_fetch_functions(&img->base, 2);
143 }
144
145 static void unmap_override(GLcontext *ctx, radeonTexObj *t)
146 {
147 radeon_texture_image *img = get_radeon_texture_image(t->base.Image[0][0]);
148
149 radeon_bo_unmap(t->bo);
150
151 img->base.Data = NULL;
152 }
153
154 /**
155 * Map a validated texture for reading during software rendering.
156 */
157 void radeonMapTexture(GLcontext *ctx, struct gl_texture_object *texObj)
158 {
159 radeonTexObj* t = radeon_tex_obj(texObj);
160 int face, level;
161
162 if (!radeon_validate_texture_miptree(ctx, texObj))
163 return;
164
165 /* for r100 3D sw fallbacks don't have mt */
166 if (t->image_override && t->bo)
167 map_override(ctx, t);
168
169 if (!t->mt)
170 return;
171
172 radeon_bo_map(t->mt->bo, GL_FALSE);
173 for(face = 0; face < t->mt->faces; ++face) {
174 for(level = t->mt->firstLevel; level <= t->mt->lastLevel; ++level)
175 teximage_set_map_data(get_radeon_texture_image(texObj->Image[face][level]));
176 }
177 }
178
179 void radeonUnmapTexture(GLcontext *ctx, struct gl_texture_object *texObj)
180 {
181 radeonTexObj* t = radeon_tex_obj(texObj);
182 int face, level;
183
184 if (t->image_override && t->bo)
185 unmap_override(ctx, t);
186 /* for r100 3D sw fallbacks don't have mt */
187 if (!t->mt)
188 return;
189
190 for(face = 0; face < t->mt->faces; ++face) {
191 for(level = t->mt->firstLevel; level <= t->mt->lastLevel; ++level)
192 texObj->Image[face][level]->Data = 0;
193 }
194 radeon_bo_unmap(t->mt->bo);
195 }
196
197 GLuint radeon_face_for_target(GLenum target)
198 {
199 switch (target) {
200 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
201 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
202 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
203 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
204 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
205 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
206 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
207 default:
208 return 0;
209 }
210 }
211
212 /**
213 * Wraps Mesa's implementation to ensure that the base level image is mapped.
214 *
215 * This relies on internal details of _mesa_generate_mipmap, in particular
216 * the fact that the memory for recreated texture images is always freed.
217 */
218 static void radeon_generate_mipmap(GLcontext *ctx, GLenum target,
219 struct gl_texture_object *texObj)
220 {
221 radeonTexObj* t = radeon_tex_obj(texObj);
222 GLuint nr_faces = (t->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
223 int i, face;
224
225
226 _mesa_generate_mipmap(ctx, target, texObj);
227
228 for (face = 0; face < nr_faces; face++) {
229 for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) {
230 radeon_texture_image *image;
231
232 image = get_radeon_texture_image(texObj->Image[face][i]);
233
234 if (image == NULL)
235 break;
236
237 image->mtlevel = i;
238 image->mtface = face;
239
240 radeon_miptree_unreference(image->mt);
241 image->mt = NULL;
242 }
243 }
244
245 }
246
247 void radeonGenerateMipmap(GLcontext* ctx, GLenum target, struct gl_texture_object *texObj)
248 {
249 GLuint face = radeon_face_for_target(target);
250 radeon_texture_image *baseimage = get_radeon_texture_image(texObj->Image[face][texObj->BaseLevel]);
251
252 radeon_teximage_map(baseimage, GL_FALSE);
253 radeon_generate_mipmap(ctx, target, texObj);
254 radeon_teximage_unmap(baseimage);
255 }
256
257
258 /* try to find a format which will only need a memcopy */
259 static const struct gl_texture_format *radeonChoose8888TexFormat(radeonContextPtr rmesa,
260 GLenum srcFormat,
261 GLenum srcType, GLboolean fbo)
262 {
263 const GLuint ui = 1;
264 const GLubyte littleEndian = *((const GLubyte *)&ui);
265
266 /* r100 can only do this */
267 if (IS_R100_CLASS(rmesa->radeonScreen) || fbo)
268 return _dri_texformat_argb8888;
269
270 if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
271 (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
272 (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
273 (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian)) {
274 return &_mesa_texformat_rgba8888;
275 } else if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
276 (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) ||
277 (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
278 (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian)) {
279 return &_mesa_texformat_rgba8888_rev;
280 } else if (IS_R200_CLASS(rmesa->radeonScreen)) {
281 return _dri_texformat_argb8888;
282 } else if (srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
283 srcType == GL_UNSIGNED_INT_8_8_8_8)) {
284 return &_mesa_texformat_argb8888_rev;
285 } else if (srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && littleEndian) ||
286 srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) {
287 return &_mesa_texformat_argb8888;
288 } else
289 return _dri_texformat_argb8888;
290 }
291
292 const struct gl_texture_format *radeonChooseTextureFormat_mesa(GLcontext * ctx,
293 GLint internalFormat,
294 GLenum format,
295 GLenum type)
296 {
297 return radeonChooseTextureFormat(ctx, internalFormat, format,
298 type, 0);
299 }
300
301 const struct gl_texture_format *radeonChooseTextureFormat(GLcontext * ctx,
302 GLint internalFormat,
303 GLenum format,
304 GLenum type, GLboolean fbo)
305 {
306 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
307 const GLboolean do32bpt =
308 (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_32);
309 const GLboolean force16bpt =
310 (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16);
311 (void)format;
312
313 #if 0
314 fprintf(stderr, "InternalFormat=%s(%d) type=%s format=%s\n",
315 _mesa_lookup_enum_by_nr(internalFormat), internalFormat,
316 _mesa_lookup_enum_by_nr(type), _mesa_lookup_enum_by_nr(format));
317 fprintf(stderr, "do32bpt=%d force16bpt=%d\n", do32bpt, force16bpt);
318 #endif
319
320 switch (internalFormat) {
321 case 4:
322 case GL_RGBA:
323 case GL_COMPRESSED_RGBA:
324 switch (type) {
325 case GL_UNSIGNED_INT_10_10_10_2:
326 case GL_UNSIGNED_INT_2_10_10_10_REV:
327 return do32bpt ? _dri_texformat_argb8888 :
328 _dri_texformat_argb1555;
329 case GL_UNSIGNED_SHORT_4_4_4_4:
330 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
331 return _dri_texformat_argb4444;
332 case GL_UNSIGNED_SHORT_5_5_5_1:
333 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
334 return _dri_texformat_argb1555;
335 default:
336 return do32bpt ? radeonChoose8888TexFormat(rmesa, format, type, fbo) :
337 _dri_texformat_argb4444;
338 }
339
340 case 3:
341 case GL_RGB:
342 case GL_COMPRESSED_RGB:
343 switch (type) {
344 case GL_UNSIGNED_SHORT_4_4_4_4:
345 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
346 return _dri_texformat_argb4444;
347 case GL_UNSIGNED_SHORT_5_5_5_1:
348 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
349 return _dri_texformat_argb1555;
350 case GL_UNSIGNED_SHORT_5_6_5:
351 case GL_UNSIGNED_SHORT_5_6_5_REV:
352 return _dri_texformat_rgb565;
353 default:
354 return do32bpt ? _dri_texformat_argb8888 :
355 _dri_texformat_rgb565;
356 }
357
358 case GL_RGBA8:
359 case GL_RGB10_A2:
360 case GL_RGBA12:
361 case GL_RGBA16:
362 return !force16bpt ?
363 radeonChoose8888TexFormat(rmesa, format, type, fbo) :
364 _dri_texformat_argb4444;
365
366 case GL_RGBA4:
367 case GL_RGBA2:
368 return _dri_texformat_argb4444;
369
370 case GL_RGB5_A1:
371 return _dri_texformat_argb1555;
372
373 case GL_RGB8:
374 case GL_RGB10:
375 case GL_RGB12:
376 case GL_RGB16:
377 return !force16bpt ? _dri_texformat_argb8888 :
378 _dri_texformat_rgb565;
379
380 case GL_RGB5:
381 case GL_RGB4:
382 case GL_R3_G3_B2:
383 return _dri_texformat_rgb565;
384
385 case GL_ALPHA:
386 case GL_ALPHA4:
387 case GL_ALPHA8:
388 case GL_ALPHA12:
389 case GL_ALPHA16:
390 case GL_COMPRESSED_ALPHA:
391 /* r200: can't use a8 format since interpreting hw I8 as a8 would result
392 in wrong rgb values (same as alpha value instead of 0). */
393 if (IS_R200_CLASS(rmesa->radeonScreen))
394 return _dri_texformat_al88;
395 else
396 return _dri_texformat_a8;
397 case 1:
398 case GL_LUMINANCE:
399 case GL_LUMINANCE4:
400 case GL_LUMINANCE8:
401 case GL_LUMINANCE12:
402 case GL_LUMINANCE16:
403 case GL_COMPRESSED_LUMINANCE:
404 return _dri_texformat_l8;
405
406 case 2:
407 case GL_LUMINANCE_ALPHA:
408 case GL_LUMINANCE4_ALPHA4:
409 case GL_LUMINANCE6_ALPHA2:
410 case GL_LUMINANCE8_ALPHA8:
411 case GL_LUMINANCE12_ALPHA4:
412 case GL_LUMINANCE12_ALPHA12:
413 case GL_LUMINANCE16_ALPHA16:
414 case GL_COMPRESSED_LUMINANCE_ALPHA:
415 return _dri_texformat_al88;
416
417 case GL_INTENSITY:
418 case GL_INTENSITY4:
419 case GL_INTENSITY8:
420 case GL_INTENSITY12:
421 case GL_INTENSITY16:
422 case GL_COMPRESSED_INTENSITY:
423 return _dri_texformat_i8;
424
425 case GL_YCBCR_MESA:
426 if (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
427 type == GL_UNSIGNED_BYTE)
428 return &_mesa_texformat_ycbcr;
429 else
430 return &_mesa_texformat_ycbcr_rev;
431
432 case GL_RGB_S3TC:
433 case GL_RGB4_S3TC:
434 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
435 return &_mesa_texformat_rgb_dxt1;
436
437 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
438 return &_mesa_texformat_rgba_dxt1;
439
440 case GL_RGBA_S3TC:
441 case GL_RGBA4_S3TC:
442 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
443 return &_mesa_texformat_rgba_dxt3;
444
445 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
446 return &_mesa_texformat_rgba_dxt5;
447
448 case GL_ALPHA16F_ARB:
449 return &_mesa_texformat_alpha_float16;
450 case GL_ALPHA32F_ARB:
451 return &_mesa_texformat_alpha_float32;
452 case GL_LUMINANCE16F_ARB:
453 return &_mesa_texformat_luminance_float16;
454 case GL_LUMINANCE32F_ARB:
455 return &_mesa_texformat_luminance_float32;
456 case GL_LUMINANCE_ALPHA16F_ARB:
457 return &_mesa_texformat_luminance_alpha_float16;
458 case GL_LUMINANCE_ALPHA32F_ARB:
459 return &_mesa_texformat_luminance_alpha_float32;
460 case GL_INTENSITY16F_ARB:
461 return &_mesa_texformat_intensity_float16;
462 case GL_INTENSITY32F_ARB:
463 return &_mesa_texformat_intensity_float32;
464 case GL_RGB16F_ARB:
465 return &_mesa_texformat_rgba_float16;
466 case GL_RGB32F_ARB:
467 return &_mesa_texformat_rgba_float32;
468 case GL_RGBA16F_ARB:
469 return &_mesa_texformat_rgba_float16;
470 case GL_RGBA32F_ARB:
471 return &_mesa_texformat_rgba_float32;
472
473 case GL_DEPTH_COMPONENT:
474 case GL_DEPTH_COMPONENT16:
475 case GL_DEPTH_COMPONENT24:
476 case GL_DEPTH_COMPONENT32:
477 case GL_DEPTH_STENCIL_EXT:
478 case GL_DEPTH24_STENCIL8_EXT:
479 return &_mesa_texformat_s8_z24;
480
481 /* EXT_texture_sRGB */
482 case GL_SRGB:
483 case GL_SRGB8:
484 case GL_SRGB_ALPHA:
485 case GL_SRGB8_ALPHA8:
486 case GL_COMPRESSED_SRGB:
487 case GL_COMPRESSED_SRGB_ALPHA:
488 return &_mesa_texformat_srgba8;
489
490 case GL_SLUMINANCE:
491 case GL_SLUMINANCE8:
492 case GL_COMPRESSED_SLUMINANCE:
493 return &_mesa_texformat_sl8;
494
495 case GL_SLUMINANCE_ALPHA:
496 case GL_SLUMINANCE8_ALPHA8:
497 case GL_COMPRESSED_SLUMINANCE_ALPHA:
498 return &_mesa_texformat_sla8;
499
500 default:
501 _mesa_problem(ctx,
502 "unexpected internalFormat 0x%x in %s",
503 (int)internalFormat, __func__);
504 return NULL;
505 }
506
507 return NULL; /* never get here */
508 }
509
510 /**
511 * All glTexImage calls go through this function.
512 */
513 static void radeon_teximage(
514 GLcontext *ctx, int dims,
515 GLenum target, GLint level,
516 GLint internalFormat,
517 GLint width, GLint height, GLint depth,
518 GLsizei imageSize,
519 GLenum format, GLenum type, const GLvoid * pixels,
520 const struct gl_pixelstore_attrib *packing,
521 struct gl_texture_object *texObj,
522 struct gl_texture_image *texImage,
523 int compressed)
524 {
525 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
526 radeonTexObj* t = radeon_tex_obj(texObj);
527 radeon_texture_image* image = get_radeon_texture_image(texImage);
528 GLuint dstRowStride;
529 GLint postConvWidth = width;
530 GLint postConvHeight = height;
531 GLuint texelBytes;
532 GLuint face = radeon_face_for_target(target);
533
534 radeon_firevertices(rmesa);
535
536 t->validated = GL_FALSE;
537
538 if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
539 _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
540 &postConvHeight);
541 }
542
543 /* Choose and fill in the texture format for this image */
544 texImage->TexFormat = radeonChooseTextureFormat(ctx, internalFormat, format, type, 0);
545 _mesa_set_fetch_functions(texImage, dims);
546
547 if (_mesa_is_format_compressed(texImage->TexFormat->MesaFormat)) {
548 texelBytes = 0;
549 texImage->IsCompressed = GL_TRUE;
550 texImage->CompressedSize =
551 ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
552 texImage->Height, texImage->Depth,
553 texImage->TexFormat->MesaFormat);
554 } else {
555 texImage->IsCompressed = GL_FALSE;
556 texImage->CompressedSize = 0;
557
558 texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
559 /* Minimum pitch of 32 bytes */
560 if (postConvWidth * texelBytes < 32) {
561 postConvWidth = 32 / texelBytes;
562 texImage->RowStride = postConvWidth;
563 }
564 if (!image->mt) {
565 assert(texImage->RowStride == postConvWidth);
566 }
567 }
568
569 /* Allocate memory for image */
570 radeonFreeTexImageData(ctx, texImage); /* Mesa core only clears texImage->Data but not image->mt */
571
572 if (t->mt &&
573 t->mt->firstLevel == level &&
574 t->mt->lastLevel == level &&
575 t->mt->target != GL_TEXTURE_CUBE_MAP_ARB &&
576 !radeon_miptree_matches_image(t->mt, texImage, face, level)) {
577 radeon_miptree_unreference(t->mt);
578 t->mt = NULL;
579 }
580
581 if (!t->mt)
582 radeon_try_alloc_miptree(rmesa, t, image, face, level);
583 if (t->mt && radeon_miptree_matches_image(t->mt, texImage, face, level)) {
584 radeon_mipmap_level *lvl;
585 image->mt = t->mt;
586 image->mtlevel = level - t->mt->firstLevel;
587 image->mtface = face;
588 radeon_miptree_reference(t->mt);
589 lvl = &image->mt->levels[image->mtlevel];
590 dstRowStride = lvl->rowstride;
591 } else {
592 int size;
593 if (texImage->IsCompressed) {
594 size = texImage->CompressedSize;
595 } else {
596 size = texImage->Width * texImage->Height * texImage->Depth * _mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
597 }
598 texImage->Data = _mesa_alloc_texmemory(size);
599 }
600
601 /* Upload texture image; note that the spec allows pixels to be NULL */
602 if (compressed) {
603 pixels = _mesa_validate_pbo_compressed_teximage(
604 ctx, imageSize, pixels, packing, "glCompressedTexImage");
605 } else {
606 pixels = _mesa_validate_pbo_teximage(
607 ctx, dims, width, height, depth,
608 format, type, pixels, packing, "glTexImage");
609 }
610
611 if (pixels) {
612 radeon_teximage_map(image, GL_TRUE);
613 if (compressed) {
614 if (image->mt) {
615 uint32_t srcRowStride, bytesPerRow, rows;
616 srcRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
617 bytesPerRow = srcRowStride;
618 rows = (height + 3) / 4;
619 copy_rows(texImage->Data, image->mt->levels[level].rowstride,
620 pixels, srcRowStride, rows, bytesPerRow);
621 } else {
622 memcpy(texImage->Data, pixels, imageSize);
623 }
624 } else {
625 GLuint dstRowStride;
626 GLuint *dstImageOffsets;
627
628 if (image->mt) {
629 radeon_mipmap_level *lvl = &image->mt->levels[image->mtlevel];
630 dstRowStride = lvl->rowstride;
631 } else {
632 dstRowStride = texImage->Width * _mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
633 }
634
635 if (dims == 3) {
636 int i;
637
638 dstImageOffsets = _mesa_malloc(depth * sizeof(GLuint)) ;
639 if (!dstImageOffsets)
640 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
641
642 for (i = 0; i < depth; ++i) {
643 dstImageOffsets[i] = dstRowStride/_mesa_get_format_bytes(texImage->TexFormat->MesaFormat) * height * i;
644 }
645 } else {
646 dstImageOffsets = texImage->ImageOffsets;
647 }
648
649 if (!_mesa_texstore(ctx, dims,
650 texImage->_BaseFormat,
651 texImage->TexFormat,
652 texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */
653 dstRowStride,
654 dstImageOffsets,
655 width, height, depth,
656 format, type, pixels, packing)) {
657 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
658 }
659
660 if (dims == 3)
661 _mesa_free(dstImageOffsets);
662 }
663 }
664
665 _mesa_unmap_teximage_pbo(ctx, packing);
666
667 if (pixels)
668 radeon_teximage_unmap(image);
669
670
671 }
672
673 void radeonTexImage1D(GLcontext * ctx, GLenum target, GLint level,
674 GLint internalFormat,
675 GLint width, GLint border,
676 GLenum format, GLenum type, const GLvoid * pixels,
677 const struct gl_pixelstore_attrib *packing,
678 struct gl_texture_object *texObj,
679 struct gl_texture_image *texImage)
680 {
681 radeon_teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
682 0, format, type, pixels, packing, texObj, texImage, 0);
683 }
684
685 void radeonTexImage2D(GLcontext * ctx, GLenum target, GLint level,
686 GLint internalFormat,
687 GLint width, GLint height, GLint border,
688 GLenum format, GLenum type, const GLvoid * pixels,
689 const struct gl_pixelstore_attrib *packing,
690 struct gl_texture_object *texObj,
691 struct gl_texture_image *texImage)
692
693 {
694 radeon_teximage(ctx, 2, target, level, internalFormat, width, height, 1,
695 0, format, type, pixels, packing, texObj, texImage, 0);
696 }
697
698 void radeonCompressedTexImage2D(GLcontext * ctx, GLenum target,
699 GLint level, GLint internalFormat,
700 GLint width, GLint height, GLint border,
701 GLsizei imageSize, const GLvoid * data,
702 struct gl_texture_object *texObj,
703 struct gl_texture_image *texImage)
704 {
705 radeon_teximage(ctx, 2, target, level, internalFormat, width, height, 1,
706 imageSize, 0, 0, data, &ctx->Unpack, texObj, texImage, 1);
707 }
708
709 void radeonTexImage3D(GLcontext * ctx, GLenum target, GLint level,
710 GLint internalFormat,
711 GLint width, GLint height, GLint depth,
712 GLint border,
713 GLenum format, GLenum type, const GLvoid * pixels,
714 const struct gl_pixelstore_attrib *packing,
715 struct gl_texture_object *texObj,
716 struct gl_texture_image *texImage)
717 {
718 radeon_teximage(ctx, 3, target, level, internalFormat, width, height, depth,
719 0, format, type, pixels, packing, texObj, texImage, 0);
720 }
721
722 /**
723 * Update a subregion of the given texture image.
724 */
725 static void radeon_texsubimage(GLcontext* ctx, int dims, GLenum target, int level,
726 GLint xoffset, GLint yoffset, GLint zoffset,
727 GLsizei width, GLsizei height, GLsizei depth,
728 GLsizei imageSize,
729 GLenum format, GLenum type,
730 const GLvoid * pixels,
731 const struct gl_pixelstore_attrib *packing,
732 struct gl_texture_object *texObj,
733 struct gl_texture_image *texImage,
734 int compressed)
735 {
736 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
737 radeonTexObj* t = radeon_tex_obj(texObj);
738 radeon_texture_image* image = get_radeon_texture_image(texImage);
739
740 radeon_firevertices(rmesa);
741
742 t->validated = GL_FALSE;
743 if (compressed) {
744 pixels = _mesa_validate_pbo_compressed_teximage(
745 ctx, imageSize, pixels, packing, "glCompressedTexImage");
746 } else {
747 pixels = _mesa_validate_pbo_teximage(ctx, dims,
748 width, height, depth, format, type, pixels, packing, "glTexSubImage1D");
749 }
750
751 if (pixels) {
752 GLint dstRowStride;
753 radeon_teximage_map(image, GL_TRUE);
754
755 if (image->mt) {
756 radeon_mipmap_level *lvl = &image->mt->levels[image->mtlevel];
757 dstRowStride = lvl->rowstride;
758 } else {
759 dstRowStride = texImage->RowStride * _mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
760 }
761
762 if (compressed) {
763 uint32_t srcRowStride, bytesPerRow, rows;
764 GLubyte *img_start;
765 if (!image->mt) {
766 dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, texImage->Width);
767 img_start = _mesa_compressed_image_address(xoffset, yoffset, 0,
768 texImage->TexFormat->MesaFormat,
769 texImage->Width, texImage->Data);
770 }
771 else {
772 uint32_t blocks_x = dstRowStride / (image->mt->bpp * 4);
773 img_start = texImage->Data + image->mt->bpp * 4 * (blocks_x * (yoffset / 4) + xoffset / 4);
774 }
775 srcRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
776 bytesPerRow = srcRowStride;
777 rows = (height + 3) / 4;
778
779 copy_rows(img_start, dstRowStride, pixels, srcRowStride, rows, bytesPerRow);
780
781 }
782 else {
783 if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
784 texImage->TexFormat, texImage->Data,
785 xoffset, yoffset, zoffset,
786 dstRowStride,
787 texImage->ImageOffsets,
788 width, height, depth,
789 format, type, pixels, packing)) {
790 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
791 }
792 }
793 }
794
795 radeon_teximage_unmap(image);
796
797 _mesa_unmap_teximage_pbo(ctx, packing);
798
799
800 }
801
802 void radeonTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
803 GLint xoffset,
804 GLsizei width,
805 GLenum format, GLenum type,
806 const GLvoid * pixels,
807 const struct gl_pixelstore_attrib *packing,
808 struct gl_texture_object *texObj,
809 struct gl_texture_image *texImage)
810 {
811 radeon_texsubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1, 0,
812 format, type, pixels, packing, texObj, texImage, 0);
813 }
814
815 void radeonTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
816 GLint xoffset, GLint yoffset,
817 GLsizei width, GLsizei height,
818 GLenum format, GLenum type,
819 const GLvoid * pixels,
820 const struct gl_pixelstore_attrib *packing,
821 struct gl_texture_object *texObj,
822 struct gl_texture_image *texImage)
823 {
824 radeon_texsubimage(ctx, 2, target, level, xoffset, yoffset, 0, width, height, 1,
825 0, format, type, pixels, packing, texObj, texImage,
826 0);
827 }
828
829 void radeonCompressedTexSubImage2D(GLcontext * ctx, GLenum target,
830 GLint level, GLint xoffset,
831 GLint yoffset, GLsizei width,
832 GLsizei height, GLenum format,
833 GLsizei imageSize, const GLvoid * data,
834 struct gl_texture_object *texObj,
835 struct gl_texture_image *texImage)
836 {
837 radeon_texsubimage(ctx, 2, target, level, xoffset, yoffset, 0, width, height, 1,
838 imageSize, format, 0, data, &ctx->Unpack, texObj, texImage, 1);
839 }
840
841
842 void radeonTexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
843 GLint xoffset, GLint yoffset, GLint zoffset,
844 GLsizei width, GLsizei height, GLsizei depth,
845 GLenum format, GLenum type,
846 const GLvoid * pixels,
847 const struct gl_pixelstore_attrib *packing,
848 struct gl_texture_object *texObj,
849 struct gl_texture_image *texImage)
850 {
851 radeon_texsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset, width, height, depth, 0,
852 format, type, pixels, packing, texObj, texImage, 0);
853 }
854
855
856
857 /**
858 * Ensure that the given image is stored in the given miptree from now on.
859 */
860 static void migrate_image_to_miptree(radeon_mipmap_tree *mt, radeon_texture_image *image, int face, int level)
861 {
862 radeon_mipmap_level *dstlvl = &mt->levels[level - mt->firstLevel];
863 unsigned char *dest;
864
865 assert(image->mt != mt);
866 assert(dstlvl->width == image->base.Width);
867 assert(dstlvl->height == image->base.Height);
868 assert(dstlvl->depth == image->base.Depth);
869
870
871 radeon_bo_map(mt->bo, GL_TRUE);
872 dest = mt->bo->ptr + dstlvl->faces[face].offset;
873
874 if (image->mt) {
875 /* Format etc. should match, so we really just need a memcpy().
876 * In fact, that memcpy() could be done by the hardware in many
877 * cases, provided that we have a proper memory manager.
878 */
879 radeon_mipmap_level *srclvl = &image->mt->levels[image->mtlevel-image->mt->firstLevel];
880
881 assert(srclvl->size == dstlvl->size);
882 assert(srclvl->rowstride == dstlvl->rowstride);
883
884 radeon_bo_map(image->mt->bo, GL_FALSE);
885
886 memcpy(dest,
887 image->mt->bo->ptr + srclvl->faces[face].offset,
888 dstlvl->size);
889 radeon_bo_unmap(image->mt->bo);
890
891 radeon_miptree_unreference(image->mt);
892 } else {
893 uint32_t srcrowstride;
894 uint32_t height;
895 /* need to confirm this value is correct */
896 if (mt->compressed) {
897 height = (image->base.Height + 3) / 4;
898 srcrowstride = _mesa_compressed_row_stride(image->base.TexFormat->MesaFormat, image->base.Width);
899 } else {
900 height = image->base.Height * image->base.Depth;
901 srcrowstride = image->base.Width * _mesa_get_format_bytes(image->base.TexFormat->MesaFormat);
902 }
903
904 // if (mt->tilebits)
905 // WARN_ONCE("%s: tiling not supported yet", __FUNCTION__);
906
907 copy_rows(dest, dstlvl->rowstride, image->base.Data, srcrowstride,
908 height, srcrowstride);
909
910 _mesa_free_texmemory(image->base.Data);
911 image->base.Data = 0;
912 }
913
914 radeon_bo_unmap(mt->bo);
915
916 image->mt = mt;
917 image->mtface = face;
918 image->mtlevel = level;
919 radeon_miptree_reference(image->mt);
920 }
921
922 int radeon_validate_texture_miptree(GLcontext * ctx, struct gl_texture_object *texObj)
923 {
924 radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
925 radeonTexObj *t = radeon_tex_obj(texObj);
926 radeon_texture_image *baseimage = get_radeon_texture_image(texObj->Image[0][texObj->BaseLevel]);
927 int face, level;
928
929 if (t->validated || t->image_override)
930 return GL_TRUE;
931
932 if (RADEON_DEBUG & RADEON_TEXTURE)
933 fprintf(stderr, "%s: Validating texture %p now\n", __FUNCTION__, texObj);
934
935 if (baseimage->base.Border > 0)
936 return GL_FALSE;
937
938 /* Ensure a matching miptree exists.
939 *
940 * Differing mipmap trees can result when the app uses TexImage to
941 * change texture dimensions.
942 *
943 * Prefer to use base image's miptree if it
944 * exists, since that most likely contains more valid data (remember
945 * that the base level is usually significantly larger than the rest
946 * of the miptree, so cubemaps are the only possible exception).
947 */
948 if (baseimage->mt &&
949 baseimage->mt != t->mt &&
950 radeon_miptree_matches_texture(baseimage->mt, &t->base)) {
951 radeon_miptree_unreference(t->mt);
952 t->mt = baseimage->mt;
953 radeon_miptree_reference(t->mt);
954 } else if (t->mt && !radeon_miptree_matches_texture(t->mt, &t->base)) {
955 radeon_miptree_unreference(t->mt);
956 t->mt = 0;
957 }
958
959 if (!t->mt) {
960 if (RADEON_DEBUG & RADEON_TEXTURE)
961 fprintf(stderr, " Allocate new miptree\n");
962 radeon_try_alloc_miptree(rmesa, t, baseimage, 0, texObj->BaseLevel);
963 if (!t->mt) {
964 _mesa_problem(ctx, "radeon_validate_texture failed to alloc miptree");
965 return GL_FALSE;
966 }
967 }
968
969 /* Ensure all images are stored in the single main miptree */
970 for(face = 0; face < t->mt->faces; ++face) {
971 for(level = t->mt->firstLevel; level <= t->mt->lastLevel; ++level) {
972 radeon_texture_image *image = get_radeon_texture_image(texObj->Image[face][level]);
973 if (RADEON_DEBUG & RADEON_TEXTURE)
974 fprintf(stderr, " face %i, level %i... %p vs %p ", face, level, t->mt, image->mt);
975 if (t->mt == image->mt) {
976 if (RADEON_DEBUG & RADEON_TEXTURE)
977 fprintf(stderr, "OK\n");
978
979 continue;
980 }
981
982 if (RADEON_DEBUG & RADEON_TEXTURE)
983 fprintf(stderr, "migrating\n");
984 migrate_image_to_miptree(t->mt, image, face, level);
985 }
986 }
987
988 return GL_TRUE;
989 }
990
991
992 /**
993 * Need to map texture image into memory before copying image data,
994 * then unmap it.
995 */
996 static void
997 radeon_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
998 GLenum format, GLenum type, GLvoid * pixels,
999 struct gl_texture_object *texObj,
1000 struct gl_texture_image *texImage, int compressed)
1001 {
1002 radeon_texture_image *image = get_radeon_texture_image(texImage);
1003
1004 if (image->mt) {
1005 /* Map the texture image read-only */
1006 radeon_teximage_map(image, GL_FALSE);
1007 } else {
1008 /* Image hasn't been uploaded to a miptree yet */
1009 assert(image->base.Data);
1010 }
1011
1012 if (compressed) {
1013 /* FIXME: this can't work for small textures (mips) which
1014 use different hw stride */
1015 _mesa_get_compressed_teximage(ctx, target, level, pixels,
1016 texObj, texImage);
1017 } else {
1018 _mesa_get_teximage(ctx, target, level, format, type, pixels,
1019 texObj, texImage);
1020 }
1021
1022 if (image->mt) {
1023 radeon_teximage_unmap(image);
1024 }
1025 }
1026
1027 void
1028 radeonGetTexImage(GLcontext * ctx, GLenum target, GLint level,
1029 GLenum format, GLenum type, GLvoid * pixels,
1030 struct gl_texture_object *texObj,
1031 struct gl_texture_image *texImage)
1032 {
1033 radeon_get_tex_image(ctx, target, level, format, type, pixels,
1034 texObj, texImage, 0);
1035 }
1036
1037 void
1038 radeonGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
1039 GLvoid *pixels,
1040 struct gl_texture_object *texObj,
1041 struct gl_texture_image *texImage)
1042 {
1043 radeon_get_tex_image(ctx, target, level, 0, 0, pixels,
1044 texObj, texImage, 1);
1045 }