2 * Author: Max Lingua <sunmax@libero.it>
10 extern void s3vUpdateTexLRU( s3vContextPtr vmesa
, s3vTextureObjectPtr t
);
13 #define DEBUG_TEX(str) printf str
15 #define DEBUG_TEX(str) /* str */
18 #define _TEXFLUSH 1 /* flush before uploading */
19 #define _TEXLOCK 1 /* lock before writing new texures to card mem */
20 /* if you turn it on you will gain stability and image
21 quality, but you will loose performance (~10%) */
22 #define _TEXFALLBACK 0 /* fallback to software for -big- textures (slow) */
23 /* turning this off, you will lose some tex (e.g. mountains
24 on tuxracer) but you will increase average playability */
26 #define _TEXALIGN 0x00000007