9abb5584714b01fe657bece0233e45a5730d829c
[mesa.git] / src / mesa / drivers / dri / savage / savage_xmesa.c
1 /*
2 * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
3 * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sub license,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the
13 * next paragraph) shall be included in all copies or substantial portions
14 * of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include <X11/Xlibint.h>
27 #include <stdio.h>
28
29 #include "savagecontext.h"
30 #include "context.h"
31 #include "matrix.h"
32
33 #include "simple_list.h"
34
35 #include "utils.h"
36
37 #include "swrast/swrast.h"
38 #include "swrast_setup/swrast_setup.h"
39 #include "tnl/tnl.h"
40 #include "array_cache/acache.h"
41
42 #include "tnl/t_pipeline.h"
43
44 #include "drivers/common/driverfuncs.h"
45
46 #include "savagedd.h"
47 #include "savagestate.h"
48 #include "savagetex.h"
49 #include "savagespan.h"
50 #include "savagetris.h"
51 #include "savageioctl.h"
52 #include "savage_bci.h"
53
54 #include "savage_dri.h"
55
56 #include "texmem.h"
57
58 #include "xmlpool.h"
59
60 /* Driver-specific options
61 */
62 #define SAVAGE_ENABLE_VDMA(def) \
63 DRI_CONF_OPT_BEGIN(enable_vdma,bool,def) \
64 DRI_CONF_DESC(en,"Use DMA for vertex transfers") \
65 DRI_CONF_DESC(de,"Benutze DMA für Vertextransfers") \
66 DRI_CONF_OPT_END
67 #define SAVAGE_ENABLE_FASTPATH(def) \
68 DRI_CONF_OPT_BEGIN(enable_fastpath,bool,def) \
69 DRI_CONF_DESC(en,"Use fast path for unclipped primitives") \
70 DRI_CONF_DESC(de,"Schneller Codepfad für ungeschnittene Polygone") \
71 DRI_CONF_OPT_END
72
73 /* Configuration
74 */
75 PUBLIC const char __driConfigOptions[] =
76 DRI_CONF_BEGIN
77 DRI_CONF_SECTION_QUALITY
78 DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB)
79 DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER)
80 DRI_CONF_FLOAT_DEPTH(false)
81 DRI_CONF_SECTION_END
82 DRI_CONF_SECTION_PERFORMANCE
83 DRI_CONF_MAX_TEXTURE_UNITS(2,1,2)
84 SAVAGE_ENABLE_VDMA(true)
85 SAVAGE_ENABLE_FASTPATH(true)
86 DRI_CONF_TEXTURE_HEAPS(DRI_CONF_TEXTURE_HEAPS_ALL)
87 DRI_CONF_SECTION_END
88 DRI_CONF_SECTION_DEBUG
89 DRI_CONF_NO_RAST(false)
90 DRI_CONF_SECTION_END
91 DRI_CONF_END;
92 static const GLuint __driNConfigOptions = 8;
93
94 #ifdef USE_NEW_INTERFACE
95 static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
96 #endif /* USE_NEW_INTERFACE */
97
98 static const struct dri_debug_control debug_control[] =
99 {
100 { "fall", DEBUG_FALLBACKS },
101 { "api", DEBUG_VERBOSE_API },
102 { "tex", DEBUG_VERBOSE_TEX },
103 { "verb", DEBUG_VERBOSE_MSG },
104 { "dma", DEBUG_DMA },
105 { "state", DEBUG_STATE },
106 { NULL, 0 }
107 };
108 #ifndef SAVAGE_DEBUG
109 int SAVAGE_DEBUG = 0;
110 #endif
111
112
113 /*For time caculating test*/
114 #if defined(DEBUG_TIME) && DEBUG_TIME
115 struct timeval tv_s,tv_f;
116 unsigned long time_sum=0;
117 struct timeval tv_s1,tv_f1;
118 #endif
119
120 static const char *const card_extensions[] =
121 {
122 "GL_ARB_multitexture",
123 "GL_EXT_texture_lod_bias",
124 "GL_EXT_texture_env_add",
125 NULL
126 };
127
128 extern struct tnl_pipeline_stage _savage_texnorm_stage;
129 extern struct tnl_pipeline_stage _savage_render_stage;
130
131 static const struct tnl_pipeline_stage *savage_pipeline[] = {
132
133 &_tnl_vertex_transform_stage,
134 &_tnl_normal_transform_stage,
135 &_tnl_lighting_stage,
136 &_tnl_fog_coordinate_stage,
137 &_tnl_texgen_stage,
138 &_tnl_texture_transform_stage,
139 &_savage_texnorm_stage,
140 &_savage_render_stage,
141 &_tnl_render_stage,
142 0,
143 };
144
145
146 /* this is first function called in dirver*/
147
148 static GLboolean
149 savageInitDriver(__DRIscreenPrivate *sPriv)
150 {
151 savageScreenPrivate *savageScreen;
152 SAVAGEDRIPtr gDRIPriv = (SAVAGEDRIPtr)sPriv->pDevPriv;
153
154 /* Allocate the private area */
155 savageScreen = (savageScreenPrivate *)Xmalloc(sizeof(savageScreenPrivate));
156 if (!savageScreen)
157 return GL_FALSE;
158
159 savageScreen->driScrnPriv = sPriv;
160 sPriv->private = (void *)savageScreen;
161
162 savageScreen->chipset=gDRIPriv->chipset;
163 savageScreen->width=gDRIPriv->width;
164 savageScreen->height=gDRIPriv->height;
165 savageScreen->mem=gDRIPriv->mem;
166 savageScreen->cpp=gDRIPriv->cpp;
167 savageScreen->zpp=gDRIPriv->zpp;
168
169 savageScreen->agpMode=gDRIPriv->agpMode;
170
171 savageScreen->bufferSize=gDRIPriv->bufferSize;
172
173 if (gDRIPriv->cpp == 4)
174 savageScreen->frontFormat = DV_PF_8888;
175 else
176 savageScreen->frontFormat = DV_PF_565;
177 savageScreen->frontOffset=gDRIPriv->frontOffset;
178 savageScreen->backOffset = gDRIPriv->backOffset;
179 savageScreen->depthOffset=gDRIPriv->depthOffset;
180
181 savageScreen->textureOffset[SAVAGE_CARD_HEAP] =
182 gDRIPriv->textureOffset;
183 savageScreen->textureSize[SAVAGE_CARD_HEAP] =
184 gDRIPriv->textureSize;
185 savageScreen->logTextureGranularity[SAVAGE_CARD_HEAP] =
186 gDRIPriv->logTextureGranularity;
187
188 savageScreen->textureOffset[SAVAGE_AGP_HEAP] =
189 gDRIPriv->agpTextureHandle;
190 savageScreen->textureSize[SAVAGE_AGP_HEAP] =
191 gDRIPriv->agpTextureSize;
192 savageScreen->logTextureGranularity[SAVAGE_AGP_HEAP] =
193 gDRIPriv->logAgpTextureGranularity;
194
195 savageScreen->agpTextures.handle = gDRIPriv->agpTextureHandle;
196 savageScreen->agpTextures.size = gDRIPriv->agpTextureSize;
197 if (gDRIPriv->agpTextureSize) {
198 if (drmMap(sPriv->fd,
199 savageScreen->agpTextures.handle,
200 savageScreen->agpTextures.size,
201 (drmAddress *)&(savageScreen->agpTextures.map)) != 0) {
202 Xfree(savageScreen);
203 sPriv->private = NULL;
204 return GL_FALSE;
205 }
206 } else
207 savageScreen->agpTextures.map = NULL;
208
209 savageScreen->texVirtual[SAVAGE_CARD_HEAP] =
210 (drmAddress)(((unsigned int)sPriv->pFB)+gDRIPriv->textureOffset);
211 savageScreen->texVirtual[SAVAGE_AGP_HEAP] =
212 (drmAddress)(savageScreen->agpTextures.map);
213
214 savageScreen->aperture.handle = gDRIPriv->apertureHandle;
215 savageScreen->aperture.size = gDRIPriv->apertureSize;
216 savageScreen->aperturePitch = gDRIPriv->aperturePitch;
217 if (drmMap(sPriv->fd,
218 savageScreen->aperture.handle,
219 savageScreen->aperture.size,
220 (drmAddress *)&savageScreen->aperture.map) != 0)
221 {
222 Xfree(savageScreen);
223 sPriv->private = NULL;
224 return GL_FALSE;
225 }
226
227 savageScreen->bufs = drmMapBufs(sPriv->fd);
228
229 savageScreen->sarea_priv_offset = gDRIPriv->sarea_priv_offset;
230
231 /* parse information in __driConfigOptions */
232 driParseOptionInfo (&savageScreen->optionCache,
233 __driConfigOptions, __driNConfigOptions);
234
235 #if 0
236 savageDDFastPathInit();
237 savageDDTrifuncInit();
238 savageDDSetupInit();
239 #endif
240 return GL_TRUE;
241 }
242
243 /* Accessed by dlsym from dri_mesa_init.c
244 */
245 static void
246 savageDestroyScreen(__DRIscreenPrivate *sPriv)
247 {
248 savageScreenPrivate *savageScreen = (savageScreenPrivate *)sPriv->private;
249
250 drmUnmapBufs(savageScreen->bufs);
251
252 /* free all option information */
253 driDestroyOptionInfo (&savageScreen->optionCache);
254
255 Xfree(savageScreen);
256 sPriv->private = NULL;
257 }
258
259 #if 0
260 GLvisual *XMesaCreateVisual(Display *dpy,
261 __DRIscreenPrivate *driScrnPriv,
262 const XVisualInfo *visinfo,
263 const __GLXvisualConfig *config)
264 {
265 /* Drivers may change the args to _mesa_create_visual() in order to
266 * setup special visuals.
267 */
268 return _mesa_create_visual( config->rgba,
269 config->doubleBuffer,
270 config->stereo,
271 _mesa_bitcount(visinfo->red_mask),
272 _mesa_bitcount(visinfo->green_mask),
273 _mesa_bitcount(visinfo->blue_mask),
274 config->alphaSize,
275 0, /* index bits */
276 config->depthSize,
277 config->stencilSize,
278 config->accumRedSize,
279 config->accumGreenSize,
280 config->accumBlueSize,
281 config->accumAlphaSize,
282 0 /* num samples */ );
283 }
284 #endif
285
286
287 static GLboolean
288 savageCreateContext( const __GLcontextModes *mesaVis,
289 __DRIcontextPrivate *driContextPriv,
290 void *sharedContextPrivate )
291 {
292 GLcontext *ctx, *shareCtx;
293 savageContextPtr imesa;
294 __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
295 struct dd_function_table functions;
296 savageScreenPrivate *savageScreen = (savageScreenPrivate *)sPriv->private;
297 drm_savage_sarea_t *saPriv=(drm_savage_sarea_t *)(((char*)sPriv->pSAREA)+
298 savageScreen->sarea_priv_offset);
299 int textureSize[SAVAGE_NR_TEX_HEAPS];
300 int i;
301 imesa = (savageContextPtr)Xcalloc(sizeof(savageContext), 1);
302 if (!imesa) {
303 return GL_FALSE;
304 }
305
306 /* Init default driver functions then plug in savage-specific texture
307 * functions that are needed as early as during context creation. */
308 _mesa_init_driver_functions( &functions );
309 savageDDInitTextureFuncs( &functions );
310
311 /* Allocate the Mesa context */
312 if (sharedContextPrivate)
313 shareCtx = ((savageContextPtr) sharedContextPrivate)->glCtx;
314 else
315 shareCtx = NULL;
316 ctx = _mesa_create_context(mesaVis, shareCtx, &functions, imesa);
317 if (!ctx) {
318 Xfree(imesa);
319 return GL_FALSE;
320 }
321 driContextPriv->driverPrivate = imesa;
322
323 imesa->cmdBuf.size = SAVAGE_CMDBUF_SIZE;
324 imesa->cmdBuf.base = imesa->cmdBuf.write =
325 malloc(SAVAGE_CMDBUF_SIZE * sizeof(drm_savage_cmd_header_t));
326 if (!imesa->cmdBuf.base)
327 return GL_FALSE;
328
329 /* Parse configuration files */
330 driParseConfigFiles (&imesa->optionCache, &savageScreen->optionCache,
331 sPriv->myNum, "savage");
332
333 imesa->float_depth = driQueryOptionb(&imesa->optionCache, "float_depth") &&
334 savageScreen->chipset >= S3_SAVAGE4;
335 imesa->no_rast = driQueryOptionb(&imesa->optionCache, "no_rast");
336
337 #if 0
338 ctx->Const.MinLineWidth = 1.0;
339 ctx->Const.MinLineWidthAA = 1.0;
340 ctx->Const.MaxLineWidth = 3.0;
341 ctx->Const.MaxLineWidthAA = 3.0;
342 ctx->Const.LineWidthGranularity = 1.0;
343 #endif
344
345 /* Dri stuff
346 */
347 imesa->hHWContext = driContextPriv->hHWContext;
348 imesa->driFd = sPriv->fd;
349 imesa->driHwLock = &sPriv->pSAREA->lock;
350
351 imesa->savageScreen = savageScreen;
352 imesa->driScreen = sPriv;
353 imesa->sarea = saPriv;
354 imesa->glBuffer = NULL;
355
356 /* DMA buffer */
357
358 for(i=0;i<5;i++)
359 {
360 imesa->apertureBase[i] = ((GLuint)savageScreen->aperture.map +
361 0x01000000 * i );
362 }
363
364 imesa->aperturePitch = savageScreen->aperturePitch;
365
366 /* change texHeap initialize to support two kind of texture heap*/
367 /* here is some parts of initialization, others in InitDriver() */
368
369 (void) memset( imesa->textureHeaps, 0, sizeof( imesa->textureHeaps ) );
370 make_empty_list( & imesa->swapped );
371
372 textureSize[SAVAGE_CARD_HEAP] = savageScreen->textureSize[SAVAGE_CARD_HEAP];
373 textureSize[SAVAGE_AGP_HEAP] = savageScreen->textureSize[SAVAGE_AGP_HEAP];
374 imesa->lastTexHeap = savageScreen->texVirtual[SAVAGE_AGP_HEAP] ? 2 : 1;
375 switch(driQueryOptioni (&imesa->optionCache, "texture_heaps")) {
376 case DRI_CONF_TEXTURE_HEAPS_CARD: /* only use card memory, if available */
377 if (textureSize[SAVAGE_CARD_HEAP])
378 imesa->lastTexHeap = 1;
379 break;
380 case DRI_CONF_TEXTURE_HEAPS_GART: /* only use gart memory, if available */
381 if (imesa->lastTexHeap == 2 && textureSize[SAVAGE_AGP_HEAP])
382 textureSize[SAVAGE_CARD_HEAP] = 0;
383 break;
384 /*default: Nothing to do, use all available memory. */
385 }
386
387 for (i = 0; i < imesa->lastTexHeap; i++) {
388 imesa->textureHeaps[i] = driCreateTextureHeap(
389 i, imesa,
390 textureSize[i],
391 11, /* 2^11 = 2k alignment */
392 SAVAGE_NR_TEX_REGIONS,
393 (drmTextureRegionPtr)imesa->sarea->texList[i],
394 &imesa->sarea->texAge[i],
395 &imesa->swapped,
396 sizeof( savageTexObj ),
397 (destroy_texture_object_t *) savageDestroyTexObj );
398 /* If textureSize[i] == 0 textureHeaps[i] is NULL. This can happen
399 * if there is not enough card memory for a card texture heap. */
400 if (imesa->textureHeaps[i])
401 driSetTextureSwapCounterLocation( imesa->textureHeaps[i],
402 & imesa->c_textureSwaps );
403 }
404 imesa->texture_depth = driQueryOptioni (&imesa->optionCache,
405 "texture_depth");
406 if (imesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
407 imesa->texture_depth = ( savageScreen->cpp == 4 ) ?
408 DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
409
410 if (savageScreen->chipset >= S3_SAVAGE4)
411 ctx->Const.MaxTextureUnits = 2;
412 else
413 ctx->Const.MaxTextureUnits = 1;
414 if (driQueryOptioni(&imesa->optionCache, "texture_units") <
415 ctx->Const.MaxTextureUnits)
416 ctx->Const.MaxTextureUnits =
417 driQueryOptioni(&imesa->optionCache, "texture_units");
418 ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
419 ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;
420
421 driCalculateMaxTextureLevels( imesa->textureHeaps,
422 imesa->lastTexHeap,
423 & ctx->Const,
424 4,
425 11, /* max 2D texture size is 2048x2048 */
426 0, /* 3D textures unsupported. */
427 0, /* cube textures unsupported. */
428 0, /* texture rectangles unsupported. */
429 12,
430 GL_FALSE );
431 if (ctx->Const.MaxTextureLevels <= 6) { /*spec requires at least 64x64*/
432 __driUtilMessage("Not enough texture memory. "
433 "Falling back to indirect rendering.");
434 Xfree(imesa);
435 return GL_FALSE;
436 }
437
438 imesa->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
439 imesa->depth_scale = (imesa->savageScreen->zpp == 2) ?
440 (1.0F/0xffff):(1.0F/0xffffff);
441
442 imesa->bufferSize = savageScreen->bufferSize;
443 imesa->dmaVtxBuf.total = 0;
444 imesa->dmaVtxBuf.used = 0;
445 imesa->dmaVtxBuf.flushed = 0;
446
447 imesa->clientVtxBuf.total = imesa->bufferSize / 4;
448 imesa->clientVtxBuf.used = 0;
449 imesa->clientVtxBuf.flushed = 0;
450 imesa->clientVtxBuf.buf = (u_int32_t *)malloc(imesa->bufferSize);
451
452 imesa->vtxBuf = &imesa->clientVtxBuf;
453
454 imesa->firstElt = -1;
455
456 /* Uninitialized vertex format. Force setting the vertex state in
457 * savageRenderStart.
458 */
459 imesa->vertex_size = 0;
460
461 /* Utah stuff
462 */
463 imesa->new_state = ~0;
464 imesa->new_gl_state = ~0;
465 imesa->RenderIndex = ~0;
466 imesa->dirty = ~0;
467 imesa->lostContext = GL_TRUE;
468 imesa->CurrentTexObj[0] = 0;
469 imesa->CurrentTexObj[1] = 0;
470
471 /* Initialize the software rasterizer and helper modules.
472 */
473 _swrast_CreateContext( ctx );
474 _ac_CreateContext( ctx );
475 _tnl_CreateContext( ctx );
476
477 _swsetup_CreateContext( ctx );
478
479 /* Install the customized pipeline:
480 */
481 _tnl_destroy_pipeline( ctx );
482 _tnl_install_pipeline( ctx, savage_pipeline );
483 /* DRM versions before 2.1.3 would only render triangle lists. ELTS
484 * support was added in 2.2.0. */
485 if (sPriv->drmMinor < 2) {
486 imesa->enable_fastpath = GL_FALSE;
487 fprintf (stderr,
488 "*** Disabling fast path because your DRM version is buggy "
489 "or doesn't\n*** support ELTS. You need at least Savage DRM "
490 "version 2.2.\n");
491 } else
492 imesa->enable_fastpath = driQueryOptionb(&imesa->optionCache,
493 "enable_fastpath");
494 imesa->enable_vdma = driQueryOptionb(&imesa->optionCache, "enable_vdma");
495
496 /* Configure swrast to match hardware characteristics:
497 */
498 _tnl_allow_pixel_fog( ctx, GL_FALSE );
499 _tnl_allow_vertex_fog( ctx, GL_TRUE );
500 _swrast_allow_pixel_fog( ctx, GL_FALSE );
501 _swrast_allow_vertex_fog( ctx, GL_TRUE );
502
503 ctx->DriverCtx = (void *) imesa;
504 imesa->glCtx = ctx;
505
506 #ifndef SAVAGE_DEBUG
507 SAVAGE_DEBUG = driParseDebugString( getenv( "SAVAGE_DEBUG" ),
508 debug_control );
509 #endif
510
511 driInitExtensions( ctx, card_extensions, GL_TRUE );
512
513 savageDDInitStateFuncs( ctx );
514 savageDDInitSpanFuncs( ctx );
515 savageDDInitDriverFuncs( ctx );
516 savageDDInitIoctlFuncs( ctx );
517 savageInitTriFuncs( ctx );
518
519 savageDDInitState( imesa );
520
521 driContextPriv->driverPrivate = (void *) imesa;
522
523 return GL_TRUE;
524 }
525
526 static void
527 savageDestroyContext(__DRIcontextPrivate *driContextPriv)
528 {
529 savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate;
530 GLuint i;
531
532 assert (imesa); /* should never be NULL */
533 if (imesa) {
534 savageFlushVertices(imesa);
535 savageReleaseIndexedVerts(imesa);
536 savageFlushCmdBuf(imesa, GL_TRUE); /* release DMA buffer */
537 WAIT_IDLE_EMPTY(imesa);
538
539 for (i = 0; i < imesa->lastTexHeap; i++)
540 driDestroyTextureHeap(imesa->textureHeaps[i]);
541
542 free(imesa->cmdBuf.base);
543 free(imesa->clientVtxBuf.buf);
544
545 _swsetup_DestroyContext(imesa->glCtx );
546 _tnl_DestroyContext( imesa->glCtx );
547 _ac_DestroyContext( imesa->glCtx );
548 _swrast_DestroyContext( imesa->glCtx );
549
550 /* free the Mesa context */
551 imesa->glCtx->DriverCtx = NULL;
552 _mesa_destroy_context(imesa->glCtx);
553
554 /* no longer use vertex_dma_buf*/
555 Xfree(imesa);
556 }
557 }
558
559 static GLboolean
560 savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
561 __DRIdrawablePrivate *driDrawPriv,
562 const __GLcontextModes *mesaVis,
563 GLboolean isPixmap)
564 {
565 if (isPixmap) {
566 return GL_FALSE; /* not implemented */
567 }
568 else {
569 GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24;
570 driDrawPriv->driverPrivate = (void *)
571 _mesa_create_framebuffer(mesaVis,
572 GL_FALSE, /* software depth buffer? */
573 swStencil,
574 mesaVis->accumRedBits > 0,
575 mesaVis->alphaBits > 0 );
576
577 return (driDrawPriv->driverPrivate != NULL);
578 }
579 }
580
581 static void
582 savageDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
583 {
584 _mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
585 }
586
587 #if 0
588 void XMesaSwapBuffers(__DRIdrawablePrivate *driDrawPriv)
589 {
590 /* XXX should do swap according to the buffer, not the context! */
591 savageContextPtr imesa = savageCtx;
592
593 FLUSH_VB( imesa->glCtx, "swap buffers" );
594 savageSwapBuffers(imesa);
595 }
596 #endif
597
598 void savageXMesaSetFrontClipRects( savageContextPtr imesa )
599 {
600 __DRIdrawablePrivate *dPriv = imesa->driDrawable;
601
602 imesa->numClipRects = dPriv->numClipRects;
603 imesa->pClipRects = dPriv->pClipRects;
604 imesa->dirty |= SAVAGE_UPLOAD_CLIPRECTS;
605 imesa->drawX = dPriv->x;
606 imesa->drawY = dPriv->y;
607
608 savageEmitDrawingRectangle( imesa );
609 }
610
611
612 void savageXMesaSetBackClipRects( savageContextPtr imesa )
613 {
614 __DRIdrawablePrivate *dPriv = imesa->driDrawable;
615
616 if (dPriv->numBackClipRects == 0)
617 {
618
619
620 imesa->numClipRects = dPriv->numClipRects;
621 imesa->pClipRects = dPriv->pClipRects;
622 imesa->drawX = dPriv->x;
623 imesa->drawY = dPriv->y;
624 } else {
625
626
627 imesa->numClipRects = dPriv->numBackClipRects;
628 imesa->pClipRects = dPriv->pBackClipRects;
629 imesa->drawX = dPriv->backX;
630 imesa->drawY = dPriv->backY;
631 }
632
633 savageEmitDrawingRectangle( imesa );
634 imesa->dirty |= SAVAGE_UPLOAD_CLIPRECTS;
635
636
637 }
638
639
640 static void savageXMesaWindowMoved( savageContextPtr imesa )
641 {
642 if (0)
643 fprintf(stderr, "savageXMesaWindowMoved\n\n");
644
645 switch (imesa->glCtx->Color._DrawDestMask[0]) {
646 case DD_FRONT_LEFT_BIT:
647 savageXMesaSetFrontClipRects( imesa );
648 break;
649 case DD_BACK_LEFT_BIT:
650 savageXMesaSetBackClipRects( imesa );
651 break;
652 default:
653 break;
654 }
655 }
656
657
658 static GLboolean
659 savageUnbindContext(__DRIcontextPrivate *driContextPriv)
660 {
661 savageContextPtr savage = (savageContextPtr) driContextPriv->driverPrivate;
662 if (savage)
663 savage->dirty = ~0;
664
665 return GL_TRUE;
666 }
667
668 #if 0
669 static GLboolean
670 savageOpenFullScreen(__DRIcontextPrivate *driContextPriv)
671 {
672
673
674
675 if (driContextPriv) {
676 savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate;
677 imesa->IsFullScreen = GL_TRUE;
678 imesa->backup_frontOffset = imesa->savageScreen->frontOffset;
679 imesa->backup_backOffset = imesa->savageScreen->backOffset;
680 imesa->backup_frontBitmapDesc = imesa->savageScreen->frontBitmapDesc;
681 imesa->savageScreen->frontBitmapDesc = imesa->savageScreen->backBitmapDesc;
682 imesa->toggle = TARGET_BACK;
683 }
684
685 return GL_TRUE;
686 }
687
688 static GLboolean
689 savageCloseFullScreen(__DRIcontextPrivate *driContextPriv)
690 {
691
692 if (driContextPriv) {
693 savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate;
694 WAIT_IDLE_EMPTY(imesa);
695 imesa->IsFullScreen = GL_FALSE;
696 imesa->savageScreen->frontOffset = imesa->backup_frontOffset;
697 imesa->savageScreen->backOffset = imesa->backup_backOffset;
698 imesa->savageScreen->frontBitmapDesc = imesa->backup_frontBitmapDesc;
699 }
700 return GL_TRUE;
701 }
702 #endif
703
704 static GLboolean
705 savageMakeCurrent(__DRIcontextPrivate *driContextPriv,
706 __DRIdrawablePrivate *driDrawPriv,
707 __DRIdrawablePrivate *driReadPriv)
708 {
709 if (driContextPriv) {
710 savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate;
711
712 imesa->driReadable = driReadPriv;
713 imesa->driDrawable = driDrawPriv;
714 imesa->mesa_drawable = driDrawPriv;
715 imesa->dirty = ~0;
716
717 _mesa_make_current2(imesa->glCtx,
718 (GLframebuffer *) driDrawPriv->driverPrivate,
719 (GLframebuffer *) driReadPriv->driverPrivate);
720
721 savageXMesaWindowMoved( imesa );
722 }
723 else
724 {
725 _mesa_make_current(NULL, NULL);
726 }
727 return GL_TRUE;
728 }
729
730
731 void savageGetLock( savageContextPtr imesa, GLuint flags )
732 {
733 __DRIdrawablePrivate *dPriv = imesa->driDrawable;
734 __DRIscreenPrivate *sPriv = imesa->driScreen;
735 drm_savage_sarea_t *sarea = imesa->sarea;
736 int me = imesa->hHWContext;
737 int stamp = dPriv->lastStamp;
738 int heap;
739
740
741
742 /* We know there has been contention.
743 */
744 drmGetLock(imesa->driFd, imesa->hHWContext, flags);
745
746
747 /* Note contention for throttling hint
748 */
749 imesa->any_contend = 1;
750
751 /* If the window moved, may need to set a new cliprect now.
752 *
753 * NOTE: This releases and regains the hw lock, so all state
754 * checking must be done *after* this call:
755 */
756 DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
757
758
759
760
761 /* If we lost context, need to dump all registers to hardware.
762 * Note that we don't care about 2d contexts, even if they perform
763 * accelerated commands, so the DRI locking in the X server is even
764 * more broken than usual.
765 */
766 if (sarea->ctxOwner != me) {
767 imesa->dirty |= (SAVAGE_UPLOAD_LOCAL |
768 SAVAGE_UPLOAD_GLOBAL |
769 SAVAGE_UPLOAD_FOGTBL |
770 SAVAGE_UPLOAD_TEX0 |
771 SAVAGE_UPLOAD_TEX1 |
772 SAVAGE_UPLOAD_TEXGLOBAL |
773 SAVAGE_UPLOAD_CLIPRECTS);
774 imesa->lostContext = GL_TRUE;
775 sarea->ctxOwner = me;
776 }
777
778 for (heap = 0; heap < imesa->lastTexHeap; ++heap) {
779 DRI_AGE_TEXTURES( imesa->textureHeaps[heap] );
780 }
781
782 if (dPriv->lastStamp != stamp)
783 savageXMesaWindowMoved( imesa );
784
785
786
787 }
788
789
790
791 static const struct __DriverAPIRec savageAPI = {
792 savageInitDriver,
793 savageDestroyScreen,
794 savageCreateContext,
795 savageDestroyContext,
796 savageCreateBuffer,
797 savageDestroyBuffer,
798 savageSwapBuffers,
799 savageMakeCurrent,
800 savageUnbindContext
801 };
802
803
804
805 #ifndef DRI_NEW_INTERFACE_ONLY
806 /*
807 * This is the (old) bootstrap function for the driver.
808 * The __driCreateScreen name is the symbol that libGL.so fetches.
809 * Return: pointer to a __DRIscreenPrivate.
810 */
811 void *__driCreateScreen(Display *dpy, int scrn, __DRIscreen *psc,
812 int numConfigs, __GLXvisualConfig *config)
813 {
814 __DRIscreenPrivate *psp;
815 psp = __driUtilCreateScreen(dpy, scrn, psc, numConfigs, config, &savageAPI);
816 return (void *) psp;
817 }
818 #endif /* DRI_NEW_INTERFACE_ONLY */
819
820
821
822 #ifdef USE_NEW_INTERFACE
823 static __GLcontextModes *
824 savageFillInModes( unsigned pixel_bits, unsigned depth_bits,
825 unsigned stencil_bits, GLboolean have_back_buffer )
826 {
827 __GLcontextModes * modes;
828 __GLcontextModes * m;
829 unsigned num_modes;
830 unsigned depth_buffer_factor;
831 unsigned back_buffer_factor;
832 GLenum fb_format;
833 GLenum fb_type;
834
835 /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy
836 * enough to add support. Basically, if a context is created with an
837 * fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping
838 * will never be used.
839 *
840 * FK: What about drivers that don't use page flipping? Could they
841 * just expose GLX_SWAP_COPY_OML?
842 */
843 static const GLenum back_buffer_modes[] = {
844 GLX_NONE, GLX_SWAP_UNDEFINED_OML /*, GLX_SWAP_COPY_OML */
845 };
846
847 u_int8_t depth_bits_array[2];
848 u_int8_t stencil_bits_array[2];
849
850
851 depth_bits_array[0] = depth_bits;
852 depth_bits_array[1] = depth_bits;
853
854 /* Just like with the accumulation buffer, always provide some modes
855 * with a stencil buffer. It will be a sw fallback, but some apps won't
856 * care about that.
857 */
858 stencil_bits_array[0] = 0;
859 stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
860
861 depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
862 back_buffer_factor = (have_back_buffer) ? 2 : 1;
863
864 num_modes = depth_buffer_factor * back_buffer_factor * 4;
865
866 if ( pixel_bits == 16 ) {
867 fb_format = GL_RGB;
868 fb_type = GL_UNSIGNED_SHORT_5_6_5;
869 }
870 else {
871 fb_format = GL_BGR;
872 fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
873 }
874
875 modes = (*create_context_modes)( num_modes, sizeof( __GLcontextModes ) );
876 m = modes;
877 if ( ! driFillInModes( & m, fb_format, fb_type,
878 depth_bits_array, stencil_bits_array, depth_buffer_factor,
879 back_buffer_modes, back_buffer_factor,
880 GLX_TRUE_COLOR ) ) {
881 fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
882 __func__, __LINE__ );
883 return NULL;
884 }
885
886 if ( ! driFillInModes( & m, fb_format, fb_type,
887 depth_bits_array, stencil_bits_array, depth_buffer_factor,
888 back_buffer_modes, back_buffer_factor,
889 GLX_DIRECT_COLOR ) ) {
890 fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
891 __func__, __LINE__ );
892 return NULL;
893 }
894
895 /* Mark the visual as slow if there are "fake" stencil bits.
896 */
897 for ( m = modes ; m != NULL ; m = m->next ) {
898 if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) {
899 m->visualRating = GLX_SLOW_CONFIG;
900 }
901 }
902
903 return modes;
904 }
905
906
907 /**
908 * This is the bootstrap function for the driver. libGL supplies all of the
909 * requisite information about the system, and the driver initializes itself.
910 * This routine also fills in the linked list pointed to by \c driver_modes
911 * with the \c __GLcontextModes that the driver can support for windows or
912 * pbuffers.
913 *
914 * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on
915 * failure.
916 */
917 PUBLIC
918 void * __driCreateNewScreen( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc,
919 const __GLcontextModes * modes,
920 const __DRIversion * ddx_version,
921 const __DRIversion * dri_version,
922 const __DRIversion * drm_version,
923 const __DRIframebuffer * frame_buffer,
924 drmAddress pSAREA, int fd,
925 int internal_api_version,
926 __GLcontextModes ** driver_modes )
927
928 {
929 __DRIscreenPrivate *psp;
930 static const __DRIversion ddx_expected = { 2, 0, 0 };
931 static const __DRIversion dri_expected = { 4, 0, 0 };
932 static const __DRIversion drm_expected = { 2, 0, 0 };
933
934 if ( ! driCheckDriDdxDrmVersions2( "Savage",
935 dri_version, & dri_expected,
936 ddx_version, & ddx_expected,
937 drm_version, & drm_expected ) ) {
938 return NULL;
939 }
940
941 psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL,
942 ddx_version, dri_version, drm_version,
943 frame_buffer, pSAREA, fd,
944 internal_api_version, &savageAPI);
945 if ( psp != NULL ) {
946 create_context_modes = (PFNGLXCREATECONTEXTMODES)
947 glXGetProcAddress( (const GLubyte *) "__glXCreateContextModes" );
948 if ( create_context_modes != NULL ) {
949 SAVAGEDRIPtr dri_priv = (SAVAGEDRIPtr)psp->pDevPriv;
950 *driver_modes = savageFillInModes( dri_priv->cpp*8,
951 (dri_priv->cpp == 2) ? 16 : 24,
952 (dri_priv->cpp == 2) ? 0 : 8,
953 (dri_priv->backOffset != dri_priv->depthOffset) );
954 }
955 }
956
957 return (void *) psp;
958 }
959 #endif /* USE_NEW_INTERFACE */