2 * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
3 * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sub license,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the
13 * next paragraph) shall be included in all copies or substantial portions
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
26 #include <X11/Xlibint.h>
29 #include "main/context.h"
30 #include "main/context.h"
31 #include "main/matrix.h"
32 #include "main/framebuffer.h"
33 #include "main/renderbuffer.h"
34 #include "main/simple_list.h"
38 #include "main/extensions.h"
40 #include "swrast/swrast.h"
41 #include "swrast_setup/swrast_setup.h"
45 #include "tnl/t_pipeline.h"
47 #include "drivers/common/driverfuncs.h"
50 #include "savagestate.h"
51 #include "savagetex.h"
52 #include "savagespan.h"
53 #include "savagetris.h"
54 #include "savageioctl.h"
55 #include "savage_bci.h"
57 #include "savage_dri.h"
59 #include "drirenderbuffer.h"
62 #define need_GL_EXT_secondary_color
63 #include "extension_helper.h"
67 /* Driver-specific options
69 #define SAVAGE_ENABLE_VDMA(def) \
70 DRI_CONF_OPT_BEGIN(enable_vdma,bool,def) \
71 DRI_CONF_DESC(en,"Use DMA for vertex transfers") \
72 DRI_CONF_DESC(de,"Benutze DMA für Vertextransfers") \
74 #define SAVAGE_ENABLE_FASTPATH(def) \
75 DRI_CONF_OPT_BEGIN(enable_fastpath,bool,def) \
76 DRI_CONF_DESC(en,"Use fast path for unclipped primitives") \
77 DRI_CONF_DESC(de,"Schneller Codepfad für ungeschnittene Polygone") \
79 #define SAVAGE_SYNC_FRAMES(def) \
80 DRI_CONF_OPT_BEGIN(sync_frames,bool,def) \
81 DRI_CONF_DESC(en,"Synchronize with graphics hardware after each frame") \
82 DRI_CONF_DESC(de,"Synchronisiere nach jedem Frame mit Grafikhardware") \
87 PUBLIC
const char __driConfigOptions
[] =
89 DRI_CONF_SECTION_QUALITY
90 DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB
)
91 DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER
)
92 DRI_CONF_FLOAT_DEPTH(false)
94 DRI_CONF_SECTION_PERFORMANCE
95 SAVAGE_ENABLE_VDMA(true)
96 SAVAGE_ENABLE_FASTPATH(true)
97 SAVAGE_SYNC_FRAMES(false)
98 DRI_CONF_MAX_TEXTURE_UNITS(2,1,2)
99 DRI_CONF_TEXTURE_HEAPS(DRI_CONF_TEXTURE_HEAPS_ALL
)
100 DRI_CONF_FORCE_S3TC_ENABLE(false)
102 DRI_CONF_SECTION_DEBUG
103 DRI_CONF_NO_RAST(false)
106 static const GLuint __driNConfigOptions
= 10;
109 static const struct dri_debug_control debug_control
[] =
111 { "fall", DEBUG_FALLBACKS
},
112 { "api", DEBUG_VERBOSE_API
},
113 { "tex", DEBUG_VERBOSE_TEX
},
114 { "verb", DEBUG_VERBOSE_MSG
},
115 { "dma", DEBUG_DMA
},
116 { "state", DEBUG_STATE
},
120 int SAVAGE_DEBUG
= 0;
124 /*For time caculating test*/
125 #if defined(DEBUG_TIME) && DEBUG_TIME
126 struct timeval tv_s
,tv_f
;
127 unsigned long time_sum
=0;
128 struct timeval tv_s1
,tv_f1
;
131 static const struct dri_extension card_extensions
[] =
133 { "GL_ARB_multitexture", NULL
},
134 { "GL_EXT_stencil_wrap", NULL
},
135 { "GL_EXT_texture_lod_bias", NULL
},
136 { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions
},
140 static const struct dri_extension s4_extensions
[] =
142 { "GL_ARB_texture_env_add", NULL
},
143 { "GL_ARB_texture_mirrored_repeat", NULL
},
147 extern struct tnl_pipeline_stage _savage_texnorm_stage
;
148 extern struct tnl_pipeline_stage _savage_render_stage
;
150 static const struct tnl_pipeline_stage
*savage_pipeline
[] = {
152 &_tnl_vertex_transform_stage
,
153 &_tnl_normal_transform_stage
,
154 &_tnl_lighting_stage
,
155 &_tnl_fog_coordinate_stage
,
157 &_tnl_texture_transform_stage
,
158 &_savage_texnorm_stage
,
159 &_savage_render_stage
,
165 PUBLIC
const __DRIextension
*savageScreenExtensions
[] = {
166 &driCoreExtension
.base
,
167 &driLegacyExtension
.base
,
168 &driReadDrawableExtension
,
172 savageInitDriver(__DRIscreenPrivate
*sPriv
)
174 savageScreenPrivate
*savageScreen
;
175 SAVAGEDRIPtr gDRIPriv
= (SAVAGEDRIPtr
)sPriv
->pDevPriv
;
177 if (sPriv
->devPrivSize
!= sizeof(SAVAGEDRIRec
)) {
178 fprintf(stderr
,"\nERROR! sizeof(SAVAGEDRIRec) does not match passed size from device driver\n");
182 /* Allocate the private area */
183 savageScreen
= (savageScreenPrivate
*)Xmalloc(sizeof(savageScreenPrivate
));
187 savageScreen
->driScrnPriv
= sPriv
;
188 sPriv
->private = (void *)savageScreen
;
190 savageScreen
->chipset
=gDRIPriv
->chipset
;
191 savageScreen
->width
=gDRIPriv
->width
;
192 savageScreen
->height
=gDRIPriv
->height
;
193 savageScreen
->mem
=gDRIPriv
->mem
;
194 savageScreen
->cpp
=gDRIPriv
->cpp
;
195 savageScreen
->zpp
=gDRIPriv
->zpp
;
197 savageScreen
->agpMode
=gDRIPriv
->agpMode
;
199 savageScreen
->bufferSize
=gDRIPriv
->bufferSize
;
201 if (gDRIPriv
->cpp
== 4)
202 savageScreen
->frontFormat
= DV_PF_8888
;
204 savageScreen
->frontFormat
= DV_PF_565
;
205 savageScreen
->frontOffset
=gDRIPriv
->frontOffset
;
206 savageScreen
->backOffset
= gDRIPriv
->backOffset
;
207 savageScreen
->depthOffset
=gDRIPriv
->depthOffset
;
209 savageScreen
->textureOffset
[SAVAGE_CARD_HEAP
] =
210 gDRIPriv
->textureOffset
;
211 savageScreen
->textureSize
[SAVAGE_CARD_HEAP
] =
212 gDRIPriv
->textureSize
;
213 savageScreen
->logTextureGranularity
[SAVAGE_CARD_HEAP
] =
214 gDRIPriv
->logTextureGranularity
;
216 savageScreen
->textureOffset
[SAVAGE_AGP_HEAP
] =
217 gDRIPriv
->agpTextureHandle
;
218 savageScreen
->textureSize
[SAVAGE_AGP_HEAP
] =
219 gDRIPriv
->agpTextureSize
;
220 savageScreen
->logTextureGranularity
[SAVAGE_AGP_HEAP
] =
221 gDRIPriv
->logAgpTextureGranularity
;
223 savageScreen
->agpTextures
.handle
= gDRIPriv
->agpTextureHandle
;
224 savageScreen
->agpTextures
.size
= gDRIPriv
->agpTextureSize
;
225 if (gDRIPriv
->agpTextureSize
) {
226 if (drmMap(sPriv
->fd
,
227 savageScreen
->agpTextures
.handle
,
228 savageScreen
->agpTextures
.size
,
229 (drmAddress
*)&(savageScreen
->agpTextures
.map
)) != 0) {
231 sPriv
->private = NULL
;
235 savageScreen
->agpTextures
.map
= NULL
;
237 savageScreen
->texVirtual
[SAVAGE_CARD_HEAP
] =
238 (drmAddress
)(((GLubyte
*)sPriv
->pFB
)+gDRIPriv
->textureOffset
);
239 savageScreen
->texVirtual
[SAVAGE_AGP_HEAP
] =
240 (drmAddress
)(savageScreen
->agpTextures
.map
);
242 savageScreen
->aperture
.handle
= gDRIPriv
->apertureHandle
;
243 savageScreen
->aperture
.size
= gDRIPriv
->apertureSize
;
244 savageScreen
->aperturePitch
= gDRIPriv
->aperturePitch
;
245 if (drmMap(sPriv
->fd
,
246 savageScreen
->aperture
.handle
,
247 savageScreen
->aperture
.size
,
248 (drmAddress
*)&savageScreen
->aperture
.map
) != 0)
251 sPriv
->private = NULL
;
255 savageScreen
->bufs
= drmMapBufs(sPriv
->fd
);
257 savageScreen
->sarea_priv_offset
= gDRIPriv
->sarea_priv_offset
;
259 /* parse information in __driConfigOptions */
260 driParseOptionInfo (&savageScreen
->optionCache
,
261 __driConfigOptions
, __driNConfigOptions
);
263 sPriv
->extensions
= savageScreenExtensions
;
266 savageDDFastPathInit();
267 savageDDTrifuncInit();
273 /* Accessed by dlsym from dri_mesa_init.c
276 savageDestroyScreen(__DRIscreenPrivate
*sPriv
)
278 savageScreenPrivate
*savageScreen
= (savageScreenPrivate
*)sPriv
->private;
280 if (savageScreen
->bufs
)
281 drmUnmapBufs(savageScreen
->bufs
);
283 /* free all option information */
284 driDestroyOptionInfo (&savageScreen
->optionCache
);
287 sPriv
->private = NULL
;
291 savageCreateContext( const __GLcontextModes
*mesaVis
,
292 __DRIcontextPrivate
*driContextPriv
,
293 void *sharedContextPrivate
)
295 GLcontext
*ctx
, *shareCtx
;
296 savageContextPtr imesa
;
297 __DRIscreenPrivate
*sPriv
= driContextPriv
->driScreenPriv
;
298 struct dd_function_table functions
;
299 savageScreenPrivate
*savageScreen
= (savageScreenPrivate
*)sPriv
->private;
300 drm_savage_sarea_t
*saPriv
=(drm_savage_sarea_t
*)(((char*)sPriv
->pSAREA
)+
301 savageScreen
->sarea_priv_offset
);
302 int textureSize
[SAVAGE_NR_TEX_HEAPS
];
304 imesa
= (savageContextPtr
)Xcalloc(sizeof(savageContext
), 1);
309 /* Init default driver functions then plug in savage-specific texture
310 * functions that are needed as early as during context creation. */
311 _mesa_init_driver_functions( &functions
);
312 savageDDInitTextureFuncs( &functions
);
314 /* Allocate the Mesa context */
315 if (sharedContextPrivate
)
316 shareCtx
= ((savageContextPtr
) sharedContextPrivate
)->glCtx
;
319 ctx
= _mesa_create_context(mesaVis
, shareCtx
, &functions
, imesa
);
324 driContextPriv
->driverPrivate
= imesa
;
326 imesa
->cmdBuf
.size
= SAVAGE_CMDBUF_SIZE
;
327 imesa
->cmdBuf
.base
= imesa
->cmdBuf
.write
=
328 malloc(SAVAGE_CMDBUF_SIZE
* sizeof(drm_savage_cmd_header_t
));
329 if (!imesa
->cmdBuf
.base
)
332 /* Parse configuration files */
333 driParseConfigFiles (&imesa
->optionCache
, &savageScreen
->optionCache
,
334 sPriv
->myNum
, "savage");
336 imesa
->float_depth
= driQueryOptionb(&imesa
->optionCache
, "float_depth") &&
337 savageScreen
->chipset
>= S3_SAVAGE4
;
338 imesa
->no_rast
= driQueryOptionb(&imesa
->optionCache
, "no_rast");
341 ctx
->Const
.MinLineWidth
= 1.0;
342 ctx
->Const
.MinLineWidthAA
= 1.0;
343 ctx
->Const
.MaxLineWidth
= 3.0;
344 ctx
->Const
.MaxLineWidthAA
= 3.0;
345 ctx
->Const
.LineWidthGranularity
= 1.0;
350 imesa
->hHWContext
= driContextPriv
->hHWContext
;
351 imesa
->driFd
= sPriv
->fd
;
352 imesa
->driHwLock
= &sPriv
->pSAREA
->lock
;
354 imesa
->savageScreen
= savageScreen
;
355 imesa
->driScreen
= sPriv
;
356 imesa
->sarea
= saPriv
;
357 imesa
->glBuffer
= NULL
;
363 imesa
->apertureBase
[i
] = (GLubyte
*)savageScreen
->aperture
.map
+
367 imesa
->aperturePitch
= savageScreen
->aperturePitch
;
369 /* change texHeap initialize to support two kind of texture heap*/
370 /* here is some parts of initialization, others in InitDriver() */
372 (void) memset( imesa
->textureHeaps
, 0, sizeof( imesa
->textureHeaps
) );
373 make_empty_list( & imesa
->swapped
);
375 textureSize
[SAVAGE_CARD_HEAP
] = savageScreen
->textureSize
[SAVAGE_CARD_HEAP
];
376 textureSize
[SAVAGE_AGP_HEAP
] = savageScreen
->textureSize
[SAVAGE_AGP_HEAP
];
377 imesa
->lastTexHeap
= savageScreen
->texVirtual
[SAVAGE_AGP_HEAP
] ? 2 : 1;
378 switch(driQueryOptioni (&imesa
->optionCache
, "texture_heaps")) {
379 case DRI_CONF_TEXTURE_HEAPS_CARD
: /* only use card memory, if available */
380 if (textureSize
[SAVAGE_CARD_HEAP
])
381 imesa
->lastTexHeap
= 1;
383 case DRI_CONF_TEXTURE_HEAPS_GART
: /* only use gart memory, if available */
384 if (imesa
->lastTexHeap
== 2 && textureSize
[SAVAGE_AGP_HEAP
])
385 textureSize
[SAVAGE_CARD_HEAP
] = 0;
387 /*default: Nothing to do, use all available memory. */
390 for (i
= 0; i
< imesa
->lastTexHeap
; i
++) {
391 imesa
->textureHeaps
[i
] = driCreateTextureHeap(
394 11, /* 2^11 = 2k alignment */
395 SAVAGE_NR_TEX_REGIONS
,
396 (drmTextureRegionPtr
)imesa
->sarea
->texList
[i
],
397 &imesa
->sarea
->texAge
[i
],
399 sizeof( savageTexObj
),
400 (destroy_texture_object_t
*) savageDestroyTexObj
);
401 /* If textureSize[i] == 0 textureHeaps[i] is NULL. This can happen
402 * if there is not enough card memory for a card texture heap. */
403 if (imesa
->textureHeaps
[i
])
404 driSetTextureSwapCounterLocation( imesa
->textureHeaps
[i
],
405 & imesa
->c_textureSwaps
);
407 imesa
->texture_depth
= driQueryOptioni (&imesa
->optionCache
,
409 if (imesa
->texture_depth
== DRI_CONF_TEXTURE_DEPTH_FB
)
410 imesa
->texture_depth
= ( savageScreen
->cpp
== 4 ) ?
411 DRI_CONF_TEXTURE_DEPTH_32
: DRI_CONF_TEXTURE_DEPTH_16
;
413 if (savageScreen
->chipset
>= S3_SAVAGE4
)
414 ctx
->Const
.MaxTextureUnits
= 2;
416 ctx
->Const
.MaxTextureUnits
= 1;
417 if (driQueryOptioni(&imesa
->optionCache
, "texture_units") <
418 ctx
->Const
.MaxTextureUnits
)
419 ctx
->Const
.MaxTextureUnits
=
420 driQueryOptioni(&imesa
->optionCache
, "texture_units");
421 ctx
->Const
.MaxTextureImageUnits
= ctx
->Const
.MaxTextureUnits
;
422 ctx
->Const
.MaxTextureCoordUnits
= ctx
->Const
.MaxTextureUnits
;
424 driCalculateMaxTextureLevels( imesa
->textureHeaps
,
428 11, /* max 2D texture size is 2048x2048 */
429 0, /* 3D textures unsupported. */
430 0, /* cube textures unsupported. */
431 0, /* texture rectangles unsupported. */
435 if (ctx
->Const
.MaxTextureLevels
<= 6) { /*spec requires at least 64x64*/
436 __driUtilMessage("Not enough texture memory. "
437 "Falling back to indirect rendering.");
442 imesa
->hw_stencil
= mesaVis
->stencilBits
&& mesaVis
->depthBits
== 24;
443 imesa
->depth_scale
= (imesa
->savageScreen
->zpp
== 2) ?
444 (1.0F
/0xffff):(1.0F
/0xffffff);
446 imesa
->bufferSize
= savageScreen
->bufferSize
;
447 imesa
->dmaVtxBuf
.total
= 0;
448 imesa
->dmaVtxBuf
.used
= 0;
449 imesa
->dmaVtxBuf
.flushed
= 0;
451 imesa
->clientVtxBuf
.total
= imesa
->bufferSize
/ 4;
452 imesa
->clientVtxBuf
.used
= 0;
453 imesa
->clientVtxBuf
.flushed
= 0;
454 imesa
->clientVtxBuf
.buf
= (uint32_t *)malloc(imesa
->bufferSize
);
456 imesa
->vtxBuf
= &imesa
->clientVtxBuf
;
458 imesa
->firstElt
= -1;
460 /* Uninitialized vertex format. Force setting the vertex state in
463 imesa
->vertex_size
= 0;
467 imesa
->new_state
= ~0;
468 imesa
->new_gl_state
= ~0;
469 imesa
->RenderIndex
= ~0;
471 imesa
->lostContext
= GL_TRUE
;
472 imesa
->CurrentTexObj
[0] = 0;
473 imesa
->CurrentTexObj
[1] = 0;
475 /* Initialize the software rasterizer and helper modules.
477 _swrast_CreateContext( ctx
);
478 _vbo_CreateContext( ctx
);
479 _tnl_CreateContext( ctx
);
481 _swsetup_CreateContext( ctx
);
483 /* Install the customized pipeline:
485 _tnl_destroy_pipeline( ctx
);
486 _tnl_install_pipeline( ctx
, savage_pipeline
);
488 imesa
->enable_fastpath
= driQueryOptionb(&imesa
->optionCache
,
490 /* DRM versions before 2.1.3 would only render triangle lists. ELTS
491 * support was added in 2.2.0. */
492 if (imesa
->enable_fastpath
&& sPriv
->drm_version
.minor
< 2) {
494 "*** Disabling fast path because your DRM version is buggy "
495 "or doesn't\n*** support ELTS. You need at least Savage DRM "
497 imesa
->enable_fastpath
= GL_FALSE
;
500 if (!savageScreen
->bufs
|| savageScreen
->chipset
== S3_SUPERSAVAGE
)
501 imesa
->enable_vdma
= GL_FALSE
;
503 imesa
->enable_vdma
= driQueryOptionb(&imesa
->optionCache
, "enable_vdma");
505 imesa
->sync_frames
= driQueryOptionb(&imesa
->optionCache
, "sync_frames");
507 /* Configure swrast to match hardware characteristics:
509 _tnl_allow_pixel_fog( ctx
, GL_FALSE
);
510 _tnl_allow_vertex_fog( ctx
, GL_TRUE
);
511 _swrast_allow_pixel_fog( ctx
, GL_FALSE
);
512 _swrast_allow_vertex_fog( ctx
, GL_TRUE
);
514 ctx
->DriverCtx
= (void *) imesa
;
518 SAVAGE_DEBUG
= driParseDebugString( getenv( "SAVAGE_DEBUG" ),
522 driInitExtensions( ctx
, card_extensions
, GL_TRUE
);
523 if (savageScreen
->chipset
>= S3_SAVAGE4
)
524 driInitExtensions( ctx
, s4_extensions
, GL_FALSE
);
525 if (ctx
->Mesa_DXTn
||
526 driQueryOptionb (&imesa
->optionCache
, "force_s3tc_enable")) {
527 _mesa_enable_extension( ctx
, "GL_S3_s3tc" );
528 if (savageScreen
->chipset
>= S3_SAVAGE4
)
529 /* This extension needs DXT3 and DTX5 support in hardware.
530 * Not available on Savage3D/MX/IX. */
531 _mesa_enable_extension( ctx
, "GL_EXT_texture_compression_s3tc" );
534 savageDDInitStateFuncs( ctx
);
535 savageDDInitSpanFuncs( ctx
);
536 savageDDInitDriverFuncs( ctx
);
537 savageDDInitIoctlFuncs( ctx
);
538 savageInitTriFuncs( ctx
);
540 savageDDInitState( imesa
);
542 driContextPriv
->driverPrivate
= (void *) imesa
;
548 savageDestroyContext(__DRIcontextPrivate
*driContextPriv
)
550 savageContextPtr imesa
= (savageContextPtr
) driContextPriv
->driverPrivate
;
553 assert (imesa
); /* should never be NULL */
555 savageFlushVertices(imesa
);
556 savageReleaseIndexedVerts(imesa
);
557 savageFlushCmdBuf(imesa
, GL_TRUE
); /* release DMA buffer */
558 WAIT_IDLE_EMPTY(imesa
);
560 for (i
= 0; i
< imesa
->lastTexHeap
; i
++)
561 driDestroyTextureHeap(imesa
->textureHeaps
[i
]);
563 free(imesa
->cmdBuf
.base
);
564 free(imesa
->clientVtxBuf
.buf
);
566 _swsetup_DestroyContext(imesa
->glCtx
);
567 _tnl_DestroyContext( imesa
->glCtx
);
568 _vbo_DestroyContext( imesa
->glCtx
);
569 _swrast_DestroyContext( imesa
->glCtx
);
571 /* free the Mesa context */
572 imesa
->glCtx
->DriverCtx
= NULL
;
573 _mesa_destroy_context(imesa
->glCtx
);
575 /* no longer use vertex_dma_buf*/
582 savageCreateBuffer( __DRIscreenPrivate
*driScrnPriv
,
583 __DRIdrawablePrivate
*driDrawPriv
,
584 const __GLcontextModes
*mesaVis
,
587 savageScreenPrivate
*screen
= (savageScreenPrivate
*) driScrnPriv
->private;
590 return GL_FALSE
; /* not implemented */
593 GLboolean swStencil
= mesaVis
->stencilBits
> 0 && mesaVis
->depthBits
!= 24;
594 struct gl_framebuffer
*fb
= _mesa_create_framebuffer(mesaVis
);
596 * XXX: this value needs to be set according to the config file
597 * setting. But we don't get that until we create a rendering
600 GLboolean float_depth
= GL_FALSE
;
603 driRenderbuffer
*frontRb
604 = driNewRenderbuffer(GL_RGBA
,
605 (GLubyte
*) screen
->aperture
.map
606 + 0x01000000 * TARGET_FRONT
,
608 screen
->frontOffset
, screen
->aperturePitch
,
610 savageSetSpanFunctions(frontRb
, mesaVis
, float_depth
);
611 assert(frontRb
->Base
.Data
);
612 _mesa_add_renderbuffer(fb
, BUFFER_FRONT_LEFT
, &frontRb
->Base
);
615 if (mesaVis
->doubleBufferMode
) {
616 driRenderbuffer
*backRb
617 = driNewRenderbuffer(GL_RGBA
,
618 (GLubyte
*) screen
->aperture
.map
619 + 0x01000000 * TARGET_BACK
,
621 screen
->backOffset
, screen
->aperturePitch
,
623 savageSetSpanFunctions(backRb
, mesaVis
, float_depth
);
624 assert(backRb
->Base
.Data
);
625 _mesa_add_renderbuffer(fb
, BUFFER_BACK_LEFT
, &backRb
->Base
);
628 if (mesaVis
->depthBits
== 16) {
629 driRenderbuffer
*depthRb
630 = driNewRenderbuffer(GL_DEPTH_COMPONENT16
,
631 (GLubyte
*) screen
->aperture
.map
632 + 0x01000000 * TARGET_DEPTH
,
634 screen
->depthOffset
, screen
->aperturePitch
,
636 savageSetSpanFunctions(depthRb
, mesaVis
, float_depth
);
637 _mesa_add_renderbuffer(fb
, BUFFER_DEPTH
, &depthRb
->Base
);
639 else if (mesaVis
->depthBits
== 24) {
640 driRenderbuffer
*depthRb
641 = driNewRenderbuffer(GL_DEPTH_COMPONENT24
,
642 (GLubyte
*) screen
->aperture
.map
643 + 0x01000000 * TARGET_DEPTH
,
645 screen
->depthOffset
, screen
->aperturePitch
,
647 savageSetSpanFunctions(depthRb
, mesaVis
, float_depth
);
648 _mesa_add_renderbuffer(fb
, BUFFER_DEPTH
, &depthRb
->Base
);
651 if (mesaVis
->stencilBits
> 0 && !swStencil
) {
652 driRenderbuffer
*stencilRb
653 = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT
,
654 (GLubyte
*) screen
->aperture
.map
655 + 0x01000000 * TARGET_DEPTH
,
657 screen
->depthOffset
, screen
->aperturePitch
,
659 savageSetSpanFunctions(stencilRb
, mesaVis
, float_depth
);
660 _mesa_add_renderbuffer(fb
, BUFFER_STENCIL
, &stencilRb
->Base
);
663 _mesa_add_soft_renderbuffers(fb
,
664 GL_FALSE
, /* color */
665 GL_FALSE
, /* depth */
667 mesaVis
->accumRedBits
> 0,
668 GL_FALSE
, /* alpha */
670 driDrawPriv
->driverPrivate
= (void *) fb
;
672 return (driDrawPriv
->driverPrivate
!= NULL
);
677 savageDestroyBuffer(__DRIdrawablePrivate
*driDrawPriv
)
679 _mesa_unreference_framebuffer((GLframebuffer
**)(&(driDrawPriv
->driverPrivate
)));
683 void XMesaSwapBuffers(__DRIdrawablePrivate
*driDrawPriv
)
685 /* XXX should do swap according to the buffer, not the context! */
686 savageContextPtr imesa
= savageCtx
;
688 FLUSH_VB( imesa
->glCtx
, "swap buffers" );
689 savageSwapBuffers(imesa
);
694 void savageXMesaSetClipRects(savageContextPtr imesa
)
696 __DRIdrawablePrivate
*dPriv
= imesa
->driDrawable
;
698 if ((dPriv
->numBackClipRects
== 0)
699 || (imesa
->glCtx
->DrawBuffer
->_ColorDrawBufferIndexes
[0] == BUFFER_FRONT_LEFT
)) {
700 imesa
->numClipRects
= dPriv
->numClipRects
;
701 imesa
->pClipRects
= dPriv
->pClipRects
;
702 imesa
->drawX
= dPriv
->x
;
703 imesa
->drawY
= dPriv
->y
;
705 imesa
->numClipRects
= dPriv
->numBackClipRects
;
706 imesa
->pClipRects
= dPriv
->pBackClipRects
;
707 imesa
->drawX
= dPriv
->backX
;
708 imesa
->drawY
= dPriv
->backY
;
711 savageCalcViewport( imesa
->glCtx
);
715 static void savageXMesaWindowMoved( savageContextPtr imesa
)
717 __DRIdrawablePrivate
*const drawable
= imesa
->driDrawable
;
718 __DRIdrawablePrivate
*const readable
= imesa
->driReadable
;
721 fprintf(stderr
, "savageXMesaWindowMoved\n\n");
723 savageXMesaSetClipRects(imesa
);
725 driUpdateFramebufferSize(imesa
->glCtx
, drawable
);
726 if (drawable
!= readable
) {
727 driUpdateFramebufferSize(imesa
->glCtx
, readable
);
733 savageUnbindContext(__DRIcontextPrivate
*driContextPriv
)
735 savageContextPtr savage
= (savageContextPtr
) driContextPriv
->driverPrivate
;
744 savageOpenFullScreen(__DRIcontextPrivate
*driContextPriv
)
749 if (driContextPriv
) {
750 savageContextPtr imesa
= (savageContextPtr
) driContextPriv
->driverPrivate
;
751 imesa
->IsFullScreen
= GL_TRUE
;
752 imesa
->backup_frontOffset
= imesa
->savageScreen
->frontOffset
;
753 imesa
->backup_backOffset
= imesa
->savageScreen
->backOffset
;
754 imesa
->backup_frontBitmapDesc
= imesa
->savageScreen
->frontBitmapDesc
;
755 imesa
->savageScreen
->frontBitmapDesc
= imesa
->savageScreen
->backBitmapDesc
;
756 imesa
->toggle
= TARGET_BACK
;
763 savageCloseFullScreen(__DRIcontextPrivate
*driContextPriv
)
766 if (driContextPriv
) {
767 savageContextPtr imesa
= (savageContextPtr
) driContextPriv
->driverPrivate
;
768 WAIT_IDLE_EMPTY(imesa
);
769 imesa
->IsFullScreen
= GL_FALSE
;
770 imesa
->savageScreen
->frontOffset
= imesa
->backup_frontOffset
;
771 imesa
->savageScreen
->backOffset
= imesa
->backup_backOffset
;
772 imesa
->savageScreen
->frontBitmapDesc
= imesa
->backup_frontBitmapDesc
;
779 savageMakeCurrent(__DRIcontextPrivate
*driContextPriv
,
780 __DRIdrawablePrivate
*driDrawPriv
,
781 __DRIdrawablePrivate
*driReadPriv
)
783 if (driContextPriv
) {
784 savageContextPtr imesa
785 = (savageContextPtr
) driContextPriv
->driverPrivate
;
786 struct gl_framebuffer
*drawBuffer
787 = (GLframebuffer
*) driDrawPriv
->driverPrivate
;
788 struct gl_framebuffer
*readBuffer
789 = (GLframebuffer
*) driReadPriv
->driverPrivate
;
790 driRenderbuffer
*frontRb
= (driRenderbuffer
*)
791 drawBuffer
->Attachment
[BUFFER_FRONT_LEFT
].Renderbuffer
;
792 driRenderbuffer
*backRb
= (driRenderbuffer
*)
793 drawBuffer
->Attachment
[BUFFER_BACK_LEFT
].Renderbuffer
;
795 assert(frontRb
->Base
.Data
);
796 if (imesa
->glCtx
->Visual
.doubleBufferMode
) {
797 assert(backRb
->Base
.Data
);
800 imesa
->driReadable
= driReadPriv
;
801 imesa
->driDrawable
= driDrawPriv
;
804 _mesa_make_current(imesa
->glCtx
, drawBuffer
, readBuffer
);
806 savageXMesaWindowMoved( imesa
);
810 _mesa_make_current(NULL
, NULL
, NULL
);
816 void savageGetLock( savageContextPtr imesa
, GLuint flags
)
818 __DRIdrawablePrivate
*const drawable
= imesa
->driDrawable
;
819 __DRIdrawablePrivate
*const readable
= imesa
->driReadable
;
820 __DRIscreenPrivate
*sPriv
= imesa
->driScreen
;
821 drm_savage_sarea_t
*sarea
= imesa
->sarea
;
822 int me
= imesa
->hHWContext
;
823 int stamp
= drawable
->lastStamp
;
825 unsigned int timestamp
= 0;
829 /* We know there has been contention.
831 drmGetLock(imesa
->driFd
, imesa
->hHWContext
, flags
);
834 /* Note contention for throttling hint
836 imesa
->any_contend
= 1;
838 /* If the window moved, may need to set a new cliprect now.
840 * NOTE: This releases and regains the hw lock, so all state
841 * checking must be done *after* this call:
843 DRI_VALIDATE_DRAWABLE_INFO(sPriv
, drawable
);
844 if (drawable
!= readable
) {
845 DRI_VALIDATE_DRAWABLE_INFO(sPriv
, readable
);
849 /* If we lost context, need to dump all registers to hardware.
850 * Note that we don't care about 2d contexts, even if they perform
851 * accelerated commands, so the DRI locking in the X server is even
852 * more broken than usual.
854 if (sarea
->ctxOwner
!= me
) {
855 imesa
->dirty
|= (SAVAGE_UPLOAD_LOCAL
|
856 SAVAGE_UPLOAD_GLOBAL
|
857 SAVAGE_UPLOAD_FOGTBL
|
860 SAVAGE_UPLOAD_TEXGLOBAL
);
861 imesa
->lostContext
= GL_TRUE
;
862 sarea
->ctxOwner
= me
;
865 for (heap
= 0; heap
< imesa
->lastTexHeap
; ++heap
) {
866 /* If a heap was changed, update its timestamp. Do this before
867 * DRI_AGE_TEXTURES updates the local_age. */
868 if (imesa
->textureHeaps
[heap
] &&
869 imesa
->textureHeaps
[heap
]->global_age
[0] >
870 imesa
->textureHeaps
[heap
]->local_age
) {
872 timestamp
= savageEmitEventLocked(imesa
, 0);
873 imesa
->textureHeaps
[heap
]->timestamp
= timestamp
;
875 DRI_AGE_TEXTURES( imesa
->textureHeaps
[heap
] );
878 if (drawable
->lastStamp
!= stamp
) {
879 driUpdateFramebufferSize(imesa
->glCtx
, drawable
);
880 savageXMesaWindowMoved( imesa
);
884 static const __DRIconfig
**
885 savageFillInModes( __DRIscreenPrivate
*psp
,
886 unsigned pixel_bits
, unsigned depth_bits
,
887 unsigned stencil_bits
, GLboolean have_back_buffer
)
889 __DRIconfig
**configs
;
890 __GLcontextModes
* m
;
891 unsigned depth_buffer_factor
;
892 unsigned back_buffer_factor
;
897 /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy
898 * enough to add support. Basically, if a context is created with an
899 * fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping
900 * will never be used.
902 * FK: What about drivers that don't use page flipping? Could they
903 * just expose GLX_SWAP_COPY_OML?
905 static const GLenum back_buffer_modes
[] = {
906 GLX_NONE
, GLX_SWAP_UNDEFINED_OML
/*, GLX_SWAP_COPY_OML */
909 uint8_t depth_bits_array
[2];
910 uint8_t stencil_bits_array
[2];
913 depth_bits_array
[0] = depth_bits
;
914 depth_bits_array
[1] = depth_bits
;
916 /* Just like with the accumulation buffer, always provide some modes
917 * with a stencil buffer. It will be a sw fallback, but some apps won't
920 stencil_bits_array
[0] = 0;
921 stencil_bits_array
[1] = (stencil_bits
== 0) ? 8 : stencil_bits
;
923 depth_buffer_factor
= ((depth_bits
!= 0) || (stencil_bits
!= 0)) ? 2 : 1;
924 back_buffer_factor
= (have_back_buffer
) ? 2 : 1;
926 if ( pixel_bits
== 16 ) {
928 fb_type
= GL_UNSIGNED_SHORT_5_6_5
;
932 fb_type
= GL_UNSIGNED_INT_8_8_8_8_REV
;
935 configs
= driCreateConfigs(fb_format
, fb_type
,
936 depth_bits_array
, stencil_bits_array
,
938 back_buffer_modes
, back_buffer_factor
);
939 if (configs
== NULL
) {
940 fprintf( stderr
, "[%s:%u] Error creating FBConfig!\n",
941 __func__
, __LINE__
);
945 /* Mark the visual as slow if there are "fake" stencil bits.
947 for (i
= 0; configs
[i
]; i
++) {
948 m
= &configs
[i
]->modes
;
949 if ((m
->stencilBits
!= 0) && (m
->stencilBits
!= stencil_bits
)) {
950 m
->visualRating
= GLX_SLOW_CONFIG
;
954 return (const __DRIconfig
**) configs
;
959 * This is the driver specific part of the createNewScreen entry point.
961 * \todo maybe fold this into intelInitDriver
963 * \return the __GLcontextModes supported by this driver
965 static const __DRIconfig
**
966 savageInitScreen(__DRIscreenPrivate
*psp
)
968 static const __DRIversion ddx_expected
= { 2, 0, 0 };
969 static const __DRIversion dri_expected
= { 4, 0, 0 };
970 static const __DRIversion drm_expected
= { 2, 1, 0 };
971 SAVAGEDRIPtr dri_priv
= (SAVAGEDRIPtr
)psp
->pDevPriv
;
973 if ( ! driCheckDriDdxDrmVersions2( "Savage",
974 &psp
->dri_version
, & dri_expected
,
975 &psp
->ddx_version
, & ddx_expected
,
976 &psp
->drm_version
, & drm_expected
) )
979 /* Calling driInitExtensions here, with a NULL context pointer,
980 * does not actually enable the extensions. It just makes sure
981 * that all the dispatch offsets for all the extensions that
982 * *might* be enables are known. This is needed because the
983 * dispatch offsets need to be known when _mesa_context_create is
984 * called, but we can't enable the extensions until we have a
987 * Hello chicken. Hello egg. How are you two today?
989 driInitExtensions( NULL
, card_extensions
, GL_FALSE
);
991 if (!savageInitDriver(psp
))
994 return savageFillInModes( psp
,
996 (dri_priv
->cpp
== 2) ? 16 : 24,
997 (dri_priv
->cpp
== 2) ? 0 : 8,
998 (dri_priv
->backOffset
!= dri_priv
->depthOffset
) );
1001 const struct __DriverAPIRec driDriverAPI
= {
1003 savageDestroyScreen
,
1004 savageCreateContext
,
1005 savageDestroyContext
,
1007 savageDestroyBuffer
,