Reorganized hardware state data structures and state emission. Don't track
[mesa.git] / src / mesa / drivers / dri / savage / savage_xmesa.c
1 /*
2 * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
3 * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sub license,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the
13 * next paragraph) shall be included in all copies or substantial portions
14 * of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifdef GLX_DIRECT_RENDERING
27
28 #include <X11/Xlibint.h>
29 #include <stdio.h>
30
31 #include "savagecontext.h"
32 #include "context.h"
33 #include "matrix.h"
34
35 #include "simple_list.h"
36
37 #include "swrast/swrast.h"
38 #include "swrast_setup/swrast_setup.h"
39 #include "tnl/tnl.h"
40 #include "array_cache/acache.h"
41
42 #include "tnl/t_pipeline.h"
43
44 #include "drivers/common/driverfuncs.h"
45
46 #include "savagedd.h"
47 #include "savagestate.h"
48 #include "savagetex.h"
49 #include "savagespan.h"
50 #include "savagetris.h"
51 #include "savageioctl.h"
52 #include "savage_bci.h"
53
54 #include "savage_dri.h"
55
56 #include "savagedma.h"
57
58 #ifndef SAVAGE_DEBUG
59 int SAVAGE_DEBUG = (0
60 /* | DEBUG_ALWAYS_SYNC */
61 /* | DEBUG_VERBOSE_RING */
62 /* | DEBUG_VERBOSE_OUTREG */
63 /* | DEBUG_VERBOSE_MSG */
64 /* | DEBUG_NO_OUTRING */
65 /* | DEBUG_NO_OUTREG */
66 /* | DEBUG_VERBOSE_API */
67 /* | DEBUG_VERBOSE_2D */
68 /* | DEBUG_VERBOSE_DRI */
69 /* | DEBUG_VALIDATE_RING */
70 /* | DEBUG_VERBOSE_IOCTL */
71 );
72 #endif
73
74
75 /*For time caculating test*/
76 #if defined(DEBUG_TIME) && DEBUG_TIME
77 struct timeval tv_s,tv_f;
78 unsigned long time_sum=0;
79 struct timeval tv_s1,tv_f1;
80 #endif
81
82 /* this is first function called in dirver*/
83
84 static GLboolean
85 savageInitDriver(__DRIscreenPrivate *sPriv)
86 {
87 savageScreenPrivate *savageScreen;
88 SAVAGEDRIPtr gDRIPriv = (SAVAGEDRIPtr)sPriv->pDevPriv;
89
90
91 /* Check the DRI version */
92 {
93 int major, minor, patch;
94 if (XF86DRIQueryVersion(sPriv->display, &major, &minor, &patch)) {
95 if (major != 4 || minor < 0) {
96 __driUtilMessage("savage DRI driver expected DRI version 4.0.x but got version %d.%d.%d", major, minor, patch);
97 return GL_FALSE;
98 }
99 }
100 }
101
102 /* Check that the DDX driver version is compatible */
103 if (sPriv->ddxMajor != 1 ||
104 sPriv->ddxMinor < 0) {
105 __driUtilMessage("savage DRI driver expected DDX driver version 1.0.x but got version %d.%d.%d", sPriv->ddxMajor, sPriv->ddxMinor, sPriv->ddxPatch);
106 return GL_FALSE;
107 }
108
109 /* Check that the DRM driver version is compatible */
110 if (sPriv->drmMajor != 1 ||
111 sPriv->drmMinor < 0) {
112 __driUtilMessage("savage DRI driver expected DRM driver version 1.1.x but got version %d.%d.%d", sPriv->drmMajor, sPriv->drmMinor, sPriv->drmPatch);
113 return GL_FALSE;
114 }
115
116 /* Allocate the private area */
117 savageScreen = (savageScreenPrivate *)Xmalloc(sizeof(savageScreenPrivate));
118 if (!savageScreen)
119 return GL_FALSE;
120
121 savageScreen->driScrnPriv = sPriv;
122 sPriv->private = (void *)savageScreen;
123
124 savageScreen->chipset=gDRIPriv->chipset;
125 savageScreen->width=gDRIPriv->width;
126 savageScreen->height=gDRIPriv->height;
127 savageScreen->mem=gDRIPriv->mem;
128 savageScreen->cpp=gDRIPriv->cpp;
129 savageScreen->zpp=gDRIPriv->zpp;
130 savageScreen->frontPitch=gDRIPriv->frontPitch;
131 savageScreen->frontOffset=gDRIPriv->frontOffset;
132 savageScreen->frontBitmapDesc = gDRIPriv->frontBitmapDesc;
133
134 if (gDRIPriv->cpp == 4)
135 savageScreen->frontFormat = DV_PF_8888;
136 else
137 savageScreen->frontFormat = DV_PF_565;
138
139 savageScreen->backOffset = gDRIPriv->backOffset;
140 savageScreen->backBitmapDesc = gDRIPriv->backBitmapDesc;
141 savageScreen->depthOffset=gDRIPriv->depthOffset;
142 savageScreen->depthBitmapDesc = gDRIPriv->depthBitmapDesc;
143 #if 0
144 savageScreen->backPitch = gDRIPriv->auxPitch;
145 savageScreen->backPitchBits = gDRIPriv->auxPitchBits;
146 #endif
147 savageScreen->textureOffset[SAVAGE_CARD_HEAP] =
148 gDRIPriv->textureOffset;
149 savageScreen->textureSize[SAVAGE_CARD_HEAP] =
150 gDRIPriv->textureSize;
151 savageScreen->logTextureGranularity[SAVAGE_CARD_HEAP] =
152 gDRIPriv->logTextureGranularity;
153
154 savageScreen->textureOffset[SAVAGE_AGP_HEAP] =
155 gDRIPriv->agpTextures.handle;
156 savageScreen->textureSize[SAVAGE_AGP_HEAP] =
157 gDRIPriv->agpTextures.size;
158 savageScreen->logTextureGranularity[SAVAGE_AGP_HEAP] =
159 gDRIPriv->logAgpTextureGranularity;
160
161 savageScreen->back.handle = gDRIPriv->backbuffer;
162 savageScreen->back.size = gDRIPriv->backbufferSize;
163 savageScreen->back.map =
164 (drmAddress)(((unsigned int)sPriv->pFB)+gDRIPriv->backOffset);
165
166 savageScreen->depth.handle = gDRIPriv->depthbuffer;
167 savageScreen->depth.size = gDRIPriv->depthbufferSize;
168
169 savageScreen->depth.map =
170 (drmAddress)(((unsigned int)sPriv->pFB)+gDRIPriv->depthOffset);
171
172 savageScreen->sarea_priv_offset = gDRIPriv->sarea_priv_offset;
173
174 savageScreen->texVirtual[SAVAGE_CARD_HEAP] =
175 (drmAddress)(((unsigned int)sPriv->pFB)+gDRIPriv->textureOffset);
176 #if 0
177 savageDDFastPathInit();
178 savageDDTrifuncInit();
179 savageDDSetupInit();
180 #endif
181 return GL_TRUE;
182 }
183
184 /* Accessed by dlsym from dri_mesa_init.c
185 */
186 static void
187 savageDestroyScreen(__DRIscreenPrivate *sPriv)
188 {
189 savageScreenPrivate *savageScreen = (savageScreenPrivate *)sPriv->private;
190
191
192 Xfree(savageScreen);
193 sPriv->private = NULL;
194 }
195
196 #if 0
197 GLvisual *XMesaCreateVisual(Display *dpy,
198 __DRIscreenPrivate *driScrnPriv,
199 const XVisualInfo *visinfo,
200 const __GLXvisualConfig *config)
201 {
202 /* Drivers may change the args to _mesa_create_visual() in order to
203 * setup special visuals.
204 */
205 return _mesa_create_visual( config->rgba,
206 config->doubleBuffer,
207 config->stereo,
208 _mesa_bitcount(visinfo->red_mask),
209 _mesa_bitcount(visinfo->green_mask),
210 _mesa_bitcount(visinfo->blue_mask),
211 config->alphaSize,
212 0, /* index bits */
213 config->depthSize,
214 config->stencilSize,
215 config->accumRedSize,
216 config->accumGreenSize,
217 config->accumBlueSize,
218 config->accumAlphaSize,
219 0 /* num samples */ );
220 }
221 #endif
222
223
224 static GLboolean
225 savageCreateContext( const __GLcontextModes *mesaVis,
226 __DRIcontextPrivate *driContextPriv,
227 void *sharedContextPrivate )
228 {
229 GLcontext *ctx, *shareCtx;
230 savageContextPtr imesa;
231 __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
232 struct dd_function_table functions;
233 SAVAGEDRIPtr gDRIPriv = (SAVAGEDRIPtr)sPriv->pDevPriv;
234 savageScreenPrivate *savageScreen = (savageScreenPrivate *)sPriv->private;
235 drm_savage_sarea_t *saPriv=(drm_savage_sarea_t *)(((char*)sPriv->pSAREA)+
236 savageScreen->sarea_priv_offset);
237 int i;
238 imesa = (savageContextPtr)Xcalloc(sizeof(savageContext), 1);
239 if (!imesa) {
240 return GL_FALSE;
241 }
242
243 /* Init default driver functions then plug in savage-specific texture
244 * functions that are needed as early as during context creation. */
245 _mesa_init_driver_functions( &functions );
246 savageDDInitTextureFuncs( &functions );
247
248 /* Allocate the Mesa context */
249 if (sharedContextPrivate)
250 shareCtx = ((savageContextPtr) sharedContextPrivate)->glCtx;
251 else
252 shareCtx = NULL;
253 ctx = _mesa_create_context(mesaVis, shareCtx, &functions, imesa);
254 if (!ctx) {
255 Xfree(imesa);
256 return GL_FALSE;
257 }
258 driContextPriv->driverPrivate = imesa;
259
260 /* BEGIN;*/
261 /* Set the maximum texture size small enough that we can guarentee
262 * that both texture units can bind a maximal texture and have them
263 * in memory at once.
264 */
265 if (savageScreen->textureSize[SAVAGE_CARD_HEAP] < 2*1024*1024) {
266 ctx->Const.MaxTextureLevels = 9;
267 } else if (savageScreen->textureSize[SAVAGE_CARD_HEAP] < 8*1024*1024) {
268 ctx->Const.MaxTextureLevels = 10;
269 } else {
270 ctx->Const.MaxTextureLevels = 11;
271 }
272 if (savageScreen->chipset >= S3_SAVAGE4)
273 ctx->Const.MaxTextureUnits = 2;
274 else
275 ctx->Const.MaxTextureUnits = 1;
276 ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
277 ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;
278
279 #if 0
280 ctx->Const.MinLineWidth = 1.0;
281 ctx->Const.MinLineWidthAA = 1.0;
282 ctx->Const.MaxLineWidth = 3.0;
283 ctx->Const.MaxLineWidthAA = 3.0;
284 ctx->Const.LineWidthGranularity = 1.0;
285 #endif
286
287 /* Dri stuff
288 */
289 imesa->hHWContext = driContextPriv->hHWContext;
290 imesa->driFd = sPriv->fd;
291 imesa->driHwLock = &sPriv->pSAREA->lock;
292
293 imesa->savageScreen = savageScreen;
294 imesa->driScreen = sPriv;
295 imesa->sarea = saPriv;
296 imesa->glBuffer = NULL;
297
298 /* DMA buffer */
299
300 /*The shadow pointer*/
301 imesa->shadowPointer =
302 (volatile GLuint *)((((GLuint)(&saPriv->shadow_status)) + 31) & 0xffffffe0L) ;
303 /* here we use eventTag1 because eventTag0 is used by HWXvMC*/
304 imesa->eventTag1 = (volatile GLuint *)(imesa->shadowPointer + 6);
305 /* imesa->eventTag1=(volatile GLuint *)(imesa->MMIO_BASE+0x48c04);*/
306 imesa->shadowCounter = MAX_SHADOWCOUNTER;
307 imesa->shadowStatus = GL_TRUE;/*Will judge by 2d message */
308
309 if (drmMap(sPriv->fd,
310 gDRIPriv->registers.handle,
311 gDRIPriv->registers.size,
312 (drmAddress *)&(gDRIPriv->registers.map)) != 0)
313 {
314 Xfree(savageScreen);
315 sPriv->private = NULL;
316 return GL_FALSE;
317 }
318
319 if (drmMap(sPriv->fd,
320 gDRIPriv->agpTextures.handle,
321 gDRIPriv->agpTextures.size,
322 (drmAddress *)&(gDRIPriv->agpTextures.map)) != 0)
323 {
324 Xfree(savageScreen);
325 sPriv->private = NULL;
326 return GL_FALSE;
327 }
328
329 /* agp texture*/
330 savageScreen->texVirtual[SAVAGE_AGP_HEAP] =
331 (drmAddress)(gDRIPriv->agpTextures.map);
332
333
334
335 gDRIPriv->BCIcmdBuf.map = (drmAddress *)
336 ((unsigned int)gDRIPriv->registers.map+0x00010000);
337
338 imesa->MMIO_BASE = (GLuint)gDRIPriv->registers.map;
339 imesa->BCIBase= (GLuint)gDRIPriv->BCIcmdBuf.map;
340
341 savageScreen->aperture.handle = gDRIPriv->aperture.handle;
342 savageScreen->aperture.size = gDRIPriv->aperture.size;
343 if (drmMap(sPriv->fd,
344 savageScreen->aperture.handle,
345 savageScreen->aperture.size,
346 (drmAddress *)&savageScreen->aperture.map) != 0)
347 {
348 Xfree(savageScreen);
349 sPriv->private = NULL;
350 return GL_FALSE;
351 }
352
353
354
355
356
357 for(i=0;i<5;i++)
358 {
359 imesa->apertureBase[i] = ((GLuint)savageScreen->aperture.map +
360 0x01000000 * i );
361
362
363 }
364
365 {
366 volatile unsigned int * tmp;
367
368 tmp=(volatile unsigned int *)(imesa->MMIO_BASE + 0x850C);
369
370
371 tmp=(volatile unsigned int *)(imesa->MMIO_BASE + 0x48C40);
372
373
374 tmp=(volatile unsigned int *)(imesa->MMIO_BASE + 0x48C44);
375
376
377 tmp=(volatile unsigned int *)(imesa->MMIO_BASE + 0x48C48);
378
379
380
381 }
382
383 imesa->aperturePitch = gDRIPriv->aperturePitch;
384
385
386 /* change texHeap initialize to support two kind of texture heap*/
387 /* here is some parts of initialization, others in InitDriver() */
388
389 imesa->lastTexHeap = savageScreen->texVirtual[SAVAGE_AGP_HEAP] ? 2 : 1;
390
391 /*allocate texHeap for multi-tex*/
392 {
393 int i;
394
395 for(i=0;i<SAVAGE_NR_TEX_HEAPS;i++)
396 {
397 imesa->texHeap[i] = mmInit( 0, savageScreen->textureSize[i] );
398 make_empty_list(&imesa->TexObjList[i]);
399 }
400
401 make_empty_list(&imesa->SwappedOut);
402 }
403
404 imesa->hw_stencil = GL_FALSE;
405 #if HW_STENCIL
406 imesa->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
407 #endif
408 imesa->depth_scale = (imesa->savageScreen->zpp == 2) ?
409 (1.0F/0x10000):(1.0F/0x1000000);
410
411 /* Utah stuff
412 */
413 imesa->new_state = ~0;
414 imesa->RenderIndex = ~0;
415 imesa->dirty = ~0;
416 imesa->lostContext = GL_TRUE;
417 imesa->TextureMode = ctx->Texture.Unit[0].EnvMode;
418 imesa->CurrentTexObj[0] = 0;
419 imesa->CurrentTexObj[1] = 0;
420 imesa->texAge[SAVAGE_CARD_HEAP]=0;
421 imesa->texAge[SAVAGE_AGP_HEAP]=0;
422
423 /* Initialize the software rasterizer and helper modules.
424 */
425 _swrast_CreateContext( ctx );
426 _ac_CreateContext( ctx );
427 _tnl_CreateContext( ctx );
428
429 _swsetup_CreateContext( ctx );
430
431 /* Install the customized pipeline:
432 */
433 #if 0
434 _tnl_destroy_pipeline( ctx );
435 _tnl_install_pipeline( ctx, savage_pipeline );
436 #endif
437
438 /* Configure swrast to match hardware characteristics:
439 */
440 _tnl_allow_pixel_fog( ctx, GL_FALSE );
441 _tnl_allow_vertex_fog( ctx, GL_TRUE );
442 _swrast_allow_pixel_fog( ctx, GL_FALSE );
443 _swrast_allow_vertex_fog( ctx, GL_TRUE );
444
445 ctx->DriverCtx = (void *) imesa;
446 imesa->glCtx = ctx;
447 if (savageDMAInit(imesa) == GL_FALSE)
448 return GL_FALSE;
449
450 savageDDExtensionsInit( ctx );
451
452 savageDDInitStateFuncs( ctx );
453 savageDDInitSpanFuncs( ctx );
454 savageDDInitDriverFuncs( ctx );
455 savageDDInitIoctlFuncs( ctx );
456 savageInitTriFuncs( ctx );
457
458 savageDDInitState( imesa );
459
460 driContextPriv->driverPrivate = (void *) imesa;
461
462 return GL_TRUE;
463 }
464
465 static void
466 savageDestroyContext(__DRIcontextPrivate *driContextPriv)
467 {
468 savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate;
469
470 assert (imesa); /* should never be NULL */
471 if (imesa) {
472 savageTextureObjectPtr next_t, t;
473
474 /* update for multi-tex*/
475 {
476 int i;
477 for(i=0;i<SAVAGE_NR_TEX_HEAPS;i++)
478 foreach_s (t, next_t, &(imesa->TexObjList[i]))
479 savageDestroyTexObj(imesa, t);
480 }
481 foreach_s (t, next_t, &(imesa->SwappedOut))
482 savageDestroyTexObj(imesa, t);
483 /*free the dma buffer*/
484 savageDMAClose(imesa);
485 _swsetup_DestroyContext(imesa->glCtx );
486 _tnl_DestroyContext( imesa->glCtx );
487 _ac_DestroyContext( imesa->glCtx );
488 _swrast_DestroyContext( imesa->glCtx );
489
490 /* free the Mesa context */
491 imesa->glCtx->DriverCtx = NULL;
492 _mesa_destroy_context(imesa->glCtx);
493
494 /* no longer use vertex_dma_buf*/
495 Xfree(imesa);
496 }
497 }
498
499 static GLboolean
500 savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
501 __DRIdrawablePrivate *driDrawPriv,
502 const __GLcontextModes *mesaVis,
503 GLboolean isPixmap)
504 {
505 if (isPixmap) {
506 return GL_FALSE; /* not implemented */
507 }
508 else {
509 #if HW_STENCIL
510 GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24;
511 #else
512 GLboolean swStencil = mesaVis->stencilBits > 0;
513 #endif
514 driDrawPriv->driverPrivate = (void *)
515 _mesa_create_framebuffer(mesaVis,
516 GL_FALSE, /* software depth buffer? */
517 swStencil,
518 mesaVis->accumRedBits > 0,
519 mesaVis->alphaBits > 0 );
520
521 return (driDrawPriv->driverPrivate != NULL);
522 }
523 }
524
525 static void
526 savageDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
527 {
528 _mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
529 }
530
531 #if 0
532 void XMesaSwapBuffers(__DRIdrawablePrivate *driDrawPriv)
533 {
534 /* XXX should do swap according to the buffer, not the context! */
535 savageContextPtr imesa = savageCtx;
536
537 FLUSH_VB( imesa->glCtx, "swap buffers" );
538 savageSwapBuffers(imesa);
539 }
540 #endif
541
542 void savageXMesaSetFrontClipRects( savageContextPtr imesa )
543 {
544 __DRIdrawablePrivate *dPriv = imesa->driDrawable;
545
546 imesa->numClipRects = dPriv->numClipRects;
547 imesa->pClipRects = dPriv->pClipRects;
548 imesa->dirty |= SAVAGE_UPLOAD_CLIPRECTS;
549 imesa->drawX = dPriv->x;
550 imesa->drawY = dPriv->y;
551
552 savageEmitDrawingRectangle( imesa );
553 }
554
555
556 void savageXMesaSetBackClipRects( savageContextPtr imesa )
557 {
558 __DRIdrawablePrivate *dPriv = imesa->driDrawable;
559
560 if (dPriv->numBackClipRects == 0)
561 {
562
563
564 imesa->numClipRects = dPriv->numClipRects;
565 imesa->pClipRects = dPriv->pClipRects;
566 imesa->drawX = dPriv->x;
567 imesa->drawY = dPriv->y;
568 } else {
569
570
571 imesa->numClipRects = dPriv->numBackClipRects;
572 imesa->pClipRects = dPriv->pBackClipRects;
573 imesa->drawX = dPriv->backX;
574 imesa->drawY = dPriv->backY;
575 }
576
577 savageEmitDrawingRectangle( imesa );
578 imesa->dirty |= SAVAGE_UPLOAD_CLIPRECTS;
579
580
581 }
582
583
584 static void savageXMesaWindowMoved( savageContextPtr imesa )
585 {
586 if (0)
587 fprintf(stderr, "savageXMesaWindowMoved\n\n");
588
589 switch (imesa->glCtx->Color._DrawDestMask) {
590 case FRONT_LEFT_BIT:
591 savageXMesaSetFrontClipRects( imesa );
592 break;
593 case BACK_LEFT_BIT:
594 savageXMesaSetBackClipRects( imesa );
595 break;
596 default:
597 break;
598 }
599 }
600
601
602 static GLboolean
603 savageUnbindContext(__DRIcontextPrivate *driContextPriv)
604 {
605 savageContextPtr savage = (savageContextPtr) driContextPriv->driverPrivate;
606 if (savage)
607 savage->dirty = ~0;
608
609 return GL_TRUE;
610 }
611
612 static GLboolean
613 savageOpenFullScreen(__DRIcontextPrivate *driContextPriv)
614 {
615
616
617
618 if (driContextPriv) {
619 savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate;
620 imesa->IsFullScreen = GL_TRUE;
621 imesa->backup_frontOffset = imesa->savageScreen->frontOffset;
622 imesa->backup_backOffset = imesa->savageScreen->backOffset;
623 imesa->backup_frontBitmapDesc = imesa->savageScreen->frontBitmapDesc;
624 imesa->savageScreen->frontBitmapDesc = imesa->savageScreen->backBitmapDesc;
625 imesa->toggle = TARGET_BACK;
626 }
627
628 return GL_TRUE;
629 }
630
631 static GLboolean
632 savageCloseFullScreen(__DRIcontextPrivate *driContextPriv)
633 {
634
635 if (driContextPriv) {
636 savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate;
637 WAIT_IDLE_EMPTY;
638 imesa->IsFullScreen = GL_FALSE;
639 imesa->savageScreen->frontOffset = imesa->backup_frontOffset;
640 imesa->savageScreen->backOffset = imesa->backup_backOffset;
641 imesa->savageScreen->frontBitmapDesc = imesa->backup_frontBitmapDesc;
642 }
643 return GL_TRUE;
644 }
645
646
647 static GLboolean
648 savageMakeCurrent(__DRIcontextPrivate *driContextPriv,
649 __DRIdrawablePrivate *driDrawPriv,
650 __DRIdrawablePrivate *driReadPriv)
651 {
652 if (driContextPriv) {
653 savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate;
654
655 imesa->driReadable = driReadPriv;
656 imesa->driDrawable = driDrawPriv;
657 imesa->mesa_drawable = driDrawPriv;
658 imesa->dirty = ~0;
659
660 _mesa_make_current2(imesa->glCtx,
661 (GLframebuffer *) driDrawPriv->driverPrivate,
662 (GLframebuffer *) driReadPriv->driverPrivate);
663
664 savageXMesaWindowMoved( imesa );
665
666 if (!imesa->glCtx->Viewport.Width)
667 _mesa_set_viewport(imesa->glCtx, 0, 0,
668 driDrawPriv->w, driDrawPriv->h);
669 }
670 else
671 {
672 _mesa_make_current(NULL, NULL);
673 }
674 return GL_TRUE;
675 }
676
677
678 void savageGetLock( savageContextPtr imesa, GLuint flags )
679 {
680 __DRIdrawablePrivate *dPriv = imesa->driDrawable;
681 __DRIscreenPrivate *sPriv = imesa->driScreen;
682 drm_savage_sarea_t *sarea = imesa->sarea;
683 int me = imesa->hHWContext;
684 int stamp = dPriv->lastStamp;
685 int heap;
686
687
688
689 /* We know there has been contention.
690 */
691 drmGetLock(imesa->driFd, imesa->hHWContext, flags);
692
693
694 /* Note contention for throttling hint
695 */
696 imesa->any_contend = 1;
697
698 /* If the window moved, may need to set a new cliprect now.
699 *
700 * NOTE: This releases and regains the hw lock, so all state
701 * checking must be done *after* this call:
702 */
703 DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
704
705
706
707
708 /* If we lost context, need to dump all registers to hardware.
709 * Note that we don't care about 2d contexts, even if they perform
710 * accelerated commands, so the DRI locking in the X server is even
711 * more broken than usual.
712 */
713 if (sarea->ctxOwner != me) {
714 imesa->dirty |= (SAVAGE_UPLOAD_CTX |
715 SAVAGE_UPLOAD_CLIPRECTS |
716 SAVAGE_UPLOAD_TEX0 |
717 SAVAGE_UPLOAD_TEX1);
718 imesa->lostContext = GL_TRUE;
719 sarea->ctxOwner = me;
720 }
721
722 /* Shared texture managment - if another client has played with
723 * texture space, figure out which if any of our textures have been
724 * ejected, and update our global LRU.
725 */
726 /*frank just for compiling,texAge,texList,AGP*/
727
728 for(heap= 0 ;heap < imesa->lastTexHeap ; heap++)
729 {
730 if (sarea->texAge[heap] != imesa->texAge[heap]) {
731 int sz = 1 << (imesa->savageScreen->logTextureGranularity[heap]);
732 int idx, nr = 0;
733
734 /* Have to go right round from the back to ensure stuff ends up
735 * LRU in our local list...
736 */
737 for (idx = sarea->texList[heap][SAVAGE_NR_TEX_REGIONS].prev ;
738 idx != SAVAGE_NR_TEX_REGIONS && nr < SAVAGE_NR_TEX_REGIONS ;
739 idx = sarea->texList[heap][idx].prev, nr++)
740 {
741 if (sarea->texList[heap][idx].age > imesa->texAge[heap])
742 {
743 savageTexturesGone(imesa, heap ,idx * sz, sz,
744 sarea->texList[heap][idx].in_use);
745 }
746 }
747
748 if (nr == SAVAGE_NR_TEX_REGIONS)
749 {
750 savageTexturesGone(imesa, heap, 0,
751 imesa->savageScreen->textureSize[heap], 0);
752 savageResetGlobalLRU( imesa , heap );
753 }
754
755 imesa->dirty |= SAVAGE_UPLOAD_TEX0IMAGE;
756 imesa->dirty |= SAVAGE_UPLOAD_TEX1IMAGE;
757 imesa->texAge[heap] = sarea->texAge[heap];
758 }
759 } /* end of for loop */
760
761 if (dPriv->lastStamp != stamp)
762 savageXMesaWindowMoved( imesa );
763
764
765
766 }
767
768
769
770 static const struct __DriverAPIRec savageAPI = {
771 savageInitDriver,
772 savageDestroyScreen,
773 savageCreateContext,
774 savageDestroyContext,
775 savageCreateBuffer,
776 savageDestroyBuffer,
777 savageSwapBuffers,
778 savageMakeCurrent,
779 savageUnbindContext,
780 savageOpenFullScreen,
781 savageCloseFullScreen
782 };
783
784
785
786 /*
787 * This is the bootstrap function for the driver.
788 * The __driCreateScreen name is the symbol that libGL.so fetches.
789 * Return: pointer to a __DRIscreenPrivate.
790 */
791 void *__driCreateScreen(Display *dpy, int scrn, __DRIscreen *psc,
792 int numConfigs, __GLXvisualConfig *config)
793 {
794 __DRIscreenPrivate *psp;
795 psp = __driUtilCreateScreen(dpy, scrn, psc, numConfigs, config, &savageAPI);
796 return (void *) psp;
797 }
798
799
800 #endif